Stock Pvkv 4 in realistic battles has 2.7 degrees per second, same as the m10. So, he isn't *fully* incorrect by saying that the m10 has the slowest turret rotation speed, but he also isnt fully correct either. I didn't even know the Pvkv 4 existed though-
The Archer has the slowest traverse rate in the game at 1.7 degrees per second without modifications. Meaning it would take it almost five minutes to do a full rotation if it had more than 40 degrees of traverse range
Don't worry, all you have to do is follow three simple steps! 1. Unlock all the turret traverse modifications 2. Sell your soul to Gaijin in order to get a max level gunner for better targeting 3. Quit (warning, step 3 is impossible)
It was actually in the user manual, it stated that you should turn the entire Hull instead of rotating the turret and only use the turret as a fine aiming
@@SerbijaSupreme That's exactly what I was thinking. It's more of a convenience than a useful feature; certainly better than a fixed-forward mount, but has almost the same drawbacks as one.
It was also because the turret was heavy on the front which prevented it from traversing on a hill steeper than 4 degrees, to fight that they installed weight blocks on the back of the turret (this can be seen in war thunder)
@@ukgamer2817not good for frontal but decent in side shots, possible thanks to how fast and nimble is is not a personal favorite of mine, but trustable if I had just some luck. However I miss the explosive filler when I face some kinds of tanks like lightly armored or open top ones, I know there is HE, but shoot and switch ammo is a nuisance that can cost me the tank. 6-7/10 for me
@@spectreblitz9312 I think he means the aced turn speed is actually decent when compared to the regular speed for the M10, but still utterly mediocre. Like you don't expect the crew skill to make that big of a difference.
Well yeah, it's a tank destroyer, not a tank. By design and doctrine they're best used for ambushes from prepared positions, using their superior speed and mobility (compared to most contemporary tanks) to deploy from reserve in advance of the flanks of attacking enemy armor columns. However, the M10 was heavy, slow, and by the late war under-gunned, so it wasn't really the best at fulfilling that role. It was a stopgap solution.
Hand cranked landing gear was not uncommon in a lot of planes. You have to think as an engine; either you can install a motorized landing gear with the extra weight of a small motor and battery, or you can not do that and have a cheaper to produce aircraft with a better power to weight ratio, or use that weight to add an extra few machine guns and ammo, or fuel. Which one of these would you rather have, one that only affects you for less than 1% of your flight time, and can break down much more easily, or the ones that can affect your strategic, tactical, or operational capabilities?
I read somewhere that pilots could unlock the landing gear and put the plane into a hard bank and flop gear out...just don't get your hand near the crank 😣
partially true but its mostly for the reason of america desperately needed a tank destroyer with a more punchy gun than it currently had. the M10 was designed as a stopgap measure based off the Sherman chassis. as such, more complex parts like the hydraulic turret drive were omitted to keep the machines simpler in the design process and also quicker easier to produce.
The D variant is historically the first variant produced for wartime use. They didn't initially connect the turret traverse to the engine like in later models, the D variant used a hand crank instead, probably for the same reasons the m10 was hand cranked. If you removed the speed governor like you mentioned and maxed out the engine to 3000 rpm the rotation was clocked at like 36 degrees as mentioned on its actual Wikipedia page. That rotation speed value is used for the panther a at least in arcade battles
The Panther with the slow turret is the Ausf. D, confusingly this is the first production variant, with the Ausf. A coming later. The Ds were the 1st 1000 or so vehicles produced from early 43 to late 43, their turret traverse was limited to 6° per second, iirc because faster rotation was causing electrical fires or faults, its not a game balance thing
Yes but also no. Pretty much every tank had a mechanical turret drive and backup. Final gun laying was pretty much always done by hand while powered traverse no matter which variant was only used for rough gun direction. Its more about the fact how it was implemented in the tank. Many tanks, also germans, had foot pedals for power traverse and cranks for hand traverse. Russians often had a "2in1" crank, giving it some limitations since you had to be at the right position to activate powered traverse. So yes. Slower traverse is needed for accuracy but not that slow and fast traverse is still needed and superior.
Even though the m10 has a bad turret traverse speed, it makes up for it in firepower. I used it ONCE in grb as a flanker, it killed a lot of kv1s and t34s
I was playing my M10 on the reworked Fields of Poland map with a single cap point in the main town. We spawned on the south side so I went straight to the hill south of the town to counter any flankers and caught a Puma like I expected. What I didn't expect was the enemy team to not just take the cap but roll over my entire team. I quickly went from flank guard to the front line in a matter of minutes as Panzer IVs, T-34s and KV-1s blitzkrieged their way out of the town. But I didn't back down and they weren't paying attention. I quickly began racking up kills before they even began to realize I was on their flank as they pushed to my spawn. By the time I finally died, I hadn't breached double-digit kills but I was close but more importantly, I shredded the enemy team as they pushed out of the town, giving my team the opportunity to push back into the town and take the cap. We won that match and I'm pretty sure I finished with 13-ish kills.
Well not only that but tank destroyers weren’t meant to start driving towards enemy vehicles, they sat at a location and was able to fully traverse with the turret itself a larger range with easy movement. Not like war thunder where players drive and shoot. Lots of players don’t take that into consideration. It’s why we need bigger makes one war thunder, Much bigger maps in air and ground. As well as naval.
Join air sim, some planes that are literally useless in RB are great in sim. For example, the radar-equipped DO-217 fighter. Great for shooting down bomber formations. Or the B-25. Goes from a meh medium bomber into a rat that can take out a base and a half, or can easily destroy a convoy, cause it can fly low and fast, and the lack of gunner coverage on its belly doesn't matter, and you're harder to spot.
I was playing the T-80U(Russian one) and I didnt have parts and I had HEATFS. And some guy took out my ring so I was running around with a black turret ring with next to no turret rotation speed. And a M1A1 AIM died to me in CQC
It’s because it’s a long range sniper, and the turret traverse speed matches with leading a moving target at long distances. The turret was designed to be slow to help with smoother aiming
Ehhh no, its shitty rotation speed was a byproduct of a heavy, handcranked turret with a huge counter weight on the back there is a reason the M36, a future evolution of the M10 had a much faster rotation speed, it wasnt on purpose it was just a byproduct of several little faults the M10 possessed that where fixed on the M36
@Klimotine yeah that's all tanks... all tanks need to have a balanced turret. War thunder is just a dumb game we're they decided to balance certain vehicles by doing stuff like this.
@@Klimotinethe church was relatively unbalanced but all these are results of trade-offs that ordinance board and the tank destroyer board went for When developing the M10 it was seen as a stop Gap just like its predecessor the M3 GMC it was a compromise to get a more effective chassis with a gun in combat then leaving the tank destroyer forces handicapped.
The m10 was actually supposed to get the turret drive motor off of the Shermans, yet the US army decided that it was unnecessary and scrapped the idea.
Simple answer, you shouldnt need to traverse the turret when your a td sitting in a tree line or a forest waiting for your enemy to march in front of you 😂 idk just a guess
yeah, that's correct, if the M10 is on a situation that it needs to rotate 40 degrees quickly, then it's definetly doing something wrong, or the logistics weren't doing their work
M10/Achilles were some of the very best low br vehicles imo, only thing that were a threaten were soviet tanks with their APHE shells and planes that strafed u and the occasional bullshit artillery. I can recall a few times where enemy shot me through me in my M10 and the shells went right through and exited or literally didnt damage anything
No? It had lackluster turret rotation speed because doctrine at the time was for TD’s to be used defensively. Also it’s main focus was mounting the 76mm gun to be more effective at hitting hard targets like tanks at longer ranges and more effectively than the 75. In fact they were incredibly unpopular in the pacific and were mostly used as infantry support due to a lack of enemy armor, as most Japanese tanks had thin armor and knocked out by Sherman or Stuarts
Bruh m10s was in europe, pacific was Sherman's and sturats and plus japenese tanks were light tanks and terrible a Stuart was better than almost of them and Sherman was over kill
@@paulocarvalho1351 no it really doesn't, it shouldn't even need mods since if the game were even a SHRED of realistic i wouldn't need a fucking ACE CREW to almost get the same speed i would in reality. Go watch the m10 training vids dum dum
M10 wasn't supposed to get into sticky situations where it'd need to rotate the turret more than a couple of degrees. Of course, not that it didn't get into said situations (or be forced into them), but it was supposed to engage stuff from range, so slower traverse didn't matter there.
@@CountryboyCale correct me if im wrong but if your transmission goes out then it either broke down, which it most likely didn't, or it got shot, and iirc american tank destroyers had horrendous armor so you were basically dead if you got shot anyway.
@@datcap6289 this is war thunder, you dont die from one shot or have “health” that can he depleted. You have to kill the whole crew or blow it up. If you shoot a track, it can go in circles. If the transmission, engine, or driver gets hit it cant move until its repaired. So, you cant turn the tank anymore and the turret is under its own power to move.
They have powered turret rings though that assist with the traverse, thats why when your engine dies your traverse is slower because the engine isnt using its power on the turret drive
@@Laurenz357 M10 was redesigned for the requirements of tank destroyer branch, the_chieftain has some good archive infomation about it all The only thing it shares in common with the M4A2 it was based on, is the engine, running gear and lower hull
Because this thing is not supposed to be engaged in knife fights, and you don't need superfast rotation to lay on target at long range. You actually want slow and precise
Because also the doctrine didn't require a fast turning turret. A lot of WT has removed how this was intended to function - basically, it's designed to be a sniper, where turret rotation isn't important. It's meant to ambush tanks from range, and then if need be run away - not directly engage.
I like to play flanking sniper with the M10 but when a faster enemy comes in behind me or at the side, I would never have the time to traverse and attempt to kill the threat. You could play this as a frontal assault tank but friendly support at your flanks would be preferable
the M10 was a designated tank destroyer, however it did not have the hand crank for simplicity, it had the hand crank because hydraulic driven turrets require the engine to be on to operate. keeping the engine off with the M10 covered in foliage made it nearly impossible to find. youd be dead before you found it
Now I’m wishing that I had recorded the Armada Megatron that I had as a kid before its (factory) batteries completely died. That thing made a lot of funny noises as time went on;batteries only died in 2022.
Almost everything you said is wrong. The M10 Wolverine was a stop gap measure TD that evolved from the M3 Lee Medium tank. Believe it or not, the M10 is a Sherman, it has a different hull due to concealment issues with the tall Sherman hull. And the turret had no electrical drive due to the US Army wanting to rush the production of these STOP GAP TDs, not because of simplicity. Also, fun fact: US TD crews grew so fond of the Wolverines, that when the Army issued the M18 Hellcat, a lot of crews rejected them due to being too fast. The crews that rejected the M18 preferred the slower turret traverse of the M10 because it allowed a more precise aiming than the Hellcat. Hope you found this fun fact interesting and the info helpful
that's why i love M3 lees, M4 shermans and M10 wolverines, they were not the best, they were not the coolest and they were not the scariest, but they were good at what they did, which was be simple for mass production and good enough for their missions i also like the t-34 but they had terrible reliability issues, other than that very cool tank as well for the same reasons
*Cries in Pvkv 4*
Stock Pvkv 4 in realistic battles has 2.7 degrees per second, same as the m10. So, he isn't *fully* incorrect by saying that the m10 has the slowest turret rotation speed, but he also isnt fully correct either. I didn't even know the Pvkv 4 existed though-
its a good tank though
The Archer has the slowest traverse rate in the game at 1.7 degrees per second without modifications. Meaning it would take it almost five minutes to do a full rotation if it had more than 40 degrees of traverse range
@@IDKAnymoreAmIRealwar thunder adds vehicles that existed either in blueprint or manufacture. So yes, of course it existed. 😂😂
@@otaviom6480 The wiki says it's actually 1.5° stock. Must be using some of that wrist action to power the boiling vessel 🤣
Going from the M10 GMC to the M36 GMC is like going from a bicycle to a car lol
m18 is the supercar
I remember when it used to go M10 to M18, and the change in turret rotation speed was insane
but you lose the abiltity to eat a lot of shells at its br
@@anonymous-cs8ztdoesn't matter when you're open-topped anyway
also 90mm pocket nuke launcher is way too much fun
@@anonymous-cs8ztfair, but every time I play it, if something sees me and I don’t shoot first, I die. Prolly a skill issue though lol
I love how I see this as I am playing the M10 lol
Were you scrolling while waiting for the turret to turn
I wish lol
@@iwantmynametobeaslongaspos7194bruh that’s wild 💀
Some say he’s still waiting for his turret to turn around now
Don't worry, all you have to do is follow three simple steps!
1. Unlock all the turret traverse modifications
2. Sell your soul to Gaijin in order to get a max level gunner for better targeting
3. Quit (warning, step 3 is impossible)
@@ahuman0505it's just the sad truth with gajin and his corporation......
In situations where the tank turret is slow I just turn the whole vehicle
Having your armor at an angle is a bonus
@@kylekrewson2857even when angled, its got a whopping japan tier of frontal armor, the angle is not helping for anything besides maybe a .50
There's a Soviet medium tank that's like that s*too slow AF I just turn the whole tank
It was actually in the user manual, it stated that you should turn the entire Hull instead of rotating the turret and only use the turret as a fine aiming
@@SerbijaSupreme That's exactly what I was thinking. It's more of a convenience than a useful feature; certainly better than a fixed-forward mount, but has almost the same drawbacks as one.
if i get shot down in my bi plane by one more of these fuggin things ima lose it
This is probably my best aaa vic
50 cal my belioved
@@Potatoies f*ck yes, and so many American tanks have em. I bet that gun terrorized the axis.
It was also because the turret was heavy on the front which prevented it from traversing on a hill steeper than 4 degrees, to fight that they installed weight blocks on the back of the turret (this can be seen in war thunder)
Finally someone who tells the whole story
Also, they wanted the TDs to be as Cheap as possible, so they cut some corners for Cost
Oooh
That's what these things are
Cries in Achilles
I was thinking the same thing
Meanwhile it’s still Britain’s best tank until the firefly 😭
@@carsondimech129ummmmmmmmm no?
@@carsondimech129it's close but the 75mm cromwell wins for me but that's just personal preference
@@ukgamer2817not good for frontal but decent in side shots, possible thanks to how fast and nimble is
is not a personal favorite of mine, but trustable if I had just some luck. However I miss the explosive filler when I face some kinds of tanks like lightly armored or open top ones, I know there is HE, but shoot and switch ammo is a nuisance that can cost me the tank. 6-7/10 for me
that explains why panthers were camouflaged as M10s
Once m10s gunner get aced than it’s pretty unexpectedly mediocre speed
Expectedly* because to say unexpected means you didn’t know?
5 degrees per second you mean?
@@spectreblitz9312 I think he means the aced turn speed is actually decent when compared to the regular speed for the M10, but still utterly mediocre. Like you don't expect the crew skill to make that big of a difference.
Royal Artillery treated their Achilles as self-propelled anti-tank guns, which with such a slow traverse is probably a better role for them
Well yeah, it's a tank destroyer, not a tank. By design and doctrine they're best used for ambushes from prepared positions, using their superior speed and mobility (compared to most contemporary tanks) to deploy from reserve in advance of the flanks of attacking enemy armor columns.
However, the M10 was heavy, slow, and by the late war under-gunned, so it wasn't really the best at fulfilling that role. It was a stopgap solution.
And because no one could predict that in the future people will recreate the worst days of their lives just for fun.
In
>WT
>CoH2 music
What a crossover!
I mod my king tiger to one shot m10😂😂
M10 my beloved you have carried me through everything
Same. It's my most played vehicle out of any in the game
Early WW2 engineers in the US loved hand cranks apparently, both the M10's turret and the F4F Wildcat's landing gear are fully hand cranked
Hand cranked landing gear was not uncommon in a lot of planes. You have to think as an engine; either you can install a motorized landing gear with the extra weight of a small motor and battery, or you can not do that and have a cheaper to produce aircraft with a better power to weight ratio, or use that weight to add an extra few machine guns and ammo, or fuel. Which one of these would you rather have, one that only affects you for less than 1% of your flight time, and can break down much more easily, or the ones that can affect your strategic, tactical, or operational capabilities?
I read somewhere that pilots could unlock the landing gear and put the plane into a hard bank and flop gear out...just don't get your hand near the crank 😣
The Archer:
American M2 medium tank AKA the (walking) machine gun nest.
Walking being the operative word
Now check Kv-2 rotation
The German variant. 🙃
partially true but its mostly for the reason of america desperately needed a tank destroyer with a more punchy gun than it currently had. the M10 was designed as a stopgap measure based off the Sherman chassis. as such, more complex parts like the hydraulic turret drive were omitted to keep the machines simpler in the design process and also quicker easier to produce.
Pvkv IV: Pathetic.......
That thing's horizontal might as well be in the negatives!
@@Majorite me, trying to aim left, watching as the gun aims right:
Panther has hydraulic booster LinkedIn to current engine speed but later panthers had booster operating at max engine speed
The panthers turret traverse is slow for balance. Irl its 15-24 sec for full rotation depending on model
we have a and g model in warthunder that can hit 20second turret rotation
@@soto1649 the tank museum's panther is recorded at 18sec for full rotation. 15 seconds is without the rpm limiter on later models
The D variant is historically the first variant produced for wartime use. They didn't initially connect the turret traverse to the engine like in later models, the D variant used a hand crank instead, probably for the same reasons the m10 was hand cranked.
If you removed the speed governor like you mentioned and maxed out the engine to 3000 rpm the rotation was clocked at like 36 degrees as mentioned on its actual Wikipedia page. That rotation speed value is used for the panther a at least in arcade battles
The Panther with the slow turret is the Ausf. D, confusingly this is the first production variant, with the Ausf. A coming later. The Ds were the 1st 1000 or so vehicles produced from early 43 to late 43, their turret traverse was limited to 6° per second, iirc because faster rotation was causing electrical fires or faults, its not a game balance thing
I always thought that slow turret horizontal traverse were for better accuracy, guess i was right
Yes but also no. Pretty much every tank had a mechanical turret drive and backup. Final gun laying was pretty much always done by hand while powered traverse no matter which variant was only used for rough gun direction.
Its more about the fact how it was implemented in the tank. Many tanks, also germans, had foot pedals for power traverse and cranks for hand traverse. Russians often had a "2in1" crank, giving it some limitations since you had to be at the right position to activate powered traverse.
So yes. Slower traverse is needed for accuracy but not that slow and fast traverse is still needed and superior.
@@jurgenh.7980 "The more you know"
Also MAUS:
I’m loving the COH2 music in background😁
probably best RTS music. prove me wrong
@@Eifelwolle hold up, COH1 had the best
Even though the m10 has a bad turret traverse speed, it makes up for it in firepower. I used it ONCE in grb as a flanker, it killed a lot of kv1s and t34s
I was playing my M10 on the reworked Fields of Poland map with a single cap point in the main town. We spawned on the south side so I went straight to the hill south of the town to counter any flankers and caught a Puma like I expected. What I didn't expect was the enemy team to not just take the cap but roll over my entire team. I quickly went from flank guard to the front line in a matter of minutes as Panzer IVs, T-34s and KV-1s blitzkrieged their way out of the town. But I didn't back down and they weren't paying attention. I quickly began racking up kills before they even began to realize I was on their flank as they pushed to my spawn. By the time I finally died, I hadn't breached double-digit kills but I was close but more importantly, I shredded the enemy team as they pushed out of the town, giving my team the opportunity to push back into the town and take the cap. We won that match and I'm pretty sure I finished with 13-ish kills.
@@SprayandPrayman22 nice job man
Well not only that but tank destroyers weren’t meant to start driving towards enemy vehicles, they sat at a location and was able to fully traverse with the turret itself a larger range with easy movement.
Not like war thunder where players drive and shoot. Lots of players don’t take that into consideration.
It’s why we need bigger makes one war thunder, Much bigger maps in air and ground. As well as naval.
it's not real life. we aint gonna sit for 10 hours in wait for the enemy to pass by bro
@@HERMETICTELEVISION then don’t join that game mode
@@HERMETICTELEVISION I much rather have games where there is more room on the battlefield. Not be in the other teams spawn in less then 30 seconds.
Nice said. You want realism? Try this
Join air sim, some planes that are literally useless in RB are great in sim. For example, the radar-equipped DO-217 fighter. Great for shooting down bomber formations. Or the B-25. Goes from a meh medium bomber into a rat that can take out a base and a half, or can easily destroy a convoy, cause it can fly low and fast, and the lack of gunner coverage on its belly doesn't matter, and you're harder to spot.
Pvkv IV has the slowest rotation in the game
i was absolutely horrified when i first used it
Turret rotation jumpscare
I use it like a tutel. Just track rotation
For its BR, the M10 was the only American tank I feared as a German player
The only thing I fear is the IS Series 😅
The M18 will become your new fear when you hit 6.0 BR
@@ydk1k253 I thoroughly expect that one. And in a smaller package no less
@@ydk1k253 grown up m22?
They were the only thing that consistently killed me when i was in my KV series tanks
Within reason its gun was so heavy that a faster turret rotation would tip the tank on an angle this the implemented counterweights to help
i would rather it have no turret
I was playing the T-80U(Russian one) and I didnt have parts and I had HEATFS. And some guy took out my ring so I was running around with a black turret ring with next to no turret rotation speed. And a M1A1 AIM died to me in CQC
American skill issue or russian Bias, the question is real
@@Ren23114 no clue a T-80 with slower rotation speed than an M10 with level 1 crew with a red gunner apparently beats an abrams
It’s because it’s a long range sniper, and the turret traverse speed matches with leading a moving target at long distances. The turret was designed to be slow to help with smoother aiming
Ehhh no, its shitty rotation speed was a byproduct of a heavy, handcranked turret with a huge counter weight on the back there is a reason the M36, a future evolution of the M10 had a much faster rotation speed, it wasnt on purpose it was just a byproduct of several little faults the M10 possessed that where fixed on the M36
@Klimotine yeah that's all tanks... all tanks need to have a balanced turret. War thunder is just a dumb game we're they decided to balance certain vehicles by doing stuff like this.
@@Klimotinethe church was relatively unbalanced but all these are results of trade-offs that ordinance board and the tank destroyer board went for When developing the M10 it was seen as a stop Gap just like its predecessor the M3 GMC it was a compromise to get a more effective chassis with a gun in combat then leaving the tank destroyer forces handicapped.
Cries in Achilles td
Why did the US Army design a tank with such a slow horizontal drive? They didn't. Not a tank.
Its a spg
I know right, thats what i hate the most when i first play wt on us tech tree😂
The m10 was actually supposed to get the turret drive motor off of the Shermans, yet the US army decided that it was unnecessary and scrapped the idea.
Simple answer, you shouldnt need to traverse the turret when your a td sitting in a tree line or a forest waiting for your enemy to march in front of you 😂 idk just a guess
yeah, that's correct, if the M10 is on a situation that it needs to rotate 40 degrees quickly, then it's definetly doing something wrong, or the logistics weren't doing their work
m10 destroyer in post scriptum
I just use the whole tank, can’t be bothered with the turret
umm Kv2
Kv2 is faster
Turn up the music, i can almost hear you
Aced you can get it up to like 5°/sec
M10/Achilles were some of the very best low br vehicles imo, only thing that were a threaten were soviet tanks with their APHE shells and planes that strafed u and the occasional bullshit artillery. I can recall a few times where enemy shot me through me in my M10 and the shells went right through and exited or literally didnt damage anything
I have to disagree with you. Considering that M4 sherman is a better protection than the M10.
Archilles has the same rotation speed
That’s because the Achilles is an M10 with a 17 pounder
@@wolfe6744 it shouldn't even exist in the game, it's just Achilles but with a bad cannon
Makes me glad I chose the German tank tree.
Wherabooo
@@Chounubis What makes him a wehraboo? its not mentioned that he meatrides "superior german technology", unless that is a term for Germany mains
Fun fact: M10 was orginally created to destroy japanese tanks, so it didn't need fast turret rotation
No? It had lackluster turret rotation speed because doctrine at the time was for TD’s to be used defensively. Also it’s main focus was mounting the 76mm gun to be more effective at hitting hard targets like tanks at longer ranges and more effectively than the 75. In fact they were incredibly unpopular in the pacific and were mostly used as infantry support due to a lack of enemy armor, as most Japanese tanks had thin armor and knocked out by Sherman or Stuarts
Bruh m10s was in europe, pacific was Sherman's and sturats and plus japenese tanks were light tanks and terrible a Stuart was better than almost of them and Sherman was over kill
@@thegrimgripper8416 The 819 TD battalion, equipped with M10s, saw action against Japanese in the Palau Islands
Should be around 4.5 degrees a second, because irl It took around 80 seconds to fully rotate.
Or I’m wrong and did the math incorrectly…
No you're pretty on the ball, the devs are just salty piss babies
U guys are clearly deaf since he said "without modifications" wich means with modifications it can get way faster than the stock variant
@@paulocarvalho1351 no it really doesn't, it shouldn't even need mods since if the game were even a SHRED of realistic i wouldn't need a fucking ACE CREW to almost get the same speed i would in reality. Go watch the m10 training vids dum dum
@@paulocarvalho1351 When it was stock it was around 80 seconds.
Doesn't matter when the gun kills tanks anyway. But I understand the concerns
Playing the first panther after playing the M10 feels like a literal blessing, even though it's just a few more degrees of rotation per second
M10 wasn't supposed to get into sticky situations where it'd need to rotate the turret more than a couple of degrees. Of course, not that it didn't get into said situations (or be forced into them), but it was supposed to engage stuff from range, so slower traverse didn't matter there.
"Crank that shit faster, Johny, or we're all gonna die!"
M10 turret creaking faster
cries in achilles
Well just turn your tank then aim from there, it's a good sniper
If you motor or transmission is out then what?
@@CountryboyCale correct me if im wrong but if your transmission goes out then it either broke down, which it most likely didn't, or it got shot, and iirc american tank destroyers had horrendous armor so you were basically dead if you got shot anyway.
@@datcap6289 this is war thunder, you dont die from one shot or have “health” that can he depleted. You have to kill the whole crew or blow it up. If you shoot a track, it can go in circles. If the transmission, engine, or driver gets hit it cant move until its repaired. So, you cant turn the tank anymore and the turret is under its own power to move.
@@datcap6289 and i am talking about if your transmission got shot in War Thunder
@@CountryboyCale oh i thought you were talking about IRL
also yes you can die in one shot in war thunder you just need to hit the right area
They're literally all hand cranked at that era...
They have powered turret rings though that assist with the traverse, thats why when your engine dies your traverse is slower because the engine isnt using its power on the turret drive
No😂
Multiple tanks had electric turrets. The Sherman for example
@@beansontoast5996 m10 is a sherman aswell
@@Laurenz357 M10 was redesigned for the requirements of tank destroyer branch, the_chieftain has some good archive infomation about it all
The only thing it shares in common with the M4A2 it was based on, is the engine, running gear and lower hull
Because this thing is not supposed to be engaged in knife fights, and you don't need superfast rotation to lay on target at long range. You actually want slow and precise
Cries in M2
Better than the 105 sherman
No
105 Sherman is better
Still better than that one Swedish tank.
H8 hmc turret rotation🤣
This sound track was from CoH2??!??!?! I like it dude
M10 is prob one of the best 3.0 tanks in the game (with all upgrades)
Because also the doctrine didn't require a fast turning turret. A lot of WT has removed how this was intended to function - basically, it's designed to be a sniper, where turret rotation isn't important. It's meant to ambush tanks from range, and then if need be run away - not directly engage.
I like to play flanking sniper with the M10 but when a faster enemy comes in behind me or at the side, I would never have the time to traverse and attempt to kill the threat. You could play this as a frontal assault tank but friendly support at your flanks would be preferable
In other words people should be happy the turret moves at all
“GET THAT FUCKING GUN ON LINE”
*”IM FUCKING CRANKIN MY BEST SGT”*
The gunner is that guy that you think it would be ease to beat in a iron arm match but hw then reveals the giant muscle arm that it is his arm.
the M10 was a designated tank destroyer, however it did not have the hand crank for simplicity, it had the hand crank because hydraulic driven turrets require the engine to be on to operate. keeping the engine off with the M10 covered in foliage made it nearly impossible to find. youd be dead before you found it
The BT-42 laughing in the background
The premium Porsche Tiger is also a very slow, manually cranked turret.
Try the Chi-HA Short Gun.
Hearing the COH2 theme battle is just triggered my PTSD
The m10 did add a battery to increase the rotation speed, but gajin never added it. Most likely will never have it. It's been way overdue.
It was purposely designed to be slow to help with concealment, saw that in documentary about war production
Brother I treat the m10 like a casemate lmao I do not have time for that shit
Cries in Panzer IV
Now I’m wishing that I had recorded the Armada Megatron that I had as a kid before its (factory) batteries completely died. That thing made a lot of funny noises as time went on;batteries only died in 2022.
Almost everything you said is wrong. The M10 Wolverine was a stop gap measure TD that evolved from the M3 Lee Medium tank. Believe it or not, the M10 is a Sherman, it has a different hull due to concealment issues with the tall Sherman hull. And the turret had no electrical drive due to the US Army wanting to rush the production of these STOP GAP TDs, not because of simplicity. Also, fun fact: US TD crews grew so fond of the Wolverines, that when the Army issued the M18 Hellcat, a lot of crews rejected them due to being too fast. The crews that rejected the M18 preferred the slower turret traverse of the M10 because it allowed a more precise aiming than the Hellcat. Hope you found this fun fact interesting and the info helpful
So the whole point of the video, the "why" is answered by. "Because they needed it". Thank you very informative...
M10A1:Am I a joke to you?
GUNNER,CRANK THAT SOULJA BOI
"Cries is casemate"
The previous tank: *turns around*
*Explosion* RIP CAMERA 💀😭😭😭😭😭
Gotta keep those arm muscles in shape!
I used to think this thing was ridiculously slow, then i hand cranked a bradley turret, and now i understand lmao
This song gave me ptsd back when i used to play lan parties after school man, i miss those days, hate OKWs tho
Hey excuse me sir? Yeah there's some audio commentary in your music video, just thought I should let you know
lol
Also the m10 was actually pretty deadly in ww2, it has a lot of kills
Spins the whole Chassis just to get a traverse
Fast, light, overpowered gun for the era, pretty sure they were good and aregood in War Thunder.
M10 is pure misery. The key is to have the gun pointing in the right direction before you come out of cover. Or to treat it like a fixed gun tank.
This doesn’t matter when you know that you can use the hull traverse to speed up the turret traverse by turning the whole tank where it has to shoot.
that's why i love M3 lees, M4 shermans and M10 wolverines, they were not the best, they were not the coolest and they were not the scariest, but they were good at what they did, which was be simple for mass production and good enough for their missions
i also like the t-34 but they had terrible reliability issues, other than that very cool tank as well for the same reasons
I imagine is was thought the M10 would be an ambush killer. It could choose it's position and when to strike.
Any COH2 players here? The music gives me nostalgia
*owns stock M10*
*engine got shot and no power*
*trying to turn the turret* 💀
Have a look at the Sherman (105) next
still faster than m10
Help bro this god dam tank takes two years to look at a panzer than misses
The music is too loud
Tf are you talking about
I used to use that tank because it has the most powerful round at that br, but it was absolutely painful