Top 10 Cards With The Most Powerful Lingering Effects in Yugioh
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- čas přidán 28. 06. 2024
- Lingering effects in Yu-Gi-Oh are effects that will persist in the game state even if the card that created the effect leaves the field. This makes lingering effects some of the most desirable effects in the game, as they give your opponent fewer opportunities to interact with them. On today's list we'll be going over the 10 best cards that have powerful lingering effects.
Script by Two Tone Shoes
-The List-
Intro: (0:00)
10: Artifact Scythe: (0:15)
9: Archnemeses Protos: (1:42)
8: Cold Wave: (3:11)
7: Number S0: Utopic ZEXAL: (4:58)
6: Djinn, Releaser of Rituals: (7:00)
5: True King of All Calamities: (8:53)
4: Outer Entity Azathot : (10:24)
3: Maxx “C”: (12:18)
2: Number 16: Shock Master: (14:17)
1: Last Will: (16:10)
-----------------------------------------
#yugioh #top10 #YGOtop10
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Some of the Video backgrounds in this video were made by "Amitai Angor AA VFX" / dvdangor2011
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You know this list is going to be insane when the top 10 is Scythe
And the only unbanned card in this list
Scythe ain’t even that big of an issue🙄
Saw Scythe was #10, and was wondering what else would follow. Then he mentioned the rest of the list was banned.
@@otsman5614 maxx c isn't banned in the ocg,
also protos isn't doing shit in master duel despite it being still at 3
@@NeostormXLMAX Except it is doing things in MD, considering that Swordsoul is at almost full power there.
Friendship is the best lingering effect. 💪💗
Okay Téa
It just stays there, menacingly
🤮
@@TheYGOenjoyer You took it from my mouth
Amen
9:15 True King says "in your Opponents Possesion" which is even worse because it includes the Hand and Graveyard
🤓
also when It's banished
@@animationtv426 thats actually quite a bit better lol
@@animationtv426 ?
It includes everywhere, hand, deck, GY, banish, extra deck, even monsters that have their summon negated are counted as in your possession (see rulings for cyber dragon nova effect if it gets sent to GY by opponents card effect to special a machine fusion from extra deck).
More context: "VFD" is the OCG name of the card, referring to "Agnimazud, the Vanisher", "Bahrastos, the Fathomer" ("Führer" in its Japanese name), and "Lithosagym the Disaster". It can also be a reference to the Latin phrase "Vicarius Filii Dei" (Representative of the Son of God). In English, players use the abbreviation as a sarcastic term, which stands for "Very Fun Dragon", because it is considered to be a unfair and unfun card.
It was fine until Konami randomly printed cards that could summon it easily. Funny how that happens all of the time.
My first thought was series of unfortunate events
Führer? I'm starting to see why the TCG censored its name
@@alonsoarana5307 There also is the Structure Deck Blitzkrieg of the Mechlight Dragons (Cyber Dragon Structure Deck) that got censored. These Japanese and their Nazi terminology xD
What's also interesting is that the title was examined using numerology and the title adds up to 666 and so some sects associate the title with the Antichrist. Hence why the Japanese name is also directly called "The Beast." It's essentially Yugioh's equivalent to the Dragon of Revelation.
A list with 9 banned cards and one that should be, that's got to be a record.
Top 10 Synchros says otherwise.
@@MOtherMetroid top 10 synchros has 8 banned cards
Technically this has 8 if we didn't count Max due to been legal in Master duel and OCG lol.
@@thek838 7, protos isn't banned in ocg and MD.
Last Will is also overpowered for being the ONLY card I think that the effect can resolve if the condition is met before the card is activated. It says "sent ..this turn.."
Yeah, Links, Tributes, Synchro and Fusion would trigger its effect and abuse it to high heaven and thats not even counting what it can search and summon.
Pretty much the same as triple tactics talent.
@@LuisEduardoGalarzaCervantes except for the fact that TTT is only for the main phase
True King of All Calamities is "True Dragon Emperor VFD" in its original Japanese name (the VFD being the combination of the titles of the 3 True King monsters: Vanisher, Fathomer, and Disaster). "Very Fun Dragon" is a backronym for how awful the card was to play against.
Kind of reminds me of the legendary Pokemon from VGC's that being FEAR or as we called it back then Fucking Evil Annoying Rattata. Want to have your party sweeped by a level 1... we can make that happen.
@@Akechi_The_Phantom_Detective In .hack//ENEMY, there was a field spell called Hidden, Forbidden, Holy Ground that we called Holy Fucking Hot Garbage because it basically locked you out of the game. The card locked out playing monsters and field spells (.hack//ENEMY was a one active field game, like Yugioh until Master Rule 3), so the only way to deal remove it was by returning two hidden cards you control back to your hand (monsters were the only means of directly interacting with your opponent to destroyu their cards). Decks running HFHG would run cards that could bounce cards back to the hand, and a turn in .hack consisted of playing one card (then do what the card says, or you attack with/store a monster) This was one of two cards that were ever banned.
ZA BEASTO
@@Akechi_The_Phantom_Detective have heard some variations of it:
Fucking Evil Annoying Rodent
Focus sash, Endavour, quick Attack, Rattata
I thought VFD is an acronym for "Vicarius Filii Dei", which refers to 666.
It really says a lot about the power of lingering effects that only _1_ card on this list _isn't_ banned.
EDIT: Okay, now _all_ of the cards on this list are banned.
And people have been wanting Scythe hit for awhile. The main reason you don’t hear about it as much now is the current Tear 0 format doesn’t really use it, and Halq being banned turned off one consistent path to Scythe.
I mean if your doing most powerful most are gonna be banned or have been banned at some point. Wouldn't be that powerful if they weren't.
3 if we're talking about master duel
@@Bowserslave Still doesn’t mean shit when scythe goes it it’s still an unfair card regardless
@@grovesy333 hope it stays forever
You know a list is scary when ‘Maxx C’ only makes the 3rd spot.
Honorable Mention: D/D/D Kali Yuga. Though it is more limited than all the top 10 cards, the fact that Raidraptor users can have a way to shut down their opponent turn by Kali Yuga is quite powerful in my opinion
I know, I play that myself^^ Though my version of Raidraptor is mixed with Performapal and additionally plays Baronne, Dweller, Infinity and Vortex Dragon to have 3 negates to protect the rank-up and also block their GY.
Honestly surprised he didn't mention it even as an a honorable mention, especially since he talked about elder entity enzetoth summoned with the phantom knights rank up. Use him in my blackwings deck since it's definitely the best going first strategy with them
It's such a stupid card
All lingering effects like Kali Yuga should be banned with no exceptions
@@NeviTheLettyFan honestly agree, they're so hard to counter it's really not fair most of the times
@@NeviTheLettyFan plus, DDD doesn't even play the card since it's terrible in that deck, so banning it wouldn't even be much of an issue.
Very Fun Dragon might be the card nickname I like the most, but it won't be missed.
I always used to call it "Vai Forbidden Droplet!" which is italian for "Go,Forbidden Droplet!"
That shit took too long to ban
10:35 ok can we talk about how sick these cards look and how they feel like they belong in something like mtg? If the intention was to also make the elder god monsters here LOOK out of place as well, that's just a masterstroke in card design right there
I was thinking the exact same thought. Could be a Creature - Horror.
@@HE13272326 that'd be a sick crossover. And not out of the realm of possibility
with the amount of banned cards in this list, it seems like "lingering effect" its one of the most broken type of effect a card can have
They're all pretty busted lingering effects to be fair.
Lingering effects kind of have a “now or never” response window
It's because they have the benefits of continuous effects with none of the downsides. They don't go away even if the card is destroyed. (In fact, Normal/QP/Counter Spells and Traps are even better, in that you don't even get an opportunity to destroy them. Monsters with lingering Ignition effects have to be summoned first, then survive the "summon response window," before they can be activated.)
Your opponent has to already have the means to negate them WHEN they're initially activated. They can't draw into or search or summon the out later.
Because it kinda is. Unlike many effects, negating it is really hard since you need to negate the vwry first activation of the card. For example, you need tk negate Maxx C the moment it was sent in the graveyard, since you can't negate the drawing if cards.
Top 10 Equip Spells
Top 10 Cards to use with lair of darkness
Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry)
Lair of darkness, Kaiju and Rikkas can effortlessly tribute enemy monsters :D
He did Top 10 cards that can attack directly. He even did two variants of it.
@@JABRIEL251 What are they called?
@@jon_bone Top 10 Cards Which Can Attack Directly in YuGiOh. Top 10 Worst Cards That Allow You To Attack Directly in YuGiOh. Top 10 Effects That Activate When Your Opponent Declares a Direct Attack in YuGiOh
@@JABRIEL251 Gotcha, took it off my list
Great video, I'll never forget Last Will that's for damn sure. If it wasn't an FTK it was an OTK Injection Fairy, Cyber Stein, Catapult Turtle the sheer range on this card was hilarious. I believe it was in Monarch format where it finally met the ban hammer and thoroughly deserved it. Could imagine this with Links and Synchro's nowadays... got damn.
It'll only get more and more inherently broken with the more cards that get printed. Links and Synchros are one thing but take into account floating effects too.
Really good informative video and very enjoyable especially explaining the history of the cards ! ❤❤
Last Will was so broken when Rescue Cat came out. People nowadays will say games are about 30 summons on first turn, but Last Will did that and more
I've activated my own card in the "Imperm Column" after it left the field in MD and was puzzled to find out the first time that it shut down the entire zone for the turn as a lingering effect, not just negating what was there when it was present. Won't be running into 'that' again.
I run into it all the time, usually it’s from my own imperm. It’s always hilarious watching the opponent screw themselves over after negating your card.
Oh, trust me, you will.
@@OyVeey Nah, once I see that sizzle animation I have it locked-in that the zone is closed. I also did have to learn the hard way that Skill Drain hard counters Imperm, cause while that thing zaps all effects it's impossible to remove them again to shut off the card. Makes other forms of removal like Twin Twisters of value.
@@runningoncylinders3829 literally everyone said the same thing after their first self imperm column. But trust me, u will make that mistake again
@@HuyBui-uq4oj It carries too much emotional damage now; I cannot physically will myself to make the mistake again unless I already have game and want to flex.
One of my favorite lingering effects is Imperm's set effect of negating spells/traps in a column. It's hardly the best, but sometimes you catch an extra negate and because your opponent or even *you* weren't paying attention halfway through the turn
You forgot D/D/D Kali Yuga, which for example Raidraptor can easily summon on the opponent's turn to negate any field effects without them being able to respond to its summon. And I have a deck that additionally plays Dweller, to block their field AND GY.
Yeah but while Kali yuga is nuts he cannot be made in that many decks and needs you to play a bunch of bricks
Earliest I ever been. These videos are awesome, keep it up I appreciate it.
I thought for sure "Oh yeah Azathot and Maxx C are 1 and 2 easy". It's outright scary that I forgot Shock Master's existence after what I saw it do.
Will I ever forget what Halq and Mystic Mine did?
I can't believe kali yuga and hot red dragon archfiend king calamity aren't on a list dedicated for powerful lingering effects
Fr
Yeah but this list basically screams insert 9 banned cards here and those two are harder to setup compared to the ones at the list
Require specific deck, not as generic as the other options.
@@xenvj it's about powerlevel, not accessibility now is it
If I'm remembering right, I heard at one point Last Will was, in an early OCG format, originally not a once per turn thing and could be used to summon a 1500 or less ATK monster as many times as you want. Given the quality of other cards on thls list already, I think that version of Last Will is bar none the single strongest card the game has ever had, and its not even close. Frankly even in its current version that might still be the case.
It's still not once per turn.
@@johka483 I meant not in the sense you could only play one Last Will per turn as much as "one last will can get you multiple monsters if more than one monster is sent to the graveyard". Should've made that clearer.
Ultimate Offering was overpowered as well
16:12
I had a fun idea for this card:
_Last Wish_
Quick-Play Spell
If your opponent banishes or sends to the GY any number of monsters from your hand or field, you can activate one of the following effects:
⚪️ Gain LP equal to their combined ATK/DEF. For the rest of the turn this card is activated you gain LP equal to the combined ATK/DEF of monsters your opponent banishes or sends to the GY from your hand or field.
⚪️ Place facedown from your Hand, deck or GY 1 Normal or Continuous spell/trap card on either side of the field.
⚪️ Target 1 monster from your hand, deck or GY with 1500 or less ATK or DEF, then special summon it. If you target an effect monster for this effect, you first pay LP equal to its combined ATK/DEF.
_You can only activate 1 “Last Wish” per turn._
THERE, I made the card more flexible and versatile while making the original summoning effect more costly. You can use the card to recoup LP and scare off your opponent from wiping your monsters from your hand and field by the usual methods, lest they put you at a daunting LP advantage their deck wasn’t prepared to cut through.
Or you could place facedown a normal or continuous spell/trap card, like your Last Wish was to invoke a lingering curse upon your opponent.
And the last effect is the original special summon effect with the following pros and cons added to it:
➕ It can now target monsters of 1500 or less ATK AND DEF
➕ It can now special summon from your GY and hand as well as you deck
➕ AND “Last Wish” is a quick-play spell now so it’s faster and can go off more frequently…
➖_…Except_ the trigger condition requires _your opponent_ to (➕)banish or send the monster to the GY (➕From your hand OR field) for ANY of its effects to work, thus taking most of your own input out of the equation.
➖You need to pay the combined ATK/DEF of effect monsters you would target and summon with this effect, so if your aiming for a combination of good stats AND effects then be prepared to pay an arm and a leg. _Non-_ Effect (and thus Gemini’s in your hand/GY) monsters are still game though without cost.
➖ And lastly the card has a Hard OPT on it ”Last Will” lacks.
So with all this it should be _just_ as powerful as before if not more so, but hopefully a lot less degenerate with all the tweaks and refocusing.
I wanna see Shock Master get release today, Man i miss using that card i also miss get hitted by that card
Some people want to watch the world burn. They play Chain Strike.
Others want to see Shock Master off of Forbidden.
Tear is literally a rank 4 deck
Because a generic Rank 4 with an effect that's literally a better VFD should come off the ban list. Seems legit.
I love how scythe is number 10, then everything else is banned....
Abyss Dweller probably should have been an honorable mention, since it’s running the format rn. Lingering effects just shouldn’t exist in the first place.
Was hoping to see Kali Yuga, but a great list, nevertheless.
What makes Lingering effects so powerful is that you *have* to negate the activation. They cannot be negated after the fact, unless they have a “this card must remain on the field” clause.
If they have that clause then they are continuous effects, not lingering effects.
Maxx c effect can be "negated" with droll and lock bird at any point after it was activated. Fun fact : droll & lock bird is also a lingering effect
@@nahuelcosta5609 just to clarify, it doesn't negate, effects that prevent the player from doing something just have priority over effects that make players do something, like macro cosmos vs Lancea, it doesn't matter which one was activated first, Lancea will prevent cards from getting banished
@@morenoreno3389 that's why i put "negated"
@@nahuelcosta5609 is better to name things properly, specially in Yu-Gi-Oh cause that confuse players
VFD doesn’t negate monster effects on the field exactly, it changes the attributes of monsters on the field, and THEN negates ALL monsters in your opponent’s possession with that attribute, this includes hand, GY, banished and the niche extra deck effects, and on top of that, monsters with that attribute cannot attack, effectively shutting down your opponents win con, if you manage to use vfd multiple times, against most decks, you CANT lose
Can you imagine if the BLS ritual archetype had received actual decent support for the lingering effects like a way to bring out more of their Knight monsters? Or if those effects could be added to there effect monster counter parts?
If BLS had a Monster with effects that made it more immune to destruction or removal, a Djinn and Evening Knight ritual would cause a massive amount of degenerate plays.
What an absolutely bonkers selection of cards
That was a very cool ban list review mister logs
Last Will & Maxx "C" are very strong if only see the effect. But if you see the searchability or/and the decks that can search them, they aren't really that high. Most of cards in the list, especially Extra deck monster become broken because they are easier to access. It's guaranteed a floodgate if your opponent didn't have enough handtraps to stop.
.
I think Maxx "C" not making Ash, Called and Crossout mandatory, because they are already good cards to play.
Crossout was only good because of maxx c it saw almost no play in the tcg but got limited in master duel/ocg because of it
Ash and Called are good by themselves tho
Not all Decks want to play Ash and Called by for one reason or another but yeah, they're generally good choices for Decks and almost always recommended. Maxx C makes them mandatory along with Maxx C itself outside of very specific niche Decks. Crossout not only becomes more usable but almost mandatory too. If a single card is capable of winning you the game on its own, lack of searchability is not much of a factor. Look at Imperial Order (there is technically a roundabout way of searching it through Beatrice (and Curious before it got banned) and setting it to your field with Knightmare Gryphon but still).
The issue is even if they're not as easily accessible as extra deck monsters, they would basically be a win condition if you happen to draw it and your opponent doesn't have an out to it in their hand or on their board at the moment of activation
VFD god I loved using that beast in linkross format because I could use Smoke grenade of the thief to look into my opponent’s hand to accurately guess the attribute of monster they play and lock them out from all monster effects
Technically, I would say the most powerful lingering effect is Final Countdown, according to your title. Winning the game is always the most powerful effect despite the actual cards being less powerful and not banned. Lastly, it does see competitive plays in stall decks.
Yeah but that would mean Exodia is busted cause it just wins you the game
Thunder King the Lightningstrike Kaiju has the lingering effect that your opponent can't activate any cards for the remainder of the turn, and it can do up to three attacks on monsters. Its only problem (besides needing Kaiju counters of course) is that since it activates its effect on the field, it can be disrupted itself.
The real problem is that it's a kaiju monster's effect and unless you find kaiju capture mission the deck can struggle to get the plays and counters necessary to push for good ol' King Ghidorah's effect. Although if you added it to world chalice kaiju variants it would be trivial to activate his effects if you get the world chalice combo in full swing
This video makes me realize how little I know about modern yugioh
amorphactor pain, the imagination draco overlord has a lingering effect that skips your opponent's main phase one. Also has an on field floodgate that negates the effect of all xyz, synchro, and fusion monsters including your own. Link monsters are completely immune to that effect being released as pendulum support. It is almost comical how easy it is to use in drytron. It would have been a fantastic card for this list. When paired with the counter trap parthian shot you can actually skip your opponent's entire turn. It reads during the end of the battle phase it becomes the end phase of that turn. If played turn 1 you can skip your opponent's entire turn 1. The counter trap can even be searched off of guardian aridne, which itself can be searched off of cyber angel benten.
I knew that King of all Calamities was called VFD, but didn't know that stood for Very Fun Dragon 😂
Monetization
Edit: I meant the use of friend/fun rather than a word that pops in your mind when your opponent plays it. *expletive deleted* lol
VFD is its japanese name, the "very fun dragon" part then just came because it happened to fit.
It’s Vanisher, Fathomer, Disaster (FIRE, WATER and EARTH True Kings) but we all know how skilful and how big your brain needs to be to detach a material off Very Fun Dragon, so it stuck like that in the community.
The ban list is the hall of fame in Yu-Gi-Oh
Virtual World was my first deck and my favorite and then a month after they banned vfd 😭😔 rip king
They dropped a tier when VFD got banned. Another Rank 9 got printed around that time but it really could not do VFD's job at all.
A list of other powerful lingering effects that are just as powerful as these but are much harder to set up and only used by specific decks please.
You surpassed Cimooooooo. You're so good
A top 10 list about cards that interacts with face down banished cards
Gimmick puppet puppet nightmare as well specially now with branded expulsion
Kid Named lingering:
How about the lingering effects of the heart of the cards?
You forgot Harpie's Feather Storm. A trap where if you have a wind Winged Beast you get to lock out your opponent for using monster effects (including hand and graveyard) for a turn. You also get to search Harpie's Feather Duster if it is destroyed (i.e., it is a one-sided Mystic Mine for a turn that works if destroyed and searches Harpie's Feather Duster). Being a trap doesn't hurt it that much as it is designed for going first and stopping your opponent from breaking your board with monster effects.
If it was not for the Wind Winged Beast restriction this card would be banned.
Let's also not forget there's about 2 good Harpie cards that turn it into a fucking handtrap.
While good in Floowandereeze, it never had near the meta warping impact of everything else on this list. I mean there's even more busted effects. If you could force your opponent to trigger Wattfox it'd be more busted than any other card here. But context of the game is important.
Try 11 : top 10 Ouga Bounga decks
I would like to see you a millennium shield and act that's built with millennium shield versus The paradox Brothers card gatekeepers guardian matchup
Maybe some "instant" win effects like Final Countdown and Jackpot 7
nice video
Helpoemer has such a unique lingering effect
I was expecting S0 to be higher on the list since it locked your oponent out of card effects completly. And with zexal suport u could bring it sny time în utopia decks
It was too cumbersome and vulnerable to disruption prior to the Zexal support coming out. The TCG pre-emptively banned it with the new Zexal support.
@@ShiningJudgment666 yeah bit with the new support bow it would be broken af
@@Davidutul That's why it was banned.
@@ShiningJudgment666 yeah bit bc of the high potențial and power it would have if it would get unbanned, it should be higher on the list
@@Davidutul Doesn't really mean that much. It loses out over the higher stuff on the list because of splashability and ease of fitting into a Deck.
Idk if it's failed or not, but let's talk about Extra Deck Pendulum Monsters (Fusion, Synchro and XYZ)?
I can't believe that VFD stands for Very Fun Dragon been calling it since that was people who I played called it by for 2 years now
I think Scythe is easily accessible but not always for sure, when you need it. It's also simple to negate in comparison to other cards and the fact that it only works for the turn its activated is why I believe it hasn't been banned and won't be banned.
Yes, it's strong. But only when you can get to it at the right time and your opponent needs to get into their extra deck during the turn its played. Too late and it's useless. Too soon or destroyed/activated when it's not of use? Useless. In rare circumstances it can be a brick too, when you'd otherwise need a specific out to a situation, but you end up top decking a level 5 that doesn't even get it's effect with special summoning or having a way yo for sure pop it when time comes.
Don't get me wrong it's good, it's decently active. Especially when considering a good hand, proper timing and a solid deck build. But it's not a ridiculous enough card to be banned. If anything specific combos or setups are what makes it so strong, not exactly the card itself.
Can you make a video about outer entity cards overall
First time seeing them and they look amazing
There's only like 5 or 6 of them, so he can't do a top 10.
Haha just heard your voice in a short. Then i saw your thumbnails and i recognised you 😂
I would also add harpie's feather storm.
Wow can’t believe Last Turn didn’t make the list!
i dont think that methods to end the game immediately counts as lingering since the games over very soon after they resolve
Why would last turn make the list of lingering effects? Its entire effect is during resolution.
Last Will is so absurd, that an incredibly nerfed version (One For One) is limited.
I owned a whole bunch of copies of Last Will as a kid since other kids would bundle it in with the cards they paid me to run errands or do their homework. No one played it and I think it was because 1) we were kids and 2) this was super early TCG so monsters with 1500 or less ATK saw next to no play besides Witch of the Black Forest and Man-Eater Bug if you weren’t being a deviant like myself and running Relinquished or Toon decks. Even then I didn’t use it because this was back when the most consistent strategy was to summon the biggest bruiser and attack. So you really wanted to avoid anything that could be beaten over.
I have no doubt that if any of us better understood the game and had the cards, then we would have abused it to Hell and back, but as of now it sits in my trunk in the shed with all of my other old forbidden cards that I can’t use against other people.
Video idea: Top 10 best or worst number monsters
If I may ask for some clarification on "Last Will" (as I realize, I did not understand how powerful it was when I was a kid):
📖Do you activate it before or after the monster is sent to the graveyard?
📖Do you get to summon an additional monster every time a monster is sent to the graveyard?
1. Either or. In fact, it does not truely matter. Just as long as a monster you controlled was sent to the GY in the turn you activated Last Will, you can apply the effect.
2. No. You can only Summon 1 monster per Last Will. If you activate multiple Last Wills, you can Summon as many monsters as you have activated Last Wills for.
Some additional info that you might find interesting:
You can Special Summon using Last Will's effect at literally any time during your turn, except during the Damage Step. You can Summon it immediately after activating the card, if you already had a monster sent to the GY, but you can choose to just wait and Summon later. During the Battle Phase, during the End Phase, you can do it whenever you want, and it does not start a Chain.
You cannot negate the Summon of the monster using Last Will. You CAN, however, negate the activation of Last Will itself when its activated, but after Last Will has resolved successfully, the effect to Summon is completely guarenteed.
@@wolfboy414_lac interesting, so complicated and simple all at once. Thank you for clarifying.
Before the first errata, the answer to your second question was Yes.
My favorite Maxx "c" counter is my hand bricking.
Please do Top 10 non-Number XYZ monsters
They forgot to mention Artifact Lance, a hand trap as well as an artifact because it prevents both players from banishing monsters and was a staple card for multiple formats.
Your Maxx "C" video is still my favorite April Fools video ever
Djinn is good in tengu plant with herald of perfection, you have a Herald of perfection that can omninegate effects with a special summon lock on top, really hard to beat if you can pull it out, not extremely hard considering the deck runs Tour guide to summon djinn from the deck
the strongest lingering effect is when you put all your trust and hope on someone only to be betrayed
Oh
It's not coincidence that every monster in this list is banned on the banlist (except artifact, but is about time to happen)
Konami will probably ban it now that is not that relevant, just as they have done lately with a lot of cards.
The REAL weakness of Maxx C is that it usually doesn't immediately affect the field. It doesn't interrupt their plays or anything on its own so your opponent can still push for game.
Yeah but when games are decided in the first 2 turns Maxx C is just too strong
If you use it turn 1 they either skip their turn or give you 5 cards
If you use it turn 2 you're usually behind a negate to stop your opponent from negating Maxx C, leading to the same result as before
Either they pass, or gamble on the opponent not drawing interruptions until you have lethal on board, though one single miss step is what they need for them to leave their opponent with a sliver of LP, and then they begin their turn with half their deck in hand.
I mean, they can totally go for it, but chances are that they're getting punished for it more often than not.
Edit: It isn't turn 2, though... I don't think anyone in their right mind would take the C challenge for no good payoff - they also have board breakers, too.
Do you have a top 10 for video ideas you won't do top 10s on
Attribute-Type Combos with the Best/Worst Support
or alternatively Just best/worst supported Types and Attributes
Used to abuse the hell out of Shock master and goddamn do I miss it lol.
Top 10 continuous monster effects at apply on summon
I was surprised that Shifter, Droll, etc. didn't make the list but then I saw the list 💀
Love your videos, Mr. Logs, but there is no way in hell I'm calling Protos "Pro-Toss."
Surprised destiny heroes didn't get a mention. Diamond dude was pretty powerful back in the day, even more so when combod with dark angel when you could stack any normal spell like Destint Draw or generic good spells.
In the modern day, with the new neos support. Cosmo neos has the best lingering effect same as that utopia one and no one can respond to it
Top 10 cards that uses itself on both players (Card Destruction, Dark World Dealings, etc.)
I was expecting Final Countdown to be on the list.
Top Ten card names that became a term in Yu GI Oh, such as Foolish, Garnet, Stratos/ROTA, etc
I hope Konami can bring back Ratpier or other cards in masterduel since it's a in digital format erratas can be made easily.
True king dinos was my fav lol
I have some ideas for you 😁
-Top strongest Firewall Dragon monsters
-Top strongest Topologic monsters
-Top strongest Borrel monster
I hope there be another best things instead of worst things in future video
Top 10 best cyberse monsters
Top 10 best dinosaurs monsters
Top 10 best dragon monsters
Top 10 best link monsters
Top 10 best ritual monsters
Doesn't spellbook of jugement (a.k.a one of the most broken cards in the game) have a lingering effect as well? If so, I think it should have most definitely appeared in this list
I think he put that card on his internal TDL banlist as something he's brought up in too many previous videos and won't be discussing again.
I expected abyss dweller but honestly i belivw after this deck that it cant even break the top 10
Failed Card Mechanics: Chain Link-dependent effects.
(Lightning Punisher, Mystical Wind Typhoon, Winged Kuriboh Lv9, etc.)
Maxx C is my best friend when im using Trickstar or Mayakashi mill
How about doing previous top tens but with cards that are not banned in the TCG?
Top 10 monsters that both good on the field and when it leaves the field
best recover cards from banished zone effects
Ah man I still remember when you could use True King in Master Duel
Shock master has a Ic awaken called unlocked shock master
What about Marincess Wave?
It’s pretty busted protection.
heres one you missed fire formation-kaiyo. during the turn this card is activated. if a beast-warrior-type monster you control attacks a defense position monster,inflict piercing battle damage to your opponent.
(this applies even if this card leaves the field.) all beast-warrior-type monsters you control gain 300 attack.
so yeah you missed this one.