Welcome to Factorio City™! (Why I'm not a Civil Engineer)

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  • čas přidán 11. 06. 2024
  • In this video, I drive myself crazy
    Consider supporting what I do: / zyllius
    0:00 Intro
    1:25 Starter Starter Base™
    6:40 Starter Base™
    11:41 All Sciences
    15:07 LogiBrain™
    19:56 Building the City
    29:40 Extreme Measures
    31:51 Mostly Legit
    36:52 Rocket Launch
    39:01 Busy City
    Music Used:
    Runescape - Pheasant Peasant
    Command & Conquer - Bigfoot
    Kerbal Space Program - Build Music 2
    Siren - Carpe Diem
  • Hry

Komentáře • 1,3K

  • @DoshDoshington
    @DoshDoshington  Před rokem +934

    Here's the explanation video for those who REALLY want it
    czcams.com/video/TW5_9iLW9Wg/video.html
    it's an hour and twenty minutes of unscripted and mostly unedited rambling, so if that's what you're after, have at it.

    • @ultimocontrole9980
      @ultimocontrole9980 Před rokem +34

      Pls make a mega base in minecraft with create, they added trainz, after you finish the space exploration mod of course

    • @ziyanbatada7753
      @ziyanbatada7753 Před rokem +4

      Thank you!

    • @benjamincasatimcintosh2918
      @benjamincasatimcintosh2918 Před rokem +9

      you shouold call this LTN (Logistic Truck Network

    • @KrK-EST
      @KrK-EST Před rokem +9

      At the 5 min "tank" audio clips are from the game series Command and Conquer from Westwood times, aka the good, popular, golden and innovative times of the series.

    • @edomeindertsma6669
      @edomeindertsma6669 Před rokem +1

      You can save space with the oil refineries by placing them directly next to each other and making the piping system one or two tiles wider. This makes the whole row a bit wider, but shorter. It saves a few tiles of area.

  • @MrDrury27
    @MrDrury27 Před rokem +7166

    An engineer has fallen into despair in Factorio City!

    • @DoshDoshington
      @DoshDoshington  Před rokem +1496

      I'm pinning this until I finish my explanation video

    • @Zenterer
      @Zenterer Před rokem +275

      HEY!

    • @mememachine3029
      @mememachine3029 Před rokem +571

      Build the new logibrain!
      [Hour long sped-up building footage]
      Send out the cargo haulers!
      And comfort him with /American Engineering!/

    • @wolfiewoo3371
      @wolfiewoo3371 Před rokem +168

      The new logibrain collection from Factorio City.

    • @hcorvnov6732
      @hcorvnov6732 Před rokem +120

      Each set sold seperately

  • @MechMantidoa
    @MechMantidoa Před rokem +2561

    Would it actually be a true city if you DIDN'T have the occasional horn honking, though?

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 Před rokem +86

      Could be a feature added to AAI: honk every time it moves to the next order, slam the horn if there is an error.

    • @marcelreimer1611
      @marcelreimer1611 Před 11 měsíci +23

      There is a honk mod for these dreadfully efficient trains tho

    • @litterbox019
      @litterbox019 Před 6 měsíci +8

      replace the honking audio file with the vine boom

  • @Nilaus
    @Nilaus Před rokem +2961

    I guess you found out why I did it with Trains ;)
    I tried the same back in 2017 and came to the same conclusion: It is super cool, but just doesn't scale. Too bad, since trucking would be an amazing addition to Factorio

    • @DoshDoshington
      @DoshDoshington  Před rokem +1184

      Maybe in ten years they'll have PCs powerful enough to handle the true might of Factorio City

    • @Najto
      @Najto Před rokem +62

      the Transport Drones mod could also work for this city block design but not with parking lot and smart assigning the cars.. but they would only drive on the streets :D

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 Před rokem +75

      > Too bad, since trucking would be an amazing addition to Factorio
      I agree. That would be _trucking awesome_ !
      To all mod devs reding here: Is it possible to make roads which basically behave like tracks? I#e# a "road facing north" for the right side of a road and a road facing south for the left side? That would decrease path-finding complexity massively, because there wouldn't be any decisions to take between two intersections. Every single vehicle leaving one intersection would eventually hit one of the neighbor intersections. With that kind of road, vehicles would line up well, too. You dispatched three at the same time? No problem, they will form a convoy on their own.
      For the intersections themselves, one could mimic the "chain signal logic" and only allow a vehicle to enter an intersection if there's enough space to leave it.

    • @exanc
      @exanc Před rokem +25

      @@achtsekundenfurz7876 Yes, just really hard

    • @migueeeelet
      @migueeeelet Před rokem +29

      not just that it doesn't scale, it's also slow to scale... if it had its own programming language or so, rather than the finnicky signals, surely it'd be easier to make working setups

  • @SergeantExtreme
    @SergeantExtreme Před rokem +775

    35:28 "Works 99% of the time, just let it fail." A frighteningly accurate portrayal of what it's like to be a real software developer. You've actually done a great job of explaining Day 1 bugs in a way the common man can understand it.

    • @MarioMastar
      @MarioMastar Před 5 měsíci +31

      As an SE myself, that's what I love about Dosh's videos. People only see the few minutes of "It works until it doesn't, but no one sees the literal WEEKS it took to get to that point (as well as the number of times our brains had to "reboot" because thinking up all this stuff and keeping track of it is the whole point of computers.... except we have to tell the computer what to keep track of in the first place and already forgot half the stuff we told the computer to keep track or what it does... and no we're not reading our own documentation that explained it 2 months ago but sounds like a foreign language today). XD
      Dosh's videos really keep me motivated knowing I'm not alone in this. I kind of want to play factorio myself for therapeutic purposes just to remind myself we spend days on logic gates "for fun".

    • @DanielLopez-up6os
      @DanielLopez-up6os Před 5 měsíci +15

      Heck some rocket were allowed to have memory leaks, but they were allowed to happen because they built in enough memory so that theoretically it would happen like 60s after that stage was ejected. Then that same software was used for a future versions of the rocket... With expected results.

    • @joschaugustenborgnielsen2366
      @joschaugustenborgnielsen2366 Před 4 měsíci +1

      @@DanielLopez-up6os which rocket may i ask, would like to read up on that

    • @DanielLopez-up6os
      @DanielLopez-up6os Před 4 měsíci +18

      @@joschaugustenborgnielsen2366 i believe it was the Arianne 4, they then reused the same hardware for the Arianne 5 and on the first launch it just turned 90 degrees cause, now you had more data and instruments to handle so it ran out of memory mid flight, instead of after separation.

    • @mr_confuse
      @mr_confuse Před 2 měsíci +2

      ​@@DanielLopez-up6osI want to add that it was more cost-effective to just solder more physical RAM onto the chip than actually fix the software :D

  • @xazz
    @xazz Před rokem +3117

    the fact that THIS one almost made you lose your mind and not the one where you made an entire base out of train cars makes me so excited to watch this :D

    • @flyingpugs3678
      @flyingpugs3678 Před rokem +69

      Trust me, I’m a engineer

    • @igors1234
      @igors1234 Před rokem +34

      @@flyingpugs3678 I think, we'll put this thing right here

    • @leobastian_
      @leobastian_ Před rokem +85

      honestly, the train car one wasn't so bad once you figured out the basic gist and stopped vomiting
      the burner one though... especially when he suddenly started to go on a 20 minute rant about how to fill the train burner inserters i thought "okay, we lost him"

    • @pjjjjjjjjjjj8721
      @pjjjjjjjjjjj8721 Před rokem +1

      666 neat

    • @stormlordeternal7663
      @stormlordeternal7663 Před rokem +19

      Finally, the definitive answer is that cars are cringe and trains are the superior mode of transportation

  • @MrDrCthulhu
    @MrDrCthulhu Před rokem +800

    The Logi-Brain striking back at its creator and driving him mad with its free will is giving me some serious Frankenstein vibes. I wonder how well somebody could create a Factorio horror story that was less about the aliens and more about the machines.

    • @erubianwarlord8208
      @erubianwarlord8208 Před rokem +12

      there is/was one on Fimfiction that took that theme

    • @animarthur5297
      @animarthur5297 Před rokem +12

      The logistic bots got tired of being bossed around and they've turned against the engineer

    • @logistic-bot458
      @logistic-bot458 Před rokem +14

      @@animarthur5297 WE DEMAND CHEESE!

    • @zevlowenstein9572
      @zevlowenstein9572 Před rokem +5

      @@logistic-bot458 Out of cheese error. Redo from start.

    • @zevlowenstein9572
      @zevlowenstein9572 Před rokem

      If you have read enough of Terry Pratchett's discworld, you will know what this means.

  • @1_1bman
    @1_1bman Před rokem +1132

    where most engineers use their knowledge to find gloriously engineered, great solutions to problems, you used your knowledge of engineering to find a gloriously engineered, terrible solution to a problem.
    you're willing to sacrifice a little bit of integrity (moving the ore patches closer, using superbots) for the sake of The Run and for our entertainment, and you're not afraid to get a little bit technical with the audience.
    you're my favorite youtuber.

    • @DoshDoshington
      @DoshDoshington  Před rokem +509

      "A gloriously engineered, terrible solution to a problem."
      Might as well be my new motto
      (I swear the superbots were an accident)

    • @Spookweave
      @Spookweave Před rokem +22

      ​@@DoshDoshingtonIt's at least the motto for the Renai Transportation video lmao
      Keep up the good work man

    • @nonamenolastname8501
      @nonamenolastname8501 Před 5 měsíci +8

      Trust me, there are little to no great solutions in engineering. For the most part, its just a bunch of awful decisions, lazy mistakes and collective stupidity that were somehow tied together into a loosely usable package at the very last moment. Marinated in an ungodly amount of revisions

    • @mr_confuse
      @mr_confuse Před 2 měsíci

      ​@@nonamenolastname8501Trust me, I'm an engineer¹!
      ¹ This project has been created for recreational purposes only. Do not use for training or real life applications of any scale.

  • @ballom29
    @ballom29 Před rokem +376

    "I think this thing is alive. I cannot fanthom where this error is comming from, so it only make sense than this thing is using its one modicum of free will to torment me"
    I think that's the most accuraterepresentation of the relationship between me and my programs.

  • @npswm1314
    @npswm1314 Před rokem +982

    The hardest challenge run for Factorio: Making a base that is aesthetically pleasing from the start.
    Yes you have to clean pollution too.

    • @gerickollarena
      @gerickollarena Před rokem +143

      What!? Why!?
      Blue waters and clear skies devoid of smoke are hardly pleasing to the eye of a Factorio player

    • @npswm1314
      @npswm1314 Před rokem +70

      @@gerickollarena Never said it had to be pleasing to the player.

    • @tomtomi93
      @tomtomi93 Před rokem +24

      @@npswm1314 what if only thing pleasing to me is chaos and hell?

    • @Starjumper2821
      @Starjumper2821 Před rokem +26

      @@tomtomi93 Then you go watch Let's game it out

    • @1x1boop28
      @1x1boop28 Před rokem +1

      Basically my modded playthroughs.

  • @trippybruh1592
    @trippybruh1592 Před rokem +984

    I feel like Factorio would unintentionally revive the RTS genre with a creative mind.

    • @Relyksboa
      @Relyksboa Před rokem +80

      Perhaps if a person explaining a screenshot causes every play with under 1000 hours to have a stroke.

    • @OutbackCatgirl
      @OutbackCatgirl Před rokem +48

      revive?? it's still very much alive

    • @ronim.h2769
      @ronim.h2769 Před rokem +1

      @@OutbackCatgirl Wdym?

    • @OutbackCatgirl
      @OutbackCatgirl Před rokem +60

      @@ronim.h2769 There's still a lot of rts games coming out and getting a decent following. There's a recent Starship Troopers themed one in particular that stands out.

    • @1nekrus
      @1nekrus Před rokem +16

      Ever heard of Mindustry?

  • @rexalley8397
    @rexalley8397 Před rokem +299

    Based on just looking at logibrain, i actually think that with a bit of tweaking to make itself expandable it could be classified as alive

    • @Cecil_Augus
      @Cecil_Augus Před rokem +9

      Definitely no, but I get the point

    • @theuselessteammate2097
      @theuselessteammate2097 Před rokem +10

      But at that pijbt it's literally a machine learning algorithm

    • @somdudewillson
      @somdudewillson Před rokem +35

      @@Cecil_Augus We don't really have a solid definition for "aliveness", but "capable of independent self-replication" is a fairly common one so...

    • @eduardopupucon
      @eduardopupucon Před rokem +2

      i don't think it's even turing complete, it fits more the definition of a finite state machine, so no, probably not capable of becoming intelligent.

    • @no1uno388
      @no1uno388 Před 11 měsíci +4

      @@eduardopupucon it doesnt need to be intelligent to be alive but i dont believe it would be alive tho

  • @KR4FTW3RK
    @KR4FTW3RK Před rokem +104

    Logi Brain going "WHOMP" just once every few minutes really cracked me up. I think that's hillarious.

  • @ender-gaming
    @ender-gaming Před rokem +1550

    Honestly the brain to control all the trucks is honestly mind blowing to imagine creating. I really do think you should do a video on it as I imagine its quite the project so why not get some more views :)

    • @Subjagator
      @Subjagator Před rokem +42

      Yeah, it is very impressive. All of my logic creations are abominations compared to this. I can never get myself to sit down and design it first so I just keep cobbling things together until it eventually works just well enough.

    • @hu-ry
      @hu-ry Před rokem +24

      Isnt this guy a vhdl engineer or at least computer scientist irl?
      So writing controllers, bus protocols, pipelined cpus should be in his portfolio of capability to say the least?

    • @peterhoffmann2231
      @peterhoffmann2231 Před rokem +23

      @@hu-ry yea obviously. still really cool to see what some people can do

    • @ownage11445
      @ownage11445 Před rokem +2

      I like the idea of robotic semi trucks in factorio it would be another rung in the logistics ladder.

    • @palmberry5576
      @palmberry5576 Před 10 měsíci +2

      @@hu-ryohhhh, that explains it

  • @Rafael_Fuchs
    @Rafael_Fuchs Před rokem +410

    Dear god. I attempted something like this with AAI once. I never could figure out an idea of how to handle the signal issue that wasn't short of building a computer, or consuming a landmass equal in size to the UK just for pathing. Good to see my theory was completely correct, and I'm glad I never went through that fresh hell. Lmao
    @ around 24m: No. No I can't believe this whole thing actually works.

  • @burstintotreats6654
    @burstintotreats6654 Před rokem +205

    Your clock-driven encoder decoder sounds a lot like slotted ALOHA for local WiFi networks. Each node gets a time during each cycle to transmit and the router knows which node it's talking to based on the time during the cycle. It's very inefficient but it avoids collisions. It's neat seeing you came up with the same idea from a completely different place!

    • @crabbyboi9127
      @crabbyboi9127 Před rokem +12

      I'm surprised to see other people who also drew this connection

    • @JulianSkies
      @JulianSkies Před rokem +48

      Time-based allocation is also how cellphones work, the allowable cellphone frequencies have been utterly full for a long, long time as it is, they eventually started allocating each number an amount of time- Essentially the same thing he does here. The technology is called TDMA.
      Honestly I was kind of astounded when I saw him do it, I wondered for a moment if he perhaps wasn't a telecom engineer, but if not he kind of invented TDMA on his own.

    • @104glyboy
      @104glyboy Před rokem +13

      Also old networks back in the 80/90s, sounds exactly like old wired connection that used hubs.

    • @mineyoucraftube1768
      @mineyoucraftube1768 Před 10 měsíci +3

      isn't that called a multiplexer?

    • @nikkiofthevalley
      @nikkiofthevalley Před 5 měsíci +6

      ​​@@JulianSkiesThis concept is fairly well known, it's called "time division multiplexing". Probably what the TDM in TDMA stands for.

  • @communistcommissar
    @communistcommissar Před rokem +52

    This guy has the audacity to call himself lazy after spending around 100 hours and all of his braincells doing a challenge in a video game. He then spent 20+ hours making a neural network more intelligent than all of humanity combined, having to make a 1 hour and 20 minute video to simply explain how it works. Words cannot describe how both terrified and impressed I am at what he's done to humanity and the world by unleashing that monster on his patreon for download. One of my favorite youtubers for sure.

    • @edvardm4348
      @edvardm4348 Před 3 měsíci

      You described much more eloquently how I feel. Thanks for this!

  • @phillipbauer7327
    @phillipbauer7327 Před rokem +110

    During that play by play my only thought was, "idk wtf he's saying but GO TEAM DOSHINGTON!"

  • @ShadoryKaine
    @ShadoryKaine Před rokem +119

    Logi-brain will definitely go down in Factorio's history

  • @howl4838
    @howl4838 Před rokem +70

    As a part of the 20% that watch straight through till the end I can confidently say you make the most consistently entertaining factorio content on CZcams. Your videos are a set time aside to watch situation not some background noise, love your content keep it up!

    • @MrOnosa
      @MrOnosa Před rokem +2

      Same. I've lost a few hours of sleep because I'll throw one on and watch all the way to the end because it's so oddly fascinating.

  • @blacky6552
    @blacky6552 Před rokem +53

    "Some Depots [could] be skipped indefinitely, if they were caught of the backend of some harmonic cycle of at least three depots continuing ta make fail-pulls"
    w h a t

    • @Dan-gs3kg
      @Dan-gs3kg Před rokem +13

      You need at least a cycle of three depots failing, and causing the next depot in the cycle to fail to cause indefinite failures. Such that you need a 3-harmonic cycle with 3 depots in such a cycle to cause this. You can have a 5-harmonic cycle with 10 depots trapped in it.

    • @jem5636
      @jem5636 Před 9 dny +1

      ​@@Dan-gs3kgI love this explanation for how it is probably correct, but it does not help me at all. One day....

  • @bluefake_or_smt
    @bluefake_or_smt Před rokem +27

    Its super nice that you thought about preventing the engineer from falling asleep by introducing the occational beep-sound

  • @trapical
    @trapical Před rokem +174

    Holy ****, this is amazing. The amount of effort and work that went into making this optimized is just insane. This is peak-Factorio.
    I used to comment on your vids saying I needed to see how you would manage Space Exploration, but after watching what you accomplished here... uh, I think Space Exploration is going to be an entire order of magnitude _easier_ than whatever you did making LogiBrain.
    (also,

    • @dogefort8410
      @dogefort8410 Před rokem +11

      If SE gets too tame, there's also Pyanodon.

  • @paradoxcorporated2906
    @paradoxcorporated2906 Před 6 měsíci +4

    There is another mod called transport drones. It adds little trucks that work like bots, but only on special roads and can carry multiple stacks. It's also better performance because trucks don't have collision and can rotate in place making pathfinding much simpler

    • @DoshDoshington
      @DoshDoshington  Před 6 měsíci +3

      Yeah, a Factorio City revisit with those has been on my list for a while

    • @notrod5341
      @notrod5341 Před 4 měsíci

      ​@@DoshDoshingtonOooh!
      I'm sure you've got other projects in the pipes right now, but I'd love to see that eventually.

  • @kajacx
    @kajacx Před rokem +82

    "Without debugging tools, it is impossible to spot a one-frame mistake that happens once every 20 minutes"
    Yes. Maybe there could be a mod for that? There is the controllinator that lets you stop circuit networks or debug them one step at a time.
    But I guess that can only get you so far.

    • @johnmarkther2218
      @johnmarkther2218 Před rokem +23

      Or maybe something that could just log circuit history locally?

    • @DaRealTriTi
      @DaRealTriTi Před rokem +2

      Editor mode can pause and unpause firbx amount of ticks

  • @RazoR525211
    @RazoR525211 Před rokem +104

    i never have played factorio. Have never watched anyone play factorio, (before Dosh). Have never talked about factorio. But i have subscribed to this channel because i love Doshs' voice and how interesting and funny he can make all this. Please keep it up i look forward to every video!

    • @terdragontra8900
      @terdragontra8900 Před rokem +7

      start playing factorio, its too good, especially with friends imo

    • @mikeburgess1688
      @mikeburgess1688 Před rokem

      @@terdragontra8900 I have to agree. Well, when I had 1 friend that played Factorio it was better.

    • @terdragontra8900
      @terdragontra8900 Před rokem +1

      @@mikeburgess1688 No joke, if you want to play with me sometime I'd be happy to, I have nothing to do all summer

    • @mikeburgess1688
      @mikeburgess1688 Před rokem

      @@terdragontra8900 right on!

    • @andreiha1669
      @andreiha1669 Před rokem +1

      Don't play it man, save yourself. It's hell you will walk into.

  • @tomcutts9200
    @tomcutts9200 Před rokem +6

    I love it... there is only one problem with the round-robin ID-based connection, which is that as the number of terminals/depots increases, the longer your full clock cycle needs to be, so the longer the delay between each depot getting their next turn. Sure, you'd probably need a few thousand depots before this actually becomes a problem, but for true scalability you need depots to be able to send their requests at any time / on any tick.
    To achieve this I recommend using red wires for control and green for actual data. Each "network card" in each depot will need combinators to cache any sent request, and an extra SENDING signal sent over the control wire (used to detect sending-collisions), with a value exactly equal to 1. Each will also need some logic to read that signal on the tick where you're sending, and if it is exactly 1 you know the message was sent successfully without another device also sending at the same time. If it is greater than 1, then 2 cards attempted to send on the same tick and both failed and must retry.... then you need some kind of way to pseudo-randomise a number of ticks delay, so that when they resend it's most likely to be on different ticks.
    This can, of course, have it's own problems with too many things being likely to send at the same time, so it can only really work if each device only sends very small amounts of traffic. And of course, you need to tune the resend delays sensibly. But in theory this approach can scale out nicely while reducing expected delays compared to a round-robin approach. The downside is it's probably twice as much combinator insanity, and its way WAY harder to debug (though I actually see those as benefits)!
    I have my own personal modular suite of various network cards that operate either in this mode (for request/response type messaging), or a round-robin mode (for shared-bandwidth realtime data monitoring), or a sort of hybrid of both for different purposes. And I made a few versions, like Sender-Only, Reciever-Only. Sender/Reciever. Senders with an 8 message cache buffer. Once I was on a roll I guess I went a little bit mad with it. All of them are of course mostly useless, as long before their utility can be properly realised at the scale they're intended for, UPS effectively reaches zero!

    • @DoshDoshington
      @DoshDoshington  Před rokem +4

      That was basically my thought as well. I knew scalability would be a problem, but it would only come into play in the thousands. Also, horror to actual electronics, but it became much more efficient once I added a module that paused and rolled back the clock whenever data was being handled so everything would eventually get handled every "cycle." I was planning for it to reach its limit around 800 Depots, but the UPS limited me way before that.

  • @DragonMacer1
    @DragonMacer1 Před rokem +6

    4:39 Never tought someone would make Command & Conquer out of Factorio, good stuff

  • @UnfortunateWatcher
    @UnfortunateWatcher Před rokem +51

    See, I think I had a premonition when I looked at the unit controller back when I messed with the AAI mod. And it told me to never use it unless I was ready. I can see now that I clearly saved myself at least 100 hours from being added to the playtime of that save file.

    • @Dan-gs3kg
      @Dan-gs3kg Před rokem +1

      This is why you program a code generator.

  • @drvilepis
    @drvilepis Před rokem +178

    Dude I love your content so much, your new video is the biggest highlight of my youtube notifications. Sad to see how little views you get for such high-effort content :(

    • @DoshDoshington
      @DoshDoshington  Před rokem +140

      I just started in February. Genuinely, I'm astonished I already get as much as I do.

    • @drvilepis
      @drvilepis Před rokem +19

      ​@@DoshDoshington Well you really do deserve every single one of them, that's for sure.

    • @meruin7564
      @meruin7564 Před rokem +11

      @@DoshDoshington Looooove your content. I don't play Factorio, but I sure as hell enjoy watching you play it. I find the video you made on Marrow to be very interesting as well, would love to see more like that

    • @cooldud7071
      @cooldud7071 Před rokem +1

      @@DoshDoshington This may be two weeks old, but youtube is really starting to favor more long-form content. Especially long-form videos on games like Factorio.
      If you want examples of long-form videos, video essays are particularly popular, as are those (typically) low-effort iceberg videos.
      Hell, I was recommended your Marrow video from nowhere last week.

    • @user-pu8dp5rr8t
      @user-pu8dp5rr8t Před 5 měsíci

      Where is Grace? ;)

  • @datonedood3791
    @datonedood3791 Před rokem +66

    if you want an actually doable version of this challenge, i would recommend the mining drone and transport drone mods, its basically bots with pickaxes and bots on wheels, the transport ones even follow roads.

  • @Volvary
    @Volvary Před rokem +10

    Fun fact, you can mine Uranium with the Miner vehicles. You need to give them drums of Sulfuric Acid and they will periodically consume one and create an empty drum

  • @battlebong869
    @battlebong869 Před rokem +96

    The solution for transmitting data seems a lot like time-division multiplexing

    • @ronim.h2769
      @ronim.h2769 Před rokem +16

      It is, practically

    • @joshuaeah
      @joshuaeah Před rokem +9

      Serial communication!

    • @matheusjahnke8643
      @matheusjahnke8643 Před rokem +15

      The guy actually made time-divison multiplexing[1].
      As in: every block has end has a slot of time(a frame every "") to send its signal through a shared channel.
      I don't know if Factorio would support frequency-division[2] multiplexing (maybe people could pull up their own using accumulators?)
      [1]en.wikipedia.org/wiki/Time-division_multiplexing
      [2]en.wikipedia.org/wiki/Frequency-division_multiplexing

    • @litterbox019
      @litterbox019 Před 6 měsíci

      don't you just love it when gamers reinvent computation methods under the pressure of video game challenges?

    • @thewhitefalcon8539
      @thewhitefalcon8539 Před 5 měsíci

      Frequency division is using different signal types ​@@matheusjahnke8643

  • @fallxnstr4314
    @fallxnstr4314 Před rokem +18

    the red alert reference is insane, my childhood game. Always found resemblance between Factorio and Red Alert and welp someone else did, amazing vid keep up the good content

  • @Isalan88
    @Isalan88 Před rokem +22

    I can honestly say I understood maybe half of what was going on in this video, but like a great ape watching someone do a magic trick, I am still legitimately impressed. Well done! Oook.

  • @chabasik4831
    @chabasik4831 Před rokem +4

    Це той контент, про який я мрію. Я переглядаю ваші речі, тому що вони надзвичайно приємні. Зараз я не можу висловити вам нічого, окрім вдячності, але знайте, що вони дуже подобаються. Дякуємо вам за одні з найприємніших відео на CZcams!

  • @icu9313
    @icu9313 Před rokem +117

    I cant even believe the small ass amount of credit you gave yourself for this one.
    You wired a computer inside of your computer to run a bunch of square computers. You realize this right?

  • @Agora2021
    @Agora2021 Před rokem +4

    Those C&C unit movement voice lines really threw me back into a nostalgia trip.

  • @MatthewGilliard
    @MatthewGilliard Před rokem +7

    The logibrain and indeed the whole execution is absolutely bananas. Hats off.

  • @thesteambreaker9449
    @thesteambreaker9449 Před rokem +3

    The train conveyer truely is the hight of human ingenuity

  • @ronim.h2769
    @ronim.h2769 Před rokem +4

    You have just reinvented Time Division Multiplexing lmao.

  • @jerichom11x
    @jerichom11x Před rokem +9

    Awesome, been looking forward to a new video

  • @matthew6466
    @matthew6466 Před rokem +15

    This is the content I dream about. I rewatch your stuff because it's super enjoyable. I can't give you anything other than appreciation right now but know these are well loved. Thank you for what are quite honestly some of the most enjoyable videos on CZcams!

  • @ayasekaru
    @ayasekaru Před rokem +12

    13:20 Im pretty sure you can use the mining vehicles, if you supply them with acid
    Also, you can make use of paths to set up an automated traffic system on roads that are frequently used. Instead of using pathfinding to get from A to B, you can go from A to the start of the path and once the Hauler finishes it, you can let it pathfind to B again. This way you can, for example, set up a highway with zero pathfinding in between and upon exiting it, they go back to using that biter AI.

  • @eatham.
    @eatham. Před rokem +13

    You deserve a lot more attention, the amount of effort that goes into these videos is crazy. Thank you for the content I hope you continue to grow!

  • @ScribbleCat
    @ScribbleCat Před rokem +7

    Watching the haulers crash into stuff was so freaking funny to me for some reason.
    The base and your gigabrain thing is amazing, i really wish the game/mods could handle atleast like 500 haulers

  • @carbontetlabs8606
    @carbontetlabs8606 Před rokem +8

    I aspire to your levels of mad genius
    it's definitely alive

  • @worthstream
    @worthstream Před rokem +13

    I can't recommend "transport drones" enough. I'm currently in a run pretty similar to this one, with blocks defined by roads. There are thousands of drones driving around and still zero lag. It's a beauty to watch them go by.

  • @alaricmeservy5236
    @alaricmeservy5236 Před rokem +8

    the mod i always wanted to see someone play this will be interesting

  • @DocJade
    @DocJade Před rokem +19

    That combinator setup is sick! I would love to hear that 20-minute explanation!
    Man, i need to learn how to use them! Any good tutorials that you know of?

  • @SwagadactylDwarf
    @SwagadactylDwarf Před rokem +1

    The C&C part made me smile thanks

  • @comradebevo5870
    @comradebevo5870 Před rokem +1

    The tip at 12:26 alone made this video worth watching. Just when I thought I had learned everything for this game. I've built so many bot-based malls/hubs and never knew this.

  • @lolmao500
    @lolmao500 Před rokem +26

    Thats cool. I cant wait for the factorio expansion... and the new possibilities that will give us and modders going forward. I wished developpers gave more info than they did when they announced it.

  • @madstein806
    @madstein806 Před rokem +5

    AAI is probably one of the most interesting and powerful mods when it comes to doing things differently. If you have access to a beast of a PC

  • @ArcNine9Angel
    @ArcNine9Angel Před rokem +3

    Okay, definitely liking for that C&C kick-in, awakened a bit of lost excitement for me and now I want a FactorioxC&C total conversion

  • @148crusader
    @148crusader Před rokem +1

    Love the use of Tiberian Sun Nod buggy/attack cycle voice lines for the chain gunners bit. Nice touch

  • @alexeyayzin8512
    @alexeyayzin8512 Před rokem +5

    The logibrain is seriously amazing. 20 hrs to complete it is kind of crazy -- I'd expect much longer

  • @John-oo9gx
    @John-oo9gx Před rokem +3

    I can't believe only such a small amount of people watches your videos till the end :( They're so well made, super entertaining, and the solutions you come up with are imo really cool and smart. Thanks for putting the effort into making these!

  • @AndrewTaylorNintyuk
    @AndrewTaylorNintyuk Před 5 měsíci +1

    I love the C&C lines used on the turret bot part

  • @clowngenocidez138
    @clowngenocidez138 Před rokem

    I absolutely love the throwback to command and conquer! love your work mate, recently got into your vids a few days ago and must have watched the majority of em. and I barely have 10 hrs in the game. Love the way you explain things with your dry humour and very monotone way of speaking. keep up the good work mate.

  • @datonedood3791
    @datonedood3791 Před rokem +5

    *Tip for space exploration:* you can walk over basic pipes; you don't need undergrounds to actually move in your oil setup. (Although it looks cursed to have a straight pipeline from a pump like 5 years away from your nuclear)

    • @ivanlagayacrus1891
      @ivanlagayacrus1891 Před rokem +3

      Undergrounds have way better throughput typically because every pipe end only counts as 1 pipe and the skipped distance isnt accounted for

  • @papugaw7701
    @papugaw7701 Před rokem +7

    Love your factorio vids❤️❤️

  • @kabob0077
    @kabob0077 Před rokem +2

    4:38 The music and sound effects really just make this bit work. Even the HUD from the Remaster fits too well here.

  • @lis6502
    @lis6502 Před 2 dny +1

    just a bit of gratitude for LogiBrain™'s invention. This might be haunted of course but i love concepts behind its mechanics.

  • @f1awsy
    @f1awsy Před rokem +5

    YOU POSTED AHHHHH!!!!

  • @greenman1596
    @greenman1596 Před rokem +3

    undoubtedly the king of the best worst ideas, always excited to see more uploads

  • @j0246
    @j0246 Před rokem +2

    4:36 That moment when you turn Factorio into Command & Conquer
    *Priceless*

  • @epic0koala
    @epic0koala Před rokem +1

    Just when I thought I couldn't love your content any more, you hit me with the extended Command and Conquer reference!

  • @ParrotParrot
    @ParrotParrot Před rokem +3

    Looking forward to your 1200 hours pyanodon speedrun

  • @GDPanda69
    @GDPanda69 Před rokem +3

    I love these and almost want to see a vanilla-like 'melt your CPU "mega-base" build', just to hear you vent about some points of the game that irk you.

  • @LincDN
    @LincDN Před rokem +1

    The C&C joke in the beginning made me want to see the Factorio and Conquer mod. I've always been too scared to touch it with that whole ores that spread on their own thing.

  • @thecorruptroyal
    @thecorruptroyal Před 5 měsíci

    This is the last video on your channel I have left to watch Dosh, been an absolute blast binging all of these. You have some incredible talent in content creation. Thanks for all the exceptional videos and I'll keep my alerts on for anything to come :)

  • @joshuaeah
    @joshuaeah Před rokem +3

    This is very nice. In effect you have built a serial communication interface. The whole thing seems a lot like I2C/IIC, since you're running a clock line and a two-way data line to do your work, even complete with a master device and various connected slave devices.

  •  Před rokem +7

    "It's got trains, and that's way too efficient for any american city I've ever seen"
    Well, the game is being done in Prague, in the Czech Republic, by a bunch of Czechs (and non-Czechs, but I think the Czechs are still the slight majority :D)
    ;-)

  • @grangthedestroyer2343
    @grangthedestroyer2343 Před rokem +1

    Seeing you build a computer from the ground up to manage this base was incredibly impressive, I would love to see a video on how it works. Keep up the high-effort content man

  • @pancake7203
    @pancake7203 Před rokem

    I have never played a game of factorio, nor do I understand anything about engineering, but somehow the absurdity of the goals you have, combined with the moving parts all over the screen and your relaxing explanations of stuff I still fail to understand makes me enjoy every single video I've watched of yours. This one probably lost me the most simply because of the Logibrain but I loved every moment of confusion I was struck with.

  • @acanadianderg4035
    @acanadianderg4035 Před rokem +36

    Instead of having the super brain control everything, what if each depot had a mini brain?
    If a depot needed iron it would send instructions on how to get there from a set location to a relay which will pick out a vehicle with iron and upload the instructions to said vehicles.
    Yes this would mean the parking lot would have more than just empty vehicles but it should bring down the complexity of the super brain.

    • @youtubehandlesux
      @youtubehandlesux Před rokem +45

      *Several iterations of your idea later*:
      DoshDoshington posted a new video:
      Here's how I reinvented the internet in factorio

    • @acanadianderg4035
      @acanadianderg4035 Před rokem

      Touché

    • @Dan-gs3kg
      @Dan-gs3kg Před rokem +5

      So the system would be an agent based system like Erlang (which is closer to phone systems, but is probably used in the internet backbone). The bot wrangler would effectively be a finite priority queue strapped to a semaphore bag that hands out idle and empty transport id's. The depots could pull transport id's from depots that provide their input, and it's a choice between sending back that id back to the empty/idle semaphore, or reserve it for their own output. Otherwise, the depots could directly push filled outputs to another depot.
      Though, this is pretty much the train logistics system on crack.

  • @somecoolyoutubename5310
    @somecoolyoutubename5310 Před rokem +3

    To work around the pathfinding, you could actually create your own pathfinding solution. Each intersection is spaced on an even grid, so you can resolve the entire path very easily with the ingame computers. You just path the intersections with an A* algorithm, and feed simple moves straight moves to the AI. They still have to pathfind, but it will resolve quickly since it will be all straight lines. Sounds complex but it's actually way simpler than the fleet manager you made!

  • @zebrin
    @zebrin Před 4 měsíci

    The amount of work you put into these videos is... impressive, and intimidating. and that logi-brain is terrifying.

  • @decrexendo
    @decrexendo Před rokem

    my guy you get funnier with every upload. the effort you're putting in is evident! hope your channel continues to blow up! cheers

  • @alaricmeservy5236
    @alaricmeservy5236 Před rokem +3

    aa yes. the madness of this mod spreads. I had an similar issue to the 'unknown error' you describe. that is to say, i had an issue when about once every now and then my zone placement function, that replaces zones once an unit is no longer stationed at said zone (long story) when it would send the wrong data out when it recreates the zone. and as i slowly started to loss my mind to this (i thought i was going insane. the issue only showed up sometimes and when it did it happened a lot), after some year and 30 hours of this plaguing me, it was forgetting/slow to delete the replace data from memory, sometimes, very rarely. (it was an delay issue. i don't remember why. think it had something to do with my unit scanning function.) but the issue was eldritch until I managed to catch an save file were i got to watch it happen. then spent hours wondering what the hell was going on. caught it now though. i hope.

    • @trapical
      @trapical Před rokem

      I wonder if it's a random CPU hiccup or a flipped bit in your RAM.
      Most PCs will encounter random hiccups here and there (for just a millisecond) occuring once every few minutes. But these usually are ignored since it's just a single CPU cycle and Windows has decent failsafes to make it past that 1ms of error processing. But if you are playing Factorio and are using the game clock to send signals every frame, there's a non-zero chance that every few minutes a flipped bit in your RAM will cause a skipped frame that messes with the game's clock, even for just a millisecond.
      This is why the computers that help run IRL infrastructure have redundant systems with multiple forms of real time error correction on all their servers.

    • @alaricmeservy5236
      @alaricmeservy5236 Před rokem +1

      ​@@trapical it was 100% an me issue, not my PC skipping frames (god i hope it was not my PC) I set up some delay somewhere wrong, but the glitch that delay caused was so hard to catch that it took me forever to identified and remove. because the glitch required that an unit save its zone data, fail to delete + reapply it, then only after it saves and then try to delete + reapply its zone again did the glitch happen, applying the zone in the wrong spot, because it tried to delete/reapply two information segments at the same time.
      I know what I said might not make sense, (context required) but it was totally an me issue. Its fixed now regardless. and if not, I at least have an idea were to look.

  • @FanofFishies
    @FanofFishies Před rokem +6

    Sports

  • @JazzyMaxine
    @JazzyMaxine Před 6 měsíci +1

    the fact that you made a computer, albeit basic in funciontality, in factorio, is so impressive to me!

  • @fuzzy9630
    @fuzzy9630 Před rokem

    I will never skip ahead in your videos! They are way too good! Really happy to see another video from you!

  • @mmacedok
    @mmacedok Před rokem +3

    Your Factorio vids are like Christmas to me (not the 2012 one , we don't talk about the 2012 one )

  • @David_Brinkerhoff93
    @David_Brinkerhoff93 Před rokem +3

    Red Alert was the best. Glad it lives on in factorio

  • @c0wg0d
    @c0wg0d Před rokem

    It's a good day when a new Dosh Factorio video comes out! This was so entertaining to watch, and the Logi-Brain is incredible. I hope you keep making videos like this!

  • @T0phen95
    @T0phen95 Před rokem

    Okay, gotta love the C&C overlay you put on here at 4:50. That brought me back

  • @Chthonic_Tonic
    @Chthonic_Tonic Před rokem +5

    Hey! I love your content (especially the marrow video) and it has made me want to play factorio again! Are there any quality of life or just really nice mods you have used that you would recommend for less experienced players?
    I want to have an authentic experience, but also have played vanilla before and have had plenty of gripes.

    • @DoshDoshington
      @DoshDoshington  Před rokem +11

      I play Factorio Raw, but longreach and squeak through are classics. There's also a mod called companion drones that allows you to make ground-based construction robots from the start to help with the early stage. I'll sometimes use Earandel's Combat Mechanics overhaul because I like my walls to block spitter goo. But for me I usually play with Alien Biomes, Textplates, Nixie Tubes, and Bullet Trails/Combat Mechanics Overhaul. There's probably more but I can't think of them off the top of my head

    • @Chthonic_Tonic
      @Chthonic_Tonic Před rokem +4

      @@DoshDoshington Thanks for a quick reply, friend! Also, keep doing what you do, I love it all!

  • @drencor7402
    @drencor7402 Před rokem +5

    Your lag reduction reminded me of how the US imported foreign workers for laboring and ended up killing them when they were done

  • @minikretz1
    @minikretz1 Před rokem +1

    I'm so amazed by your creativity, and humour. The are only a few creators that are near the level you are

  • @HexenMeister06
    @HexenMeister06 Před rokem

    factorio is my 4th most played steam game at 600 hours and this is more advanced then anything ive ever seen for the game, amazing video as always, keep up the good work!

  • @user-ls7ld5sm2b
    @user-ls7ld5sm2b Před rokem +4

    I want this world's seed. It's so beautiful.

    • @trapical
      @trapical Před rokem

      Needs more concrete tbh, I could still see some grass outside the base

  • @AxonZshow
    @AxonZshow Před rokem +2

    I think this video alone is enough to earn a degree in both civil engineering and networking simultaneously.

  • @SageFigaro
    @SageFigaro Před rokem

    those moving turrets at the beginning and the trucks are amazing, holy cow. i want it yesssssss

  • @pablothewinner1
    @pablothewinner1 Před rokem

    what an incredible run! glad you survived keep up the great work!

  • @chriswhittington9552
    @chriswhittington9552 Před rokem +3

    you're a software engineer aren't you

  • @Freezezonian
    @Freezezonian Před rokem +1

    Honestly. Given what I know about cities the bodging things together in ways that don't make expansion the easiest sounds basically spot on for real life. Also damn this is crazy and I love all of it. Thank you.

  • @mattpotato6992
    @mattpotato6992 Před 11 měsíci +1

    Not the place I was expecting a Command & Conquer reference, but a welcome one for sure.

  • @ionicnebula8632
    @ionicnebula8632 Před rokem

    The second I see the command and conquer bit I knew I would love this video.