Elden Ring: Shadow of the Erdtree - PS5/ Xbox Series X|S/ PC - Is Performance Fixed?

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  • čas přidán 27. 06. 2024
  • Digital Foundry is sponsored by MSI's new range of next-gen QD OLED gaming monitors. Learn more about these displays here: msi.gm/MSI-QD-OLEDs
    A full two years since Elden Ring's original launch, the Shadow of the Erdtree expansion gives us a fresh chance to revisit its world. PS5 and Xbox systems alike were blighted with frame-rate issues back then - while PC had its own share of troubles with traversal hitches and poor ultrawide support. Sadly, much of this appears unfixed by developer FromSoftware today, despite repeated criticism over the years. Tom and Alex look over the details of what's otherwise a beautifully crafted expansion.
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    00:00 Introduction
    02:52 Erdtree Impressions
    04:24 PlayStation 5 Frame-Rate Tests
    05:59 Graphics Modes Compared
    07:59 What's the Solution on Console?
    10:00 Xbox Series X Frame-Rate Tests
    12:10 Xbox Series S Frame-Rate Tests
    13:34 PC Tech Analysis
    19:10 Conclusion
  • Hry

Komentáře • 1,5K

  • @trblemayker5157
    @trblemayker5157 Před 2 dny +1536

    From Software's engine needs to gitgud

    • @noureb3833
      @noureb3833 Před 2 dny +18

      Engine his ps3 engin upgraded for ps4 Xbox One

    • @kzin602
      @kzin602 Před 2 dny +52

      ​@@noureb3833 it's pretty common for studios to reuse the same engine across generations, adding technology and features as they go. Doing big streaming open worlds is hard, unreal still struggles with it and epic has a lot more engineering to throw at the problem.

    • @SOF006
      @SOF006 Před 2 dny +35

      I don't think this is an engine issue, this is simply an optimisation issue. A lot of engines have existed for many decades that don't have these issues. At the end of the day, its just code that allows the developer to make something, its up to the developer to decide how to best use the code. Simply I don't believe the developers are using the engine in the best way they possibly could.

    • @rng81
      @rng81 Před 2 dny +8

      @@SOF006 Bethesda says hi :)

    • @pennywisethedancingclown7139
      @pennywisethedancingclown7139 Před 2 dny +25

      @SOF006 These guys are from Japan. Crunch and extensive labor is the issue. They want the game out on hands as soon as possible. All developers have figured out, it's okay to release a broken game now. Millions of people will still play it and call it a masterpiece, day one!
      Edit: The devs are over worked. Upper Bandai Namco wants the game out ASAP. Investors are impatient.

  • @d4kk1
    @d4kk1 Před 2 dny +377

    For a series known to punish anything but frame-tight execution, it's mind-boggling how optimization isn't more of a priority.

    • @iurigrang
      @iurigrang Před 2 dny +46

      tbf, the roll has 450ms of s. This game isn't so much about frame tight precision as it is about complex pattern learning.
      Unaceptable nonetheless, but I thought I would add anyways.

    • @eriknorman1690
      @eriknorman1690 Před 2 dny +53

      ⁠@@iurigrangeither way, big frame drops and stutters can throw off a player’s rhythm

    • @andyreeves6771
      @andyreeves6771 Před 2 dny +22

      Pattern learning falls apart when you can’t read properly due to unpredictable frame cadence, if the frame rate was locked it would be more process oriented where you react on reads and knowledge of patterns instead of having to overly rely on pattern knowledge

    • @TOMLEE64
      @TOMLEE64 Před 2 dny +6

      Yeah, it’s kind of pathetic really.

    • @shanegale6143
      @shanegale6143 Před 2 dny +2

      @@iurigrang Final boss has an attack that has literally frame perfect roll timings so

  • @76_SPZL
    @76_SPZL Před 2 dny +1030

    Cliffs Notes
    Console: Same as launch, no improvements
    PC: Same as launch, no improvements

    • @omarcomming722
      @omarcomming722 Před 2 dny +120

      There was never a chance for anything different, a thoroughly incompetent studio in terms of performance and tech.

    • @KingKrouch
      @KingKrouch Před 2 dny +14

      At least PureDark's FSR 3 mod and the FPS unlocker (through er-patcher) exists now. Getting a smooth framerate with both together, and I'd gladly trade the game's own multiplayer functionality for that.

    • @sonks336
      @sonks336 Před 2 dny +76

      And probably will never change with everyone up in FROM's butt blindly praising them with perfect 10/10s and sending death threats to the rare critic who dares not to.

    • @illiteratedino
      @illiteratedino Před 2 dny +26

      Fromsoft Programming Skills: No improvement.

    • @KeithMitchell
      @KeithMitchell Před 2 dny +40

      @@omarcomming722 I disagree. While From still seems to be dropping the ball here with Elden Ring, the opposite is Armored Core 6. Uncapped FPS, no hitching or stuttering, amazing level design, ultrawide support. Ask DF. They couldn't stop talking about how amazing the PC port of AC6 was. And the kicker is that it uses the same game engine that Elden Ring uses - The Elden Ring game engine.

  • @kiney4473
    @kiney4473 Před 2 dny +720

    I'm still suprised that we still have a 60 fps cap and no DLSS, but we have Raytracing for some reason.

    • @EVPointMaster
      @EVPointMaster Před 2 dny +8

      You can use Special K to unlock the frame rate and add the DLSS mod.

    • @uchennaobi5985
      @uchennaobi5985 Před 2 dny +63

      i guess 25 million copies sold and this what we get. Not enough money to implement these features?

    • @cybercery5271
      @cybercery5271 Před 2 dny +51

      @@EVPointMaster Even though mods work, they take away all online features like messages/coop which are big parts of the game
      you get banned for 180 days if EAC detects any mod while you are online

    • @denisruskin348
      @denisruskin348 Před 2 dny

      @@kiney4473 ERSS2 mod. Just drop the files and press home key. No online though.

    • @crestofhonor2349
      @crestofhonor2349 Před 2 dny +33

      And the Ray tracing implementation is half baked with it not covering everything it should

  • @nlikeflynn8837
    @nlikeflynn8837 Před 2 dny +100

    FromSoftware's response to their broken RT is to "turn it off" 🤦🏻‍♂

    • @jhamer18
      @jhamer18 Před 2 dny +20

      All those millions of copies sold and they can't be bothered to fix issues
      Nobody can defend their laziness

    • @Jumsut_
      @Jumsut_ Před 2 dny +4

      ​@jhamer18 fr. Fromsoft has amazing game designers making games that define the generation but it's so bad from a technical perspective

    • @dennisdavidov782
      @dennisdavidov782 Před 2 dny +2

      Their RT implementation is so bad it shouldn't have been added to the game to begin with.

    • @IMrAverage
      @IMrAverage Před dnem +2

      Honestly. When I saw that In the patch notes but not a single note about performance Improvements or even plans for performance Improvements it really pissed me off.
      I never had RT enabled, and my performance was still trash.

    • @TheT0nedude
      @TheT0nedude Před dnem +1

      ​@@jhamer18yet all the fanboys do.

  • @streetmagik3105
    @streetmagik3105 Před 2 dny +483

    From Software's toughest boss? Frame rate.

    • @georgkeller3225
      @georgkeller3225 Před 2 dny +27

      and camera adjusment

    • @WholesomePotato1
      @WholesomePotato1 Před 2 dny +30

      Frame time, frame rate, stutters, camera animation, locked to 60, poor visuals (the game looks 8 years old)

    • @yourlocalhuman3526
      @yourlocalhuman3526 Před 2 dny +2

      And stuttering destroying any i-frames during an important dodge....

    • @MyKnees3539
      @MyKnees3539 Před 2 dny +1

      Sorry, still not as hard as gravity

    • @anonymous16472
      @anonymous16472 Před 2 dny

      Elden ring runs 60fps at 1440p max settings on my pc what is more than enough to game like elden ring

  • @DeanaTheinert
    @DeanaTheinert Před 2 dny +109

    Wish they'd just do a 1080p performance mode

    • @colinmx.
      @colinmx. Před 2 dny +1

      Simple solution 😢

    • @harryhazza626
      @harryhazza626 Před 2 dny

      Play on pc

    • @Hylander_1989
      @Hylander_1989 Před 2 dny +5

      @harryhazza626 it's terrible on pc too... that's not a solution.

    • @idakev
      @idakev Před dnem

      They wouldn't even need to drop it down as far as 1080p to fix it. It's like FromSoft almost intentionally make their games run poorly.
      I don't understand the thought process of the devs who picked these optimisation targets.

    • @harryhazza626
      @harryhazza626 Před dnem

      @@Hylander_1989 cheat engine tho

  • @AndyMetalHeadBR
    @AndyMetalHeadBR Před 2 dny +620

    A game that sold 25 millions plus the DLC sales and From Software still don't know how to make their games run properly.

    • @ekaaaaaans
      @ekaaaaaans Před 2 dny +109

      Huge sales sent a very clear message that gamers don't mind crummy performance. Kinda sad.

    • @corey2232
      @corey2232 Před 2 dny +22

      Reminds me of Game Freak (only From Soft makes better games).
      No matter how much money they make, they seemingly don't care to invest in actually making their games run well.

    • @somebodyelseathome
      @somebodyelseathome Před 2 dny +11

      I think seikro has good performance?

    • @KingfishWatch
      @KingfishWatch Před 2 dny +5

      @@somebodyelseathome On pc only (with nuances)

    • @Patek.01
      @Patek.01 Před 2 dny +2

      @@KingfishWatch its 4k 60 on ps5

  • @TheSterlingArcher16
    @TheSterlingArcher16 Před 2 dny +109

    PS4 Pro version on PS5 is still the way to go. Crazy how in 2 years nobody at FromSoft thought “hey maybe we should just lower resolution a bit and hit 60fps”.

    • @crust5909
      @crust5909 Před 2 dny +8

      and the grass. That freaking grass kills fps at the High setting

    • @TheT0nedude
      @TheT0nedude Před dnem

      It's not the resolution though....

  • @Renk1
    @Renk1 Před 2 dny +100

    Glad I could be of help! Nice to see my beautiful character in action 😂

    • @ramrodbldm9876
      @ramrodbldm9876 Před 2 dny

      Yea cause they need ppls accounts instead of buying it for themselves. You're a yes man in every fashion

    • @johnthebomb06
      @johnthebomb06 Před 2 dny

      @@ramrodbldm9876 It takes time and effort to progress in the game to the point you can access the DLC. He made it easier for them, maybe they lost their progress. What's your problem?

    • @albinodino5050
      @albinodino5050 Před 2 dny +16

      @@ramrodbldm9876 I think it's perfectly reasonabe to not want to grind a game for 100+ hours to just do a technical analysis

    • @Bolkiebasher
      @Bolkiebasher Před 2 dny +5

      @@albinodino5050 I agree totally.

    • @nikhilchouhan8734
      @nikhilchouhan8734 Před 2 dny

      @@ramrodbldm9876 they are not reviewing the game but only the technical aspect so its fair that they need not grind 100s of hours

  • @b1thearchitect401
    @b1thearchitect401 Před 2 dny +15

    Genuinely pisses me off how most critics completely avoid the abysmal technical statenand obvious balancing issues when heaping praise on these games. Thank you DF, this is very relevant information for consumers

    • @albert2006xp
      @albert2006xp Před 2 dny

      Because they're not there to advise consumers, they're there to get clicks from rabid fans who are just looking to see their game praised. If they say anything, in come the death threats. You can even see some of these primates in the comments around here.

    • @E_DUBBLE
      @E_DUBBLE Před dnem

      I think in this case the game is still so damn fun and good that it's easy to not hurt the review grade because of the performance. For the majority of players it's not enough to ruin the experience. And being I play PS4 app on PS5 the game gets a 10 from me

  • @Cody-th6gw
    @Cody-th6gw Před 2 dny +105

    Can't tell you how many comments/reviews have said they don't see any of these issues - thank you so much for your updates.

    • @mrartezi2667
      @mrartezi2667 Před 2 dny +42

      These people never see any issues. I bet they'd play ark and say it's a perfect 60 for them yep

    • @varshoee
      @varshoee Před 2 dny

      I did not play DLC but the base game ran perfectly fine for me after patches on my 8 year old PC(GTX 1080 and 4790K).

    • @krazyfrog
      @krazyfrog Před 2 dny +2

      @@varshoee They fixed most of the major issues the game had at launch but it still has shader compilation and traversal stutter that will never go away. Not to mention stuttering when there are heavy particle effects on screen which cannot be solved by more powerful hardware because the engine itself cannot handle them. The game also crashes to desktop far too often for something that's been out for two years and there are certain areas where you can make it crash almost on command.

    • @anonymousinfinido2540
      @anonymousinfinido2540 Před 23 hodinami

      ​​@@varshoeecan it run on 2060?, you have a high end card from pre RTX generation

    • @varshoee
      @varshoee Před 21 hodinou

      @@anonymousinfinido2540 Yes it can. max settings 60FPS at up to 1440P resolution.

  • @LocoTony64
    @LocoTony64 Před 2 dny +78

    another issue that a lot of the new bosses have VFX heavy effects on their attacks that can cause consistent frame drops.

    • @striata6299
      @striata6299 Před 2 dny +21

      Worse yet it doesn't seem dependent on GPU. You can test it in the area near the walking mausoleum in Consecrated snowfield. Fps drops to floor because of countless and constant particle effects.

    • @lc1429
      @lc1429 Před 2 dny +13

      that was a problem on the base game as well, anytime a dragon used a flame attack the fps would tank

    • @leithaziz2716
      @leithaziz2716 Před 2 dny +2

      Yeah, the final boss drops my FPS to 10 per second on the second phase. It's really bad. I legitimately struggle to see what's going on.

    • @kalei91
      @kalei91 Před 2 dny

      Yep, DF didn't even test the bosses so most people won't know about the bosses issue.

    • @pete7354
      @pete7354 Před dnem +1

      Ye the final boss is unplayable on the series x

  • @mattlandry
    @mattlandry Před 2 dny +65

    The weirdest thing is they won't even put a mode in the ps5 version that uses ps4 graphical settings. Like why?

    • @97alexk
      @97alexk Před 2 dny +27

      Im quite sure the ps5 can keep locked 60 fps with the quality settings it have. Maybe slightly lesser. Its just simple bad optimisation

    • @XgamerdaveX
      @XgamerdaveX Před 2 dny +8

      Because From Software.

    • @abyzzwalker
      @abyzzwalker Před 2 dny +10

      Exactly it's kinda baffling, I don't even have a 4k TV, Just let me play at 1080 end of story.

    • @bluejay4812
      @bluejay4812 Před 2 dny

      @@97alexk Honestly the current gen consoles have the capability to lock at 60 I have no doubt, they’ve done it before, but as you say it’s optimization.

  • @fcukugimmeausername
    @fcukugimmeausername Před 2 dny +11

    Why would they waste their time implementing a RT mode on these consoles instead of spending time improving the frame rate mode?

  • @DavidFregoli
    @DavidFregoli Před 2 dny +464

    No DLSS, UltraWide and 60+ fps is really insulting after making billions on the base game

    • @LN.2233
      @LN.2233 Před 2 dny +50

      FROM definitely didn't make billions from Elden Ring.

    • @astronotics531
      @astronotics531 Před 2 dny +13

      nobody complained about it, so they don't care. They did the same thing with Dark Souls 3

    • @Aurahead
      @Aurahead Před 2 dny +9

      A reason why I don’t buy it.

    • @Kougeru
      @Kougeru Před 2 dny +17

      Less than 3% of people use ultra wide. It's a waste of time to develop for it, especially in a multiplayer game where it gives advantage

    • @cooltwittertag
      @cooltwittertag Před 2 dny +40

      ​​@@Kougeruits not a waste of time because its easy to develop for, you really dont need to excuse a company's lazyness. Just like how SMTVV got a pretty decent UW implementation just by adding some UE commands.

  • @alex1212456
    @alex1212456 Před 2 dny +243

    I’ll stick to the ps4 version on ps5

    • @ShionShinigami
      @ShionShinigami Před 2 dny +12

      Finally a guy with brain!!!😊👍🏻

    • @SpeciiA
      @SpeciiA Před 2 dny +52

      Unironically the best version to play. I just installed yesterday out of curiosity. Locked 60fps. No dips. Insanely smooth experience. And no noticeable difference in image quality. But i cant bring myself to grind again on the PS4 version. Also after the DLCs last boss, im done. Done with ER. Never touching it again. It took my will to live.

    • @pennywisethedancingclown7139
      @pennywisethedancingclown7139 Před 2 dny +30

      I want to see what the PS5 Pro does with these unlocked fps games

    • @jay-rbacolongan1809
      @jay-rbacolongan1809 Před 2 dny +1

      what happen to my ps5 save data?

    • @cayorus
      @cayorus Před 2 dny +8

      It´s not locked tho. Even that has has some drops.

  • @weaverquest
    @weaverquest Před 2 dny +64

    So the PS4 Pro version running on PS5 is the only stable one... Which is hilarious because that's the unintentional result of how backwards compatibility on console works and all the versions Fromsoft optimized themselves have bad performance lmao.

    • @Zackasaur1917
      @Zackasaur1917 Před dnem

      It does help vindicate Sony's approach to PS4 back compat on PS5. Some people went after them versus Xbox's well-marketed "smart delivery," but I have to say that I prefer having the ability to let PS4 versions of games run as PS4 versions when I want to.

    • @ccloak
      @ccloak Před dnem +1

      @@Zackasaur1917 Its actually trade offs here. Just for Elden Ring here. On PS, you can freely chose to play PS4 and PS5 version. However, the save files are separate, and you can only sync PS4 saves to PS5, not the other way around. So if you have new progress on PS5, you cannot port them back to PS4. Why do I mention this? Because on Xbox, progress in Xbox Series and One are automatically synced in Elden Ring, cross gen, anything done in Series X, can be continued on the One, vice versa.

  • @ItsIcedDonut
    @ItsIcedDonut Před 2 dny +76

    As a PC player, I have to say that the optimisation of this dlc is not up to par (even compared to the base game), in the final boss there would be one move where the game would drop from 60 to 22fps, it doesnt even seem like my pc (5800x3D and 7900xt) is proving too slow because my gpu usage or cpu usage doesn't increase. It seems to be an engine issue... really good dlc though.

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk Před 2 dny +1

      Lmao

    • @TOMLEE64
      @TOMLEE64 Před 2 dny +3

      Yeah it’s actually quite pathetic how bad the frame rate is in some areas on pc.

    • @seki1434
      @seki1434 Před 2 dny +2

      Bro im on the same shit but with a 3070. This comment makes me fucking scared.

    • @ItsIcedDonut
      @ItsIcedDonut Před 2 dny

      @@seki1434 I was mostly CPU bottlenecked, you should be okay.

    • @kratosmuscle1163
      @kratosmuscle1163 Před dnem

      ​@@ItsIcedDonut nothing to do with bottleneck gpu usage drops during that move like crazy

  • @levdrekinn1816
    @levdrekinn1816 Před 2 dny +58

    I'm just confused that they offered ultrawide support and a 120fps option in Armored Core VI, but couldn't be bothered to offer that in Elden Ring. Hell, we could even say the same for Dark Souls 3 and Sekiro, as well.

    • @dystopiawanderer
      @dystopiawanderer Před 2 dny +6

      I hadn't been playing the game for a while, loaded my savegame and everything was looking good. Then after a few seconds the pillarbox overlay turned on, and I got a little sad.

    • @levdrekinn1816
      @levdrekinn1816 Před 2 dny +2

      @@dystopiawanderer Yup happened to me as well back when I had an ultrawide.

    • @itsprod.472
      @itsprod.472 Před 2 dny

      I’m guessing they have different teams working for each game like many other game devs. But yeah that’s so bizarre. Granted Elden Ring came before ACVI but even then it should have had a performance mode at launch

    • @dystopiawanderer
      @dystopiawanderer Před 2 dny +1

      @@itsprod.472 I dunno, performance has been an issue since Demon's Souls. And possibly before, but that's the first I played. Not to be rude but From just can't do performance/tech properly (or I should really say "doesn't do it properly" because if they really cared about it they could hire the right or just more people).
      Proper frame pacing would be a start. Add a 30, 40 and attempted 60 fps option and console players would be nigh on golden.

    • @dystopiawanderer
      @dystopiawanderer Před 2 dny +2

      @@levdrekinn1816 It'd almost be funny if it wasn't detrimental. They made a concious choice to add pillarboxing, knowing it would not only restrict ultrawide users but actively negatively impact their performance. That's a level of "whatever, we don't care, they'll buy it anyway" I find hard to fathom.

  • @Manupaya24
    @Manupaya24 Před 2 dny +92

    I don't get why a studio that makes such good games doesn't have good, competent engineers. Surely it cannot be for lack of money, the disregard they show shadows almost all other studios.

    • @pondwhale
      @pondwhale Před 2 dny +13

      assuming the problem here is incompetent engineers that cant "figure it out" is ignorant. im sure many of the technical people working on these games are just as frustrated about the decisions that led to this point, which were certainly out of their hands

    • @TimvanHelsdingen
      @TimvanHelsdingen Před 2 dny +10

      Fromsoft is a relatively small studio. Yes Elden Ring sold amazingly well, but the engine is not going to change between base game and DLC.
      Hopefully we’ll see a bigger improvement on their next game now that they have proven to be able to move a lot of games

    • @zedetach
      @zedetach Před 2 dny +5

      I think it's got more to do with Miyazaki being really hesitant to fire his engineers even if they're not the best at what they do.

    • @pandaraph
      @pandaraph Před 2 dny +2

      Its baffling to me that games with "good engineers" are usually boring af cash grab micro transaction hellscapes. Rather have a game run poorly thats full of love and soul vs american diversity quota looter shooter lootbox nonsense

    • @pandaraph
      @pandaraph Před 2 dny

      Its baffling to me that games with "good engineers" are usually boring af cash grab micro transaction hellscapes. Rather have a game run poorly thats full of love and soul vs american diversity quota looter shooter lootbox nonsense

  • @xikaryo6735
    @xikaryo6735 Před 2 dny +152

    Nothing’s really changed. The best way to get 60fps is still to play the PS4 version on a PS5, just like what happened with the base game. Can’t believe they actually had the audacity to add ray-tracing to Elden Ring when the game already suffered from bad performance before that.
    One thing I don’t care about in FromSoftware’s games is their engine. They’ve been using the same damn outdated engine since the original Demon’s Souls on PS3. Just imagine Elden Ring had the same frame rate, fidelity, and load times as Demon’s Souls Remake, I would cry. That game is optimized so incredibly well and looks utterly gorgeous. Even Lies of P runs and looks great, even though it had a lot of random texture popup which happens often with those Unreal Engine games for some reason.

    • @ScyrousFX
      @ScyrousFX Před 2 dny +27

      It is genuinely laughable how a 2020 remake from Bluepoint Games wipes the floor with a 2022 game from THE soulsborne studio.

    • @rickjamesia
      @rickjamesia Před 2 dny

      Even that is not really working. I am having fun (I wasn’t, but then I beat bosses and was… welcome to Elden Ring), but there were immediately framerate issues in the PS4 version on PS5 walking into the Shadow Lands Between. The boss at the dungeon on the west side of the first zone had huge stutters and frame drops every time it used abilities with a lot of effects to them.

    • @xikaryo6735
      @xikaryo6735 Před 2 dny +11

      @@ScyrousFX Yeah, Demon’s Souls Remake runs like a dream and I love that there’s even a filter to make it look like the original Demon’s Souls’ atmosphere. A lot of visual options in that game and flawless 60fps.
      It’s stubbornness on FromSoftware’s part. They for some reason take great pride in still using this engine, and I’m not really sure why, considering it’s either not very good or their optimization skills are awful. Guess it’s a comfort zone thing. Great art direction is the only reason their games still look good, but then you’re constantly being reminded of how much better these games could look if the engine they were using was more modern.

    • @Whiteshade
      @Whiteshade Před 2 dny +4

      lies of p was the most optimized game I played in recent memory. and it was genuinely great game.

    • @freshnesbro3792
      @freshnesbro3792 Před 2 dny

      ​@@ScyrousFXit didn't wipe anything, it lost its soul, Japs are just bad at optemizing their games. Look at square Enix, and all other Japanese studios. The only guy that always does the best is Kojima. Rest of them just doesn't care about Fps.

  • @Epiousios18
    @Epiousios18 Před 2 dny +64

    Hope someone puts this video on Miyazaki's desk. Love their games but the lack of basic technical features/refinement is kind of embarrassing (no DLSS in 2024 for instance?).

    • @xFaZebRuTaLx
      @xFaZebRuTaLx Před 2 dny +4

      I was upset that helldivers 2 didn't have dlss as well. It's 2024 every game should have DLSS especially if a game is unreal engine since it has a toggle plug in.

    • @floppydisk1137
      @floppydisk1137 Před 2 dny +1

      @@xFaZebRuTaLx And unlocked frame rate.

    • @itsprod.472
      @itsprod.472 Před 2 dny +1

      Heck every game in these last 3 years should have support for any type of upscaler especially PC ports

    • @klementineQt
      @klementineQt Před 2 dny

      @@itsprod.472 There's genuinely no reason not to include DLSS, FSR, and Xess. If a game is on Unreal, add TSR as well. It requires so little effort relatively and is completely worth it since games tend to be so unoptimized anyhow

    • @natttt7377
      @natttt7377 Před dnem

      DLSS is a meme, if I wanted my game to look shimmery and blurry I'd just use TAA lmao

  • @alumlovescake
    @alumlovescake Před 2 dny +28

    From-software just don't learn anything about ports or performance. They are still clowns in that regard even all these years later after DS1 terrible pc port.

  • @ghscrub1604
    @ghscrub1604 Před 2 dny +122

    Shoutout to the guys who allowed DF to use their profiles on both consoles. Because of you guys we got this awesome vid!

    • @seanmcbay
      @seanmcbay Před 2 dny

      Do the DF guys not play these kind of games?

    • @1meen1
      @1meen1 Před 2 dny

      ​​More than likely haven't hit the requirements needed to play the dlc​ as he explained. Especially not for all consoles @@seanmcbay

    • @Erksah02
      @Erksah02 Před 2 dny

      ​@@seanmcbay consider that getting into the dlc requires beating mohg and radahn. at that point you're at least 2 /3rds into the game usually

    • @krazyfrog
      @krazyfrog Před 2 dny +1

      @@seanmcbay They do but considering they need a profile each on PlayStation, Xbox, and PC that have beaten Mohg and Radahn and level 120+ it's just easier to borrow someone else's. It's not like other reviewers where they just need the game beaten on one device.

  • @THAPHENOMUBI
    @THAPHENOMUBI Před 2 dny +16

    They just can’t get that 60FPS lock right….even in 2024.

  • @videogamewalkthroughmaster9793

    Gamers: Hey FromSoftware, Whats your opinion on performance optimization.
    FromSoftware: We don't believe in that.

  • @WholesomePotato1
    @WholesomePotato1 Před 2 dny +42

    This is really unacceptable no matter how you look at it. They are drowning in money, and they release a turd like this?

  • @1wayroad935
    @1wayroad935 Před 2 dny +6

    The grass pop-ins when you load in on PS5 have been very jarring.

  • @Lotus_on_YT
    @Lotus_on_YT Před 2 dny +144

    The dlc is fantastic, but I guess I was naive hoping that some of the improvements seen in ac6 would trickle back here.

    • @ThomasVvV
      @ThomasVvV Před 2 dny

      Next Game. Recently I played Armored Core For Answer on PS3 and its amazing how far Fromsofts in house tech has come.

    • @Syzygy_Bliss
      @Syzygy_Bliss Před 2 dny +8

      But just wait till you witness the glory in Even Older Ring

    • @ni9274
      @ni9274 Před 2 dny +2

      All of the problems come down to the DLC being open-world, the area with the worst performance are the one with the most verticality

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk Před 2 dny +3

      Lol at fantastic, it's mid at best just like the base game. The Souls games that come before it are way better, even Lies of P is better than er.

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk Před 2 dny

      ​@ni9274 Yeah the massive boring mostly empty open world with copy-pasted trash mob enemies am I right?

  • @MadmanEpic
    @MadmanEpic Před 2 dny +15

    The final boss is a performance catastrophe. It's dropping to like 35fps during certain attacks on a 3070 when the rest of the game is locked to 60, I'm honestly amazed it's even playable on XBOne/PS4.

    • @meisterwu8922
      @meisterwu8922 Před 2 dny +5

      To be fair, it isn't playable. Last gen never even reaches 30fps. Constantly below that.

    • @lucataranto6553
      @lucataranto6553 Před dnem

      yeah. I just gave up. From Soft game always taught us to overcome any difficulties by "getting good" quite literally. Can beat a boss? get better build. learn their moves. But this? can't deal with this bullshit. he can stay right there, not worth my time anymore. I thought it was only me, maybe my pc was getting kinda old, getting weaker, but that's not the case. We've all been experiencing the same problems. It's just unacceptable. One of the only FromSoft L, but such a huge one. I wanted to enjoy the bosses. the game itself is fine, difficult but i enjoyed every last bit of it, but i just can not have fun at all with the last boss. and i already know they wont be fixing anything.

  • @wwfww
    @wwfww Před dnem +4

    To demand so much of the player, frame pacing can’t be an issue

  • @sinaolaei
    @sinaolaei Před 2 dny +7

    No camera motion blur on console, especially in Q and RT mode is a crime. As is the lack of a 30 fps cap and a stable RT mode that doesn't drop midfight.

  • @hatchetman3662
    @hatchetman3662 Před 2 dny +119

    There's a whole boatload of decisions that were made with the PC version that just don't make sense. I'm glad Alex was harsh in his criticism. It's a fantastic game and a fantastic DLC. But the technical problems have... Tarnished it. Oh, and FFS add some upscalers, FROM. Jesus.

    • @dystopiawanderer
      @dystopiawanderer Před 2 dny +9

      I was glad to hear him get a bit mad as well. Giving a bit of an actual voice to the rest of us, not that I think From will care.

    • @hatchetman3662
      @hatchetman3662 Před 2 dny +4

      @@dystopiawanderer I really wish they would start caring... Some of us care about great performance, as well as a great story.

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk Před 2 dny +3

      ​@@hatchetman3662Great story? 😂

    • @hatchetman3662
      @hatchetman3662 Před 2 dny +1

      @@JohnDoe-pu5gk There's absolutely a great story, if you're willing to read Item descriptions. Some of it is left to interpretation. But, that's part of what makes it great.

    • @pandaraph
      @pandaraph Před 2 dny

      Game is amazing, we really dont care

  • @ubivatel4207
    @ubivatel4207 Před 2 dny +6

    At this point I'm inclined to believe that Miyazaki wrote like half the engine himself on his days off

  • @ishaansaral502
    @ishaansaral502 Před 2 dny +26

    At some point, people will lose all patience. They will wonder where all these record profits and sales are going. From Software doesn't seem to care at all, since they know their fanbase will buy anything they put out. They make good games but are technically unacceptable, and many other studios get ripped on for the same issues.
    Sega and Capcom all are heavily investing the money they make, with their engines and supporting new features. Why is it so hard for From to do the same? It is honestly disrespectful to their players and their game design, that is unforgiving yet lacks responsiveness. When you have a huge publisher like Bandai Namco, and are making more money than most Western and Japanese studios, these technical issues are unacceptable.

    • @krazyfrog
      @krazyfrog Před 2 dny +7

      Will they? People rightfully complained about the performance issues of the game on Steam and gave it a Mixed rating and overnight the FromSoftware fanboys brigaded the comments and turned it back to Positive while also mocking and putting clown emoji awards on all the negative comments. The community these games have fostered is utter garbage and they will never change, nor will FromSoftware when they have a clown army like this defending them every time.

    • @anonymous16472
      @anonymous16472 Před 2 dny

      i get solid 60fps at 1440p max settings on my 6800 and im fine with it of course i would like to get 120fps but i don't see problem at playing games like elden ring at 60fps

    • @gaetanoisgro6710
      @gaetanoisgro6710 Před dnem

      ​@@anonymous16472If your eyes aren't bothered by the massive stuttering this game has then I can't see how 60fps cap could bother you.

    • @anonymous16472
      @anonymous16472 Před 23 hodinami

      @@gaetanoisgro6710 i need atleast 120fps in competetive games like call of duty but for games like elden ring i feel like 60fps is enough

  • @matthewdee6023
    @matthewdee6023 Před 2 dny +5

    Set my PS5 to 2K, turned quality on and ray~tracing off, and it’s played very smoothly. I do have VRR though. Visually, I’m not seeing much difference between 2K and 4K.

    • @AltCutTV
      @AltCutTV Před 2 dny +2

      Changing to 1080 actually does nothing on PS5. The internal resolution remains the same, as do the system load then.
      If Elden Ring was on PS3 though, it may give a few frames.

    • @mbsfaridi
      @mbsfaridi Před dnem +1

      @@AltCutTV 2K is 1440p I think.

    • @AltCutTV
      @AltCutTV Před dnem

      @@mbsfaridi Well, it's sort of a confusing term. But 1440p would then be more accurately called 2.5K as it sometimes is. Because the width of that is most common about 2500 pixels.
      The wider use of this probably came after 4K was a marketing term I suppose. While 2K is not exactly 1080 either, it is much closer to what was typically meant by that for digital cameras and cinema., than 1440.
      In cinema they usually measure the width of the screen primarily, and for TV the height. So it got confusing when 4K all of a sudden did the same with TV. And so many started calling the old HD 2K, because at least it was somewhat correct and made the distinction clearer for consumers. "So twice as good.. ok I take one!" :)

  • @Dakobra_
    @Dakobra_ Před 2 dny +61

    At this point From's technical incompetence has become borderline insulting. A studio this successful should easily be able to hire the support they need to conquer these issues. Hell they could even reach out to someone like Blue Point to ask for advice, since BP was able to release a more polished version of From's own game. There's just no excuse.

    • @abeidiot
      @abeidiot Před 2 dny

      the pc issues are't even technical incompetence, its straight up apathy. mods just alter a few lines through hex edit for unlocked framerate and ultrawide

    • @isuyami4756
      @isuyami4756 Před 2 dny +4

      exactly, they can't keep getting away with this!

    • @baggern
      @baggern Před 2 dny +1

      or get a porting house for the PC version
      or get in touch with a tech consultancy/custom engine builder like the forge
      or get a title sponsored by AMD or NVidia
      or switch from their own tech to Unreal

    • @Dakobra_
      @Dakobra_ Před 2 dny +11

      @@baggern FromSoft shipping a game on Unreal is legit nightmare fuel. You think their games are poorly optimized now, but with the power of Stutter Engine 5 they'll only unleash a whole new level of unoptimization that may even become unsafe for human consumption.

    • @leithaziz2716
      @leithaziz2716 Před 2 dny +5

      While I respect Fromsoft's mastery in art over raw horsepower, this is inexcusable when it comes to SIMPLE PERFORMANCE. This is not something that can be excused no matter the pedigree they receive.

  • @MetabolicFrolic
    @MetabolicFrolic Před 2 dny +5

    At least we got 120fps in AC6...
    I'll be forever grateful for that.

  • @sonikku997
    @sonikku997 Před 2 dny +10

    For anyone wondering, the ps4 version on ps5 is the best performance-wise, however it still drops frames, hitches, freezes and crashes. Let's hope that patches will improve the situation. 🤞

    • @jakeislavic3024
      @jakeislavic3024 Před 2 dny +5

      it will not, they basically only do balancing patches and ocasionally fix some gamebreaking glitch, it always has been like this

    • @pandaraph
      @pandaraph Před 2 dny +1

      Never had a single crash, 540 hours on PS4, 156 on PS5

    • @pandaraph
      @pandaraph Před 2 dny +1

      ​@@jakeislavic3024good. Its all that really needs to be done anyways

    • @tigerex777
      @tigerex777 Před 2 dny +1

      Playing PS4 version in my PS5 and after many many hours haven't experienced a single hitch, crash, and frame drops are rare. Maybe there's something wrong with your PS5.

    • @sonikku997
      @sonikku997 Před 2 dny +1

      I'm mostly talking about DLC content. Base game runs just fine.

  • @MorningstarJinn
    @MorningstarJinn Před 2 dny +30

    On Xbox Series X the Divine Beast boss fight has some seriously unacceptable hitches/frame spikes. I haven't progressed much further yet but i don't expect this is going to get any better.

    • @davidjohnstone3846
      @davidjohnstone3846 Před 2 dny +2

      It also noticeably micro stutters on ps5, it’s actually very consistent on certain attacks

    • @yonkocommander5531
      @yonkocommander5531 Před 2 dny +1

      I bought the PS4 game to playnitnon on PS5 and it was worth losing my saved game, it runs smoother than my 4080 rig, since it never falls under the vrr window 🔥

    • @yomamasohot6411
      @yomamasohot6411 Před 2 dny

      ​@@yonkocommander5531it's a good thing Sony launched a PS4 Pro last generation so we are not stuck on PS4 graphics when playing back compat

    • @manguything6301
      @manguything6301 Před 2 dny +1

      the final boss has a few attacks where im pretty sure the fps goes into the 10's for like 1 second

    • @krazyfrog
      @krazyfrog Před 2 dny

      It only gets worse. Some areas will have you permanently in 40fps range.

  • @retrosean199
    @retrosean199 Před 2 dny +2

    I re-watched Alex's launch coverage. Two years later, no performance improvements despite selling 25 million copies of the game. Crazy. The developers really need to update this game and fix these problems on all platforms.

    • @slayer4932
      @slayer4932 Před dnem

      for me the base game was stable pre patch to the DLC. Now its back to shit optimization.

  • @make.one.studio
    @make.one.studio Před 2 dny +7

    Their engine is as hard to optimize as their bosses. :(

  • @andrewstewart2721
    @andrewstewart2721 Před 2 dny +3

    So weird why the series X lags behind when it comes to frame rates. I really want somebody to go through the reasons why a bigger GPU, a little bit faster CPU, faster RAM, slower SDD gets whopped by the PS5. Some say because of the shared cashe on the PS5 CPU, others say because xbox doesn't have a big base, that developers don't optimize the games for the console. Some say that developers hate the "you must put all games on both the X and S consoles," so in spite, devs do the bare minimum, get it running then ship it out. DF, please do an analysis on why the Series X is struggling. That would be really appreciated and interesting.

  • @litmcgee5900
    @litmcgee5900 Před 2 dny +9

    I had to disabled their vsync and apply Nvidia one with triple buffering and turn off RT to get a constant experience on a 4090 and 13900k, its wild they haven't fix this issue yet

    • @MerryBlind
      @MerryBlind Před 2 dny +1

      What’s the issue with their V-Sync? I get consistent framerate and frame pacing on my PC. I get some small drops here and there in the DLC but nothing seemingly weird VSync wise? Also how do you even disable it since there’s no option for it?

    • @litmcgee5900
      @litmcgee5900 Před 2 dny

      @MerryBlind for whatever reason, when I had their vsync on it, it was causing tearing and a added a bit more stuttering. You can use the Nvidia control panel to override their vsync

    • @MerryBlind
      @MerryBlind Před 2 dny

      @@litmcgee5900 Weird. I know one of my friends just had an issue like that on his setup because he was using multiple monitors and a TV and wanted to play the game on the TV. However, his monitors had G-Sync while his TV didn’t, and the TV was not the primary display in Windows. Changing the TV to primary to have the game launch directly on it fixed the tearing problem.
      Letting you know in case it might help you out!

    • @litmcgee5900
      @litmcgee5900 Před 2 dny +1

      Yeah, you know that makes sense. I am running a muti monitor set, and I will try that out!

    • @fullmetal_3961
      @fullmetal_3961 Před dnem

      and they never will fix it.

  • @alumlovescake
    @alumlovescake Před dnem +3

    This video has made Alex my favorite person at DF.

  • @borisov_dev
    @borisov_dev Před dnem +5

    What the hell is wrong with From Software?

  • @morbidesque
    @morbidesque Před 2 dny +6

    I have a beefy 4090 rig and the issue is simply that Fromsoft cannot optimize their games. Whether its the engine or the design I have no idea but it's never going to be in the cards for them

    • @lukeoreilly464
      @lukeoreilly464 Před dnem

      What CPU and RAM you got? I wanna know if upgrading RAM will help

    • @fullmetal_3961
      @fullmetal_3961 Před dnem

      @@lukeoreilly464 I have a 5800X3D and 32 gigs of ram and the game still runs like shit. More ram isn't gonna help imo.

    • @lukeoreilly464
      @lukeoreilly464 Před dnem

      @@fullmetal_3961 Yeah I've pretty much the same specs, 5800X and 32GB of RAM, although my RAM is 3200MHz which leaves some room for improvement

  • @cube2fox
    @cube2fox Před 2 dny +11

    The art direction in this game looks incredible. It looks like a painting with its dramatic horizons.

    • @TheVVumpus
      @TheVVumpus Před 2 dny +5

      The art direction in this "slide-show"..

  • @adamantium9550
    @adamantium9550 Před 2 dny +7

    Are you planning to do a video on the new “Beyond Good and Evil” 20th anniversary remaster?

  • @wolf4640
    @wolf4640 Před 2 dny +6

    FromSoft game with horrible and disgusting frame rates: Masterpiece
    ANY other game: Trash, unplayable.

  • @mandu6665
    @mandu6665 Před 2 dny +14

    Finally, someone is taking From Software to task for their inexcusable PC ports since review outlets are total cowards about this kind of stuff and/or completely ignore the woeful state of FS PC ports. No game this messy technically deserves a 10/10 just because it's really fun. I still have to play offline due to no Ultrawide support yet not a peep from the press or anyone really besides the one true critical voice these days, Digital Foundry. Imagine the massive outcry if a small number of console users had to choose between 1/3 of their screen being black barred or playing online. There's no excuse for this considering a mod for UW was available less than 24 hours after Elden Ring's launch in 2022. From Software just doesn't give a fuck because nobody dares criticize the number 1 or 2 critical darling studio.

    • @klementineQt
      @klementineQt Před 2 dny

      The irony is that the game actually renders in ultrawide natively, and then renders the black bars on top...
      They do it intentionally because they believe it's a competitive advantage in PvP. It's goofy and I wish they'd adhere to basic standards of support for PC games

  • @henok_gk
    @henok_gk Před 2 dny +1

    "Because when it comes to dark souls bugs are just features that make it more extreme."
    Epic voice guy

  • @Venom_Snake_dll
    @Venom_Snake_dll Před dnem +2

    Insomniac Games has managed the mammoth feat of running its latest games at a perfectly stable 60fps on the PS5 using RT Reflections, which is one of the most expensive forms of Ray Tracing to run, and still have top-notch graphics and image rendering. While From Software, which has significantly more money and manpower, is not even capable of making its games run at a stable 60fps on the most powerful PC currently available on the market.

  • @WT83
    @WT83 Před 2 dny +35

    Ideally with 25M units sold, they could find some money somewhere to beef up the technical side of the studio. That doesn't seem to be the case though.
    Maybe dealing with poor framerates and timings is a part of the Miyazki-Soulsborne challenge? All of his games prominently feature it. It seems like something he really cherishes and he simply will not release a game that doesn't utilize it heavily.

    • @yourlocalhuman3526
      @yourlocalhuman3526 Před 2 dny +1

      It's not money it's definitely decisions that they are fine with making. Wether it's management or their publisher/parent company

    • @XPuntar
      @XPuntar Před 2 dny

      @@yourlocalhuman3526 They are counting on PS5 Pro and when the console will come out they will steal the old Nvidia slogan ... lol

    • @LucDutra92
      @LucDutra92 Před 2 dny +1

      The game sold 25M in this state. Why bother fixing it?

    • @InfernalMonsoon
      @InfernalMonsoon Před 2 dny +3

      I can't believe I'm going to give credit to Dark Souls 2 but people are right when they say it's by far the best performing Souls game, like that has pretty much zero issues on PC and last gen consoles. I can imagine Yui Tanimura is just as frustrated about the technical issues as much as fans are.

    • @XPuntar
      @XPuntar Před 2 dny

      I bet that technical bad performance is calculated in the game being challenging and hard.
      Especially on PC! Let's see who are the real hardcore players!
      LOL

  • @gaetanoisgro6710
    @gaetanoisgro6710 Před 2 dny +17

    Console users: "Well, only pc has stuttering problems, on console is perfect!"
    The game on console: *stutters and drop frames on top*

    • @sunman2566
      @sunman2566 Před 2 dny

      The PS4 version on PS5 is 60fps 99% of the time, it wouldn't be an issue at all if they added a 1080p option for the PS5 and Series X

    • @gaetanoisgro6710
      @gaetanoisgro6710 Před 2 dny +3

      @@sunman2566 still stutters anyway unfortunately

    • @Pinoisreadingabook
      @Pinoisreadingabook Před 2 dny +2

      most console players don't even know what is their tv refresh rate or cant even notice stutters because they are ignorant normies

  • @jesseslack2089
    @jesseslack2089 Před 2 dny +1

    Glad it was Tom talking about this!

    • @AltCutTV
      @AltCutTV Před 2 dny

      Yeah, so few catchphrases. ;)

  • @codymuller5744
    @codymuller5744 Před 2 dny +3

    Not to be "that guy" but the name of the og map is the lands between. Limgrave is just the first of like 6 regions on the map

  • @JohnnyOrgan
    @JohnnyOrgan Před 2 dny +7

    So here's my story
    I had a Ryzen 2700 with 16GB of 3200Mhz Ram and an RX 580 8GB and Gen3 Sabrent M.2. I played Elden Ring up to six months ago before uninstalling it. 1080p/ High settings. And the traversal stutter was BRUTAL.
    A few months ago I bought a mate's B550 mobo and 32GB of 3600Mhz Ram. Upgraded the CPU to a 5700X. Same RX 580 GPU. Same M.2. Fresh install with the new DLC.
    Most the traversal stutter is gone now? Still get the millisecond freezes during gameplay but that laggy thing where your horse would slow down and then speed up to catch up in frames drove me crazy before...But it's mostly gone now.
    I have no explanation for it. My mate has a Ryzen 7700X and 3060Ti and he's seen no improvement. He still gets that horse slow down/speed up malarky.
    It really is a weird one on my end.

    • @MaxIronsThird
      @MaxIronsThird Před 2 dny

      you upgraded your entire platform to the same platform but slightly higher tier parts?

    • @JohnnyOrgan
      @JohnnyOrgan Před 2 dny +1

      @@MaxIronsThird I got the mobo and Ram for very cheap, so upgraded the CPU whilst I was at it. Sold my old mobo, ram and cpu. The upgrade cost me @£50-60 and the motherboard has a lot more bells and whistles than the old one, such as an extra M.2 slot, USB type C, 2.5GB Ethernet and more PCIe lanes.

    • @DirranProductions
      @DirranProductions Před 2 dny +1

      Huh, ran the game fine at 900p on my I5 9600k and RX 580.
      My new R7 7700X and RX 7800XT hasn't seen a stutter on the DLC

    • @JohnnyOrgan
      @JohnnyOrgan Před 2 dny

      @@DirranProductions My latest guess is maybe it's an antivirus thing.
      I've changed antivirus since then and he hasn't. He also hasn't done a completely fresh install, just downloaded and updated, which I recommended to him.

    • @DirranProductions
      @DirranProductions Před 2 dny +1

      @@JohnnyOrgan maybe. I barely allow Windows Defender the time of day.

  • @fraktux
    @fraktux Před 2 dny +21

    Performance should definitely be considered before giving this game an award DLC.

    • @hollyc5417
      @hollyc5417 Před dnem

      nah.

    • @anonymous16472
      @anonymous16472 Před 22 hodinami

      Even with these issues elden ring is better than anything else out there

  • @princepeachfuzz
    @princepeachfuzz Před 2 dny

    truly thank you to both people who gave their copies for this analysis ❤️

  • @Folsomdsf2
    @Folsomdsf2 Před 2 dny +2

    FYI tested on multiple machines. Stutters were limited to nvidia equipped machines

  • @flannelsykes0
    @flannelsykes0 Před 2 dny +18

    If there's something strange
    In your game engine
    Who ya gonna call?
    Bluepoint Games

    • @user-sf2jp7dk8m
      @user-sf2jp7dk8m Před 2 dny +2

      😂😂

    • @pandaraph
      @pandaraph Před 2 dny

      -adds needless nipple piercings and changes the art style of the original game-

    • @BamaTears
      @BamaTears Před dnem

      ​@@pandaraph womp womp

  • @chatdos9
    @chatdos9 Před 2 dny +4

    For anyone who have the 0 fps drop, I fixed it by turning off my wireless mouse. I can reproduce the stutter everytime I turn it off or on. Maybe it's another device for you, buy it seems the game doesn't like you changing devices during gameplay.

    • @AltCutTV
      @AltCutTV Před 2 dny +1

      That must be one heck of a bloated mouse driver. "Dedicate one CPU core to mouse." :)

    • @giuseppevattimo47
      @giuseppevattimo47 Před 2 dny +1

      Also xbox app.
      I don't know how but It interferes with the game. I uninstalled it and solved most of the freezes but not the fps drops caused by the engine nothing we can do

  • @johngalactus4014
    @johngalactus4014 Před 2 dny +1

    Still no official support for ultrawide in 2024 is by far the most baffling thing I have ever heard.
    But you know what got added in?
    Ray Tracing.

  • @desertfish74
    @desertfish74 Před 2 dny +2

    Since installing the FPS unlocking mod (on pc) it runs super smooth . I am guessing it now properly utilizes freesync, something that didn’t happen properly with the default max 60 fps lock …

  • @jimbobuz
    @jimbobuz Před 2 dny +5

    The performance is even worse in the Rauh area of the game. I have loved the DLC so far, but I'd be lying if I said I wasn't disappointed in the lack of optimization improvements since release.

  • @XhafaSaimi-vl1mo
    @XhafaSaimi-vl1mo Před 2 dny +28

    Always entertained by your content, it's awesome!

  • @stardomplays1386
    @stardomplays1386 Před 2 dny +1

    19:10 Ouch. Damn that burn was harsh but accurate. 😬

  • @hipcatnoob6611
    @hipcatnoob6611 Před 2 dny +1

    btw, it is important to note that fromsoftware games still do not support ultrawide monitors. as far as I know

  • @missfortune9269
    @missfortune9269 Před 2 dny +7

    For PS5 VRR, is leaving it on 'Automatic' fine or do you have to force it for games that don't support VRR? Because what I don't understand is how you are supposed to know if the game supports VRR on PS5 or no.

    • @Sivec5054
      @Sivec5054 Před 2 dny +3

      You have to force it. I don't know if there's any indication of VRR support in PS5, I don't have it

    • @AltCutTV
      @AltCutTV Před 2 dny +1

      It depends on the game. The forcing is for unsuported games, and it may do something or nothing all the same. To verify if engaged either way, your TV may have an info head-up that display the exact framerate. It may not be completely apparent how to activate it though. You may need to dig through menus, or worse, the manual.
      For example with my TV, an LG, it's displayed by mashing a green button rapidly several times. ;D

    • @missfortune9269
      @missfortune9269 Před 2 dny

      After testing, VRR with Elden Ring doesn't activate if you don't force it. I guess the only way to know if a game supports VRR is if the developper announces it or by testing. But it's kinda weird for a console, where you expect everything to just work, to have to tweak this setting depending on each game. As it's unchecked by default, some people might think that VRR is activated whereas, depending on the game, it might not be.

  • @InfernalMonsoon
    @InfernalMonsoon Před 2 dny +14

    I feel like they looked at how Blighttown performed in the console versions of Dark Souls 1, and the fact they looked and that and said "Yep that's good enough!", is the moment where From Software has clearly shown that they treat performance as a complete afterthought. And the fact so many people have harshly, and rightly, criticised this aspect of their game development and they've done very little to improve, especially as each game gets way faster and way harder, is honestly astounding to me. And it sucks when their games are excellent, they can absolutely do better.

    • @pandaraph
      @pandaraph Před 2 dny

      All the people who complain about those aspects are probably not the biggest fan, also i know your exagerating, but Blightown DS1 on a ps3 is far worse than even the most intense moments of ER.
      Im just happy to play such a stunning game, so much to take in, the horrors and wonders and exploration. Guess its not a game for you bud, maybe stick to Assassass creed or Overbutt or something i dunno bro

    • @klementineQt
      @klementineQt Před 2 dny +9

      @@pandaraph people criticize lackluster performance and your retort is "go back to your casual games"?
      why are you defending the flaws so hard in all of these replies when you only stand to benefit from the performance being fixed? the rest of the game is a 10. The performance is a solid 3-4. From have some of the most amazing game design in history, wonderous lore, and insane artistic direction, no discredit at all to any of that. But as someone who is also a huge fan of From's games, I can't help but agree it would be nice if they'd invest some time into not having the game feel like it was made by a AA team in 2003 suffering from extreme crunch in terms of performance.
      I don't fault you for being grateful for what is truly a masterpiece of a game, but the performance is a joke and it sincerely needs dire work.

    • @InfernalMonsoon
      @InfernalMonsoon Před dnem

      ​@@pandaraph The end of your comment has to be bait because I'm laughing my arse off at that.

  • @PAXperMortem
    @PAXperMortem Před dnem +2

    The foliage pop-in is ridiculous. While I do love Elden Ring myself, I don't understand how people can call this a perfect game with all of its technical shortcomings

    • @fullmetal_3961
      @fullmetal_3961 Před dnem +1

      Bro, I've been calling the DLC Shadow of the pop in for days now. It's so fucking bad.

  • @Kr44k
    @Kr44k Před 2 dny +2

    Putting effects on medium solved most of the weird frametime hitching issues on my pc: 12700K rtx3090. There’s still some traversal stutter though..

  • @feelsgewdgaming2987
    @feelsgewdgaming2987 Před 2 dny +4

    on my pc, which has a 4090 in it, still has a rubber banding effect... not ideal for a game that demands quick reflexes...

  • @alumlovescake
    @alumlovescake Před 2 dny +7

    Considering how they sabotaged DS3 YEARS after launch (without fixing anything in DS3). Elden Ring will forever be a horrible game to play. Heck it might even get worse over time
    cough cough DS3 ever since the servers came back online

  • @yagami999913
    @yagami999913 Před 2 dny +2

    PS4 version on PS5 and i'm still getting frame drops in some areas.
    But it's still the best way to go.

  • @efitgamingandlife2945

    Here we go

  • @assassino447
    @assassino447 Před 2 dny +20

    From2008software

  • @proxyjan
    @proxyjan Před 2 dny +5

    Alex is the final boss for From Software themselves

  • @xShikari
    @xShikari Před 2 dny

    Thank you Alex and Tom for finding clear words for this!

  • @alt7288
    @alt7288 Před 2 dny +1

    Great video thanks

  • @bean420man
    @bean420man Před 2 dny +4

    Yeah, I wonder what is causing the game to freeze for a couple of seconds and then speed up. I have Elden Ring installed in both Windows 11 and Fedora 40 (Linux) and it does not happen in Linux. When I play it in Windows, that is constantly happening and I have 7900 XTX, 5900X and 32 GB RAM.

    • @jak0spades579
      @jak0spades579 Před 2 dny

      I, and other people, have noticed that these massive stutters coincide with the device manager refreshing itself. Loads of suggested fixes, none work so far (short of a fresh windows install)

  • @femto8402
    @femto8402 Před 2 dny +5

    11:36 also on Xbox with a 120hz display, the VRR range is even wider. The minimum range become 20fps instead of 40fps.

    • @justinmadison513
      @justinmadison513 Před 2 dny +4

      Yep, LFC helps a lot when playing on Series X on a 120fps display with VRR. Been playing on my LG G3 with Series X and at the very least the frame pacing is fine. I really feel those deep dips, but if the frame pacing is fine I can at least get through it. The one area that did not have good frame pacing was the abyssal woods. It's horribly optimized with terrible hitching on consoles.

    • @martinjanni1632
      @martinjanni1632 Před 2 dny

      I really wish PS5 had the low frame compensation! Still loving the game though. Also someone should reach out to FromSoft to see if they can get a job fixing these issues lol!

  • @rapturefuturistics1975
    @rapturefuturistics1975 Před 2 dny +2

    I don't like how transparency is rendered in their game engine. Many dots/strange noise pattern appear, which is noticeable even at high resolutions. At low resolutions, the grass field generally turns into mush. It seems to me that this unpleasant effect first appeared in Sekiro. This is why the graphics in Dark Souls 3 seem much better to me, because rendering quality is identical across all picture.

  • @HaloinfiniteEternal
    @HaloinfiniteEternal Před dnem +1

    Xbox Series X feels great 99% of the time with the Vrr LFC mode which keeps the game super smooth almost all the time despite the frame rate……

  • @marcnusen
    @marcnusen Před 2 dny +5

    The best thing is they hid absolute fps annihilation during the final boss, so Alex won't find it. 😂 It's a consistent drop to 26 fps on my 5600x rtx 3080

    • @Motion_God
      @Motion_God Před 2 dny +2

      Man I had mine drop to 12 fps using a 4090 and 14900ks

  • @FSAPOJake
    @FSAPOJake Před 2 dny +38

    From Software - god-tier game designers, absolutely horrible engineers. No developer that sells as many game copies as they do should have games held together with Elmer's Glue and Scotch tape.

    • @hollyc5417
      @hollyc5417 Před dnem

      garbage take.

    • @iamthewalrus4998
      @iamthewalrus4998 Před 23 hodinami

      @@hollyc5417nah, they’re one of the biggest studios in the industry now, there are no excuses anymore. Elden Ring could easily run in stable 60fps if they invest a little bit of time and money. But unfortunately they’re everybodys darling right now and just get away with it

  • @oviekpolugbo4227
    @oviekpolugbo4227 Před 2 dny +2

    I'm still on base-PS4. The DLC/patch have made load times significantly longer, the Dancing Lion boss has fps drops and stutters. Overall, frame-rate is worse (more sub-30/frame-pacing issues). I found a situation, involving a wickerman-thing despawning, that makes the frame-rate go to single-digits. All-in-all, it's fantastic. You're really not experiencing the full challenge unless you play on last-gen machines. I'm even thinking about getting an O.G. Xbox One to get the full experience.

  • @khs511
    @khs511 Před dnem +1

    Imagining what Elden Ring on a proper engine with current gen features like nanite and lumen GI wouldve been.

  • @my1lastword
    @my1lastword Před 2 dny +6

    As someone who really suffers with jitter and frame pacing issues, I wish fromsoft would give a 30fps frame cap for quality mode or lower the resolution targets on console.
    Honestly kind of a shame my option for their games to not make me sick is to play PS4 versions…

    • @MaxIronsThird
      @MaxIronsThird Před 2 dny +9

      they don't know how to make a 30fps cap with consistent frame pacing though.

    • @leithaziz2716
      @leithaziz2716 Před 2 dny +1

      @@MaxIronsThird That's sadly also true. Bloodborne is locked to 30 fps, but it never runs on consistent 30 either. It drops to 20 fps often. It never got a PS5 patch so you can't do anything about the performance.

  • @SedraKotova-wb9ib
    @SedraKotova-wb9ib Před 2 dny +22

    Love your style, keep rocking it!

  • @RyderPlatinumWarpstar
    @RyderPlatinumWarpstar Před dnem +2

    From Software is the king of the AAA industry.
    In every aspect except for optimization.

  • @NowOnAFM
    @NowOnAFM Před 2 dny +2

    So my question is: FromSoftware should be aware of all these unoptimized issues by now. How come they have not implemented easy fixes like lowering the dynamic resolution caps or fixed 30 FPS caps for quality/ray-tracing on consoles?
    Their effort on the DLC is awesome, so how come they aren’t putting those same efforts on technical performance? Especially since videos like this are obviously pointing these issues out?
    What concerns me is potential new ports of Elden Ring. This is a shoe-in for the Switch 2, but do we really want a lazy and poorly-optimized port on the new Nintendo system?

  • @LordHades7077
    @LordHades7077 Před 2 dny +10

    Lossless scaling on PC has been the best elden ring experience ive had in terms of performance

    • @gangganggang2219
      @gangganggang2219 Před 2 dny +1

      I want a DF breakdown of that app. Seems too good to be true, but I'm not smart enough to understand exactly what we are losing for better performance

    • @fortunefiderikumo
      @fortunefiderikumo Před 2 dny

      @@gangganggang2219 alex seems to be testing it,he made a tweet

    • @yourlocalhuman3526
      @yourlocalhuman3526 Před 2 dny

      I bought that too and it's great but does tend to have issues in some cases randomly but a good £3 spent nonetheless

    • @Pinoisreadingabook
      @Pinoisreadingabook Před 2 dny

      its garbage

  • @shredenvain7
    @shredenvain7 Před 2 dny +7

    The guys at DF need to find a translator and get in touch with from software. Stuttering has been an issue in every game they have ever made.

    • @krazyfrog
      @krazyfrog Před 2 dny

      They do not care man. They simply do not care. The performance and frame rate are simply not a factor for them when designing games. They could not care less about all the complaining about it. Not when the money is coming in anyway.

    • @hollyc5417
      @hollyc5417 Před dnem

      have you considered their opinions are irrelevant and none of this matters?

    • @shredenvain7
      @shredenvain7 Před dnem

      @@hollyc5417 Yeah I have considered that. I have also considered the fact Japan has a completely different culture to that of Europe and America. I also know that frame pacing is a newer concept when it comes to video games and you need to have the tools to measure them to even know it's a problem. Tell me though if none of this matters then why are you here and why are you replying to comments?

  • @Yobleck
    @Yobleck Před 2 dny +1

    If anyone else on Linux (not steam deck) is getting crashes fighting the furnace golems or talking to Ymir, just turn your graphics settings down. IDK why but sometimes 100% GPU usage causes freezes/crashes.

  • @phrozac
    @phrozac Před 2 dny +1

    I'm playing on a Legion Go with medium settings, 1080p capped to 30fps, and using Lossless Scaling to double the fps to 60. It's still 30fps input lag but it looks like 60fps. If I drop to Low/medium settings, I can turn RT on low and still see 60fps...on a handheld! It's madness. It drains battery like crazy but if you have an attached power bank, you can play like this for at least 4 hrs straight.

  • @kikayei
    @kikayei Před 2 dny +2

    I play the PS4 version on my PS5 for a much stable performance.

  • @Robdgnl
    @Robdgnl Před 2 dny +3

    Alex, check if the vsync issue also appears when you switch power plan to high performance. It could be caused by the CPU constantly throttling due to hitting the fps cap.

    • @theoutsider934
      @theoutsider934 Před 2 dny

      Or it could be that the game is just shit when it comes to the technical side ?

    • @Robdgnl
      @Robdgnl Před 2 dny

      ​@@theoutsider934 One does not exclude the other, I did notice similar behaviour in Death Stranding where the vsynced fps would hover around the 55fps while without vsync it would go into the 80. Cause in my case was that the CPU would step down due to the low cpu load, but that stepping down caused stutters every time leading to a lower average fps. Setting power plan to high performance locks the CPU at max frequency and this alleviated the issue completely.

    • @staskozak8118
      @staskozak8118 Před 2 dny

      @@theoutsider934, 0 stutters with fps unlocking mod on R7 7600 and 3080 (120-144fps), so op can be right