How to ADD Custom Items to Minecraft in 1.19.3+ Datapack Tutorial

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  • čas přidán 20. 05. 2024
  • Download Template Resource pack used in this video:
    www.dropbox.com/scl/fi/z2565f...
    Download my datapacks:
    wasdbuildteam.website/data-pa...
    Discord Link:
    / discord
    *My Favorite Minecraft Server Host*
    bisecthosting.com/WASD
    Use Code "WASD" for 25% off your first month!
    For direct help learning how to make datapacks, become a Patron:
    / wasd_build_team
    MCStacker:
    mcstacker.net/
    Useful Minecraft Wiki Pages:
    minecraft.gamepedia.com/Commands
    minecraft.gamepedia.com/Data_...
    minecraft.gamepedia.com/Resou...
    Other Helpful Generators
    misode.github.io/loot-table/
    misode.github.io/predicate/
    misode.github.io/advancement/
    misode.github.io/worldgen/
    Chapters
    00:00 - Intro
    00:30 - Step 0. Get Vanilla Assets
    1:57 - Step 1. Editing the Item Model
    5:25 - Step 1. Common Issues/Bugfix
    8:31 - Step 2. Custom Model
    11:11 - Step 2 Common Issues/Bugfix
    12:00 - Step 3. Textures
    13:48 - Step 3 Common Issues/Bugfix
    14:42 - Step 4. Configuring an Atlas
    16:55 - Step 5. 3d Models
    18:44 - Step 6. Getting the Item
    #Minecraft #Datapack #Tutorial #Learn #Learning
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Komentáře • 77

  • @WASDBuildTeam
    @WASDBuildTeam  Před 5 měsíci +6

    Here are some other common issues not covered in this video that some of you happened across.
    Most common one was having your file names have CAPITALIZATION or Spa ces between letters. Or special characters that aren't an underscore _.
    Instead of naming you item's model "Super Sword", name it "super_sword".

    • @Splatusman
      @Splatusman Před 3 měsíci

      how do you make a custom minecraft texture item bigger in game because i made a custom axe but in game, it looks really small in 3rd person mode. Would you know how to fix that?

    • @WASDBuildTeam
      @WASDBuildTeam  Před 3 měsíci

      @@Splatusman if you were to open the model in Blockbench, you can configure the display size for first/third person. Should be super straightforward

    • @Splatusman
      @Splatusman Před 3 měsíci

      @@WASDBuildTeam no but i modified the texture directly form the game and not with blockbench so i was wondering how to do that by modifying the .json file

    • @WASDBuildTeam
      @WASDBuildTeam  Před 3 měsíci

      @@Splatusman A bit too complicated to convey in a CZcams comment. Definitely join my discord and ask there

    • @Splatusman
      @Splatusman Před 3 měsíci

      @@WASDBuildTeam ok were is the link

  • @Nick12_45
    @Nick12_45 Před 6 měsíci +1

    Thank you so much! After following your 3rd tutorial the model loaded but there was no texture, the atlases thing fixed it, thanks!

  • @smashmaster2000
    @smashmaster2000 Před 6 měsíci +2

    ive been looking for a good tutorial for how to do this. instead i found a great video! cant wait to see more content :D

    • @WASDBuildTeam
      @WASDBuildTeam  Před 6 měsíci

      Thanks! Hopefully the detail I went to solves most common issues that pop up!

  • @Matt80407
    @Matt80407 Před 6 měsíci

    Excellent work on this tutorial!

  • @PeppyWasTaken
    @PeppyWasTaken Před 6 měsíci +1

    Thank you for your amazing work

  • @jaylucas9128
    @jaylucas9128 Před 17 dny

    This is the tutorial that is actually updated thank you if been searching hours you are the best

    • @WASDBuildTeam
      @WASDBuildTeam  Před 17 dny

      Thanks!
      It is slightly outdated for 1.20.5 (the give command for Custom Model Data is different) but besides that it should be accurate.

  • @Woomyko
    @Woomyko Před 3 měsíci

    Thank you for the in-depth explaination, I managed to port a blockbench model (a sword) to the game !
    Very good tutorial, I wonder if this also supports armors

    • @WASDBuildTeam
      @WASDBuildTeam  Před 3 měsíci

      It does not support armors. Unfortunately there is no good method to do armor.
      You can use custom trims, but those are textures, and only support one color.
      And you can use a complex shader method... but it requires playing on Fabulous graphics

    • @Woomyko
      @Woomyko Před 3 měsíci

      Guess I'll stick to trims for now. I'm new to this type of stuff, so thanks for answering!

  • @digggggg898
    @digggggg898 Před 6 měsíci

    Great video joining your discord

  • @pandathebagel8391
    @pandathebagel8391 Před měsícem

    One important thing I found out after fiddling with the textures is that if the model file has many predicates already, like a clock or compass, you need to put the custom predicate at the bottom.
    If the custom predicate is at the top, it will be overridden by the other predicates below it.

  • @jonatannpc
    @jonatannpc Před 4 měsíci

    Incrível e completo o tutorial!! Uma dúvida que eu tenho, é se funciona em uma versão anterior como a 1.16.5

    • @WASDBuildTeam
      @WASDBuildTeam  Před 4 měsíci

      Yes, you would just skip step 4.
      Everything else is exactly the same.

  • @Will_-it3mh
    @Will_-it3mh Před 2 měsíci

    will you make an updated tutorial about the item components coming in the later update?

  • @robinschwarz4677
    @robinschwarz4677 Před 2 měsíci +1

    Thanks for the tutorial, it works.
    However, tried to make the armorstand item to look like the day light sensor and it works, but all armorstand items now look like the day light sensor, even without the model data tag. Is there a solution to that?

    • @WASDBuildTeam
      @WASDBuildTeam  Před 2 měsíci +1

      Clearly something went quite wrong in your armor_stand item model.
      Feel free to join my Discord and ask for help with the issue there

  • @Will_-it3mh
    @Will_-it3mh Před 2 měsíci +1

    in theory, if im making a datapack for a custom map, which should only have that datapack installled, the custom 3 digit number at the start of the custommodeldata tag wouldnt be necessary, since there shouldnt be any compatibility issus then?

    • @WASDBuildTeam
      @WASDBuildTeam  Před 2 měsíci +1

      Yeah, maps can get away with a lot of stuff because they won't need to worry about other installed content.

  • @oddessy4307
    @oddessy4307 Před 6 měsíci

    i would like to point out. I ASKED FOR THIS FOREVER AGO. and yes i’m happy it’s here now. and yes sorry for all the annoying comments wasd ❤

    • @WASDBuildTeam
      @WASDBuildTeam  Před 6 měsíci +1

      It wasn't too high a priority because I already had a add item tutorial. This one is just way better and updated for 1.19.3

    • @oddessy4307
      @oddessy4307 Před 6 měsíci +1

  • @lunadotpng
    @lunadotpng Před 5 měsíci

    Do I need to export the blockbench project as a different type of file for it to work?

    • @WASDBuildTeam
      @WASDBuildTeam  Před 5 měsíci

      It should be a .json file, and in BlockBench it should be formatting it as a Java Block/Item model

  • @skullcrusher361
    @skullcrusher361 Před 5 měsíci +2

    couldn't get it to work, texture wouldn't appear and when i tried to do the atlas that also failed, i also tried to do a 3d model but that didn't work either, please help.

    • @syderotyko
      @syderotyko Před 2 měsíci

      Are you found a solution?

  • @nikk7022
    @nikk7022 Před 6 měsíci

    its working but its confusing when you paste the Override thing because im using Notepad++ and the space between words is smaller

    • @WASDBuildTeam
      @WASDBuildTeam  Před 6 měsíci

      I would highly suggest Visual Studio Code. It has a TON of helpful features for making sure everything is formatted properly, and even has plugins for the Minecraft language.

  • @Ertplays
    @Ertplays Před 2 měsíci

    I could not get mine to show the models, even after going through your checklist (correct address, no typos). Are there any other ideas you have as to why my models are not showing up? (The only things that I can think of is me using the warped trapdoor for my target item or doing this for 1.20.1)

    • @WASDBuildTeam
      @WASDBuildTeam  Před 2 měsíci

      Could be a huge number of issues. Definitely join my discord and ask for help there, I can probably just look through what you have and spot the issue.

    • @Ertplays
      @Ertplays Před 2 měsíci

      @@WASDBuildTeam I just saw the message. I solved it. All of my models had the wrong names

  • @Kobi-tx9yq
    @Kobi-tx9yq Před 5 měsíci

    o 100 likes lets go

  • @FledRychu
    @FledRychu Před 4 měsíci

    W jaki sposób dodać zbroje?

  • @joethepizza
    @joethepizza Před 4 měsíci

    how do i put the recurse pack into a data pack i have a custom one made i just need the textures

    • @WASDBuildTeam
      @WASDBuildTeam  Před 4 měsíci

      You don't. You keep the resource pack and datapack as separate files.

  • @untiedlaces1428
    @untiedlaces1428 Před měsícem

    WASD how do you make a right click detector in mc using custom items in a datapack???

    • @WASDBuildTeam
      @WASDBuildTeam  Před měsícem

      Basically your only good option is to use a carrot on a stick or warped fungus on a stick. Then with a scoreboard you can detect right-click. The "used" score.

    • @untiedlaces1428
      @untiedlaces1428 Před měsícem

      @@WASDBuildTeam thanks but I'm trying to make the right click detector only the custom model data warped fungus on a stick instead of using both custom model data and the normal warped fungus on a stick.

    • @WASDBuildTeam
      @WASDBuildTeam  Před měsícem

      @@untiedlaces1428 Yeah, my point was if you custom model the warped fungus it still works for right-click detection

    • @untiedlaces1428
      @untiedlaces1428 Před měsícem

      @@WASDBuildTeam thanks

  • @willangove2653
    @willangove2653 Před 3 měsíci

    Is there away to do this with mobs I cant find any .json for the wolf

  • @hxndrikk_
    @hxndrikk_ Před 2 měsíci

    anyone know how i can do a carrot on a stick held like a crossbow?

    • @dmmikerpg
      @dmmikerpg Před 2 měsíci

      In blockbench it lets you arrange how the item is held. Both in 1st person and what it looks like from the outside.

  • @kirill3480
    @kirill3480 Před 2 měsíci

    where is the tutorial folder (with the custom_model)

  • @ziadahmadza
    @ziadahmadza Před 4 měsíci

    I made step 4 and it didnt work and i cant make blocks.json folder so i copyed from minecraft folders but it still not working and the texture of the item doesn't show up pls tell me how to fix it

    • @WASDBuildTeam
      @WASDBuildTeam  Před 4 měsíci

      Probably better to download the template resource pack I linked in this video and copy that over.
      That said, there could be a ton of possible issues so definitely join my Discord and ask for help there.

    • @ziadahmadza
      @ziadahmadza Před 3 měsíci

      ​ ok thx for helping

  • @robloxcrazycoolguy9601

    Hey on step 1 I am getting two purple blocks how do I fix this

    • @WASDBuildTeam
      @WASDBuildTeam  Před 2 dny

      Keep following the tutorial. I addressed that in the video.

  • @meobietnoi000
    @meobietnoi000 Před 6 měsíci

    Sau khi tôi làm như bạn đã làm, tôi đã thành công, nhưng kết cấu của khối chính (ở đây là Nertherite Sword) là vô hình. Làm thế nào để khắc phục nó?

    • @WASDBuildTeam
      @WASDBuildTeam  Před 6 měsíci

      The common issues section of Step 1 should have the answer.

  • @charlesxavier77
    @charlesxavier77 Před 6 měsíci

    can I use javascript to code stuff in Minecraft?

    • @WASDBuildTeam
      @WASDBuildTeam  Před 6 měsíci

      I believe there is a tool that lets you sorta code in javascript which gets converted to Minecraft script, but I've never tried it

  • @LoukreyRezzo
    @LoukreyRezzo Před 6 měsíci

    W

  • @monikaandanekiss2232
    @monikaandanekiss2232 Před měsícem

    does this works on tlauncher?

    • @WASDBuildTeam
      @WASDBuildTeam  Před měsícem

      I wouldn't know, I play the legal version of Minecraft ;)

  • @ZovikHero1234
    @ZovikHero1234 Před 5 dny

    Does it work on 1.20.1

  • @Rignchen
    @Rignchen Před 6 měsíci +1

    That's why you like my 4 month old comment this week 😮

  • @lorenzo2775
    @lorenzo2775 Před 5 měsíci

    🤔 P r o m o s m

  • @Kobi-tx9yq
    @Kobi-tx9yq Před 5 měsíci

    people that dont like this video will have to wear theyre socks for the next 69420 hours

  • @yapjayc3172
    @yapjayc3172 Před 20 dny +2

    /give @s minecraft:emerald[minecraft:custom_model_data=1]
    this command works for 1.20.6

    • @WASDBuildTeam
      @WASDBuildTeam  Před 20 dny +1

      Indeed, I'm gonna need to update all my datapack tutorials for 1.20.5+

  • @Crazy_Bozo04
    @Crazy_Bozo04 Před 6 měsíci

    W

  • @viggohansen.
    @viggohansen. Před 6 měsíci

    W