Blender tutorial: Pick Up and Drop Object (Armature/Parent)

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  • čas přidán 13. 09. 2024
  • Patreon: / stevestutorials This video shows you how to enable and disable parents during an animation.

Komentáře • 85

  • @FrankPriceLife
    @FrankPriceLife Před 3 lety +16

    after six years, this tutorial still really helping me for learning blender. It is really hard to understand but you make it easier .Thanks a lot.

    • @deiu1751
      @deiu1751 Před rokem

      same, 9 years after the video was posted

  • @valtabohm
    @valtabohm Před 9 měsíci +3

    10 years later this tutotial still slaps

  • @DCLeadboot
    @DCLeadboot Před 4 lety +6

    "I kinda feel it shouldn't take that long to explain how to do it."
    I agree! Thanks for this short tutorial! ^_^

  • @Kunavi108
    @Kunavi108 Před 5 měsíci +1

    sweet! im gonna use this for so many animations. glad this still works exactly the same

  • @poopy69
    @poopy69 Před 5 lety +11

    0:25 *not all heroes wear capes*

  • @ianfavreau9776
    @ianfavreau9776 Před rokem +1

    Thank you so much for condensing this into a short video. It helped me submit a deadline quicker. You're a life saver!

  • @adhritgulati6794
    @adhritgulati6794 Před 2 lety +1

    Thanks, I was looking for a solution to this

  • @itsblkworld
    @itsblkworld Před 2 lety +1

    Surprisingly, this ancient tutorial still helpful for a beginner like me

  • @tonyantonellis9983
    @tonyantonellis9983 Před rokem +1

    thanks for this lesson. it is helping me know how to have characters pick up and drop things in the same scene.

  • @6clix331
    @6clix331 Před 2 lety +1

    you can prevent the little stutter at the end by setting the cursor at the cube's position (shift + s) and then moving the cube to the cursor the next frame

  • @simplicity8744
    @simplicity8744 Před 2 lety +1

    I actually started using blender a few months ago, and this tutorial is good.

  • @mgrizante
    @mgrizante Před 2 lety +1

    You saved me!!! Thanks!!

  • @DukePipeGG
    @DukePipeGG Před rokem

    Just what I needed thanks so much.
    Animate the Influence of the Child Of Constraint and THATS IT

  • @animatorFan74
    @animatorFan74 Před 3 lety +1

    I just used this tutorial in an animation I'm working on....thanks so much! This saved me a lot of time and trouble :)

    • @StevesTutorials
      @StevesTutorials  Před 3 lety +1

      Surprised it still is relevant after all this time xD

    • @animatorFan74
      @animatorFan74 Před 3 lety

      @@StevesTutorials yep, the functionality still exists as of v.2.92 :)

  • @coindrop
    @coindrop Před 2 lety +2

    Thanks a lot, that was just what I was looking for - Nice and easy to setup as well.

  • @oleit3
    @oleit3 Před 10 lety +14

    Thank you so much!! Exactly what I needed!! =P

    • @GoldenAx
      @GoldenAx Před 10 lety

      I'll second that. Thank you! You are awesome! XD

  • @MrReactric
    @MrReactric Před 3 lety +3

    you can figure out the backward the cube issue. first : select the cube / object >snap>cursor to object / second : next frame (cube will got to old position) select the cube and object >snap>selection to cursor.. Now your cube went to true position. you dont need to move the cube right position. this is not a correct solution.

  • @BebraBurger
    @BebraBurger Před rokem +1

    Thanks man!!

  • @king7805
    @king7805 Před 3 lety

    This tutorial is from 2013 and is still really useful in 2021

  • @donnythedingo
    @donnythedingo Před 6 lety +1

    Good tutoring. Saving for later since I'm not that advanced yet.

  • @sasaha8389
    @sasaha8389 Před 4 lety +2

    what about 2 arms...?i cant cosntraint the object to two arms without messing the position of the object up. like switch from one hand to the other

  • @Ayumu-_-682
    @Ayumu-_-682 Před 4 lety

    Helps a lot

  • @reaganrogers7420
    @reaganrogers7420 Před 3 lety +1

    THANX

  • @evilbaye
    @evilbaye Před rokem

    is there not an easier solution yet for the last part where you need to align the object position?

  • @rubenpangalila
    @rubenpangalila Před rokem

    Thank you!

  • @michaelkjellander9370
    @michaelkjellander9370 Před 2 lety

    Thanks!

  • @JJ_Lawson_VFX
    @JJ_Lawson_VFX Před 4 lety

    This is exactly what I was looking for!! Thank you!!

  • @KarmaRayshar
    @KarmaRayshar Před 4 lety

    awesome info, very helpful. Thanks. making a blender short film, taking forever.

  • @therustysproductions562

    Good Tutorial, i have something to suggest. Copy the object, then have object A and object B flip visibility. Thanks!

    • @MapMonkeyTube
      @MapMonkeyTube Před 5 lety

      Great idea for simpler objects! Completely forgot the visibility flip. Thank you, also.
      Kind of question the effect of the memory hit when dealing with multiple armatures holding a heavy vertex count and a possible shaders reload. For cameras, FX, simulations, etc. it may be better to stick to the method covered.

  • @user-ki2co4zj3i
    @user-ki2co4zj3i Před 2 lety

    the influence stay the same for all key frames for the object please help

  • @dulur-si-cepot
    @dulur-si-cepot Před 2 lety

    shoooottt,, thnk man i did it..thanks a lot

  • @cerealbawxtv
    @cerealbawxtv Před 4 lety

    Yessirrrrrrr this the video I been looking for! Thanks bro!

  • @traso56
    @traso56 Před 6 lety

    I tried to use an add-on that made this easier but it broke after an update but this method still works thank you

  • @excellenceinanimation960

    Awesome tut tought me a skill i should have learned years agao

  • @BestCaso
    @BestCaso Před 4 lety

    Thanx Bro, you saved my life!!

  • @ukmonk
    @ukmonk Před 7 lety

    thank you very much, just what I needed and short and sweet :)

  • @heliossol8598
    @heliossol8598 Před 7 lety

    thnx i was looking for something like that for a month so thnx bruh

  • @Motaz4k
    @Motaz4k Před 2 lety

    thank u g

  • @quocnguyenminh7220
    @quocnguyenminh7220 Před 6 lety

    Thank you. Simple is good

  • @PolyRidge
    @PolyRidge Před 4 lety

    thanks this is so useful!!!

  • @navjyotsingh9580
    @navjyotsingh9580 Před 5 lety

    amazing
    thanks alot dude it saved alot of time

  • @buraqgames5415
    @buraqgames5415 Před 4 lety

    Thank you Sir.

  • @programmingtacticalcode7968

    you confused me i don't know how to drop cube can you type and explain in comment pls someone

  • @goodgremlinmedia2757
    @goodgremlinmedia2757 Před 5 lety +1

    This is ridiculous on blender’s part. There should be a checkbox to make the object stay put when you you set the influence to 0 instead of going back to its original location.

  • @VortexFlims
    @VortexFlims Před 6 lety

    Set the object "child of Bone #" Did not move with it still after i set Inverse

  • @ankitdarwhekar2258
    @ankitdarwhekar2258 Před 4 lety +1

    1:57 I just got my answer

  • @FissionMetroid101
    @FissionMetroid101 Před 7 lety

    Thank you so much for this.

  • @JelloDood
    @JelloDood Před 9 lety

    Thanks man sooooooooo much :) I need this for my mc animation

  • @ThasaVids
    @ThasaVids Před 4 lety

    Thank U!

  • @febritriyanto4598
    @febritriyanto4598 Před 4 lety

    thank youu

  • @dirunfx577
    @dirunfx577 Před 4 lety

    Its wrong dude don't rotation and location manual because look weird and jumping in the time release cube

  • @omri1324
    @omri1324 Před 6 lety

    So how can you do it and make it work in unity ?

  • @DuKeJooJs
    @DuKeJooJs Před 6 lety

    Thx u

  • @xnopyt13
    @xnopyt13 Před 5 lety

    2:13 When I select the target the object I selected disappears (someone else made the character and the object), I searched online but there wasn't much there. Please help

    • @excellenceinanimation960
      @excellenceinanimation960 Před 4 lety

      Did you select the mesh or the armature? and its ok if it fly out of position you can just hit the set inverse buttion

  • @VortexFlims
    @VortexFlims Před 5 lety

    WHY DOES IT SHRINK!?

  • @colox97
    @colox97 Před 10 lety

    i tried with a sphere and the rotation goes crazy. You can't see it with the cube but if you try with a monkey you'll see it return at the starter position. answer me if you know how to correct this. ty

    • @StevesTutorials
      @StevesTutorials  Před 10 lety

      well at the start of the video i use a sphere and i did it the same way the tutorials shows O_o. So im not quite sure what went wrong when you tried to do it :/

    • @colox97
      @colox97 Před 10 lety

      ok these are online screenshots:
      i did the same thing but i let the object like that :
      puu.sh/9yVS4/7eab3b3290.png
      and the next frame it become like this
      puu.sh/9yVU8/e24d147c54.png
      I moved the position as you did but the rotation had the same problem.
      In your video the problem doesn't appear (i think) because the difference in the beginning and the end of the animation is the rotation in the z axis (i mean, the sphere rotated in the z axis and you didn't see any difference).

    • @StevesTutorials
      @StevesTutorials  Před 10 lety

      colox97 I think the problem does appear i just fix it when it happens. You have to bear with me coz i did do this a year ago. I believe that every time you edit the influence of the parent on the timeline you also have to insert a keyframe of the new position the sphere is at.

  • @_tanushripawar
    @_tanushripawar Před 5 lety

    Can you provide python script for this tutorial, please

  • @simplicity8744
    @simplicity8744 Před 2 lety

    WAIT... THIS WAS IS 2013?!?!?!

  • @imperia6368
    @imperia6368 Před 6 lety +1

    went to fast.had no idea what he pressed

  • @JelloDood
    @JelloDood Před 8 lety

    how did you change it to LocRot what did you press?

    • @StevesTutorials
      @StevesTutorials  Před 8 lety

      +JelloDood Press "i" and then click "locRot"

    • @JelloDood
      @JelloDood Před 8 lety

      thank you

    • @JelloDood
      @JelloDood Před 8 lety

      but it just adds a keyframe...

    • @StevesTutorials
      @StevesTutorials  Před 8 lety +1

      +JelloDood Yes you want to add a keyframe...if you add only LocRot keyframes it will animate using location and rotation. I am confused on why this is not what you want?

    • @JelloDood
      @JelloDood Před 8 lety

      OK nevermind thanks

  • @luciadelvalle6938
    @luciadelvalle6938 Před 4 lety +1

  • @mohamedmutasem2708
    @mohamedmutasem2708 Před 8 lety

    100000 thank like

  • @jonasbartels8038
    @jonasbartels8038 Před 6 lety

    perfect!

  • @shivapandey5648
    @shivapandey5648 Před 5 lety

    Huge thanks dude....saved alot of my time...!!!