The Fury - This Isn't Star Citizen's Carrier Ship

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  • čas přidán 27. 08. 2024
  • CIG recently released the snub craft Mirai Fury and heavily implied its capabilities as a 'swarm fighter'. With no quantum drive, The Fury must rely on being transported by a larger, or 'carrier' type ship. The problem is, we don't have any carriers yet, and isn't there just better options than the Fury?
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Komentáře • 185

  • @SgtTeddybear66
    @SgtTeddybear66 Před rokem +29

    It's important that people remember; Ships need to be looked through the lens of combined arms. This ship will be great for surprise attacks, though it should immediately be reinforced by stronger vessels after the initial strike. Then fade into the confusion of battle, picking off targets and assisting where it can. Even then, After it's initial attack, it's purpose is fulfilled. The Fury is in and out as quick as possible.
    Finally; I see this ship being best used for focusing down enemy Torpedo's. I don't know about everyone else, but I think the Fury is excellent for this role.
    Though fighting NPC's in these will be plenty fun to fight in the verse.

    • @Uncanny_Mountain
      @Uncanny_Mountain Před rokem +2

      One practical application is loading the missile variant into Caterpillars and carry spare munitions for reload
      You'll then have a devastating missile boat

    • @StoneCoolds
      @StoneCoolds Před rokem +2

      Combined arms its beyond SC players, i mean he thinks leaving a carrier abandined at the combat area is what carriers do, or that they deploy in the enemies noses... bro, we deploy our hornets 200 miles from the CZ in DCS lol
      I was thinking about adding lasing codes and everyone jumped "thats to complex", like bro... its 4 numbers you need to put to easily kill a ballista for example

    • @strategygalactic
      @strategygalactic Před rokem

      Shut up, dude.

  • @nuclearsimian3281
    @nuclearsimian3281 Před rokem +10

    Its a TIE fighter. Its meant for mass deployment with short engagements to overwhelm a ship that either can't handle being attacked by snubfighters, or can't survive for a long period. Its not meant for long duration engagements, if a dogfight lasts longer than a few minutes when pitted against multiple Fury's, you need to be taking Scorpius groups.

    • @jodofe4879
      @jodofe4879 Před rokem +1

      That doesn't really leave any scenarios in which a Fury would be actually useful. Fights usually last more than a few minutes, especially the larger fights you'd expect to engage in if you get together a group of people large enough to crew a whole bunch of Furies.
      The problem with the Fury is that it is a very suboptimal choice in pretty much every scenario. Especially given how in Star Citizen, manpower to crew ships is a much more valuable resource than ships or money (both of which are easily obtainable), it is just a waste to put your pilots in such a vulnerable and highly limited ship.

    • @Hook0403
      @Hook0403 Před 9 měsíci

      This thing eats scorpious for breakfast 1v1.

  • @pxkqd
    @pxkqd Před rokem +13

    What's missing is a fuel pump. You bring a fuel pod into you're carrier, and attach fuel lines from it via de pump to the ships. Works for snubs and auto refueling for any ship that can carry the pods and pumps.

    • @borkug1566
      @borkug1566 Před rokem +1

      Even with that, it's still has a way too short flight time.

    • @OmegaZyion
      @OmegaZyion Před rokem +1

      Even then, you're wasting what? 3-5 minutes refueling if you don't have to land inside the ship. 5-10 minutes if you do have to land because you have to gingerly move around inside the ship. And even then, your mothership is a sitting target for that time as you have to stay perfectly still to not invoke the wrath of Clank. Not only that, but if you launch all of your snub craft at once, they're all going to come back at the same time creating a que line for fuel. So you're basically going to end up spending more time maintaining them in combat than actually fighting with them.

    • @DTOXTV
      @DTOXTV  Před rokem +1

      Too much sense.

    • @robertprice965
      @robertprice965 Před rokem

      ​​@@OmegaZyion right wouldn't wanna be sitting still for 10 minutes. Lol you must have access to servers with a lot more ppl in them to always need to be on the move. I agree the fuel should last longer but I don't see how being able to fuel up on your ship instead of going all the way to a landing zone would be harder or take any longer. Also would be a pretty cool experience being self efficient I'd say. Never have I been worried about being vulnerable sitting in deep space for 10 minutes so this talk of all this vulnerability sounds kinda silly. Also to eliminate the fuel que problem, pilots just need to keep an eye on their fuel and coordinate refueling one fighter at a time. Again I agree that they need more fuel and believe they will tweak the stats due to everyone's assessment.

    • @pxkqd
      @pxkqd Před rokem

      If you manage to survive 15 minutes of combat on a fury, seems like a good problem to have having to spend 5 refueling. You'll die sooner most likely

  • @TravelingAnvil
    @TravelingAnvil Před rokem +29

    Very good points. I was shocked by the fuel tank size. The ship feels great to fly but falls far short of it's marketed role.

    • @pxkqd
      @pxkqd Před rokem

      What's the marketed role?

    • @TravelingAnvil
      @TravelingAnvil Před rokem +3

      ​@@pxkqd"it’s capable of relentlessly harassing the largest and most heavily armed vessels while remaining elusive to targeting systems."

    • @TravelingAnvil
      @TravelingAnvil Před rokem +1

      That is the second section on the Mirai marketing page. I'm not going to go point by point through the whole page and measure what is misleading vs out right misrepresentation. But this point gets me the worst.
      This ship is a near peer to an Arrow except it has a 15 minute run time and requires a 3 man logistics chain to get it to a fight and keep it there. They then marketed as ship that can "relentlessly harass the largest and most heavily armed vessels"
      Every ship in the game can relentlessly harass heavily armed vessels if they have a repair pad, support ship, and re fueling vessel following them around.

    • @Uncanny_Mountain
      @Uncanny_Mountain Před rokem +2

      It's a point defence for traders, and PvP events like Jumptown
      They should have called it the Secretary, because it will force Pirates to be more organised
      CIG should've, and may yet buff the fuel, but it's clear this ship is mainly for defending cargo traders and miners

    • @TravelingAnvil
      @TravelingAnvil Před rokem

      I hope you're right. I love the way it flies. It's fights on a knifes edge, I'd hate for it to lose that excitement to simple easily exploited fatigue.

  • @BeardRubEnjoyer
    @BeardRubEnjoyer Před rokem +10

    Beautifully stated. I feel a huge chunk of the logistics issues could be solved with yet another multi tool beam, the refueling beam.

    • @DTOXTV
      @DTOXTV  Před rokem

      And that would be a crying shame. Who needs actual carriers then?

    • @PerseusCipher
      @PerseusCipher Před rokem

      I mean you essentially got that with the Vulcan's concept. While it's not necessarily meant to fuel ships up entirely, it can and should be able to fill up like a good two handful of Furys via it's external tanks and repair / -arm them.

  • @andreprado5953
    @andreprado5953 Před rokem +1

    Assuming the Carrack as snub carrier with 10 players(all set to regenerate in it), it could employ 6 players to manage the "carrier" and 4 players as the pilots with 8 snubs total which could be mixed with merlins(bought ingame), the snubs could act as a disposeable ship while the carrier could defend and/or attack, if the pilot dies, regenerate in it and may go again to combat(as long as the Carrack is not moving), players have to consider what they´ll choose to lose, snubs can be replaced rapidly. Filling the Carrack with more than 8 snubs may be a hassle to deal with later(accidents)

  • @404-Err0r
    @404-Err0r Před rokem +3

    Oh my God, THANK YOU for enlighting others out there... I've been pulling my hair out trying to tell others that carrier gameplay isn't ready and that CIG had pulled a false advertisement to lure everyone in buying their latest and greatest... they did the same with the Starfarer when they introduced refuelling, promising loads of credits to be made in game.... you can't even see a single starfarer ingame being used and even when offering free fuel, the only response you get from players is "why waste your time and money dude, we can just refuel at the station quicker and cheaper"
    They want you to believe the starfarer is meant for Pyro... yet pyro is coming?? Soon(tm)
    Fury is a "good flyable concept"... until they ACTUALLY address all the issues in game, it'll be pointless in a month or 2. When I say issues, I don't mean bugs, I mean the core of the gameplay... the reason why any specific ships even exists.

  • @everettumphrey
    @everettumphrey Před rokem +3

    fuel tank should be like the 300i refueled in atmo, otherwise, this ship is more outpost or station defense, close to fuel and repairs. Thanks for the video.

  • @TotallyGlitch
    @TotallyGlitch Před rokem +10

    Id be open to a slightly heavier version that does have a quantum drive, even if it has a hard time fitting in most ships. I like this design language

    • @adamconner9302
      @adamconner9302 Před rokem +1

      At that point you are tossing out the primary logic behind the design of the Fury, being the smallest possible collection of nuts and bolts that a player can fly around in, and making it into a light fighter. Unless they massively buffed the ship it would be the worst light fighter in the game due to its fragility. Even an arrow looks like a tank next to this thing.

    • @finn7530
      @finn7530 Před rokem

      youre asking for a light fighter, which we have plenty of. that's what's wrong with the Fury, its just worse than a light fighter.

  • @JohnRoberts-yh3ep
    @JohnRoberts-yh3ep Před rokem +5

    its not really the Fury that's 'wrong'. it's the ship you are putting it in that's the problem at the moment - none of the ships in game are carriers. Stuffing a fury into a Caterpillar or a Hercules C2 is similar to stuffing an F-18 Hornet into a C-17 or a C-5 Galaxy. It will go, but it's not what it's for. Don't expect it to work properly - or at all.
    Regarding the short range, I worked IRL on the RAF's air-refuelling fleet, which is compatible with the USAF's aircraft. Real carrier aircraft can't take off with a full load of weapons and fuel - they are too heavy. They launch with a light fuel load, and immediately refuel - either from a buddy refueling pod, or if there's one available, from a tanker on-station above the carrier. And yes, it takes some serious management. And yes, you do end up with a queue of aircraft all jockeying for fuel. This is exactly what's supposed to happen, it's completely realistic and I'm looking forward to it all working as it should. It appears that refueling the Fury from the Starfarer isn't working properly at the moment, which is unfortunate but I'm sure it will be fixed.
    In the long term, I foresee large tribes / gangs / guilds of players, all working together, just like a real fleet. You'll have the Fury fighter pilots, being supported by tankers, radar warning systems, ECM jammers etc etc. All of that will have its own long-range support ships - like the Hammerhead corvette, for example. The ships already exist, but the mechanics to use them are not there yet.

  • @DeathByEpicFail
    @DeathByEpicFail Před rokem +1

    A nice fresh DTOX video. Goes well with a cup of tea.

  • @galece
    @galece Před rokem +3

    To be honest, i think CIG should create a carrier that is made for carrying some furys.

    • @scribblescrabble3185
      @scribblescrabble3185 Před rokem

      A Starfarer variant seems to be the solution. Even better, it works already: youtu(dot)be/MnNXBc_6sdw

  • @skypilottom4444
    @skypilottom4444 Před rokem +1

    I agree with you that these don't belong on carriers. I see this as an amazing ground facility defense aircraft. These could deploy at UGF's as light air support with heavy ground turret/missile defense. There could also be civilian variants as city transit vehicles.

  • @PH03NIX96
    @PH03NIX96 Před rokem +1

    The minimum true carrier ship is and will always be the Arrow.
    The absence of a quantum drive makes the Fury purley defensive.

  • @Hammerheadcruiser
    @Hammerheadcruiser Před rokem +2

    The way the fury is currently being used is how I think it will always be used. A tiny attack ship that can be squeezed in anywhere. It's just that with the current content it's not the most useful. Later on once we get pyro or light fighters get nerfed, I think it'll make a comeback .
    Until then though, you are absolutely correct.
    P.S. the aurora can do scuffed carrier ops just as well as the fury

  • @hanzo52281
    @hanzo52281 Před rokem +2

    Ship is fun and fits into a ton of other ships. No need to overcomplicate this.

  • @skyvenrazgriz8226
    @skyvenrazgriz8226 Před rokem +2

    Well the fury, carrier draw backs give you just the right handycap to make NPC missions challenging and interesting as a group.
    Like a glimpse what of that should be. a lightfighter plus real carrier in a big far out system like pyro in future.
    It is ineffectiv but lots of fun and a real logistical headage, like it should be.

  • @sabertoothray
    @sabertoothray Před rokem

    7:44 oof, very well said, hit the nail on the head.

  • @billywashere6965
    @billywashere6965 Před rokem +5

    Interesting video.... and it echoes what various other content creators have been saying. The only problem is that it's looking at the game in its current state right now, as opposed to its near-term future.
    While a lot of people like to say "Pyro isn't coming!", I mean, it eventually will come, and the biggest problem that CIG identified with Pyro is that they don't have carrier ships available for when Pyro launches, whether it is at the end of this year or even mid next year.
    In short, within the next two years, if Pyro does launch, there is literally no practical way to ferry light fighters throughout Pyro for the average player. The only ship that can comfortably contain every light fighter in the game is the 890J, and not many people have those.
    To make a long comment not too long: the Fury is the only viable way for people to transport light fighters around Pyro using medium sized ships until the Liberator and Kraken are put into the game.

    • @GtMatt
      @GtMatt Před rokem

      "Pyro, end of next year" is Chris's favourite catchphrase now. 3 years in a row he has said it at citcon. 😢

    • @skyvenrazgriz8226
      @skyvenrazgriz8226 Před rokem +1

      S00N tm

    • @Uncanny_Mountain
      @Uncanny_Mountain Před rokem +1

      It's a force multiplier and point defence
      It's to help traders defend against pirates without necessarily needing an escort, seeing as no one's doing that right now

    • @Uncanny_Mountain
      @Uncanny_Mountain Před rokem +1

      ​@@GtMattwhat's your game called?

    • @GtMatt
      @GtMatt Před rokem

      @@Uncanny_Mountain You're funny, have a listen to the massive long chat he had at the end of citcon in November, you'll hear it. Just like the whole community we are in also heard it, along with the rest of the backers, apart from you.

  • @Verbose_Mode
    @Verbose_Mode Před 9 měsíci

    I have seen my org stuff a absurd SIX furies into a Starfarer, which also handily solved the fuel issue. Launch and retrieval was a much slower process, but being able to field a half-dozen fighters out of the blue was still very worth it against an unsuspecting jumptown and we could refuel quite quickly (about a minute per Fury rather than a round trip back to a hanger).
    Our timer was 10min then pairs got called back for refueling, there were always four on-station. Starfarer stayed pretty far out of range.

    • @DTOXTV
      @DTOXTV  Před 9 měsíci +1

      Since I made this video the fury has definitely improved making it a slightly better snub. It still feels like an alpha of carrier game play though.

  • @zeiphie
    @zeiphie Před rokem

    I've thought of these issues brought in this video myself too. And I think the points are well spoken but I think what is missed is carriers have exactly the same issues. In history and currently in modern designs, this is not an issue necessarily with the ships carrying Furys or even further removed form the Fury itself (which is not to say it doesn't have it's own problems because it does, but nothing is perfect.) Fleet logistics is not somehow hand-waved away just because a purpose built carrier is built-to-task. it's just that a purpose built carrier has in-built mechanisms to reduce operating friction as much as possible doesn't mean the issues are done away with. But it is an allowed margin of error because the capability provided is worth it. To point out a few spoken about in this video specifically:
    1) General carrier vulnerability; this exists in real life and in history. Carriers are big expensive, extensively crewed ships that by nature needs to be protected by other vessels or even a whole flotilla or be at severe risk itself. The Kraken itself is 'open-topped' and thus theoretically possess even more physical vulnerabilities than a C2-carrier for instance.
    2) The carrier is vulnerable when refueling; this exists in real life and in history(and is an issue with ANY ship refueling or restocking in space). In the Battle of Midway Japanese carriers were caught flat footed and under-protected as it's planes where coming in to land and refuel. A miscalculation that proved such a catastrophic disaster that they never fully recovered from that point on.
    3) Waiting in line to hand and take off; this exists in real life and in history. Traffic controllers do this for a living, Carriers were designed to do this efficiently but the principles of the job remains largely unchanged.
    The case I'm trying to make is while all your points in the video are quite valid I think it lacks objectivity. As even dedicated carriers will need to maneuver around the same problems, albeit with more efficient tools to do it. In this regard the fury and all the ships that now has expanded capability has objectively improved now that the option is available. Agree or not that is a fact. Teething issues with ship balancing not withstanding, these mentioned inefficiencies are simply the transition cost for a ship to function outside of it's design parameters. These problems aren't unintended, or unrealistic, which at the end of the day I think matters more than mere existence of them. So while these issues need to be made aware to any enterprising captain with carrier-based ideas but not the budget to fully realize; I do not believe it is automatically misguided, wasteful or flawed. As long as the necessary preparations are made and the appropriate expectations understood it can be accounted for.

  • @FrozenKnight21
    @FrozenKnight21 Před rokem +1

    I agree about the limited fuel.
    The ship is already heavily limited by the need to be tethered to a transport vessel the limited fuel makes it difficult to use. The max speed seems a little high for this craft as well. Though the accell makes sense. The weakness the engine weakness also makes sense. This ship has no room to hit anything but a critical component or an engine. So once shields are down, well game over. The ship feels like a hit and run. (Suddenly the missile variant makes sense.)
    To be honest these feel more like a support craft than a fighter. The wide view makes them ideal for surveying, and the size/speed makes them good for recon. (If they keep the speed that is.) They don't feel like a ship you should be engaging with. The size makes them kind of disposable.
    And to be honest they kind of feel like an alternative to an escape pod.

    • @DTOXTV
      @DTOXTV  Před rokem

      Yes some good points. It's a support craft, not a 'swarm fighter' or something you should spend manpower crewing off a carrier. Star Citizen values player life, if i have 10 players to put in A) Disposable 'Swarm fighter' Fury's, or B) Autonomous Dogfighter Arrow/Gladius', I'm going to put them in the dogfighters. It's as simple as that. Use the Fury as a small surveyor craft, a snub to get to hard-to-reach places for its mothership, with the option to defend itself in a pinch. That's it. Frankly, its balance is perfect. The fuel and everything makes sense. But watch CIG needlessly buff it to "punch above its weight class".

    • @FrozenKnight21
      @FrozenKnight21 Před rokem

      @@DTOXTV it already punches above its weight class. I did not expect size 2's on this. If you compare it to the p52 or p72 then it has them well outgunned. And even the base model has a few missiles. No other flying veichle without quantum has that.
      But the to be honest I'd like to see some variations on this, for example mining attachments like the ROC, a tractor beam, or a repair canister like the multitool. (Maybe just open the cockpit and use the multitool?)

  • @2muchofyou
    @2muchofyou Před rokem +1

    i think its a good balance. the only ones who dont think so bought them. the problem is there isnt enough random sht in sc. you can balance these snubs with price in game but just like the ion got put in a position because "PEOPLE HATED THAT IT WAS GOOD"

  • @CouchCit
    @CouchCit Před rokem +1

    Excellent video

  • @MadIIMike
    @MadIIMike Před rokem

    One thing CIG did mention a lot of times (even on the Perseus sale, despite going against it), is that small weapon sizes will be ineffective against large ships. Which is pretty much obvious/required to avoid situations where someone parks their ship in a blindspot and makes a funny video of how they killed a 3000$ Javelin with a Aurora.
    Even if we leave all the possible things CIG could mess up aside, I'm confident the limiting factor will be the amount of players you can bring along.
    So you'd most likely want to put players in the most capable ship, rather than fielding lots of lower performance ships.
    Combat wise, I think snub/light fighters will eventually fall out of favor when battles take place on a larger scale, at some point you won't be able to dodge shots or predict where they come from anymore.

  • @georgemodify1604
    @georgemodify1604 Před rokem +1

    the point of the engines is the same as with the khartu al and most likely the santok yai, high speed and good maneuverability with the tradeoff being if you lose one the whole ship is gone

    • @DTOXTV
      @DTOXTV  Před rokem

      And im fine with this. This ship doesn't need to be buffed.

  • @dragonchild_SC
    @dragonchild_SC Před rokem

    Thanks for making a realistic review instead of the more common "OMG how cool" videos you find on YT. The one think the Fury shines is the fun factor. While bringing 5 Gladius and 1 Corsair is surly more efficient, the Catapillar / Fury could be more fun. The small fuel tank makes sense given the size of the ship. It should be OK for one fight, but you need the option to refuel - even on you pocket carrier. CIG talked about rearming missiles with the hand held tractor beam, so maybe we get a hand held refuel in the future.
    There might be a scenario for carrier / snub game play in the future (Pyro?) if you have long distances to cover and no support around. Spending 10 min in QT in a Gladius between each mission get boring so hanging around the Cat with friends might be more fun - if you can refuel and repair. (and that kind of time-sinks is what I expect from CIG)
    But as you said, all those ships - way before the intended game play is added - this is the real issue. Thanks again for your honest and fact based video.

  • @skyvenrazgriz8226
    @skyvenrazgriz8226 Před rokem

    Bart rocking out in the cat 😂

  • @roscoedeville
    @roscoedeville Před rokem +4

    Yeah, great point made. I like the Fury, but they should have at least waited for the Liberator and onboard refueling. Really feels like they had to scramble to have something to sell during ILW.

    • @generaltso0986
      @generaltso0986 Před rokem +1

      I don't get why CIG isn't working on the Liberator. It seems like such an easy win. Established manufacturer design language, very simple hull design, mostly open space (so not a lot of detailed rooms), and it will be needed to ferry light ships around pyro as they won't have the QT jump distance to effectively operate there as they do in Stanton.

  • @ravenragnar
    @ravenragnar Před rokem

    Elite has it right with ship fighters. They will need to go in that direction. Because you nailed it with the logic here.

    • @Uncanny_Mountain
      @Uncanny_Mountain Před rokem

      Lol, he very much didn't 😂
      It's a point defence for cargo haulers to protect against pirates, because no one is using the intended escort strategy

    • @DTOXTV
      @DTOXTV  Před rokem +1

      Most players prefer Imagine over Logic when it comes to SC, which is a situation where everyone loses ultimately, because our game gets worse.

  • @tje.o.a5477
    @tje.o.a5477 Před rokem

    I think this would be great as a sort of evac ship for when you need to get away near a planet or station.

    • @DTOXTV
      @DTOXTV  Před rokem

      Honestly yeah, we've used it as a small radar/defensive/one man ship to fly around places like Ghost Hollow.

  • @kgroom7777
    @kgroom7777 Před rokem

    so far ive been using mine primarily as an anti-infantry ship, kinda like a light gunship. I carry it to an outpost via my cutlass, deploy and clear the outlaws without any real threat of injury

    • @CymBan
      @CymBan Před rokem

      The problem I see with that is that anywhere the NPC's shoot back, like Orison could be an issue because ballistics ignore the shield so the engines would be vulnerable. The best thing to defeat a swarm of furies right now is a ballistic build :(

    • @DTOXTV
      @DTOXTV  Před rokem

      This is a nice use case for it and makes sense as a Snub.

  • @Patch1xo
    @Patch1xo Před rokem +1

    It seems they’ve given it a bigger fuel tank now

  • @William-Stewart
    @William-Stewart Před rokem

    Loved your final comments. Really well thought out

  • @StoneCoolds
    @StoneCoolds Před rokem +1

    This ship has 1 role, to have 1 or 2 with your cargo houler, and if you get interdicted, 2 furys are a nightmare for any mantis, cutty blue or antares, giving the cargo ship a chance to scape
    Thats their role right now

    • @ICEDRAGON994
      @ICEDRAGON994 Před rokem

      and then the fury is left behind?

    • @sernolstic4981
      @sernolstic4981 Před rokem

      mantis has higher speed than a fury and can easily outrun it if it's being flown by a player

    • @DTOXTV
      @DTOXTV  Před rokem

      But a single light fighter can just escort you, 1 extra player, that could do the job better?

    • @StoneCoolds
      @StoneCoolds Před rokem

      @@DTOXTV he cannot jup all over the system, he can barely make one medium jump at slow speeds lol, and less in pyro where everything is 4 times bigger

    • @StoneCoolds
      @StoneCoolds Před rokem

      @@sernolstic4981 yes, and the cargo ship just go the other way...

  • @alexsolosm
    @alexsolosm Před rokem

    Fuel is indeed a problem. The other stuff just makes it clear that the Fury is SC's version of the TIE Fighters.

  • @Roadie38
    @Roadie38 Před rokem

    good video, but carriers always gonna be vulnerable dedicated or makeshift, that's why navy put them in carrier strike groups

  • @geologian5066
    @geologian5066 Před rokem +2

    I think the Fury isn't worth it for the express purpose of carrier gameplay, due to its own limitations and the pain of set up right now - but I think it's still great as an emergency little fighter on mid sized ships as you can stow one in a teeny tiny footprint, wasting little cargo space. It might not win a fight against good fighters, but it might be a worthy sacrifice to let the bigger ship get away with its haul.

    • @DTOXTV
      @DTOXTV  Před rokem

      I agree i think as a SNUB, that's where it *should* be useful, in a pinch. CIG has advertised this as a swarm fighter going toe-to-toe with Light Fighters which is simply disingenuous to anyone who knows how this game works.

  • @cmdkaboom
    @cmdkaboom Před rokem

    12 more years we will still be waiting for the release of this game

  • @draakdeon
    @draakdeon Před rokem +1

    Now if we got a many times smaller javallin, I can already envision a kind of moff gideon ship, where from the center is a small hangar where the furys then sit and wait until they are deployed

    • @rjwnz69
      @rjwnz69 Před rokem +1

      It's called the liberator and it's been in the works for ages. It's also a, hologram in invictus right now

    • @draakdeon
      @draakdeon Před rokem

      @@rjwnz69 well no, it is nothing like the light crouser of moff gideon, moff gideons ship is more like a polaris, but then a bigger hangar

  • @tenpoundfortytwo
    @tenpoundfortytwo Před rokem

    Great video!

  • @Aerius_21
    @Aerius_21 Před rokem

    I think the Fury will be a Carrier defense; A kraken's escort fighters that stay close in

  • @VistaVerse
    @VistaVerse Před rokem

    And this is why I think going the parasitic route with snubs ships is the better option for now (until as you mentioned the Kraken or Liberator are introduced to the game)
    With a parasite ship like a Merlin or Achemedis it's far easier and faster to dock and undock since you can let that be handled by the docking computer. Also, I feel that rearming and refueling would make more sense for ships that when docked are intergrated with the carrier ship.
    If you had s ship with multiple docking ports for parasitic snub craft that would make attach a d detachment far easier and maybe a bit safer.
    Lastly I think what would make the process of carrier gameplay far more viable is when we eventually get ability for ship (verhicle) in ship spawning. This would allow you to put as many ships in the carrier as it would allow you to at one given moment, cutting short all the time spend on bringing friends to one spot and loading up.
    An additional thing to this is that CIG need to figure out a way for snub craft to reliably exit the carrier when the carrier is is at speed or moving in general, right now the snub just either crashes back into the carrier or collides with another snub close to it.
    I think that if all these or the majority of these things are implemented carrier gameplay could be considered viable (maybe)

  • @Dawt_Calm
    @Dawt_Calm Před rokem

    I don't think CIG is sending ships into game without any sense of game balance. They do allow people to play for player feedback development, that gives the illusion that they're not holding back ideas about how they want the game to develop in the future. The problem is that the game development is just past it's infancy stage. They're still hammering out physics. I know that's an incredible thing to say because it's been in dev for 10+ years, but honestly if anyone has the slightest conception about the potential scope of a game like this you know that the physics, ships, bases, armor, weapons, systems, planets etc they have offered are really just a smattering so that the fan base can wrap their brain around the potential this game has.
    As the SC universe opens up and they create more capabilities then it'll be easier for us to see why this ship, or this base, or this speed limit makes sense. On top of that I think just about every aspect of what already exists will be tweaked in some way before there is steady state of play. What we're seeing right now is the equivalent of allowing people to test drive different iterations of a car while it's still in development. Some options are not going to make sense right now and who knows maybe some aspects will be dropped in lieu of newer developments. We'll see.

    • @DTOXTV
      @DTOXTV  Před rokem +1

      The problem is, they are selling the 'test drive' experience with the promise of a certain gameplay loop with it, all while potentially invalidating existing ships and gameplay loops previously sold on a previous promise. This is the problem and the mistake CIG keeps making. No-one knows where the game stands in terms of systemic gameplay mechanics and how certain ships and features will actually play out together. Meanwhile, every year, new ships are released with ever-increasing capabilities that slowly encroach on other ship types and classes in order to keep the project funded.

  • @PedroSouza-hm6wj
    @PedroSouza-hm6wj Před rokem

    Great video.
    I agree with most of your points specially in the context of the current state.
    But one thing i can see for the future is that CIG is working on things that can solve most of the carrier issues, one of those things is now working in a diferent game loop, and that is the grid placement of cargo, that same logic can be applied to snubs in the future, maybe even a way to load the ship with snubs via a terminal or something.
    Of course that's looking like a long term solution, but i can see the things they implement in these larger patches are pillars that can be used for these kinds of solutions.
    I know the game has been in development for too long and it's hard to keep up hope, but at the same time, the game gets more and more playable with every patch, and i'm still hopeful because now i can actually play the game for hours with little to no major issues.

  • @GizmoMagui
    @GizmoMagui Před rokem

    15 players pull together to stock up which takes them 2 hours. Then one player comes along and rams them out in space in seconds. sounds fun.

  • @nemesisfaust
    @nemesisfaust Před 11 měsíci

    good review. except a few things are missing. 3.20 is adjusting fuels and heat productions of all ships. as well as all ships having cooling rebalance. the fury is currently .85 fuel consumptions and being adjusted to .25 and with the over all adjustment is relatively .15 to current .85. so first of all. the fury is small em and ir already, if you equip civilian and stealth components, your increasing fuel efficency and lowering the heat and ir, extending stealth flight time from 30min to 45min. and that 50min flight time goes to 85min. after 3.20 doing the same with stealth upgrades on the fury at a .85 to .15 ratio. gives the fury 2.2hrs of stealth flight and 2.5hrs of total flight time. meaning ships cant target for tracking +125m,.. so leaving is a lot easier and less risky when flying in stealth emissions. and the fury is the only ship with signitures smaller then a cyclone and cappable of running stealth modes. that entire aspect has been missed in this review #1. and the updates for 3.20 is also missed #2.
    #3, you say cig hasnt done much and given you a cool but useless ship without considerations of game plays. i think it is you that have failed to think about considerations of game plays. currently the arrow is capable of flying around hurston once. with the new fuel managements the arrow can fly around it 1.2 times with 34.9k mass weight, the fury in stealth's with 12.4k mass weight how ever will be able to fly around hurston nearly 3.4 times and not be targatable, and just about everyone uses fixed aimed tracking... with out that dot to line up targets... and a target that is shifting and has to be tracked with eyes at 282smc in gravity spaces with 148.2 m/s accelerations over the arrows 12.85m/s???? ntm ladder on when blades can be slotted into computers to allow adaptive and extended heat and em dampening, to reduce tracking signatures automatically as well as shortening the range from 120m tracking and lock too 85m! this is a very very powerful aspect of considerations to have a non-targetable non-tracking ships.
    #4 man to man ship powers... yes 10 people in 10 big ships is more lethality. but what about 2 people in 10 ships. why would 2 people need 10 ships. well as you said 10 people can do just about everything better with fighters. yes that might be so before upgrading to stealth, before 3.20, before adding blades, and well before pyro. humm, your brain is stunted and thinking now isnt it. most fighter jump drives have diffculties making short hopes around statton. ntm a system 3 times bigger in distances. where if a arrow for example were to jump from arch, to crusader to microtech to crusader, that is very lucky with the most efficent drive and empty. in pyro this is going to be the average jump distances. as it is reasons like this the espance, the liberator and polaris are not just s42 necessities but pyro necessities for all those cheep tinny ships unable to make the most basic of jumps to do missions. and this is just pyro. ntm kelspar or odin which is 3 times more vast then that of pyro and nyx, which will require capital carriers in kelspar and odin. but as for pyro and nyx the next 2 systems that are to come on line... a caterpillar or m2 herc is a very good option for taking around snub fighters. particularly the m2 because there is room for 1 c8r with improved medical bed for respawning, and then 6 furys... and with its life support system, piolets are safe to exit the rescue vessel and jump directly into another snub. not needing 10 piolets for 10 craft. but 2 piolets for 6 craft on an m2. allowing 540miin of light time per pair, which is 1620min in stealth flights with 2 stealth snub wing fighters on a herc m2. using the herc m2 as the buss between points around nyx and pyro. and that is something the arrow, galdius, ect can not do with out cap class carrier supports. (also subjectively no, the arrow alpha dps is near 640 burst, meanwhile the fury is near 2490alpha burst, so 1 fury is = too 4 arrows in size comparisons, ntm its non-track/non-targeting when in stealth... where oh i cant wait for bounty 2.0 with armor additive weight on top of mass weight after the 3.20 hull/component hp rebalances)(also like to note in 2nd edit, the msr was upgraded from small size 1 to medium size 2.5, for the primary focus of data running and relic harvesting around odin! not just because they ended up making it bigger, nay this was intent for future play cycles as the sub minimal ship for that zone!)
    so if you favor +dps and stealth non-targetable + non-tracked ship game play. the fury xd + stealth improvements from blades down the line is a furious foe, maybe they should name it that... wait a min, they did. in a hurc m2... is easily 4-5 missions back to back to back, meanwhile most other ships will be lucky to do 1 single missions then need assistance for refueling, or to go back and need to refuel and rearm. so i believe the fury is the primary ships for local supports when paired with an m2 carrier when it comes to chain quests or player hunting in pyros.
    the galaxy is to be determined. the cargo hull still needs to be increased. and i love its eclipse profile where the cargo variant might be a good sub cap light carrier, but potentially only caring 4 furys and 1 c8r in the rear docking collar. which is also nice because it will be able to summon the c8r and the furys on that pad. and could potentially be effective as a stealth carrier at that with 4s5 guns on each side. so the galaxy is most likely going to be the stealth sub cap light carrier for the fury xd's as things come along on the roadmap to pyro. and with all the reworks for em and ir soon. and the release of the galaxy, i expect a very large ships to have a very low unique signature around 2240 heat and 1480em. which is very good considering its size. as that is enough when running silent to stop those S9torps from ecplise or S9torps from A2 or S10 torp from polaris, or S6 torp from perseus much ladder on, with only a 4k missile engagement range. so no 10-40k torp engagements on the stealth galaxy. and that is a defiant improvement over the hurc m2 despite going from 6 fury and 1 c8r... to 4 fury and 1 c8r. so instead of 4/5 missions would be able to do 2-4 missions back to back with ease. with 2 fury per 2 wingmen. with a rear tinny pad ability to recall ships.
    so i believe the fury after 3.20 is going to be working as intended for pyro. and best paired with the hurc m2 till galaxy release military week or frontiers week next year 2024. making the galaxy the preferred option for doing this over the polaris because of fuel costs and consumption of the polaris on top of the again stealth abilities on the galaxy. and that gives you the better idea and scope of how these ships are suppose to be implemented.

  • @ammugonevil
    @ammugonevil Před rokem

    But, it does work as a replacement for the hoverbikes as a local runabout

  • @GtMatt
    @GtMatt Před rokem +1

    Awesome video once again, sorry I wasnt around on friday to help out, or was I??? Invisiblity is still a thing lol.

  • @toecutter9372
    @toecutter9372 Před rokem

    Awesome video! I agree, this gameplay is nothing new, it just a new shiny toy to do it with. Like with all toys, they lose their luster after some time. For me it was a day. I’m excited for this, and I’m excited to see where CIG takes this.

  • @ep7311
    @ep7311 Před rokem

    5:25 this is why you exit the ship from the rear door. ship in motion, you go out the back, you're both going away from each other and collision chance is low. you go out the front at speed, well, see you at the medbay. try it again if you have a chance!

    • @GtMatt
      @GtMatt Před rokem +1

      It's was from the rear, when he tested live on twitch. Same result, jank desync is the problem.

    • @skyvenrazgriz8226
      @skyvenrazgriz8226 Před rokem +1

      Yeah desync will kill you it has gotten worse again. We used to be able to land on slow loving ships 100 to 200 ms

  • @electrospud9230
    @electrospud9230 Před rokem

    The problem with the fury is that it was released without the logistics gameplay that would make it a competent force/deterrent, you will never win against dedicated light fighters with the fury/fury mx but with logistics support from say a Kraken or the Vulkan repair/rearm ship you can delay or tie up a light fighter wing with a lot of these ships, Its an ideal ship for providing a distraction or defend a transport until it is able to escape. So I think the people thinking that it can go toe to toe with the Arrow and the Gladius are missing the use case for these snub ships.
    They are meant to provide a momentary defense of a ship or area denial for a limited amount of time and nothing more. You want to go dog fighting, the Arrow and the Gladius are still the best ships you can use to do so. Also I dont care how competent a pilot you can be if you are met with say sixteen of these ships controlled by decent NPCs your going to get blown out of the sky/space since they will not have the same limitations in fuel like a player controlled fury/fury mx. Imagine these "swarms" in the Pyro system, that's going to be a fun place to play in imagine trying to dodge multiple missiles from multiple fury MX

  • @codyschmidt510
    @codyschmidt510 Před 19 dny

    I have a arrow (esthetically its my favorite) does it fit in anything? Like multiple arrows or no?

  • @DelandyMan
    @DelandyMan Před rokem

    With the newly testing ability to "dock" furies to a Starfarer, i think part of this issue will be mitigated.

  • @reynardtv1
    @reynardtv1 Před rokem +1

    In my view there is only one ship that can carry the Fury and that is the Carrack. (it is Zero effort to load and can be done quickly). A Starfarer would also be the ideal support ship that can replace them from its hull and refuel the ships. As your statement on light fighters are just too good at the moment, I agree but I feel a significant nerf coming on where light fighters will only be able to travel around a planet and its moons and a medium fighter will only be able to make the jump between Arcorp and Hurston. Light fighter pilots are going to be balanced by range not capability. (I really do think that CIG is happy with the light fighter capability and with the new flight model rework and component actualization it is going to hit light fighters "I do everything" capability the hardest)

  • @Na0uta
    @Na0uta Před rokem

    Cig really looked at a gimick that players were doing and decided to make a ship around it. Without actually providing a proper ship for the gameplay loop outside the 890 jump. Which tech is only ment to hold 1. I guess the constellation has its little shio to. But its a unique case. Also they still havent made the catapiller abke to seperate from its cockpit craft. Feels like they totally forgot that function.

  • @MrRokkit
    @MrRokkit Před rokem

    Harsh! 🙂 A lot of what you're talking about could be addressed with additional gameplay mechanics.
    E.g. Each of the sections in a Caterpillar is intended to be swappable. Could a "Fighter bay" module with automated refuel and rearm capability vastly improve the experience?
    _Note: I was about to add "repair" to that, but realised that manual (multi-tool) repair could be a really fun role! Easy to imagine that F1-type pit-stop environment of crew doing whatever was needed to get the snubs back in the fight!_

  • @Sypheara
    @Sypheara Před rokem +1

    Furys fuel tank has been increased or consumption lowered, and its received maneuverability buffs. As such this video is now heavily out of date.
    Carrack can also carry the fury externally, so removes most launching issues as seen in kates video. With such, its actually far easier than coordinating seven plus fighters with multiple fuel issues to actually have a mothership if you are playing with a group. The comms are actually alot easier. Death doesnt matter either as you can then spawn after death on the ship which makes it a perfect carrier.
    As such, I don't think alot of points in here are very valid anymore.

    • @DTOXTV
      @DTOXTV  Před rokem

      As such, you missed the point of the video. It's not about the capabilities of the Fury ultimately. I'm using the Fury to make a point. It's about CIG selling you a snub craft as a carrier based fighter now, while carrier gameplay and capability doesn't actually exist as a viable mechanic or gameplay loop. CIG tried to make a ship small enough and deadly enough to compete with Light Fighter carrier ships but called it a 'snub'. The Fury didn't need buffs, it was actually fine how it was, frankly. The Connie's dockable Merlin was supposed to be one of its selling points, but feature creep and development time has rendered that obsolete now. Who needs dockable merlins when you can just stuff a Fury in pretty much anything?
      By now buffing the Fury, they're just degrading the specialty of actual carriers and carrier based Light Fighters in the future. Everyone wants to have their cake and eat it with their ships and 'fleets' in this games Alpha state, CIG is capitalizing on that with an easily sellable ship that relies on players ingenuity and 'will it fit' attitude vs spending that time implementing actual carriers or improving the plethora of Light / Medium fighters that are unusable due to dev neglect.
      07:43 my closing comments still stand.

    • @Sypheara
      @Sypheara Před rokem

      @@DTOXTV the merlin is still fine, as well as the archimedes. The connie has a quick deploy and dock feature, which secures the snub with minimal issue and allows for rapid deployment from inside the vehicle. Just see collisions with the Hercules overstuffing it with furies as to why thats of use. It is a bit facetious to stuff it to the brim then say hangar ops are hard (??) imho.
      It is certainly an advantage other than having to have people idling in furies and then having to deploy out of cargo bays.
      It also means you can still bring cargo AND the snub. Any other ship, you are giving up one capability to carry more cargo. The connie can now bring additional furies along with its merlin, if it wants to.
      The light fighter meta generally needs to be put in the bin - but I don't think there is any issue with the fury being put in now. It does what its supposed to do - provide fragile force multiplication.
      The fury is great for bringing along two mates on top of carrack deck, and fully manning the carrack, rather than bothering with the logistical nightmare of herding 7 light fighter cats all over the system.
      So no, i don't really agree. Once we can refuel snubs from the parent craft, that is all we really need.
      I feel its very self defeating as well to say 'its not viable' in one sentence, then in next you are saying its 'too viable' in replacing other snubs. We can agree to disagree on this but I do think it brings something interesting for multicrew gameplay - if the servers could stay stable for 30 minutes.

    • @DTOXTV
      @DTOXTV  Před rokem +1

      @@Sypheara We can definitely agree to disagree on this one, thanks for watching and for providing your input!

    • @Sypheara
      @Sypheara Před rokem

      @@DTOXTV Np, thank you very much for the interesting take and reply. Let's see how it plays out!!

  • @Uncanny_Mountain
    @Uncanny_Mountain Před rokem +1

    D-Tox: "no fuel, this is dumb"
    Heard of the power triangle?
    Fast, Strong, Stamina
    Pick 1

    • @DTOXTV
      @DTOXTV  Před rokem

      Try watching the video a few times more. I said a lot more than that.

  • @toonstyle1
    @toonstyle1 Před rokem

    To be honest, i like to carry 1-2 in my caterpillar for when i take newbs salvaging for escort,scouting etc... Still better then a cutter xD

  • @DOSHIELD
    @DOSHIELD Před rokem +2

    Oof. Even scripted game interactions (not dynamic encounters) suffer by not being able to refuel and rearm. At this point in the game, would a squad of Fury ships be better utilized as a “base defense” at a location where you can spawn and refuel?

    • @TwoHams
      @TwoHams Před rokem

      I was thinking fury might be good for running at the dickheads that attack open dock stations.

    • @skyvenrazgriz8226
      @skyvenrazgriz8226 Před rokem

      Well you can spawn em on vehicle pads so, yeah why not. Would also make a good scout... just with a short range. And you can refuel with a starfarer and replenish missiles in 3.19. It is just a shore to organize

    • @SgtTeddybear66
      @SgtTeddybear66 Před rokem +1

      I think this is where they will shine. Base defense.

  • @ablaze1989
    @ablaze1989 Před rokem

    All I am hearing is these are meant as attack craft only, no launching alert fighters lol

  • @robertprice965
    @robertprice965 Před rokem

    4:51 This statement doesn't really make sense to me. How is it any more vulnerable than it would be inside any other ship? Lol, the cat fully crewed has just about the same dps a c2 does (both using repeaters). Also, it doesn't take a huge amount of time to load up 5 ships with 6 ppl. Once they fix the spinning out of control bug and increase the fuel this ship will be a good addition to any ships offensive abilities.

  • @JagHiroshi
    @JagHiroshi Před rokem

    Best appraisal.

  • @KardinalKorpius
    @KardinalKorpius Před rokem

    Good points... but I'm still gunna fly my useless paperweights

  • @MrAncop
    @MrAncop Před rokem

    I think the Fury its the new carrot for this IWL, IWL needs a new ship for it to be profitable, so enter the Fury

  • @dragonrabbit7410
    @dragonrabbit7410 Před rokem

    seems like sc runs incredibly well on your rig, could you share what you use and with which settings?

    • @DTOXTV
      @DTOXTV  Před rokem +1

      It runs okay after the game has 'settled in', maybe 30 minutes or so of running around with stutters. But it isn't perfect by any means. I get lots of micro stutters still, low FPS in LZ's, etc. Same problems as most people i think. I have a 3090 RTX, 32GB Ram, 5800x3D, SSD. Lucky to have a good rig but SC is still very unoptimized for it though better than it used to be for sure.

    • @dragonrabbit7410
      @dragonrabbit7410 Před rokem

      @@DTOXTV thanks for the update! the footage you uploaded looks glorious.

  • @Rat_Poobrain
    @Rat_Poobrain Před rokem

    I just want my Idris! I managed to beat the bots with store credit and I would love to see how many of my ships I could fit in it.

  • @StrikerWolf91
    @StrikerWolf91 Před rokem

    If you think that the Cat is a defenseless coffin, you don't use it right. Carriers don't ever go in combat directly, alone. The Cat has turrets that are rather decent and the ship can take a hit. That said, again, if it is in a position to take a hit, that is not the ship's fault. I do agree with your points on the Fury and Carrier gameplay, but I disagree on your opinion of the Cat specifically.

  • @MutheiM_Marz
    @MutheiM_Marz Před rokem

    Just need something similar to Quasar fire….

  • @whatasaverl6456
    @whatasaverl6456 Před rokem

    I just wouldn't own one. For the same price or more for a game package you get a ship with no QT drive. The only way I can see these being effective is for swarming and that means you need loads of your friends to buy them too

  • @RecklessFables
    @RecklessFables Před rokem +1

    It is snother ship that will be better for NPCs.

  • @leonsmith6436
    @leonsmith6436 Před rokem

    what about the gemini? does it git any?

  • @WhyGodby
    @WhyGodby Před rokem

    Merlin FTW

  • @NegativeProcess
    @NegativeProcess Před rokem

    the engines being so weak makes ballistics very powerful against them. i bet an inferno versus a horde of fury's would be so satisfying, for the inferno at least XD

    • @Uncanny_Mountain
      @Uncanny_Mountain Před rokem

      Lol
      A fury wouldn't be able to manoeuvre fast enough, this is nonsense.
      The Steel on the other hand...

  • @watchoutbinzillazabout5960

    its a pocket racer , thats what im using mine for .... that and LTI tokens XD

  • @Johnjohnthejohn
    @Johnjohnthejohn Před rokem

    Land on top of a carrack?

  • @Dustin277
    @Dustin277 Před rokem

    You can't put a light fighter in a ship, pyro light fighters will be worthless

  • @fmartingorb
    @fmartingorb Před rokem +1

    It is a defensive ship

  • @Vecshan
    @Vecshan Před rokem +1

    Sorry, but is not a light fighters problem, the problem is ppl misunderstand the use of this ship.
    The fury is intended FOR DEFENSE. Lemme ask, why do you use the snub in the Connie? For defense. SO everyone that uses the FURY is using it for the WRONG Purpose.
    This is a ship which you squeeze in an IDRIS / Kraken / Liberator to GRAB quick as a last resort.
    You wish a SNUB should do a BATTLE SHIPS job.

    • @William-Stewart
      @William-Stewart Před rokem +1

      or.. you just grab an arrow?

    • @nistramai
      @nistramai Před rokem

      ​@@William-Stewart Mmm no that makes too much sense

    • @William-Stewart
      @William-Stewart Před rokem

      @@nistramai 'Fury is intended for defense... Why use connie snub?' - firstly, a ship made for defense that that takes a single pilot away from duty (gunning a bigger wepaon, flying a better ship) is a pointless pilot to have sitting there doing nothing in the first place. Secondly, the Idris, Kraken and Lib can all handle larger more effective crafts.

    • @nistramai
      @nistramai Před rokem +1

      @William Stewart You realize I was agreeing with you, and being sarcastic... right? I'm not the one who needs long winded explanations

  • @benphoto1647
    @benphoto1647 Před rokem

    Until they rebalance the fuel tanks of all light fighters :P

  • @rixxy9204
    @rixxy9204 Před rokem +1

    Its just a ship sale, nothing more.
    If you want real carrier gameplay you need something that fuels/repairs and spawns ships.

  • @strategygalactic
    @strategygalactic Před rokem

    Waah! My snub fighter has little fuel and no quantam drive. Waah!
    Why cant it be half the size with size 12 weapons and quantum drive with C sized fuel? Waah!

  • @-_Nuke_-
    @-_Nuke_- Před rokem

    How can one get a furry for himself other than buying it with real money that's against the spirit of the game? I want to buy it with aUEC is it, in any store yet?

  • @ryanbarry894
    @ryanbarry894 Před rokem

    I agree with most of the points here. I think the ship will have its purpose as a very cheap side fighter and good for AI's later on when we want to fight some carriers where you need to fight 10 of these at once.

  • @Dreez76
    @Dreez76 Před rokem

    They should be nerfed to 4s1 repeaters and NO missiles.
    Too many "light fighters" has *WAAAAY* too much firepower , like the 325A with it's stupidly oversized S4 weapon... on a light fighter.

  • @Dwadasha
    @Dwadasha Před rokem

    🎉🎉🎉

  • @gimpau
    @gimpau Před rokem

    100 %

  • @whiteknight6470
    @whiteknight6470 Před rokem

    Need a fly swat when refueling at mining facilities, seems every little nobody's got one of these pesky little ships.

  • @Dustin277
    @Dustin277 Před rokem

    What game loop is worth the headache 🤣🤣 sandbox

    • @Uncanny_Mountain
      @Uncanny_Mountain Před rokem

      Defending a cargo hauler laden with medical supplies long enough for it to QT away

  • @vazaruspaytonas7017
    @vazaruspaytonas7017 Před rokem

    They need to just release a carrier already. It's getting ridiculous at this point. Who cares about the Bengal. They have a brain use imagination and create another carrier ship and put it in lore. Its a video game. Amazing how they say nothing is set in stone yet when it comes to adding anything of value they have to stick to some law of NO for what is a work of fiction in a fricken video game where you can literally dream up anything you want.

  • @scribblescrabble3185
    @scribblescrabble3185 Před rokem

    Yeah, maybe try the Starfarer as a Carrier. youtu(dot)be/MnNXBc_6sdw
    You can refuel and you can repair light damage, if you prepair the small canisters for the multitool.

  • @Johnjohnthejohn
    @Johnjohnthejohn Před rokem

    Starfarer.....

  • @Dustin277
    @Dustin277 Před rokem

    Can get 10 in cat easy

  • @dustin0133
    @dustin0133 Před rokem

    i dont get any of the hype, im surprised many are even excited about it. Carrier gameplay isnt ready until we can carry REAL fighters like the bucc, arrow, and glad by the dozens.

    • @DTOXTV
      @DTOXTV  Před rokem

      Exactly. But people want to pretend carrier and CIG has capitalized on this. Happy to discredit future gameplay loops and ships at the expense of an extra ILW buck. This is what angers me. Sullying gameplay loops and ship roles before they even make it in.

  • @4NES_pronounced_Finesse

    As if the glitches and 30k's weren't bad enough they release these 2 useless BS bubbles with guns and/or missiles attached to it.

  • @toyahinata
    @toyahinata Před rokem

    You either accept or play pretend for something that doesnt exist

  • @Schimyping
    @Schimyping Před rokem

    lol 15 minutes of combat time without having to refule? you make is sound like you'll survive that long HAHAHA

  • @ChipWestwoodTV
    @ChipWestwoodTV Před rokem

    I honestly think this is one of the most overrated ships released. It not that good looking and the community is flipping its lid over how it goes into other ships... RELEASE THE KRAKEN! I agree with you on the opinions you made, but would like to add that CIG need to concentrate on getting the existing ships into a "gold standard", what ever that means, move onto the existing ships they have already sold and get them released (inc. any missing tech required to make them viable). For me 4.0 cant be a step towards beta until the ships we have pledged are in game in some capacity.

  • @kaisersolo76
    @kaisersolo76 Před rokem +1

    Really annoys me this ship would be a way better off not being a snub, having a quantum drive and an extra shield and use it as a scout. apart from that, the whole does it fit nonsense needs to stop . what does that mean. If your going to have a ship inside of a ship it needs to be able to launch, land and refuel easily.

    • @skyvenrazgriz8226
      @skyvenrazgriz8226 Před rokem +1

      I disagree the if it fits it sit philosophy has to continue.
      No artifical limits on skill based game play. It will come soon enough so CIG can sell carriers and everyone else ships will just bounce arround and explode. Cause it comes without Tier0 carrier gameplay feature

    • @kaisersolo76
      @kaisersolo76 Před rokem

      @@skyvenrazgriz8226 tirer o carrier feature? . Are you making stuff up.