Spoiler: It doesn't. What do you guys think? Personally I prefer this over any other action skill in BL2. Interested in the story of Borderlands? Check out my Steam group! steamcommunity....
Even if the turret didn't give battlefront, the free slag that it shoots everywhere is priceless. The turret is absolutely fantastic for distracting enemies as well. Axton is great :)
That just means it takes a long ass time for it to become good. Axton overall doesn't have good buffs. When I think of a character with a good action skill, I think of Salvador, Zer0, and Nisha.
salvador is good but he is kinda boring zero is quite fun to play with bore and conference call/sandhawk never played presequel so i dont know what nishas skill is or what it does
I have a friend that plays as Axton. Issue is, he hasn't came out of Normal mode yet, because he hardly ever plays. When he does play, he puts everything into the turret. I've told him before that on higher levels, he will need to invest into Axton himself, but he tells me I'm delusional. I guess people who call the turret useless are those who have had the turret play the game for them all throughout normal and TVHM.
You have to play that way in Normal mode. You don't have the skill points to reach the end without a turret build or survivability build. I switched to an explosive build somewhere in TVHM when I had the skill points to invest in grenade buffs without making me squishy as a spider-ant.
gunzerking was made for simple casual gamers. everybody can hold a grog and a herold fire away and get healed and do insane damage at the same time. its a no brain thing... playing as Axton you need to think, plan, play with tactics. like a real smart skilled commando. the thing is if you can play with brain you can clear areas the same speed as Salvador but you earn the feeling of selfproud. because when you clear it you know it was an achievement of a great tactic. i like play this way. it is just a personal preferation.
Axton is my main mainly just because of the feeling when you survive death with grit and the fact that all my friends don't play borderlands so i use the turret as my partner. And oh yeah EXPLOSIONS?
I feel like Axton's turret is more of a tactical type of skill, utilizing it as providing cover fire while flanking or switching cover while still dealing a decent amount of damage while aggro-ing more enemies in case of scripted ambushes. In a nutshell, it's best to use the turret for crowd control, hit-and-run tactics (hence the guerrilla skill tree), cover fire, and even temporary cover (if you grab Phalanx Shield). It depends more on your personal play style, but when cover is scarce, you will have your reliable turret (w/ Phalanx Shield) providing it for you on all sides, a plus being that you can shoot through it. Axton's style is even noted to be the one using cover and preventing enemies from being 1 step ahead on the battlefield. The turret was never meant to be an outright damage dealer, but rather a tactical piece of equipment.
I mean, I think the people who complain about it being destroyed to fast are throwing it down by enemies that will one shot it. Like blaster goliaths or heavy nomads. Many badasses and bosses will too.
Just as you commented this I was recording me talking about the exact same thing. People often throw it in masses of enemies without any thought behind it, which gets the turret killed quickly on any difficulty.
Even though my favorite is Zer0, I still love Axton and the way he plays. It's so fun and you can almost do anything and use anything on him. Including snipers. :)
Axton's turret is actually extremely useful. My main character is Krieg and I like his skills very much but I have to admit axton's turret is awesome, you can slag, you distract them, you can even get kill skills with it or make your partner activate their kill skills, not bad.
its amazing how many people dont see the real way to use axtons turret. Ill definitely give axton a shot on my next playthrough, as hes the only character aside from Krieg i havent played as yet
Yeah, the turret is not the main character, it is supporting Axton, and by supporting I mean it slags, protects, deal damage to enemies, and not just staying right there like a useless shit. Just slagging is a freaking useful feature. My second character of choice is the commander....period.
I have a friend who trusts in the community's thought of Axton sucking, I've always been telling him that's not true, even since everytime I play as Axton I die. And obviously the damage of the turret sucks at op8, because it's 72, but as you said, it's purposes are slag, distracting and give battlefront (not sure if that's the name of the skill) damage bonus
+Slayer Of Light It defenitely sucks for mobbing on OP8, no arguing about that. But it's kinda neat against raidbosses with nova attacks, as it can actually block a nova. ^^
one note though: if you look at his turret at 1:28, it's actually level 80, just like the enemies. his bullet, rocket and nova damage are just poorly scaled
I dont get why axton gets so much hate. he's. my 2nd favorite behind maya. I have two turrests with slag an no nuke and I wreck shit. I basically just use the as extra slag weapons. get an omen or two, the hornet, the creamer, gatling gun, ravenger or flakker and you're. unstoppable.
I didn't realize how good he was. I already have him at level 67 but I kinda gave up hope after everyone told me he sucked at op8. They were wrong. I'm gonna finish leveling him tomorrow. :))))) Gaige is my main if you couldn't tell from the video I ranted on multiple times. You know what you're doing and we need more people like you who can see through "crappy" characters and make them good. Gaige has an odd area in the community as only 5.7% of the players play Gaige at op8 and only 4.3% of players pick her in the beginning of the game.
I think that those kinds of players are just worthless at borderlands. Gaige is dope! Never used Axton though. Haven’t tried Sal either, just once on op8(not my char) and just hated how easy it was.
The only times when the turret dies 'instantly' is when anything is around with corrosive damage (especially...Fucking...Badass corrosive skags... or fucking rpg loaders/goliaths with corrosive launchers) actually, when it gets slagged that works against it too.
I admit for most of Borderlands 2 I have played Axton with a turret focus but, a few days ago I got my craving and went and bought the HJC and started playing again. I decided to try going into gunpowder first and about 4 seconds later I saw the turret as slow compared to the Torgue sponsored run I am doing now Metal storm and Battlefront makes enemies melt. I love how OP I feel with it and can not see myself going back to the crutch any time soon.
I will admit claptrap's action skill had been useless to me multiple times (throwing a turret into a corner, or clap in the box when there's no enemies) for the majority of my time it was useful and beneficial
I beg your pardon, Claptrap's claptrap isn't useless, it is a skill that requires adaptation, what will define how well you do is your amount of usefullness as a fragtrap player.
Turret does provide a useful function of distracting enemies and slagging them but the damage it does is pish. I tested the turret and it took a quarter of its deployment time to kill a single psycho at level 50
I'm playing Axton for the first time now, close to the end of the normal mode's story and so far I would definitely say that the turret sucks. It's not useless for sure and it does deal damage so far, but just the fact that it's an immobile turret that only shoots enemies is extremely boring and things like nuke, second turret, second gun on a turret or a mag lock just don't look like they'll change that for me To be fair though I only played to max level with Maya so far and phaselock wasn't that good either, but I still think it was more functional. I guess TPS just spoiled me. First time I decided to continue playing past normal mode in these games was when I was playing Athena in TPS and I just fell in love with the play style
turrets are less powerful in op levels, but they can become decent support tools, as they can slag and agro enemies. I actually have a support build based around this and the legendary ranger class mod.
To me, the fact that the turret distracts and slags enemies is more than enough to make it my second favorite in the game, the first being phaselock, sure it's more boring than the others, but it's just as good.
Short answer: it doesn't suck and those people are idiots. IIRC when it comes to OP levels the level of the action skill actually increases, which means the OP levels make Axton's and Gaige's action skills perform better. And while the turret won't solo everything in UVHM as it did on Normal, it still piles on noticeable damage in UVHM and helps Axton kill enemies quickly. The main thing about Axton's turret is that its overall usefulness depends on the player: how you spec it, where and when you place it, what you intend for it to do for you. I.e. if you just toss it in the middle of a crowd at the start of a fight then don't be surprised if it gets focused fired down. Instead consider drawing aggro yourself with a few slag shots then placing it at a spot with a good elevated vantage, or just drop it in a choke point and send in a few grenades(even tougher foes like Ultimate Badasses get dropped quick if you send in a MIRV grenade or two when they're tied up by a turret in a chokepoint). Because someone mentioned a turret only playthrough: you can get the majority of your damage from turrets using a Gemini build just fine in UVHM. In that case you'll want to skip Double Up and slag enemies yourself; Axton has Expertise so weapon swapping is quick. This is because taking Scorched Earth and/or Double Up actually drops the damage on the turret in exchange for the new effect. If you take the normally maligned nuke capstone from the middle tree then you can pick up the second gemini turret and redeploy it for chain nukes, and it'll kill most normal enemies in UVHM if they're slagged first. The turrets can also solo badasses pretty easily with a bit of slag support. You can even do a team game with multiple Axtons where at least one of them brings a Gunner COM to bolster the damage: the team wide fire rate bonus applies to Axton's turrets, ramping up their bullet DPS. To summarize: Axton's action skill and usefulness as a character are both just fine and most of the complaints are from people who either never bothered to learn the character or are just irritated that it isn't an instant win button like Money Shot or B0re.
The turret also effectively deals with nuisance enemies, like surveyors and those little spider ants, and I guess Rakk as well. I also found interesting behavior, where if you invest in Laser Sight the turret crits nearby enemies a lot more which actually makes it very effective against psychos (i personally don't run with that skill, sometimes I throw a point in there for aesthetics). Also, my new favorite use for it came about after revisiting Big Game Hunt- the turret is surprisingly good against the Drifters, the pustules on those things are sensitive to splash damage, so when the turret barrages them the Drifters drop like flies, so there is usually no need to engage the Drifters yourself. This is also the case with the Pyro Nomads, because their packs are not part of the unit, and they don't seem to regenerate health.
I'm back, I experimented with the turret just now to replicate your results, and I did. However, I did find the crit thing to be a difference. The turret does not crit on its own (no skills) and hits for 255k, it does not crit with Sentry and hits for 255k, it does not crit with Scorched Earth but does gain a damage reduction and hits for 221k, but when you spec into Double Up some weird stuff happens. With DU the turret does get a damage reduction again, now hitting for 196k, but it does have a crit modifier this time- on crit it hits for 294k. In your video, it can be seen happening at 1:39. The interesting thing I observed is that although the turret does less damage on a body shot it does actually not only hit crits a lot more often, but it also does more damage on a crit. I'm not sure if this the result of an increased spread or the fact the turret actually aims above the center of mass on targets, regardless, the resulting damage it does per shot is actually higher- on the target dummy it seems like the turret aims a bit higher with DU, but that's inconclusive. I also tested the effectiveness of Laser Sight and although it does tighten up spread the difference isn't as significant as expected.
Good to know, never tested the crits myself. I did however know about the damage reduction. I explained that along with some other turret related stuff in this video: czcams.com/video/aXwmu0FY8hs/video.html My assumption as to why DU decreases damage is because it's an elemental prefix/part. Like how a non-elemental weapon has a slightly higher base damage than the same gun with an element. Idk why SE decreases it though, maybe for a similar reason.
Death trap with the correct element given you have make it sparkle is good enough damage for mobbing and claptrap skill is only good to give back health when low
I agree with demon. I use Axton and the turret is a distraction. I love it when I have to run long distance through a squad of enemies. The turret keeps them busy. Also a turret is an automatic revival. When thrown in fight for your life. Also the turret is a perfect distraction for sniping.
Terry Trophe Seriously, I threw it like, 2 seconds before I went to Fight for your Life, and 4 seconds later I got my second wind. And the enemy was a HOT loader.
Great video, proving those people wrong! However Clappy's action skill is far from useless. Mechromagician is pure damage, One Shot Wonder is damn good, Meat Unicycle is one of the few that will hurt you in UVHM, Miniontrap is kinda just there, Blightbot is good, Laser Disco or whatever it's called is good, Pirate Ship is god-tier if you can keep it up, Torgue Fiesta is okay, Funzerker is god-tier, The Zer0 one is amazing. And I think that is all. Sure, the unpredictability hinders him but most are good, plus the health refill and regen is nice.
+chachingboy1 Well maybe useless was the wrong word. Unpredictable fits better. However I only consider the Mechro, Zer0 and Pirate Ship action skills to be good. One Shot Wonder is unnecessary ammo consumption and overkill on most things and on top of that it will hurt you if you use Tediore reloads or Maliwan lasers. Meat Unicycle - yup pretty bad if you don't run melee. Miniontrap, Blight Bot and Laser Disco don't really deal damage, they're just there and... do stuff. I like Blight Bot's music though. Torgue Fiesta hurts you and your teammates. And Funzerker also is unnecessary ammo consumption except for when you have one massive enemy to shoot at, but it also makes Tediore weapons pointless. And you forgot about Clap in the Box which not only deals low damage, but also kills you if you can't find enemies fast enough. 'What Vault Hunter does that?!' Then there is this medic thing which is so uncommon to get I even forgot what it's called. It's cool to revive teammates, but if you're trying to deal damage it's unnecessary. I mostly use the action skill if I need health back badly, other than that I completely ignore his capability of having an action skill. Imo it's the worst action skill out of all 3 games, but perhaps not useless.
People still dont understand that Axton's turret purpose is distracting enemies, it is not a burly henchman that you send in front and expect it to do all the killing for you. You kill enemies from the sides while they are distracted by the turret, and ffs dont position yourself in between the turret and the enemies, you'll instantly get killed. This is why Axton is friendly for beginners and still good for pros - he is versatile and flexible.
I see the turret as a second, slightly weaker player that constantly slags enemies. So I somewhat depend on it, but I can be pretty effective without it
I love playing as Axton, but you know what else I love? If you turn on the closed captions, the phrase Axton's turret, it comes out as 'excellent turd". Cheap laughs are sometimes the best.
Excellent job yet again. So many spoon-fed opinions, so little actual knowledge... Point of order: DT can slag if you spec Make it Sparkle. And if you don't want a roid shield, Black Hole or Flame of the Firehawk on Gaige, switch to what you prefer right after you've summoned DT. He keeps his shield while you enjoy yours. Sharing is indeed caring, but not everyone has the same taste ;)
+riddarhyttan I knew you would come back for me when I said that about DT. ^^ Don't worry I knew all of this when I recorded the video, I said 'can't *effectively* slag' on purpose. I know DT can slag things, but not quite as good as the turret, because you have to put the element on him first, his melee attack is rather slow compared to the turrets firerate (except the skill which let's him melee rapidly, forgot the name but sadly it doesn't replace his standard melee attack) and also sometimes DT decides that a shock laser beam is better than meleeing. The only benefit he would have over the turret would be that he is mobile and can go to enemies in different areas. I also know about the shield switching, but it's pretty annoying sometimes and not always something you can do (in co-op it can get you killed if you just go into your inv during combat and of course for speedruns it takes away time). However I forgot about the FotF, it's defenitely another way to deal damage with DT other than roid shields. Should've mentioned it.
+Demonite Hehehe, I assumed you knew most or all of this, I'm just a stickler for detail ;) The skill name is Robot Rampage, and whether or not he uses it is a bit random, as is everything about DT. That's why he's the perfect companion for an anarchist ^^ The turret is obviously a more tactical pet WRT deployment and such. On the whole I prefer DT's ability to chase Bunker almost off the map, kill Fleshstick and fail the mission, float through walls and give you a heart attack and so forth, but it's all good. WRT switching shields, both in co-op and solo, it's a bit like your speedkill gear swaps. You get used to it and can soon do it in a fraction of a second. Apart from the obvious hilarity of the FotFH or HOT, stuff like the Black Hole is quite good. It pulls enemies in for DT to melee and Gaige to shotgun - immediately going to full with 5/5 BSS. Rinse and repeat ;)
man hört echt das du deutsch bist :D haha. aber cooles video axton war auch immer mein lieblings char. ich hasse diese leute die in einem singleplayer spiel auf meta und guides hören. was wichtig ist ist das man spaß hat mit dem char den man spielt...
How do you use the Commando vs the Dragons? My partner had the commando and I had a Zero and he thought he couldn't put out as much damage as he could with the Gunzerker. We thought of fire fastballs vs Hellianth and it wasn't enough, then the turrets started calling the wrong dragon and it was a total mess :D
This is how I kill them: czcams.com/video/NczTeP6m0Nc/video.html You don't want to use grenades or Tediore weapons against them because they have a huge grenade damage resistence.
+SILK334 Well he doesn't have that one broken skill that plays the game for him like B0re, Bloodsplosion, Money Shot and so on, but he defenitely doesn't need one. Gaige is a completely different class. There are plenty of things where Axton is better at and plenty of things where Gaige is better at.
Why don't people like ruining gemini and double up on the turrets and just go for nuke instead? i mean 3 players on the field plus double slag? thats awesome and keeps you alive long enough
Demonite damage is nice and all but i prefer to have fun instead, same reason why i get bored an a grog Harold gunzerker things get too easy i like double turrets with double slag, helps me have fun and i take advantage of the bee more
Demonite if there was an explosive Bone of the Ancients, a torque double double build would be powerful with a fire fast ball for those who resist explosive, DPUH, Ogre, Carnage and Nukem or if a Legendary Grenadier was real and not a community patch then i would agree with grenade build
According to the Borderlands community (yeah i'm commenting the video 7 months after its release), every character that is not Salvador suck. if we listen to most of them, Sniper Zero deals near to no damage in Op8. Melee Krieg can't work in Op8. Axton just suck. And so does Deathtrap. And we know that it's totally wrong. Axton is a powerful character, and his turret just awesome. Melee Krieg work fine in OP8. Zero just don't want a Bee for mobbing with Snipers. And Deathtrap is for me a really cool action skill. In contrary of Axton's Turret who distract and slag. Deathtrap distracts and deals damage. Yeah you need to have a roid shield, but with one of them, he can easily kill mobs, and even badass if they're slag, and if you give him Sharing is Caring and Make it Sparkle, damn the monster he become o_o he can deal more than 100 000K with the correct element. At the "cost" of a roid shield, Deathtrap can be a really good damage dealer. I don't think because you need to manage him a slot of your equipment, your action skill become bad.
WHAT??? Mellee krieg cant work on op8. Sir you do not know what your talking about. Pick up a legendary sickle class. spec into a mania/ bloodlust build your very op. Get a rough rider and a slagga even way more op. The only problem with this is that it'll be extremely hard to fight raid bosses unless you bloodsplode said boss.
I personally hate axton and his back story how ever He is a strong character tandem is stronger than Roland's turret ... Axton is powerful just dislike a turret I like being a siren medic or a complete Melee kreig
I did not speck in turret it's very useless cause you'll do more damage with what I spec and your shield is evolution now you can survive even being shot. You don't need a slagger turret now you have 4x damage. If you took skills pertaining to turret you deal less damage even if you have turret damage bonus and slag from it. Here's the build that's better than turret skills. + it's survivability bl2skills.com/commando.html#05050055005005500515055505000000 . Your health is so high you don't need turret. Your the one who does not know how Axton's survivability skills like willing, able, Last ditch effort,Preparation and foreberance work. Combine these with evolution shield your set for OP8 without deploying turret and no need grog nozzle like most are using Orge will take care of you.
I really want to love Axton and his turret as the "spawn a buddy" playstyle is my favourite in almost any game, but I really can't. It's not that he's weak - it's just that everyone else is overpowered in this or that way. Zero doing bosses in seconds because of B0re, Gaige with her Anarchy, Maya being a great support / healer / resser, Krieg being able to literally explode everything around him, and don't even get me started on Salvador. In this bunch, Axton looks pretty bland - there's nothing he excels at. The only thing that differs him from the rest (the turret) is used for slag and distraction. That's not something that is a good thing - being able to utilize an action skill in different ways is what's fun about the game, meanwhile we're forced to use it for those two roles exclusively because there are just no other viable routes. Imo Gbx should've created Axton differently - like, a tree for turret, a tree for general Axton stuff, and one more unique trait. Choice creates variety and fun gameplay - 3 skilltrees filled with percentages create boredom. Still, Soldier is my favourite class and imo he's most fun to play solo on nvhm.
+Demonite Maya is often also considered weak, and explosions are done better as Krieg. He even has a keystone that makes him a bomb while Axton has... Percentages and grenade amount. My main problem with him is lack of theme. Kriegs Bloodlust has an assault rifle theme to it. Salvador red (don't remember the name) tree is based around tanking. Gaige middle is about electricity. Mayas Motion is about mob control and dodging damage. All of those are fairly bad (I mean standalone, not builder into another trees), but they are there and one day someone might think "Hell, I'll make a Krieg based on ARs!". Axton does not have a theme outside of turret (which is, as I said before, forced to be support), and grenades.
+DEER GOD Axton is one of the most versatile characters in Borderlands 2. Almost everything works with him. If I was to name a few builds... Tank Axton, Grenade Axton, Killskill Axton, Soldier Axton, Turret Axton, Assault Rifle Axton and Tediore Axton. It's also a common misconception that Krieg is better with grenades, but he isn't. He theoretically does have more grenade damage, but it's unusable in mobbing. Bloodsplosion works nice, but requires enemies to stand close together and overall Axton will deal more damage with a Fastball than Krieg while mobbing. His trees are mainly based around (from left to right) turret, explosives and survivability. Every tree has it's theme to it in Borderlands 2, however most trees don't work alone and have more possibilities than one might think. Both Maya and Axton aren't weak in any way, but also not broken in any way.
+DEER GOD Gotta stop you there, Krieg is not better at Explosions when it comes to raid bosses. Mobbing, maybe, since Krieg can clear a room with 1 Fastball and Axton cannot. But Axton can take down any raidboss, bar Pete, easier (and faster) than Krieg. Krieg speed kills usually take a while to set up, have a lot of room for error and take hours to do, And Axton is usually there for support. Plus Axton is better with ARs, throw an Ogre in that man's hands and watch things die. Axton is very solid, but he is overshadowed by... well everyone else.
Axton is great like every other character, but he is not the best, just like his skill isn't the best. Every class can be beaten by sal. Mostly cause he's broken.
Fishy but that's the thing, you can't use Sal as the example of character design, he is glitched which gives him the most unfair advantage over everyone
I have played as Axton, I have played all the Characters except Kreig.......just not at all interested in that style of game play. And I do not go rushing in like a Rabid Skag and get surrounded. As in your demonstration I would toss the turret and stand up high with a Slag Pimpernel and shoot them. Slow, cautious and using Strategy always. Never rushing in like a Rabid Skag. Borderlands 2 is an easy game provided you do use strategy ........found a new one this week, in the Bright Lights Flying City just before you meet the Thresher you have to defeat a Constructor and a few Loaders and Hyperion Soldiers......hey wait for the double doors to open toss the turret in front of them and then jump through the door......now you are behind them and they are all shooting at the turret...........Grin. It is not even fair. But that is strategy. Some say sniper rifles are no good in high levels........some people say lots of things and some people are STUPID like Tannis says........Lol. Give me a turret and a Slag Pimpernel and not much can escape. Nope I do not go rushing in like a Rabid Skag.........ever try climbing the clock tower in Overwatch........they do not even comprehend you are up there. Shoot them all ignore Angel and her protect the Beacon nonsense.......rinse and repeat and never take a hit. Use all means available to decrease your cool down on the turret, from relics to class mods. I find that Legendary Class Mods do not suit me for the most part......there may be one or two skills but the main thing is they also decrease the cool down on the turret. And you can generally find a good relic that does the same and can keep that turret going. I do not need health relics and other nonsense.......health is not even relevant in BL2, if they get past your shield one million health will not help you.........it is gone instantly. Down to the health gate regardless..........so give me a slag pimpernel and that turret and with the use of strategy we can do very well. Death Trap is fun too, and has been fixed for the most part.......you just have to avoid some of the totally useless skills like one two boom, shock and aaarrrrgg......but hey you should not even be in that tree at all anyway. BFF and full Anarchy is the way to go. And full anarchy you slag as you shoot........so you do not even need a slag weapon.....all weapons slag all enemies. And for extra measure go get a Magic Missile........yep.......a magic missile is a game changer. I like Axton, Gaige, and Maya........do not care much for the others . Maya is my favorite for just plain fun.......but I find Axton and Gaige fun also. Salvador is boring......and more boring......and I have no desire to be an lunatic like Kreig. Those lunatics are the enemies in the game........certainly do not wish to be one. Grin. Zero......dunno.......suppose I will maybe do that next, one day soon, I found a class mod that is Legendary Hunter........and it dropped from a loot midget during hunting the firehawk mission so it is a level 10........but class mods regardless of level give the same benefits regardless of level, unlike weapons and gear. So may try Zero out soon. Although I think Maya is the best sniper.......she can phase lock and enemy at incredible distances setting them up for a sniper rifle kill . And they cannot hop around they are trapped. Yep Axton and his turret........use it right and it is lots of fun......and very useful.....a few enemies can take it down fast......but you do not run into corrosive damage enemies all the time......when you do......get out that Pimpernel and take them out....now toss that turret again. Grin. Want to complete Clap Traps mission in the City of Opportunity with ease? Just take the high ground, you can climb quite a few of the buildings just take some time and learn spots you can get to quickly.......toss the longbow turret into the middle of them and then use a sniper to take them out...........Forget rushing like a Rabid Skag. Grin. I agree.........Axtons turret is very useful.........just do not become a Rabid Skag. And keep that DPUH just for those whoops times when you get snuck up on. And it will happen as devious game developers have put a random spawn into the game and once in awhile an armored maniac or something will spawn right in front of you. But you can play this game without paying Death Taxes.......just use strategy. Cheers!!
if axton's dmg was not so dependent on killskills and having turret active, he'd be even much more fun, but honestly he is the most fun char for first 2 playthroughs. however next time gbx does borderlands they shall finally respect all characters and instead of doing them like classes(support,distraction, sniperxd wat), make them all powerful and put dodging mechanic in game so bosse's attacks are avoidable on the basis of movement skill, so killing them is about skill and timing not overpowering them. oh yea also stacks are good thing but bl takes it over the board and makes prestacking a thing
+უწმინდური მამაო ღორმენ For some reason your comment was considered spam by CZcams. Oo But I agree with the stacks in Borderlands 2 and especially TPS. I have nothing against a few skills which can stack, but some things are really overdone.
People see axton as useless because the other characters characters have the potential to deal double to triple the damage than axton can. Axton is cool but he just not as cool as the other characters
That's not really true. Axton deals a ton of damage with grenades and with a Fastball he is on the damage level of melee Zer0. And with guns he deals enough damage to kill enemies at OP8 as fast as the other classes (proof for that would be my latest video actually). If you take everything into consideration the overall lowest damage character would be Maya and she defenitely doesn't have a problem with killing enemies at OP8. The thing is Axton doesn't have any broken skills like B0re, Bloodsplosion or NKLO that can easily be abused and make it much easier to kill enemies. However they're not needed to kill things effectively.
they see him as useless because they don't understand how his skills work, he has a wide variety of builds and he is one character that is not gear dependent.
RoboGameBoy64 he might not be gear dependent but he is build dependent. If a person isnt willing to look up a good build for him past level 50 they'll be screwed. This is also a problem with krieg if you dont build them right you're screwed.
Even if the turret didn't give battlefront, the free slag that it shoots everywhere is priceless. The turret is absolutely fantastic for distracting enemies as well. Axton is great :)
Yeah he is so underrated. I usually have not to many problems clearing the peak ob op8 without bee/moxxi/norfleet/badaboom etc.. Axton is really good
That just means it takes a long ass time for it to become good. Axton overall doesn't have good buffs. When I think of a character with a good action skill, I think of Salvador, Zer0, and Nisha.
salvador is good but he is kinda boring
zero is quite fun to play with bore and conference call/sandhawk
never played presequel so i dont know what nishas skill is or what it does
@@DanZhukovin it takes 1 hour noob or a day
@@jrsoto8284 That just affirms my argument, but thank you.
I have a friend that plays as Axton. Issue is, he hasn't came out of Normal mode yet, because he hardly ever plays. When he does play, he puts everything into the turret. I've told him before that on higher levels, he will need to invest into Axton himself, but he tells me I'm delusional. I guess people who call the turret useless are those who have had the turret play the game for them all throughout normal and TVHM.
I always upgrade Axton's GF (turret) before axton himself!
I LOVE the free movement speed with axton. kill an enemy, then start sprinting around grenading everything like a fucking mug. I love it.
@@deathbird1202 me too
You have to play that way in Normal mode. You don't have the skill points to reach the end without a turret build or survivability build. I switched to an explosive build somewhere in TVHM when I had the skill points to invest in grenade buffs without making me squishy as a spider-ant.
Mods baby Iam playing that way in the most balanced way possible in uvhm rn
My turret is the closest thing I have to a best friend.
Same
gunzerking was made for simple casual gamers. everybody can hold a grog and a herold fire away and get healed and do insane damage at the same time. its a no brain thing... playing as Axton you need to think, plan, play with tactics. like a real smart skilled commando. the thing is if you can play with brain you can clear areas the same speed as Salvador but you earn the feeling of selfproud. because when you clear it you know it was an achievement of a great tactic. i like play this way. it is just a personal preferation.
leejordan001 aa
leejordan001 the same thing with zer0 and Maya or any character that's not Salvador
Agreed! I spoke of Axton because the video is about him.
leejordan001 yea true I play Axton once and I really enjoyed him I might try playing him more often
leejordan001 that a borderland , not a wow game so " tactic" oh yeah slag what a great tactic
Axton is my main mainly just because of the feeling when you survive death with grit and the fact that all my friends don't play borderlands so i use the turret as my partner. And oh yeah EXPLOSIONS?
I feel like Axton's turret is more of a tactical type of skill, utilizing it as providing cover fire while flanking or switching cover while still dealing a decent amount of damage while aggro-ing more enemies in case of scripted ambushes. In a nutshell, it's best to use the turret for crowd control, hit-and-run tactics (hence the guerrilla skill tree), cover fire, and even temporary cover (if you grab Phalanx Shield). It depends more on your personal play style, but when cover is scarce, you will have your reliable turret (w/ Phalanx Shield) providing it for you on all sides, a plus being that you can shoot through it. Axton's style is even noted to be the one using cover and preventing enemies from being 1 step ahead on the battlefield. The turret was never meant to be an outright damage dealer, but rather a tactical piece of equipment.
Joeffrey Zano > decent amount of damage
Love playing by Axton, he is my favorite char. And turrets is dope ( in my build i have 2 of them and they both spaming slag on enemies).
Love these videos where you prove people wrong about axton he's personally my favorite character and it sucks to see people say he's useless in op8
I mean, I think the people who complain about it being destroyed to fast are throwing it down by enemies that will one shot it. Like blaster goliaths or heavy nomads. Many badasses and bosses will too.
Just as you commented this I was recording me talking about the exact same thing. People often throw it in masses of enemies without any thought behind it, which gets the turret killed quickly on any difficulty.
Even though my favorite is Zer0, I still love Axton and the way he plays. It's so fun and you can almost do anything and use anything on him. Including snipers. :)
Axton's turret is actually extremely useful. My main character is Krieg and I like his skills very much but I have to admit axton's turret is awesome, you can slag, you distract them, you can even get kill skills with it or make your partner activate their kill skills, not bad.
its amazing how many people dont see the real way to use axtons turret. Ill definitely give axton a shot on my next playthrough, as hes the only character aside from Krieg i havent played as yet
Yeah, the turret is not the main character, it is supporting Axton, and by supporting I mean it slags, protects, deal damage to enemies, and not just staying right there like a useless shit. Just slagging is a freaking useful feature. My second character of choice is the commander....period.
AxTurret can distracting enemy, and slag for sure. Best for me
I have a friend who trusts in the community's thought of Axton sucking, I've always been telling him that's not true, even since everytime I play as Axton I die. And obviously the damage of the turret sucks at op8, because it's 72, but as you said, it's purposes are slag, distracting and give battlefront (not sure if that's the name of the skill) damage bonus
The turret's shields sucks. I had to say that xD
+Slayer Of Light It defenitely sucks for mobbing on OP8, no arguing about that. But it's kinda neat against raidbosses with nova attacks, as it can actually block a nova. ^^
one note though: if you look at his turret at 1:28, it's actually level 80, just like the enemies. his bullet, rocket and nova damage are just poorly scaled
umihotaru Right, seems like my comment is all fucked up. xD
I dont get why axton gets so much hate. he's. my 2nd favorite behind maya. I have two turrests with slag an no nuke and I wreck shit. I basically just use the as extra slag weapons. get an omen or two, the hornet, the creamer, gatling gun, ravenger or flakker and you're. unstoppable.
I think people that hate axton are salvador users.
I didn't realize how good he was. I already have him at level 67 but I kinda gave up hope after everyone told me he sucked at op8. They were wrong. I'm gonna finish leveling him tomorrow. :))))) Gaige is my main if you couldn't tell from the video I ranted on multiple times. You know what you're doing and we need more people like you who can see through "crappy" characters and make them good. Gaige has an odd area in the community as only 5.7% of the players play Gaige at op8 and only 4.3% of players pick her in the beginning of the game.
sorry to ghost on this comment section, but that's probably changed now that people have discovered shamfleeting
I think that those kinds of players are just worthless at borderlands. Gaige is dope! Never used Axton though. Haven’t tried Sal either, just once on op8(not my char) and just hated how easy it was.
The only times when the turret dies 'instantly' is when anything is around with corrosive damage
(especially...Fucking...Badass corrosive skags... or fucking rpg loaders/goliaths with corrosive launchers)
actually, when it gets slagged that works against it too.
I admit for most of Borderlands 2 I have played Axton with a turret focus but, a few days ago I got my craving and went and bought the HJC and started playing again. I decided to try going into gunpowder first and about 4 seconds later I saw the turret as slow compared to the Torgue sponsored run I am doing now Metal storm and Battlefront makes enemies melt. I love how OP I feel with it and can not see myself going back to the crutch any time soon.
I will admit claptrap's action skill had been useless to me multiple times (throwing a turret into a corner, or clap in the box when there's no enemies) for the majority of my time it was useful and beneficial
Honestly axton and maya are the 2 characters best suited for uvhm when u dont abuse buged game mechanics and op meta items
Axtons Turret is like a swiff knife. It helps you in every situation!
I beg your pardon, Claptrap's claptrap isn't useless, it is a skill that requires adaptation, what will define how well you do is your amount of usefullness as a fragtrap player.
Turret does provide a useful function of distracting enemies and slagging them but the damage it does is pish. I tested the turret and it took a quarter of its deployment time to kill a single psycho at level 50
Good thing only a scrub would need to rely on it too
I'm playing Axton for the first time now, close to the end of the normal mode's story and so far I would definitely say that the turret sucks. It's not useless for sure and it does deal damage so far, but just the fact that it's an immobile turret that only shoots enemies is extremely boring and things like nuke, second turret, second gun on a turret or a mag lock just don't look like they'll change that for me
To be fair though I only played to max level with Maya so far and phaselock wasn't that good either, but I still think it was more functional. I guess TPS just spoiled me. First time I decided to continue playing past normal mode in these games was when I was playing Athena in TPS and I just fell in love with the play style
turrets are less powerful in op levels, but they can become decent support tools, as they can slag and agro enemies. I actually have a support build based around this and the legendary ranger class mod.
To me, the fact that the turret distracts and slags enemies is more than enough to make it my second favorite in the game, the first being phaselock, sure it's more boring than the others, but it's just as good.
And really happy when play together with someone with axton
Short answer: it doesn't suck and those people are idiots.
IIRC when it comes to OP levels the level of the action skill actually increases, which means the OP levels make Axton's and Gaige's action skills perform better. And while the turret won't solo everything in UVHM as it did on Normal, it still piles on noticeable damage in UVHM and helps Axton kill enemies quickly. The main thing about Axton's turret is that its overall usefulness depends on the player: how you spec it, where and when you place it, what you intend for it to do for you.
I.e. if you just toss it in the middle of a crowd at the start of a fight then don't be surprised if it gets focused fired down. Instead consider drawing aggro yourself with a few slag shots then placing it at a spot with a good elevated vantage, or just drop it in a choke point and send in a few grenades(even tougher foes like Ultimate Badasses get dropped quick if you send in a MIRV grenade or two when they're tied up by a turret in a chokepoint).
Because someone mentioned a turret only playthrough: you can get the majority of your damage from turrets using a Gemini build just fine in UVHM. In that case you'll want to skip Double Up and slag enemies yourself; Axton has Expertise so weapon swapping is quick. This is because taking Scorched Earth and/or Double Up actually drops the damage on the turret in exchange for the new effect. If you take the normally maligned nuke capstone from the middle tree then you can pick up the second gemini turret and redeploy it for chain nukes, and it'll kill most normal enemies in UVHM if they're slagged first. The turrets can also solo badasses pretty easily with a bit of slag support. You can even do a team game with multiple Axtons where at least one of them brings a Gunner COM to bolster the damage: the team wide fire rate bonus applies to Axton's turrets, ramping up their bullet DPS.
To summarize: Axton's action skill and usefulness as a character are both just fine and most of the complaints are from people who either never bothered to learn the character or are just irritated that it isn't an instant win button like Money Shot or B0re.
It scales up but the slag and shield
The turret also effectively deals with nuisance enemies, like surveyors and those little spider ants, and I guess Rakk as well. I also found interesting behavior, where if you invest in Laser Sight the turret crits nearby enemies a lot more which actually makes it very effective against psychos (i personally don't run with that skill, sometimes I throw a point in there for aesthetics). Also, my new favorite use for it came about after revisiting Big Game Hunt- the turret is surprisingly good against the Drifters, the pustules on those things are sensitive to splash damage, so when the turret barrages them the Drifters drop like flies, so there is usually no need to engage the Drifters yourself. This is also the case with the Pyro Nomads, because their packs are not part of the unit, and they don't seem to regenerate health.
Yup, I agree with all of that. However the turret doesn't actually deal increased damage on a crit for some reason.
I'm back, I experimented with the turret just now to replicate your results, and I did. However, I did find the crit thing to be a difference. The turret does not crit on its own (no skills) and hits for 255k, it does not crit with Sentry and hits for 255k, it does not crit with Scorched Earth but does gain a damage reduction and hits for 221k, but when you spec into Double Up some weird stuff happens. With DU the turret does get a damage reduction again, now hitting for 196k, but it does have a crit modifier this time- on crit it hits for 294k. In your video, it can be seen happening at 1:39. The interesting thing I observed is that although the turret does less damage on a body shot it does actually not only hit crits a lot more often, but it also does more damage on a crit. I'm not sure if this the result of an increased spread or the fact the turret actually aims above the center of mass on targets, regardless, the resulting damage it does per shot is actually higher- on the target dummy it seems like the turret aims a bit higher with DU, but that's inconclusive. I also tested the effectiveness of Laser Sight and although it does tighten up spread the difference isn't as significant as expected.
Good to know, never tested the crits myself. I did however know about the damage reduction. I explained that along with some other turret related stuff in this video: czcams.com/video/aXwmu0FY8hs/video.html
My assumption as to why DU decreases damage is because it's an elemental prefix/part. Like how a non-elemental weapon has a slightly higher base damage than the same gun with an element. Idk why SE decreases it though, maybe for a similar reason.
Demonite Hmm, I see- I never thought about it that way, that's reasonable.
Yes interesting analysis the Turret is useful in quite a few situations.
Death trap with the correct element given you have make it sparkle is good enough damage for mobbing and claptrap skill is only good to give back health when low
I agree with demon. I use Axton and the turret is a distraction. I love it when I have to run long distance through a squad of enemies. The turret keeps them busy. Also a turret is an automatic revival. When thrown in fight for your life. Also the turret is a perfect distraction for sniping.
Automatic revival? It can't kill a skag pup
I must have different luck then
Terry Trophe Seriously, I threw it like, 2 seconds before I went to Fight for your Life, and 4 seconds later I got my second wind. And the enemy was a HOT loader.
Simply the fact you don't have to slag every enemy yourself is worth it.
And the fact it distracts enemies and the fact battlefront exists. Axton is pretty awesome if you ask me
My turrets rip through enemies
Great video, proving those people wrong! However Clappy's action skill is far from useless. Mechromagician is pure damage, One Shot Wonder is damn good, Meat Unicycle is one of the few that will hurt you in UVHM, Miniontrap is kinda just there, Blightbot is good, Laser Disco or whatever it's called is good, Pirate Ship is god-tier if you can keep it up, Torgue Fiesta is okay, Funzerker is god-tier, The Zer0 one is amazing. And I think that is all. Sure, the unpredictability hinders him but most are good, plus the health refill and regen is nice.
+chachingboy1 Well maybe useless was the wrong word. Unpredictable fits better. However I only consider the Mechro, Zer0 and Pirate Ship action skills to be good. One Shot Wonder is unnecessary ammo consumption and overkill on most things and on top of that it will hurt you if you use Tediore reloads or Maliwan lasers. Meat Unicycle - yup pretty bad if you don't run melee. Miniontrap, Blight Bot and Laser Disco don't really deal damage, they're just there and... do stuff. I like Blight Bot's music though. Torgue Fiesta hurts you and your teammates. And Funzerker also is unnecessary ammo consumption except for when you have one massive enemy to shoot at, but it also makes Tediore weapons pointless. And you forgot about Clap in the Box which not only deals low damage, but also kills you if you can't find enemies fast enough. 'What Vault Hunter does that?!' Then there is this medic thing which is so uncommon to get I even forgot what it's called. It's cool to revive teammates, but if you're trying to deal damage it's unnecessary.
I mostly use the action skill if I need health back badly, other than that I completely ignore his capability of having an action skill. Imo it's the worst action skill out of all 3 games, but perhaps not useless.
People still dont understand that Axton's turret purpose is distracting enemies, it is not a burly henchman that you send in front and expect it to do all the killing for you. You kill enemies from the sides while they are distracted by the turret, and ffs dont position yourself in between the turret and the enemies, you'll instantly get killed. This is why Axton is friendly for beginners and still good for pros - he is versatile and flexible.
I see the turret as a second, slightly weaker player that constantly slags enemies. So I somewhat depend on it, but I can be pretty effective without it
"we'll see us again"
the englisch isn't the yellow of the egg but it goes
Oh hi Krieg :D
I love playing as Axton, but you know what else I love? If you turn on the closed captions, the phrase Axton's turret, it comes out as 'excellent turd". Cheap laughs are sometimes the best.
Wouldn't that make the turret be the good shit. Because the turret is good as hell when utilised properly.
Excellent job yet again. So many spoon-fed opinions, so little actual knowledge...
Point of order: DT can slag if you spec Make it Sparkle. And if you don't want a roid shield, Black Hole or Flame of the Firehawk on Gaige, switch to what you prefer right after you've summoned DT. He keeps his shield while you enjoy yours. Sharing is indeed caring, but not everyone has the same taste ;)
+riddarhyttan I knew you would come back for me when I said that about DT. ^^
Don't worry I knew all of this when I recorded the video, I said 'can't *effectively* slag' on purpose. I know DT can slag things, but not quite as good as the turret, because you have to put the element on him first, his melee attack is rather slow compared to the turrets firerate (except the skill which let's him melee rapidly, forgot the name but sadly it doesn't replace his standard melee attack) and also sometimes DT decides that a shock laser beam is better than meleeing. The only benefit he would have over the turret would be that he is mobile and can go to enemies in different areas. I also know about the shield switching, but it's pretty annoying sometimes and not always something you can do (in co-op it can get you killed if you just go into your inv during combat and of course for speedruns it takes away time). However I forgot about the FotF, it's defenitely another way to deal damage with DT other than roid shields. Should've mentioned it.
+Demonite Hehehe, I assumed you knew most or all of this, I'm just a stickler for detail ;) The skill name is Robot Rampage, and whether or not he uses it is a bit random, as is everything about DT.
That's why he's the perfect companion for an anarchist ^^
The turret is obviously a more tactical pet WRT deployment and such. On the whole I prefer DT's ability to chase Bunker almost off the map, kill Fleshstick and fail the mission, float through walls and give you a heart attack and so forth, but it's all good.
WRT switching shields, both in co-op and solo, it's a bit like your speedkill gear swaps. You get used to it and can soon do it in a fraction of a second. Apart from the obvious hilarity of the FotFH or HOT, stuff like the Black Hole is quite good. It pulls enemies in for DT to melee and Gaige to shotgun - immediately going to full with 5/5 BSS.
Rinse and repeat ;)
man hört echt das du deutsch bist :D haha. aber cooles video axton war auch immer mein lieblings char. ich hasse diese leute die in einem singleplayer spiel auf meta und guides hören. was wichtig ist ist das man spaß hat mit dem char den man spielt...
No. It’s gotten me up more than I’ve gotten myself up out of ffyl.
Thank you for this video
I'm STILL using my lvl 36 slagga on lvl 48 tvhm. Love it
But HOW is your herald so accurate? All of mine spread out WAY faster
at level 45 and above I can still use a level 25 slag smg that does more damage than my level 45 bad touch and other smgs :-)
How do you use the Commando vs the Dragons? My partner had the commando and I had a Zero and he thought he couldn't put out as much damage as he could with the Gunzerker. We thought of fire fastballs vs Hellianth and it wasn't enough, then the turrets started calling the wrong dragon and it was a total mess :D
This is how I kill them: czcams.com/video/NczTeP6m0Nc/video.html
You don't want to use grenades or Tediore weapons against them because they have a huge grenade damage resistence.
Awesome man, really cool to see that you and Derch are still answering to your fans :D
demonite as someone who is about to start playing axton which skill tree should i focus on first
the issue with axton outside of none of his skills really gives him that push he needs to get to the next level, is gaige in a sense is a better axton
+SILK334 Well he doesn't have that one broken skill that plays the game for him like B0re, Bloodsplosion, Money Shot and so on, but he defenitely doesn't need one.
Gaige is a completely different class. There are plenty of things where Axton is better at and plenty of things where Gaige is better at.
Gotta say b0re is quite broken, but being able to shoot the loader through its fan is awesome tho. Such a dilemma.
This does have nothing to do with my most recent video 'Remember this?' by the way.
Sorry, but what does "by the way" means ? I am Brazilian
+Lucas Canto You could also say "for your information".
+Demonite thank you, do you like my photo ?
+Lucas Canto Yes, it's very appealing.
+Demonite thank you... What are your favourite youtubers?
Why don't people like ruining gemini and double up on the turrets and just go for nuke instead?
i mean 3 players on the field plus double slag? thats awesome and keeps you alive long enough
It's not because of Nuke, but because of all the damage boosts in the Gunpowder tree.
Demonite damage is nice and all but i prefer to have fun instead, same reason why i get bored an a grog Harold gunzerker things get too easy
i like double turrets with double slag, helps me have fun and i take advantage of the bee more
Well fun is subjective. You may find having 2 turrets the most fun, but others might enjoy different builds more, for example a grenade build.
Demonite if there was an explosive Bone of the Ancients, a torque double double build would be powerful with a fire fast ball for those who resist explosive, DPUH, Ogre, Carnage and Nukem
or if a Legendary Grenadier was real and not a community patch then i would agree with grenade build
Is the Nuke skill any good? I am now using 2 slagging turrets, so I might respec.
It has it's uses but I don't use Gemini because I prefer having the damage boosts in the middle tree.
Demonite Okay, thanks!
According to the Borderlands community (yeah i'm commenting the video 7 months after its release), every character that is not Salvador suck.
if we listen to most of them, Sniper Zero deals near to no damage in Op8.
Melee Krieg can't work in Op8.
Axton just suck.
And so does Deathtrap.
And we know that it's totally wrong. Axton is a powerful character, and his turret just awesome.
Melee Krieg work fine in OP8. Zero just don't want a Bee for mobbing with Snipers.
And Deathtrap is for me a really cool action skill. In contrary of Axton's Turret who distract and slag. Deathtrap distracts and deals damage. Yeah you need to have a roid shield, but with one of them, he can easily kill mobs, and even badass if they're slag, and if you give him Sharing is Caring and Make it Sparkle, damn the monster he become o_o he can deal more than 100 000K with the correct element.
At the "cost" of a roid shield, Deathtrap can be a really good damage dealer. I don't think because you need to manage him a slot of your equipment, your action skill become bad.
WHAT??? Mellee krieg cant work on op8. Sir you do not know what your talking about. Pick up a legendary sickle class. spec into a mania/ bloodlust build your very op. Get a rough rider and a slagga even way more op. The only problem with this is that it'll be extremely hard to fight raid bosses unless you bloodsplode said boss.
That's not actually what he said, he was just stating others.
+FlyGuy 0925 yeah, actually read the shit first before you start poking letters with your fingers.
I personally hate axton and his back story how ever He is a strong character tandem is stronger than Roland's turret ... Axton is powerful just dislike a turret I like being a siren medic or a complete Melee kreig
I did not speck in turret it's very useless cause you'll do more damage with what I spec and your shield is evolution now you can survive even being shot.
You don't need a slagger turret now you have 4x damage. If you took skills pertaining to turret you deal less damage even if you have turret damage bonus and slag from it.
Here's the build that's better than turret skills. + it's survivability bl2skills.com/commando.html#05050055005005500515055505000000 . Your health is so high you don't need turret.
Your the one who does not know how Axton's survivability skills like willing, able, Last ditch effort,Preparation and foreberance work. Combine these with evolution shield your set for OP8 without deploying turret and no need grog nozzle like most are using Orge will take care of you.
Is their two torrents or not?
The actual useless skill is gaiges robot.
I'd have to disagree with that. czcams.com/video/vRYsv716tSo/video.html
The actually useless action skill is probably claptraps
i am watching this in 2023 and i play as axton
I really want to love Axton and his turret as the "spawn a buddy" playstyle is my favourite in almost any game, but I really can't. It's not that he's weak - it's just that everyone else is overpowered in this or that way. Zero doing bosses in seconds because of B0re, Gaige with her Anarchy, Maya being a great support / healer / resser, Krieg being able to literally explode everything around him, and don't even get me started on Salvador. In this bunch, Axton looks pretty bland - there's nothing he excels at. The only thing that differs him from the rest (the turret) is used for slag and distraction. That's not something that is a good thing - being able to utilize an action skill in different ways is what's fun about the game, meanwhile we're forced to use it for those two roles exclusively because there are just no other viable routes. Imo Gbx should've created Axton differently - like, a tree for turret, a tree for general Axton stuff, and one more unique trait. Choice creates variety and fun gameplay - 3 skilltrees filled with percentages create boredom.
Still, Soldier is my favourite class and imo he's most fun to play solo on nvhm.
+DEER GOD Well there is nothing OP about Maya either and Axton is the best character for grenades and Tediore weapons.
+Demonite Maya is often also considered weak, and explosions are done better as Krieg. He even has a keystone that makes him a bomb while Axton has... Percentages and grenade amount.
My main problem with him is lack of theme. Kriegs Bloodlust has an assault rifle theme to it. Salvador red (don't remember the name) tree is based around tanking. Gaige middle is about electricity. Mayas Motion is about mob control and dodging damage. All of those are fairly bad (I mean standalone, not builder into another trees), but they are there and one day someone might think "Hell, I'll make a Krieg based on ARs!". Axton does not have a theme outside of turret (which is, as I said before, forced to be support), and grenades.
Which are not even comparable in damage to other skilltrees, one might add.
+DEER GOD Axton is one of the most versatile characters in Borderlands 2. Almost everything works with him. If I was to name a few builds... Tank Axton, Grenade Axton, Killskill Axton, Soldier Axton, Turret Axton, Assault Rifle Axton and Tediore Axton. It's also a common misconception that Krieg is better with grenades, but he isn't. He theoretically does have more grenade damage, but it's unusable in mobbing. Bloodsplosion works nice, but requires enemies to stand close together and overall Axton will deal more damage with a Fastball than Krieg while mobbing. His trees are mainly based around (from left to right) turret, explosives and survivability. Every tree has it's theme to it in Borderlands 2, however most trees don't work alone and have more possibilities than one might think.
Both Maya and Axton aren't weak in any way, but also not broken in any way.
+DEER GOD Gotta stop you there, Krieg is not better at Explosions when it comes to raid bosses. Mobbing, maybe, since Krieg can clear a room with 1 Fastball and Axton cannot. But Axton can take down any raidboss, bar Pete, easier (and faster) than Krieg. Krieg speed kills usually take a while to set up, have a lot of room for error and take hours to do, And Axton is usually there for support. Plus Axton is better with ARs, throw an Ogre in that man's hands and watch things die.
Axton is very solid, but he is overshadowed by... well everyone else.
How much health does it have exactly
At OP10 with Longbow Turret it has 79.972.552 HP.
@@DemoniteBLthank you very much I appreciate you replying keep up the work and also do want to know where you found the Hp numbers
I do*
@@chokingducks4323 I checked using Cheat Engine
Axton is great like every other character, but he is not the best, just like his skill isn't the best. Every class can be beaten by sal. Mostly cause he's broken.
Fishy but that's the thing, you can't use Sal as the example of character design, he is glitched which gives him the most unfair advantage over everyone
Fishy another thing with Salvador is his options for builds, he doesn't get a lot of variety when it comes to how you spec him
I have played as Axton, I have played all the Characters except Kreig.......just not at all interested in that style of game play. And I do not go rushing in like a Rabid Skag and get surrounded.
As in your demonstration I would toss the turret and stand up high with a Slag Pimpernel and shoot them. Slow, cautious and using Strategy always. Never rushing in like a Rabid Skag.
Borderlands 2 is an easy game provided you do use strategy ........found a new one this week, in the Bright Lights Flying City just before you meet the Thresher you have to defeat a Constructor and a few Loaders and Hyperion Soldiers......hey wait for the double doors to open toss the turret in front of them and then jump through the door......now you are behind them and they are all shooting at the turret...........Grin. It is not even fair. But that is strategy.
Some say sniper rifles are no good in high levels........some people say lots of things and some people are STUPID like Tannis says........Lol. Give me a turret and a Slag Pimpernel and not much can escape.
Nope I do not go rushing in like a Rabid Skag.........ever try climbing the clock tower in Overwatch........they do not even comprehend you are up there. Shoot them all ignore Angel and her protect the Beacon nonsense.......rinse and repeat and never take a hit. Use all means available to decrease your cool down on the turret, from relics to class mods. I find that Legendary Class Mods do not suit me for the most part......there may be one or two skills but the main thing is they also decrease the cool down on the turret. And you can generally find a good relic that does the same and can keep that turret going. I do not need health relics and other nonsense.......health is not even relevant in BL2, if they get past your shield one million health will not help you.........it is gone instantly. Down to the health gate regardless..........so give me a slag pimpernel and that turret and with the use of strategy we can do very well.
Death Trap is fun too, and has been fixed for the most part.......you just have to avoid some of the totally useless skills like one two boom, shock and aaarrrrgg......but hey you should not even be in that tree at all anyway. BFF and full Anarchy is the way to go. And full anarchy you slag as you shoot........so you do not even need a slag weapon.....all weapons slag all enemies. And for extra measure go get a Magic Missile........yep.......a magic missile is a game changer.
I like Axton, Gaige, and Maya........do not care much for the others . Maya is my favorite for just plain fun.......but I find Axton and Gaige fun also. Salvador is boring......and more boring......and I have no desire to be an lunatic like Kreig. Those lunatics are the enemies in the game........certainly do not wish to be one. Grin.
Zero......dunno.......suppose I will maybe do that next, one day soon, I found a class mod that is Legendary Hunter........and it dropped from a loot midget during hunting the firehawk mission so it is a level 10........but class mods regardless of level give the same benefits regardless of level, unlike weapons and gear. So may try Zero out soon. Although I think Maya is the best sniper.......she can phase lock and enemy at incredible distances setting them up for a sniper rifle kill . And they cannot hop around they are trapped.
Yep Axton and his turret........use it right and it is lots of fun......and very useful.....a few enemies can take it down fast......but you do not run into corrosive damage enemies all the time......when you do......get out that Pimpernel and take them out....now toss that turret again. Grin.
Want to complete Clap Traps mission in the City of Opportunity with ease? Just take the high ground, you can climb quite a few of the buildings just take some time and learn spots you can get to quickly.......toss the longbow turret into the middle of them and then use a sniper to take them out...........Forget rushing like a Rabid Skag. Grin.
I agree.........Axtons turret is very useful.........just do not become a Rabid Skag. And keep that DPUH just for those whoops times when you get snuck up on. And it will happen as devious game developers have put a random spawn into the game and once in awhile an armored maniac or something will spawn right in front of you. But you can play this game without paying Death Taxes.......just use strategy.
Cheers!!
if axton's dmg was not so dependent on killskills and having turret active, he'd be even much more fun, but honestly he is the most fun char for first 2 playthroughs.
however next time gbx does borderlands they shall finally respect all characters and instead of doing them like classes(support,distraction, sniperxd wat), make them all powerful and put dodging mechanic in game so bosse's attacks are avoidable on the basis of movement skill, so killing them is about skill and timing not overpowering them. oh yea also stacks are good thing but bl takes it over the board and makes prestacking a thing
+უწმინდური მამაო ღორმენ For some reason your comment was considered spam by CZcams. Oo
But I agree with the stacks in Borderlands 2 and especially TPS. I have nothing against a few skills which can stack, but some things are really overdone.
yea stacks in tps are ridiculous
I agree too I perfer it over any other skill because always keeping the enemy slagg. plus axton is in the military I personally love this background.
Hey I love it !!!!'
That better than borderland 1 turret , i guess
Roland>Axton
No axton is actually better designed than roland
People see axton as useless because the other characters characters have the potential to deal double to triple the damage than axton can. Axton is cool but he just not as cool as the other characters
That's not really true. Axton deals a ton of damage with grenades and with a Fastball he is on the damage level of melee Zer0. And with guns he deals enough damage to kill enemies at OP8 as fast as the other classes (proof for that would be my latest video actually). If you take everything into consideration the overall lowest damage character would be Maya and she defenitely doesn't have a problem with killing enemies at OP8. The thing is Axton doesn't have any broken skills like B0re, Bloodsplosion or NKLO that can easily be abused and make it much easier to kill enemies. However they're not needed to kill things effectively.
they see him as useless because they don't understand how his skills work, he has a wide variety of builds and he is one character that is not gear dependent.
RoboGameBoy64 he might not be gear dependent but he is build dependent. If a person isnt willing to look up a good build for him past level 50 they'll be screwed. This is also a problem with krieg if you dont build them right you're screwed.
ll Craze ll Thats the same for any character in BL2 past TVHM
EpicShotz14 Gunzerker, Maya, and Gaige are all not buuld dependent.