The 20 Most Stunning Mode 7 Uses in SNES Games

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  • čas přidán 27. 06. 2024
  • ⚠️ All gameplay recording, game curation and opinions included in each video, as well as design or editing is completely done by me
    Before there were polygons, there were sprites, but in-between the sprites and the polygons there was Mode 7! Let's see the most eye-catching graphics in Mode 7 games on the Super Nintendo catalogue. All with SNES specs and specifics commentaries for every game!
    Intro and Outro Music
    In the Void "Amulets" está sujeta a una licencia de Atribución 4.0 de Creative Commons. creativecommons.org/licenses/...
    Fuente: • 🎵 In The Void - Amulet...
    Just Breathing (Instrumental) "NEFFEX" está sujeta a una licencia de Atribución 4.0 de Creative Commons. creativecommons.org/licenses/...
    Fuente: • Just Breathing NEFFEX ...
    Timeline
    00:00 Intro
    00:16 Super Mario World 2: Yoshi's Island
    00:40 Super Metroid
    01:04 Secret of Mana
    01:28 Teenage Mutant Ninja Turtles: Turtles in Time
    01:53 Super Turrican 2
    02:17 Super Mario Kart
    02:41 Run Saber
    03:05 Terranigma
    03:30 Pilotwings
    03:54 Street Racer
    04:18 Super Mario RPG: Legend of the Seven Stars
    04:42 Axelay
    05:07 The Adventures of Batman & Robin
    05:29 Chrono Trigger
    05:55 F-Zero
    06:19 Super Star Wars
    06:44 Super Soccer
    07:05 Contra III: The Alien Wars
    07:32 Final Fantasy VI
    07:56 Super Castlevania IV
    08:21 Outro
    Bits & Beats creates videos about the history of video games. In this channel you'll find comparisons, retrospectives, technical analysis, but, mostly, game curations with the idea of having an important task of preserving video games, and make them relevant to society at large.
    Curation isn't just about digging up neat games, but it's also about preservation, interpretation, and using one's knowledge to make it relevant to people. With my videos I want older gamers to look back and remember the influence of video games on their lives, and new gamers to understand the larger context of the series they're playing for the first time today.
    I put significant time and creative effort into each one of my videos, including research, digging into archives, playing video games and recording hours of footage, selecting specific clips, writing reviews for each title, and making a very careful video editing in the way to transmit both educational and entertaining values to my audience. Every video takes a lot of hours to produce, because I strive to give my audience a consistent, high-quality content.
    Fidelity and preservation of the video games is essential in Bits & Beats, so the recordings are made with the highest bitrate quality. It is done this way to preserve original game look and sound through modern footage, with no superfluous additions. I recommend you watch the video at 4K and 60 frames per second to get the best possible viewing experience.
    I hope you enjoy my videos and find them useful!
    #BITSANDBEATS #supernintendo #snesmode7
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Komentáře • 280

  • @BitsBeats
    @BitsBeats  Před 2 lety +74

    Special Mentions for Star Fox, Actraiser and Kirby Super Star

    • @CharlyHyo
      @CharlyHyo Před 2 lety +6

      Don't forget Demon's Crest, Super Ghouls n Ghost, ActRaiser2 and Gambare Goemon 2 & 3, yeah i know the Goemon series is only Japan(excluding Mystical Ninja a.k.a Gambare Goemon 1), but have a lot the scenes with the Mode7

    • @BitsBeats
      @BitsBeats  Před 2 lety +4

      @@CharlyHyo I actually love the SGnG one. Very claustrophobic level. I think now that I should have included it

    • @matttherrien9608
      @matttherrien9608 Před 2 lety

      @@BitsBeats That game is perfect. Once you learn the mechanics, you're hooked.

    • @nsixties4380
      @nsixties4380 Před 2 lety +2

      What about S.O.S?

    • @matttherrien9608
      @matttherrien9608 Před 2 lety

      @@nsixties4380 Is it a worthwhile play?

  • @jwill7998
    @jwill7998 Před 2 lety +95

    That spinning room in Castlevania IV always blew my young mind.

    • @Cloud971
      @Cloud971 Před 2 lety +2

      There's a reason why it was called the Rotating Room . 😎

    • @thebrokenrattle
      @thebrokenrattle Před 2 lety +6

      I used to beat all the enemies and then stand there, marvelling at the effect

    • @legendsflashback
      @legendsflashback Před 11 měsíci +1

      Ranger x on Genesis has similar fx

    • @slashrose3287
      @slashrose3287 Před 8 měsíci +1

      @@legendsflashback Because it is the SAME effect: line scrolling, NOT Mode 7.

    • @legendsflashback
      @legendsflashback Před 8 měsíci

      @@slashrose3287 cool

  • @beauwalker9820
    @beauwalker9820 Před 2 lety +40

    "A Link to the Past" also used Mode 7 for it's map screen feature, and in the intro sequence.

    • @marinellovragovic1207
      @marinellovragovic1207 Před rokem +6

      The intro sequence uses actual 3D polygons. Namely the triforce rotating around is stored as a 3D model. Changes to the model are accurately reflected in the intro sequence.

  • @CharlesHepburn2
    @CharlesHepburn2 Před 2 lety +121

    Please keep in mind that some of these games (Yoshi's Island & Pilot Wings) used additional chips in the cartridges to perform sprite rotation and scaling and/or multi-axis background rotation and scaling. Also, some games (like Super Mario RPG) used a co-processor chip inside the cartridge that was actually more powerful than the SNES's built-in CPU to help out with complex work. My point being, Mode 7 doesn't deserve ALL the praise here... it must share the praise with cartridge chips; not to mention clever programming.

    • @TheUniversalid
      @TheUniversalid Před 2 lety +5

      Superfx/sa-1 coprocessor. Built into the cart and used a par of additional contacts, 16 in total, 8 on each pin.

    • @Dosunceste
      @Dosunceste Před 2 lety +9

      Yoshi's Island uses the SuperFX 2 to rotate/scale sprites however Pilotwings and Mario Kart use the additional chip to place the objects/sprites in the 3D space (to calculate the position) but the sprites aren't rotated nor scaled (there are simply multiple sprites of different sizes and point of view in the RAM/cartridge).

    • @CharlesHepburn2
      @CharlesHepburn2 Před 2 lety +1

      @@Dosunceste never said the sprites in Pilot Wings were scaled by the chip inside the cartridge. Please re-read my post again.

    • @Dosunceste
      @Dosunceste Před 2 lety +3

      @@CharlesHepburn2 "[Pilot Wings] used additional chips in the cartridges to perform sprite rotation and scaling and/or multi-axis background rotation and scaling."
      I could be wrong but I don't think the DSP1 in Pilotwings do anything of the above.

    • @CharlesHepburn2
      @CharlesHepburn2 Před 2 lety +2

      @@Dosunceste you took my quote out of context… I said Yoshi’s Island did sprite rotation and scaling and Pilot Wings did multi-axis background rotation and scaling… the claims were in the order (with respect to) the order in which I listed the games I was talking about. I admit I could have taken more time explicitly word it out to avoid all confusion, but I thought most people would be able to tell I was listing properties in the same order I listed the nouns I mentioned. Maybe I didn’t explain my point deliberately enough for you to comprehend…. Then again, this was a quick post about some nerdy details on old video games. Either way, I think you could have inferred what I was talking about and not been so pedantic.

  • @rjmario2234
    @rjmario2234 Před 2 lety +37

    F-Zero still looks great. I really like the colors

    • @jojojoma3026
      @jojojoma3026 Před 2 lety +5

      I really like the music too. Some tracks are early EDM masterpieces

    • @3xperiment8
      @3xperiment8 Před 2 lety +2

      It was my First Snes game and I never get enough of It. I play still to this day

  • @akhandtripathipyz9888
    @akhandtripathipyz9888 Před 2 lety +21

    The spinning room in castlevania is gorgeous

  • @MeowieGamer
    @MeowieGamer Před rokem +18

    Yoshis island actually uses mode 7 and the super FX chip in combination for sprite and background scaling. It looks nice

    • @MaxOakland
      @MaxOakland Před 9 hodinami

      It sure does. I love playing that game

  • @pinglefaz
    @pinglefaz Před 2 lety +8

    I used to think it was updated graphics and all that other stuff,but now seeing this makes me appreciate the games I had played more

  • @Edos512
    @Edos512 Před 2 lety +24

    what i found more amazing about old game programming is the tricks used to avoid the limitations of the cpu
    for example in mario kart the program makes more calculations while the tv beam is in the black region in the middle.

  • @Dosunceste
    @Dosunceste Před 2 lety +6

    The Chrono Trigger section shown in the video is notable because it was one of the rare instance in which th sprites were resized (shrinked to be precise) in software without the help of additional chip, while the background used Mode 7 (in games likes F-Zero the sprites changes size because there are sprites of different size in memory/cart and are swapped in and out depending on the distance, there isn't a real scaling).
    Games missed but that must be cited when talking about Mode7 are: Ballz (for the floor in a faux 3D fighting game which would later be a very popular usage on Sega Saturn), Kirby Super Star (Fatty Whale boss), Wolfenstein 3D (the raycasting engine compute the visual in the CPU at half the resolution and then blow up by Mode7 for free, the visual were blocky but the framerate was "good" considering SNES wasn't really designed for that kind of rendering and that no additional chip was inserted in the cart) and last but not least S.O.S. (known as Septentrion in Japan).

  • @awanderer5446
    @awanderer5446 Před 2 lety +25

    Nice video, thank you! While Axelay does use Mode7 in places (e.g for the walker boss), the scene shown here doesn't at all, that's simply a line scrolling effect on regular backgrounds. Same goes for the Batman & Robin segment afterwards. Just because it looks like 3d doesn't mean it uses Mode 7.

    • @Brk3nHalo
      @Brk3nHalo Před 2 lety +4

      I believe the Batman clip does actually use Mode 7 for at least the transition between the two angles, I stepped through frame by frame and it looks like the boards rotated more than what's possible in normal shifting techniques. I can't tell for sure if its still using it after the transition but I think it is. It looks like it's scaling a single set of track tiles to simulate depth as it goes into the background combin

    • @3xperiment8
      @3xperiment8 Před 2 lety +1

      Axelay scene doesn't. Batman does. Ps. A game that uses similar trick to axelay and looks great is Spriggan Powered

    • @miriamalmeida6687
      @miriamalmeida6687 Před 11 měsíci

      Axelay not mod 7 .hardware snes HDMA

    • @opaljk4835
      @opaljk4835 Před 3 měsíci

      @@Brk3nHalobut mode 7 is a rotatable flat plane, those effects don’t look like that. You can always put it in an emulator and check

  • @nathanstrik
    @nathanstrik Před 2 lety +11

    4:40 - This first level in Axelay uses a cool graphical scanline manipulation trick, but it's not mode 7.

    • @kiwibro6454
      @kiwibro6454 Před 3 měsíci

      Technically any console can do this if you have the programming know how

  • @armand4116
    @armand4116 Před 2 lety +6

    Great examples, my favorite gen and console.

  • @Michael_Geyre
    @Michael_Geyre Před 2 lety +9

    "Rotating sprites"
    Snes can't rotate sprites, mode 7 can only rotate background, so, when you see something rotating or zooming, it might be the background (and, what seems to be the background can be made using sprites)

  • @kistar3460
    @kistar3460 Před 2 lety +10

    Awesome video, some awesome titles too! Yoshis Island must be one of the most underrated game on the SNES. Super metroid one of the best ever created.

  • @Peter_1986
    @Peter_1986 Před rokem +2

    Another Mode 7 section in "Super Castlevania 4" is the part when you have to hold on to the whip while the room rotates around you.

  • @cristiandobrota8370
    @cristiandobrota8370 Před 2 lety +2

    And i was searching for some SNES games to play. Thank you very much for the video 🙂

  • @christlevania5933
    @christlevania5933 Před 2 lety +7

    Demons Crest had it too if I'm not mistaken.

  • @Michael_Geyre
    @Michael_Geyre Před 2 lety +9

    Axelay vertical parts were not made using mode 7
    Try it on an emulator, showing gfx informations, you'll be surprised
    It's just a raster effect (also, it explains why perspective is wrong)
    2nd stage boss head has been made using mode 7, but it's a common mistake to believe that axelay has been made using mode 7

    • @soundspark
      @soundspark Před rokem +2

      Mode 7 does have the limitation of only allowing one active background layer while enabled. Raster effects which are performed using HDMA tables are also used to add the perspective effect to Mode 7.
      Some games that use Mode 7 may appear to have a second background later but thats either switching modes mid-screen or overlaying Mode 7 with sprites to simulate another background layer.

    • @Michael_Geyre
      @Michael_Geyre Před rokem

      @@soundspark absolutely

    • @soundspark
      @soundspark Před rokem

      @@Michael_Geyre I saw one CZcams user prototype a Mode 7 background in a Super Mario World ROM hack, and the platforms were sprites, placed with the help of the SA-1 coprocessor.

  • @HappyHeart35242
    @HappyHeart35242 Před 2 lety +4

    7:30 Not to mention how mode 7 made flying airships have a pretty neat aesthetic. 😏

  • @michaelmeyer4682
    @michaelmeyer4682 Před 2 lety +5

    Actraiser used it when entering the platform stages

  • @hiimdaisy946
    @hiimdaisy946 Před rokem +3

    0:56 - Secret of Mana
    1:20 - Turtles in Time
    2:09 - Super Mario Kart
    3:46 - Street Racer
    5:00 - The Adventures of Batman and Robin
    6:35 - Super Soccer

  • @greensun1334
    @greensun1334 Před rokem +2

    ...Jurassic Park, Zelda - A Link to the Past, Mortal Kombat 2 - there are so many!

  • @Hektols
    @Hektols Před 2 lety +7

    As a Megadrive user Mode 7 was one of the main I was jealous of Super Nes users, such spectacular graphics, even the majority of arcade games of that time couldn't replicate it.

    • @MrZillas
      @MrZillas Před 2 lety +1

      I had a Mega Drive too, but I wasn't jealous on the Mode 7-effect at all. I wanted only to play Street Fighter II too, but when the Special Champion Edition came, we had the superior product, it was even better than SF II turbo. In my opionion, also Turtles Hyperstone Heist is the better game. There were so many cut games on the SNES, for example Mortal Kombat 1, which made the Mega Drive be better. Also I loved to play Final Fight CD on my Mega CD, it had the 2-player-mode that is missing in the SNES-version, it had 1 level more, it had all 3 fighters, it had uncut graphics, it had blood, it had the bonus-stages, it was just so much better than the SNES-version. Also, I liked the 6-button-controllers on SEGA way better than the cripple-controller from the SNES. Alien 3 was also better on SEGA. .... Still, the SNES was a great console, and I loved to play Super Mario, Batman Returns, Zelda and F-Zero at friends. But F-Zero needed clearly a 2-player-mode (which I liked, that Road Rash on SEGA had it), and Batman could have had easily a two-player-mode with a black Batman and a grey/blue Batman for example. Who cares, if there are 2 Batmans? It would have been fun to play with a friend and beat out the shit of the clowns and Catwoman. :D

    • @meatballmeatwad5730
      @meatballmeatwad5730 Před 2 lety

      Background and Sprite scaling was pretty common in arcades since the early to mid 80's

    • @Peter_1986
      @Peter_1986 Před rokem +2

      There are a lot of animations in "Contra: Hard Corps" that pull of a convincing Mode 7 look, like for example the highway fight against Dead-Eye Joe when you run on a highway towards the screen while Dead-Eye Joe's mechanical robot jumps back and forth closer and further away from the screen, or the airplane fight when the plane Wonderbird stalks you in the background and tilts left and right every now and then.

    • @slashrose3287
      @slashrose3287 Před 8 měsíci

      "even the majority of arcade games of that time couldn't replicate it"--> are you kidding, RIGHT??! Superscaled was invented by Sega in middle 80'.....

    • @Hektols
      @Hektols Před 8 měsíci

      @@slashrose3287 Superscalers and Mode 7 were not the same thing.

  • @kri249
    @kri249 Před 7 měsíci

    This is what use to give games their charm back in the day. Every time I see sequels to these games on new consoles with modern graphics they fail to impress me because they look no different to every other game. But these classics that did so much with what little they had to work with was what gave them character, and stood out from other games.
    It's like a classic movie renowned for its exceptional practical effects getting a modern sequel or reboot with the same cgi that every other modern movie is using.

  • @VeridianHerald
    @VeridianHerald Před 2 lety +4

    Tragedy that we still haven't had an NA release of Terranigma.
    Axelay ruined me for scrolling shooters for years.
    Thanks for the nostalgia.

  • @justinjahn1340
    @justinjahn1340 Před 2 lety +1

    Love your channel. Just found it the other day.

  • @douglasmurphy3266
    @douglasmurphy3266 Před 4 měsíci

    Another thing about Mode7, especially for those not watching this video in a higher res 60hz mode, is that in games such as Fzero and Mario Kart, the still frames are heavily pixelated but the image is "filled in" by the smooth 60 frames of animation per second.

  • @DJ4461
    @DJ4461 Před 2 lety +2

    0:26
    AND it was ALSO pushing the limits of the Super FX2 Chip.

  • @soulreaver1983
    @soulreaver1983 Před 2 lety +3

    Outstanding as always my friend absolutely outstanding 👏 👌 👍

  • @mohameddhiajebali9836
    @mohameddhiajebali9836 Před 2 lety +2

    Now that is an awesome idea for a list ! i love it !

  • @epicsause21
    @epicsause21 Před 2 lety +6

    Some of this isn't mode 7

  • @quakecon2009
    @quakecon2009 Před rokem

    great video, I loved mode 7 and most of these were new to me and pretty amazing.

  • @DONNIE_DINO
    @DONNIE_DINO Před rokem

    even now that efect never fails in amaze me, i particulary remember the Demons crest stage select

  • @LuckyBird551
    @LuckyBird551 Před 2 lety +1

    Road Runner's Death Valley Rally also had some impressive Mode 7 effects. Especially after beating a level which involved having the Coyote fall off a cliff.

  • @michahoffmann1054
    @michahoffmann1054 Před 5 měsíci

    this feels more like a "best known games on a platform" compilation.

  • @kaiserrino8774
    @kaiserrino8774 Před 2 lety +1

    NBA Give N Go is another example for sports games.

  • @RosbifChaud
    @RosbifChaud Před 2 lety +2

    Tiny Toons Wacky Sports Olympics (or something like that) also uses impressive mode 7 minigames

  • @Silentpeakgaming
    @Silentpeakgaming Před 2 měsíci

    Hi, great video I didn’t know about some of these games. I’m going to check them out

  • @KawaiiKaabii1993
    @KawaiiKaabii1993 Před 2 lety +1

    final fantasy v although it's exclusively in japan, had a bunch of cutscenes that used mode 7 graphics like the meteors falling and the airship

  • @playnalisis
    @playnalisis Před rokem

    Excellent video

  • @NickTaylor-Phantom-Works2
    @NickTaylor-Phantom-Works2 Před 2 měsíci

    Pretty sure that scene in axelay ISN'T mode 7, it's some sort of scanline manipulation trick. It's not the only time people (me included) assumed mode 7 trickery when it was actually even more impressive programming trickery. Loving you channel btw - this's my 7th video in a row!

  • @MarMaxGaming
    @MarMaxGaming Před 2 lety +1

    Good idea!!

  • @reubenguttenberg7405
    @reubenguttenberg7405 Před rokem +1

    Yoshi's island has mode 7 magic bosses can squash stretch and morph smoothly and it looked awesome

  • @jonathanbranhamsgaminganda8799

    TMNT turtles in Time blew my mind away with the mode 7 graphics to me it looked just like the arcade game

  • @3xperiment8
    @3xperiment8 Před 2 lety +1

    I always wanted an explanation video detailing the differences between Snes mode 7 and Genesis tricks to mimic It. Like the game "On the ball" for Snes (it's real mode 7) vs "Sonic the Hedgehog" tricks on bonus stages

  • @outlawscar3328
    @outlawscar3328 Před 11 měsíci +1

    5:16 This is line scaling in software to make the roller-coaster racks, not mode 7.It's the same technique to make the roads in Street Racer on the Sega Genesis or Top Gear 2 on SNES.

  • @christian9065
    @christian9065 Před 8 měsíci

    Excelente video, great video!, New subscriber!

  • @jgalla5549
    @jgalla5549 Před rokem +1

    Yoshi's Island music didn't have to go that hard but it did.

  • @O.G.Ashtre
    @O.G.Ashtre Před 2 lety +2

    Forgot About Micky Mania

  • @zarok8414
    @zarok8414 Před 2 lety

    Good video 😁

  • @Shritistrang
    @Shritistrang Před 2 lety +1

    It looks like whoever played the Batman game, had no idea how the Joker boss fight works. XD

  • @adesyndicate
    @adesyndicate Před 2 lety +1

    What's that Castlevania cover at the end? That sounds awesome!

  • @gryzord9231
    @gryzord9231 Před 2 lety +2

    I didn't know that Mode 7 is Super fantastic in this day and age but it always will be with the best graphics in some games.

    • @orderofmagnitude-TPATP
      @orderofmagnitude-TPATP Před 2 lety

      It is litterally only the back ground layer that can be messed with like this. Hes added a few games that are not mode 7 like axelay

  • @greyfox1127
    @greyfox1127 Před 2 lety +4

    Some great examples here although a few aren't Mode 7 at all. Good use of Mode 7 is ace though. I always liked the Mine Cart sequence in Indiana Jones Greatest Adventures. Also a few of these games did use it but not necessarily in the clips shown - Adventures of Batman and Robin does use it but for the overhead bikes/Batmobile section. Cool video though.

    • @Brk3nHalo
      @Brk3nHalo Před 2 lety +1

      I believe the Batman clip does actually use Mode 7 for at least the transition between the two angles, I stepped through frame by frame and it looks like the boards rotated more than what's possible in normal shifting techniques. I can't tell for sure if its still using it after the transition but I think it is. It looks like it's scaling a single set of track tiles to simulate depth as it goes into the background combined with line shifting for turns. I believe I see the scale stepping artifactting where if they were using pallet rotation the edges would likely be cleaner.

    • @FindecanorNotGmail
      @FindecanorNotGmail Před 8 měsíci

      The Axelay and Chrono Trigger segments didn't have to be mode 7 either, although Chrono Trigger definitely used Mode 7 in its intro sequence.

  • @suicideposter
    @suicideposter Před 9 měsíci +1

    Donkey Kong Country had some real subtle mode 7 on the ocean floor in the underwater levels that I really liked. The lake levels in DKC3 also had really nice mode 7 water on the lake levels.

    • @melficexd
      @melficexd Před 6 měsíci

      Is not mode7, it's a line scrolling effect
      czcams.com/video/K7gWmdgXPgk/video.htmlsi=d3XJpxeNnayFiNKN

    • @opaljk4835
      @opaljk4835 Před 3 měsíci

      When?

    • @suicideposter
      @suicideposter Před 3 měsíci

      @@opaljk4835 There's no timestamp because it's not in this video.

    • @opaljk4835
      @opaljk4835 Před 3 měsíci

      @@suicideposter I just don’t remember Mode 7 in any DKC games. Not saying it isn’t there, I just don’t recall it on the water levels

  • @codmott286
    @codmott286 Před 2 lety +1

    ah the glory days of game development, when some programmer would come up with a new trick to show off and the producer would use it at every opportunity

  • @BaronDanyD
    @BaronDanyD Před 2 lety +6

    Konami on the SNES: Simply Great
    Konami now: Pachinko, Pachinko, Pachinko and some Yu-Gi-Oh

  • @vectrex28
    @vectrex28 Před 2 lety +1

    You should've included SOS, as that game used Mode 7 as its main mechanic, and while it might not be as impressive as say Terranigma, using something that's usually used for gimmicky effects as your game's central mechanic is impressive in its own right

  • @scottythegreat1
    @scottythegreat1 Před 2 lety +1

    Although this was only released in Japan. The entire overworld for Tales of Phantasia was done using Mode 7.

  • @wbl_unlimited
    @wbl_unlimited Před rokem +1

    Did S.O.S. use Mode 7? Because that game was VERY impressive. The entire world turning upside-down and on its side at regular intervals

    • @Peter_1986
      @Peter_1986 Před rokem +1

      Yeah, that looks like Mode 7 to me.
      Generally speaking, if you see sprites and environments in an SNES game rotate at large angles, then this is probably a rotation transformation of a background layer, and Mode 7 was all about transforming a background layer.
      You can see this same trick in "Super Mario World" for the bosses Morton, Roy, Ludwig and Bowser.

  • @OppoAfw-dx3in
    @OppoAfw-dx3in Před 2 lety +1

    I Like How Snes Era Has 3D 7 Mode Graphics And Level

  • @inceptional
    @inceptional Před 2 lety +2

    Here are a few more genuinely impressive and/or cool uses of Mode 7 on SNES:
    czcams.com/video/JzyTD03MmXA/video.html (because it has vertical variation in the track elevation and also runs well)
    czcams.com/video/DM9B36ZvH7M/video.html (basically the whole level is a great use of Mode 7--and great use of sprites on all the stars to hide the limitations of Mode 7--as the boss slowly scales into view)
    czcams.com/video/L8dpxGu8AzY/video.html (again, it's the fact that it actually looks like there's two full layers there, even with Mode 7, which is technically not possible on SNES)
    czcams.com/video/QQrnQmYWIEA/video.html (just a cool way to use Mode 7 throughout the game for the main gimmick that actually affects the gameplay)
    czcams.com/video/2MNyaqzux84/video.html (very impressive due to the track undulation, which is very rare to see in Mode 7)
    czcams.com/video/ATW5uBC62vE/video.html (it's just impressive to see a game moving at Sonic-like speed but with entire screen rotation too)
    czcams.com/video/Upr-KNWeZjs/video.html (the entire game is being rendered via Mode 7 trickery)
    czcams.com/video/pF3yY11aurE/video.html (again, another fps [section] using Mode 7 for the effect)
    czcams.com/video/5WxHLB0Kc10/video.html (using it on the bosses head while effectively hiding the limitations of using of it better than in many other games)
    czcams.com/video/VWClU1hk7iA/video.html (lovely use on the clouds smoothly coming towards the camera)
    czcams.com/video/F8ZXaKbvz90/video.html (pretty cool use of Mode 7 for both the top and bottom parts of the tunnel, and yet they're not just mirrors of each other)
    czcams.com/video/iIvZNcicyM0/video.html (very cool that the entire boss battle is using Mode 7, sprites, HDMA colour gradients, and mid-screen mode switching to create a rather cool effect that has the boss scaling but not just on a blank screen or simple colour gradient behind them, which is often the case when Mode 7 is used in boss battles on SNES games)
    Maybe you should do a second list too. :D
    Remember, when using Mode 7, SNES can't show any other background layers behind or in front of it, so anytime it seems like that is the case, it's because the developers really did some great tricks with sprites and mid-frame mode swapping and the like to hide the limitations of using this mode, so I think such examples really deserve a lot of praise.
    PS. That level is Axelay is not an example of Mode 7 but a raster trick. And, although you already show Street Racer, I think it would be cool to show off the 4-player mode there too, just because it's literally showing 4 Mode 7 track views onscreen at once, which is frikin' impressive.

  • @JoshRedfearn
    @JoshRedfearn Před 12 hodinami

    3:14 So you’re telling me we could’ve had Animal Crossing for the SNES. That would’ve been cool!

  • @heckensteiner4713
    @heckensteiner4713 Před 2 lety

    Demon's Crest and DragonView had cool uses of mode 7 in the overworld exploration. I also loved spiraling down from the heavens in Act Raiser.

  • @Hello-hz7gj
    @Hello-hz7gj Před 2 lety +3

    I love SNES games

  • @videogameobsession
    @videogameobsession Před 5 měsíci

    4:42 This isn't Mode 7, but it's still a nice raster graphics effect. This can actually be done on the NES, but obviously with much less color, and far smaller. I believe there is actually a WIP Axelay NES demake happening. Fun stuff. :)

  • @EstebanPlazaLillo
    @EstebanPlazaLillo Před 2 lety +2

    Que es primitivo el mode 7, pero tiene un encanto que dan ganas de jugarlo!

  • @Dizzledoe
    @Dizzledoe Před 6 měsíci

    TMNT IN TIME was so effing dank. The music the fighting. It sucks it so short though. Nostalgia berries for sure.

  • @mindphaserxy
    @mindphaserxy Před 2 lety +2

    Super Star Wars ran at about 7 frames per second in the speeder segments

  • @diegocrusius
    @diegocrusius Před 2 lety +1

    many beautiful games and effects in this video but some of them are 'just' amazing scroll and raster effects.
    If you see zooming and rotating stuff than thats most probably mode 7 in action though.
    See that contra 3 boss jumping on your head? He is a bg layer on mode 7. The rotating field the player is standing on is probably using animated background tiles to give the impression of rotating ground. Arkagis Evolution uses a similar effect on genesis.
    I love appreciation videos like that.

  • @dixcal9446
    @dixcal9446 Před 2 lety

    I guess the chances of you answering are low, but how did you put on such a perfect scanline crt effect. Never seen something so clean. The gameplay footage in this video is the best snes footage I have ever seen.

    • @BitsBeats
      @BitsBeats  Před 2 lety +1

      It's CRT Royale with a few tweaks, but the clean image here it's more the render modes in the video editor and working with files with very high bitrate in the capturing process (OBS).
      A lot of people are asking about those questions. Soon I will do some videos with tutorials to obtain this quality and try to help you

    • @dixcal9446
      @dixcal9446 Před 2 lety

      @@BitsBeats Thats so cool, thank you very much Iam really looking forward to see the video !

  • @2012mindmaster
    @2012mindmaster Před 11 měsíci

    What are your scanlines settings ? The games in the video look awesome

  • @BARONXAVIER
    @BARONXAVIER Před 2 lety +1

    Creo que todos los juegos con chip fx entrarían también en esta increíble lista

  • @AkaiKnight
    @AkaiKnight Před 5 měsíci

    The batman one was insane

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP Před 2 lety +1

    Axelay doesn't use mode 7 on this section. Just a form of scrolling where it stretches as it goes.

  • @ominouspigeonmaster1571

    Wish I could find a specific snes game, which has one consistent gimmick, being a 2d platformer with levels that all rotates 360 degrees. Can imagine it would fit right into this video.

  • @mode7scaling3
    @mode7scaling3 Před 2 lety

    2:45 reminds me of strider arcade game 1987!

  • @Eric-yt7fp
    @Eric-yt7fp Před 2 lety +1

    The Super FX2 chip does the heavy lifting in Yoshi's Island, not Mode 7.

  • @maltewolfcastle4306
    @maltewolfcastle4306 Před 2 lety +2

    Was the SNES the greatest console of all time or what!?

  • @matttherrien9608
    @matttherrien9608 Před 2 lety +3

    Between colour and effects, how can people think Sega's visuals are superior?

    • @BitsBeats
      @BitsBeats  Před 2 lety

      You're opening Pandora's box 😂👍

    • @matttherrien9608
      @matttherrien9608 Před 2 lety

      @@BitsBeats Someone had to do it.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Před 2 lety +2

      @@matttherrien9608
      Some people prefer a stable frame rate and Sega's 320 resolution over the SNES's 256. Not to mention, many SNES games are displayed in the wrong aspect ratio. Many weren't designed in 4:3, because the internal resolution was 8:7.
      Another issue is the SNES's lack of flexibility. You were only given 16k object RAM, while Sega allowed you to use whatever resources you wanted - it's why Treasure games got a lot wilder than Contra III ever did.
      Anyways, neither SNES or Genesis had the best graphics. That was the Neo Geo. And it cost obscene amounts of money, because SNK didn't even try to compromise the technology, like Nintendo and Sega did.
      It's biggest handicaps were that everything was handled via sprite tiles, limiting background complexity, and that the sprite scaling was only able to shrink a sprite, which made a bad Hang-On clone, and was mostly abused for distracting camera gimmicks.

    • @knightshifter2201
      @knightshifter2201 Před 4 měsíci +1

      Take a look at the Sega Genesis best graphics videos on CZcams and you tell me both systems are amazing.

  • @CamuLufia
    @CamuLufia Před 29 dny

    I'm glad Terranigma is in the List

  • @DistortedEmerald
    @DistortedEmerald Před 2 lety +1

    Yoshi Island es simplemente un juego espectacular.

  • @Spudgie
    @Spudgie Před 2 lety

    What is the music in the intro? Sounds familiar!

  • @OnYourSquare
    @OnYourSquare Před rokem

    1:03 Damn! The Secrets of Mana song is the sh*t!!

    • @KawaiiKaabii1993
      @KawaiiKaabii1993 Před měsícem

      ikr too bad they didn't show the final boss since it's just a mode 7 png image of the mana beast

  • @Donkey_Lips
    @Donkey_Lips Před 5 měsíci

    Yoshi’s Island used the FX2 Chip for the sprite rotation and scaling

  • @reubenguttenberg7405
    @reubenguttenberg7405 Před rokem

    Squash stretch and morph smoothly

  • @TheMagicianBee
    @TheMagicianBee Před 9 měsíci

    The likes of Yoshi’s Island also relied on the Super FX chip.

  • @Nikku4211
    @Nikku4211 Před 5 měsíci

    The Axelay footage does not use mode 7 at all. Axelay itself does use mode 7 for a later part of the game, but those segments as pictured in the video are not mode 7.

  • @mirabilis
    @mirabilis Před 4 měsíci +1

    Some of these are not Mode 7 but just scanline-by-scanline effects.

  • @Funtasters
    @Funtasters Před 2 lety +1

    Nice video bro, great.. 😁👍
    My favorite games are:
    1. Super Mario World 2: Yoshi's Island.
    2. Super Metroid.
    3. TMNT: Turtles in Time.
    4. Super Mario Kart.
    5. Super Mario RPG.
    6. The Adventures of Batman & Robin.
    7. Chrono Trigger.
    8. Super Soccer.
    9. Contra 3: The Alien Wars.
    10. Final Fantasy VI.
    11. Super Castlevania IV.
    That's my favorite game, hehe.. 🙏😁

  • @user-iw5zg4nj9e
    @user-iw5zg4nj9e Před měsícem

    I was so envious of mode 7 as a megadrive owner :)
    I ended up having both consoles.

  • @AlejandroLopez-uq6zs
    @AlejandroLopez-uq6zs Před 9 měsíci

    And contra 3 is the best example of SuperMode7 with superFX

  • @FlashaniMan247
    @FlashaniMan247 Před 2 lety +1

    1:26-1:49 Space sewer surfboards!

  • @PONTOCRITICO
    @PONTOCRITICO Před 2 lety +1

    I have no doubt that the game that best exploits this feature is Castlevania IV. Besides it, it's either a Mario game, racing or RPG among this list.

  • @WhitePointerGaming
    @WhitePointerGaming Před 11 měsíci +1

    Axelay does not use mode 7 in those vertical scrolling levels. That's a different HDMA effect on the scanlines. Turtles in Time also doesn't make "extensive" use of it, in fact the only part of gameplay that uses it is the Neon Night Riders level (it also uses it in the intro and time warp transition screens). Contrary to popular belief, it does NOT use it when foot soliders are thrown at the screen! czcams.com/video/vZmrZCpBJhc/video.html

  • @AngrySockMan
    @AngrySockMan Před rokem +1

    Don't recall why, but Pilotwings blew my mind, but the N64 Pilotwings didn't do anything for me.

  • @negator14
    @negator14 Před 2 lety +3

    I love Axelay

  • @GeomancerHT
    @GeomancerHT Před 2 lety +1

    Axelay is not mode 7, other chanel explained it better recently, it's using scanline effects to render less scanlines on top, thus giving the curved appareance.

  • @Purpbatboi
    @Purpbatboi Před rokem

    very sure SMW2 Yoshi's Island doesn't use Mode 7
    it uses the Super FX v2 Graphics Chip
    Wikipedia
    > The Super FX chip is used to render 3D polygons and to assist the SNES in rendering advanced 2D effects. This custom-made RISC processor is typically programmed to act like a graphics accelerator chip that draws polygons to a frame buffer in the RAM that sits adjacent to it.
    > Super Mario World 2: Yoshi's Island uses the chip for 2D graphics effects like sprite scaling and stretching.

    • @Krokrodyl
      @Krokrodyl Před rokem +1

      The example in the video (The boss battle of level 5-8) uses mode 7 to rotate the background and the Super FX to rotate and scale the sprites.