How To - Arma Reforger Multiplayer - Episode 2: Selecting the best loadout for your gameplay style.

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  • čas přidán 3. 03. 2024
  • In this episode, we go into detail about how to:
    -Access the Ammunition Supply Point for your loadout.
    -What I discard from the default kit and why
    -My Tools/Med Selection
    -My fighting tools selection
    -Setting up a ditch bag and radio pack
    -Setting up complimentary squad kits
    -How to waste time and lose (what not to do in the game)
    Disclaimer - I am a gamer, not a serviceman. Some info in this how-to is specific to the game and I make zero claims as to its real-world accuracy. These videos are meant to give you information to assist your gameplay for this game only.
  • Hry

Komentáře • 8

  • @MidwestSurvivalCompany
    @MidwestSurvivalCompany Před měsícem +1

    I like seeing everybody’s load out, I normally take a m16 with a grenade launcher grenades both smoke and drag law in short I take a lot of explosives 7 mags no pistol and 5-9 bandages no TQs but I run the morphine atleast 5

    • @BenBrownA4V2
      @BenBrownA4V2 Před 29 dny

      So you're the fooking reason we always run out of supplies 😅

  • @thomaslindberg5752
    @thomaslindberg5752 Před 15 dny

    If you wanna push forward rapidly is it benficiary to bring several backpack radios? Or do ypu move over to fix radio masts.

    • @EASCARTAGAMING
      @EASCARTAGAMING  Před 15 dny +1

      Radio masts at each objective. It extends overall range and pulls in more supplies at each point over time.

  • @georgebenson3826
    @georgebenson3826 Před 2 měsíci +1

    Whats the best way to set MOB off the bat

    • @EASCARTAGAMING
      @EASCARTAGAMING  Před 2 měsíci +2

      It really depends on the team and my tactics on this have changed now that, with the new update, supplies are limited at the MOB on startup. You need to reserve supplies for guys spawning in and they need to be able to gear up to head out. It slows down initial advance but makes for stronger late game position if you take the time to make MOB and a few strategic forward points as ready deployment positions. Tower, Armory, large vehicle service (which now allows for building of all vehicles) and a barracks for defence. Hit it with 2 trucks worth of supplies to kick start it and have enough there for folks to spawn and gear up. 2 things are key, logistics and advanvement. If you cant advance then flank. If you can avoid direct contact and get behind them then cut them off then you can set their stance off. Startup MOB I typically make it so folks can gear up and get out. If the game swings us to a defensive posture later on then bumy that time therr are typically ample supplies for barracks. But at startup, forward movement as fast as possible is critical. Advancement slows once you are in contact so it is important to move faster (with a secure supply chain) than the opfor. Once you establish hard contact then you make barracks at those front line points and the points behind them. This creates a defence position there and allows you time to get around and behind the opfor while they are bound up at your barracks defenses.

  • @guerilla9one
    @guerilla9one Před 2 měsíci

    You french canadian ? 😊 im from nova scotia halifax well actually hants county burthplace of hockey? I only ask because of photo for profile 👍🏼😎

    • @EASCARTAGAMING
      @EASCARTAGAMING  Před 2 měsíci +1

      Close. Im in your neighboring Province to the West!