Destiny 2: Datto's Thoughts on the Whisper, Lord of Wolves & Exotic Nerfs
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- čas přidán 16. 05. 2019
- Today on "Datto alienates his audience," we'll talk about the Whisper, Lord of Wolves, Sleeper and super energy exotic nerfs, why they actually make sense in the grand scheme of things and how to unsubscribe from my channel, you dumb Bungie shill, first Gjallarhorn, now this. C'mon, you guys should know by now that I'm gonna go to the opposite side of the argument basically every time.
Source: www.bungie.net/en/Explore/Det...
Yeah, this is gonna be another one of those videos that no one is gonna enjoy hearing. I suppose I could've just joined the riots and just made a "stop nerfing all my exotics," video, but the explanations for the nerfs are pretty understandable and this isn't anything we haven't seen before. It just sucks that a ton of favorites are being hit all at once AND we didn't get any news on any buffs happening either, so it was just all bad news. As usual, I don't care if you're mad at the nerfs, I just care that you understand why these nerfs do make sense in the grand scheme of things.
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“Lord of wolves is getting a nerf” that didn’t age very well
Not anytime soon..
I heard this and then continued to get 1 burst killed from 15ft away. Hmmm
I don't know what this means
Oof it got nerfed for good
Bungie : lord of wolves is to powerful lets change it about so it’s weaker
Lord of wolves : ha ha you have triggered my trap card
"If there ever comes a day when we can't be together, keep me in your heart, I'll stay there forever." -Whisper of the Worm
TheVulcanWizard F
F
F
F
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Whisper (Hammer/Spindle) was op in D1, then nerfed in D1, brought back to D2 in an unnerfed state and then they applied the literal same nerf to it again.
Now guess what;
Truth was (kinda) OP in D1 PvP with 3 rockets per tube, then they nerfed it to have only 1 rocket per tube.
Now they brought Truth back in D2 with again 3 rockets per tube.
You see were this is going...?🤔
Didn't Truth have 4 to start out with? And it's Velocity got a reduction as well.
Sean truth had 2 to start with I believe
@@locotaco8682 truth always had 3 to begin with, though when it got nerfed everyone complained, and i saw why as well, considering truth didn't deserve to be nerfed in the first place because it never really was seen much in destiny 1 crucible to begin with
Can’t wait for Truth to have 1 rocket again then. I quit Gambit because of that weapon alone.
GaryClint that’s why u hide or kill em fast
"And when everyone's super, no one will be."
Mr Datto, I don’t feel so good.
it'll be alright
Datto nah, a lot of people are just gonna leave the game if everything just gets nerfed over and over
They should have nerfed its dmg to the level of a high impact energy sniper and have kept the infinite ammo
@@DattoDoesDestiny not if they don't buff a lot of guns soon it won't
Datto no it won’t
"Really strong weapon for 6 months and then nerf"
god, it sounds like a TCG rotation/ban list update
As some who plays Magic and Yu-gi-oh , the nerfs make sense when you look at it like that
@@zaylaz_ yu gi oh duel links have a good deck for 3 months then ban/limit the cards people love to the next OP deck list
What happened to not hammering stuff down and making other shit be overpowered
Bunige: Lets Nerf weapons because Oneeyed mask lets them two tap players.
me: Then why arent you Nerfing One eyed...?
My best guess is that they are trying something new, and nerfing the damage boost of OEM would have make the damage buff useless.
Or maybe bungo is ok with kill clip/inertia override/empowering rift/frontal assault 2-taps but not AoS.
And to be fair, both of them make sence.
Because even without one-eyed mask Ace is basically the only weapon people use on PC. It was a necessary nerf to a weapon that is bloated beyond belief.
OEM got nerfed and gives less bonus damage than a single stack of rampage. Lol.
I thought the DID nerf it a while back.
Ángel Acevedo because it makes sense to nerf an exotic weapons effectiveness due to ONE exotic piece of armor. Sorry to say it, but it’ll still two tap with Frontal Assault and Mori on bottom tree Striker.
No matter how many times you need Shards or Orpheus I'm not gonna use Tricksleeves
Bob Jones I’m just going to use super mods with the nerfed exotics.
It might actually make super mods relevant somewhere besides the competitive playlist
Sleeper Simulant is like that Simpsons meme where the kids are crying " Stop, stop he's already dead!"
Same with Shards of Galanor lol
why were the reserves even nerfed in the first place? It was in no way a must pick weapon, for anything.
I seriously don't understand the sleeper nerfs, not many people use it
and fusion rifles on d1
Kokegota lmao I was about to say that, the poor things are hardly usable
Here lies Whisper
Cause of Death: Nerfed into Black Spindle
July 17th, 2018 - May 17, 2019
Its worse though, they didnt have rally barricades in d1 but we do in d2.
_ outlawraith Spindle was special instead of heavy as well, making this even worse :(
f
@@Sqweamish fair, but the damage is incomparable. Spindle has nothing on whisper in that regard
Happened in D1 and guess what...it was still top tier and used for many encounters unless another "optimal" strat was found. (in which case that's all anyone ever used) But it was always ol reliable in week one of every new raid or activity. Doesn't matter if it's a heavy this time, it is because it's that good. If a team can't do an encounter without it or deal with major's/ultras otherwise then the team needs to level up their play.
I don't disagree with most of this, but encounter diversity should be a priority moving forward. They can buff other exotics all they want but if every boss has that standard Destiny "damage phase" then anything that doesn't function as a direct whisper/LoW/etc replacement still won't get used.
The community will just find new replacement weapons for the meta ,even if bungie keeps nerfing weapons and armor,players will find a way to reach maximum effiency
If Leviathan was still the relevant raid, I doubt nerfs would have happened so easily. Because Whisper would have only been good in Calus whilst, Acrius, Wardcliff, Lord of Wovles would have been good in Dogs.
I agree with the diverse encounters, but I also feel like they should also looking changing some of the encounters if they're to exploitable. Nerfs in this game kinda feel like they go too down in tuning the weapon.
Quick question, what’s the point of Whisper now if it pulls from reserves?
Unless they nerf Rally Barricade and Lunafaction Boots, it’ll literally be a pointless exotic... I could just use a DARCI, which does even more DPS with Lunafactions and empty that gun without reloading, too.... no exotic perk on DARCI needed to do that due to rally and lunafaction.
ZSquared Doe pretty sure DARCI has been play tested and been proven to do ~15% more damage than Whisper.
@@Cole4Presi Especially in encounters where quick burst of dmg are needed, rather than sustained dmg.
[Redacted] ******** exactly, there’s a reason why a lot of people were using DARCI against the scourge boss recently. It’s burst DPS is huge. It’s sustained damage, not so much.
DARCI = burst
WOTM = sustained
Some people don’t understand that.
Thomas Walsh What was the purpose of Darci when Whisper was broken?
make whisper have 30 shot's and ill be fine with the nerf. butttttt because they didnt.... its kinda shitty. and the outbreak quest is harder now. oof.
Whisper of the worm: exotic perk: rally barricade
Lmao
Lunafaction rift
Enhanced Triple Tap
Rally barricade: class ability: white nail
I'm a Hunter so this sounds busted.. Now I can backflip and stand still for MAX DPS!
datto: “bungie is probably nerfing these weapons so they can make new weapons that ppl will be excited about ... “
bungie: *brings every D1 exotics back*
They probably have some sort of new boss that could have been easily killed with these weapons so they nerfed them.
There already brought most of them back though
how lazy is that too if its true... not creative enough to make new weapons that can hang so they gotta nerf everything else
Or make a harder world's first completion on the new raid lol
god fuck no.
they're bringing back at most ghorn and probably icebreaker. at most
I don't care about power fantasies. I just want something that makes the grind easier.
A challenge is fun and all the first 100 times, but after the 1,000th.....
"I just don't know if people wanna keep going through that."
Yeah we don't, THAT'S the problem. We didn't like gear getting outdated in D1 so they let us infuse stuff.
Now they are seemingly regularly/planning on nerfing (essentially outdating) good gear in order to possibly get us to use upcoming gear.
If I and I think a lot of other players KNEW with certainty this was their plan/intention with the game going forward, we'd probably drop out. Why grind for PvP pinnacle weapons for months or weeks just knowing they will eventually be trash? Why bother rushing to get the Outbreak Catalyst or even be excited about the gun when it's gonna die upon the return of another big-ticket D1 exotic?
This was my issue with Y1 D2 in a nutshell. Sure we had the raids, but none of the rewards were actually top-tier.
Why should we do challenging content (even IF it's fun) when our rewards are either bad out the gate OR going to get stomped into the dirt on a few months time?
Bungie has a major issue with coming out with 'new' stuff. Not in the literal sense but, we saw them create the best gear at the beginning of D1 and remove it essentially because they couldn't think of/design better gear.
Years later out current good gear is getting nerfed because Bungie isn't willing to or capable.of designing fresh/new types of encounters that wont get steamrolled by the same old weapons/strats.
Yes Bungie does need to 'get creative' because they are proving that this current system doesn't work. They claim that designing encounters around guns/armor isn't possible- but it's because they are trying to fix the same old brick with a bigger brick instead of using something else entirely. Yes maybe it IS as simple as designing a boss who doesn't just sit there during the damage phase. Perhaps a boss we need to use a item like the scorch cannons to do dps instead of our own weapons etc.
If the brick-wall doesn't work than let's try using a damn instead.
And this is why i stop playing, it makes all the effort pointless. If Bungo keeps up this nerfing trend as you mentioned then they are gonna lose a lot of players. Cause whats the point then ? Also Borderlands 3...
the point isn't to make good weapons shit, but to try and balance everything in a way where you have multiple viable options rather than 2 or 3 that are far superior and to keep a certain difficulty level in the game. If you want your game ruined by power creep and wanna feel like a God then go play warframe... there is literally no challenge to be had and tbh that's imo alot worse than weapons getting nerfed and balanced from time to time. Warframe has followed the philosophy of not nerfing good shit but rather buffing the bad shit for years now and what we're left with is a game that is so challenging I was actually just watching fucking movies while doing 4h endurance runs, which btw is the only way of even finding any sort of challenge anymore... just stay in a mission where enemy dmg is 3x normal for HOURS to let them scale into a challenging level. is that really what you want for destiny? every boss fight will be over in half a second, the only way to extend fights and artificially make them seem challenging is to apply hard dmg caps and invulnerability phases, because that's where you'll end up if you don't want to have nerfs...
Also I'm actually kind of confused by your comment, you seem to want old gear to stay relevant, but you're argueing against what bungo is doing? the whole point of what they are doing is to balance the gear in a way where old, and new gear is all viable... take the whisper as an example, for how long has whisper been THE go to boss killing weapon? pretty much all other power weapons have been irrelevant, why would you use a DARCI when whisper exists? isn't this the exact thing you don't want happening? and if Bungo is to not nerf anything, but constantly keep coming out with new weapons that are at the very least sidegrades and maybe slight upgrades then shit will get outdated...
Power creep makes old gear unviable, and the whole point of doing this is to avoid power creep...
@@Kriss_941 I agree with you on a good number of points that you made, but my one issue is with WoTW specifically. The sniper has become damn near useless when I can just run rally barricade and DARCI and have a much better DPS than Whisper. What's the point of grinding that really fun and interesting mission when you can just get lucky with an exotic that rolls DARCI and call it a day? I'm not necessarily against the nerfing of weapons to bring others into the spotlight-that's not it at all actually-but when a weapon like Whisper is brought into the game as powerful as it is and then nerfed to the point of being just a normal sniper with high impact and a "really large mag if you're accurate," I would expect it to at least get changed in a way that made it as useful as it was before. Now, there's no reason to use it over DARCI. Now, the literal weeks I spent on it are pointless. They could've nerfed it and brought about a different White Nail perk or really anything in it's place to make it interesting, instead of just making it a purple sniper at most. My point here is that nerfing a weapon is not inherently a bad option, but when the weapon is nerfed to the point of irrelevance what's the point of grinding it in the first place? I agree with Daddy Datto when he asks why Bungo even introduced it in the unnerfed state in the first place, if they just ended up nerfing it to it's current state in D1. This could've been Bungo's opportunity to make WoTW something great, but instead just retreaded the same old tracks it used before. What's the point of nerfing if they don't innovate on what came before?
Dude just say nerf bad you don’t have to write essay
Me: **Finally gets EP shotty!**
Bungie: Can't have that **nerfs trench barrel literally the next day**
Me: **Finally gets Luna's Howl after two seasons of working on it on and off**
Bungie: Oh crap, she's at it again **nerfs Luna's Howl**
Me: ..... **uses Recluse and Outbreak Perfected**
Bungie: I see what you're doing there...
That’s why you play the game more so you can use everything before they nerf them
Basically.
@@JustSumflo Exactly, though I'm sure my husband would like it if I spent less time in the crucible.
Lmao
@@JustSumflo um sorry pal but not everyone has that type of time.
Bungie - “fixed an issue where players were actually excited for Season of Opulence”
More like "Nerfulence"
@@matsuichikage3293 Season of Nerfs
LMAO
That’s why im playing hella Monster Hunter World. Iceborne finna be much better than the next season and prob year 3.
I’m super excited I get to delete the game and jus play borderlands a game that is fun
Damn they nerfed hunters and warlocks in reaction to the talk about Titans being useless. FeelsBungieMan
So now everything's useless... YAY!
Well-spoken and articulate, but judging by the reactions on the forums and in the gaming press, the vast majority of players do not agree with you. For most players, the goal is fun, and we don't need to be the most amazing player in the world. We have varying amounts skill and time to dedicate to this game, and frankly, the content has gotten so stale at this point, most people just want to get it done as quickly as possible to complete their milestones or a specific quest. Having multiple supers and powerful exotics eases the boredom and increases the fun. How long has it been since we had a new strike? How long since we had faction rallies? How long has it been since vendors offered us decent, useful loot? How long has it been since players had any choice in which vendor loot they need or want?
We wouldn't be having nearly as much grief over the nerfs if Bungie hadn't removed ammo synths from the game, so we are dependent on Bungie's god-awful RNG for heavy and special ammo. We wouldn't be nearly as upset if we had the D1 system of gear that allowed us to adjust our stats to benefit our super or our melee or our grenades. That worked well, and it allowed us to tailor our build to our play style. We could get a grenade every 22 seconds or reduce our super cooldown to three minutes. Without the idiotic core issue, we could have multiple sets of gear for multiple builds without having to play 15 hours a day, seven days a week to farm cores and mats. With a real skill tree like we had in D1, we could have several meaningful builds that we could alternate depending on the situation.
Bungie could also solve many of these issues by taking a page from World of Warcraft and having multiple levels of difficulty for each raid, with better gear for each level of difficulty. WOW has LFG, Normal, Heroic, and Mythic for dungeons and raids, and each level offers more powerful versions of the same gear. This system would allow Destiny to keep their content challenging and allow those players who have the talent and desire to earn the best rewards by completing the hardest levels of the content. This would eliminate much of the need for constant nerfs and also make balancing much easier.
I agree with this point. The comment Bungie made about "Must-pick" gear concerns me a little. Take for instance, Whisper. They have chosen to, in my opinion, destroy the WHITE-NAIL perk. And one of the reasons is "avoid players firing consistent 30+ shots" on a target. What bothers me though is that WHISPER requires situational circumstances to be completed for that to happen, constant CRIT-HITS. Yes this is super easy on things like SPIDER-TANKs and BIG-HEADED bosses lol but that requirement alone is pretty intense. So players became better and better at AIMING. Last time I checked, a player improving his skills like AIMING, dodging etc...is what is supposed to happen. So now the situational requirement for the gun-perk is easier to achieve because the PLAYERS got better. The nerf seems to just be punishment for having better aiming skills. A few nerfs I can see the relevance in but quite franky...this massive nerf coming is just a pain.< Gear doesn't kill Guardians, Skilled Guardians do - ApocX9 >
They are treating BLACK HAMMER as if its ICEBREAKER from D1.ICEBREAKER literally regenrated ammo over the course of a short time, regardless of hits or crits... lol
@@ApocalypseX9 a specific "situation" is anytime in Destiny it's mot hard to get head shots.
@@patrickbarrio101 pulling off consistent headshots/crit-shots on a moving target is a skill that comes from practise.
Just like Antaeus Wards. At first time, that exotic legplate perk is hard to execute consistently...but give a player enough time to perfect sliding & timing...those legs could be godlike.
And anything Godlike will get nerfed. Thats the sad part. The better we become at using these gear the higher the chance of it getting nerfed.
@@ApocalypseX9 antaeus wards don't have infinite ammo no matter how good you get with them
"I just don't know if people want to keep going through that". Of course you know people are fed up with that.
it's why they're losing people, especially since the grind for power + godroll even if you get it day 1 is only gonna last 3 months
They will lose people that don't nolife this game and can't get every pinnacle or new exotic asap. Why even bother grinding for Lunas/Recluse later on. And I'm pretty sure those people are the majority.
@@masterjim666 yuuup :). so many worthless exotics and now every one mentioned here is off the list too. im gonna start going wit ha full blue set soon just to spite ... except that actually works.. all blue weapons in zero hour and you can stil solo it.. goddamn.
I only recently managed to get my friends who don't play much (I don't play a stupid amount myself) to complete the Whisper mission with me. It was super fun and we started working towards the catalyst. 1/3rd of the way through doing so Bungie announces this nerf which has just killed all hype any of us had for getting this super strong weapon we were only recently able to obtain.
“If you knew it was going to be a problem again, why bring it back” Datto. To build hype and sell ornaments
John Stuart And then they learned the same thing they learned in the original Jurassic Park - “Life...uh...finds a way.”
Facts
ZSquared Doe No they aren’t. They’re directly related as the ornaments cost actual money. If the gun was brought back in its nerfed state, it would be nowhere near as widely-used as it has been. Thus, no one would be spending actual cash for the ornaments for a weapon they never used. Bringing it back in its pre-nerfed state lulled people into using it more and more, with it being one of the main choices for raids. So people naturally want ornaments to vary up the look. And now it’s getting castrated again...countless players and CZcamsrs are already outlying other, better options to make up for the loss. If it’s not in a person’s load out, the ornament doesn’t matter, so the sales of those ornaments will drop sharply and they knew it. That’s the only reason why it was brought back in its original form first - a cash grab from a rehash D1 exotic. It’s par for the course for bungle.
That’s exactly right, and it did both very well. Whisper’s success in both is why the Outbreak quest is on right now.
ZSquared Doe He asked why they brought it back and I answered
my main problem with these nerfs is that some of the weapons - like Whisper - are earned through a specific event. I've been trying since it was discovered, and I cannot get the Whisper of the worm on my Xbox. Having those percs makes sense, seeing as you really had to 'earn' the weapon. If it was just acquired through RNG or purchase from Xur, then I could agree. Most of these nerfed items are too easily accessible. Quests that result in exotics make them a little 'cheaper' than most. Especially 'pinnacle' weapons, from playing crucible or strikes.
It would be cool to see Exotic weapons that need a set fireteam to acquire having a perk like Rat King that needs two or more members of the fireteam equipping the same weapon. What if the White Nail perk only worked if two or more members of the fireteam had Whisper equipped? What if if Skull of Dire Ahamkara gave out super energy for teammates instead of for yourself? Things of that nature. Granted, as a player who is usually soloing or matchmaking every activity, it would suck for me, but I think it would better fit bungie's idea of promoting team work. Just some primary thoughts on all this nerfing business.
I just want a mercenary mode in crucible.
Also, I’m tired of playing hours and hours for something just for it to get nerfed. It’s getting old.
Same, i am about to stop playing because of this reason
Yeah, I just got NF in the last month or so and have just stopped playing and moved to Mordhau because the nerfs are just awful, saps all the fun from the game.
Ruben Nicholls y’all need to chill about the NF/LH nerf. 150 hand cannons have the fastest ttk of all hand cannon arch types and they still have the recoil control of 180’s. It only kills .19 seconds slower or something like that to keep it in line with other weapons so that the crucible can actually have options again and by fun.
@@snick9314for me it is not about NF/LH, it is about these exotics that are instant bound like whisper where they are very difficult to get without a group and very good. These exotic are always nerfed and after a while are not worth getting.
@@snick9314 It is still annoying given how hard the handcannons are to get, it also makes people want to play comp even less than they already did especially with people suspecting that mountaintop/recluse are next.
If they Nerf Recluse and Outbreak. There is 0 point in ever grinding for Top tier weapons. They will just be a waste of time and Energy.
Oh, they will. Luna's + Not Forgotten are nerfed, so the precedent is there. Outbreak will be nerfed. Its just obvious now, especially as a Forbes article said it probably will be nerfed. That's just begging Bungie to nerf something. Recluse will probably have its damage lowered, so yep, nerf. I wont be bothering with the game going forward if this is their idea of how to balance things. Its lazy, period.
They will leave them around for a while. Recluse will never get nerfed, obp will get nerfed in the September expansion.
Itll come just wait. When the dlc drops they will have a new primary exotic that will be over shadowed by OP and it will catch a hard nerf
@@ryankendall3716 why would an exotic get nerfed but not a legendary? Im sure all of the fun weapons are gonna get nerfed hard.
My prediction for a Recluse nerf will be a reduction in the damage multiplier for body damage. If it still did 75% of the damage it does to the body now it would still be fantastic but not quite as silly - a sub .5 sec ttk without having to aim is legitimately weird for a legendary, and I say that as a recluse owner. For OP, hopefully they focus on just capping the damage multiplier from nanites, because it seems like they didn't test it properly. if they do that it will still be very useful and worth having, without being a kinetic primary that melts raid bosses. Go watch Coolguy's review for details on the gun's firing behavior, which is a big part of what sets it apart, especially in pvp.
Summary:
*Fixed an issue where players were enjoying the game*
Basically
No they did what a lot of mmos do which is nerf stuff that makes the game too easy where they want it to be difficult. I too was having a ton of fun but I also like to look at it as potential for new fun exotics to be added.
Dizzydal ‘power fantasy’ remember those words? Something Bungie promised to make us feel powerful? Yeah irony is that they just tore that away and potentially just crippled there game with borderlands 3 right around the corner.
RyanMK666 not true they made room for more things that give power fantasy and doesn’t borderlands 3 drop in September. We still have a whole season of new stuff for destiny still y’all really need to calm down and trust the company they probably know more than any of us do about what is going into the game.
@@dizzydal2445 I get where you're coming from.
But that is the wrong way to go about it, a minor nerf to truly OP things like the Skull of Dire Ahamkara (Warlock Main) was understandable.
But to just destroy everything people work hard to attain and enjoy is just insulting and a slap in the face to the players. It is the wrong approach and I am simply watching history repeat itself like with D1 when we ended with that garbage Y3 meta. Change for the sake of change isn't good.
Why bring it back in the un-nerfed state? Because Bungie never learns.
Also with all these super gain nerfs I bet Bad Juju will be the next thing to be recycled.
Bad Juju quest released today, just wanted to come back here a month later and say I called it
J Tuck They nerfed the super regen exotics so that bad juju would have a purpose
@@warv6552 that's exactly what he said 2 months ago
Damn u rite
Audrei Ulit it isnt
Bungie learned absolutely nothing from all they claimed to learn in D1. You took the words out of my mouth with, "Why'd you bring it back [Whisper] in un-nerfed state, knowing it would be problematic?" That right there is exactly sums up everything they [had not] learned.
zzz bungie..
So everyone will grind to get it
"If you want to say mean things to me that's okay because I get to hang out with my gf tomorrow"
datto is the anti-projared
JD Freeman I wouldn’t care what anyone had to say if I got to hang out with Th3Jez either, honestly
@@finn4368 big facts the jez is a hero
@@finn4368 True that, I feel the same about my gf.
@ murfee shook you ment jizz yeah you are a sick piece of shit
How dare u....ProjlJared is obviously the ultimate chad
My main problem is that I don’t understand the Whisper nerf. Lunafaction and Rally Barricades already reload weapons... Whisper is now completely dead. I raid a lot and the gun is already hardly used.
Theres honestly no place to use it
Theres a better exotic for most encounters in raids
A spo mainy boi exactly, iv told other people the same thing this guy said, plus darci has way more ammo so there’s literally no reason to use whisper anymore
@@he-who-goobs1905 Yet Bungie made it out as if Whisper made every other exotic irrelevant. Which it doesn't
They've totally ruined the gun for no reason.
The gun is useless in the raid because there are cheese strats for every boss, or they are shotgunnable.
I love the comment sections in these videos. Literally this last clip is from zero hour and all of my teammates told me “good luck getting zero hour done without whisper”
Whisper is literally used in almost every new encounter ranging from the raid datto did while talking about whisper, to the last forge that everyone farms the boss for, to also riven before everyone found out the cluster bomb cheese.
Stop fucking bitching, you all know this shit is over used and is a crutch. Grow tf up
Whispered breath is incredibly powerful though. I think white nail should give a 1.5x damage "nail" if they crit all 3 shots
Bungie literally need to never use the term "power fantasy" ever again.
My worry is that they wont rebalance encounters/activities designed around super exotics, specifically the Bridge of Folly
Yeah. That's already nearly impossible with Blackout.
@@jonathananderson77 Ideally I would, but the pure quantity of enemies and incoming fire, and the fact that a lot of supers have terrible orb generation (and if youre doing matchmade Reck) makes it extremely hard. Not to mention the modifiers.
Dont get me wrong, its a lot easier with teammates on comm etc. But even then it can be difficult to get by without those powerful exotics.
@@DefinitelyEllie Specifically a tether to slow down the amount of enemies rushing the OBJ. It will most likely become a thing you will only do as a 4 stack with comms. You'll need the co-ordination to stand a chance. Which makes perfect sense for a raid but for something like Reckoning, Im not so sure.
@@TheSwayzeTrain Aye. Like t3 Im willing to accept that level of difficulty, but t2?
the outbreak perfected will be next come by season 7
If they just cap the nanites it will be fine, no need for a primary to melt bosses. But I'm afraid for my recluse...
Well, makes sense, doesn't it?
@@batz_benzer Naw, let's have something fun. Why kill a fun primary? Tweak it into the ground if you want in PVP but keep it fun in PVE
@@vids2002 I'm not saying they should nerf it. But if they do, the nanite cap is most likely and doesn't bother me too much
@@VAVORiAL of course it does 😥
I'm a solo player. Which is why skull, orpheus, Phoenix, and ursa are so important to my gameplay. I'm kind of over this crap.
I remember how they fixed Fighting Lion,
Hopefully there will be a new hidden gem.
Imagine Skyburners getting revamped or Trace rifles ....existing. That would be cool.
Hey, I'm just gonna say that wavesplitter absolutely melts in gambit, but yea skyburners getting buffed would be super neat
@@jacobs4 a gun thats only available to at best a third of the player population doesn't count
Do you mean sunbreakers? Because skyburners are the cabal celestial demolitions fleet, and they don't need a buff.
@@GoldenSkies061 Skyburner's oath the exotic scout that sucks ass
@@friendlyelites PS4 makes up well over a third of the total population. Not that your point is invalid.
Bungie nurfed destiny 2’s player base and buffed borderlands 3 sales.
RyanMK666 EXACTLY!!
If Borderlands 3 is as good as the 2nd, Bungie is in trouble.
Yep
I was already getting borderlands 3 but let me just say bl3 will kill destiny if bungie keeps going this way
APEXPREDITOR 66 agreed, I’ve sank more hours into borderlands 2 than is legally healthy haha just gonna be the same with 3 all over again
The Reckoning will be DOA on Opulence drop. The whole activity was built around the current power level creep (or at least gear wise). It may get better as the power level ups to compensate, but at this point I don't see much of a reason to return to the activity and waste more time on incomplete runs will turn the activity into a ghost town.
Forges enjoyed an extended life beyond their season for the reliability of the drops. SotD didn't have the same amount of reliable sources for loot and the events were notably more stingy on their drops (not to mention that guns had more perks in their pools to make finding a good or preferable roll, a nightmare).
We've learned we're getting a raid, but is there anything else in this new season? Crucible? Strikes? Exotics? New game modes? With a name like opulence, you would expect a bevy of information on it's contents or at least teases, but nope. This whole year has been a downhill slope for destiny content from this Annual Pass
lmfao that's what im saying... rip reckoning.... Orpheus was a crutch...
nova bomb with skull will still be viable assuming you get similar gains to blade barrage...
Yay the weapon covered in taken energy gets its perk taken away again for the 3rd time let’s gooooo
I love how bungie made a big deal in forsaken about making us feel powerful again and then turns around to turn the game back into D2 Y1. Didn't they learn the first time around no body was happy with that?
johndoe86135 Bungie never learns that’s why I’m happy I quit with my sanity
Ikr
Everybody is acting like these exotics aren't gonna work. They'll still be good...you're just gonna have to actually pick up your teammates orbs instead of mindlessly throwing novas and tethers everywhere.
CJgamer480 there is literally no reason to use whisper over darci anymore aside from it looks cooler
@@randomizednamme Whisper is the only bad nerf, and shards/ursas if that's actually meant to be a nerf to them
When you have a problem with one eye mask
But get confuse and nerf Ace of Spades
._.
They already nerfed OEM dude. U really want them to make it to the point where the damage is almost not there?
Osama Tayeb yes
@@osamatayeb4027 i dont want them to nerf the helmet but because of that exotic, in that subclass in the titan class, the other two class have to take the damage nerf in ace
@@osamatayeb4027 just nerf OEM when using Ace, prevent the two tap, but why nerf the entire gun, just for class thing..
Maiquel AC its for sure an excuse to nerf it cuz of its popularity on PC...for console this nerf is entirely undeserved
Tbf bungie‘s idea of challenging is bullet sponge + wipe mechanic
Idea for the damage increase thing Datto was talking about:
"Landing 3 precision shots will cause the next mag to have increased precision damage. Buff ends when the weapon is stowed, reloaded, or if you miss."
Would make the weapon a much higher skill weapon, but still reward said skill. You could also throw in Spray and Play, but that might be a touch ambitious. The catalyst would also probably have to be something different to keep the gun in line with the change.
All in all, the nerfs, while highly annoying (this coming from someone who STILL doesn't have Whisper, Luna, NF, Lord of Wolves, etc.) are probably for the better. These things were WAAAY too powerful and, in some cases, almost required for certain activities. I get why they do it, but it's just mildly annoying.
They are nerfing: Whisper of the Worm, Sleeper Simulant, Lord Of Wolves, Ace of Spades, Not Forgotten, Luna’s Howl, Skull of Dire Ahamkara, Shards of Galanor, Ursa Furiosa, Gwisin Vest, Phoenix Protocol and Orpheus Rigs.
Basically, if it’s relatively broken, it’s probably getting nerfed. And what they aren’t nerfing, (things like DARCI, Thunderlord, Outbreak Perfected, Prospector, Recluse, etc.) will probably take the nerfed ones places. I understand that they want it to be a challenge, but why did they make them like this in the first place then?
They aren’t nerfing everything that’s good, there are plenty of things out there that are good. My default loadout doesn’t use any of those
@@semperignotus same
@@semperignotus have a bad feeling they're coming for my mountaintop and recluse though :(
Derrick Wills I know, and I don’t use most of them either. But I have a strong feeling that DARCI, Thunderlord, Outbreak Perfected, etc. will move up and take their place. Then Bungie will nerf them to maintain a challenge, rinse and repeat. They just have to be careful.
Krowno I don’t even use those. I generally use Nighthawk, Huckleberry, hallowfire, and other similar good tier weapons instead of the great/God tier because I have more fun with them
To help give people their raid power fantasy maybe we could get drops from a raid that help with that raid. Totally original idea, never before seen.
They aren't going to use d1 logic at this point and it's sad. I miss it
Don’t we have mods from raids that help make them stupid easy?
GrayWolf097 have you done Leviathan?
I see the sarcasm but thats what the mods from the non powerful chests are for. Armaments are HUGE helps in the raid.
@@superbob24 debatable. 95% of the current bosses get one phased so getting power ammo back isn't really that much of a help. Maybe on insurrection prime but if you didn't miss whisper shots that didn't matter anyway
Maybe Bungie pay off Datto's mortgage.
aorpanos72 this is literally the healthiest thing to happen to the game in months
Someone got dropped as a child.
@@TheMarmeladian How did you know? You feel the same ...
@@nickomerryweather the healthiest thing to happen?
People are dying for this..
Maybe EA paid your internet bills to talk shit bout Destiny 2
I was playing strikes and reckoning and I never had super down time. Over 200 orbs per strike
It's alright Datto you are allowed to like changes most people hate. Just know that if season of Opulence continues the trend of releasing powerful gear to grind for, then nerfing said gear this game will be 100% dead instead of 80% dead. Borderlands 3 is coming and they know how to make a challenge while still giving you fun loot. For gods sake a demo legendary lets you throw a turret version of your gun on the ground when you reload it. That is more unique than any exotic perk in Destiny 2.
Final thought, they need to work on the game being fun before they try to make it a challenge. A challenge with no fun involved is just boring.
well said
Kinda agree with ya there
Very well said....I want fun back in destiny...this season and some of the recent activities have not been fun...just tough for tough’s sake...
@@QIDOM Please be excited for the 6 man Season of Opulence Horde mode! We've had one for every single piece of paid content since Warmind and obviously people love the variety!
Very well said. They also need to be testing out new dynamic design philosophies before Destiny 3!
big fat “y tho” from the community
the subreddit is on fire lol
Why.....because it’s Bungie. Not sure why this is a surprise to anyone .....it’s bungo.
did you watch the 16 minute long video explaining why
Rosie Murray community’s opinion is not mine but it’s important to look at what most of the people are saying
Super gen armour fix: energy return lowers with fireteam sizes and maxes at 75% when alone
If you want to make (Raid) Bosses more interesting there are other ways to do it.
You could make them react to a specific elemental damage (all the time or in certain boss phases):
Taken/Hive Boss could be healed by Void damage. Or it could boost their attack speed for a time.
Vex/Cabal Boss could absorb Arc damage and release it later in a powerfull wave.
Fallen/Scorn boss could have their damage boosted by Solar damage.
2) You could make them react to specific weapons!
A Taken Raid Boss that comments on someone they are facing holding Whisper/Malfeseance/Thorn... only for them to be healed by damage from those weapons? It could be lore explained.
3) You could make them move around some more during the damage phase so standing in a Well of Radiance during the encounter would no longer be a viable strategy.
4 ) You could give them an "aura" that would cause the Guardian's weapons to stop working for a limited time if they have the same weapon in hand for a set time during the encounter - forcing them to be switching weapons constantly for them not to get locked.
I am literaly just thowing ideas, on how to make bosses more interesting and prevent players from melting them using same few exotics, at the wall here! Are they good? Probably not!
Are they better than nerfing fun exotics? I think yes!
1 and 2 aren't that great ideas. The weapons need to be less viable not "impossible to use at all". 3 and 4 are far better ideas.
Bungie: *Nerfs Super Regen Exotics*
Me: *Laughs in Super Mods*
Oh man, you mean Skull won't give me a full super anymore?
*Checks super mods*
Good thing I get a super every couple minutes, even if I do literally nothing.
@@MhxAir Bungie: We see that players are not using any other mods besides Super mods. To balance this situation we are nerfing Super mods effectiveness by 90%.
@@riverthames2659 You mean ,,We'll remove them completely, together with all Perks on any piece of equipment and weapon that can give you a bit of super for doing something"
@@heyguys2002 WOOOO, WE'RE GOING TO BACK YEAR ONE!
Ffs.
@@bluyu Ikr?
If they dont want "must pick" exotics then how about making 90% of the exotic armor not fuckin complete dumpster fire teir and actually make it good
I was thinking what if they finally let us equip as many exotics as we want
ErracticTv Like Mask of the Quiet one has potential to be better if they just bump up a few numbers, but I guess we gotta nerf everything else to be accompanied by the dumpster fire.
Actually while I was writing that I thought of something better. How about they actually make Aeon exotics actually worth while instead of underwhelming steaming piles of crap. They also have a lot of potential to be interesting and could make 6 man activities a lot more interesting if they find a way to make them valuable.
Angel makaveli chacon Then you’d have One Eye’d Mask, Doomfang Pauldrons, Armentarium, and Lion Rampant bottom tree sentinels with 2x suppressors, never ending supers, almost unkillable and are even faster in the air, and their loadout would be something stupid like Ace of Spades, Lord of Wolves, and Colony... imo it would ruin the game
Fire Spirit if they keep nerfing exotics they’ll just be a small step ahead of legendaries. There’s always been some weapons and gear that have made people too op though
@@firespirit8026 Id be funny as fuck tho ngl
I think a better change to Whisper would be if you give it around 30% less damage and keep it as it is (with the 9 shots which could be made "unimprovable" through reserve perks). This change would make whisper still viable as weapon with unlimited ammo so you can still rely on having power ammo most of the time (if you can aim) but you shouldnt have one phase potential anymore
You can’t stack it with Darci they are both exotics for that exact reason???
You can kinda stack it in the sense of switching exotics before picking up ammo on the floor. Imagine using Whisper, then switch to Darci because there's special near you.
@@strix2760 Darci is a heavy.
@@neon4706 I meant it the other way around haha my bad. Imagine using Darci with heavy, then switching to Whisper and picking up special is what I meant.
Loner Strix I guess but if your switching weapons you really could do that anyways and that type of planning makes Destiny fun. The people that plan out there runs properly should get rewarded for it. That’s the reason I hate these nerfs so much.
@@conot4006 You missed the point entirely. Yeah, right now in game you can switch from Darci to Whisper or vice versa. But why would you? It doesn't grant an advantage. If Whisper was a special, switching between that and Darci as a heavy would be insane because it would be too easy to damage bosses because you would have two big snipers as source of damage.
Whisper to me was just an ok exotic after the ammo reserve nerf. The only reason for me to use Whisper with the nerf is if I'm doing the Morgeth challenge or Bergusia. DARCI is already way better than Whisper for Insurrection Prime regardless of the nerf and generally, most activities doesn't allow you to chain crits with ease. This nerf makes Whisper completely irrelevant.
Someone on reddit did the math and said the during ISOP final boss (at 650 with phase sync) DARCI does about 3.2 million damage give or take a few headshots, and that whisper with 18 shots does 5.2 million damage. So whisper is still better. Also, you can now get to 21ish shots with sniper reserves so you have a sniper with the amount of ammo as DARCI with more impact...
@@opossum_thumbs9944 Outbreak Prime one-phases Insurrection Prime.
@@daedalus6433 Yeah I know, I was just focusing on the snipers
@@opossum_thumbs9944 except Darci out DPS Whisper up until like 12-14 seconds in. And with dacri on the final boss a team can kill it faster than with whisper.
@@GreekAssassi darci strat only works when everyone is using tbe Darci or majority... if not than whisper is better... Cause if y'all can't one phase darci then might as well off yourselves
Buffing other exotics....you have more faith than i do in that regard
Why? They've done it for the past 2 years why tf would they suddenly stop when they've been doing it ever since D2 launched. Hell Lord of Wolves finally got Release the Wolves buffed so it won't drain double the ammo 90% of the time.
@@friendlyelites Ok maybe i should refrase this. They'll buff some exotics but will they actually be useful? Majority of them aren't worth more than using them in free roam so i have little faith that we'll get anything good or interesting
@@aaronmedved8588 Why do you say that? Skull wasn't considered top tier until it and nova bomb got buffed, also think of all the good but not op exotics you haven't used because of all the OP ones.
I can list 8 hunter exotics that are plenty strong on their own but can't compete with how OP super regens are.
@@friendlyelites i don't think they intended skull to be as good as it is and this is them fixing it. Aside from whisper, sleeper, acrius, queenbreaker, and outbreak i don't really see any other exotics that are OP
Reminds me of a live Rock Band:
Lead Guitar player: "I can't hear myself" turns volume up*
Singer: "I can't hear myself" turns volume up*
Drummer: " I think the bass is a little loud" Hits drums harder*
when you could have just turned the rhythm guitar/synth down and it would have fixed everything.
Erik I Exactly. Turn down things that are out of hand, turn up things that can’t be heard, find that balance.
How are they even gonna nerf the super return exotics? Will i have to swap it out every once in a while because it carries the nerf over in every single mode?
My only problem (armor wise) is that without a viable replacement, the necessity for one Orpheus Hunter now requires TWO. These nerfs won't change the meta at all, in fact teams that got away with one Nova lock will now run TWO. It doesn't fix the "must have" situation, it exacerbates it. These will continue to be the most powerful exotics, and watering them down will limit the loadouts on the remainder of the squad.
Also, calling it now...Outbreak will be nerfed as well due to an unexpected damage output when multiple fireteam members use the gun. 100%
Brad Fortner especially when they see that the catalyst probably makes it even more godly
If they nerf outbreak, I’m done with this game for real. It’s the only exotic kinetic weapon I use and is a lot of fun to use
It should be nerfed, have have you seen that swarm of nanomites once its upgraded?
@@ikon8275 No one has the completed catalyst yet, that's the un-upgraded form you're seeing.
@@bradfortner8921 then your just proving my point even further.
may 13th: Holtzmann goes back to working at bungie
may 16th: huge nerfs to exotics
coincidence?!? I think not.
Inviting casuals for testing pve content. What a joke. Where are people like gladd testing pve content?!
@@AssoSiaa If Holtz is a "casual" who is a hardcore player?
@@AssoSiaa Holtz, a casual. That has to be the biggest joke ever. What are you, a mega hardcore player then? Cause you're pretty cocky calling him a casual
leee eeey nice b8, m8
I had an odd idea for a whisper nerf that it would still make infinite ammo but you still have to reload it increasing the time to kill
My biggest issue with the whisper nerf is that since I liked using it and it was so multi functional that I decided to purchase the ornaments for it. From the sound of it I’m not really going to want to use my whisper anymore which sucks that I spent money on a gun that I’m not really going to want to use any longer
9:20 "Moving Whisper to the special slot may cause issues by allowing players to stack DPS with Darci." Wow, if only the game didn't allow players to equip two exotics at once, huh.
What he means is that you can have a legendary sniper in your energy spot and have crack as your heavy. First you use Darci until you have no more ammo, then you switch you legendary sniper for wispe r and have unlimited ammo
@@buckledwheat6299 Don't think these rage fulled simpletons know or care about that.
@@holywarrior_1726 Clearly you are if you don't know what it means
@@buckledwheat6299 How do you have unlimited ammo if it pulls it from reserves now?
@@holywarrior_1726 probably the smartest comment I have ever heard. Keep making those smart comments everywhere.
Datto you forgot Reckoning, Zero Hour, and Gambit Prime. These are all rather difficult activities that already require optimized loadouts. They just made the game harder for no reason.
Exactly no one will play those activities in next season because there won't be loadouts that make it playable. Bungie really screwed the pooch on this one
@@bdpSovietafr0 it wasnt just playable right now, it was just straight up too ez, especially reckoning
MusicGuitarMan95 I would not say reckoning is too easy. Even with everybody running optimal subclasses and weapons it is very easy to fail on the bridge section just from getting unlucky and everyone dying or getting knocked off the bridge at the same time. Trying to run that with randoms we’ll fail it probably every other time or every couple times.
Yep
@@MusicGuitarMan95 did you say reckoning is too ez? I've done 200 completions and gainst the swords I had a maybe 50% chance success rate with rando matchmaking, depending on the daily mods. That's plenty challenging imo the point of reckoning is a loot grind not a raid style "lose and try again a million times" thing. That's the big disconnect here.
On the topic of Sleeper Simulant...
I have a linear fusion rifle that I CONFIRMED has the same single-shot damage AND range as the Sleeper Simulant.
Unless your enemy is in REALLY tight quarters, it's less efficient by ammo supply AND charge rate than a regular linear fusion rifle with the right perks.
You're my new favorite Destiny content creator. Love the level-headed approach to the problems created from TWAB. I have been on the side of "these nerfs are pretty well deserved", while still lamenting some of the decreases in power, but your perspective reinforces the thought that Bungie really knows how to take an objective look at the experience they want to create.
MyNameIsByf put it well, despite being kind of against the nerfs. He said, to the effect of "Bungie needs your feedback, and they wont listen if you're being an arse." So they ARE 100,000% hearing the criticism, and have definitely thought this out before making the announcement. I believe they know what they're doing, since they made the new raid, and know what we're gonna be facing. I'll take challenges that make me feel powerful like Datto said, the power comes from knowing and executing them properly, over just being made OP as hell.
Turns out we're not the only powerful beings in this universe, and we need to be able to face them with intellect and poise, not just OP weapons. It'll give us room to grow and not be dependent on the crutches we've...well, leaned on.
I also have been around since D1 vanilla. We've been though this kind of tuning updates. We got though it just fine, and its all a happy memory. I've spent enough time reading incessantly negative feedback on the TWAB post, and I'm done. We're all gonna be fine, I promise. Don't worry guys.
(They're probably gonna come with more tuning updates before the Penumbra dlc launches, because they said the blog post didn't have every update to the sandbox, so be expectant of some good buff news)
P.S. WERE GONNA BE FINE. Just keep playing.
P.P.S. 18 rounds per person can still own Morgeth, and sniper reserves drop all the time. Don't worry, seriously.
[Everyone disliked that]
[everyone will remember that]
uh, except datto. and anyone that understands the difficulty behind game balance
empathy yes... cos PvE needs to be balanced... no it really doesn’t I like feeling powerful that’s the whole bloody point.
@@emp6994 bungie can keep its "balance". Borderlands 3 drops in a couple of months. Im so ready to feel like a walking tank.
@@RyanMK666 if you want to feel powerful in PvE go mod Skyrim or Fallout 4. Raids should be hard. I didn't agree with some of these nerfs as there are still better options for most raids. Whisper is used in one encounter in the last two raids, and is already outclassed by Outbreak Prime.
Datto it's really not complicated. Being "strong" in strikes isn't the same as a power fantasy. You can be strong by just having a gun that one shots things but that isn't fun or interesting. The Fantasy in Power Fantasy comes from doing cool shit and getting neat synergies that allow you to bypass otherwise harsh limits on what you are normally capable of doing. Things like being able to spam a super into piles of enemies over and over again. No one is arguing that Strikes and things besides the Raids aren't easy, we all know they are. But because they are so mind numbingly boring and rote the only thing that makes them bearable is blasting through them exploding things left and right.
Here's a thought, if Bungie wants to create more challenging content but feel like they can't because of these exotics that generate super energy maybe they should adjust their philosophy on encounter design. These exotics are only useful in scenarios where Bungie throws wave after wave of adds at you in an effort to overwhelm you. Maybe it's time for Bungie to step out of their comfort zone a bit and come up with something more creative than just copy and pasting the same enemies 50 billion times into an arena. Their encounter design is so tired and overdone. It's always: Do a thing while adds flood the room > Stand still and DPS for 30s > Boss goes Immune > Repeat. The reason they nerfed the exotics they did is because they are complacent in this loop and would rather take the easy road of just removing people's ability to ignore parts of this loop instead of creating a new loop.
As far as power fantasies in Raids go, you can accomplish this while still having challenge by making the Power Fantasy happen at designated sections of the encounter. If Bungie is intent on keeping their precious loop then make it so the "Do a thing" part of the raid rewards everyone with Super Energy and a fresh supply of heavy ammo. Since they know all people will have full super and heavy for that part of the encounter they can balance it around that idea instead of having to make a guess on whether people will or won't have X based on their RNG bullshit. Now the Power Fantasy is a reward for proper execution of a Challenge. Once the boss goes immune again simply have them drain energy and ammo from people forcing them to start fresh again so you can't horde stuff from the previous steps.
I also find it interesting that you state not nerfing Whisper limits raid design then immediately contradict yourself by admitting that nerfing it allows Bungie to keep using the same designs they have already since people can't just bypass them now. You then posture about how "get creative" isn't as easy as it sounds then IMMEDIATELY pull two examples of a more creative solution out of your ass only to hand wave them away without any real reasoning. Yes, having a boss without crit spots would be more interesting since it would force you to use weapons that excel at white damage over precision damage which would shift the meta. Yes, having a boss that requires you to constantly run and gun to not die or to deal damage would in fact be more interesting since again it would encourage different weapon usage over sniper spam. Those are examples from the ramblings of a youtube personality off the top of their head, I'm sure Bungie being the multi-million dollar company that they are with an excess of 700+ employees can cobble together something at least as creative as those two examples.
Wishful thinking my friend. I'm afraid its too deep into the games life cycle to be making such core changes. I really doubt bungie's lazy ass employees would be willing to rework the infrastructure of the games encounter mechanics.
This this this this. Well said dude. Post this on the D2 Reddit page!
This message is too damn long
I said something very similar and I cannot agree with you enough. The part about changing the raid formula Bungie uses was very well said! I hope Datto sees and/or acknowledges your post.
Bruh this is it right here...please post this to Reddit Datto doesn’t realize that his money is walking out the door, whether bungies nerfs are justified or not is irrelevant...they are being extremely lazy
don’t make every encounter a valus ta’aurc situation and people will get more creative with what they use
I’m only mad about the Luna’s Howl nerf because I just got it and I worked so hard to get it, but it’s not any better than the Austringer or Service Revolver I already had. It’s really annoying to force myself to use it because of the time it took to get it.
Again isn't that the part of exotics? Be powerful and look good . But Bungie needs to just make a mix of both
Not as powerful as the whisper, it worked well in everything, it was a one size fits all issue... people need to remember its a looter, look at diablo which is in the same market, they change up metas with buffs and nerfs every season, thats clearly what bungie is going for. Remember when midnight coup was the best gun for 4 seasons, that made the game stale, we had our fun with whisper, now its time to let a new meta rise, and rinse and repeat... treat it like a looter, not like call of duty with some loot. Cause that is so clearly how bungie feels.
@@calebjames7330 a looter? seriously? how do you figure when there is a very finite amount of loot, by lvl 50 youve seen ALL items that are not exotics. and a few montsh after that you have all of the exo's too. so at that point you find a playstyle that feels good and is fun. and then they destroy it and you go.. " fuck it" .. i know my days as a healing warlock is over.
Caleb James if it’s stale then don’t use it. I use different exotic weapons on each character so it doesn’t feel like the same game and never gets stale. The problem is everyone wants to run the most powerful weapons all the time. I don’t like being punished for other people’s actions.
@@ndaemon1718 you spend most of the games farming for loot by killing enemies and praying you get the weapon roll you want.
@@UofARollTide thats how lfg groups roll, "is everyone using DARCI", "no, get fucked then mate"
James Charles: How have I lost 1,000,000 followers in 24hrs
Destiny 2: Hold my tea
Oliver Baker hold my glimmer**
The idea you mentioned that you saw on Reddit was really cool! It sounds like it would have a bit of Touch of Malice mechanics that way, which would be a cool way to bring back that weapon's uniqueness and keep Whisper relevant
Mebbe what they should have done for whisper of the worm is made it so if you missed a shot it was guaranteed to be returned to the magazine. It would keep a sense of exoticness that isn't replaceable by rally barricade are Luna faction boots. It wouldn't break the economy, and it would be a better weapon for that skilled players.
Reckoning is going to be absolutely barren once Season 7 launches with these changes coming in, considering it was literally built for Rigs/Phoenix Protocol/Ursa Furiosa/Skull, etc.
I only hope they are going to be buffing a lot of things up in a good way, a way the community will enjoy, and tell us this in advance. Drive-by news of nerfs is never fun to read.
Lumi tbh reckoning was already pointless just like gambit prime unless u are going for reckoner
@@cosmicspaghet415 Yeah it's what I'm trying to go for on my end. But when we lack any of those exotics during a run it really does kill it, especially with certain modifiers on.
@@Lumilightspirit yea, i understand the nerfs to a degree. However we desperately need buffs, we can't keep having this "bungie took something away again and gave us nothing back" mentality. I want people to enjoy this game again.
YO OLD FIRETEAM you gotta get back into D2 with me they just nerfed your 3 favourite exotics!
I think even with the changes, rigs and protocol will be fine cuz as long as you generate orbs, other teammates will get their super in which they'll generate orbs to get back the tether and well. Ursa, and Skull are still a bit concerning to me though
Why would they bring back the weapon (Whisper) in the first place? Considering they knew it could break the game. SMH 🤦♂️
Cause they thought it being a exotic might be a good trade off
Because people like you wanted it
@@GameHunterDeathhunter They made it an exotic in d1. Blackhamer > black spindle> whisper of the worm. That's not a reason.
@@m2kopter840 I didn't ask for it. I have the weapon, but if they had decided before not to bring it back, by looking at the facts, then we wouldn't be in this situation.
@@Ursoc91 ohhhh ya I forgot but I mean power slot I think they thought they would be able to bring it back without it breaking dps lol
for myself, i like it a lot when you can craft cool synergies with exotics, char-perks and armor perks. that way thinking your gear through is rewarded. but there are little oportunities for doing that. i dont mind some nervs, but i think they should revisit a lot of exotics to make them interesting choices again.
Didn't Lord of Wolves get a buff around the time Season of the Drifter came out
What the hell Bungie
Yeah aaaaand they nerfing it
Indirectly remember it was double shotgun damage for all due to the trench barrel nerf along with auto fire while making all shots more viable in pve
I dont see the problem but yes
Bungie : we will never revert back to the nerf everything approach
Also Bungie : yea we’re going to nerf everything.
They would prefer not to, but whisper was too strong, before the buff everything else arguments, if they did that, exotics would useless, more so than now
Druchk It’s one patch, with one set of nerfs. Seriously this community is so bipolar
@@imakkoh1828 Darci and Other Weapons out do whisper fym?
Kaptain Qrow can be used as much as a normal sniper even tho it uses heavy ammo, makes special snipers obsolete. When was the last time you saw Izanagi’s Burden used??
Never said they would never do that again. People are just making shit up now
I've played Destiny since launch of D1 and I'm finally just done. It's not that I want to feel powerful, it's that Bungie doesn't respect my time. I feel like I'm being punished for their lack of foresight.... it's horse shit. I understand the concept of power creep but I'd say about 50 percent of the exotics in D2 are worthless.... nerfing everything into the ground isn't going to make me start using Sweet Business.
See you in a few weeks
IRUNASSAULT that fucking killed me lol
Sure buddy. I see this comment all the time. “DURR IM A D1 VET SO THAT MEANS I MATTER DURR”
Guy Fieri they do, because they stuck around more bullshit than anyone who started on D2.
@Mrs Bailey d1 just had a magic to it d2 always feels stale even when im somewhat enjoying myself it feels like a product instead of something someone was passionate about
I totally understand what your point there and I agree, but I think should consider posting the "buff of the unused" first then posting a bunch of nerfed shit.
It actually hurts player, from the players' perspective is just bad
Tsubasa Cruz Ng it is pretty Ballsy though
So I just had a random thought, what if they added gunblades to Destiny? Like that’s could be three types: arc, solar, and void like normal. Then for each element, it’d be a different type of gunblade.
Solar gunblades would shoot a shotgun slug. It’d be incredibly close range, but have high damage, and it’d cost like 5 ammo to do.
Arc gunblades would basically be a mini gunblade, where you hold the heavy attack button to unleash a storm of bullets. This would drain your ammo insanely fast, like a good 3 rounds per second.
Void gunblades would be basically a grenade launcher, which fires a small void grenade, and it’d do the same damage as a normal grenade. Seeing as it’s basically some free grenades, it’d cost 10 rounds to do that.
This is just a thought that came into my head and now I want this in Destiny, this and dual wielding sidearms and hand cannons
They should just put Whisper of the worm in the Energy Slot to make up for Nerfing white nail
Absolutely. That’s the only way to offset the destruction of it as a dps machine. Especially with their bullshit ammo economy.
You get 18 shots and it has the same DPS ..... who needs more then 18 shots .....
Tommy Toprock How often do you have 18 shots on a heavy unless you saved it the whole raid for instance. The heavy ammo economy is shit as it is.
White nail might as well be removed and turned into triple double.
@@TheRainbowthunder I stopped playing for a while and came back for Forsaken. I noticed I'm always out of heavy unless I save it all for one boss which is stupid. Why don't they just bring back ammo synthesis?
My biggest problem with nerfing my Ahamkara is that I’ve yet to find my active fireteam members to be a reliable means of recharging my super.
Along the lines of this, why are orbs of light drops? Like seriously. Why not just a radius of effectiveness where teammates using abilities can “overflow” light from super activation directly to nearby allies? And on top of that, it’s nigh-impossible to tell if an orb of light is from a super and gonna charge a solid 10-15 seconds from your super or if it is just a masterwork orb that’ll take away an extra second if your lucky.
I have been asking for an emote that just asks your team for orbs for so long now
I never used whisper that much. I don't mind them changing it to another spindle. But they better do something about ammo drops then. I swear even with heavy ammo finder perks there are plenty of occasions that not a single brick drops. Ammo synthesis should return. I think that whisper should become a special weapon again as well.
The reason behind this nerf is the raid, otherwise it’ll be blown through in no time.
Sandro Gavranovic nerfing so many exotics for a raid many people will never do, is the most retarded thing ever
I’m not completely disagreeing with you but with these nerfs it just seems like they’re taking the point out of these pieces of armor and guns being exotic. There’s a reason a they’re exotics. Not to mention, I feel like these exotics for the most part are skill based. If you don’t when to use them or how then you’re not really getting the full experience of how powerful they are
The reason they're exotic is because of the PERKS. Not because they're OP.
swords, sidearms, fusions need more love
I agree with the whole “don’t power scale” thing and I’m honestly ok with most of them
But whisperer
Whisperer doesn’t have an exotic perk anymore it’s got a triple tap but slightly better. It should still have SOMETHING
Darth Vader ^ it’s honestly a stupid change imo specially when it was already starting to shift out of meta from being outperformed
"melee damage refills magazine, and melee kills grant weapon handling" or something similar
I agree with a lot of these nerfs, however the one I’m most surprised about is wardcliff coil not being on the nerf list. That thing is all you see in competitive or in people’s heavy slot in general.
My issues with the nerfs is this:
Why give powerful weapons that feel exotic only to make them useless in the future? Why would I grind for weapons that will get nerfed in the future?
When Bungie released those weapons, they didn't think about future content and how these weapons preform in that said content. That's kinda fucked up.
This is like D1 Y3 all over again, everything is nerfed in preparation for the cluster fuck that was Vanilla D2. We're almost 3 months away from the big September release, this is a big red sign for me.
For now I'll just skip whatever is coming in the next season and September, fool me once shame on you etc etc...
Mountaintop and recluse nerf next week
shhhh, I just got MT, I'm not over it yet
I’d be for keeping those as is but buff the other pinnacle weapons
@@benjaminlamb8494 I just got Whisper Catalyst. Accurately, finished it 4 hours before TWAB. Beat that >.
Fuck man... I trying to get that smg
Cain Wesley just to get 4 or 3 stack and it is so much easier. I got recluse in a couple of days cause of it and lunas
the only nerfs i dont like, is the MH perk, on luna and NF, couldnt care less bout the 150 rpm change at this point, and the whisper nerf, just make it like last 3 bullets draw ammo from thin air, so it actually hurts to miss, instead of just "whoops missed one, 1 sec lemme reload, and bam im back".
I feel like the queen breaker needs a buff or be an energy weapon, at this point it's useless except for umm troll blinding enemies which gives you the upper hand at umm melee?
Alot of people: *complains about Jotünn in crucible*
Bungie: i see the problem! *nerfs Whisper and Ace*
iam FLAME! Hahahahaha amazing buddy
iam FLAME! People still complain about Jötunn? Just don’t stand still
Jotunn is easy as hell to dodge
People: complain about yötuun
Also people: ignores how fucking easy it is to doge the burnt toast
Light of your one of those degenerates that believes that jotunn is fine cause ‘just dodge lol’ then your shit
Tbh the new perk on whisper is now useless you can just put down a luna rift or a rally barricade.
Shouldve watched the video before I said this.
robot Spartan Even a hunter can put on grasps and spectral blades, throw smoke at a boss and get a similar effect albeit for a shorter duration, though you can use the dodge to get another smoke to do it again.
Sure I agree about "we can't buff everything to those levels" but when you look at most exotics, in armor, they frankly suck without a doubt
I don't know but what about making Aeon souls giving a buff to your abilities when others who wear it are nearby ?
ACD/0 Feedback Fence still building up energy from your melee kills but when fully charge it amp up your next melee hit
Ashen Wake making so that the burn from the grenade make it come faster
Khepri's Horn effect on barricade stronger so you can use it in an offensive manner
Chromatic Fire working with precision kills no matter the weapon, be energy, heavy or kinetic
Transversive Steps reloading the currently equipped weapon instead of only energy one
Wings of Sacred Dawn be turned into a mobility exotic for warlock (finally)
Young Ahamkara's Spine working with all solar grenade and applying the marking effect
Lucky Pants giving a precision and handling boost when you swap to handcannon (since they love to dump handcannons at the moment)
Mechaneer's Tricksleeves working while you hold the sidearm already instead of having to swap between the guns
Just some examples of the exotics I can think off at the moment
5:35, raid power is knowledge, I mean, go in with white revolvers and a grenade launcher. It won't be as nice as walking in with a Ward riff Coil