New VS Old Ending - Comparison | Portal with RTX
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- čas přidán 9. 12. 2022
- The Portal with RTX section was recorded with DLSS 3 at “Quality” setting with Frame Generation on and at the “Ultra” preset.
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The best thing about portal RTX is that we can appreciate how good the original portal is.
was not a port
@@highcomputing2342 Huh?
@@highcomputing2342 can you read ?
@@highcomputing2342 port
Al
@@highcomputing2342 bruh
1. Where has the fire gone
2. Why the sky looks like...that
3. Why the basement looks more spooky in the Original version lmao
There is no fire to see 4090
the fire is in your pc now
i guess the basement looks scarier because it is atmospheric lighting instead of actual lighting
also why is the ground not detailed as much as in orignial portal
1. It doesn't make sense for a pile of metal to be on fire lol, its not like gladOS runs on oil (jokes aside its probably a performance thing or smth)
2. They probably removed the sun because they're not actually outside, this is just another room in aperture
3. You don't get as much control over raytraced light as you do baked in light, the objective of raytracing is to make the lighting realistic and that means a lot of the unrealistic lighting used for atmosphere in the original is lost with raytracing.
this is why it's not being marketed as "portal: remastered" because it's just Nvidia using their technology in another game, they don't fully understand the art direction or the reasoning in certain decisions made by Valve, their objective was to raytrace portal and that's it, a lot of people wont like it because of that and thats fine, its free.
Really goes to show the importance of good asset design, it makes old games hold up perfectly.
Yes. 2007 Still Alive. I like 2007 with colors blue and white.
Yet they fuck up the half life 2 console commands, Thanks valve!
@@SourceSpaghetti Portal RTX was not developed by valve. This was done by Nvidia's Lightspeed Studios. Valve just gave approval for them to do make portal RTX.
You mean artstyle
@@saricubra2867 Portal goes mostly for realism, there are tons of games that go for realism and just look garbage; so I accredited the detailed assets instead of the art style.
I’d like to imagine that glados was powered by a 4090 and that’s why she blew up
LOL maybe her wires melted when the cores were destroyed
@@Rip-Rip-Rip the cores were parts of the dlss and once that was gone it exploded her lol
@@giftedlicense3548 no they were the fans
@@ndvladu when I first read this as fans as in people who like portal XD
She plugged in the wrong plug and has unforseen consequences
Most of the new graphics look like a genuinely faithful upgrade to the original 2007 game. Strange how this part looks so.. rough.
Yeah, the ground gives the notion of it being overcast, but the sky doesn't reflect that.
Unironically DirectX 8 limitations
i assumed it was because the entire game takes place indoors so the way they made the lighting affects that
Cause they just slapped rtx on and called it a day
@@flintfrommother3gaming according to settings, its actually in DX7. which can be forced onto the original portal, but ironically like RTX, it'd have crashing issues. What gave it away? when turning off assets, every glass panel is like a semi transparent white. and Metal Surfaces have no reflective properties, no cube maps, which the DX8 render aupported in the original, and the easiest bit, video options say DirectX 7.0. and sadly, this causes issues with many source mods. you can generally on paper get any portal source mod to work by editing the gameinfo parameters, but alot of stuff, especially blue portals tosses up a "Vertex shader lock". since some content requires the use of at least Shader model 1.0 / 1.1. which is only available on DirectX 8 and above. However portal prelude works mostly just fine.
the original art direction got lost in translation somewhere along the way
The problem many big remasters have. Unfortunately it seems neither de devs of the players care too much about it.
do it yourself when they release the tool for it
@@Pedrojerico This isn't a remaster. This is NVIDIA putting their RTX Remix tool into an existing game, without changing mostly anything. The Companion Collection is more of a remaster than this.
there is no art direction, the point is that handcrafted lighting is replaced with RTX.
@@slyseal2091 Extreme realism *is* an art direction though.
I think too much was lost when updating the assets, RTX Remix could be used in a way that preserves the original style whilst also improving the visual fidelity, and it kinda does in the case of Portal, but it gets really messy, especially toward the end of the game, and at the very end there are too many mistakes to ignore, I look forward to seeing modders using RTX Remix to improve visuals without trying to make older games into graphical showpieces.
You can trun off the updated assets if you want
Basically yeah let the modders handle it.
They are much better at this then triple A devs... For some reason
smth like RE4HD would do wonders
@@mguymario its the rtx thats bad not the assets. The new assets are actually the one good thing
@@305backup ok I just hope someone mods the assets into the original portal as I don't have a RTX card ATM
I actually like the old version more.
Same
Yes
Same here.
I think everybody does. I'd gladly take 120fps on a low end laptop than 40fps on a $3000 gaming pc lol
@@LinkRammer I can run Portal RTX at around 90 FPS on a mid-range laptop. Not even close to $3000. From your contradictory logic, why invest in a 120+ Hz monitor when any old monitor will work?
This shows, whatever technology you use, the final look and mood always achieved by a professional`s hand
Underrated comment, people will gush over how good raytracing is, but raytracing is not an artstyle, you wont get lasting visual appeal and design with realistic reflection your designers have no control over....
I feel like this technology would work well if it were used from scratch, not for "conversion" mods like this. You can see in the warehouse scene that Valve intentionally made the room dark to hide the camera clipping through objects. Totally removed and lost in the RTX mod. Not to mention throughout the mod most of the chambers just look flushed and bleached.
I'm so glad they kept my favorite character Hoopy the Hoop in the RTX ending. So iconic!
- Make portal require thrice the power to run and still look like a game from two generations ago.
Nvidia: - Challenge accepted.
Bold of you to assume that was a challenge for Nvidia
Really funny how everyone is pointing out the fire particle when the friggin' sun lighting is also missing in the RTX version (only the ambient/sky lighting remains).
Procedural(RTX) vs Cubemap(Original) is probably why
@@forgotten8936 cubemaps are for reflections not lighting
@@ketaminepoptarts Pretty sure source engine uses cubemapped skyboxes
@@forgotten8936 Its called skybox for a reason. Also the sky in the final scene was replaced with a sky model. Because RTX didn't work with normal skybox
A great example of: just because the graphics are high quality doesn't mean the game looks good.
cringe pfp
@@josephleebob3828 Since you're going that route one look at your channel will tell anyone that your argument is invalid and that you're more cringe than most people can even begin to imagine.
@@zakk3le598 I second this
@@zakk3le598
Damn man.
@@zakk3le598 tf you mean? his channel is kinda based tho
Man, I can't believe they ran out of budget so hard that they couldn't afford fire and needed to make the ground out of clay.
I don’t think metal hoops get set on fire naturally that often
@@i_garfed_on_the_carpet The hoop wasn't the only thing on fire, the fire not being there removes some of the spectacle and Aperture would absolutely invent super flammable metal to put into their metal hoops. There is zero regard to safety or the question of "why" at Aperture.
Also, the ground is still made out of clay in RTX.
@@i_garfed_on_the_carpetcopium
@@paperclip6377 the real copium is bending over backwards to explain why a metal hoop is on fire
I was like huh, there wasn't fire in the original? And then I realized the better looking one WAS the original
cringe pfp
@@josephleebob3828 Is that really necessary? I mean, I guess it's the internet. You'll see comments like this anywhere here.
@@josephleebob3828 I know XD
@@FlamestoneDragon well not like we do everything bc its necessary , is funny memes necessary is games necessary if we used this logic before we would probably "work,sleep,eat" forever we wouldnt be here because youtube is for entertainment memes wouldnt be here bc they too entertainment isnt necessary either!
@@Lillylafrog ok
The final shot just looks better when darker. Makes the cores' eyes pop more against the harsher darkness.
Those aren't cores, though. They're edgeless safety cubes-turned lanterns.
I was very surprised that they didn't fix the trees just cutting off on the sides in widescreen
wdym
@@josephleebob3828 look at a different video of the portal 1 ending and you will see how in a 16:9 ratio the trees just cut off
@@Mazorok That's because in the original release you couldn't increase your fov past 75, so you were never meant to be able to see that area.
@@evdestroy4121 - also, Portal, along with other early Source games, were designed with 4:3 resolution in mind. These games _did_ get their proper 16:9 adaptation (incl. P2) but it seems Valve have forgotten P1.
@@Pluvillion Actually that is incorrect (at least for HL2: EP2, TF2, and Portal 1). By the time The Orange Box was released the 360 and PS3 were already setting the standard of 16:9. All of the new games in TOB supported 16:9 on launch on PC, 360, and PS3.
Yeah, I think what I mainly learned from that is Portal, without any mods or RTX, has aged perfectly.
Portal RTX is so faithfull to the original! They both have the background tree cut off!
Well you can tell they did made some alterations in assets in mood ligthing tho.
Lmao, still bothers me too much
it wasn't a remaster they literally pasted new textures and lighting onto the old portal, its basically an overlay
@@funnyepic7054 I don’t think they ever stated it was a remaster
@@SonicMaster519 they said it was “so faithful to the original”
No way they actually put an RTX where the fire would be 💀
Art Direction matters. How did the F up so badly with this, the original sets the atmosphere and looks much better.
Its an advertisement for NVIDIA RTX Remix. They really didn't do a good job on this... but with the RTX Remix, I'm sure the community will make a better remaster than this.
@@outrowed I have a 4090 and played through Portal RTX with everything cranked. I wasn't impressed.
Its a fucking tech demo for rtx. They litteraly made everything use rtx to the max. What? The game should look like it has no rtx just for original art direction?
@@npc_citizen9276 yeah, that doesn't change the fact that they should at least try to make it good. if they can't even demonstrate themselves that it can look good, why should anyone use it at all?
@@cr1tikal_arc lol last i checked people have a brain, and, if they use RTX Remix, understand it has its upsides and downsides along with the fact that this has brand-new, custom-made materials just for the game.
Portal with RTX turned out a lot better than I at first imagined it would, but this sequence... oooh, definitely not the highest point of the game.
Dang... thanks to patching with no options or mods, people have forgotten that this isn't the original ending of Portal. Portal 1 originally didn't end with Chell being dragged back in, it ended with her falling asleep on the surface for an ambiguous ending, she was free, but was she still alive? The cake candle was put out not to leave her in the dark but rather because she wasn't coming. In the time before Portal 2, Portal 1 was patched to add her being dragged off to change the ending explicitly to set up for the sequel. No one has ever made a mod to change it so that you can experience this all time great game as it was rather than as it changed to sequel... it's only preserved in old youtube videos.
Just goes to show how easy it is to strip away a creator's vision and make it bare bones
The thing is, in cinematics light doesn't need to be real it needs to evoke the right atmosphere
Also the fire and smoke in the sky missing makes it feel empty
Nvidia is reworking older games with RTX because they want to promote it. They want to justify using RTX cards for games. The point of this RTX rework is to demonstrate how it works. Artistic style might be lost in the process, but it doesn't matter.
I think that RTX is a great technology it makes it easier to realistically light the scenes and it looks great. Lighting is a very complicated task to handle, but I'm glad that we're moving towards achieving its high quality.
They definitely goofed up with the ending pretty badly. Makes me think it was the absolute last thing they worked on before release.
The funny thing is that the floor on the surface, GLaDOS’ head, the usage of lighting, the fire and the sky look WAY better in the original. And without Ossy Flavol Portal RTX would not be absolutely okay, but a nightmare.
The original lighting looks way better.
ur very bias
@bonnie nah I played it with a 3080ti and it doesn't impress me and I hardly notice it
The cake room looks much better but the original is undoubtedly superior in regards to the other locations.
🤓🤓🤓
@@legbender1584 eat paint
@@Duck0fDoom they probably do already
@@Duck0fDoom i’m assuming this is a recommendation given from personal experience
@@xrdbnk you eat paint too
I think since the game runs on dx8 mode for RTX Remix to work is why the fire particles don't show up
There are fire particles in the fire pit earlier in the game.
funny considering rtx remix is supposed to be compatable with dx9
@@BoofPack69 Those aren’t particles, I’m pretty sure they’re just really fancy textures.
I had to go back a few times at the first few seconds to process how the original Portal looks so much better. It’s a shame that the RTX version doesn’t look that much better but it makes me appreciate how good the original looks to this day
There was a major issue I encountered that this doesn't have where the sky in the end had a dark void going into the distance, making the trees look even worse
I had that same dark sky and alpha blending issue. And then the game crashed so I didn't get to the cake.
@@tomburridge2317 Mine crashed too. Played through GLaDOS fight again and then got the cake. Same issue with the sky (ultra performance DLSS on 2070 Super)
@@tubesami play on performance, ultra performance fu*ks the game
Other than the shadows looking a little off, I love the outside part, looks like a real photo
The final cutscene, though…
It's clear they didn't really spend too much time on the ending, and there's nothing wrong with that. They were likely focusing on updating the gameplay visuals.
There is a RTX 4090 card on where the fire used to be.
imagine if they removed the fire last minute because of this
Just so the lack of fire will draw our eyes closer to the product placement.
Whoever is in charge of their advertisement department deserves a raise and one way ticket to Hell 👿
Just plug that 4090 in. You'll get your fire back. o3o
The scene with GLaDOS is pretty rough and the red gas shooting out of the pipes is too noticeable, but they absolutely nailed the cake. It look awesome.
I like how they updated GLaDOS' head to be white instead of grey, making it look more believably similar to Portal 2 GLaDOS.
What happened to the fire? Also was it really necessary to place RTX 4090 product placement in the final scene of the game
Yeah this is really on the nose notgonna lie. And it's gonna look extra silly once the new cards replace them down the line.
I prefer the original because the fire around Glados makes it look like she's actually blown up and the whole camera falling and cake scene has way better colours and lighting than the RTX version
without looks better.
Could they not show the graphics card on fire
okay. now, when portal RTX came out, i can understand that valve did amazing work that can't be recreated even by this day.
The only good thing that came out of RTX was the updated cores in the boss fight, they look great with portal 2 core models and each have a different eye design.
"What do we do about this area down here? It looks the same as the old version.."
"Hmmm, make the fog blue!"
Why is no one mentioning how the ground in the RTX version straight up looks like one of those dev textures for platforms you see in practically every single dev log ?
I feel like this shows how games are so much more of an artistic project. Yeah, you could get super real to life graphics with physically accurate calculations, but ultimately with the right staging, composition, and lighting the developers can make the mood and theme of a game come across just as well or even better without all of that.
Never been a better example of how ZOMG RAY TRACING doesn’t automatically make a game look better
Original Portal: fire on the screen.
Portal RTX: fire in your chassis.
I'm glad they redid the parking lot with Minecraft concrete blocks
I prefer the original because it brings more detail in the smallest things
outside looks bad, basement looks amazing. Although the camera actually goes right through some of the shelves in the basement sequence, I suspect they made some of the assets a bit bigger and didn't modify the camera path to suit it.
I love how they removed the little cut off at the right of the trees and un-png’d the whole thing
I like the sky, clouds, fire, road texture and light direction of the non RTX version.
it looked waaay better in the original version
Go outside
@@indian_crocodile ah yes because outside the sun is blocked out, concrete is the smoothest object in the world and fire doesnt exist.
@@biqbagel metal cant be burned 🤣
I wouldn’t say waaaayyy better, but the original is a little better overall.
@@indian_crocodile the scene looks objectively worse without fire from a game design perspective
Portal without RTX looks more realistic than with
Artistic attempts to replicate lighting and provide atmosphere sometimes telegraph better than technically correct RTX. RTX is worth it if used well. Everyone horning over RTX needs to get over it.
Some scenes, yes. Most scenes, not really.
They raytraced the atmosphere to oblivion
Pros: They improved the basement!
Cons: They fucked up the outside...
I feel like the rtx version would have been perfect if they had just added the fire and made the basement darker
Metal cant burn though and also with RTX they have less control over the brightness
@@Pacman009 well, metals like iron and alloys like steel can't burn on their own, that is true, but residue on it could. Plus, it seems they removed the fire entirely from the scene, which is odd...
Also, I don't buy the "less control with brightness" excuse, they could have changed some parameters to make it less bright, especially since the obvious source of light is the global lighting. They could have dimmed that, or removed it entirely and added more local light sources.
@@ToothedKrux why tf would the metal have stuff on it.
@@Pacman009 I'll give a few examples:
1) if it's part of a pipe, it's obvious that it'll come in contact with the stuff it's piping, and some of it is most likely going to be left on it, especially when the pipe material is sticky
2) if it's part of a moving system (e.g. a pneumatic system that raises and lowers platfotm), it's going to have grease on it, as otherwise the friction would wear down these parts easily, and industrial grease is pretty flammable
3) the metal hoop could have gotten into contact with flammable liquid during the explosion, coating it mid-flight
@@ToothedKrux but glados is a electronic thing not a industrial pipe thing
They made it more gloomy
We all talk about how the fire is not there in the new version, but nobody talks about how GLaDOS’ head is literally CLIPPING THROUGH THE FLOOR AND ITS SO OBVIOUS it just looks a bit off-
I'm glad they left in hoopy the hoop, the most iconic character in the entire portal franchise
Portal RTX looks like it was just rendered with the most basic knowledge of Blender anyone could have. The scene with Glados even lacks the fire from the damages.
I think the best looking one was the edited one for the thumbnail.
Hi! I didn’t edit the one for the thumbnail, I just flew over there in no clip to get the picture and it looked like that. :)
@@Rip-Rip-Rip Huh. What, in RTX Portal? Strange, seems like it when you actually get to that point ingame, the lighting just changes. The one where you noclipped to looks way closer to the source material.
I just beat RTX yesterday, I was mighty impressed of the environment when I beat it
Interesting kind of demonstrates how light source trickery that made the original games look good by brute force can make lighting with auto RTX a bit trickier to nail. This whole project is really awesome though!
rtx just looks worse and more gloomy
especially the basement bit at the end
The camera speeding past the behind-the-scenes pipes looks amazing in the RTX version. So far in the game I think it's an overall upgrade. But I admit the ending doesn't look quite as good overall. Maybe they will patch in a fix to re-add the fire and make the basement darker. The cake does look more realistic, though!
The cake looks so real! My jaw dropped when I saw it. I love this, I can’t wait to see what others will do with RTX Remix.
wow the tech demo looks good with its stupid bloody gimmick (raytracing) - it took away from the atmosphere completely
No Mod or "enhancement" can ever improve original Valve videogames. 🛐
i thought you were talking about the original Portal ending .
originally , at the end of Portal
before Portal 2 was announced
Chell didn't get dragged back into the facility .
you'd have to install Portal from a CD
and not get the it updated
to see how it used to be
digging most of this, but i feel like the parking lot scene looks a little weird?? mostly the subtler fire [bad choice] and the weird ground texture [BAD choice]. nvidia already changed certain things before release after fan complaints, and they're currently working on bugfixes, maybe there'll be tweaks post-release.
looks better without it
Fitting
Okay, so the first part is literally typing "mat_fullbright 1" into the console, but the second part, dear God I'm in love.
People are saying that this is a bad thing. They just want what valve usually makes.
To me, it's more of a "Better graphics in a 2007 game? Yes please!" kind of situation. People don't appreciate that Valve and NVIDIA were trying to improve their game drastically. And to me, it worked. Even with a low framerate, the game feels amazing. It feels more immersive and real. We all love the story. We all love the game. Why is upgrading the graphics a bad thing?
Portal with Rtx looks like Gold Ingot covered with cheap plastic bag
Superised they keeped Glados' Portal 1 design since they updated the cores to look like something in between 1 and 2
They actually changed her design. The entire body was retextured and modeled to match her design in Portal 2 with a few pieces from the Portal model to maintain her original look before she rots away. The face is the same because this is how GLaDOS looked in Portal and pieces of the face fall off as she is brought back into the facility by the Party Protocol Assistant at the end of the game which is why in Portal 2 the face shell is exposed on the sides and front showing the moving black eyepiece.
I personally think the parking lot looks a lot better without RTX but the cake bit looks a lot better with the RTX
Probably because they redone that model. There is more whipped cream under the (presumably) cherries.
From these comments it feels like the community is sort of misunderstanding what portal rtx is, it wasn’t supposed to capture the same feeing or magic of the original game, and it wasn’t meant to replace it. It was just a tech demo that shows how remix can be used on older games
R.I.P fire 2007-2022
This is the Half-Life: Source of today.
Except HLS wasn’t really a showcase of awesome technology to come.
I have a feeling the way Source handles outside scenes may be the reason behind this but I'm not 100% certain. Seems super weird that this scene in particular looks this bad, while nothing else does.
Basically. Similar things happen if you import Half-Life 2 maps in. Looks odd mostly because they probably thought they didn't need to put in the effort for the outside bit showing the sun given you only see the outside briefly.
The curious thing is that Portal RTX includes all HL2 assets as well, when they could've put in the effort to axe those… But oh well, lazy just like Valve then! They probably didn't wanna license using Source 2 for this either.
In my opinion
Without RTX it looks so much better
Look at what they've done to my boy!
Original is better.
RTX is garbage in low light scenes.
I'm so glad that everyone is shitting on Portal RTX because it really just goes to show that technology isn't everything; Portal had such a strong visual design that modifying it at all almost makes it worse. You can't just slap Ray Traced lighting over it and call it a day because it's completely at odds with the visual design of the original game.
the fire is gone, so does the cracks on the road
All the comments saying without RTX looks more realistic don't pass the reality vibe, the new one looks great and the fire looks so ugly and it wouldn't burn in real life like that
removing the fire isn't a good solution buddy
i think the RTX one still plays the fire sound
fr the one on the left looked like a render while on the right looked worse
@@gdog8170 left looks like it was done in a hurry, there are no cracks in the road, but the paint looks all worn out and the sun light is not even falling properly to light it like on the right, cope with the fact nvidia f##ked it up
It doesn’t convey the story as good as the first one. The fire just shows the amount of damage inflicted to the science lab. Also, the basement is very bright.
This is the same as the difference between Left 4 Dead and Back 4 Blood.
Hell nah. Back for blood was a fucking disaster. This is at least impressive.
@@npc_citizen9276 You goddamn right.
At least Portal RTX is free and is more like "some stuff that you could do with RTX Remix". Not an entirely new game that cost a lot.
back 4 blood is actual trash and looks worse than l4d...
@@biqbagel being worse than L4D isn’t hard to do, that game is a masterpiece
bro i showed this to my grandma and she thought that the RTX was real lmao
When I played it I still saw the rectangular trees
without looks better at the start tbh
"RTX on" meme but turned 180 degrees.
Why does the ground look like they melted 3 dirty school erasers and called it cement
I don‘t know it would be nice to see the game with modern and proper graphics that are up to date but this one feels I don‘t know life less for some reason especially at the beginning with the remains of GLaDOs laying around and that road Chell is laying on it all looks too perfect for the conditions of everything in that scene after what just happened. Also the basement scene is just weirdly light up so bloomy and more reddish that feels kind of weird. I think I‘ll stick to the original version as well.
the lighting, the fire, the ground, if they had transported better models and fire effects with the same lighting this could’ve looked so good. what a shame. the cake scene didn’t look too bad just a little bit weirdly bright.
THE ROAD NEEDS MORE DIRT ITS SO CLEAN
they should've kept the fire, a 4090 on fire would have been very fitting considering the controversy around it's power cables, or maybe that's exactly why they removed it in the first place lmao
This was a triumph
Awesome
Portal without RTX looks better than with RTX
Things I've learned:
1. Nvidia has no idea what outside is supposed to look like
2. Nvidia has no idea what fire is
3. Nvidia has no idea what cement looks like
Without RTX looks significantly better in almost every instance.