Smart Masks/Materials in Substance Painter

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  • čas přidán 12. 09. 2024
  • Alright! here's a little bit amout Masks. I feel this is a topic that needs more content and less talking, more examples on how to create some nice results with Masks and deforming those Masks and get more random results, anyways, Enjoy! :)
    Thank you.
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Komentáře • 23

  • @copyright24
    @copyright24 Před 2 lety +8

    I'm surprise by the low amount of view for a tutorial like this. It's clear and goes straight to the interesting part, without being too fast and skipping important details.
    Thanks for this, it's super useful !

  • @MatthRomero
    @MatthRomero Před 4 lety +4

    Seriously thanks. You explain very clearly and you go directly to what the title says, without going around like many other videos that are on CZcams. Thanks

  • @steven-bh2ii
    @steven-bh2ii Před rokem +1

    Thank you, gave a better grip on understanding material building than some full courses!

  • @hosseinhamidi8253
    @hosseinhamidi8253 Před 3 lety +3

    Nice work i like it. Nice and clean

  • @PanArt_
    @PanArt_ Před 3 lety +3

    Honestly such an amazing tutorial dude! You kept it simple, concise and fun - Many thanks friend

  • @m198891
    @m198891 Před 22 dny

    hey can you do another course on texturing ?
    very valuable video ;) thx bro !

  • @lpcesarlp
    @lpcesarlp Před 2 lety +1

    thanks so much bro, u are amazing

  • @caminanubemusiclist2326
    @caminanubemusiclist2326 Před 2 lety +1

    GRACIAS MEN, MUY BUEN TUTO

    • @AlbertoCGArt
      @AlbertoCGArt  Před 2 lety

      De nada compadre! un poco tarde pero aqui estoy!

  • @Sportsman134
    @Sportsman134 Před 3 lety +2

    How do you get the Mask Editor option, I dont always see that.

  • @vie1418
    @vie1418 Před 2 lety +1

    i dunno why it's not working,i applied a black mask then bought in a generator n it's being applied on the whole thing! what to do plz help

  • @Staglaitor
    @Staglaitor Před 2 lety +1

    Thanks for video. Can i convert ambient occlusion map into quick mask? Thanks

    • @AlbertoCGArt
      @AlbertoCGArt  Před 2 lety +1

      Well, one thing you can do is to use it as a base for a mask, I should do a tutorial for it ;)

  • @3d_mihai
    @3d_mihai Před 2 lety

    What if I have my own model, not that sphere which no one needs? I don't have curvature maps and shit...

    • @AlbertoCGArt
      @AlbertoCGArt  Před 2 lety

      The Sphere it's just a base, something to work with, is not indented for you to use, it's for me to demonstrate. In order for you to get those maps, you need to do the Bake Operation, or else masks won't work without them.

    • @pakapeta7772
      @pakapeta7772 Před 2 lety +1

      You might want to show this man some respect, you didn't pay him to do this. What he said was right, you have to bake the mesh maps from the Texture Set settings or via the Edit menu first.

    • @kratos4956
      @kratos4956 Před 2 lety

      @@AlbertoCGArt pretty useless tutorial if you can only use it with one thing and then not show how to do it with your own model

    • @AlbertoCGArt
      @AlbertoCGArt  Před 2 lety +2

      @@kratos4956 Well, it's great that you have the time to post a comment like this, ALSO useless, thanks for that. And if you don't find it useful, just move on to something else, and again, no need for your Useless comment.

    • @NoEffort
      @NoEffort Před 11 měsíci

      might need to bake the model for the mesh maps fam

  • @3d_mihai
    @3d_mihai Před 2 lety

    This is useless since you don't show how to use our own models. Disliked.

    • @ProfJonah
      @ProfJonah Před 2 lety +2

      why are you raging when the tutorial goes over what the title says? maybe find the tutorial for what you want instead.

    • @bogdan.b
      @bogdan.b Před rokem

      daca esti incepator, nu arunca cu rahat in munca altora. Esti nesimtit