Developer Stream 11.10.23 | Last Epoch

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  • čas přidán 19. 11. 2023
  • Last Epoch developer Mike enjoys some Last Epoch while taking questions from the community.
    Join us weekly on Friday at 3:00pm central time on twitch at / lastepochgame
    ABOUT THIS GAME
    Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds - to find a way to save time itself from The Void.
    FOLLOW US
    Steam: store.steampowered.com/app/89...
    Website: lastepoch.com/
    Discord: / discord
    Forum: forum.lastepoch.com/
    Twitter: lastepoch?lang=en
    Facebook: / lastepochgame
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Komentáře • 7

  • @AndrewTilley
    @AndrewTilley Před 7 měsíci +1

    *Spoiler Timestamps*
    29:22 Full Offline Mode Selection
    1:23:58 New Item Tooltips - Set Item Example
    1:45:20 New Item Tooltips - Unique Item Example
    *Q&A Timestamps*
    1:37 When are we getting a Last Epoch dev podcast with multiple dev’s?
    3:04 & 5:27 Have there been any interactions that made you say, "I'm so nerfing this"? If so, what was it?
    3:55 Mike's hooked up to the mainframe with those loading times.
    5:56 Are you planning to add a character customization system?
    9:17 Those who bought into Early Access, are they going to get some little gifts or something? Or is it a surprise?
    10:23 With the corruption changes, are you guys looking at changing the mods themselves?
    13:04 Are you personally more excited for Warlock or Falconer?
    13:46 Do you plan on creating any loot filter or build planner auxiliary tools? Or is it going to stay on community websites?
    17:17 Do you think weapon related passive tree nodes are a positive thing?
    20:33 Do you have a dedicated server or something? Why are your loading times so crazy fast?
    21:57 Bow Acolyte when?
    23:01 After Item Factions are added at 1.0, when can we expect additional factions to be added?
    24:47 What does this mean for Tempest Strike considering as of 1.0 Tempest Strike will instead be a powerful, high cost, combo ability?
    32:04 Do you have anyone working on tutorials and in-game guides? Also, do you plan on setting some sort of expectation for corruption level?
    35:42 Will there ever be South African servers?
    37:34 How refreshed will the Shaman passive tree be at 1.0?
    38:27 Do you think Necromancer could ever get skeleton bees?
    40:08 Play Iron Blade Vengeance.
    40:26 Will full offline characters benefit from the Circle of Fortune Item Faction?
    42:38 Will there be online-only content not available for offline players?
    45:04 How many uniques can we expect at 1.0? And at what rate will new ones be added?
    47:06 Any thoughts on what kind of Forge Guard build you'll be playing?
    48:20 Great job on the new trailer. Thanks to all of you for your hard work.
    49:50 What's happening with Healing Hand?
    50:56 When you balance Runemaster, will you hit him hard or will you improve the other classes?
    54:23 & 58:47 What do you think of Path of Exile?
    1:00:47 Will there be any updates to the Necromancer minion skill tooltips?
    1:01:25 Are you guys satisfied with how ward is being used currently, specifically for Rogues?
    1:02:51 I like the nerf to 135% discussion. When that happens what/where will you describe that to the community?
    1:04:19 Will you add high level versions of low level item bases?
    1:05:40 Are you changing/improving the QA approach with 1.0?
    1:09:16 & 1:11:32 Can you provide any differences you think exist between LE and PoE's backends?
    1:13:55 Have you considered changing the modifiers in mono's to something that you can manage with your build more strategically?
    1:20:18 Any interesting or funny programming bugs that were found and how they were resolved?
    1:25:25 Any chance of adding a transmog system?
    1:27:51 Will all future MTX be in-universe or will you bring outside properties into the game?
    1:30:09 Are there any places in the code that the team dreads having to touch?
    1:33:15 Would you ever add projectiles that can bounce off walls?
    1:33:53 I don't like the font. The current font is better.
    1:34:12 Is there any chance Fireball's homing node gets fixed and stop circling on top of an enemy doing no damage?
    1:35:00 The new item tooltips look fantastic. Is there a specific reason for using a small caps font style?
    1:35:15 Have you thought about allowing the player to choose targeted loot, similar to the Division 2?
    1:37:47 Regarding UI elements, are there any plans to allow us to move or customize the main skill hot bar?
    1:40:32 How big will the size of the 1.0 update be?
    1:41:54 Do you have a single generic team working on character classes and skill trees or are there specific teams for each character type?
    1:44:19 1.0 is pretty close. How done is it? Are delays possible or expected?
    1:49:05 Do you have a favourite defensive mechanic?
    1:50:54 Any update on allowing loot filter items to show up on the mini-map?
    1:53:20 Are you planning to add a season pass/dailies and if so are there any plans to make it so that it doesn't create fomo?
    1:59:34 Do you have any plans to expand item filtering options and allow for dynamic filtering of shards that I have less than 100 of?
    1:59:47 Could you add a dashed line separating prefixes from suffixes for new players?
    2:00:31 I wish online worked without having to use a VPN.
    2:00:54 Paid season's pass is a huge red flag creating fomo.
    2:02:14 Have the dev's said anything about progression carrying over from cycles, like the merchant's rep?

  • @jefrey488
    @jefrey488 Před 8 měsíci +4

    Mike there is something wrong with your stream. it only appears on my feed after ylur live ended 😮

  • @Freedom10
    @Freedom10 Před 8 měsíci

    VFX animation for skills will be already at 1.0 on premiere? Any info? And how about with Leaderboards on Arena - only on Season or on Standard too?

  • @markolaclipes
    @markolaclipes Před 8 měsíci

    e uma bayblade?

  • @RhebelGaming
    @RhebelGaming Před 8 měsíci

    Ui scaling?