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NVIDIA’s Crazy New AI Paints With Images!

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  • čas přidán 4. 09. 2024

Komentáře • 249

  • @J-c-d8f
    @J-c-d8f Před měsícem +222

    What a time to be alive

    • @jackyvivid
      @jackyvivid Před měsícem

      In 10-20 years, these things will be considered lame!

    • @IM2awsme
      @IM2awsme Před měsícem +2

      ​@@AI_native if you're not loosing your job to ai, it's because you work in a stressful environment.

    • @jacquelebecquer3396
      @jacquelebecquer3396 Před měsícem

      You’re damn right

    • @AgroFro
      @AgroFro Před měsícem

      @@AI_native If you could lose your job to AI, you should probably find another profession. Better off using AI to your advantage

    • @cabanford
      @cabanford Před měsícem

      As the US gets ready to reelect Trump... 🤦

  • @tlemo5859
    @tlemo5859 Před měsícem +78

    As an artist, this is pretty huge, especially if you can use your own textures. Like you said, the textures this method generates will need modification (for now), but you can just draw an image and plaster it onto a model. I see this being implemented in Blender or a dedicated texture editor, and I see myself using it for actual work.

    • @andrejtetkic7169
      @andrejtetkic7169 Před měsícem +16

      I develop addons for Blender, most notably Drag & Drop Import. If they release the code, I might create the addon for it

    • @Think666_
      @Think666_ Před měsícem +7

      It's a shame that "artists" seem to be attacking anything AI and anyone who integrates it into process.

    • @DigiMyst
      @DigiMyst Před měsícem +2

      @@Think666_ I agree, and that's why I'm trying to find a tool that's makes perfect code with little to no editing. It'd be much easier to make games since I can just make my own art and let the tool do the heavy lifting instead 💪🏾

    • @Think666_
      @Think666_ Před měsícem +2

      @@DigiMyst Couldn't agree with this pragmatic approach more, I just wish more people shared this view.

    • @DigiMyst
      @DigiMyst Před měsícem +2

      @@Think666_ It's my hope that one day we will get functional AI game engines and tools that can fix their own code. It wouldn't even stop at games really. All modern tech relies on some form of code, even cars, so if I could diagnose my own computer and look for parts then I won't need to stress over repairs or skill gaps

  • @test-uy4vc
    @test-uy4vc Před měsícem +134

    What an AI time to be painted alive! 🎉

  • @heckensteiner4713
    @heckensteiner4713 Před měsícem +6

    When I was a kid, my grandma always told me diffusion texture painting was the work of Satan. 30 years later, I still have no idea what she was talking about.

    • @tuxxyy1
      @tuxxyy1 Před měsícem

      Thank you; my morning was a little too sane, before your comment came along.

    • @midnightblue3285
      @midnightblue3285 Před měsícem +1

      It is true, it is a technology of cyborg eptelians

  • @Jofoyo
    @Jofoyo Před měsícem +8

    Now this is nice. It's like AI texture brush sampling rather than purely generative dribble. I can see this being really nice when painting environments with a megatexture approach if it can ever paint with PBR maps.

  • @V3RTIGO222
    @V3RTIGO222 Před měsícem +7

    Now this is a good application of AI in art, we can use it directly as a tool for texturing digital worlds easier and not always resort to using sctrict asset libraries for textures... this is an excellent tool for game developers and 3D artists alike.

  • @angrychompski
    @angrychompski Před měsícem +24

    this is the exact usecase for an ai, boring and repetitive tasks that dont need much consideration, not ai movie writers or smth that takes creativity

    • @Matt-bp5vy
      @Matt-bp5vy Před měsícem +1

      Without the flashy stuff people wouldn't want to invest in this boring stuff

  • @Caellyan
    @Caellyan Před měsícem +13

    Waiting for Adobe to patent something based on this and then sue anyone using something similar with their army of lawyers to maintain market dominance.

    • @Rocketos
      @Rocketos Před měsícem

      lol, have that happened before?

    • @MAN_FROM_BEYOND
      @MAN_FROM_BEYOND Před měsícem

      @@Rocketos
      Yeah, I think they just recently made it such that anything you make using any of their software belongs to them, not yourself. This was like a couple weeks back I think.

    • @hound_of_justice
      @hound_of_justice Před měsícem

      @@MAN_FROM_BEYONDthats not true, they dont own you assets you make in their software.

  • @StephenRansom47
    @StephenRansom47 Před měsícem +11

    😊 This a wonderful use of this technology … Skinning has always been a difficult part of Modeling in 3 Dimensions.
    Now a director waves a brush, and AI set decorators sketch the first draft.
    Brilliant 👏

  • @orang1921
    @orang1921 Před měsícem +52

    We are seeing progress today that many just a few years ago would believe to be decades away

    • @sikunowlol
      @sikunowlol Před měsícem

      facts

    • @drowzy2309
      @drowzy2309 Před měsícem +2

      It's baffling to me how many think AGI is still 6-10 years away. Although, I'm sure no matter how close we get people will still argue it's not AGI.

    • @dibbidydoo4318
      @dibbidydoo4318 Před měsícem

      @@drowzy2309 because the human mind is the most complex structure in the universe. People think it will take 20 years or more to solve fusion but you think human-level AI comes earlier?

    • @drowzy2309
      @drowzy2309 Před měsícem +3

      @dibbidydoo4318 Those 2 technologies are not a good comparison. AI is helping every single field advance at speeds we could never achieve without it. That means it could even solve fusion if we have a breakthrough with physics and AI, which makes sense if you understand that AI can learn through simulations. Q* or strawberry is rumored to be able to do these things.
      There's also the possibility that AI may never achieve human level, because sentience isn't in our control, but the same can be said about fusion. Sentience and fusion both occur in nature, but that doesn't mean we can achieve it, so who knows.

    • @drowzy2309
      @drowzy2309 Před měsícem +1

      @dibbidydoo4318 my original comment was mostly referring to the speed of which AI is moving. If it continues even at its current pace of progress, and just using ChatGPT 4o's new SKY voice as an example, 6-10 years or more just seems silly.

  • @yorzengaming
    @yorzengaming Před měsícem +24

    This is absolutely breathtaking. Oh My Graphics

  • @FengXingFengXing
    @FengXingFengXing Před měsícem +5

    Awesome they open source this. I want use this in Blender. 😁

    • @user-qc4xy8wb4y
      @user-qc4xy8wb4y Před měsícem

      Maya paint allow you to draw in 3d any texture, since 28 years

  • @kneel.downnn
    @kneel.downnn Před měsícem +79

    R.I.P adobe substance painter

    • @PotatoClips
      @PotatoClips Před měsícem +13

      my guess is this project continues for another couple iterations before there are clones and variations implemented into substance, photoshop, etc. with the circular nature of generating ai images, ai imagery tools within existing creative applications makes way more sense in the long run. its how we got rotoscoping and background fill tools. those were originally independent software developed for specific use cases.

    • @Mireneye
      @Mireneye Před měsícem +5

      Thank god. So tired of Adobe ^- ^
      Sad that Substance started as such a good suite for the people before.
      Adobe didn't ruin the software itself, but the payment model..

    • @MrGTAmodsgerman
      @MrGTAmodsgerman Před měsícem +2

      It doesn't do it as PBR as far as i can tell. So...

    • @Mireneye
      @Mireneye Před měsícem

      @@MrGTAmodsgerman I forsee that development. Actually very likely a selection of all known texture types to generate so it can fit any workflow.

    • @jenkem4464
      @jenkem4464 Před měsícem

      Naw. Will speed up your painter workflow. You still need all the bells and whistles for polish. Maybe pair it up with Quixel.

  • @puffinjuice
    @puffinjuice Před měsícem +3

    A lot of cleanup is still required. I hope they develop this further so that the edges of the brush are natural and so that the whole piece blends together at the end!

    • @Razumen
      @Razumen Před měsícem

      @4:31 shows that they do a really good job with blending between brushes already. Anything further than that would have to be done by the artist.

  • @Hepza08
    @Hepza08 Před měsícem +4

    Evolution of the stamp brushes, awesome!

  • @Oscaragious
    @Oscaragious Před měsícem +3

    I'm not an artist, but this seems a little too uncanny - like it's right at the line where using it won't lose you any time nor save you any time because you're spending the rest of the time prompt engineering to tweak the output just right.

  • @jeffg4686
    @jeffg4686 Před měsícem

    Don't you just love how they use candy in their demos?
    Everything coming down from the corps always includes either sugar/candy, animal products, pharmaceuticals, caffeine, and/or eye candy.

  • @keybraker
    @keybraker Před měsícem +3

    What a time to get paid by NVIDIA! 😊

  • @Mulnader
    @Mulnader Před měsícem +6

    What is name of the 3D texturing software? Is it available for tests?

  • @morecarstuff
    @morecarstuff Před měsícem +3

    What a time to be AI-live

  • @travotravo6190
    @travotravo6190 Před měsícem +9

    I don't know, a lot of ways AI just feels like Photoshop of the Future... with the same pitfalls as old tech. If you rely too much on a software's filters and gimmicks, then you can easily run into dead ends where your "I did it" button stops working.

    • @V3RTIGO222
      @V3RTIGO222 Před měsícem +5

      This is absolutely true, it is a good time saver but it can't replace the fundamentals... A real artist can make the determination on what looks good within their style or in terms of realism that an amateur still couldn't with the same tools.

  • @thestruggleisreal9626
    @thestruggleisreal9626 Před měsícem +2

    It's amazing how you say the word "and" the exact same way each time XD it almost sounds like a soundboard...

  • @derekgamer1978
    @derekgamer1978 Před měsícem +6

    That's actually sick like wow wow wow.

  • @FlameForgedSoul
    @FlameForgedSoul Před měsícem

    Something in this space that won't have people immediately reaching for the torches and pitchforks. About time.

  • @metakron
    @metakron Před měsícem +1

    Only NVIDIA develops masterpieces of this kind, maybe even Microsoft and meta.

    • @user-qc4xy8wb4y
      @user-qc4xy8wb4y Před měsícem

      Maya paint allow you to draw in 3d any texture, since 28 years

  • @IcyLucario
    @IcyLucario Před měsícem

    That's incredible, I really liked the moss example.

  • @GyattGPT
    @GyattGPT Před měsícem +18

    This is the kind of AI image generation that blurs the line between human-created and computer-created.

    • @toututu2993
      @toututu2993 Před měsícem +1

      I don't considered stealing images on the web to be used on the generated system anywhere near the term of "created". Get your English right people!!

  • @zaughk
    @zaughk Před měsícem +2

    Of all the use cases of AI that seem like more ways to just undercut artists, as someone who makes textures I could see a few situations where having this kind of cut and fill brush would be very useful. Reminds me of the way procedural painting works for foliage in games but moreso just on texture. If you could define the seams even more precisely this would be supremely useful to artists.

  • @bluecarrotrm
    @bluecarrotrm Před měsícem

    I only ever attained a GED but I've taught myself many of the tools used for game design. What I can't do is give myself the TIME to make games. My REAL job takes almost all of every work day. Tools like these would let me and others like me cut years out of a game dev project.
    Moreover, one of my projects would benefit greatly from tech like this. Mask layers and then a "painted" diffusion technique that could fill in each layer with textures would be magic for procedurally-generated, naturalistic game environments.

  • @rockrobertson5776
    @rockrobertson5776 Před měsícem +3

    Fractal design Painter had a suite of tools like this.

    • @art-creator
      @art-creator Před měsícem

      Never had. It was inconvenient and ridiculous subsystem even didn’t integrated to painter itself.

    • @rockrobertson5776
      @rockrobertson5776 Před měsícem

      @@art-creator lol. They were a bit ahead of the times.

    • @user-qc4xy8wb4y
      @user-qc4xy8wb4y Před měsícem

      Maya paint allow you to draw in 3d any texture, since 28 years

    • @art-creator
      @art-creator Před měsícem

      @@user-qc4xy8wb4y do you read maya documentation or even start maya last 28 years?

    • @art-creator
      @art-creator Před měsícem

      @@rockrobertson5776 yes, it was a bit futuristic. But now there are no modern industrial tools which seam texture painted through brush-based interface with such degree of accuracy.

  • @willguggn2
    @willguggn2 Před měsícem

    If the examples shown aren't just the cream of the crop, this is quite huge. The blending is outstanding for an automated process.

  • @jeffg4686
    @jeffg4686 Před měsícem

    It's time NVidia starts making some of their services available.

  • @danielsanichiban
    @danielsanichiban Před měsícem +1

    Unlike most applications of AI, this is actually cool. I have to say tho, as a person who made music and painted etc in the 80s going into the 90s, then getting heavily into using software like deluxe paint, lightwave, photoshop, cubase and so on, I’m now so sick of how virtualised everything is, and how every damn thing is done thru the same damn computer interfaces, on a display. On one hand this stuff is revolutionising all kinds of design, textiles etc, but on the other hand it is very very different to pinning some material to a dummy and cutting it up, or knitting a psychadelic dino-turtle. We have good algorithms now but our hardware is sorely lagging behind

  • @jean_mollycutpurse_winchester
    @jean_mollycutpurse_winchester Před měsícem +1

    I don't understand. I could do this with, Painter back in the early 2000s.

    • @elivegba8186
      @elivegba8186 Před měsícem

      🤔

    • @michaelleue7594
      @michaelleue7594 Před měsícem

      There are two improvements: 1) The important one is that the blending between textures is better, this should have been the primary focus of the paper, and 2) the less important one is that the textures themselves are ostensibly more consistent without repeating, which I guess is fine but hardly a big deal, or even really noticeable.

    • @jean_mollycutpurse_winchester
      @jean_mollycutpurse_winchester Před měsícem

      @@elivegba8186 Painter 3.0
      Author: Mark Zimmer
      Publisher: Fractal Design Corporation
      Type: Applications
      Category: Visual Arts & Graphics

  • @Johnnyynf
    @Johnnyynf Před měsícem +1

    would there also be a possibility to generate alpha and depth map matched to the material too?
    Like that would be kind of cool

  • @MrTomyCJ
    @MrTomyCJ Před měsícem +2

    To improve the seams, you could use a special dedicated texture for them, each half corresponding to their respective texture at each side of the seam. The halves to make the seam texture could be combined in the middle using stable diffusion inpainting (this doesn't need to be real time because it's done just one). Extra points if you could feed this inpainting with a real life picture of the seam when possible.

  • @stereo-soulsoundsystem5070
    @stereo-soulsoundsystem5070 Před měsícem

    This would be so useful for games and animations. Really great for backgrounds and textures on models

  • @KungFuChess
    @KungFuChess Před měsícem

    Procedural texturing has been around for a while now in most pro software

  • @MrSongib
    @MrSongib Před měsícem

    I think we could use Repaint in ControlNet on Comfy similar to this and for 3d it just need to be implemented.
    Maybe it's better or worse or already in the video here 2:08. idk

  • @cefcephatus
    @cefcephatus Před měsícem

    The only mistake they made is that they appended the image in rectangle. If they made it into brush shape, it will be the biggest leap across industry. I think, the issue for that matter is that they just want to show that it's a demo, not a final product. So they don't have to hold a grudge against any major tool developers. So yeah, they might already did it, but they just didn't want troubles.

  • @jameshughes3014
    @jameshughes3014 Před měsícem

    This is the kind of thing I've been waiting for with AI. Tools designed from the beginning for artists, finally. yay

  • @ThankYouESM
    @ThankYouESM Před měsícem

    I created a similar version whereas mine is called "ai scroll tiling" in which we can select a tile image to project then create an "approximate" mask then use a throttle scrollbar to cast every possible combination of similar patterns -80% to 100% to %80 similarities.

  • @teenspider5207
    @teenspider5207 Před měsícem +1

    What a time to be an AI

  • @MikevomMars
    @MikevomMars Před měsícem

    Correct tiling is not only a matter of textures, but also UV-coords. So this tool also modifies UV-coords on the model itself? 🤔

  • @WifeWantsAWizard
    @WifeWantsAWizard Před měsícem

    (3:29) You said "text-to-image". It would be an "image-to-image" AI. Also, you can just do that now. Take a screenshot of that dinosaur using the "PrtScn" key and then hand it to a Web site like Krea or Dezgo and you can have an actual toy dinosaur texture to pull back into your 3D lab there within 60-seconds.

  • @kamaur01
    @kamaur01 Před měsícem

    This could be a great Substance Painter alternative.

  • @franciscomagalhaes7457
    @franciscomagalhaes7457 Před měsícem

    This sort of thing seems really cool for us non-artistic types to be able to whip up some assets for games and other little side projects.

  • @blengi
    @blengi Před měsícem

    should paint with bump maps, levels of detail and physics etc...

  • @musicalbug.
    @musicalbug. Před měsícem +3

    Why no one uses any nvidia ai powered tool in the gaming and entertainment industry.

    • @radekmojzis9829
      @radekmojzis9829 Před měsícem +1

      Its a pain to set up and the time you would save would be wasted on doing all the exporting between the programs.
      We will see a massive surge in usage once it gets implemented into blender or something.
      I think big studios already use it/are working on it, but they dont really want us to know - because there is still massive stigma attached to this type of tech.

    • @akopval
      @akopval Před měsícem

      It's pretty terrible and useless right now because of the output it gives you, but these are the demos. We will need to wait a while before these are useable. What you see visually is not the important part

  • @evolvedant
    @evolvedant Před měsícem

    Which tool do you use to take one picture, and get another picture in return that is a better of the first? You showed this for the plushie.

  • @daniel-henrisparmont8253
    @daniel-henrisparmont8253 Před měsícem

    Hello dear Dr. Károly Zsolnai-Fehér ! I'm starting to move away from CZcams since it's impossible to get rid of the shorts, slowly moving over to Nebula and i was wondering if there's any chance you would post your videos there, really love your channel ! What a time to be alive !

  • @sassss5984
    @sassss5984 Před měsícem

    If they can create also normal map, metallic map etc, then thats it. I am very surprized how Substance Painter still does not have AI. Those companies are very slow and I will be happy to see alternatives

  • @Noizzed
    @Noizzed Před měsícem +1

    When everyone is capable of drawing good quality art there will be more interest in uniqueness. Back then anyone could pass as a good artist because their drawings were done with good quality, but many times the art was generic, basic and too shallow to captivate anyone. Now that everyone could do a good quality painting/drawing, only those who can push creativity to new horizons will be able to eart the title.

  • @dr9299
    @dr9299 Před měsícem

    How do you actually print a article of clothing with those patterns?

  • @j-b-l8147
    @j-b-l8147 Před měsícem

    Finally a good use for image ai.

  • @soup2634
    @soup2634 Před měsícem

    Oh man! It's amazing seeing technology progress from the Hose tool in Corel Painter to this :D

  • @Chronomatrix
    @Chronomatrix Před měsícem

    This is huge for game developers and archviz. HUGE.

  • @blacklightgaming9326
    @blacklightgaming9326 Před měsícem

    3:12 nessiiii!!!

  • @madcatlady
    @madcatlady Před měsícem +1

    Blender plugin?

    • @madcatlady
      @madcatlady Před měsícem

      to be fair Quixel Mixer can sort of do this

  • @erickzetina193
    @erickzetina193 Před měsícem

    3:12 Nessie 🧐

  • @LarryPanozzo
    @LarryPanozzo Před měsícem +1

    Cool! Smart design workflow

  • @Juan-qv5nc
    @Juan-qv5nc Před měsícem

    I would use something like this in my work not with images but with audio, say to extend a musical idea starting with a short one. Usually you do that basically by copy-pasting, but this technique applied to audio could give a more interesting result by introducing small variations in the subsequent instances of the intial musical idea. Maybe someone has already done it, I haven't checked the literature as I have been holding to my own papers. For completeness: What a time to be alive! 🙃

  • @lylek8933
    @lylek8933 Před měsícem

    Not a brush artist but do see this being a cool tool for cleaning up quadrant seams when creating seamless textures. Cool stuff. Shared this video at a site that I frequent as well. :)

  • @jasondads9509
    @jasondads9509 Před měsícem

    woah its like really fast inpainting

  • @art-creator
    @art-creator Před měsícem

    Shit, I thought try to use it with new Houdini Copernicus, but sources lack :/

  • @CalmDownJack
    @CalmDownJack Před měsícem

    i’ve never heard so many spaces between words

  • @jryde421
    @jryde421 Před měsícem

    UV wrapping is gonna change

  • @RebelSee
    @RebelSee Před měsícem +2

    This is an actual cool and artists friendly way to use generative AI.
    I really like it!

  • @FitnessCoachAustralia
    @FitnessCoachAustralia Před měsícem

    Finally I can become the artist I always wanted to be but couldnt be bothered learning how to draw

  • @vi6ddarkking
    @vi6ddarkking Před měsícem

    I have a workflow to mass produce 3D clothing with Comfy UI.
    So yes a better texturer to add to the workflow is definitely welcomed also With Adobe being Adome the more alternatives to their software the better.

  • @unveil7762
    @unveil7762 Před měsícem

    Hei hei, is this extension available in omni ?? Right now ?? 😮

  • @dogrularable
    @dogrularable Před měsícem

    It s 3d version of a previous nvidia tool but this time lets you use custom materials and a 3d canvas... no public access i asume...

  • @aledmb
    @aledmb Před měsícem

    digital art is going to a very dark place really soon.

  • @SP-ny1fk
    @SP-ny1fk Před měsícem

    Unfortunately Adobe will come to own this.
    The excitement levels drop considerably.
    All of this needs to be made open source.

  • @SIBUK
    @SIBUK Před měsícem

    I don't see the big deal. This is basically every computer game map editor for the past decade.

  • @sudheergoutham
    @sudheergoutham Před měsícem

    🎯 Key points for quick navigation:
    00:00:00 *🎨 Using AI to Paint With Images*
    - Introduction to the concept of using AI for painting,
    - Explanation of diffusion-based AI for generating images from text.
    00:00:57 *🖌️ New Technique: Painting With Images*
    - Transition from using brushes to using images,
    - Issues with repetitive tiling and the solution with the new technique,
    - Examples of painting with the technique, like adding a rocky road or moss.
    00:02:15 *🛠️ Comparisons to Existing Methods*
    - How the new technique compares to Photoshop,
    - Advantages in tiling, consistency, and image versatility,
    - Emphasis on control over detailed image elements like rooftops and trees.
    00:03:11 *🦖 Future Potential and Applications*
    - Acknowledgment of current technique limitations compared to expert artists,
    - Future possibilities such as integrating powerful text-to-image AI,
    - Encouragement to use current tools like Stable Diffusion for creative projects.
    00:04:06 *🚀 Enabling Creativity and Looking Forward*
    - Optimism about future developments,
    - Encouragement for wider creativity among users,
    - Mention of detailed comparisons in the paper and availability of the code.
    Made with HARPA AI

  • @peanutnutter1
    @peanutnutter1 Před měsícem

    3:54 is this Blender?

  • @jayjadotte1683
    @jayjadotte1683 Před měsícem

    I would used it to paint on 3d objects for video games like Unreal Engine

  • @llRoBoBinHoll
    @llRoBoBinHoll Před měsícem

    The results look awesome!

  • @nutshell5494
    @nutshell5494 Před měsícem +1

    Blender procedural material be like "not using math? pathetic"

  • @cavemann_
    @cavemann_ Před měsícem

    This is so crazy, all my interests becoming obsolete in the job market!

  • @supersonictumbleweed
    @supersonictumbleweed Před měsícem

    Hold on to your projects!

  • @azeriff
    @azeriff Před měsícem

    Can’t imagine this one would be improved in the next 3 yrs! Just Carzy!

  • @Soar-hw2rw
    @Soar-hw2rw Před měsícem

    I like the new editing of the intro.

  • @dieterjosef
    @dieterjosef Před měsícem

    Can you mar video about AI and photogrammetry? I am wondering why this isn't something where AI isn't pushing any other solution out of the way.

  • @JosephD79
    @JosephD79 Před měsícem

    zbrush did this about 10 years ago

  • @oliverfunk
    @oliverfunk Před měsícem +3

    Why does it sound like the narrator voice is AI generated?

    • @CaptainRx-ss3rt
      @CaptainRx-ss3rt Před měsícem

      Because it probably is

    • @TheAwesomeAtom3
      @TheAwesomeAtom3 Před 27 dny +1

      He's from another country (Hungary). He is a published author, has a PhD, and is probably the leading AI expert in his country.

  • @Kinosei30
    @Kinosei30 Před měsícem

    Hold on to your brushes!

  • @user-qc4xy8wb4y
    @user-qc4xy8wb4y Před měsícem

    Maya paint allow you to draw in 3d any texture, since 28 years

  • @flyingdogsoft
    @flyingdogsoft Před měsícem

    I am getting a 404 after clicking on "Code" . So how can I use it now?

  • @SB-yh2uk
    @SB-yh2uk Před měsícem

    Excellent tool for Architecture!!

  • @elgodric
    @elgodric Před měsícem

    Meanwhile me as a painter trying finish this paint since Jun

  • @dXXPacmanXXb
    @dXXPacmanXXb Před měsícem +1

    But when is all this nice stuff actually coming to engines like Unreal or Blender

    • @Suthriel
      @Suthriel Před měsícem

      Something similar, not so advanced is already there for use, Stable ProjectorZ.

    • @akopval
      @akopval Před měsícem

      It's not ready for performance. This needs to be implemented into trim sheets, custom UVs, etc. Maybe for Blender, for a prerendered image, but they haven't even began to start making this useable for games

  • @AllisterVinris
    @AllisterVinris Před měsícem

    I mean AI brush for background textures, why not I guess.

  • @Iridium.
    @Iridium. Před 17 dny

    Time to go back and enjoy traditional painting and drawing . digital stuff is now accessible to any potato

  • @looooool3145
    @looooool3145 Před měsícem

    In every AI paper, you can always find a Russian or Indian or Korean names in it.

  • @michaelleue7594
    @michaelleue7594 Před měsícem +1

    This is the reverse of what I want. If we could start with text to image and then use this to paper over incoherencies, that would be incredible, but this is just taking the same loss of control that's the problem with every other AI art assistant and staging it so you ease into a bad image rather than getting one to begin with. I want to ease upwards into more control, not ease downwards into the same amount as before, from a higher starting point.

  • @itskittyme
    @itskittyme Před měsícem

    what a time to be alive!

  • @Josephkerr101
    @Josephkerr101 Před měsícem

    First draw a circle then complete the owl.

  • @kacperxt371
    @kacperxt371 Před měsícem +1

    I'm against generating a completely new image with AI. However even as someone who's against AI I must admit that this tool is an awesome tool because instead of taking away the creativity (like AI usually does) it actually makes creative works easier to make.