Developer Stream 11.10.23 | Last Epoch

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  • čas přidán 12. 11. 2023
  • Last Epoch developer Mike enjoys some Last Epoch while taking questions from the community.
    Join us weekly on Friday at 3:00pm central time on twitch at / lastepochgame
    ABOUT THIS GAME
    Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds - to find a way to save time itself from The Void.
    FOLLOW US
    Steam: store.steampowered.com/app/89...
    Website: lastepoch.com/
    Discord: / discord
    Forum: forum.lastepoch.com/
    Twitter: lastepoch?lang=en
    Facebook: / lastepochgame
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Komentáře • 17

  • @AndrewTilley
    @AndrewTilley Před 8 měsíci +33

    *Spoiler Timestamps*
    46:23 Updated Mini-map and Quest Display for the HUD
    56:53 Updated Quest Display for the Map Panel
    1:24:17 Enemy - Vine Walker - Concept Art
    *Q&A Timestamps*
    1:44 Any performance improvements at 1.0?
    2:32 Will there be auto-cast?
    3:30 Are you planning to add Steam achievements in the future?
    4:51 Would you guys be open to changing the way you transition through zones?
    7:00 The roadmap for the new classes and factions is out, what can players expect from it?
    9:52 Will the servers be more stable?
    11:06 Can you touch on guilds/clans? Will there be incentives to join one?
    13:00 Are further bug fix patches planned before 1.0?
    14:01 Any thoughts of allowing one to start at post-campaign for new characters?
    17:31 Isn't faction a guild?
    20:03 Will there be more optimization and DLSS/FSR implementation for release?
    21:39 Will cross server partying be possible, or will we have to all be on the same server to group up?
    23:54 Any chance we get to add/change some of the audio cues in the loot filter for dropped items?
    27:56 Will you add more "twink" style uniques to make leveling alts quicker and more fun?
    30:08 Were there any discussions about a February 29th release?
    31:55 Are there any classes/masteries that transform your appearance?
    35:40 How was the theory-crafting process surrounding Warlock? Did you guys have a clear idea of what you wanted to build, or was there a lot of discussion around it?
    42:01 Maybe in the future you can transform into a Falcon!
    42:38 & 46:57 Any chance for a crafting mod where you destroy 1 legendary for a % chance to get LP on an identical one or something?
    48:19 I only pay attention when you play Void Knight or Paladin.
    49:23 Will Sorcerer see some love at 1.0? Passive tree and Frozen Orb skill tree rework maybe?
    49:36 The Iron Reflexes passive on Forge Guard doesn't seem to be working, is it a mechanical/visual bug?
    50:00 Is there any loadout system in-game or in future where you can save your favourite builds and easily switch between them?
    51:29 Will gender options/character customization come to the game?
    54:51 What endgame activities will be added on release?
    56:02 Any planned reworks for 1.0 that you can share with us?
    59:32 Is there an XP penalty when you die?
    1:00:10 Will passive point threshold nodes come to all passive trees at 1.0?
    1:01:31 Is hide helm going to be a thing?
    1:01:57 If a build proves to be giga OP, will you nerf it mid-cycle or leave it for the cycle?
    1:06:55 Are there any plans to add some sort of visual indicator on bosses when it's within its kill threshold?
    1:09:18 What is your favourite currently released class and why?
    1:11:59 Will there be new or additional Monolith quests in the future?
    1:12:10 Are there plans to do a group finder or something to help those that want to play with a group but don’t have active friends?
    1:13:56 Have you ever considered an armour and weapon dye system, similar to Guild Wars 1?
    1:14:15 Is there a chance we can use experimental items to upgrade a unique into a legendary?
    1:14:40 Will we eventually see uniques or skills that capitalize on specific stats that have low hard caps, similar to uncapped resistances?
    1:15:33 Diablo 2 lobby system is the best. I hope you find something close to this.
    1:17:39 Are there plans to add more beneficial player modifiers for Monolith?
    1:18:36 SteamDB shows the price of the game almost doubled in Brazil but the price in US stays the same, why is that?
    1:22:59 Why is the axe in hand switching around?
    1:24:28 What is the design decision with gifting items but only being able to do so when the item was looted while within a party? Any plans to add shared stashes or something like that?
    1:27:37 Lets say you find 5 of the unique item you're looking for but 0 LP on them, how about selling 5 of the exact same item to a vendor to get 1 back but with Weaver's Will on it?
    1:28:39 Will there be cosmetics/skins for the Druid forms?
    1:31:58 Any news at all on any console ports yet?
    1:34:27 Will there be cosmetics that are earnable in-game?
    1:37:52 How long will a cycle be after 1.0? 13 weeks like PoE?
    1:41:35 Can we get a Yogi Bear MTX for Werebear Druids?
    1:42:30 Will there eve be an alternative to campaign leveling?
    1:43:54 Do you look at MOBA's for inspiration when designing your own skills?
    1:48:59 But why wouldn't you if they are really cool? And give it your own twist.
    1:52:11 Can you explain how the minimum required level of an item is calculated?
    1:55:05 That must be the most awful feeling when you discover that.
    1:56:08 The loading having a pause after Keeper Balthas vanishes is kind of odd.
    1:59:03 What's the design approach behind Rune of Shattering? Why not make it possible to shatter items using just gold?
    2:02:34 Do you have any plans to improve the interaction of left-click to attack?

  • @RhebelGaming
    @RhebelGaming Před 8 měsíci +2

    Can you please give a update on adding UI scaling? Text is to small for people with bad eyesight. I see it being frequently requested on the forum for a long time, but i never seen a response on it.

  • @DrDroby
    @DrDroby Před 8 měsíci +4

    720p? it is almost 2024 c'mon guys.....

    • @Miiidorii
      @Miiidorii Před 7 měsíci

      Big Karen npc vibes

    • @Batterydennis
      @Batterydennis Před 6 měsíci

      It's 2024 and too late to tell you to stop being an asshole. So go ahead and see yourself out, no one wants you here anyway.

  • @user-pi6hp9yh1h
    @user-pi6hp9yh1h Před 8 měsíci

    Oh shit you guys have a YT channel? Totally missed that. btw great game, looking forward to whats coming in the future.

  • @jefrey488
    @jefrey488 Před 8 měsíci

    Mike, I hope I can party up witb you 😂

  • @user-kb7lx2uj9w
    @user-kb7lx2uj9w Před 8 měsíci +1

    Please update for steam deck

  • @Freedom10
    @Freedom10 Před 8 měsíci

    Imho for me option to skip campaign and just start endgame is must have, but well ;/ Otherwise I like d4 system, when just one shot hitting campaign. For me that issue is hard willingness for playing this way every Cycle reset again and again. And yet is it leaderboard will be on Legacy Cycle or just on Cycle reset Server? Not everybody wanna playing from scratch over again.

    • @mrjonathannoble
      @mrjonathannoble Před 8 měsíci

      I feel like that's gonna be a non-issue once you get used to starting from scratch again every cycle. Each reset would come with balance changes and I feel like being able to run through the campaign is a great period to test out what's new in that reset, what tweaks to put in, what type of progression is needed. Overall just to get used to any changes that might arise. Going through the campaign for POE every league has made it clockwork for it so I don't really mind running through the campaign. But if the concern is about the campaign being too long to just blaze through, I can see why an option to just skip it entirely feels justified. Perhaps having the option would be nice but I don't think that'll happen anytime soon. Would be an interesting addition though.

  • @ross.neuberth
    @ross.neuberth Před 8 měsíci +1

    First! MWHAHAHAAH

  • @yanferland3790
    @yanferland3790 Před 8 měsíci +5

    ngl seeing a dev having the worst build ive ever seen worries me..

    • @bjornschoonhoven1953
      @bjornschoonhoven1953 Před 8 měsíci +1

      I'd be happy seeing a dev that actually plays the game

    • @user-tl5wf5yq2b
      @user-tl5wf5yq2b Před 8 měsíci +1

      Ngl seeing that you commented without watching a video worries me.

  • @etrex5272
    @etrex5272 Před 8 měsíci +1

    The skill trees are my main issue with the game. Terrible design, everything is all over the place and some synergies exist behind several layers of UI. Battling the UI is never a good feeling in a game. Also must be a nightmare to work with from a dev perspective aswell. How do you balance a skill tree with a bunch of pathways and combinations for no apparent reason. It doesnt give build variety, its just complicating a system that doesnt have to be complicated at all. When I open last epoch and create a new character now, I just quit after a short while cause im not interested in hovering over 100 different nodes for skills that feel the same with 95% of those choices anyway. And this is coming from someone who is an altoholic in other arpgs and mmos.

  • @drazenmiskovic4952
    @drazenmiskovic4952 Před 8 měsíci

    Don't like it at all, seems like a mindless slasher, what I don't like the most is that your attacks and weapon hits look as if they're just going through your enemy, like fighting air.

  • @tomtomkowski7653
    @tomtomkowski7653 Před 8 měsíci

    his game looks fun but needs a lot of polishing from the gameplay view and also from the visuals. Let's be real... Unity 2019 can do 100x better than this.
    Are they even using post-process effects here? Add some vignettes, change colors to ACES or FILMIC, and add distance fog, and volumetric fog.
    Particles are another issue. Unity is not the best in this regard but can do better with a lot of sub-particle systems and even physically based ones. The particles are not great.
    Not even all objects have shadows, cmon we have 2023. Ambient occlusion is also missing so everything seems flat and not grounded.
    Some textures are really blurry like from WoW from 2004, not all of them even have Normal maps to add some depth to surfaces.
    Atmospheric effects are missing, clouds shadows, rain, puddles, dynamic lightning. Character models from the character selection are a meme.
    Sure, I'm talking about visuals and D2 doesn't need it to be great but visuals are building the atmosphere. There is a lot of space to improve in this regard.
    Animations seem clunky but this is more on Unity's side as their animation blend system is just terrible the same as their terrain tool with a limited number of basic textures you can use.
    More endgame content. Echos are not enough. More mechanics besides killing the boss. Some endgame rabbits to chase other than farming corruption.
    Maps are a bit linear and narrow so you have a tunnel effect. Give us a bit of open space.
    All these points are not some kind of bad speech or something but more like constructive criticism. This game can be great but needs a lot of work and effort.
    The crafting system is great, the icons look really nice, the skill tree for every skill is a great idea, loot filter, a lot of space in inventory, etc... a lot of good ideas are here, just need a lot of polishing.
    Keep up the good work!
    BTW: 1:18:00 funny bug when the axe sometimes is in the opposite direction xD