3D Coat - Intro to Polygon Modelling

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  • čas přidán 12. 09. 2021
  • This introduction video looks at how to create a polygon object using 3D-Coat to create Boolean Operations. It then progresses to show how to manipulate the mesh by extruding and moving vertices to shape the model. Finally I demonstrate how the model can be taken into the Sculpt Workspace as either a Surface Object or a Voxel Object for sculpting.
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Komentáře • 66

  • @Inconvenient_NPC
    @Inconvenient_NPC Před rokem +5

    What I love about 3D Coat is the fact that I have options. I am not forced into paying a monthly based subscription to use the software. There is perpetual licensing, renting, year long memberships, and a subscription - if you want it, that is. I wish Autodesk and Adobe would offer the same. Give people the freedom to choose.

  • @Glitch-Gremlin
    @Glitch-Gremlin Před 2 lety +10

    Im gonna be honest. i would have *NEVER* Figured out how to take a Modeled object into the Sculpting Room, without this video! you helped me "And im assuming many others" out a LOT with this video! i wish far more people would do videos on 3DCoat, cause it seems to be a great program!

    • @OccultDemonCassette
      @OccultDemonCassette Před 2 lety +1

      Why are there different rooms? I don't get it. Why can't you just switch between them like different modes without needing to move your model to a "different room". I've found the navigation and interface to be incredibly frustrating and non intuitive so far.

    • @Glitch-Gremlin
      @Glitch-Gremlin Před 2 lety +1

      @@OccultDemonCassette It can be, but i had the same issue with Zbrush and Blender when i started too. im not sure why there are "Rooms" except to help keep things more controlled i guess? im not sure why you cant model something and then move directly into sculpting on it, maybe you can. if i was you id email the company that makes 3DCoat and ask them why. who knows, maybe they'll either explain it, or change it for the better? they've said themselves they've seen a LOT more growth since Zbrush was bought out by Maxon, and they're always looking for feedback. so id give it a shot.

    • @Norman_Peterson
      @Norman_Peterson Před rokem

      IF YOU DON'T understain (like me) mean that the interface is not too friendly and is no good.

    • @Glitch-Gremlin
      @Glitch-Gremlin Před rokem +2

      @@Norman_Peterson Ive yet to see ONE 3D Program with an Interface that's easy to understand. ESPECIALLY when you first start using it. not even your precious, holy Blender.

    • @Glitch-Gremlin
      @Glitch-Gremlin Před rokem +2

      Did you stick with it and get better at 3D coat yet? Its well worth learning even if you like belnder more. Its fantastic just for retopology, UV and Texture , but i find its sculpting is far better than Blender as well.

  • @SrdjanPavlovic11080
    @SrdjanPavlovic11080 Před rokem +2

    I am always astonished how same software can be made so intuitive for voxel sculpting and so counter intuitive for polygonal modeling.

    • @AncienRegimeStudios
      @AncienRegimeStudios Před 20 dny

      I find the curves system to be wanting as well. If they're going to develop a CAD system they're going to have to seriously improve their curves system.

  • @AmitChannel771
    @AmitChannel771 Před 2 lety +2

    Thank you Ian for improving video quality, this is a great tutorial help me a lot

  • @pupss90235
    @pupss90235 Před 2 lety +1

    Thank you ! I like your speak speed. Your toutorial is very clear.

  • @darkcult99
    @darkcult99 Před rokem +1

    Thank you !

  • @kenmorris2858
    @kenmorris2858 Před 2 lety +1

    Great tutorial...

  • @jeanrenaudviers
    @jeanrenaudviers Před 6 měsíci +1

    Really good video !

  • @deeplyseated7427
    @deeplyseated7427 Před 2 lety +1

    Subbed. Good for getting started. I am considering if I should get the software and a couple of full projects from stat to finish would be cool.

    • @IanThompson007
      @IanThompson007  Před 2 lety +1

      Thanks for the sub. I'm working through a basic Temple Project, after this I'll concentrate on more of the more interesting tools within the modelling room. Hopefully making a few more project based tutorials along the way and thanks for the comment!

  • @mrnomore
    @mrnomore Před 2 lety +1

    thank you

  • @MelvilleG
    @MelvilleG Před 7 měsíci +1

    Thanks for the tut. In other words, if you need precise modeling - do it in Blender and import

    • @IanThompson007
      @IanThompson007  Před 7 měsíci

      I think so yes, for now at least. They are trying to improve things so in the future maybe things will change.

  • @Alexander-mk4qf
    @Alexander-mk4qf Před 2 lety +1

    very good

  • @DevGods
    @DevGods Před 2 lety +2

    Hello I’m getting a little confused about the workflow. Should I model parts that are simple in the modeling room link them to the sculpt room and that will save me some retopo work? Would linking that many meshes be hard on the memory? I’ve also had an issue trying to use a shape I made in modeling room as a cut shape for Boolean in the sculpt room. I’m still learning the software. Falling in love with it.

    • @IanThompson007
      @IanThompson007  Před 2 lety +1

      Hi ... I would definitely only start with simple objects, finding your workflow is more important in the early stages than making cool art. Once you understand how it works best for you... the rest will be a breeze and you can let your creativity flow. Yes it will save on Retop time in the future. Not sure about the memory side, its more of a developer question, but I've had no issues unless I get a corrupt mesh at some point along the way, but than happen in any app. The booleans are ok in 3DC ( its not like boxcutter in Blender which is quite solid ) ... but its ok, hit and miss. So don't think you're doing something wrong, its a bit funky, and you'll have to work around the 'funk' :). Stick to it and it will start pulling together in terms of the 'rooms' and you'll see how having everything in the same app benefits your pipeline. Hope that helps!

    • @marsmotion
      @marsmotion Před 2 lety

      261 coat tuts i compiled....its a deep program many ways to work...
      czcams.com/play/PLTws_PUJ0rh7UilUzES43A-CwtnwHmZly.html

  • @pro100voron_CG
    @pro100voron_CG Před 2 lety +1

    Cool

  • @davidblackwell3788
    @davidblackwell3788 Před 2 lety +1

    Modeling Room. Another way of getting your mesh into the sculpt room. Mesh menu---Sculpt Mesh with or without subdivisions. You can unlink the sculpt mesh when done with your work. This workflow will dynamically update the modeling room object in the sculpt room as a sculpt surface mode object.

    • @IanThompson007
      @IanThompson007  Před 2 lety

      Yip... I'll try to cover the other methods in later tutorials... thanks.

    • @3dgraphicworkz463
      @3dgraphicworkz463 Před 2 lety +1

      The modelling and sculpting workflow is disjointed. Why the need to import a model from model room to sculpt room? In other appz you just switch to sculpt mode and sculpt the mesh itself. 3dcoat needs to add multi res sculpting that would work that way.

    • @IanThompson007
      @IanThompson007  Před 2 lety

      @@3dgraphicworkz463 I agree - it would be better with a subD workflow. You can use SubD method ( its not ZBrush ) but you can model a low poly object and increase its divisions. I'll go though it in the next video... the tutorial really just showed how you could take an object and drop it into the sculpt room. Completely destructive workflow I know :) I'll try and get the next video out soon. Thanks for your comments.

    • @IanThompson007
      @IanThompson007  Před 2 lety

      Here's a video already made showing the subD workflow... czcams.com/video/pUWNIcmSlGM/video.html

    • @3dgraphicworkz463
      @3dgraphicworkz463 Před 2 lety

      @@IanThompson007 not much of a tutorial there. It's a time lapse.
      There's still no official tutorial how to import a mesh from maya, max, etc and then do some modelling>uvmapping>painting> going back to modelling room for tweaks then exporting the finished model with correct scale as it was in maya, max, etc.

  • @3dgraphicworkz463
    @3dgraphicworkz463 Před 2 lety +1

    Is your model real world scale? And when you export the model does it have correct dimension in other appz?

    • @IanThompson007
      @IanThompson007  Před 2 lety

      To be honest I never checked the scale etc when I did this tutorial. It was just a case of 'throw a model in there and see what you can do'. However the if you bring a model in from another app then it will respect the scale and position of that model. There is normally a dialogue box which asks you if want to preserve the dimensions from the origin app. Would have to check this to give you a solid answer.

    • @marsmotion
      @marsmotion Před 2 lety

      set up scene scale in prefs...m mm etc...

  • @solventob
    @solventob Před 11 měsíci

    At 10:25, dragging the poly group to the Sculpt Models folder does nothing for me. Yes, I'm dragging using the 6 dots. The folder remains blank.

  • @hearthunter8029
    @hearthunter8029 Před 2 lety

    Can i orient pivot to face, edge, vertex and snap pivot to vertex like in Maya?

    • @IanThompson007
      @IanThompson007  Před 2 lety

      If you select the Smart Extrude there is an option to 'Snap Pivot' & 'Draw Pivot' these allow you to extrude, scale, rotate around the Pivot you create. Alternatively use the Select/Transform Tool with Auto selected for Face/Vert/Edges selection. Then as you hover over an edge, vert etc and it highlights you snap the Transform Pivot to that selection. You can also select polys etc and when the Transform gizmo appears, then hold down 'Shift' and move the gizmo to where you want the pivot transform to take place. It doesn't act exactly like Maya though. Hope that helps, sorry for the late reply!

  • @1989johno
    @1989johno Před 2 lety

    The boolean cur where you had geometry error... What if youre specific design needed that boolean cut how would you fix it

    • @IanThompson007
      @IanThompson007  Před 2 lety

      The modelling room is very new to 3DC 2021 and has a few issues such as the boolean operation I showed, it has issues with Ngons. The fix would a manual one using one of the Quad Tools or Add/Split Tool to patch the issue. I did mention that software like Blender has a more powerful modelling toolset. I would recommend at this stage that specific ( detailed ) modelling work be done in those apps. There is alot of potential however with the Modelling Room when combined with sculpting, painting etc.

  • @travishill9839
    @travishill9839 Před 2 lety

    I have the consumer version of 3dcoat 4.9.60 and I can't find the drop down that lets me jump to different rooms, any help on finding that option?

    • @IanThompson007
      @IanThompson007  Před 2 lety +1

      Hi, yes unfortunately the version you are using has been updated. The version in the video is 2021.

    • @travishill9839
      @travishill9839 Před 2 lety +1

      @@IanThompson007 Thank you for the fast reply. I wonder why they changed it so much, seems so much easier in your video!

    • @marsmotion
      @marsmotion Před 2 lety

      @@travishill9839 his version is the latest version pretty much...

  • @Peter-xg2qb
    @Peter-xg2qb Před 3 měsíci

    请问,如何更改撤消历史记录中的步骤数?默认值感觉有点低。

  • @marcovth2
    @marcovth2 Před 2 lety

    How to add a plane (simple flat square polygon) as a 3d primitive?

    • @IanThompson007
      @IanThompson007  Před 2 lety

      Go to the modelling room > select 3D primitives > then select the 2d primitives from the pop out

    • @IanThompson007
      @IanThompson007  Před 2 lety

      You can choose between 3D and 2d primitives. Alternatively create 3D cube then delete the faces you don’t need to leave you with a square polygon.

  • @joshua42777
    @joshua42777 Před 2 lety

    How do you snap to one axis? When extruding?

    • @IanThompson007
      @IanThompson007  Před 2 lety +1

      After you commit the extrusion. Press Y,Z,X Key to constrain to the axis you need. Press G to freely move the extrusion in any direction.

    • @joshua42777
      @joshua42777 Před 2 lety +1

      @@IanThompson007 thank you!

  • @OccultDemonCassette
    @OccultDemonCassette Před 2 lety +1

    Why is the user interface and navigation within every paid 3D modeling/editing software absolutely terrible?

  • @1989johno
    @1989johno Před 2 lety +2

    I love 3d coat for sculpting but the voxel errors you get can ruin hours of work and the modelling tools are the worst in any software ive ever used

    • @IanThompson007
      @IanThompson007  Před 2 lety +2

      Its great for sculpting! I'm a fan of voxels and the combination of surface and voxels is the way to go for me, everyone has there preferred way of working and modifies pipeline to way of working. Regarding the Modelling tools... I think I covered that in my other response. Thanks for the comments!

  • @paulatreides1354
    @paulatreides1354 Před 2 lety +1

    they spent so much time developping that modeling room .;and to me it sucks so much , the amount of operation and button you have to press to make simple operations is ridiculous ..i really don't like the ergonomy .;i don't know why they didn't do something similar to any 3d packages

    • @IanThompson007
      @IanThompson007  Před 2 lety

      I think if you're used to working in a particular way with another app then it would feel strange for sure. I've used poly modellers and nurbs modellers before as well as sculpting apps. For me I find it a really interesting take on hybrid poly/sculpt modelling... but you can stick to your preferred 3D app and bring those assets in easily for painting, UV etc. They are tools at the end the day, pick the tools that you feel most comfortable with.

  • @hameddesign70
    @hameddesign70 Před 2 lety

    This is not modeling 🤦

    • @IanThompson007
      @IanThompson007  Před 2 lety +3

      True... it's an introduction to a new room inside 3D-Coat called the Modelling Room. So its looking at how to make an object ( any object ) in this room and a few tools to get you started. I'm not trying to show people how to model its more about the tools available. Hope that helps.