Second Screen Gaming: A Failed Gimmick

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  • čas přidán 30. 09. 2021
  • Wouldn't it be fun if, instead of playing games on one screen, you had two screens? Ya, you'd think so, wouldn't you.
    Turns out a lot of people did, and there's a long line of predecessors to the whole "Wii U gamepad" craze. Today I kinda talk about that, and other stuff. Just a whole bunch of second screen stuff.
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Komentáře • 358

  • @LSparkzwz
    @LSparkzwz Před 2 lety +361

    A second screen to manage inventories and all that RPG mess is actually nice since in theory it reduces loading times and lets you walk while managing the inventory

    • @abdirasaqali7775
      @abdirasaqali7775 Před 2 lety +30

      Nintendo ds anyone.

    • @mattflub
      @mattflub Před 2 lety +22

      I loved playing wind waker on Wii U like that.

    • @ironmaster6496
      @ironmaster6496 Před 2 lety +10

      Yeah thats why Phoenix Wright fits sooo well on the DS

    • @ThePaperKhan
      @ThePaperKhan Před 2 lety +12

      I remember changing my dads weapons in fallout mid fight to a junk jet with the pip boy app lol.

    • @ceterfo
      @ceterfo Před 2 lety +1

      Hold up I need a stimpack I'll just use my phone. Why do I run into the wall I still had a singular hand on the controller.
      That's like saying bolt actions can be just as fast as a semi-automatic rifle. Like yes it can if you spent days practicing and someone was to just use the default never having used it before you might be faster than them. Until they realize all you have to do is hotkey it to the d-pad. And if I'm sorting through my inventory one I'd like to do it on a larger screen two when I select something I would like my thumb not to accidentally bump the thing I don't want to f*** with. And of course if I'm sorting my inventory I'm going to want my full attention on sorting my inventory I don't need to be walking around. those who can do many things can do nothing well.

  • @tree48203
    @tree48203 Před 2 lety +301

    The Wii Us touchpad was like the double screens on the DS except the screens where at different sizes, positions, resolutions, depths, angles, and you had to focus on two objects far away, and one needed to be charged and was difficult to repair if it broke so you had to get a new one for a high price, and the only thing you could fucking do 99.9% of the time was switch items or touch the big red button to make the character use a arbitrary and inconvenient ability, or use a useless gimmick, and over all it added no value to the game except making you’re character ass jiggle, BUT it was basically the same thing

    • @Orinslayer
      @Orinslayer Před 2 lety +1

      The only use I ever got out of some of these features was changing my items in destiny. That's it.

    • @TheRedCap30
      @TheRedCap30 Před 2 lety

      Man I hated using my Wii U because of this.

    • @Meester_
      @Meester_ Před 2 lety +5

      DS stood for Dual Screen, it worked, they didn't need to reinvent the wheel.

    • @SmokeyChipOatley
      @SmokeyChipOatley Před 2 lety

      **Nintendo ~10yrs ago**
      [furiously taking notes]

    • @souljastation5463
      @souljastation5463 Před 2 lety +2

      The second screen was pretty cool in Zombi U, maybe the only game where it added something?

  • @jak102789
    @jak102789 Před 2 lety +188

    What about games like Jackbox? Seems like something that has really taken advantage of the dual screen concept in that a player only keeps track of two screens.

    • @Hebdomad7
      @Hebdomad7 Před 2 lety +38

      I think jackbox games have nailed the second screen concept and how to use it correctly.

    • @ROBOHOLIC1
      @ROBOHOLIC1 Před 2 lety

      My only problem with it is whenever I host the game I can't talk because my PC mic wont work.

    • @wilddogwatching6457
      @wilddogwatching6457 Před 2 lety +16

      @@ROBOHOLIC1 that's, not really jackbox's issue lol

    • @JaredConnell
      @JaredConnell Před 2 lety +2

      @@wilddogwatching6457 or the second screen for that matter

  • @O5_Anthony
    @O5_Anthony Před 2 lety +113

    When me and my brother asked our dad for an xbox one when it first came out, he got the family an iPad because he thought xbox smart glass could play xbox one games. We never even used it. Microsoft cost my dad like $300 for smart glass. He will never forgive you, Phil Spencer.

    • @unsavedprogress1419
      @unsavedprogress1419 Před 2 lety +5

      You dodged a bullet. The Xbox One was a bad console

    • @scaryhobbit211
      @scaryhobbit211 Před 2 lety +18

      Sounds like my parents,
      Except they bought an actual Xbox One with the excuse that we would be able to play a Madden franchise mode online with one of my siblings who had moved out.
      They never touched it once. And since I have a gaming PC, the Xbox One has nothing on it that I can't get otherwise.
      A $400 dollar doorstop sitting in a cupboard. I collect all sorts of consoles, and I don't even want it.

    • @O5_Anthony
      @O5_Anthony Před 2 lety +7

      Owie. My dad eventually got us an xbox but me and my brother ended up getting a lot of use on it because our friends had one. Later i switched to pc and my brother went to ps4 and since then I've lost the cords to it so i can't really use it. Good memories, good memories. Hope you and your siblings are doing well.

  • @salemite
    @salemite Před 2 lety +152

    Crystal Chronicles was so much fun with that second screen. Playing an action RPG that you could pop into your menu without pausing the game for everyone was a great idea. Four Swords also ruled. I think a lot of the lessons in UI from those games could be used for modern stuff but just isn't, but that seems to be the way it goes. Something much older but equally clever like Legend of Mana's rotary inventory that should inspire a ton of ideas only has a few humble inheritors.

    • @ZuperZocker
      @ZuperZocker Před 2 lety +7

      I loved playing FFCC with friends! I clicked on the video just hoping for other people who liked it

    • @f3tsch906
      @f3tsch906 Před 2 lety +1

      Making an app for games, so the game menu could be on the phone would be a good idea :D

    • @naughtmeinam4603
      @naughtmeinam4603 Před 2 lety +1

      Thanks for your support!

    • @graalcloud
      @graalcloud Před 2 lety +1

      Wind Waker HD has the best use of second screen ever, you can play through the whole game and switch items without ever pausing.

  • @jarlbregadan914
    @jarlbregadan914 Před 2 lety +65

    At the university, back in 2015, I had a Harmony and Arrangements teacher that was ABSOLUTELY SURE that the future of gaming was in tablets and phones. He used to say (A LOT) that PC gaming was going to die. He also thought that his Mac was faster than any Windows desktop because "Apple is faster", and he didn't know what SSD's are.

    • @graalcloud
      @graalcloud Před 2 lety +9

      Lol I remember those people, some of them are probably still convinced.

    • @blugaledoh2669
      @blugaledoh2669 Před 2 lety +1

      Well, he isn't necessarily wrong.

    • @SmokeyChipOatley
      @SmokeyChipOatley Před 2 lety +7

      @@blugaledoh2669 I’m gonna have to kinda agree with you too. The thing is that the entire gaming industry shifted and morphed to accommodate mobile gaming and ultimately became a disjointed amalgamation of the already established “old school” gaming market and this new one. People who never played a game in their lives before (along with the average person) were suddenly playing “freemium” junk on their phones inevitably contributing to a new and expanding market. So yeah mobile gaming didn’t swallow the entire industry and became the “future” like many predicted. But I don’t think anyone can argue it was anything close to a dying fad or passing trend.

    • @souljastation5463
      @souljastation5463 Před 2 lety +4

      ... and his best students became gaming journalists.

    • @souljastation5463
      @souljastation5463 Před 2 lety +3

      @@SmokeyChipOatley It was for most people, I think. For example: when tablets and smart phones came out I was into mobile gaming, installing new apps and such, but after a while I stopped completely: I still use the tablet everyday (I'm using it to write this very message), but I don't game nor install any new app on it.
      I'd also say that most of the people that went from non gamers to get addicted to candy crush are not willing to transition to actual games, so there's no reason why the gaming industry would want to accomodate to them.

  • @maxxbmd
    @maxxbmd Před 2 lety +81

    I think i'm the only person who actually enjoyed the whole wii u thing. The problem was that it just wasn't being used in the right way. Wind Waker, Nintendoland, and Splatoon were all solid examples of what the gamepad could do.

    • @graalcloud
      @graalcloud Před 2 lety +10

      Oh dude, Wii U is the absolute BEST. By far a better console than PS4 and Xbox One, with better games by miles.

    • @Avi2Nyan
      @Avi2Nyan Před 2 lety +7

      I absolutely love the Wii U. I haven't played a ton of games on it, but I liked thr second screen when I did, especially in Splatoon and Wind Waker, like you said. I love being able to see my inventory while playing and having the stage map at hand is very neat too
      Plus the gamepad is really nice, comfy to hold, the tv remote function was nice, it worked well with Netflix too and being able to play just on the gamepad was a cool feature as well (though yeah, you do lose that second screen)

    • @getnorgetout9425
      @getnorgetout9425 Před 2 lety +6

      I loved it too, especially Wind Waker sending hand drawn notes to other players and all the whacky Mario Maker levels made by random people. Wii U just wasn't a good primary gaming console thanks to its small library, but sadly most people only buy one console per generation and already had a PS3.

    • @legostar55
      @legostar55 Před 2 lety +5

      I think the all time best use of the gamepad was in Super Mario Maker

    • @leftovernoise
      @leftovernoise Před 2 lety +1

      I really loved the Wii u. I wish I never got rid of it

  • @verbugterherrderdunkelheit6086

    Honestly I think 3ds perfected the second screen.
    Ds was good, but it was too hyperfocused and thus lead to many features using both screens unnecessarly.
    If the smartphone Industrie didn't kill off handhelds it could have been fairly easy the standard to have 2 screens on your mobile game devices.

    • @ezmodey1105
      @ezmodey1105 Před 2 lety +9

      foldables are basically 2 screens imho.

    • @SmokeyChipOatley
      @SmokeyChipOatley Před 2 lety +6

      While I don’t disagree with you on the unnecessary implementation of DS’s features, I think what hindered it the most was the awkward space and distance between the two screens. It accentuated gimmicky implementations and even weakened good ideas because it ultimately brought attention to it and stuck out like a sore thumb. I hoped back then that Nintendo would eventually release a handheld with an almost seamless blend of the two. I think if the timing between current foldable screen technology and the DS handhelds was better we would have seen something like that but obviously now with the switch it’s extremely unlikely. I’m really curious to see where Nintendo takes console gaming beyond the switch. I mean even beyond the almost inevitable “switch 2”. It will surely be a pivotal moment for them without a doubt.

    • @mariogaming6988
      @mariogaming6988 Před 2 lety +10

      Fuck moblie gaming, all my homies hate mobile gaming

    • @verbugterherrderdunkelheit6086
      @verbugterherrderdunkelheit6086 Před 2 lety +6

      @@mariogaming6988 You don't have to generalize them. Yes most of them are trash, but there are still indies trying their best.

    • @Th3Raz96
      @Th3Raz96 Před 2 lety +7

      @@verbugterherrderdunkelheit6086 Thank you, the vast majority of it is definitely soulless shovelware bullshit, but if you sift through it like the bargain bin it is there are some seriously great mobile games and ports out there and people like dude above really be sleepin on it.
      Not to mention cloud gaming being where it is now, I got that Google Stadia and a Razer Kishi wired controller (no latency), and now my phone transforms into an Android Switch with full console games on it!
      AND modern processing power opens up some dope emulation possibilities, so in that way mobile gaming didn't even really kill handhelds, it usurped and _became_ them. Now, realizing the full potential of what a decent Android can do, literally the only handheld I still feel is necessary to buy is a 3DS, because the 3D effect can't be simulated without the hardware. Everything else my phone can do just as well as the original.

  • @CocoHutzpah
    @CocoHutzpah Před 2 lety +46

    I had a professor in college that kept shoe-horning mobile games into everything possible for the whole semester. I made her mad because every time she insisted it was the future, I'd bring up some other fad, like pet rocks.

    • @klaudesin1557
      @klaudesin1557 Před 2 lety

      Lmao

    • @Isopromptyl
      @Isopromptyl Před 2 lety +6

      She wasn’t wrong. Whats debatable is if its a good thing.

    • @souljastation5463
      @souljastation5463 Před 2 lety +7

      Most female gamers of an older demographic are indeed smartphone players only.

    • @parlinmains
      @parlinmains Před 2 lety

      It does feel like a fad that's ended. There are only a few seriously popular games now.

    • @JaredConnell
      @JaredConnell Před 2 lety +2

      Mobile gaming isn't a fad, its still huge, although not so much with the core gamer market. Moreso with casual gamers who don't have or want a dedicated console but it's still a pretty big market. I see people playing mobile games daily.

  • @mittensfastpaw
    @mittensfastpaw Před 2 lety +79

    I always felt it had potential for horror or as say a DM causing issues for the players. They never took advantage of the most obvious bloody things though. So what niche potential it did have was waisted every time. A wasted niche.

  • @Elemtree
    @Elemtree Před 2 lety +58

    I can’t wait for second person shooters.

    • @CODENAMEDERPY
      @CODENAMEDERPY Před 2 lety +7

      3rd world country denizen simulator.

    • @ekintopuz7594
      @ekintopuz7594 Před 2 lety +4

      More like Get Killed Simulator

    • @mrwii97
      @mrwii97 Před 2 lety +1

      You mean Resident Evil... right?

    • @getnorgetout9425
      @getnorgetout9425 Před 2 lety +1

      It would be like a text based adventure where the dialog is in second person.

    • @JaredConnell
      @JaredConnell Před 2 lety

      @@getnorgetout9425 or the camera is from the view of a second character that the player isn't controlling. There was a skating game that had a second person view where the player was being chased by a cop who was the camera that is the best example I can think of.

  • @PopitTart_
    @PopitTart_ Před 2 lety +13

    The lack of mentioning multiplayer in this video feels criminal, that's the first thing that comes to my mind with multi-screen gameplay. It's the best use for it imo, Nintendo land in particular showing it off well, and still being used to this day to great effect in the Jackbox Party Packs.

  • @bananawaver
    @bananawaver Před 2 lety +12

    One of the best second screen experiences I’ve had was with the Wii U and NintendoLand. The Mario chase game and the luigis mansion game utilized the second screen fantastically. It was one of the most fun local multiplayer experience I’ve ever had. The Wii U was not the best console by far, but it did some things fantastically.

    • @aturchomicz821
      @aturchomicz821 Před 2 lety

      Agreed

    • @graalcloud
      @graalcloud Před 2 lety +3

      I would argue that Wii U is actually one the better consoles ever made, but maybe that's just me. I think it will be remembered fondly like Dreamcast when all is said and done.

    • @Avi2Nyan
      @Avi2Nyan Před 2 lety

      Oh yeah Nintendoland used it sooo well

    • @mrshmuga9
      @mrshmuga9 Před 2 lety

      My nieces/nephews wanted to play Mario Kart 8, and instead I suggested Nintendo Land. Because they already had MK8D at home, so that would’ve been lame. Now, they absolutely LOVE NintendoLand and especially the Luigi’s Mansion mini-game.

  • @danieldishon688
    @danieldishon688 Před 2 lety +15

    The main problem with 2 screens was no developers were smart enough to design games around their benefits. And if they did, that asymmetric gameplay was only relevant to multiplayer experience. Having my brother move around as a ghost in Mario Party on the handheld screen while I could only see what was on the main screen. That was cool. But if you weren't playing mario party, the lower screen was just another place to look at that might be an interesting source for sound to surprise you from once in a while.
    I think we will go back to taking advantage of Asymmetrical gaming again with 2 screens one day. A day when internet is great and companies either all have portable handhelds that can synch up with main consoles or more likely a day they make consoles work better with phones. Replacing the Wii remote controller with my DS in Pokemon Battle Revolution was a peak experience for me in what a game franchise could be across multiple devices.

    • @shanez1215
      @shanez1215 Před 2 lety +2

      Smash 4 also did that, you could use the 3DS game to control the Wii U version

  • @Scrogan
    @Scrogan Před 2 lety +5

    The best second screen experience is having the wiki up on your tablet

  • @ehrenloudermilk1053
    @ehrenloudermilk1053 Před 2 lety +11

    I was pumped for that second screen train. I was balls deep in it, then it just stopped being a thing.

    • @dialaskisel5929
      @dialaskisel5929 Před 2 lety +3

      It's kind of like having sex with a toaster. It's fun and hot for a while. Then it pops.

  • @iammaxhailme
    @iammaxhailme Před 2 lety +6

    I actually loved the Wii U! Menu/map on the gamepad and main action on the TV. It worked fantastically for games like Twilight Princess and Wind Waker. It's just too bad the Wii U had so few original good games.

    • @graalcloud
      @graalcloud Před 2 lety

      It certainly has more than PS4 or Xbox One though

  • @InterstellarStarSailor
    @InterstellarStarSailor Před 2 lety +5

    I remember playing Dead Rising 3 with the Xbox Smart Glass app and it was pretty rad. It basically pretended to be an in-universe walkie talkie with one of the characters. It unlocked extra goodies and gave you bonus side missions to complete. I ended up getting S rank best ending, but coming back to it years later I found that all that content is basically locked away behind an app that's no longer supported. Huge bummer if you ask me

  • @wargin7049
    @wargin7049 Před 2 lety +6

    The WiiU was a dud but nintendoland was actually a banger and used the two screens really well

  • @julianxamo7835
    @julianxamo7835 Před 2 lety +3

    I remember loving the Fallout 4 Pip Boy app fondly, it let you see your inventory when not playing, read lore notes and play some minigames, as a high schooler at the time it was great to check those lore-filled notes and terminal entries I didn't have patience to read while gaming in recess and show my friends my items and stuff

  • @buttercup_slut
    @buttercup_slut Před 2 lety +5

    Honestly the best second screen experience I had was with Battlefield 4 and it's Commander Mode which let you use tablets or a computer to take control of a commander role in multiplayer matches. In conquest, depending on which objectives were taken would give you different abilities to deploy. Everything from supply drops to AC-130 gunships could be brought to the battlefield. You could also tell individual squads to attack or hold certain objectives, mark enemies/vehicles, or boost squads with special abilities or faster respawn times, among other stuff. It was generally very fun and almost like its own strategy game just with real people.

  • @internetguy7319
    @internetguy7319 Před 2 lety +54

    I don't think the DS second screen is a gimmick. Considering how it kept the system very portable while giving space that didn't need to be held up by different pause screens, overlays, etc. And it remained affordable.
    The Wii U, which attempted to make the DS into a home console, though?
    Firstly, you have a big TV for a reason. Second, it lowered the specs of the system (simply so it could only *match* the price of the PS4 a year later), and didn't help or hinder portability. Only some games had the Wii U gamepad portability thing. And even then, it was a clear downgrade and it didn't feel great in the hands.
    Finally, it increased costs a TON.
    I think you can sum up the Wii U with something the Breath of the Wild team said in an interview.
    They, originally, had weapon and inventory stuff on the gamepad. Then they tested the DPAD method.
    And they realized... it was simply faster.
    Yikes for the Wii U, lol

    • @aturchomicz821
      @aturchomicz821 Před 2 lety +3

      Still better then the Switch lmao

    • @graalcloud
      @graalcloud Před 2 lety +6

      You're simply wrong, the Wii U is amazingly fun and honestly I'd argue that it's a much better console than anything we've seen in a while.

    • @Avi2Nyan
      @Avi2Nyan Před 2 lety +5

      The Wii U is great lol
      Second screen on some games is an absolute blessing, like on Wind Waker. Gimme a super quick way to review my inventory or see the map 👌

    • @hatefulgaming1800
      @hatefulgaming1800 Před 2 lety +3

      @@aturchomicz821 bro you def trollin

    • @aturchomicz821
      @aturchomicz821 Před 2 lety +2

      @@hatefulgaming1800 Nope, just the hard doctrine of r/tomorrow achieving its greatness :D

  • @robertlowe6367
    @robertlowe6367 Před 2 lety +19

    I play everything on zero screens like a true gamer.

  • @AgentHeroic
    @AgentHeroic Před 2 lety +1

    Using your GBA as a hacking tool in Splinter Cell on the GC was quite possibly some of the absolute best fun I've ever had in gaming. Seriously.

  • @ZiggityZeke
    @ZiggityZeke Před 2 lety +2

    The Wii U is where Funtendo died. The current reign of Greedtendo is long and enduring.

  • @graalcloud
    @graalcloud Před 2 lety +8

    Ah dude these second screen games were pretty fucking good though, and the added benefit was worth it in my opinion. I LOVED how in PSO 1 & 2 Plus, I could unlock a GBA version of NiGHTs into dreams by playing an online quest that involved NiGHTs in the game. I'm sorry but NOTHING in modern gaming will ever match that feeling, and you had to be there to really experience the magic.

  • @Amesang
    @Amesang Před 2 lety +6

    Speaks of Chao, I think I still have one of the _Sonic Advance_ games laying around here…

  • @MoonSarito
    @MoonSarito Před 2 lety +2

    I must say that I love the concept of two screens on DS, 3DS and Wii U, it was very practical to have the map or inventory screen on a second screen at all times without having to pause the game, some games like Zombi U and Batman Arkham City used it very well, it's a shame it's a concept that didn't work so well in many games.

    • @PASH3227
      @PASH3227 Před 4 měsíci

      2nd screen was great for item management in the Zelda games. One reason I think Link Between Worlds is my favorite game.

  • @noahplayssomegames
    @noahplayssomegames Před 2 lety +2

    If there’s one thing I’d like to say, it’s that when a game utilizes the second screen in a way that makes the game feel even better to play, it’s great. Some two screen games that I believe are absolutely benefited with two screens are Jackbox Games (and others in the same genre), Legend of Zelda the Windwaker HD, and especially Super Mario Maker.
    For the Windwaker HD, having the ability to manage your inventory and sea charts while sailing or even just walking around islands made me feel really efficient compared to the original. It’s a change that addressed my main issue of sailing feeling rather boring. I feel like the Windwaker HD is not only the true definitive version of the game for me, but is even one of my favorite adventure games just because of the changes made to enhance the experience. A lot of it is thanks to the two screen setup of the WiiU.
    Super Mario Maker was another fantastic example of a game that absolutely benefited from a second screen. Having the ability to quickly create and make minor tweaks to levels with it’s clever set up on the gamepad and then getting to immediately hop into your levels on the big screen made it one of the best level creator games I think I’ve ever played. In fact, I think I’ve been spoiled too much with it, as I can’t really get into other level creation games since I’ve played Super Mario Maker. Not even Super Mario Maker 2 was able to translate the feel of the two screen experience over to the Switch, and to be honest, I actually don’t find myself playing the sequel too often because of it. The two screens and touch controls had that much of an impact.
    And of course, it’s hard to even imagine how games in the vein of the Jackbox series would even operate without a second screen. With phones, it’s best used as a screen for your own information. Sure, some trivia games would still translate to controller inputs, but any games with a level of secrecy (which is actually most of them) would probably not be possible.
    I went on a bit there, but if a game can actually utilize two screens to benefit the gameplay in a substantial way that still feels good to use, more power to them. If a game goes out of it’s way to force gimmicks without clearly being a benefit compared to other alternatives, then the game sort of earns a “less special” place for itself.

  • @TA---
    @TA--- Před 2 lety +1

    Managing inventory on my Destiny app is the only second screening I've utilized.

  • @theJellyjoker
    @theJellyjoker Před 2 lety +1

    I played Fallout 4 with the pipboy app on my phone for my first play through, that's a "Second screen experiance"

  • @Shattered0Platinum
    @Shattered0Platinum Před 2 lety +2

    I do wish smartglass was still around. Typing anything complicated, like system names in Elite Dangerous (for example; PREAE AIHM BC-D D12-111) is absolutely terrible on the xbox controller and the 360 mini attachable keyboards don't work with xbone controllers. Just let me type it on my phone and input into xbox, that's all I want.

  • @jamesburke2759
    @jamesburke2759 Před 2 lety

    There are certain things that a second screen does perfectly. The idea of having minigames while you wait for online matchup splatoon style is fantastic. also being able to take your controller to the toilet without having to skip a round is epic. A small screen that replaces the touchpad on a ps controller would be perfect.

  • @MonaLisaHasNoEyebrows
    @MonaLisaHasNoEyebrows Před 2 lety +2

    Couldn’t you argue that the rise of the smart watch shows an increase in interest in dual screen technology? It’s not in the gaming space but is still uses the dual screen concept.

  • @Jilktube
    @Jilktube Před 2 lety +1

    With the advent of the practice of PC gamers using multiple monitors, I can see game devs using second screen interfaces for some PC games.
    As an option.

  • @Poctyk
    @Poctyk Před 2 lety +1

    Speaking of companion apps.
    Is that even a thing anymore? I remember almost every big game announcing companion apps and now it's tumbleweed roll and crickets singing.

  • @SchwerMetall154
    @SchwerMetall154 Před rokem

    Also wanna add as a Dreamcast owner, the VMU was used by several games to have micro games installed to the VMU to play on the go which is why at the top of the memory card there is a slot for keychains and wrist straps to be utilized.
    It was also handy since two VMUs could connect to each other through the same plug-ins that it does the controller which allowed for multiplayer on certain micro games as well as file and save transfers for you to copy and share with friends without needing to be on the console which is majestic work for late-90s gaming tech.
    I didn’t grow up with the Dreamcast, I got into gaming late in the PS2’s lifecycle and only got into the DC as part of my collecting hobby so no nostalgia lenses here, but I can’t understate how revolutionary that VMU really was at the time.
    It just kinda sucks it’s for a console that really only lasted in the market for three years.

  • @doommustard8818
    @doommustard8818 Před 2 lety +6

    i think the best uses for multi screen games were for asymmetric multiplayer. many multiplayer games benefit from the social aspect of sharing a couch, however that comes with the disadvantage of not supporting asymmetric information. Multiscreen gaming fixes this problem very well.
    Case and point: Jackbox party pack has yearly releases. Get dunked on.

  • @alexcapps9290
    @alexcapps9290 Před 2 lety +1

    I actually miss a second screen on pokemon sword and shield after having one for the last 14 years from diamond all the way up to ultra sun

  • @rafaelluciano5596
    @rafaelluciano5596 Před 2 lety +1

    I would say the second screen experience of the DS/3DS by contrast was a pretty rousing success. Using a DS on a Wii or a 3DS with a Wii U is a triple screen experience after all lol. I do see the Wii U as an attempt to more so bring to console the type of experiences that the DS provided, but that didn't necessarily go as planned. Some of the truly dual screen dependent experiences like the world ends with you, sonic rush, and 999 truly can't be replicated on the more conventional modern settup.

  • @isaiahmcintyre5465
    @isaiahmcintyre5465 Před 2 lety +4

    Ahh I remember the second screen days

  • @Dominion69420
    @Dominion69420 Před 2 lety +9

    First Emp and now tyler posts
    What a truely blessed day

  • @Mad_S
    @Mad_S Před 2 lety +2

    I just got done typing in a 260 character password to play the sequel to golden sun on gameboy advanced. One of the characters must've been written down wrong. I don't think I'm going to be trying anymore.

  • @Nerdtendo6366
    @Nerdtendo6366 Před 11 měsíci

    I actually think Garden Warfare worked well with the whole Smart Glass thing. They had a game mode that was perfect for both Controller and Tablet and people still use it with controllers to this day. Being able to use it even if you aren’t at home and being able to help your team is a great concept

  • @IsaiahAmos017
    @IsaiahAmos017 Před 2 lety +1

    I don't know anybody who plays games who doesn't have 2 monitors
    And when I'm watching CZcams on the television I'm usually scrolling through CZcams on my phone to add videos to the queue the 2nd screen is here it just took a different form

  • @poisonsnivy6439
    @poisonsnivy6439 Před 2 lety

    I like the idea of using a second screen to manage online matchmaking and lobbies
    something for a more social application, not something that has high agency to the core gameplay

  • @Hwi1son
    @Hwi1son Před 2 lety

    Crystal Chronicles and Four Swords were awesome. My friends and I had a blast playing those games

  • @erickgonzalez2887
    @erickgonzalez2887 Před 2 lety

    Man I hope you blow up, this production quality is so good

  • @tzfsr
    @tzfsr Před 2 lety

    EXCUSE ME!!!! I DISCOVERED YOUR SOUNDCLOUD WEEKS AGO!! I ALSO DISCOVERED YOUR CZcams A FEW WEEKS AGO!!!
    I was watching the video and I got the urge to listen to 'roomba'.... then I saw the name Whimsu. What the heck. Amazing. Roomba is my favorite Soundcloud jem i found while diving. have a good day bro. you deserve it.

  • @jricedrums
    @jricedrums Před 2 lety

    Games like Pac-Man Vs. on GameCube and NintendoLand's Mario Chase on Wii U were BANGERS. Hours of party game fun with uses like that. But other than those specific party games and a few others there's not much point to having a 2nd screen.

  • @KaiserMattTygore927
    @KaiserMattTygore927 Před 2 lety

    This shows how so many companies strike while the Iron is cold and solid.

  • @Evan64m
    @Evan64m Před 2 lety

    It’s awesome to play resident evil 2 and 3 and Dino Crisis on Dreamcast because the VMU shows your health, weapon, and ammo, which on every other platform requires you to go into the menu

  • @hemlocksalad5383
    @hemlocksalad5383 Před 2 lety

    Remember when you could play as a commander on your phone in bf4? That was peak second screen

  • @digitalclown2008
    @digitalclown2008 Před 2 lety +1

    Nope nope nope i think the Wii U was an amazing and highly under rated idea that no one appreciated. 2 screens are an amazing thing. Hand held screen for inventory management and occasional interactive mini game, TV for main game play. It enables much more experimental gameplay, and outside the box mechanics.
    People complained about the Wii motion controls, but I absolutely never had a problem with them. I think a lot of people just had terrible coordination and didn't want to learn. The Wii U had several cool ideas, and i think a lot of people complained because it was new and there was a learning curve for some games and people don't like change.
    Gaming has always had a really big focus on interesting peripherals. But these days it feels like everyone thinks we've perfected gaming and that it should not evolve past a twin stick controller and a single screen.
    Also, after watching through this video twice... I can't help but mention the pronunciation throughout the entire video. Every single word sounds weirdly forced and over pronounced. It's very choppy with no flow.

  • @Imora
    @Imora Před 2 lety +1

    The only console that had major 2 screen games were the wii u.. and i loved it personally...

  • @greenboi6424
    @greenboi6424 Před 2 lety

    7:04 I know this is unrelated but I like how he’s just typing random letrers

  • @goldenfloof5469
    @goldenfloof5469 Před 2 lety +1

    I remember the LG V60 had a duel screen much like the ds in style. And honestly looking back I wish I'd bought it because it was a really nice form factor for me and I really wish it had gotten more popular for phones and mobile games could've started taking advantage of that.

  • @jenzzuffer
    @jenzzuffer Před 2 lety

    i would say the world ends with you was a game for the nintendo DS that sometimes made nice use of both its screens

  • @collectingonthecheap56353

    I enjoyed the usage on the GameCube the most, with the Tingle Tuner, and Animal Island on the GBA. For sports games, it was nice to have your own plays screen so that in multiplayer your opponents could not just glance at the TV to know what play you were going to use. I used it most for Animal Crossing though, with hanging on the island, but more so for making designs for the Able Sisters, and downloading an NES game to play on the GBA. I feel that the limitations are mostly why it was not used by the majority of GCN users, as it required the system to be left on for many games, as you had to go back to the GCN to save. Had to buy the cables and GBAs to use this feature, especially on 4 Swords. Had to use the cables, as the later GBA wireless adapter only worked for specific titles, and only from GBA to GBA.

  • @Minuit_Monstre
    @Minuit_Monstre Před 2 lety

    my only defense of the second screen is the example of the DS where many games saved cluttering up the main screen with menus and being able to keep them on the lower screen.

  • @bookfound
    @bookfound Před 2 lety +1

    Here I am:
    1. Watching this video on one screen.
    2. Playing a game on the second screen.
    3. Playing another game on my phone.

  • @imaca6538
    @imaca6538 Před 2 lety

    Love your work mate 👍

  • @bosssyndrome6416
    @bosssyndrome6416 Před 2 lety +3

    Say what you will about the console overall, but Zombi U is a highly underrated experience imo.

  • @edwardsallow8931
    @edwardsallow8931 Před 2 lety +1

    Is that knack 2 baby?!

  • @renakunisaki
    @renakunisaki Před rokem

    This was one of those concepts that was a really good idea when used well, but was rarely used well. Most games have no need for this, but many had it shoehorned in anyway because marketing.
    RPGs where you can use the second screen to manage menus? Games like Pokemon Stadium where you need to pick your moves without your opponent seeing, but want the action on the big screen? Using the extra device you already had laying around as a map? Those were good ideas.
    Perhaps if execs were capable of understanding that just because an idea is new-ish doesn't mean it's good in every scenario, and had just taken advantage of the technology to have games be able to use this when it was actually useful, instead of trying to design games around it or shove it in places it doesn't fit...

  • @princekyros
    @princekyros Před 2 lety +1

    One of the best examples of second screen is Samsung's dex. It's ACTUALLY practical and super useful. I have an old S8 with a cracked screen strapped to a tv and a charger brick, like a makeshift 2nd PC

  • @technoblogical
    @technoblogical Před 2 lety

    In 2005, Logitech had the G15 gaming keyboard. It had a 160x43 screen to display game stats. Though I don't know how well it worked. I think it displayed PC performance, too.

    • @leswause8937
      @leswause8937 Před 2 lety

      Yeah the G15 didn't really incorporate that well with specific software. It was mostly just used for changing profiles, checking thermals, and other miscellaneous things like that. As such, I wouldn't really consider it a true "second screen gaming experience," only more of an extra mini display for information.

  • @jamesstaggs4160
    @jamesstaggs4160 Před 2 lety

    I think putting all the UI elements and inventory management on a second screen is a great idea. One of the things that made System Shock so absorbing was it's minimal UI. Anything that isn't in the game "world" takes you out of that world. So having the main screne having only things that were supposed to exist in the world of the game results in being that much more immersed in it. Guess not enough developers did that and not enough gamers liked it for it to become a thing.

  • @kalechips4564
    @kalechips4564 Před rokem

    I can’t believe you didn’t talk about the Pokémon pokeball walking thing for the DS, I’m pretty sure I still have a pikachu trapped in it

  • @BlUsKrEEm
    @BlUsKrEEm Před 2 lety

    Pacman VS was amazing back in the day.

  • @quentenburnett7296
    @quentenburnett7296 Před 2 lety

    Main problem is that the Wii U needed to be tethered to the console. If you could carry the tablet away from the system and out of your house, but still wirelessly stream the game, it would've been much more successful. The Switch is basically that concept realized but without the wireless streaming.

  • @Jay-uu5lu
    @Jay-uu5lu Před 2 lety

    The wiiu literally had the biggest opportunity on making it an ideal feature for gaming but failed because instead of using the gamepad as a second screen so you don't have to use tv like it was originally advertised it basically used the screen for extra buttons

    • @MrDiana1706
      @MrDiana1706 Před 2 lety

      In most of those cases you coulf press a button or something and you would be able to play off-tv tho. was weird when a game didn't allow it

  • @six2make4
    @six2make4 Před 2 lety

    I think there was a timeline where phones could have taken over the console market but considering pretty much all phone games are garbage when you ignore ports of old or indie games from actual consoles or PC's, yeah, it's not happening it will be a place where you need to watch commercials to play chess and a gacha machine.

  • @MegaManNeo
    @MegaManNeo Před 2 lety

    I am a sucker for such _gimmicks_ as second screen gaming.
    Having the ability to use my GBA as controller and screen for my GameCube games was amazing and I was tempted to use it as much as I only could.
    Also while the WiiU failed, having its tablet controller as fully usable gamepad with mirroring function and built in TV remote was really handy when I still used to watch shows on cable TV.
    As weird as it sounds but both the Switch and Xcloud feel like what this was supposed to be in the first place.

  • @ArchOfWinter
    @ArchOfWinter Před 2 lety +1

    More devs should have taken advantage of the WiiU for same room multiplayers. It could have been the next big party console like the original Wii.

  • @janersy2003
    @janersy2003 Před 2 lety

    I'm here for of the possibility of steam deck as a second screen for pc gaming. Love to see a video from u on that. Liked your presentation.

  • @brandongovreau9218
    @brandongovreau9218 Před 2 lety +1

    Xbox SmartGlass was just a prototype of xcloud that got downgraded in the future when it released in beta

  • @VEN0M415
    @VEN0M415 Před 2 lety

    Second screens are perfect for displaying information or inventories and I am all for it, especially touch screens if you could change what the touch buttons would do.

  • @Diwasho
    @Diwasho Před 2 lety

    Dual screens predate even the VMU or that PlayStation thing, the old Game & Watch systems from the 70's had variants with two screens which is supposedly what the DS was based on. I think even before that arcades that used more than one screen already existed. Everything new is well-forgotten old, history repeats itself, dual screens will come back in and out of fashion again and again just like they always have. Same as the 3D cinema fads that die and return every 20-30 years.

  • @Jay-uu5lu
    @Jay-uu5lu Před 2 lety

    8:43 DUNKEY APPROVES

  • @macclea
    @macclea Před 2 lety

    couch co op mario kart would just split both screens in half as opposed to each player having a screen and that made me realise how much effort they were putting into making these gimmicks viable features

  • @connormclernon26
    @connormclernon26 Před 2 lety

    LoZ:tWW was neat since it let me help my older brother as a little kid by playing as Tingle

  • @JmKrokY
    @JmKrokY Před 2 lety +1

    I remember some game on my TV used phone aswell so you use phone kinda as screen and controller and TV aswell

  • @snoopdoggthecertifiedg6777

    If the Wii U allowed both the Gamepad and TV to display the same image on all games, it would be much better. Almost every time I played a game compatible with both I’d look at the Gamepad

  • @coregod109
    @coregod109 Před 2 lety

    I feel like microsoft glass etc was basically shifting ingame menu's to apps on phones and tablets. Nothing was essentially added since these menu's could just be accessed in game. A good version of using apps to enhance gameplay is for instance Rust+ with that app you can control switches and alarms in-game i dont think it's as involved as older second screen experiences were but a beter version of what microsoft tried

  • @b_e_p_i_s_m_a_n6212
    @b_e_p_i_s_m_a_n6212 Před 2 lety

    3:01 holy shit Carbuncle

  • @NathanielBarlam
    @NathanielBarlam Před 2 lety

    I think the only case that works is a party game people play on their phones and then see shared results on the TV, but that's more than two screens

  • @AlexVanChezlaw
    @AlexVanChezlaw Před 2 lety

    You're not seeing the whole picture with remote play and wii u tablet.
    The Vita and Wii U were useful when you couldn't use a TV. My Vita has saved me many times in those kind of situations, not to mention i can play my PS4 remotely with my Vita (the wii u has a limited range but still useful). So they weren't simple second screens, they were able to replace the main screen altogether.

  • @basically_chris
    @basically_chris Před rokem

    I was one of the 54 people that bought a Wii U. I loved it. My friends did. My gf at the time did. Lack of support was a problem. Controllers, graphics and everything in between were great. Pooping while playing AAA games, was amazing 😇

  • @Kevbotomy
    @Kevbotomy Před 2 lety

    Imo the ds was the best implementation of 2 screen experiences

  • @stijngryp2589
    @stijngryp2589 Před 2 lety

    i think the "dual screen" thing of the DS and 3DS is great for handhelds because:
    1) it gives another reason to have a handheld and a console. other than "you can play on the go"
    2) its great for UI and maps because of the smaller screen size
    3) touch controls don't get in the way (all DS and 3DS games that i played had a design philosofy where the top screen is used for the main gameplay and the bottom screen allways had a map or UI there). exept for games that have touch controls as the main gameplay ofcourse

  • @khhnator
    @khhnator Před 2 lety

    oh the VMU, it was so much fun while its 2(TWO) CR2032 batteries lasted... which was about 4 hours.
    which buying in bulk at amazon would cost about 1~1.50usd each

  • @JazzyWaffles
    @JazzyWaffles Před 2 lety

    "Legend of Zelda Four Swords"
    Even Cody doesn't know the difference between Four Swords and Four Swords Adventures... Something that would honestly be fixed if Nintendo actually re-released either game in any substantial capacity. Not that Nintendo actually cares about game preservation.

  • @rackneh
    @rackneh Před 2 lety

    Honestly I think there is untapped potential though I can't explain in a few words why. I just like the idea of doing the beep bap boop on a tablet and it does something in game.
    Personally I think that'll work out to AR & VR experiences where you have a tablet on your back or wrist with settings for things and menus. Now that I say that I feel like SteamVR should have something like a virtual phone that you can pull out in any game to chat, switch games and change settings.

  • @araybeezy1653
    @araybeezy1653 Před 2 lety

    i always wanted this as a kid with the gba + gc. never had a gamecube...

  • @rushanekerr1801
    @rushanekerr1801 Před 2 lety

    My nephew got a Wii U, he mostly watched other people playing xbox and playstation games on it thou

  • @linguinnilucas4324
    @linguinnilucas4324 Před 2 lety

    I do think that this technology with the DS did pave the way for gaming on the go. Idk if the DS was the first portable touch screen gaming device but I think that it’s success showed there was a market for second screens just ones that were offline and able to be played on the go.

  • @Tiosh
    @Tiosh Před 2 lety

    If they just made a console where you could use your smartphone as a CONTROLLER and it just happens to have a screen that'd really take off the concept.

  • @zkelethor1929
    @zkelethor1929 Před 2 lety +1

    I thought games like Zelda: Four Swords Adventures and Final Fantasy: Tactics did the whole "second screen" thing wonderfully, as it made a lot of sense to incorporate the feature.

  • @pierrecornet777
    @pierrecornet777 Před 2 lety

    Great vidéo as always !