Coke can Part 1 Modeling

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  • čas přidán 12. 09. 2024
  • Visit our website: sanvfx.net/
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    Here is another exciting tutorial. Today we will take a look at modeling and rendering a coca cola can in 3ds max. This is part 1 where we will model our coke can and in second part we will look at adding water droplets with Pflow , texturing ,lighting and rendering using Vray.
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Komentáře • 10

  • @rezkalif
    @rezkalif Před 10 lety

    Thanks

  • @ominousriver8759
    @ominousriver8759 Před 7 lety +1

    Hello. Please help.
    When I press "lathe" - i have poligons only on one side of the can - innear. I tried a lot of things - but still I have polygons only at one side. I do exactly what you вщ - but for some reason you have them on both sides and I dont. Please, help.

    • @sanvfx
      @sanvfx  Před 7 lety

      what do you mean you have it only on one side? Do you mean one side its colored and the other side its black? If the outer is black just tick flip normal.

  • @bradjean7971
    @bradjean7971 Před 9 lety

    thanks!

  • @OmkarMishraommetrickz
    @OmkarMishraommetrickz Před 6 lety

    can you link reference's file you use like chrome and other plz

  • @prakashy3d
    @prakashy3d Před 7 lety

    best

  • @leahfeder6592
    @leahfeder6592 Před 7 lety

    i got stuck at "lock view pan" there is no such option...

    • @sanvfx
      @sanvfx  Před 7 lety

      Newer Version of max doesn't have lock view pan. Best to to use blueprints would be to apply it as a texture on a plane. Hope that helps. Cheers

    • @cm6462
      @cm6462 Před 5 lety

      @@sanvfx Hey can you please explain this a bit more? "Best to to use blueprints would be to apply it as a texture on a plane"