CONFIRMED! The MOST Powerful Stat For Planes!

Sdílet
Vložit
  • čas přidán 6. 10. 2022
  • Support me on PATREON / feedbackgaming
    Sub to my MAIN CZcams: @FeedBackGaming
    Sub to my FEEDBACKIRL on CZcams: @FeedbackIRL
    Sub to MEMES channel: @Feedback Memes
    Sub for SHORTS: @Feedback Shorts
    DISCORD talk with me / discord
    Follow on TWITTER: / feedbackgaming
    Follow for TWITCH livestreams: / feedbackgaming
    Business email: davefeedbackgaming@gmail.com
    Produced by Duck Taped Studios:
    - Twitter - / markoni1100
    - Business Email - themarkoni1199@gmail.com
    Edited by Kasperg:
    - Twitter - / 12kasperg
    Thumbnail by Pluton:
    - Twitter - / pluton943
    #hoi4 #bybloodalone #hoi4dlc
  • Hry

Komentáře • 222

  • @fixup2474
    @fixup2474 Před rokem +1348

    Paradox, infantry designer when? I wanna customize the boots and the clothing of my soldiers so they can be shirtless giga chads dual wielding machine guns.

    • @elynolamat674
      @elynolamat674 Před rokem +167

      I will pay 30$ for that (including model)

    • @MeLoNarXo
      @MeLoNarXo Před rokem +176

      yeah and you can give them drugs for more strenght or agility

    • @fixup2474
      @fixup2474 Před rokem

      @@MeLoNarXo Exactly that would be historical as well because historically the German army took a lot of methamphetamine. I want my overdosed drugged berserkers screaming at the top of there lungs in the middle of Stalingrad firing a MG 42.

    • @vault6242
      @vault6242 Před rokem +184

      I HATE DESIGNERS I HATE DESIGNERS
      I ALREADY HAVE ENOUGH WITH TANKS AND PLANES, DON'T MAKE ME CHOOSE BETWEEN HAVING MY TROOPS WEAR LEATHER BOOTS FOR EXTRA SPEED OR CROCS FOR EXTRA ORG AAAAAHHHHH

    • @blakedake19
      @blakedake19 Před rokem +17

      with gargantuan chesthair

  • @starcobra2575
    @starcobra2575 Před rokem +178

    Cant wait to build super planes and then forget to micro them for the rest of the game.

    • @AnthonyA1995
      @AnthonyA1995 Před rokem +1

      I'm still incredibly dissapointed by how fighter-bombers were implimented.
      The fact you can't have them on an air superiority/interception mission and CAS at the same time... kinda defeats the point.
      I want my fighters to be doing air superiority, and when they get a lul in the fighting to drop a couple bombs on some nazi tanks, but since you can't be on both missions at once, you have to sacrifice air superiority to do CAS which... gives the enemy air superiority, reducing the effectiveness of your CAS. Even if you DO put your fighters on CAS, since they're not on AS, if you forget to put them on AS once you no longer have green air, you just lose fighters for nothing. It's pointless additional micro that could be solved by simply letting you use those two missions at once. The game already prioritizes missions left to right, not sure why they can't just enable that.

    • @isiaharellano3789
      @isiaharellano3789 Před rokem

      @@AnthonyA1995 I was really psyched when they announced the plane designer because it means I can make a multi role plane/jet but alas

    • @Rin8Kin
      @Rin8Kin Před rokem

      @@AnthonyA1995 Split the wings and give them different missions?

  • @GrnGuyBC
    @GrnGuyBC Před rokem +73

    I like how the findings of the testing were we need more testing.
    The true scientific method.

    • @evilcouchpotato6875
      @evilcouchpotato6875 Před rokem +10

      Ending the video analysis with a plea to like and subscribe...akin to scientists begging for more funding

  • @ruukinen
    @ruukinen Před rokem +277

    The problem with ignoring production cost is that there is a significant bonus to having more planes as the combat simulation will roll more 2v1 if you have more planes than the enemy up to a maximum of 2x where you basically always roll a 2v1. A plane that costs half as much will always benefit from this all else being equal. There is also the matter of replenishing losses. If your losses are 1 to 1 but you cost half as much you are very quickly going to end up with the 2x factor for planes where you will then take significantly less losses and cause significantly more.

    • @blahmaster6k
      @blahmaster6k Před rokem +36

      Cheaper planes perform worse as a rule, taking more losses than they inflict even when they outnumber the enemy. The end result over time is the side with the better/more expensive planes become veterans and generate tons of aces while the side with the cheap planes gets worse and worse by constantly losing experience even if they keep a numbers advantage for a while.

    • @ruukinen
      @ruukinen Před rokem +21

      @@blahmaster6k No, this is not true. If you start with a 2v1 advantage your planes can be worse and still take less casualties. I don't know exactly what the perfect balance between cost and stats is but the most expensive possible plane is worse than the cheapest possible plane.
      You can fairly easily test this by having two identical planes and just giving one side a numbers advantage and you'll see that they perform better even though the stats are the same.

    • @antosqa7343
      @antosqa7343 Před rokem +27

      The point is actually finding the middle ground where you make a good plane that not very expensive but can stand it's ground. So for example if you lose 20% more planes, but your planes are 2 times cheaper clearly you are winner in this situation

    • @dogukanalkan8647
      @dogukanalkan8647 Před rokem +18

      We should also consider fuel consumption. 2x number of planes will consume 2x fuel. It is not problem for oil rich countries but it is important for Germany and Italy.

    • @ANTOperator
      @ANTOperator Před rokem +8

      300 high defense heavy fighters basically cleaned up AI Germany's airforce in a few months.
      Plane cost probably only matters in PvP or as an example if you're making CAS for minor vs minor wars (I used some 0 aluminum CAS as Bhutan to help conquer Tibet a few days ago)

  • @kumayasei
    @kumayasei Před rokem +139

    Based on the formulae for damage updated on the wikipedia, you have to consider that Air Attack divided by Air Defense is the base damage done by the air wing, and then you get a modifier that goes from -100% to 100% which is 0.2*(Difference of Speed/800+Difference in Agility/100) and it can never be more than -20% or +20% meaning that each additional pip of speed gives a 0.025% boost to both attack and defense and each additional pip of agility gives a 0.2% boost both to attack and defense. This apply to both ends of the spectrum because it's always the difference, so your stats can very much affect the outcome of your adversary's attack. On top of that, if the defender has more Agility, you apply an extra penalisation of up to -60% to the damage.
    From all of this you can deduct: Attack and Defense are the key factors, followed by Agility. Ideally you want to increase the Attack and Defense of the plane in ways that do not take large chunks of your Agility. Speed is the less important one of the 4, although it is the easier to increase by just getting bigger and better engines, usually if you have an empty slot for guns/systems, you want to add the extra weight and get the extra Attack/Defense over having extra spare thrust to increase Speed.
    Only point in which adding speed over Attack/Defense is beneficial would be large frames in which the percentage increase you get from leaving the slot empty (meaning you have higher speed and agility) would be bigger than the extra attack/defense you would get

    • @TopHatHat
      @TopHatHat Před rokem +4

      Very true plus production cost, obviously cheap planes are not the way to go, but a half-decent plane you can produce 2 of to a ultra plane is going to trade better as long as you take less than double the casualties.

    • @kumayasei
      @kumayasei Před rokem +1

      @@TopHatHat that's very true. Total Damage output and received/PC is the key metric we strive to get, the thing is, combinations are at least in the hundreds and it would be ideal to be able to model the production efficiency of a plane regardless of the enemy. It's also easier for attack. Just take the defense of the Improved Frame of your preferred target (Small if you are dog-fighting, Medium if you are unsure and Large if your priority is interception) and use their Agility and Speed stats with an Engine III of the relevant configuration (1 engine 2 engines or 4 engines) and just run the calculations with those factors to see how much damage would be dealt to them. For calculating how tanky a plane is, that's a whole different beast because you can use this same middle ground approach and use the most cost effective, weight and agility effective weapon (Heavy MGs) and just put a couple of them in a plane, or you can go for the maxed out all double cannon II's and see how many of your planes can survive the carnage. Probably averaging these two tests will give a better indication of how survivable are your planes, especially relative to how much it cost to produce and how much it costs to shut down

    • @WateryChorus
      @WateryChorus Před rokem

      Thats why heavy fighters now take on small fighters. They shredded everything with air atk stats. Just slap full armor plates on baseline and no one can harm yours.

    • @ruukinen
      @ruukinen Před rokem +8

      @@WateryChorus They don't. Cost for cost heavy fighters are still incredibly bad at Air superiority.

    • @WateryChorus
      @WateryChorus Před rokem +1

      @@ruukinen it is not actually. A good heavy fighter loss per day is just zero. If you have created about 2000 heavy fighters for war, you are quite good to go. Small airframe is good for naval bombing currently, imo.

  • @scriptmore
    @scriptmore Před rokem +19

    the reason people use benelux to test air is because it's between two countries that don't own any land in said region so they won't get land spotting bonuses but you made germany and france annex parts of land so you made it an unfair test due to the spotting being different

    • @FeedbackIRL
      @FeedbackIRL  Před rokem +14

      I later used Denmark in Netherlands for equal spotting. Those were the results I used in the end spreadsheet

  • @fogrepairshipakashi5834
    @fogrepairshipakashi5834 Před rokem +15

    I would love to see this done with all the plane types Dave. I also would like to see how maritime patrol works and if it affects your naval battles.

  • @Ubersmieszek
    @Ubersmieszek Před rokem +61

    I think that production cost should also be considered, granted the same ammount of factories, we wouldn't always have the same ammount of planes so the test is a bit unfair with 1000 cheaper vs 1000 more expensivve planes

    • @stupidalex2158
      @stupidalex2158 Před rokem +1

      Ye was gonna comment this

    • @efulmer8675
      @efulmer8675 Před rokem +2

      Yes, but if you only have 10 production cost to work with, it is helpful to know whether a gun for the attack or a bigger engine for the speed is better. This test lets you know that for all planes, prioritizing attack and defense over speed and agility will net you more bang for your buck than speed and agility.

    • @siedzihector9938
      @siedzihector9938 Před rokem

      air battles aren't very dynamic atm and players noticed, that double engine small frames with more air attack can shoot down more enemy planes compared to signle engines small frames in terms of efficiency per costs, but only if you are able to reach at least 20-30% quantity disadventage, since spam of cannons is very good.
      I still prefer to build single engine small frames with the best engine, self sealing fuel tank, and armor plates, when in high slots i have as much cannons and machineguns as possible.
      It is the best single engine air superiority fighter that i found, but there is even something much broken.
      There is a moment, when we dont need so much fighters and we have nothing to do with them, so im replacing last slot on improved, advanced and modern small frame with bomb lock or eve n better rocket rails and replace machineguns with cannons. That type of air plane is a bit worse in air to ari combat, but it has very good ground support ability with bomb/rockets and autocannons, so i can use them later as CAS or Air Superioprity Fighter. Signle engine small frames are then better since we can spam fighters with single bomb/rockets and still we have enough thrust to mount the best cannons in other slots. With so many cannons they can shoot down many enemy fighters that trying to intercept them.

    • @d_all_in
      @d_all_in Před rokem

      The point of the test was to see which stat matters the most, everything else being equal.

  • @moridmarin7891
    @moridmarin7891 Před rokem +4

    Little bit of Info to add on to this. Air plane classification matters, for example, if you go down "battlefield support" air doctrine you can get a +20% bonus to agility to all CAS planes. E.g, all planes with a CAS weapon in its primary slot. So, you can put rocket rails (4 ground attack with no downsides) in the primary slot, fill the rest with air weapons, and use it as a fighter with a flat +20% to agility.
    Same thing with bombers, in strategic destruction and operational integrity you can get bonus's to bomber defense, which applies to all airframes designated as tac or strat bombers, so you could replicate what Ive layed out earlier and create a tac bomber thats just a overglorified heavy fighter with +25% (SD) or +20% (OI) defense. Remember, the air missions your planes can do is determined by the weapons it has overrall, not its designation, as long as you have MGs or cannons on your plane, you can do air Sup or interception. Its rather interesting.

  • @dogk764
    @dogk764 Před rokem +5

    just fyi, if you don't select the blue star setting on your airwings, then the ai will reinforce losses using whatever planes you have that it considers the "best". The blue star setting will only use that specific model of plane. In my own testing (especially over a longer period of time) I've seen the airwing without the blue star setting get very mixed with different models of planes.

    • @FeedbackIRL
      @FeedbackIRL  Před rokem +4

      I purged all planes that weren't in the tests. So no chance of an old model sneaking in

  • @ryanmcdaniel6744
    @ryanmcdaniel6744 Před rokem +7

    In my experience the other reason defense is good is because your air wings lose less experience, which means having a better plane design than your opponents will snowball your advantage because they will lose experience at a far faster rate than you. The veteran air trainers spirit of the airforce also helps a lot.

  • @tredbobek
    @tredbobek Před rokem +7

    I really enjoy the new plane designer.
    With tanks you are kinda limited on what it's worth creating. Usually you need breakthrough and armor and that's it. But with planes you can play around a lot with different factors, you have to think about IC, damage, defense, range, role. You could creating a multi purpose plane, or a dedicated fighter, interceptor etc.
    You can also think of real life planes in WW2 and see how they were also playing around with different ideas. Fighters had different type of weapons, some even had small bomb bays, and you can recreate them.

    • @Elenrai
      @Elenrai Před rokem +1

      I like to scrap armour and emphasise speed, its always funny when some souped up bob semples sneak a breakthrough and start blasting Deja Vu

  • @lukeyarnall7021
    @lukeyarnall7021 Před rokem +4

    You can stack extra 20 percent agility onto a plane by making a cas fighter and going down the battlefield support doctrine.

  • @nathanstruble2177
    @nathanstruble2177 Před rokem +15

    Lovin it! Can't wait to see the best stats for Strat Bombers! (I hope it's Agility!)

  • @juicejedi2750
    @juicejedi2750 Před rokem +11

    Does this take into account the patch yesterday? Air defense and Air attack were nerfed and speed was buffed

  • @burkanov
    @burkanov Před rokem +2

    In SP you can also create a large frame with lots of armour and gun turrets, but little bombs. Sent for strat bombing a bunch of them destroy enemy fighters without really taking damage.

  • @AnthonyA1995
    @AnthonyA1995 Před rokem

    I can confirm this from my games.
    I made heavy fighters with 1 agility but like a bajillion air attack and air defense, and they shredded enemy fighters at insane ratios. I'm talking 30 fighters lost for 600+ kills, it was nuts.
    I had strategic bombers covered with armor and cannon turrets, and the enemy was losing more fighters trying to shoot me down than I actually lost planes to them.
    Also, can confirm that air defense based ground attack aircraft are based. Don't need agility because your fighters should be clearing the skies, so high ground attack lets you shred ground targets, and air defense is the only important defensive stat to help survive ground based AA fire.
    Additionally, I've found that unless your building carriers specifically for invasion support, your better to totally ignore range on carrier planes. They will ALWAYS have enough range to join the carrier's naval engagements, so your better off stacking as much damage and air defense as you can. With agility being what it is at the moment, there's no reason to not cover your carrier fighters in armor plate. Even carrier CAS and Naval bombers are worth putting armor on, you're still gonna be using dive brakes and air-ground radar, but your not gonna be using drop tanks and range doesn't matter, so slap some armor on that bad boy.
    The one single use case I've found for agility, is for more specialized or even dedicated interceptors. Higher agility lets you hit more targets per plane, so if you have a plane built purely to sit in ports or industrial centers and defend from strats or navs, then a high-speed high-agility interceptor with a fuckload of HMG's on interception can be quite effective at shooting down enemy bombers. Can also help out on fronts where you don't have green air by intercepting bombers to protect your troops.
    Side note on that front - interception used to be useless as an air mission, it's now incredibly based. Since the AI as shown here never bothers with agility or air defense on it's ground attack planes, they're INCREDIBLY vulnerable to interception, even under red air - In my last game, I managed to successfully bleed Germany completely dry of ground attack planes just by combining division AA and interception missions.

  • @Monksy1337
    @Monksy1337 Před rokem +2

    More air attack is good but that's for penetrating high air defence bombers etc, if you're doing air superiority against fighters having much higher than their air defence doesn't really matter and you need agility and speed

  • @user-bg3yb6zw5e
    @user-bg3yb6zw5e Před rokem

    I kinda think that it well be interesting and crucial to compare these under certain doctrines to see the differences.

  • @DrMoffett
    @DrMoffett Před rokem +2

    Awww yessss this is all solid info. I'm curious mid/late game how the AI will be organizing their planes to combat the player. Or even say the countriesbthat have special focus specific planes ifbtheyll pump those out en masse

  • @stepheningram6415
    @stepheningram6415 Před rokem +1

    I always really liked tactical bombers and heavy fighters. I tend to play in South America and Asia (love my Mexico and China games) so the range is nice. It’s cool they made planes more customizable so you can make a light plane with good range.

  • @OMGitsJelle
    @OMGitsJelle Před rokem +4

    anyone else finding that fighters dont really 'fight' anymore? im getting almost no air kills and losses when on either of the missions. just green, yellow or red air depending on the numbers...

  • @wititorac
    @wititorac Před rokem +2

    Production Cost is important for min maxing though. Like if you can’t make enough planes to get air superiority anyways, it wont matter.

  • @josephshorr6781
    @josephshorr6781 Před rokem

    Alex did a heavy fighter video and they seemed to own it

  • @IScreamAtCats33
    @IScreamAtCats33 Před rokem +1

    71cloak did a really good video on this, taking production cost into consideration.

  • @unowno123
    @unowno123 Před rokem +2

    paradox, when are we getting infantry squad customisation?
    when can I equip infantry with only mortars, pistols or light machine guns or bazookas

  • @gudmundursteinar
    @gudmundursteinar Před 8 měsíci

    Basically.
    Speed gives agility
    Agility determines who gets to shoot first but with a dice roll
    Air attack is damage
    Air defence is hitpoints
    If your air attack is bigger than their defence you are one shotting them and if you have an agility advantage you get to shoot first
    Simply find out how much damage you need to do by finding out how much defence enemy aircraft have, then max your own speed to get agility and max your defence, if you can get it above their attack

  • @KinoTechUSA69
    @KinoTechUSA69 Před rokem +1

    Jumped on this with a quickness.

  • @russellhagan2539
    @russellhagan2539 Před rokem

    Alex the Rambler had a good video playing Germany with heavy fighters

  • @XtremeXC29
    @XtremeXC29 Před rokem

    I have just been using mediums. Heavy fighters and strat bombers. All cannons on the fighters. Even when outnumbered I am still able to put up a fight and at the very least contest the air.

  • @Zerum69
    @Zerum69 Před rokem

    it feels like "defense" on planes works similar to breakthrough for land combat, while attack on planes is the equivalent of soft attack

  • @cplson2706
    @cplson2706 Před rokem +1

    Statistically speaker, should have ran each fighter multiple time to get more accurate numbers ranges. :p

  • @yankie4299
    @yankie4299 Před rokem

    Medium frame + all upper slots full of 4xheavy mg + 4 engines and you have ultimate fighter that kills everything while staying unkillable (in sp ofc) + lot of range.

  • @mitchverr9330
    @mitchverr9330 Před rokem

    Boulton Paul Defiant fighter types are ofc the most powerful simply for being so chad.

  • @davidlindsey6111
    @davidlindsey6111 Před rokem

    This just confirms my design. Light chassis, two engines, 4mg+4mg, sealing fuel tanks, armor. Still out runs other fighters and has more attack and more defense. Couple it with light aircraft manufacturer. It will then have higher agility also. It slays.

  • @cemerencantas5719
    @cemerencantas5719 Před rokem

    i would like to see more on other planes

  • @FurryCruz
    @FurryCruz Před rokem

    It would make more sense to test with the 1940, since it's the most used one.

  • @billyjohnson3674
    @billyjohnson3674 Před rokem +2

    In two playthroughs, I made a balanced Fighter II that kept it's high agility. It managed to kill the Allied planes by 2-1. Then I made a Heavy Fighter II, I kept the agility at 30, but gave it enough attack and additional defence. It wiped the floor going above 2-1 to 5-1 and above. Sometimes never losing a single plane for days at a time. Not to mention the support planes were also getting decimated.
    Even though the enemy air wings had about double my agility and slightly higher speed, it appears that my higher defence and attack whilst at least keeping up with agility and speed wipes enemy air out of the sky.

    • @leiaorgana5098
      @leiaorgana5098 Před rokem

      Yes, exactly.
      I also kept agility at 30 because i do believe it has a small use but i also wanted to keep my ic price somewhat affordable.
      I really only used 2 weapon slots, 1 cannon and 1 reg/heavy mg.
      After i decimate there fighters i spam the modules with bomb locks for CAS.

    • @billyjohnson3674
      @billyjohnson3674 Před rokem

      @@leiaorgana5098 I stacked either 4 4 LMGs for HF I, then 4 4 HMGS for HF II. I didn't bother with cannons as that reduced agility.
      IC definitely is a downside. Something like 46 IC to 50+ for the HF II. Not to forget, I used the module that gives extra defense for additional rubber cost just to save some IC, but that is excessive. And only used the Two engine modules and always placed the better version on when available.
      For CAS, I went with, again another high IC plane, with a Tactical Bomber with two medium bomb bays and two small bomb bays. Just to stack as much Ground Attack as possible. Though I'm not sure if maybe dropping the agility down to 1 is a good idea even for CAS missions.

    • @leiaorgana5098
      @leiaorgana5098 Před rokem +1

      @@billyjohnson3674 Yeah the agility drop is worrying, aa and fighters could pick it off one by one while on CAS mission.
      For my design i focus on air superiority firstly, then once the enemy starts to lose i make another heavy fighter design with bombs.
      Then slowly convert the existing fighters into that design over time.

  • @mikexu2027
    @mikexu2027 Před rokem

    Medium frame with a twin-canon with three CAS locks

  • @daflea66
    @daflea66 Před rokem

    Nice work

  • @freeportkid
    @freeportkid Před rokem

    😂 just watched another video of this yesterday gotta go play now

  • @damiansampel3746
    @damiansampel3746 Před rokem

    I remember doing the more is more strategy building cheap single engine lmg planes and just having the contant planes and the worst submarines got me the English channel

  • @ryanmeehan6668
    @ryanmeehan6668 Před rokem

    You should do a video on what makes the best Kamikaze plane, curious what goes into that

  • @l108613
    @l108613 Před rokem

    thx my guy

  • @HuntPost22
    @HuntPost22 Před rokem

    Funnily enough I played a Papal States game to fr 1950 💀 and was fighting the super Allies and was 5:1 K:D’ing the crazy late game UK and US planes with a plane nearly identical to that attack defense fighter, with max engines for most speed possible. I was pretty happy with that, but I did not torture myself by trying to finish that game 😂

  • @clemi6739
    @clemi6739 Před rokem

    would it make sense to build "empty" plane chasis' first, with only the necessary parts, and add on/refit them with better guns/engines/... later? So that you do safe on producing equipment which will be outdated later on, and just jave the production cost of the refit?

  • @robinruppert1554
    @robinruppert1554 Před rokem

    Heavy fighter with full cannons engine and as much defense as possible

  • @matsv201
    @matsv201 Před rokem

    One thing that i still think was superior in HOI 1 and to a lesser degree 3. Is that you develop the parts of the aircraft then you sort of made a upgrade or a revision of the new parts.
    For example, and engine and a gun was developed then you sort of choce what componets would be in the new plane.. but also tank.
    There was some fun part making wicked fast tanks. But it also make the air research more realitic where one engine could benefit all aircrafts.

  • @MrMillefail
    @MrMillefail Před rokem +4

    By the way: Agility is really, really important for CAS. So basically, you want mediums for air superiority and tac bombing, and light for CAS and naval strike

  • @Chorutowo
    @Chorutowo Před rokem

    I was at this stream, I cant belive doing math was actually quite fun

  • @wolfhunter98
    @wolfhunter98 Před rokem

    What command did you use to spawn the fighters like that?
    Where you saved a template and boom 1,000 planes built unpaused???

  • @aspielm759
    @aspielm759 Před rokem

    people playing IL-2 are probably feeling like they just smoked something

  • @jozopako
    @jozopako Před rokem +1

    As of today with release of Open Beta this meta design has been destroyed.

  • @evilcouchpotato6875
    @evilcouchpotato6875 Před rokem

    Thanks!

  • @FKKTruthahn
    @FKKTruthahn Před rokem

    Idea: a video about gaining points for the peace conference not using troops. Bombing, sinking ships, lend lease ...

  • @periplanetamissionary

    Made an epic spy plane, found out you can't use it unless your at war lol

  • @besacciaesteban
    @besacciaesteban Před rokem

    Bombers should't care about agi if you have green air. Specially if you have good industry to replace the few losses

  • @slayer_king_0033
    @slayer_king_0033 Před rokem +5

    Ive spent about 60 hours in game making and testing planes what i have found is best is armor plates self selling fuel tanks and slap on as many cannons as you can (note 1 cannon 2 has less air attack than 2 cannon 1s for 3 more weight)

    • @ilikeships9333
      @ilikeships9333 Před rokem

      I do fighter 2 airframe 4 heavy mgs 2 cannons 2 and one engine 3

    • @slayer_king_0033
      @slayer_king_0033 Před rokem

      @@ilikeships9333 your saying 2x 2 cannon 1s right not 2x 2 cannon 2s

    • @ilikeships9333
      @ilikeships9333 Před rokem

      @@slayer_king_0033 I’m saying 2x cannons 2 is cannon 1 better? Also I don’t really research much past that because the ai won’t really start making better airplanes and I’ll hopefully have finished my wars before 1943ish

    • @slayer_king_0033
      @slayer_king_0033 Před rokem

      @@ilikeships9333 ok that’s what I though and your SURE it’s 1 engine cause the way you have told me is over weight by 1

    • @ilikeships9333
      @ilikeships9333 Před rokem

      @@slayer_king_0033 advanced small airframe engine 3 x1 2x cannon 2 and 4 heavy mgs that flew fine for me not engine 1 btw it’s engine 3 so pretty much all the 1940 tech

  • @MrJuanmarin99
    @MrJuanmarin99 Před rokem

    Maybe each AI country have preferences coded to prefer a determinate stat. Like Japan agility and Germany speed.

  • @rohavion
    @rohavion Před rokem

    hej Dave could you have a look at cv naval bombers doing 1 damage only when in combat and not on mission.

  • @tomdove6427
    @tomdove6427 Před rokem

    I wonder how range plays into it. Say you're fighting in the USAs massive air regions during a civil war, or if your long range naval bombers are able to simply fly away from short range interceptors in big ocean air zones.

  • @robertopignataro182
    @robertopignataro182 Před rokem

    I don't think you can really compare AI designed planes, since they relate to historical ideologies (if it take Historical focus into account). Germany preferred having more firepower and speed (like USA), while Britain focused on Agility and production efficiency and Japan on pure turning performance at the cost of protection and self defense (they thought that the best way of surviving was not getting hit at all). Each nation had different philosophies that they followed so atm you can't really rely on what the AI does.

  • @gonzaloopazo7876
    @gonzaloopazo7876 Před rokem

    What do you get when playing GERMANY with the Naval Bomber Research bonus??? Or the Heavy Fighter Research Bonus??? They didnt work when I was playing??? It was just a glitch or that is the way the things are goibg to be now???

  • @suxix7312
    @suxix7312 Před rokem +1

    You don't really need armor on the bombers if you have air superiority right? At least that's how it was in real life WWII.

  • @obombomattatetrahondamog1461

    I went heavy fighters with mass air defence and around 30 air attack as Russia and I lost 100 planes to Germany's 1.2k by the end of the war.

  • @NexusGaming857
    @NexusGaming857 Před rokem

    That didn't take long. Now that we have the meta plane, the entire designer has gone down the damn drain.

  • @PikaPilot
    @PikaPilot Před rokem

    What version is this, 12.3? Pdx keeps playing with the balance of air combat rn

  • @gabba279
    @gabba279 Před rokem

    "feedback when did you last touch grass" was my favourite comment in the live chat

  • @burtdrank8274
    @burtdrank8274 Před rokem +1

    Looks like this was a twitch upload but I haven’t seen any recent live streams. Am I missing something?

  • @hakku9344
    @hakku9344 Před rokem

    how do you do the plane equipments command?

  • @kommissarvalkyre2054
    @kommissarvalkyre2054 Před rokem

    I mean, if the AI doesn't use Airdefense, Heavy Fighters might be King in SIngle-Player-Games

  • @Spazzz123
    @Spazzz123 Před rokem +4

    if you want plane meta for multiplayer, go to 71cloaks channel. he goes in depth comparing ic vs losses. in single-player it doesn't matter because the war with the allies will be over in less than a year, even less for the soviets if you have a colab

  • @paulthiede
    @paulthiede Před rokem

    K/D wise, Speed is the best, with an average KD of 2.9, whilst defence is second best with around 2.6
    obviously those tests wont be 100% accurate, and more testing will be needed.
    tho one strategy i found is making real flying tanks, e.g. quality > quantity

    • @satanhell_lord
      @satanhell_lord Před rokem

      yeah, heavy fighters with armor and cannons are godly to kill planes, but it may prove difficult to gain air superiority due to the sheer number difference sometimes

  • @cobraarms2466
    @cobraarms2466 Před rokem

    I was somewhat jarred by your haircut 🤣

  • @jaisummons2304
    @jaisummons2304 Před rokem

    Jet or plane engine

  • @Fck178
    @Fck178 Před rokem

    Actually the AI create the real model. Me 262 had 4 20mm cannon

  • @panoskappos2735
    @panoskappos2735 Před rokem

    Jet or piston?

  • @adamgadbaw7747
    @adamgadbaw7747 Před rokem +6

    I think the last patch buffed air agility. I wish I knew how much but every time I try loading up it crashes

    • @AlteryxGaming
      @AlteryxGaming Před rokem +1

      Check to make sure you aren’t loading any mods. A lot of them broke with the new patch, for example naval rework mod 2 crashes the game on startup

  • @SMGJohn
    @SMGJohn Před rokem

    Cheap always win, even as a small country you aint got luxury of building expensive divisions, and large countries can field so many of them just does not matter if you loose a few.
    Same is true for tanks, same is true for planes, cheap = better, cheap does not translate to garbage though there is a fine balance to be made, a 3 IC tank is worthless but make it 5 or 6 IC suddenly you got a very good machine for rest of the game, same is true for a plane thats 25ish IC

  • @impledob69
    @impledob69 Před rokem

    buy bed sheets

  • @wolfcommando8467
    @wolfcommando8467 Před rokem

    Just play War Thunder's Air RB, you'll understand all of the values.

  • @MrBulldog855
    @MrBulldog855 Před rokem

    For future reference the best control plane would probably be the standard template given to the country. Love the vids 👍

  • @para31
    @para31 Před rokem

    7:48

  • @KitzuneHideki
    @KitzuneHideki Před rokem

    alex the rammbler do it first xD

  • @johnnicholas1657
    @johnnicholas1657 Před rokem

    Wow. This is complex. I hope some reasonable templates are released on a steam guide. I don't have the brain power to work out this stuff

  • @zztophatzztophat
    @zztophatzztophat Před rokem

    Well this basically confirms why my medium fighters are so dominant, they are the best twin engine with as much attack and defense as they can carry... while still being fast. Stupid expensive but they can carry more attack and defense than light fighters (while going faster) so the ratios are pretty lop-sided. It seems like a dominant win/loss ratio is all you need for green air: hundreds of these are taking air superiority from thousands of opposing planes.
    How about testing for what wins wars: CAS focused planes, Logistics striker or planes that can do both being tasked with both. Are they more effective with defense or is the AI right about not bothering? Can you build bombers with enough air attack and defense in great enough numbers to dominate the air alone? After all if they don't need agility... heavy bomber covered in cannon turrets new meta?

  • @154Kilroy
    @154Kilroy Před rokem

    At least the AI seems to build ok air templates. The naval templates they make are utterly useless.

  • @bartekkrawczynski9585

    Cheese

  • @Swagmaster07
    @Swagmaster07 Před rokem +1

    Hoi4 is unrealistic, like where is the radio tech unit with super mortars and super rockets?

  • @01296501923654
    @01296501923654 Před rokem

    The AI have pre-scripted plane, tank and ship designs that it will create. These are often historical designs. Check out the absolutely terrible tanks the Italian AI creates. 😩

  • @16psyco
    @16psyco Před rokem

    naaahh just make shonky heavy fighters with tons of dakka and protection xD it's amazing !

  • @ovvkeyvvo
    @ovvkeyvvo Před rokem

    It looks like:
    Air Attack - Strength of Attack
    Speed - Ability to start an Attack
    Defence - Strength of Defending from an Attack
    Agility- Ability to avoid an Attack
    My take away from this anyway.

    • @roboparks
      @roboparks Před rokem

      Speed also has to do with Distance covered . One of the issue is PDX using the metric system but some Countries weren't using the Metric system in ww2 and the Map isn't true to RL distances. 800kph is almost 500mph No fighter planes in 1940 were flying at that Speed. 1st Plane to reach that speed in a Single engine Fighter was the P-47 Republic Thunderbolt (1941). But after you figar in arms , aerodynamics and the weight , turn speed. The Spitfire out performed the P-47 in combat .
      The Tac Bomer the Wellington should not be able to make it to Berlin . That's why the Mosquito was made plus the Wellington didn't have self sealing tanks and was easy to shoot down .
      The faster the fighter the more chance to intercept a bomber. or slower plane
      Attack vs Defense
      AGI is counted into your defence
      High AGI + D you will need a higher AA on your Interceptors' (So Hi AGI with low D sucks or Hi D with Low AGI )
      there is no avoid of attack because there is no hit chance with planes you either hit or you don't. Only Static Ground AA Guns is there a hit Chance . AGI might be a factor against Ground AA guns but not planes vs Planes.

  • @Supergforce777
    @Supergforce777 Před rokem

    +

  • @IamRyanLPs
    @IamRyanLPs Před rokem +1

    I feel like I need to dislike this video, you didn't really answer the question in the title. Giving us the best plane, totally ignoring production cost is a big issue for me too.

  • @man2..
    @man2.. Před rokem

    .

  • @roboparks
    @roboparks Před rokem

    Paradox don't think historical.
    Brits Speed and Agility
    USA Defense and Attack
    Germany Speed and Attack
    Japan Agility and Agility and wee bit of range
    Soviet Union whatever they could get LOL

  • @asgardplays7139
    @asgardplays7139 Před rokem

    So good game but that Italian Civil War Mechanic is shit, just shit and always ruin my game.

  • @arutha3251
    @arutha3251 Před rokem +1

    Can someone reply with the answer I ain't watching a 10 minute video for a 3 second answer

  • @catholiccommissar9989

    Bring back Austria Hungary

  • @ryantighe7863
    @ryantighe7863 Před rokem

    Stop being sad