I feel that indie developers actually love their game, and they focus on the quality e.g the killer bean game that is coming out. The developer is constantly testing the game and fixing bugs
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@@buglerplayz7497 Something I underestimated so much! I saw a cool horror map on CZcams and decided to try it out and yeah, it has amazing things!
@@huellbadman3529 I'm glad. IMO exclusives shouldn't be a thing, but LOGICALLY they always will be with these greedy companies. We as the players shouldnt be supporting it is all I'm saying. Helldivers 2 should be on xbox for sure.
We should push them to make games like BG3 the standard. Or, at least the standard should be no microtransactions and a complete game upon release. Because, that was the standard.
Dave the Diver, Cult of the Lamb, Helldivers 2, Lethal Company, Deep Rock Galactic, Shadows of Doubt and Lunacid. Just a few Indie games of the top of my head that are absolutely incredible and have given me hundreds of hours of fun recently, none of them costs even $60. Indie games are where the future of gaming lies.
Dave the Diver isnt indie, it's actually what Charlie's talking about, a AAA studio trying to get in on the small group indie game market. It's company is a Nexon subsidiary
Should note that Helldivers 2 is blowing up so hard that the total player count on steam alone reached 457k concurrent players. Their present server capacity is 450k players between both PC and PS5. There are literally hundreds of thousands of players unironically just waiting in a server queue to play this game. Helldivers 2 has seen a new total player count every day on steam for the past two weeks since it launched, that alone is crazy.
itll start dropping off soon enough, i dont want it to but unfortunately with how the progression is modeled a lot of people will max everything out and then lose interest in playing because there is no progression. The only thing bringing those players back would be events or dlc
Ubisoft is probably the only company that's evolves backwards so much to point where their newer games now form as advertisement for their older titles.
I'm betting that they will sell Ubisoft soon. They don't have any really succesful titles, they destroyed a couple; for example ghost recon and settlers. Some are just mediocre in my mind: like anno, or farcry or assasisns creed (though I haven't played the newer ones). There are some titles that I don't know much about like watchdogs or division, but they don't seem to be overly succesful either.
@@HhHh-sr1my Considering their track record for around a decade that's a rare gem they've released. I'll give them that they made a good prince of Persia game but the higher ups clearly don't care about making good games and just force the Devs to make rushed and unfinished garbage games unlike the consistency of their work in the past.
@@greeninja1396 bro my local one is less than 10 to get in, which is actually how you should do it if you wanna make money that way. lots of smaller prices makes people more likely to buy more things, a huge price makes people get less micro transactions
Now that the Elden Ring DLC trailer came out, it only makes it more evident that it’s not that games cannot be good nowadays, but it’s the greed and lost in passion that most of these developers show, Fromsoftware sets such an example on how you don’t have to appeal to everybody, but if you know your audience your games will work, also they just show how passionate they are about their art.
@@joevenables3393 i dont know anyone who atually enjoys fromsoft games who would call elden ring anything close to selling out. when you play it, yeah it has issues, but you can feel that it has actual passion behind it.
@@joevenables3393I mean elden ring is good but it does have some things that would be called out in other games like reused assets and animations and thats a theme in all the souls games
Honestly it reminds me of the movie Industry. The big movie makers are spending big bucks to push out movies that are mediocre every time. Meanwhile small studios are not afraid to experiment and they're actually making the crowd happy. I'm seeing a trend here.
Down with the establishment , all they do with there in fire resources is make trash shows, movies and games . Everything is about profit in triple a studios unlike passion projects
we can only hope that EA & ubisoft go bankrupt, bc we will happily keep making these small devs rich when they release dope games we actually want to play
@@xavirik4828what's so annoying about it is that people pretend it's always the artists fault, when really the higher ups are the ones making things worse for everyone
I played the skull and bone game on a gaming event and it's literal trash. - you can't swim in the ocean. You can only travel by ship or boat. - you can't kill the NPCs. - There is no interesting story or quest - Many invisible walls - you can only land on specific islands..there is no freedom
6:08 Gotta mention SCP Secret Laboratory which is a free game that requires zero grinding, has no cosmetics, no microtransactions and infinite replayability. The community is also very active and not nearly as toxic as some other free game communities.
Indie games are super creative. AA games are a great balance between budget and creativity. One you cross a certain point in budget, it gets really hard to stop bean counters from stepping in and gutting all creativity and expression out of a game.
As trash as AAA games are these days, the indie game side of things is pretty trash too. The market is _heavily_ oversaturated, and about 90% of the titles are uninspired garbage. Oftentimes it's just some amateur's "own twist" on another game, except they have zero creativity so it ends up being highly generic or just outright bad taste. The middle ground isn't just a compromise of taste and budget, it's usually where the good taste ends up.
And sony won’t put it on xbox even though everyone in the community wants it to, it’s like single handedly ending the console wars in the name of democracy lol
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
During the golden era of xbox 360, the cheap indie xbox arcade games got massive support, the orange box got a bunch of support, early minecraft got a bunch of support. There were common values among them 1. Fully released with minimal bugs (no day 1 unplayable messes or 4 year long betas) 2. Under $40. Minecraft was like $20, the orange box, which had 3 games usually went for a few bucks and I got mine on sale for $5, and the xbox arcade games were no more than $5 99% of the time 3. Their main market wasnt microtransactions, it was getting new players through word of mouth. Your buddy would always ask you to get a game he had to play with him, and because it cost no more than $30, usually you could cough up the change for a few hours worth of a good time.
I honestly don't get it. I played the open beta for skull and bones and realized, in all the times I've read pirate stories or watched pirate movies I've NEVER thought "Man I wish I was that boat!"
I had a 5 dollar deposit on it from GameStop from like 4 years ago lol. I had forgotten about it. They’ve been calling me telling me it’s in! I’m like I know I’m all set lol. Also black flag is 8 bucks on ps store and 12 on steam for the gold edition!! Little cheaper than 70 and a masterpiece of a pirate game!
@@mothwingywow. That’s like silksong for hollow knight but the opposite end of the spectrum. Instead of adding too much content to be a dlc, it just got outright cancelled and made even worse :(
The gaming industry needs to prioritize quality and uniqueness over big-budget, flashy disappointments. Smaller studios are showing that lower budget, innovative games can dominate the market and bring back the fun to gaming.
That would involve everyone at the top of these billion dollar studios admitting defeat, disappointing the board of directors, shareholders and investors, as well as having to sacrifice their own personal wealth generation and any future opportunity in the industry. It's not going to happen. They're there for profit, not innovation.
@@xavi_6767 Been a while since I've seen the Expert Fallacy in the wild. If you didn't know, that's when a Non-Expert makes the claim the person's opinions are invalid because they aren't an expert either. The fallacy comes when you yourself aren't qualified to even pass that judgement. The flaw in logic here is that only a qualified expert's opinions are valid, to which no one here fits, including you!
@@TheeGlocktopus thanks for that, i've been always thinking of the "term" for that specific situation when an idiot goes on about how others should keep their criticisms to themselves if they cannot do this or do that
It's also worth mentioning that Helldivers 2 has a premium currency and store page and a premium battle pass *and you don't have to actually pay for any of it*. There's a free battle pass that rewards the premium currency, plus you can find 10-30 of that currency in every single mission you play. A solid week and weekend of grinding it out can see you getting the premium pass and at least two rotations of the store page of cosmetics without ever spending a dime. Spending money is 100% optional for those that want to offer extra support, but ALL content is literally earnable. That is worth praise.
@walruz011 Aside from more cosmetics. And worth what? Getting for free by just playing the game, like I said? If I'm going to be playing the game, just *getting* stuff for it is always worth it.
@walruz011 Ah, I get ya. Still, it's more options. It's all essentially free so it doesn't really feel like the premium track should be game changing. I have a feeling transmog is something that'll come in the future anyways.
The thing about “AAA” games is that they don’t have such a big budget because it’s necessary to make the game, it has such a big budget because a lot of the development time and work hours are spent floundering around as people do their best to figure out what they are supposed to make due to lack of vision, and on their advertising
I miss the days of spending $50 for a game and getting a disk, map, booklet, and usually some kind of downloadable content. Some of those old games had codes that companies brought to steam, and I got the game on steam free. Perfection.
I regret getting high af and impulsively buying the GTA Trilogy Defective Edition on for half price a few months ago. I've always been one to not give into cash grabs like this but damn it that dispo weed is something else. The whole time I play the games, I think about how much better the experience would have been if I just spent the money on a ps2 and the original games.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy. Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk. Fun times.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy. Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk. Fun times.
I kid you not, I believe I never paid anything for Minecraft because I got it in its super early alpha stages. And I have nothing but respect for Mojang that they did not decide to eventually charge people who got it cheaper or for free; because I can totally see big studios being like "you have to pay 50 bucks to unlock the entire game" or something
@@BruhMoment84131Minecraft fully released in 2011. It’s 2024. That was only 13 years ago. Your “12 years ago when Mojang actually cared” isn’t mathing. They added plenty more than just mobs. You don’t remember when red stone came out and the insane things people would make? That came out in 2013. They’ve added new biomes with the Nether Update, which came out in 2019. They’ve added plenty of stuff within the last 12 years other than just mobs my guy. Idk where that hate coming from.
This is an issue across other medias too. Look at how Godzilla minus one was a fantastic movie on a significantly lower budget than marvel movies. More isn’t always better
Not even remotely true. For every gem like Helldivers 2, Lethal Company, Palworld etc there are hundreds of titles that barely function, are blatant asset flips, or just so aggressively mid that they disappear into obscurity immediately. When a lower cost game hits the internet like a storm of positive sentiment that is the exception, hardly the "average" game. And for 'AAA' games the opposite is true. Yes, there is a concerning trend that more large budget games are coming out in inexcusable states. However, that is still not the usual state and it's called out every time it happens specifically because it's not normal. God of War, Monster Hunter, Resident Evil, Mario Wonder, Tears of the Kingdom, far more AAA games come out polished and well reviewed in any given year than the unfinished trash ones.
@@pacmonster066thing is, there are much more indie games in general. So yes, while the proportion of good to bad is much worse than the AAA games, the proportion uses much bigger numbers. 1% of 5000 is still higher than 35% of 80
@@pacmonster066 In your own words, the 'aggressively mid' indie games 'disappear into obscurity immediately', so why do they matter? they should be removed from your consideration.
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
I played about 15 minutes of Skull and Bone in one of the closed betas, with intentions of meeting up and playing together for a bit. About 10 minutes in we realized that not only was the game absolute garbage, but also ignored the fundamental fantasy of being a pirate and fighting tooth and nail to claim loot off a ship in favor of "turn sideways and press left-click." We then realized that this game is a fantastic advertisement for Sea of Thieves. We all bought Sea of Thieves and had a much better time. Don't buy Skull and Bone. It's basically World of Tanks if they removed all of the potential fun from it.
One thing I like about these indie titles is they are all passion products for the most part where the developers are into the game itself not the profit quota behind them. I know that this can take out the classical 9-5 grind of a regular job at a big studio with “set” boundaries but I think it’s worth it for both gamers and the developers who are both into the concept of the game
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I understand the frustration with those overpriced AAA games lately. It's refreshing to see smaller studios delivering unique experiences at a more reasonable cost.
Palworld until the Helldivers patch comes through today (tomorrow?). Then probably still Palworld for another week. The amount of players is more than double the current coded capacity (part of me suspects that global stats and events were made to account for 6 digits, not 7), it's not a quick fix.
Ya got friends to play with? Cause if so Helldivers man, so long as you get in at the right time or you have a fuck ton of patience you’ll have the time of your life
yeah, the big benefit gaming has over things like movies is they have a thriving indie and AA market, you don't have to just cow down to big companies to get stuff
The Tribes 3: Rivals next fest demo and their active playtests shows that some devs are still actively listening to their communities and developing them toward their target playerbase. They have an entire discord dedicated to bug reports, Q and A, and community feedback that gets viewed by THE DEVS. Hats off to the Prophecy Games team.
Recently me and my friends have gone back to playing deep rock galactic because it's just fun it's not recent but I think that's another good example of a small studio putting a game you can just play for hours
This is why I find it hilarious that so many companies tried to bump their prices up to $70. The quality of your games wasn’t even worth the $60 you wanted before, you think you can charge more for it? Not to mention your thousands of dollars worth of bullshit in your stores for these games? I’m glad gamers are rejecting this trash.
I remember when they first started selling games for $70 people on Twitter were coping and saying well games have been $60 since the 90s so it’s OK that we should be paying more and by paying more that means more will go to the developers and programmers meanwhile none of that happened and only the higher-ups have profited
i agree with most games not being worth even 60, but dont forget that inflation hits everywhere.a 10$ increase isnt even that much compared to the price increase for everything else where i live. (not sure how extreme inflation is anywhere else though) just keep that in mind, they probably have much higher cost to make games now and have to compensate. quality should still be higher for most games, over half of all new releases barely work on launch day…
Guys remember. Kingdom Hearts 3's pirates of the carribean world had full on ship combat with boarding and land exploration, and deep sea diving, and that was just a single world in a game that came out 5 years ago now. The fact that Ubisoft had a template and structure to follow off of their own dedicated pirate game from a decade ago and failed in every front, where a square enix hack n slash rpg that isn't even a pirate sim didn't is a feat of incompetence only Ubisoft could pull off.
@@Professor-fc7vc KH3 was a very flawed game on how it handled it's story and pacing, but it was technically impressive and mechanically solid in nearly every way. Which is insane cuz of how large all the worlds are, how many bosses there were, all the mini games it had and all the different unique attack animations Sora had for all his Keyblade transformations. The pirates world alone could be a stand alone game if exapanded on
@@randomenvelope And it was so fun! I'm at a point where I'd rather see the kh team attempt a full on pirate game over ubisoft, and those guys set the standard of what a AAA pirate game should be! It's embarrassing really.
You can go back further than that. Sid Meier's Pirates from 1987 had ship boarding combat. It was relatively simple, mostly a duel between you and the other captain while your crew fought as numbers on the screen, but still, it was there. It might be the first pirate simulator game. Even if it wasn't, it's a major one and an old one.
The real value of an object is not the seller's list price, but what the buyer perceives as fair. Otherwise it sits on the shelf unsold. And that's not worth $70, which strangely always turns into €70 despite the currency exchange.
I think the best recent example of "the high price tag should be reserved for the really big games" is Like A Dragon: Infinite Wealth. The sheer scope of that game is absurd.
The only reason helldivers peak player count is 407,000 is cause that’s its max capacity, had the developers anticipated the popularity who knows what the peak count would be, literally suffering from success hopefully they increase their server capacity soon cause it’s starting to hurt them now but I have faith it’ll be fixed before this week ends
From everything the devs said on social media, doesn't sound like it'll be fixed this week, or even the next. Somewhere in the pipeline they've hit a hard limit that simply adding more physical servers wouldn't solve.
@@teachmehacks 'money is the root of all evil' is something that most have heard in their life, and while I personally disagree with the quote, it's hard to deny that plenty of bad shit is done because of greed. And a corporation's whole existence is to make as much money as possible.
The release of a game like Valheim made me humble again when it comes to chose and buying games. Long time I didnt even look a lot at Indie games, nowdays my interest is more for those games and devs.
Seeing helldivers 2 priced at $40 then this boat simulator for $70 is completely outrageous and inexcusable. Ubisoft has hit a new low, which is not surprising to say the least
Yeah yeah, like i get amazing big games being 70 bucks... gta 6 will be worth it, more time spent on development, it will actually be fun... etc But big companies have like a completely differwnt wiew on this. There are so much better games from these developers that are a few years old by now and they are cheaper, and we're cheaper... Maybe its due to.the costs of workers and shit increase 😅
The mantra of 2022-2024 gaming; STOP PRE-ORDERING MAJOR STUDIO GAMES. These major studios (Like Ubisoft) remain profitable because they INSTANTLY become "Most Pre-Ordered" across all platforms, rewarding the studio for a product people have not even seen for themselves to determine if its truly worth it.
Just completed my like 3rd playthrough I think of AC Black Flag, game still holds up incredibly, except of course for all of the follow missions, no one wants to play pirates and follow someone around
Its very confusing knowing that back in the day, we paid $60+ for a video game disk (money goes to mark-ups, disk manufacturing, deliveries, etc); now that everything is digital, why are we still paying $60+ for easily downloading a game?
Digital distributors still take a revenue cut, and the cost of developing a AAA game has grown exponentially over the years. The only reason that the price didn't jump to $70 sooner, I'd expect, is micro-/macrotransactions filling in the gap.
It’s becoming quite clear which games are passion projects and which are cash grabs. And we are coming out of this era where executives think the more money you spend the better your game is going to be. Sometimes all that money means lots of bad decisions.
@@IHateAmer1ca lol that would be hilarious. But we have yet to see Rockstar to make a real stinker and from what we know so far it's gonna be at least worth the playtime to do the story
It's not that smaller games are more desirable per say. It's that nowadays big studios put out souless passionless cash grabs that are a buggy mess and expect the players to test for them while the "finish" the game, which still sucks. I miss disc's and the accountability they gave, you couldn't release a broken crap game, you would go out of business.
To me its just that these bigger developers are full of business suits now so basically everything AAA is soulless now and just want every penny they can gather from you not saying every AAA is like that but for the most part and people still munch it up unfortunately which only prevents further changes from happening
The other thing companies fail to realize is that their market for games is finite. If you have 4 million people playing a game that requires a lot of time. Putting out other games that requires the same amount of time you have less people to come over. People only have so much time to play video games as well. I for on do not enjoy games that require 60-70 hours of play time. Some of the best games I’ve ever played took me 10-15 hours to beat. Citizen sleeper, dredge, tunic and deaths door to name a few. Games I’m still thinking about to this day
Coming from a HD1 Veteran, nobody expected HD2 to pop off like it did, and this game had the same level of marketing HD1 did. Even when the server capacity was increased to 450K, the servers are still filling up & showing no signs of stopping. You have to also give props to the Devs for being vocal & constantly giving us updates & transparency about what's going on & how they're trying to fix it.
@@mryaws1 i dont!! i didnt pay 40$ to stare at a goddamn title screen with a message that says "server capacity full. please try again later" while it tries for hours to get me in because for some damn reason NO ONE thought of a queue system for the game!!
I remember back to when everyone stamped their feet when Baulders Gate 3 came out screaming it was an "unrealistic Expectation" of video games and we're seeing better games from smaller companies more and more. its absolutely fantastic to see these triple A Studios getting a little just desserts
they are still completely correct tho. Triple A studios cant make another Baldurs Gate 3. Companies dont work like that. Shitty damn near evil companies like EA are succesful companies for a reason. No massive company would put in the time and resources required to make a game that is genuinely amazing when profit more for putting in less. Indie studios also get bought out later and the sequels end up bad for a reason. And sure it sucks for us but the wonderful and well earned vacation the original devs get it is great for them. So simply put, it is unrealistic to expect giant corporations to put the happiness of gamers over the low risk, high return nature of flashy mediocre games.
I think the difference between these smaller companies is that they have passionate gamers making games that they know people will love. Where the big companies have just been hiring people with good degrees and promising coding skills that actually have no idea what makes a game fun and worth playing. The marketing teams of these big companies is also way over budgeted and hinder the development team by giving them “due dates” that are unrealistic
Back in the day, a game like Stardew Valley was like this modern miracle of gaming that even today it’s still a king of steam and everything else. I’m glad it seems like these kinds of small/solo teams are getting to shine way more these days. A good game will always shine through
I have seen nothing abou thise game. Are there just no guns at all then? I imagined at least having a flintlock in this game. Was a lil surprised they didnt have any kind of boarding but not having a gun would be much more surprising
OK am really out of the loop here so please do inform me if am mistaken but wasn't Skull and Bones specifically marketed as a ship combat game. All I saw pre release made me think of it as a World of Tanks or Warthunder kind of game so am pretty surprised so many expected it to have character combat. None if this excuses the price tag btw just curious as to the disappointment with the gameplay
people wanted sea of thieves but realistic not realizing the worst part of sea of thieves is the guns and swordplay lol game is more fun without it but 70 is ridiculous@@diargakande6740
@@diargakande6740 World of Tanks and etc. are free to play. If they wanted to make a free to play live-service ship sim, then they should have made that game instead. This game is $70 and is just Black Flag with less gameplay. It's pathetic.
@@diargakande6740Correct me if i'm wrong, isn't World of Tanks free? Honestly i'd personally not be able to pay 70$ for World of Tanks but on water especially since it seems like it brings nothing new
Helldivers 2 is like crack. I created a playlist with songs you’d expect to find in a Vietnam war movie and it SLAPS. Calling in a napalm strike on a bunch of bugs while Fortunate Son is blasting away in the background is an out of body experience
Even more than that, the day before Helldivers 2 released the devs were chatting about their excitement, and I ended up chatting to one about all the fantastic details that made me love the 1st game - the shell casings for each shot persisting in game, etc. Turns out this super passionate Dev was actually the CEO of Arrowhead itself - a hugely down to earth, passionate gamer. This is the way.
except the game is not all sunshines and rainbows and the anti virus they got is a kernel level type shit similar to vanguard that for some reason won't get deleted if you delete the game as it runs in the background whenever you start the PC
@@cablebill8892they aren’t a big studio at all their game being super popular doesn’t mean the guy was popular before the game came out lol. That being said I do agree that this is potentially a lie I do know that the devs at arrowhead are very active within the community though, so it’s definitely not a crazy outlandish thing that he may have spoken with the ceo
Helldivers only stopped at 450k cause they don’t have the capacity for more, it takes 10-15min to get through queues at 2am on a Tuesday, I think if they had the capacity it would be bigger
To summarize the development of this game: Ubisoft is legally obligated to publish Skull and Crossbones. They are probably trying to hype it up to avoid legal issues as well. About a decade ago, they took a tax write off from Singapore. Singapore wanted to make jobs, and offered a deal for companies to establish offices there (The day before was under the same deal). Ubisoft said that the new studio would make this pirate game. However, Singapore employees were not allowed to rise the ranks, and instead the execs just used the place as a foreign get away. The game then went into 10 years of development hell... when all they had to do was "take the boat parts of black flag and just do more of it".
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
@@pyramear5414 In a pve game no less, and to add insult to injury, its nprotect gameguard, one of the worst anti-cheats I had come across between 2005-2010.
@@pyramear5414 no no no....there no rootkit for us to backdoor too. it just to make sure there is no hacker! /s hahaha i really hate rookit in my system that why I run in a vm
@@pyramear5414every single anticheat is a rootkit. It’s unfortunate but also misleading to say that helldivers is the only root access level anticheat.
Mount & Blade Warband is still my favorite game. Viking Conquest RE with Balanced mod still has more players than Bannerlord. The replayability is insane when you combine that dlc with the mod.
at the time of me making this comment steam shows 27K players in-game on bannerlord 14k on warband... bannerlord is the better base game lol its just like you mentioned its the mods that make warband replayable and now you are starting to see a lot of those mods from warband transfer over to bannerlord
Helldivers 1 was also a really nice game. Super fun co-op. I'm glad Helldivers 2 has gotten so popular. That dev team deserves all the recognition they earned.
There is already pvp, and it's the best kind: friendly fire. When my friends and I have plenty of revives left, we just call in random orbital strikes on each other. Can be good fun to fuck around like that. A pvp gamemode would just beat the entire point of the game
Last year started out with so many heavy hitters, and ended with a few heavy stinkers. This year has started with two heavy stinkers, so let's see where this wave takes us.
I'm glad I haven't bought any Live Service game. And the only early access game I bought was BG3 (3 years ago). I knew right away what I was looking at, and grew up with D&D. It's amazing the Devs that made Black Flag were unbelievably talented, and better than what Ubisoft has now. I wouldn't touch their games now.
Whats amazing about helldivers 2 is it is actually set up as a live service type game, but is an example of it being done right where the gameplay foundation is super solid and enjoyable.
It also doesn't seem (at least for now) too focused on profits. You can very easily earn the digital currency in-game and it's premium battle pass is a $10 equivalent (again, easily attainable by just playing and progressing through it)
And its truely live, like the game and story changes based on how the community handles whats happening as opposed to "Here's two maps, a cutscene, and a battlepass. $10 please."
The sad thing with Skull and Bones is that the community saw the direction this game was going a long time ago and voiced concerns and ubisofts response was basically to just ignore and gaslight.
Literally one of my favorite games is to the moon, it took at most 4 hours to playthrough but Ive finished it multiple times through and its been worth every single penny I’ve spent on it and more. Its crazy just how far passion for a project like that can actually go
Back in the day you could confidently walk into a store and buy the newest game knowing it was gonna be good or at least worth what you're paying. Now whenever a game releases it's average at best and you have to watch someone else play before you can consider purchasing. I wish corporations would take more care with the product they release and not rush their staff to get them out for certain holidays or sales.
My guess is that a lot of the corporate heads at these companies aren't gamers themselves. If you've seen the movie "Big" with Tom Hanks I imagine gaming companies being like that one prick who worked at the company who was trying to make a fun kids toy and Tom Hanks calls him out and asks "How is this fun?" and humiliates him😂
It’s the nature of a large company I think - it’s a business and they’re playing by the numbers and it’s now biting them. But can they shake their corporate mantra, DEI, quotas, HR, and shareholder needs to have the freedom to create something unique? Unlikely.
It’s like publishers just don’t understand what gamers have been saying for the past 4 years. There is a place for games as a service, but the market is flooded with games as service titles that just don’t need to be that. They spend so much money implementing all these different ways to squeeze money from customers, that they just don’t need to.
As an indie dev im also really happy about this shift in the industry! These smaller scope but higher quality games which have had passion poured into them by their creators tend to be a lot more enjoyable than the boilerplate AAA titles designed to squeeze as much money out of the player as possible.
Helldivers 2 has a hard limit of 360k logged in players (was 250k) at one time, that means 40k+ players are afk on the log-in screen waiting for a spot
They managed to bring their backend up to 450K concurrents, I believe. But anything beyond that is gonna take time to resolve, as the issue isn't tied to server capacity but rather their own backend architecture. Though you're correct, and that's not even accounting for the players on PS5.
seems like a fun game but i probably wont touch it for several months. to be fair to the devs i highly doubt they expected this to be a problem lmao, its just unfortunate
@@symagaming450As per the devs, it’s 450K as of the 18th of this month. The game itself peaked at 457K on PC alone, last time I checked, which is crazy. Suffering from success fr.
what i fear might happen at that point is if big studios spend less money on smaller titles the game that comes out is gonna be even worse. so unless some big changes are made at the top of these companies (i dont wanna say guillotine) but at least firings then nothings gonna change.
Some of my favorite games are lower budget. I find that smaller studios are often making games because they're passionate about it. You can see the difference in the final products, because they're usually the most fun games.
Doesn't even bring up Baldurs gate. Its pretty easy to forget Larian is an indie company and Wizards of the coast didn't actually give them money for that game yet the quality and polish floored every triple A game
I was looking for that mention as well, but that game is a 60 dollar game, so it wouldn't fall under the category of 20 to 40 dollar games that have been doing well. Though he definitely could have said Bg3 is what a 60 dollar game should be, as it's the truth.
Never forget that Ubisoft already has a decent framework to build off of from AC4 and managed to have approximately 25% of that game's mechanic make up the entirety of Skull and Bones.
The game’s entire concept and framework changed multiple times over its long and troubled development period, it was originally going to be something totally different before arriving at this outcome. Were it not for that contract with the Singaporean government, the game would probably have been dropped in development hell and left to die somewhere. Ubisoft could’ve gone with that contractual obligation and taken advantage of the opportunities it provided to make a properly good game with a normal dev cycle and concept in order to make everyone satisfied with the outcome. I don’t follow Ubisoft regularly, but after this game’s release (and its reception, as diplomatically as could possibly be put) was reported on national news, it’s a huge shame that the Economic Development Board ever had any faith in them to begin with. I don’t see this promoting any local game development talent to the world, not with the way Ubisoft treated their local staff-if anything, it’s humiliating.
Ubi could've cut the assassins plot away from Black Flag and leave the game as-is. Add co-op/optional PvP and people would've loved it. Hunting, searching and diving treasures, taking over forts with few friends... Literal pirate-game gold but no... They cut almost everything and made the rest suck donkey balls.
I remember when the preorder for vanguard came, I jumped on the offer without looking at the price tag. I believe I have around 15 hours on the game top and it was around 90$ back then…smh activision stealing by false advertising
They’re a LOT less well known, but the Spirit Hunter games are a great example of what he’s talking about. The series as a whole unfortunately gets overlooked because the horror visual novel style isn’t the most popular format, but it’s so different than the first person shooter horror games with convoluted stories you see everywhere.
A live service
A below average game
A focus on microtransactions
A $70 game
These ingredients were chosen to make the perfect waste of time
Online only games amiright
That is just so poetic. You said nothing but facts, and yet I can feel your emotions so vividly. I’m not kidding; this is good stuff 👍
Below average is an Insult to below average
emulation is free, only way forward is backwards..
Big companies are charging $70 for a $30 game and indie devs are charging $30 for a $70 game
Games like Terraria for $10 worth way more than its price.
Some Roblox games are better than the $70 games (and most are free)
I feel that indie developers actually love their game, and they focus on the quality e.g the killer bean game that is coming out. The developer is constantly testing the game and fixing bugs
@@buglerplayz7497 Something I underestimated so much!
I saw a cool horror map on CZcams and decided to try it out and yeah, it has amazing things!
Shit man, I feel that way about deep rock galactic honestly. I genuinely love that game.
I picked it up for $15 on steam. I cannot recommend enough.
Offering up Skull and Bones for 70$ when Sea of Thieves is available for 1/4 the amount is just outlandishly ridiculous
Sea of thieves is also on gamepass 😂
Coming to PlayStation as well now 🔥🔥🔥
@@huellbadman3529finally! Been wanting to play it forever but too broke to buy a pc or Xbox to do so.
@@huellbadman3529 I'm glad. IMO exclusives shouldn't be a thing, but LOGICALLY they always will be with these greedy companies. We as the players shouldnt be supporting it is all I'm saying. Helldivers 2 should be on xbox for sure.
Sea of thieves is superior in every way. That game did not deserve the hate it got.
Honestly calling it "quadruple A" was just asking for people to rip the piss out of it, even if it WASN'T shit 😂
honestly quadruple a fits the bill for AAA games
If buying isn't owning, piracy isn't stealing
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If I’m paying $70 I expect nothing less than Baldur’s Gate 3. Which is why AAA companies have gone on record to hate BG3.
We should push them to make games like BG3 the standard. Or, at least the standard should be no microtransactions and a complete game upon release. Because, that was the standard.
Also wasnt it 60 instead of 70, i defo payed 60 where im at
depends on the region. steam prices are diffrent in diffrent regions@@frenix9882
That and elden ring legit the only ones il fork out for just routing for these devs to keep losing money
@@frenix9882it's 60$/€ yes... which suoports the point even more because it's cheaper AND way better
Dave the Diver, Cult of the Lamb, Helldivers 2, Lethal Company, Deep Rock Galactic, Shadows of Doubt and Lunacid. Just a few Indie games of the top of my head that are absolutely incredible and have given me hundreds of hours of fun recently, none of them costs even $60. Indie games are where the future of gaming lies.
cult of the lamb W
cloud climber (despite being 15 minutes long) and Wall world are the best that i can think of
Dave the Diver isnt indie, it's actually what Charlie's talking about, a AAA studio trying to get in on the small group indie game market. It's company is a Nexon subsidiary
ultrakill my beloved ❤
@@Rob-rr4yp Ah I didnt know! Thanks for the heads up
Should note that Helldivers 2 is blowing up so hard that the total player count on steam alone reached 457k concurrent players. Their present server capacity is 450k players between both PC and PS5. There are literally hundreds of thousands of players unironically just waiting in a server queue to play this game.
Helldivers 2 has seen a new total player count every day on steam for the past two weeks since it launched, that alone is crazy.
How do you ironically sit in a queue?
itll start dropping off soon enough, i dont want it to but unfortunately with how the progression is modeled a lot of people will max everything out and then lose interest in playing because there is no progression. The only thing bringing those players back would be events or dlc
@@thesuds4lifewould you rather: stay in queue for helldivers 2 OR play skull and bones
@@p6exe sit in helldivers queue
the helldivers queue is gone now lol
all the afk players clogging the servers are actually getting kicked now
Ubisoft is probably the only company that's evolves backwards so much to point where their newer games now form as advertisement for their older titles.
I'm betting that they will sell Ubisoft soon. They don't have any really succesful titles, they destroyed a couple; for example ghost recon and settlers. Some are just mediocre in my mind: like anno, or farcry or assasisns creed (though I haven't played the newer ones). There are some titles that I don't know much about like watchdogs or division, but they don't seem to be overly succesful either.
They're not even try with the new Prince of Persia title lol
@@cloudwalk4566anno 1800 is an amazing game though
@@HhHh-sr1my Considering their track record for around a decade that's a rare gem they've released.
I'll give them that they made a good prince of Persia game but the higher ups clearly don't care about making good games and just force the Devs to make rushed and unfinished garbage games unlike the consistency of their work in the past.
You can throw Bethesda in there. Ask anyone what their favorite Bethesda game is and you'll get something that's at least 13 years old
You don't play as a pirate, you play as a ship.
Ubisoft: AAA sell it at $70
We should
honestly if it was a game of personified ships fighting each other that would be awesome
@stmsin it follows the battery naming convention. Each A means it gets smaller
@@AnmolMishra946 you should just not buy the game stop with the woke "shame" stuff. If you dont buy it they go broke
If ubi designed it after their OWN games silent hunter and ac black flag it would’ve been fire
It's like paying $100 to get into a theme park, but then they still charge you additionally per ride.
(disney lmao)
@@kadiss3512another absolutely shit company
So like every carnival? You have to pay a entrance fee and then pay for tickets and food
The entrance fee isn't £100
@@greeninja1396 bro my local one is less than 10 to get in, which is actually how you should do it if you wanna make money that way. lots of smaller prices makes people more likely to buy more things, a huge price makes people get less micro transactions
Now that the Elden Ring DLC trailer came out, it only makes it more evident that it’s not that games cannot be good nowadays, but it’s the greed and lost in passion that most of these developers show, Fromsoftware sets such an example on how you don’t have to appeal to everybody, but if you know your audience your games will work, also they just show how passionate they are about their art.
For real, greed has over taken too many titles
@@xtra_1807Corporations fuck everything up
Even then if you ask a lot of fromsoft fans they’ll say elden ring was them selling out. I’ve still not played it so I can’t say for myself
@@joevenables3393 i dont know anyone who atually enjoys fromsoft games who would call elden ring anything close to selling out. when you play it, yeah it has issues, but you can feel that it has actual passion behind it.
@@joevenables3393I mean elden ring is good but it does have some things that would be called out in other games like reused assets and animations and thats a theme in all the souls games
Honestly it reminds me of the movie Industry. The big movie makers are spending big bucks to push out movies that are mediocre every time. Meanwhile small studios are not afraid to experiment and they're actually making the crowd happy. I'm seeing a trend here.
ok
Down with the establishment , all they do with there in fire resources is make trash shows, movies and games . Everything is about profit in triple a studios unlike passion projects
Yep, it's the same thing in both industries. The ones with all money are pushing out the worst products
we can only hope that EA & ubisoft go bankrupt, bc we will happily keep making these small devs rich when they release dope games we actually want to play
@@xavirik4828what's so annoying about it is that people pretend it's always the artists fault, when really the higher ups are the ones making things worse for everyone
I played the skull and bone game on a gaming event and it's literal trash.
- you can't swim in the ocean. You can only travel by ship or boat.
- you can't kill the NPCs.
- There is no interesting story or quest
- Many invisible walls
- you can only land on specific islands..there is no freedom
Invisible walls are authentic to the time periods though. Back then Pirates would fall off the edge of the world if they sailed too far
all the pirates would immediately die if they touched the ocean it's just being authentic
@@ashycoollol It's because they ate Devil fruits
Black flag was a better pirate game in literally every single way possible.
Get sea of thieves it solves all of those
6:08 Gotta mention SCP Secret Laboratory which is a free game that requires zero grinding, has no cosmetics, no microtransactions and infinite replayability. The community is also very active and not nearly as toxic as some other free game communities.
the servers are a hit or miss though, you either find the best or the worst ones
it also has shit servers (atleast in australia) they used to be good before pantheon was removed now youd be lucky to get in a good server
He doesnt have to mention shit lol
@@seximexi5820 You don't have to mention your status as a nonce yet here you are
the community is not toxic but the people are so incredibly cringey that it makes the game worse not to mention when the performance sucks
Indie games are super creative.
AA games are a great balance between budget and creativity.
One you cross a certain point in budget, it gets really hard to stop bean counters from stepping in and gutting all creativity and expression out of a game.
As trash as AAA games are these days, the indie game side of things is pretty trash too.
The market is _heavily_ oversaturated, and about 90% of the titles are uninspired garbage. Oftentimes it's just some amateur's "own twist" on another game, except they have zero creativity so it ends up being highly generic or just outright bad taste.
The middle ground isn't just a compromise of taste and budget, it's usually where the good taste ends up.
What's funny about Helldiver's 2 is that it's concurrent player count would be even higher, but the servers are literally at max capacity every day.
Fr they really need to fix that asap, a lot of lost playtime, I couldn't even log onto the game for the entirety of Saturday and Sunday
They need to find some old used server and hook them up until they can buy them brand new
And sony won’t put it on xbox even though everyone in the community wants it to, it’s like single handedly ending the console wars in the name of democracy lol
Yeah I'm sorta wondering why isn't it just peer to peer connections? Like do they have a thousnd people fighting at once?
@@aarepelaa1142You need a server to host that peer to peer connection since you connect to a lobby over the wifi lol
Suicide Squad now has less active players than Batman Arkham Knight. A game that came out 9 years ago.
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
@@MrUssy101 what is bro yapping about
Hush it kid @@MrUssy101
A COMPLETELY SINGLEPLAYER game that came out 9 years ago at that
Less than gta5 story mode 😂😂😂
Same problem Hollywood faces - essentially projects are too expensive to take any risks so end up being mediocre
During the golden era of xbox 360, the cheap indie xbox arcade games got massive support, the orange box got a bunch of support, early minecraft got a bunch of support. There were common values among them
1. Fully released with minimal bugs (no day 1 unplayable messes or 4 year long betas)
2. Under $40. Minecraft was like $20, the orange box, which had 3 games usually went for a few bucks and I got mine on sale for $5, and the xbox arcade games were no more than $5 99% of the time
3. Their main market wasnt microtransactions, it was getting new players through word of mouth. Your buddy would always ask you to get a game he had to play with him, and because it cost no more than $30, usually you could cough up the change for a few hours worth of a good time.
I honestly don't get it. I played the open beta for skull and bones and realized, in all the times I've read pirate stories or watched pirate movies I've NEVER thought "Man I wish I was that boat!"
Unironiclly, the game made me go and play Black Flag again, its still amazing
@@daasnahk5058I usually just go outside and talk to people, best game ever
@@Us3r739no u don’t
No the fuck you dont @@Us3r739
@@Us3r739 You must love Telltale games then.
Imagine a pirate game not even being worth pirating! Forget $70, I wouldn't even spend my internet bandwidth on it.
That's usually a good indicator of how well you product and services are doing
yeah from experience any gamer who also is a fan a pirate themed anything definitely use the word in all its forms.
The irony is crazy
I had a 5 dollar deposit on it from GameStop from like 4 years ago lol. I had forgotten about it. They’ve been calling me telling me it’s in! I’m like I know I’m all set lol. Also black flag is 8 bucks on ps store and 12 on steam for the gold edition!! Little cheaper than 70 and a masterpiece of a pirate game!
Same lmao
When I first saw an ad for Skull and Bones, which I skipped btw, my first impulse was
"...it's just Black Flag."
No. It’s worse.
black flag but worse. you can't even swim in a game full of water
so small fun fact, S&B was orginally going to be a black flag dlc anyway it just got cancelled
@@mothwingywow. That’s like silksong for hollow knight but the opposite end of the spectrum. Instead of adding too much content to be a dlc, it just got outright cancelled and made even worse :(
I'm so glad Helldivers 2 is having all this success, the first game was some of the most fun I've had playing a coop game.
The gaming industry needs to prioritize quality and uniqueness over big-budget, flashy disappointments. Smaller studios are showing that lower budget, innovative games can dominate the market and bring back the fun to gaming.
That would involve everyone at the top of these billion dollar studios admitting defeat, disappointing the board of directors, shareholders and investors, as well as having to sacrifice their own personal wealth generation and any future opportunity in the industry. It's not going to happen. They're there for profit, not innovation.
Excuse me? Can you make a big-budget flashy trash with world class studios? I guess not! Stay at your lane!
@@xavi_6767 Been a while since I've seen the Expert Fallacy in the wild. If you didn't know, that's when a Non-Expert makes the claim the person's opinions are invalid because they aren't an expert either. The fallacy comes when you yourself aren't qualified to even pass that judgement. The flaw in logic here is that only a qualified expert's opinions are valid, to which no one here fits, including you!
A great example of this is lethal company having more players than the latest cod game.
@@TheeGlocktopus thanks for that, i've been always thinking of the "term" for that specific situation when an idiot goes on about how others should keep their criticisms to themselves if they cannot do this or do that
It's also worth mentioning that Helldivers 2 has a premium currency and store page and a premium battle pass *and you don't have to actually pay for any of it*. There's a free battle pass that rewards the premium currency, plus you can find 10-30 of that currency in every single mission you play. A solid week and weekend of grinding it out can see you getting the premium pass and at least two rotations of the store page of cosmetics without ever spending a dime. Spending money is 100% optional for those that want to offer extra support, but ALL content is literally earnable. That is worth praise.
Well said man 👍
premium battle pass doesnt even have anything worth while though
@walruz011 Aside from more cosmetics. And worth what? Getting for free by just playing the game, like I said? If I'm going to be playing the game, just *getting* stuff for it is always worth it.
@@Sonacnights worth actually using in the game. the best guns and stuff are all in the free battlepass
@walruz011 Ah, I get ya. Still, it's more options. It's all essentially free so it doesn't really feel like the premium track should be game changing. I have a feeling transmog is something that'll come in the future anyways.
Not to mention baldur’s gate. One of the only recent games made by a large studio which is actually worth 60$
Cough. Alan wake 2 was worth the money. And final fantasy rebirth
Also Elden Ring. But yeah, it was 2 years ago.
70* stop lying bum
@@Chopper153you could honestly keep preaching Elden Ring until the end of time. It deserves every bit of praise and more.
Medium studio, no?
The thing about “AAA” games is that they don’t have such a big budget because it’s necessary to make the game, it has such a big budget because a lot of the development time and work hours are spent floundering around as people do their best to figure out what they are supposed to make due to lack of vision, and on their advertising
I miss the days of spending $50 for a game and getting a disk, map, booklet, and usually some kind of downloadable content. Some of those old games had codes that companies brought to steam, and I got the game on steam free. Perfection.
And when you're done wringing it dry for fun, you can sell it for $20-$30. Now you get a way worse experience and nothing to show for it.
If i got a booklet. man, it would increase the value for me.
I regret getting high af and impulsively buying the GTA Trilogy Defective Edition on for half price a few months ago. I've always been one to not give into cash grabs like this but damn it that dispo weed is something else. The whole time I play the games, I think about how much better the experience would have been if I just spent the money on a ps2 and the original games.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy.
Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk.
Fun times.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy.
Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk.
Fun times.
best money ever spend were the 30ish dollars for minecraft back in the days, little money for infinite posibillities and game modes to choose from
Imagine if it became a subscription based title... Horrifying
I bought Minecraft 12-13 years ago and it was even cheaper then. They haven't asked me to re-buy the game since while the content has grown so much.
I kid you not, I believe I never paid anything for Minecraft because I got it in its super early alpha stages. And I have nothing but respect for Mojang that they did not decide to eventually charge people who got it cheaper or for free; because I can totally see big studios being like "you have to pay 50 bucks to unlock the entire game" or something
@@NotoriousPumpa They've added like one mob per year for the last 12 years, minecraft was good when mojang actually cared about it.
@@BruhMoment84131Minecraft fully released in 2011. It’s 2024. That was only 13 years ago. Your “12 years ago when Mojang actually cared” isn’t mathing. They added plenty more than just mobs. You don’t remember when red stone came out and the insane things people would make? That came out in 2013. They’ve added new biomes with the Nether Update, which came out in 2019. They’ve added plenty of stuff within the last 12 years other than just mobs my guy. Idk where that hate coming from.
We've arrived at the meta plane, unlocking the fourth A.
Turns out it stands for A**.
This is an issue across other medias too. Look at how Godzilla minus one was a fantastic movie on a significantly lower budget than marvel movies. More isn’t always better
It's wild that on average, $5 games and $40 games are both far higher quality than $70 games.
Not even remotely true. For every gem like Helldivers 2, Lethal Company, Palworld etc there are hundreds of titles that barely function, are blatant asset flips, or just so aggressively mid that they disappear into obscurity immediately. When a lower cost game hits the internet like a storm of positive sentiment that is the exception, hardly the "average" game.
And for 'AAA' games the opposite is true. Yes, there is a concerning trend that more large budget games are coming out in inexcusable states. However, that is still not the usual state and it's called out every time it happens specifically because it's not normal. God of War, Monster Hunter, Resident Evil, Mario Wonder, Tears of the Kingdom, far more AAA games come out polished and well reviewed in any given year than the unfinished trash ones.
@@pacmonster066thing is, there are much more indie games in general. So yes, while the proportion of good to bad is much worse than the AAA games, the proportion uses much bigger numbers. 1% of 5000 is still higher than 35% of 80
@@pacmonster066 In your own words, the 'aggressively mid' indie games 'disappear into obscurity immediately', so why do they matter? they should be removed from your consideration.
and its even more wild how these youtuber are yapping about it like it makes anything better by complaining all the time
@@pacmonster066Half "AAA" games are broken asset flips so....
I'd rather gamble $40 than $70
Calling Skull and Barebones a finished game is like calling Ubisoft a competent company.
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
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I played about 15 minutes of Skull and Bone in one of the closed betas, with intentions of meeting up and playing together for a bit.
About 10 minutes in we realized that not only was the game absolute garbage, but also ignored the fundamental fantasy of being a pirate and fighting tooth and nail to claim loot off a ship in favor of "turn sideways and press left-click."
We then realized that this game is a fantastic advertisement for Sea of Thieves.
We all bought Sea of Thieves and had a much better time.
Don't buy Skull and Bone. It's basically World of Tanks if they removed all of the potential fun from it.
One thing I like about these indie titles is they are all passion products for the most part where the developers are into the game itself not the profit quota behind them. I know that this can take out the classical 9-5 grind of a regular job at a big studio with “set” boundaries but I think it’s worth it for both gamers and the developers who are both into the concept of the game
I understand the frustration with those overpriced AAA games lately. It's refreshing to see smaller studios delivering unique experiences at a more reasonable cost.
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"gaming is dying"
the only thing that's killing me is trying to decide if I want to play palworld or helldivers
Palworld until the Helldivers patch comes through today (tomorrow?).
Then probably still Palworld for another week.
The amount of players is more than double the current coded capacity (part of me suspects that global stats and events were made to account for 6 digits, not 7), it's not a quick fix.
Ya got friends to play with? Cause if so Helldivers man, so long as you get in at the right time or you have a fuck ton of patience you’ll have the time of your life
Media in dying in general.
Why not both?
yeah, the big benefit gaming has over things like movies is they have a thriving indie and AA market, you don't have to just cow down to big companies to get stuff
The Tribes 3: Rivals next fest demo and their active playtests shows that some devs are still actively listening to their communities and developing them toward their target playerbase. They have an entire discord dedicated to bug reports, Q and A, and community feedback that gets viewed by THE DEVS. Hats off to the Prophecy Games team.
Recently me and my friends have gone back to playing deep rock galactic because it's just fun it's not recent but I think that's another good example of a small studio putting a game you can just play for hours
This is why I find it hilarious that so many companies tried to bump their prices up to $70. The quality of your games wasn’t even worth the $60 you wanted before, you think you can charge more for it? Not to mention your thousands of dollars worth of bullshit in your stores for these games? I’m glad gamers are rejecting this trash.
I still haven't bought a single game for 70 dollars and I never will
I remember when they first started selling games for $70 people on Twitter were coping and saying well games have been $60 since the 90s so it’s OK that we should be paying more and by paying more that means more will go to the developers and programmers meanwhile none of that happened and only the higher-ups have profited
Me sadly having bought MK1 at 70 dollars only to realize it’s worth 30 bucks AT MOST.
Never buying a game near launch ever again.
i agree with most games not being worth even 60, but dont forget that inflation hits everywhere.a 10$ increase isnt even that much compared to the price increase for everything else where i live. (not sure how extreme inflation is anywhere else though) just keep that in mind, they probably have much higher cost to make games now and have to compensate. quality should still be higher for most games, over half of all new releases barely work on launch day…
70 dollar pricetags gonna make me sail the seven seas with an eyepatch and a peg leg
Guys remember. Kingdom Hearts 3's pirates of the carribean world had full on ship combat with boarding and land exploration, and deep sea diving, and that was just a single world in a game that came out 5 years ago now. The fact that Ubisoft had a template and structure to follow off of their own dedicated pirate game from a decade ago and failed in every front, where a square enix hack n slash rpg that isn't even a pirate sim didn't is a feat of incompetence only Ubisoft could pull off.
And u upgraded ur ship by collecting crabs
Not to mention that the Pirates of the Caribbean world was just ONE WORLD OF LIKE 12
@@Professor-fc7vc KH3 was a very flawed game on how it handled it's story and pacing, but it was technically impressive and mechanically solid in nearly every way. Which is insane cuz of how large all the worlds are, how many bosses there were, all the mini games it had and all the different unique attack animations Sora had for all his Keyblade transformations. The pirates world alone could be a stand alone game if exapanded on
@@randomenvelope And it was so fun! I'm at a point where I'd rather see the kh team attempt a full on pirate game over ubisoft, and those guys set the standard of what a AAA pirate game should be! It's embarrassing really.
You can go back further than that. Sid Meier's Pirates from 1987 had ship boarding combat. It was relatively simple, mostly a duel between you and the other captain while your crew fought as numbers on the screen, but still, it was there. It might be the first pirate simulator game. Even if it wasn't, it's a major one and an old one.
The real value of an object is not the seller's list price, but what the buyer perceives as fair. Otherwise it sits on the shelf unsold. And that's not worth $70, which strangely always turns into €70 despite the currency exchange.
I think the best recent example of "the high price tag should be reserved for the really big games" is Like A Dragon: Infinite Wealth. The sheer scope of that game is absurd.
is that the new "Yakuza" game?
@@ReinventingTheSteve yep
The only reason helldivers peak player count is 407,000 is cause that’s its max capacity, had the developers anticipated the popularity who knows what the peak count would be, literally suffering from success hopefully they increase their server capacity soon cause it’s starting to hurt them now but I have faith it’ll be fixed before this week ends
From everything the devs said on social media, doesn't sound like it'll be fixed this week, or even the next. Somewhere in the pipeline they've hit a hard limit that simply adding more physical servers wouldn't solve.
its a fun game tho im loving it - Helldiver CreepyMothMan
Everything corporate touches, it corrupts..
I read they had to put the game out due to tax purposes. Something like they knew it would lose money so they could get a tax cut.
Na not corrup just
laziness and money hungery like mobile games just vip system, and $500 top ups
@@Bonn-bf1ttas if laziness and money hungry isnt a good percentage of what leads to corruption
Weakness corrupts not a fucking company
@@teachmehacks 'money is the root of all evil' is something that most have heard in their life, and while I personally disagree with the quote, it's hard to deny that plenty of bad shit is done because of greed.
And a corporation's whole existence is to make as much money as possible.
The release of a game like Valheim made me humble again when it comes to chose and buying games.
Long time I didnt even look a lot at Indie games, nowdays my interest is more for those games and devs.
Also, helldivers gives you the option to either spend the 10 dollars on the premium pass or get it by just playing the game.
Seeing helldivers 2 priced at $40 then this boat simulator for $70 is completely outrageous and inexcusable. Ubisoft has hit a new low, which is not surprising to say the least
calling skull and bones a boat simulator is an insult to boat simulators
Yeah yeah, like i get amazing big games being 70 bucks... gta 6 will be worth it, more time spent on development, it will actually be fun... etc
But big companies have like a completely differwnt wiew on this.
There are so much better games from these developers that are a few years old by now and they are cheaper, and we're cheaper...
Maybe its due to.the costs of workers and shit increase 😅
@@tehwhaffle3088 you’re right, boring scam simulator is more like it
FOR DEMOCRACY!!!
they've struck pay dirt. literal dirt LOL
The mantra of 2022-2024 gaming; STOP PRE-ORDERING MAJOR STUDIO GAMES.
These major studios (Like Ubisoft) remain profitable because they INSTANTLY become "Most Pre-Ordered" across all platforms, rewarding the studio for a product people have not even seen for themselves to determine if its truly worth it.
Don't pre order from any studio
TB was saying this in like 2014. I still have the "we do not preorder" shirt. if only people would have listened.
unless its like totk, im not paying 70 dollars
Do not pre-order, period.
What’s the point of preordering anymore??
Just completed my like 3rd playthrough I think of AC Black Flag, game still holds up incredibly, except of course for all of the follow missions, no one wants to play pirates and follow someone around
Replayability [multiplayer or not] is a major factor in a games quality
Its very confusing knowing that back in the day, we paid $60+ for a video game disk (money goes to mark-ups, disk manufacturing, deliveries, etc); now that everything is digital, why are we still paying $60+ for easily downloading a game?
Inflation, more ambitious games, and debt service.
Because once the consumer accepts a price increase then it never returns to normal.
Digital distributors still take a revenue cut, and the cost of developing a AAA game has grown exponentially over the years. The only reason that the price didn't jump to $70 sooner, I'd expect, is micro-/macrotransactions filling in the gap.
If you accounted for inflation you would be paying like $120.
I remember when the average price was increased from $40 to $50.
It’s becoming quite clear which games are passion projects and which are cash grabs. And we are coming out of this era where executives think the more money you spend the better your game is going to be. Sometimes all that money means lots of bad decisions.
These pass 2 years have shown there have been only 5 or 7 AAA games out the dozen of AAA trash come out of these big name companies.
Wait for GTA 6. It’s gonna flop.
all money, all scope, no product
@@IHateAmer1ca lol that would be hilarious. But we have yet to see Rockstar to make a real stinker and from what we know so far it's gonna be at least worth the playtime to do the story
@@IHateAmer1ca Nah, it'll be the game of the console generation just like RDR2. If there's an online GTA VI, that'll suck instead.
6:25 same id love that
Freaking AC: Odyssey had fun boarding and good ship combat....6 years ago.
Not to mention AC Black Flag, one of the best pirate games ever
Fun Fact: Lethal Company was actually was made from a former Roblox Developor.
Who was also the creator of that one Indie horror game “It Steals”.
Thanks for telling this interesting fact. I think it's better stay off Roblox for people who want to become developers, and in general
That surprising
@@Quietguy00not really, Roblox is the most accessible game developer site (for small devs anyways)
He's also a furry lol
It's not that smaller games are more desirable per say. It's that nowadays big studios put out souless passionless cash grabs that are a buggy mess and expect the players to test for them while the "finish" the game, which still sucks. I miss disc's and the accountability they gave, you couldn't release a broken crap game, you would go out of business.
Simpler times.... Better times.
Tbh there are some games in that category that are fun though
@@time2play961yes but most of them would be way more fun if they were finished before release
To me its just that these bigger developers are full of business suits now so basically everything AAA is soulless now and just want every penny they can gather from you not saying every AAA is like that but for the most part and people still munch it up unfortunately which only prevents further changes from happening
@@nickbob2003 yeah every game can be much more fun with time. wish digital games getting fundamental updates was an option
The other thing companies fail to realize is that their market for games is finite. If you have 4 million people playing a game that requires a lot of time. Putting out other games that requires the same amount of time you have less people to come over. People only have so much time to play video games as well. I for on do not enjoy games that require 60-70 hours of play time. Some of the best games I’ve ever played took me 10-15 hours to beat. Citizen sleeper, dredge, tunic and deaths door to name a few. Games I’m still thinking about to this day
I’m so happy to be seeing more and more passion projects actually released
Helldivers 2 poppin off so hard you can't even get on the server without doing a voodoo ritual.
I like how the last couple banger video games have resulted in such a MASSIVE player-base for them that the servers cant handle them
Coming from a HD1 Veteran, nobody expected HD2 to pop off like it did, and this game had the same level of marketing HD1 did. Even when the server capacity was increased to 450K, the servers are still filling up & showing no signs of stopping.
You have to also give props to the Devs for being vocal & constantly giving us updates & transparency about what's going on & how they're trying to fix it.
@@mryaws1 i dont!! i didnt pay 40$ to stare at a goddamn title screen with a message that says "server capacity full. please try again later" while it tries for hours to get me in because for some damn reason NO ONE thought of a queue system for the game!!
Worded perfectly
@@NobleOneA259they also didn’t implement an afk timeout system lol. a lot of people are logging in then afking to avoid the queues later on
I remember back to when everyone stamped their feet when Baulders Gate 3 came out screaming it was an "unrealistic Expectation" of video games and we're seeing better games from smaller companies more and more. its absolutely fantastic to see these triple A Studios getting a little just desserts
danm i rolled a 1, rolling dice is boring
I'd sell my left nut to erase my memory and experience BG3 for the first time again.
they are still completely correct tho. Triple A studios cant make another Baldurs Gate 3. Companies dont work like that. Shitty damn near evil companies like EA are succesful companies for a reason. No massive company would put in the time and resources required to make a game that is genuinely amazing when profit more for putting in less. Indie studios also get bought out later and the sequels end up bad for a reason. And sure it sucks for us but the wonderful and well earned vacation the original devs get it is great for them.
So simply put, it is unrealistic to expect giant corporations to put the happiness of gamers over the low risk, high return nature of flashy mediocre games.
@@RaphDeGrate This just makes me more depressed about what happened to the Disco Elysium team, they got guttered.
@@RaphDeGrate And so it becomes irrealistic for me to buy their mediocre products.Eye for an eye
I think the difference between these smaller companies is that they have passionate gamers making games that they know people will love. Where the big companies have just been hiring people with good degrees and promising coding skills that actually have no idea what makes a game fun and worth playing. The marketing teams of these big companies is also way over budgeted and hinder the development team by giving them “due dates” that are unrealistic
Back in the day, a game like Stardew Valley was like this modern miracle of gaming that even today it’s still a king of steam and everything else. I’m glad it seems like these kinds of small/solo teams are getting to shine way more these days. A good game will always shine through
Imagine making a pirate game and i cant even shoot a flintlock. Not in pvp mind you, at all.
I have seen nothing abou thise game. Are there just no guns at all then? I imagined at least having a flintlock in this game. Was a lil surprised they didnt have any kind of boarding but not having a gun would be much more surprising
OK am really out of the loop here so please do inform me if am mistaken but wasn't Skull and Bones specifically marketed as a ship combat game. All I saw pre release made me think of it as a World of Tanks or Warthunder kind of game so am pretty surprised so many expected it to have character combat.
None if this excuses the price tag btw just curious as to the disappointment with the gameplay
people wanted sea of thieves but realistic not realizing the worst part of sea of thieves is the guns and swordplay lol game is more fun without it but 70 is ridiculous@@diargakande6740
@@diargakande6740 World of Tanks and etc. are free to play.
If they wanted to make a free to play live-service ship sim, then they should have made that game instead.
This game is $70 and is just Black Flag with less gameplay.
It's pathetic.
@@diargakande6740Correct me if i'm wrong, isn't World of Tanks free? Honestly i'd personally not be able to pay 70$ for World of Tanks but on water especially since it seems like it brings nothing new
Helldivers 2 is like crack. I created a playlist with songs you’d expect to find in a Vietnam war movie and it SLAPS. Calling in a napalm strike on a bunch of bugs while Fortunate Son is blasting away in the background is an out of body experience
This is actually a brilliant idea
I would like this playlist if possible 😂
Pls share with the class
Likewise, would love the playlist 😂
Send on.
Hell man, im exited for the layer 7 of ultrakill(im on vacations so i dont have my pc on me to play it)
i think it's up there with that game that used to be sold in dollar general's, big rigs
Even more than that, the day before Helldivers 2 released the devs were chatting about their excitement, and I ended up chatting to one about all the fantastic details that made me love the 1st game - the shell casings for each shot persisting in game, etc. Turns out this super passionate Dev was actually the CEO of Arrowhead itself - a hugely down to earth, passionate gamer. This is the way.
Gamer CEO like him be like: This is the way 😎🍷🗿
How/where did you casually chat?
You were casually chatting with the CEO of the studio who just released one of the most popular games in the world?
except the game is not all sunshines and rainbows and the anti virus they got is a kernel level type shit similar to vanguard that for some reason won't get deleted if you delete the game as it runs in the background whenever you start the PC
@@cablebill8892they aren’t a big studio at all their game being super popular doesn’t mean the guy was popular before the game came out lol. That being said I do agree that this is potentially a lie I do know that the devs at arrowhead are very active within the community though, so it’s definitely not a crazy outlandish thing that he may have spoken with the ceo
Helldivers only stopped at 450k cause they don’t have the capacity for more, it takes 10-15min to get through queues at 2am on a Tuesday, I think if they had the capacity it would be bigger
And my ass will wait for it
And that's 450k on STEAM, I counted the player counts on each planet, and it was at like 600-700k during peak
Holy hell- that's what we dive THROUGhHH@@CrispyDairy
@@CrispyDairy some reports are saying they have sold over 5 mill which is wild
world of goo 2 is about to be the exact thing he's talking about 15 hours of just straight up fun
I got the first nintendo when it came out in the mid 80s. I've been playing video games ever since. I just turned 45 y/o this year.
To summarize the development of this game: Ubisoft is legally obligated to publish Skull and Crossbones. They are probably trying to hype it up to avoid legal issues as well. About a decade ago, they took a tax write off from Singapore. Singapore wanted to make jobs, and offered a deal for companies to establish offices there (The day before was under the same deal). Ubisoft said that the new studio would make this pirate game. However, Singapore employees were not allowed to rise the ranks, and instead the execs just used the place as a foreign get away. The game then went into 10 years of development hell... when all they had to do was "take the boat parts of black flag and just do more of it".
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
@@MrUssy101 shouldn't you be in school? you still living with mommy and daddy? Shut up and let the adults talk children.
@@MrUssy101
-Mad about Charlie complaining
-Complains about it
-Expects people to take them seriously as they put on clown makeup
@@MrUssy101 get a job
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂!
The fact that the worst thing about Helldivers 2 is that the servers are full from how many people love it is really saying something.
That and the root kit anticheat system that creates a security vulnerability.
@@pyramear5414 In a pve game no less, and to add insult to injury, its nprotect gameguard, one of the worst anti-cheats I had come across between 2005-2010.
@@pyramear5414 no no no....there no rootkit for us to backdoor too. it just to make sure there is no hacker! /s
hahaha i really hate rookit in my system that why I run in a vm
@@pyramear5414every single anticheat is a rootkit. It’s unfortunate but also misleading to say that helldivers is the only root access level anticheat.
@@pyramear5414elaborate
I've been feeling this way every since I finished gravity Circuit, and just how much pure unfiltered fun I had with that game
Mount & Blade Warband is still my favorite game. Viking Conquest RE with Balanced mod still has more players than Bannerlord. The replayability is insane when you combine that dlc with the mod.
at the time of me making this comment steam shows 27K players in-game on bannerlord 14k on warband... bannerlord is the better base game lol its just like you mentioned its the mods that make warband replayable and now you are starting to see a lot of those mods from warband transfer over to bannerlord
Helldivers 1 was also a really nice game. Super fun co-op. I'm glad Helldivers 2 has gotten so popular. That dev team deserves all the recognition they earned.
Amen
Yea it's been really awesome seeing Helldivers 2 pull off a Risk of Rain 2, but even bigger!
And it's not even triple A priced, hell even if you get the deluxe edition it's *still* cheaper than triple A
Don't forget Magicka, same team, they really know how to make fun co-op games!
*stop buying our game, the servers weren't made for this much players*
"You known what i will start buyig the game even harder"
Apparently there's a small group of people (psychos) that want a PvP mode for Helldivers 2 and the devs *immediately* shot that idea down
It's such a weird thing to ask for, the game is already PVP you just have to resist the urge to engage in it
Pvp sweats who enjoy killing people online
Ok. A helldivers 2 pvp, would suck, though, an arcade "laser tag" mode would be fun
There is already pvp, and it's the best kind: friendly fire. When my friends and I have plenty of revives left, we just call in random orbital strikes on each other. Can be good fun to fuck around like that.
A pvp gamemode would just beat the entire point of the game
Thank fuck lol, me and my group were kinda worried about that being added cause there are always idiots who want pvp in every single game ever
Last year started out with so many heavy hitters, and ended with a few heavy stinkers. This year has started with two heavy stinkers, so let's see where this wave takes us.
I'm glad I haven't bought any Live Service game. And the only early access game I bought was BG3 (3 years ago). I knew right away what I was looking at, and grew up with D&D.
It's amazing the Devs that made Black Flag were unbelievably talented, and better than what Ubisoft has now. I wouldn't touch their games now.
Whats amazing about helldivers 2 is it is actually set up as a live service type game, but is an example of it being done right where the gameplay foundation is super solid and enjoyable.
It also doesn't seem (at least for now) too focused on profits. You can very easily earn the digital currency in-game and it's premium battle pass is a $10 equivalent (again, easily attainable by just playing and progressing through it)
And its truely live, like the game and story changes based on how the community handles whats happening as opposed to "Here's two maps, a cutscene, and a battlepass. $10 please."
Enjoyable if you can play it that is.
hell yeah brother, for democracy!
@@deadlyattackerfr they said they will not force anyone to spend money
The sad thing with Skull and Bones is that the community saw the direction this game was going a long time ago and voiced concerns and ubisofts response was basically to just ignore and gaslight.
Literally one of my favorite games is to the moon, it took at most 4 hours to playthrough but Ive finished it multiple times through and its been worth every single penny I’ve spent on it and more. Its crazy just how far passion for a project like that can actually go
Back in the day you could confidently walk into a store and buy the newest game knowing it was gonna be good or at least worth what you're paying. Now whenever a game releases it's average at best and you have to watch someone else play before you can consider purchasing. I wish corporations would take more care with the product they release and not rush their staff to get them out for certain holidays or sales.
I predict some big companies will attempt to try and "emulate" smaller, lower budget games, and will still end up making soulless garbage.
My guess is that a lot of the corporate heads at these companies aren't gamers themselves. If you've seen the movie "Big" with Tom Hanks I imagine gaming companies being like that one prick who worked at the company who was trying to make a fun kids toy and Tom Hanks calls him out and asks "How is this fun?" and humiliates him😂
It’s the nature of a large company I think - it’s a business and they’re playing by the numbers and it’s now biting them. But can they shake their corporate mantra, DEI, quotas, HR, and shareholder needs to have the freedom to create something unique? Unlikely.
Helldivers 2 is the game that has convinced me to finally upgrade my PC to be able to run these types of games.
It’s only gonna get better
OH SHIT me too! I'm literally upgrading my PC for Helldivers 2.
My first time building my PC and its a nightmare. Never doing it on my own again
@@DeathMetalMilitia305gets easier every time you do it
Cs2 made me upgrade, but it was long overdue
skill issue@@DeathMetalMilitia305
It’s crazy how some of the best games today are (mostly) free to play or (as mentioned in the video) indie and smaller games
It’s like publishers just don’t understand what gamers have been saying for the past 4 years. There is a place for games as a service, but the market is flooded with games as service titles that just don’t need to be that. They spend so much money implementing all these different ways to squeeze money from customers, that they just don’t need to.
As an indie dev im also really happy about this shift in the industry! These smaller scope but higher quality games which have had passion poured into them by their creators tend to be a lot more enjoyable than the boilerplate AAA titles designed to squeeze as much money out of the player as possible.
Exactly!
FOR MANAGED DEMOCRACY!!!!
Fully expect your games aren't on the level of quality and detail like RDR2, kinda cringe.
@@iamerror1699this comment is cringe
@@iamerror1699 Give us some time, first one at the moment xD
Helldivers 2 has a hard limit of 360k logged in players (was 250k) at one time, that means 40k+ players are afk on the log-in screen waiting for a spot
Actually it was closer to half a million at one point, so nearly 200k afk on login
They managed to bring their backend up to 450K concurrents, I believe. But anything beyond that is gonna take time to resolve, as the issue isn't tied to server capacity but rather their own backend architecture. Though you're correct, and that's not even accounting for the players on PS5.
@@sweracoon7931 they have not increased it to 450K it is very much so still 360k.
seems like a fun game but i probably wont touch it for several months. to be fair to the devs i highly doubt they expected this to be a problem lmao, its just unfortunate
@@symagaming450As per the devs, it’s 450K as of the 18th of this month.
The game itself peaked at 457K on PC alone, last time I checked, which is crazy.
Suffering from success fr.
what i fear might happen at that point is if big studios spend less money on smaller titles the game that comes out is gonna be even worse. so unless some big changes are made at the top of these companies (i dont wanna say guillotine) but at least firings then nothings gonna change.
Some of my favorite games are lower budget. I find that smaller studios are often making games because they're passionate about it. You can see the difference in the final products, because they're usually the most fun games.
Doesn't even bring up Baldurs gate. Its pretty easy to forget Larian is an indie company and Wizards of the coast didn't actually give them money for that game yet the quality and polish floored every triple A game
I was looking for that mention as well, but that game is a 60 dollar game, so it wouldn't fall under the category of 20 to 40 dollar games that have been doing well.
Though he definitely could have said Bg3 is what a 60 dollar game should be, as it's the truth.
Holy shit baldurs gate is an indie game?!
@chanmyaelhu3630 still would make sense to mention it as what 60-70 dollar games should be.
Larian is far, far from a indie company. They have over 450 employees and several studios scattered over the globe.
Larian is not an indie company anymore are you high?
Never forget that Ubisoft already has a decent framework to build off of from AC4 and managed to have approximately 25% of that game's mechanic make up the entirety of Skull and Bones.
The game’s entire concept and framework changed multiple times over its long and troubled development period, it was originally going to be something totally different before arriving at this outcome. Were it not for that contract with the Singaporean government, the game would probably have been dropped in development hell and left to die somewhere.
Ubisoft could’ve gone with that contractual obligation and taken advantage of the opportunities it provided to make a properly good game with a normal dev cycle and concept in order to make everyone satisfied with the outcome. I don’t follow Ubisoft regularly, but after this game’s release (and its reception, as diplomatically as could possibly be put) was reported on national news, it’s a huge shame that the Economic Development Board ever had any faith in them to begin with. I don’t see this promoting any local game development talent to the world, not with the way Ubisoft treated their local staff-if anything, it’s humiliating.
Ubi could've cut the assassins plot away from Black Flag and leave the game as-is. Add co-op/optional PvP and people would've loved it. Hunting, searching and diving treasures, taking over forts with few friends... Literal pirate-game gold but no... They cut almost everything and made the rest suck donkey balls.
4:25 Omega Strikers
plus Charlie's epic skin!!!
Cutscene simulator. I get more interaction from Patrician games. At least in Patrician I can maneuver the boats and also board with them.
Not to mention modding for games that is FREE is better than most AAA games today especially in Skyrim and Fallout
Yeah, I like lovers lab
you mean you didnt play the fallout 4 mod that introduced and entirely new story mode? basically an entirely new game
And Elden ring. There have been sick mods with tons of new bosses and skills to use.
@@xOhSo Fallout 4 has the best mods, you can make it into any game you want it to be
I have to mention *FALLOUT: LONDON*
A mod for FO:4 releasing in like,April!
quadruple A is reserved for games where "Banishment" is renamed to "revoke guest status" depending a singular specific location
I remember when the preorder for vanguard came, I jumped on the offer without looking at the price tag. I believe I have around 15 hours on the game top and it was around 90$ back then…smh activision stealing by false advertising
They’re a LOT less well known, but the Spirit Hunter games are a great example of what he’s talking about. The series as a whole unfortunately gets overlooked because the horror visual novel style isn’t the most popular format, but it’s so different than the first person shooter horror games with convoluted stories you see everywhere.