The Labyrinth part one for Delta Green: the roleplaying game by Arc Dream Publishing
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- čas přidán 24. 08. 2024
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More Delta Green with Bud! Always a fan of your DG reviews.
More to come!
This book is a magnificent gold mine of campaign and adventure ideas.
Bud,
I am very excited for the next part of your review of the Labyrinth!
I'm also hoping we get to see the second part of this review.
Second part is already available to channel supporters and patrons...
Working on the third one soon.
"Here we have a great piece by Dennis DeTwiller, depicting .... something?" 😂😂 It's a cool piece but you're description hits the nail on the head.
Pretty much!
literally fist-pumped the air seeing that this had dropped.
I used a bunch of this stuff in my Impossible Landscapes podcast recording (Renko and the Lonely to be exact) and having the players question if Renko was even real or just part of the play was an nice added wrinkle
The Lonely are a perfect fit already and Renko could fit into most Delta Green campaigns.
Part two hopefully this week.
Scrambling to find a replacement scenario for my delta green game towmorrow as i dont like any of the modules ive read so far. Hoping some of your videos make me reconsider one of the ones ive read or point me in a new direction
Sweetness.
@@BudsRPGreview Its currently between last equation and sweetness. thank you for your swift reply
Have you had a look at S petersons abominations for CoC in regards to delta green? Panacea and Derilict are the scenarios im mildly familiar with via seth skorkowsky videos. I am fairly new to both delta green and CoC and rewriting modules for the other system even if they are very similar seems like something i do not want to do the night before our second session (first was last things last)
@@dmeep Last Things Last is a great starting scenario - The Last Equation is good in that it teaches the players that sometimes the "enemy" isn't a person, creature, entity or even something tangible - it's a hypergeometric mathematical equation that they have to essentially stop the world from learning.
Sweetness is a good two-session scenario IMHO.
I have Sandy Peterson's Abominations but have not read it all yet (I reviewed The Derelict a few years ago).
@@BudsRPGreview one of my players really enjoyed the fact that last things last was one session as they dont want to comit to a campaign. Is the last equation doable in a single session of 4-5 hrs or is that also a multisession affair?
Great stuff, Bud!
most underrated rpg channel
The voice of Delta Green ..... San Roll... darn.
Showing off TUO#7 there!!
Been looking forward to your take on this. Would love your take on some of the scenarios available in The Unspeakable Oath. I am running "Cold Dead Hand" from Issue #23 this weekend. First foray into GRU-SV8.
I'm sorry if this is a stupid question, I just got into Delta Green and was wanting to run a one shot with my group, I purchased the "Night at the Opera" PDF, but it seems more like a series of prompts and clues to incorporate into a larger story I as the GM have already written.
Is there anything equivalent to a prewritten D&D adventure I could purchase to run in order to know if my table will be interested in a campaign before I put too much time into it?
(P.S. I'm currently at work, so I ask this question prior to finishing the video, I asked in hopes of maybe receiving an answer after my shift ends).
A Night at the Opera is a series of scenarios that were put together into a hardback and loosely connected.
It may be worth picking up Control Group as that may be more what you are looking for.
@@BudsRPGreview I appreciate it, as the GM I just want something straight forward that requires minimal effort to run in order to gauge their interest before I begin writing my own case files.
We're all in our late twenties and early thirties so our time is limited due to work, kids, etc.
@@grindcoreninja6527 You want Last Things Last - it's free on DTRPG.
Is this a campaign?
It’s not a campaign but a sourcebook of allies and enemies you can use to build a campaign with in your games. I’m currently running a campaign that includes the Witness Alliance and The Lonely.
Oh and how could I forget Agent Renko! To be honest, Renko’s inclusion is worth the price of admission for this book alone. He is an essential NPC in a modern DG campaign. My players are obsessed with learning the identity of this man who has been spying on them, to the point where they have just kidnapped him are about to interrogate him in a safe house, completely unaware of the Charnel Hound about to burst in on them.