How to ADD Custom Items to Minecraft in 1.19.3+ Datapack Tutorial
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- čas přidán 20. 05. 2024
- Download Template Resource pack used in this video:
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Chapters
00:00 - Intro
00:30 - Step 0. Get Vanilla Assets
1:57 - Step 1. Editing the Item Model
5:25 - Step 1. Common Issues/Bugfix
8:31 - Step 2. Custom Model
11:11 - Step 2 Common Issues/Bugfix
12:00 - Step 3. Textures
13:48 - Step 3 Common Issues/Bugfix
14:42 - Step 4. Configuring an Atlas
16:55 - Step 5. 3d Models
18:44 - Step 6. Getting the Item
#Minecraft #Datapack #Tutorial #Learn #Learning - Hry
Here are some other common issues not covered in this video that some of you happened across.
Most common one was having your file names have CAPITALIZATION or Spa ces between letters. Or special characters that aren't an underscore _.
Instead of naming you item's model "Super Sword", name it "super_sword".
how do you make a custom minecraft texture item bigger in game because i made a custom axe but in game, it looks really small in 3rd person mode. Would you know how to fix that?
@@Splatusman if you were to open the model in Blockbench, you can configure the display size for first/third person. Should be super straightforward
@@WASDBuildTeam no but i modified the texture directly form the game and not with blockbench so i was wondering how to do that by modifying the .json file
@@Splatusman A bit too complicated to convey in a CZcams comment. Definitely join my discord and ask there
@@WASDBuildTeam ok were is the link
Thank you so much! After following your 3rd tutorial the model loaded but there was no texture, the atlases thing fixed it, thanks!
ive been looking for a good tutorial for how to do this. instead i found a great video! cant wait to see more content :D
Thanks! Hopefully the detail I went to solves most common issues that pop up!
Excellent work on this tutorial!
Thank you for your amazing work
This is the tutorial that is actually updated thank you if been searching hours you are the best
Thanks!
It is slightly outdated for 1.20.5 (the give command for Custom Model Data is different) but besides that it should be accurate.
Thank you for the in-depth explaination, I managed to port a blockbench model (a sword) to the game !
Very good tutorial, I wonder if this also supports armors
It does not support armors. Unfortunately there is no good method to do armor.
You can use custom trims, but those are textures, and only support one color.
And you can use a complex shader method... but it requires playing on Fabulous graphics
Guess I'll stick to trims for now. I'm new to this type of stuff, so thanks for answering!
Great video joining your discord
One important thing I found out after fiddling with the textures is that if the model file has many predicates already, like a clock or compass, you need to put the custom predicate at the bottom.
If the custom predicate is at the top, it will be overridden by the other predicates below it.
Makes sense, thanks for sharing!
Incrível e completo o tutorial!! Uma dúvida que eu tenho, é se funciona em uma versão anterior como a 1.16.5
Yes, you would just skip step 4.
Everything else is exactly the same.
will you make an updated tutorial about the item components coming in the later update?
Absolutely
Thanks for the tutorial, it works.
However, tried to make the armorstand item to look like the day light sensor and it works, but all armorstand items now look like the day light sensor, even without the model data tag. Is there a solution to that?
Clearly something went quite wrong in your armor_stand item model.
Feel free to join my Discord and ask for help with the issue there
in theory, if im making a datapack for a custom map, which should only have that datapack installled, the custom 3 digit number at the start of the custommodeldata tag wouldnt be necessary, since there shouldnt be any compatibility issus then?
Yeah, maps can get away with a lot of stuff because they won't need to worry about other installed content.
i would like to point out. I ASKED FOR THIS FOREVER AGO. and yes i’m happy it’s here now. and yes sorry for all the annoying comments wasd ❤
It wasn't too high a priority because I already had a add item tutorial. This one is just way better and updated for 1.19.3
Do I need to export the blockbench project as a different type of file for it to work?
It should be a .json file, and in BlockBench it should be formatting it as a Java Block/Item model
couldn't get it to work, texture wouldn't appear and when i tried to do the atlas that also failed, i also tried to do a 3d model but that didn't work either, please help.
Are you found a solution?
its working but its confusing when you paste the Override thing because im using Notepad++ and the space between words is smaller
I would highly suggest Visual Studio Code. It has a TON of helpful features for making sure everything is formatted properly, and even has plugins for the Minecraft language.
I could not get mine to show the models, even after going through your checklist (correct address, no typos). Are there any other ideas you have as to why my models are not showing up? (The only things that I can think of is me using the warped trapdoor for my target item or doing this for 1.20.1)
Could be a huge number of issues. Definitely join my discord and ask for help there, I can probably just look through what you have and spot the issue.
@@WASDBuildTeam I just saw the message. I solved it. All of my models had the wrong names
o 100 likes lets go
W jaki sposób dodać zbroje?
how do i put the recurse pack into a data pack i have a custom one made i just need the textures
You don't. You keep the resource pack and datapack as separate files.
WASD how do you make a right click detector in mc using custom items in a datapack???
Basically your only good option is to use a carrot on a stick or warped fungus on a stick. Then with a scoreboard you can detect right-click. The "used" score.
@@WASDBuildTeam thanks but I'm trying to make the right click detector only the custom model data warped fungus on a stick instead of using both custom model data and the normal warped fungus on a stick.
@@untiedlaces1428 Yeah, my point was if you custom model the warped fungus it still works for right-click detection
@@WASDBuildTeam thanks
Is there away to do this with mobs I cant find any .json for the wolf
There isn't, no
anyone know how i can do a carrot on a stick held like a crossbow?
In blockbench it lets you arrange how the item is held. Both in 1st person and what it looks like from the outside.
where is the tutorial folder (with the custom_model)
Video description
I made step 4 and it didnt work and i cant make blocks.json folder so i copyed from minecraft folders but it still not working and the texture of the item doesn't show up pls tell me how to fix it
Probably better to download the template resource pack I linked in this video and copy that over.
That said, there could be a ton of possible issues so definitely join my Discord and ask for help there.
ok thx for helping
Hey on step 1 I am getting two purple blocks how do I fix this
Keep following the tutorial. I addressed that in the video.
Sau khi tôi làm như bạn đã làm, tôi đã thành công, nhưng kết cấu của khối chính (ở đây là Nertherite Sword) là vô hình. Làm thế nào để khắc phục nó?
The common issues section of Step 1 should have the answer.
can I use javascript to code stuff in Minecraft?
I believe there is a tool that lets you sorta code in javascript which gets converted to Minecraft script, but I've never tried it
W
does this works on tlauncher?
I wouldn't know, I play the legal version of Minecraft ;)
Does it work on 1.20.1
Yes
That's why you like my 4 month old comment this week 😮
Maybe :P
🤔 P r o m o s m
people that dont like this video will have to wear theyre socks for the next 69420 hours
/give @s minecraft:emerald[minecraft:custom_model_data=1]
this command works for 1.20.6
Indeed, I'm gonna need to update all my datapack tutorials for 1.20.5+
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