The basic combo line for going 1st: Any lvl 2 + any other monster > make sprind Sprind eff on summon dump angler from deck > new chain, angler eff > special 2 beavers from deck Use 1 beaver + sprind > xyz summon gigantic > gigantic eff ss blue > blue eff add jet, or carrot/red if you have jet Ss jet > jet eff search typically starter, or double cross if you play it Use gigantic + any other guy to make i:p (its going to be REALLY important to use gigantic as material due to yubel) Use the other 2 guys to make whatever you want, usually matchup dependent but mannequin cat is a good, generic choice atm due to snake eye, or if youre forced to go first make ninja mosquito to prepare for tenpai. A lot of players also make the melffy xyz to search catty so they can make herald of the arc light on the opponent's turn. For the going 2nd build though the generic stuff will usually get you there. Depending on the hand you want to have access to red as soon as possible, the deck can easily lose to most handtraps on sprind/gigantic. Once you resolve gigantic you can no longer be nibiru'd though.
Mostly just trying to find room for the new ice barrier stuff- x2-3 mirror mage, x1 cont. spell, x1 medallion, and x3 swap frog. The deck is still pretty solid, it has a fine snake eye match up and an incredible tenpai matchup.
New ice barrier lvl 2 aqua tuner, if its sent from anywhere to the gy it can search an ice barrier s/t, one of which is a monster reborn. Makes either toad or does the whole combo by itself.
Its fine. Like its snake eye and the build is on no handtraps, but the non engine is great at picking apart the board anyway. However the main reason its fine is spright has a lot of otk lines, so snake eyes follow up theoretically doesnt matter. You either end the game turn 2 or dont.
omg a new hatzmania deck profile !
Can you do a quick breakdown of the combo lines? Never played spright before but this looks neat
The basic combo line for going 1st:
Any lvl 2 + any other monster > make sprind
Sprind eff on summon dump angler from deck > new chain, angler eff > special 2 beavers from deck
Use 1 beaver + sprind > xyz summon gigantic > gigantic eff ss blue > blue eff add jet, or carrot/red if you have jet
Ss jet > jet eff search typically starter, or double cross if you play it
Use gigantic + any other guy to make i:p (its going to be REALLY important to use gigantic as material due to yubel)
Use the other 2 guys to make whatever you want, usually matchup dependent but mannequin cat is a good, generic choice atm due to snake eye, or if youre forced to go first make ninja mosquito to prepare for tenpai. A lot of players also make the melffy xyz to search catty so they can make herald of the arc light on the opponent's turn. For the going 2nd build though the generic stuff will usually get you there.
Depending on the hand you want to have access to red as soon as possible, the deck can easily lose to most handtraps on sprind/gigantic. Once you resolve gigantic you can no longer be nibiru'd though.
Love this deck
its actually very strong right now! if a lot of people are on tenpai, spright will have a good day
Omdz the shine like jewellery nice 😅
What will you change post ice barrier support?
Mostly just trying to find room for the new ice barrier stuff- x2-3 mirror mage, x1 cont. spell, x1 medallion, and x3 swap frog.
The deck is still pretty solid, it has a fine snake eye match up and an incredible tenpai matchup.
Why does swap frog become a starter soon?
New ice barrier lvl 2 aqua tuner, if its sent from anywhere to the gy it can search an ice barrier s/t, one of which is a monster reborn.
Makes either toad or does the whole combo by itself.
Because ice barrier support
How do you fair against snakes eyes?
Its fine. Like its snake eye and the build is on no handtraps, but the non engine is great at picking apart the board anyway.
However the main reason its fine is spright has a lot of otk lines, so snake eyes follow up theoretically doesnt matter. You either end the game turn 2 or dont.