Starfinder Campaign Ideas

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  • čas přidán 6. 09. 2024
  • You can find me at startplaying.g...
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    Demonic Disruption
    Welcome to the Shattered Nebula - a wild and unpredictable frontier, a system at the edge of known near space. In the heart of this nebula, you'll find the vibrant and bustling space station, Elysium Alpha.
    Elysium Alpha is famous throughout the galaxy for one thing: its groundbreaking 'Infernal Bio-Forging.' Utilizing the parts of enigmatic beings from a nearby unstable rift known as the 'Demon's Maw,' Elysium Alpha's skilled artisans and scientists craft extraordinary augmentations, imbuing recipients with supernatural capabilities. From enhanced strength to near-invulnerability, the grafts have made Elysium Alpha a focal point for mercenaries, corporations, and anyone looking for an edge.
    But the cost of these powers is high, and we don't just mean credits. There's talk of those who've been "gifted" by the Infernal Bio-Forging experiencing... anomalies. And the whispers among the frightened lower decks speak of the Demon's Maw growing increasingly unstable. Elysium Alpha's leadership downplays such talk as mere rumors, but rumors or not, something is brewing.
    Your journey begins as you dock at Elysium Alpha. You're here for the promise of power, to investigate the unnerving rumors, or simply to make a few credits in the lawless Shattered Nebula. But remember, in this place where demons are a part of life, nothing is ever as it seems, and the line between boon and bane can blur quicker than a shooting star.
    Will you be the heroes who uncover the truth and prevent an interdimensional catastrophe, or will you be the unfortunate victims of a cosmic power play? The destiny of the Shattered Nebula hangs in the balance, and it's up to you to decide its fate.
    Convergence of the Elemental Planes
    Imagine a star system on the edge of known space, where the apex of mecha and starship technology resides. This is the Crucible Cluster. But it's not the cutting-edge tech or the wild frontiers that have been making headlines. No, something far more extraordinary is happening. Planets, each a unique embodiment of an elemental plane, manifest in the system, bringing alien energies and elemental chaos.
    Astral Titan Corp., the leading tech corporation, sees an opportunity amidst this chaos. They're harnessing the raw energy of these elemental planes to innovate their mechas and starships, creating machines capable of withstanding and capitalizing on the harsh conditions of these new worlds.
    This campaign will take your characters through landscapes of unimaginable extremes. Picture plunging into the depths of an oceanic world, the cockpit of your mech glowing in the dark, monstrous sea creatures emerging from the abyss. Or imagine soaring through the swirling winds of an air world, your starship buffeted by gales that can tear ordinary vessels apart. Envision standing on a fiery planet, the heat of molten lava threatening to melt your protective shell, or delving into a rocky, cave-ridden earth world, where the slightest misstep could result in a crushing landslide.
    Your characters will not only explore these extraordinary worlds and face down their elemental inhabitants but also work to understand and halt the impending elemental convergence. Will they succeed in preserving the balance of the planes and save the Crucible Cluster, or will they fall to the elemental chaos? The star system's fate hangs in the balance, offering high stakes and thrilling adventures.
    This is the Convergence of the Elemental Planes - a journey of discovery, a test of skill, and a story of survival against elemental odds.
    Eoxian Outreach
    You guys are from Eox. That undead planet that the rest of the galaxy loves to hate. But you know better. Death isn't just the end of Eox; it's a whole new start. You guys have found a way to keep ticking after kicking the bucket, and that's something special. The big challenge is getting the rest of the galaxy to see it that way.
    That's where you come in. You're not just Eoxians; you're diplomats, scholars, warriors - the best, well, the best that can be spared. And you're on a galaxy-wide road trip to show them what Eox is all about. From the mystical temples on Castrovel to the shining labs on Absalom Station, you'll be shaking hands, exchanging ideas, and hopefully not dodging too many pitchforks.
    Sure, it won't be easy. Imagine convincing a crowd that necromancy isn't just for raising armies of the undead. It's a way of understanding life and death, a source of clean, renewable energy, heck, it's even a solution for overpopulation. There'll be doubters, haters, and folks just plain scared of what they don't understand. But then, there'll be those moments of connection, understanding, maybe even a few minds changed.
    Every conversation, every handshake, or peace treaty shapes the future of Eox and its place in the galaxy. High stakes? Absolutely. But that's where the fun is.

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