Half-Life - How NPCs react to Gordon's Death
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- čas přidán 17. 04. 2024
- Valve tried to make Half-Life's world as realistic and believable as possible, so even after Gordon's death, life around him goes on.
This presentation shows how AI behaves when player gets killed in both games. - Hry
Gordon: *Dies*
Barney: "See you later"
Dude already knows he is gonna come back again
he is gonna see gordon later in heaven
@@powered_by_source no what I meant was Gordon is gonna load his quick save and meet him again
@@Cpt_H00K911That’s funny
@@RubRub7 half life but barney and only barney is self aware
@@redscorpion4222 Haha, the scientists actually complain, probably meaning they’re annoyed to have to see the same stuff when Gordon loads the nee save. Unless, it’s only Barney as you said. Lol
2:43
"...And mourn him"
Rebel: "Fantastic!"
That's the ORIGINAL Gordon Freeman crowbar, the one he used to drag himself out of black mesa! Can you imagine how much she could sell it for?!
@@redisdead628-2.0 Not sure about black mesa, Gman took all his weapons at the end of HL1. But after he used a new one in HL2? Yeah probably.
@@MaximusGaming227 barney said he found it in black mesa and gave it to freeman in hl2
@@thearchive6837doesnt mean he used it
@@MaximusGaming227 pretty sure barney says it's gordon's crowbar, doesn't he ?
I love the citizen stealing the crowbar
I mean, It's basically a holy relic isn't it?
“dibs on the suit”
@@Dusk_Holloway"So, I was just selling insurance, and these things invade us, so I see the second coming of Christ, and I take a souvenir from him"
Stealing your freedom
@@DIO.S_STANDAH slaveman
alien grunt putting that third arm in use
That edible ain't shit
This sounds weird out of context
freaky grunt
what did the devs even mean to animate lol
@@OpposingForkgrunt eating a dead corpse thats all
"citizen Will gather around and mourn Gordon"
*citizen instantly steals gordon's crowbar*
Fantastic.
Coping mechanism.
to be fair one of the line they can say is dibs on the crowbar
the metrocops freaking out is like, Wait we acctually killed him?!!
“Wait are you sure that’s Gordon??”
"I did not except to come this far... Well... Now what?"
"You bet."
*Turns to Gordon*
"..See you later."
why was that kinda sad?
It feels like they broke up 😢😢
He knows Gordon is gonna come back.
He is self aware.
He knows of our presence as the player.
He knows we are gonna load our quicksave.
a few rebel reactions I remember
"i thought he was invincible"
"so much for Doctor Freeman/our last hope"
"dr. freeman Can you hear me? Do not go into the light!"
"that's not Freeman is it?"
I remember a rebel saying "Dibs on the suit."
"Don't worry, he does this all the time."
Recently I saw one where a rebel said "Someone grab his crowbar"
@@anzack2551 Niko pfp
"I thought he was invincible"
Love how that rebel dropped their firearm to pick up his crowbar, showing they will fight even if Gordon is dead. Amd thinking they are the new Freeman probably.
T-bag
The crowbar gives them invincibility… or at least they used to think it did before he died
Proceeds to die to an AR2 energy ball
It’s kinda sad, because the NPC that followed Gordon said “Surely someone will come and rescue us…”, you could hear fear and sadness in his voice
The rebels saying "dibs on the suit" always cracks me up.
"Alyx will be terrified by Gordon's death"
Look out! [rolls her eyes, thinking: Oh, great. Now I'll have to do everything myself]
Bullsquids and Alien grunts are not taunting, they are rather switching AI to eating state, which they do to any corpse when no enemies are around, scripted ones included. Though, don't houndeyes do the same? I am not sure, but it would make sense.
I think the houndeye eating was removed from the game.
@@mrman2476 Ah yes, thank you
@@MinorLife10 NP!
Everything the video said about the hl1 npcs was wrong.
@@hazzmati, intriguing. Care to enlighten?
"Well brother, You have found another egress from the house of Chaos" hits so dang hard. Father, I did not expect to cry so hard today.
And hes dead too(the actor for that character you quoted) so it makes it more sad
2:13 Metrocops: "Soo, uuh, time for lunch then?"
"Hey, today Ill get a t4 ration"
"Neat"
More like time for waltz
"hmmmmmmmmmmm.................... An@l" - Dying
"Tacos!"
"Freeman somehow committed suicide. Let's get some cheese dogs, guys."
1:26 ALIEN GRUNT WHAT ARE YOU DOING!?
yummy balls
Doing what romans do.
What are you doing step grunt
Freeman will wake up with the ice cream in his mouth
"I'll never get an opportunity like this again"😏
1:33 Ain't no one gonna talk about this crazy music transition
Nice transition
0:47 aren't they taunting Shepard?
I suspect most of the npc reactions in hl1 are just side effects of them no longer being able to spot the player due to them being dead
I mean if it was an intentional feature they probably wouldn't have used the "player telling npc to stop following them" voice lines, for one thing.
It is. None of these are actually scripted AI behavior for when the player dies. Houndeyes, bullsquids, and alien grunts will always go back to eating a corpse when Freeman dies, and that includes his corpse HECU taunt anybody that they kill. The AI for combine, CP, and citizens/rebels straight up seems to break when Freeman dies and there's no other target to focus or flee from. The only actual reactions to his death are the voicelines.
@@snazzyjovialwyrm3314 hecu ai rushes to gordon's last known location there fore it looks like tehy are confirming the kill
combine AI does the same with the closest soldier if any other are present they either stand at attention waiting for orders or start a patrol utilising node graph to look more natural
metrocops have two general reactions it's to walk like in first chapter patrolling using node graph or moving to next node and standing
UNLESS you use for a video two locations that have CP scripted to stand/crouch in particular places because you are a lazy piece of shit
CPs also send out confirmation on gordon's death to overwatch
rebels gather around and talk but ai also gets them to pickup weapon dropped by gordon
1:06 the most oddly satisfying sound effect in this game
You'd love mods like Scientist Slaughterhouse (if you like doing it to Scientists) or Hazardous Course 2 (where it constantly happens to *you*)
@@racer927 oh hell yea thanks m8
he thought he was such a burden that gordon died on the spot
That could be a meme
he has really been that much of a burden
2:30 *virtual insanity plays*
Gordon: *perishes*
Scientist: “Have I been that much of a burden?”
The only hope of human race: *randomly dies*
Rebel:
*f a n t a s t i c*
1:57 I guess they are checking for any more hostiles
2:50 look at the ceiling pattern
Oh god
1:20 the worst part was when he zoomed out
0:25 dies “have I been that much of a burden?”
In Half-Life 1 I always thought the soldiers made sure you were dead, while alien grunts and bullsquids begin to eat you
Yes, that is correct, the black ops soldier is using a radio as well
the metrocops wandering off aimlessly makes sense if you subscribe to the idea that the game is a Truman-show-esque façade
technically in shown clips they are not wandering aimlessly
they want to go to next node but are scripted to either cover behind objects or stand in the way so instead they nervously patter
2:04 theyre impatiently waiting for their promotion for Killin the most wanted man in the entirety of the planet
you did not mention how metropolice have specific lines for killing the player, i.e "Final verdict received."
I mentioned that :/ 2:21
1:26 He eat Gordon's balls💀
"can i put Yo balls in mah jaw?"
Some of these interactions are not unique to Gordon being killed, but are just the "dismissed"-interaction which presumably plays out because the game thinks Gordon dismissed an ally due to the fact that he died.
Alien Grunts and Bullsquids aren't taunting you they are eating you.
1:42 this is why i think combine soldiers are funny as
love how the rebel swapped her smg for the crowbar
over 20 years later and the half-life franchise has more life than any game released from 2014-this year
it certainly has more than half!
1:50. The reason they immediately go idle might be because the metrocops are constantly fed adrenaline and are only given enough to barely survive. So after they kill Gordon, their adrenaline levels drop a lot. This might also be why the metro cop at the start asked Gordon to pick up the can.
Pick up that can lore
Thats just a theory but i think its just because they dont like taking combat seriously and wont consider anymore danger once only the perceived threats are dead.
Or they just dont have alert animations you know.
well outside of those two shown locations where they are scripted to stand in specific palces they move back and stand - like they guard palces in first chapter
or start patrolling using walking animation from first chapter
2:47 ahh yes mourn
That one npc “Fantastic”
I once heard from one of my female allies in HL2 after I died „Oh, now I‘ll get the suit.“
But it wasn’t mourning. More an excited, nasty voice and in the character, that she long waited for me to die.
Since then whenever I hear one of those NPC‘s say: „Careful Dr. Freeman.“ I think: „Bitch“.
why do you type like ,,this"
just do "this"
0:27 this felt like they actually started fucking grieving after he died
The Bullsquid "taunt" is just them eating the player's gibs. They eat gibs like that even if they weren't the killer. (And I believe they also eat certain corpses as well?)
Gordon is like terminator but some times he just dies doing the beep beep sounds of the hev suit
Father Grigori is a real one
love the way that the grunt t-bagging gordon straight up for 15 secs lmao
Barney saying "see you later" was a bit scary
that alien grunt was getting freaky
In HL1 guided allies receive command to stop follow you. Hostiles do "enemy down" animation. For aliens it's to eat victim, for soldiers it's to check body. In HL2 human combines just lose target. Developers did not made "enemy down" animation for them. But allies in HL2 understand that legend is now dead. (Probably Gordon blame himself for not knowing what xen crystal would do and when allies respect him, he thinks "I am the one who ruined the Earth." In same time he have no problem with hurting living being.)
Really nice of the alien grunt to give Gordon a happy ending with his third arm
1:26 umm.....
Alien grabbing gordons balls
your dongding has now been deleted
alien grunts straight up violate the corpse :sob:
will ''taunt''
meanwhile alien life forms eating him not taunting
The alien grunt really enjoyed it
i used to think that the alien grunt shaking his head trying to say "hah! loser..." when gordon dies
The "taunts" the enemies do are actually pretty neat, for HECU is him checking that Gordon is dead, they do it for many npcs they kill, the Black Ops is the same, but also includes him using his radio after. The bullsquid and alien grunts are actually eating Gordons corpse.
Father grigori's voice lines are the coolest imo. Theres one that may low-key suggest he knows Gordon can respawn
Decades later and the is game along with half-life 2 is proving how ahead of its time this really was
gordon: **dies**
barney: eugh, something died down here.
NO RESPECT
"Hunters will stare at Gordon to make sure he wont stand up"
Bro stomped on his face, he's definitely not getting up
"why are you leaving me here?"
sounds perfect, as if it wasn't random
2:41 "Citizens will gather around Gordon and mourn him"
*proceeds to silently pick up his fvcking crowbar*
NAHHH THAT ALIEN GRUNT THOUGH 💀
bullsquids do not, in fact, taunt the player after death. it's just their behaviour when they see gibs. if they happen to kill you with a spit or without gibbing you, they will not react at all
The bullsquid "taunting" animation is actually the feeding mechanic, they will go around the map and eat corpses and "meat" objects
Ahh yes "Mourn him"
Citizen "Fantastic!" and steals his almighty crowbar
I mean that female rebel didn't even wait for a nanosecond and picked Gordon's weapon up instantly
"no, that was not freeman-"
One or the rebel allies when i died
''Hey catch me later and I'll buy you a beer''
1:26 that alien grunt just straight up eating Gordon's balls
blub wanted a taste
I don't think Gordon has balls
@@itdobelikedattho8112 you have theory?
@@itdobelikedattho8112 it's all just a theory, The human anatomy theory!
Alien Grunt got that Batman death screen stare.
“and mourn him” they then proceed to steal everything he owns 💀
Gordon: dies
Scientist: “Why are you leaving me here?”
i like how rebels say something like "Someone take his crowbar!"
and then one of them actually took his crowbar and was like "fantastic"
I remember the first time i died in hl2 and the rebels said something about gordon dying and my 10 year old brain exploded.
That's weird once when an alient grunt killed me he started laughing at me
The gman face ceiling 💀
i think the metrocops walks around his body to make sure no rebels/refugees take the body and have a vort heal him
I swear i heard a hunter laugh when i died to it.
Why is the alien grunt straight up jorking freeman? is he stupid?
Is there a lore reason why?
2:13
"CUT!! freeman, what are you doing?!"
"Darn it freeman, its been your 20th retry, you're stuck on this set"
"Im gonna go grab something to chew on"
Some things to note:
-You showed Opposing Force footage in one of the clips [oops.]
-All the special animations for dying in Half-Life 1 can also work on your allies.
-In the TCRF page for Half-Life: Source's development info, there was an additional animation for that. It was the female black ops flipping their goggles titled "victory_dance"
-If you die in the apartment chase in Point Insertion, an alive citizen can rarely say one of their voicelines when you normally die in-game.
-If Gordon jumps off the first area in Episode 1's "Undue Alarm" chapter, Alyx will yell "Gordon!"
I used opfor clip intentionally, because I thought it would make a nice filler 🙃
The video is full of quite a bit of misinformation. Only the NPC's in HL2 have actual specific reactions to Gordon's death, and it's only in the form of special voicelines that have a chance to play when he dies. Their AI has no specific way of reacting to his death. If anything, the AI straight up breaks due to there being no other target to fight/flee from.
HL1 allies react as though Gordon told them to stop following him, while enemy NPC's have a "kill confirmed" state. For the aliens(aside from Controllers and Vorts), they go back to eating any sort of corpse lying around, including Gordon's. For the HECU soldiers, they will taunt or confirm that their target is dead.
I know that HL1 and HL2 were technical marvels for their times, but it's really annoying when people hype them up to be more competently made than what they really are. They're products of their time with features that happen to be ahead of the curve.
1:26 WOAH WHAT ARE YOU EATING THERE LIL BRO??
Half-life 1 не перестает удивлять... Спасибо автору, что оставил русские субтитры
Father Grigori is the best one here tbh
I've always wanted to see someone fix the hgrunt "taunt" animation becuase its obviously ment to be the grunt calmly walking over there and putting one final burst into the foe to be sure
"Citizens will gather around Gordon and mourn him"
That one woman rebel: "FANTASTIC!!"
You forgot about the gonome who also eats the corpse of the player/foe they killed , as Hgrunt checks his dead enemy even if its not the player same goes for alien grunt eating any enemy they kill (but really how would they eat someone in a large metal suit like the HEV?) , bullsquids "smell" the new corpse and head to it no Matter if they killed it or not a good example is the meat storage in office complex which contains large pieces of meat that can be used to lure bullsquids.
I get the feeling that a lot of these are just bad programming.
Having never played HL1, I'm assuming the "why are you leaving me?" line from the scientists is one they use when you tell them to wait somewhere or enter an inaccessible area. Same thing with the "have I been that much of a burden?" one. I'm pretty sure Barney is saying "see you later" to the scientist. The bullsquids and alien grunts, I'm fairly certain, are not taunting, but eating Gordon.
I *have* played HL2, and I'm assuming the CSoldiers and MCops just have bad nav AI after Gordon dies.
Alyx doesn't look or sound at all terrified to me, and Grigori doesn't look nor sound sad. That could just be me.
1:45 what’s the song?
Not only gather around him but maybe honering him by picking up the crowbar and might even use it 2:47
I imagine the metrocop behavior is intentional, but poorly made: they're the fodder police, and after neutralizing a target it makes sense for them to walk around and inspect the area for other anticitizen
What's the name of the background music?
Vague Voices from hl1 OST and Lab Practicum from hl2 OST
@@sanitylost4271 thank you
now we know where those arkham death animations came from
2:43
"Dead by unknow power"
Rebel: _*Fantastic!_
Someone has picked up Gordon's crowbar !
1:27 gordon has a death animation?! this game really is beyond it's time.
nahh the metrocops doing a win dance
Gman is watching you.
(the ceiling is full of gman faces lol)
1:15
WHAT IS THAT ALIEN GRUNT DOING
2:29
Gordon: *dies*
The Metrocop: SHUN GOKU SATSU 瞬獄殺