Absolutely adore doing these types of sessions, especially with people you'd normally never even consider to be designers. The most original ideas tend to come from these sessions!
I find this approach cool because sometimes we already have an idea about how our layout could look like and it's tough to let go of that 1st obviously good idea. This kind of exploration creates room for experimentation and discovering different paths.
I am not 100% agreeing on that. Most of the time the first idea is the best because this is how you would think an interface to be the most intuitive. I am not against deep thinking when you have to add more elements to it or alter a core element and don't want to break the already existing user experience though.
Your content is fantastic, Femke! Thank you :) Have you considered doing a video, speaking about the team dynamics from a designers' point of view? For example, you sometimes mention a product manager. Is that technically the leader of the team who decides the milestones and tracks progress, while the product designer is responsible for the "creative - UX/UI how to". Obviously, there are engineers. I'd be really curious to hear more about the different roles on your Uber team and how you guys work together. 😊🙏🙏
Hello! Very weel explained! thought... i have a question: Do you preset the "problem" or the screen you are sketching for 8 different ideas before you start?
Would this exercise be done before the copywriting is determined? Since the layout depends upon which content has to come into it? I suppose before doing this exercise, there's already some notion of where the copywriting is going to end up as well? Thanks, great video!
Hey! In my experience the actual content comes later, but I think it's great to involve your content designer in this exercise as they'll have some valuable input.
Hey!@@femkedesign ☺When I first saw this, I thought being constrained to a screen or wireframe during an early brainstorming session seemed like it would limit wild and out-of-the-box ideas - especially from participants who might be from non-creative areas of the company. However, since commenting I've spoken to a few of my mentors and peers and I've learned that crazy 8s aren't just for interface designs, rather just sketches of your ideas (whether that is an interface or a stick figure). Thanks for your content! 👏
I find this process a total waste of time. Once you put such designs into Figma/Adobe XD, etc, nothing is ever to scale; proportions are all over the place; text takes more space than your doodles, & you've wasted a hell lot of time. I go straight into Adobe XD and explore real scale options on the platform, which saves me having to waste my time.
@@femkedesign ... Hi Femke. I do a similar process of ideation directly in Adobe XD, playing with shapes & the line tool. I simply avoid sketching on paper, which I find to be an unnecessary step, & a waste of time for me. I find I work faster if I go straight into XD.
@@femkedesign ... We are a small team operating from three different countries. I'm the main designer & the rest are Devs. They have access to my XD files & can leave comments at any time. However, they prefer more complete wireframes before giving their design input.
Absolutely adore doing these types of sessions, especially with people you'd normally never even consider to be designers. The most original ideas tend to come from these sessions!
I find this approach cool because sometimes we already have an idea about how our layout could look like and it's tough to let go of that 1st obviously good idea. This kind of exploration creates room for experimentation and discovering different paths.
I am not 100% agreeing on that. Most of the time the first idea is the best because this is how you would think an interface to be the most intuitive. I am not against deep thinking when you have to add more elements to it or alter a core element and don't want to break the already existing user experience though.
@@OddAntSounds UX design is not about how you think an interface should be....
Love doing these! But more importantly where did you get that timer 👀
I love doing this exercise with others to see what ideas they come up with and what directions they come up with.
Thanks, Its really useful + saves lots of time we lose of thinking how to start/design...
Nice ideation system to sketch a wireframe for your design. lovely tips as well as the nose pin!
Keep doing what you're doing!
Your Channel is a how-to of product design and it's great!
Cool, the thick liner is really a good point :))
Your content is fantastic, Femke! Thank you :) Have you considered doing a video, speaking about the team dynamics from a designers' point of view? For example, you sometimes mention a product manager. Is that technically the leader of the team who decides the milestones and tracks progress, while the product designer is responsible for the "creative - UX/UI how to". Obviously, there are engineers. I'd be really curious to hear more about the different roles on your Uber team and how you guys work together. 😊🙏🙏
Thanks Femke. I always learn something extra frm you. ✨
LOVE THIS VIDEO!!!
Hiya I love your channel! Do you have any tips on making an Ux/Ui project process document?
@@femkedesign thank you 🙏
Very helpful video. It’s a great thing you are doing here. Tell me about the super peer. I would like a session with you.
Awesome! You can book here: superpeer.com/femke
Hello! Very weel explained! thought... i have a question: Do you preset the "problem" or the screen you are sketching for 8 different ideas before you start?
Would this exercise be done before the copywriting is determined? Since the layout depends upon which content has to come into it? I suppose before doing this exercise, there's already some notion of where the copywriting is going to end up as well? Thanks, great video!
Hey! In my experience the actual content comes later, but I think it's great to involve your content designer in this exercise as they'll have some valuable input.
Great! Seems... Somewhat fun for a pressured situation. What websites have you worked on?
I work at Uber and have worked on our drive app, uber eats app and restaurant experience.
@@femkedesign Cool! Thanks for replying! :D
So it's more for brainstorming potential interface designs rather than actual ideas?
Is there a difference?
Hey!@@femkedesign ☺When I first saw this, I thought being constrained to a screen or wireframe during an early brainstorming session seemed like it would limit wild and out-of-the-box ideas - especially from participants who might be from non-creative areas of the company. However, since commenting I've spoken to a few of my mentors and peers and I've learned that crazy 8s aren't just for interface designs, rather just sketches of your ideas (whether that is an interface or a stick figure). Thanks for your content! 👏
just asking are you from NZ?
Yes, She is, I'm pretty sure.
I find this process a total waste of time. Once you put such designs into Figma/Adobe XD, etc, nothing is ever to scale; proportions are all over the place; text takes more space than your doodles, & you've wasted a hell lot of time. I go straight into Adobe XD and explore real scale options on the platform, which saves me having to waste my time.
@@femkedesign ... Hi Femke. I do a similar process of ideation directly in Adobe XD, playing with shapes & the line tool. I simply avoid sketching on paper, which I find to be an unnecessary step, & a waste of time for me. I find I work faster if I go straight into XD.
@@femkedesign ... We are a small team operating from three different countries. I'm the main designer & the rest are Devs. They have access to my XD files & can leave comments at any time. However, they prefer more complete wireframes before giving their design input.
I totally agree