Substance Sampler photogrammetry VS competition

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  • čas přidán 15. 02. 2023
  • With the latest release of Substance Sampler, Adobe introduced the ability to scan real world objects through the use of photogrammetry. With this new addition Sampler promises a one stop shop. Scanning, texture creation, procedural workflows it can all happen in this one app. But how good is Adobe’s scanning solution and how does it compare to the competition? Let’s find out!!
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  • Věda a technologie

Komentáře • 62

  • @Xavwanderboy
    @Xavwanderboy Před 3 měsíci +1

    Great comparison and info !! thank you ! I didn't know this photocatch software

  • @CarlosFreire
    @CarlosFreire Před rokem +2

    I suppose that for beginners like me it is better to wait for Adobe to improve and use metashape if I don't have a Mac or iPhone but photocatch really caught my attention, I didn't know it existed and it has good results... besides, I don't know what is more profitable than license level! Thanks for the video

  • @ArgoBeats
    @ArgoBeats Před rokem +4

    Hope they will tackle the main limitation of this kind of tech (at least for me): the inability to properly scan any reflective or transparent object, maybe A.I. will help in the future. Thank you for he walkthrough, Dimitris!

  • @hightechnician
    @hightechnician Před 9 měsíci

    Did you use depth-map reconstruction or dense pointcloud?

  • @artadecram_9624
    @artadecram_9624 Před 11 měsíci

    I apologize for the stupid question - I understand that from the photo this program allows you to make a material and then use it in subs painter?

  • @patrickletourneau8177
    @patrickletourneau8177 Před rokem +5

    I'd love to run these images through RealityCapture if you'd like a 4th comparison :).
    The Substance tech is a licensed version of Bentley's Context Capture, but super limited. No UDIMs is a deal breaker, as is the ~6 Gigapixel input limit (150 42mpix images) which is not enough for complex scans. It's a great gateway for people, hopefully they can get a better license in the future for complex scans

    • @marvelousdecay
      @marvelousdecay  Před rokem +1

      Apparently the whole setup is even weirder. In this article (80.lv/articles/a-deep-dive-into-substance-3d-sampler-s-3d-capture-tool/) one of Substance's product managers mentions that they use two solutions. One for PC and one for the Mac.
      "Development really started this summer, but I can tell you that we had many passionate and intense design and tech discussions before that. To accelerate the development, we partnered with Bentley for Windows and Apple on MacOS to use their powerful technologies for photogrammetry. "
      Which opens up a whole other set of issues. Depending on the platform you will get different results!!
      Something definitely worth investigating further.

    • @patrickletourneau8177
      @patrickletourneau8177 Před rokem +1

      @@marvelousdecay Oh _wow_. That's so bizarre, given cross-platform repeatability is important in some pipelines. I wonder if they'll swap that out with their own solution in the future.

    • @alzate_3d
      @alzate_3d Před 11 měsíci

      @@marvelousdecay It sounds a bit crazy that the result can vary depending on the platform where the program is run. In that case it is preferable that they stay with a single operating system and improve it as much as they can.

  • @magshim
    @magshim Před 11 měsíci

    My metashape output lack detail. How can I make it look like your output? I'm curious about your build mesh settings.

  • @benjemaamehdi3091
    @benjemaamehdi3091 Před rokem

    Thanx for the feed back, just wanna ask, i have to shoot like 20 dishes ''Food Plate" how many photos i have to take like the minimum to get the nest quality, and i use Metashape on Pc and it's too slow like 1h.30 for a plate to get the mesh + texture

    • @marvelousdecay
      @marvelousdecay  Před rokem +1

      It’s really difficult to tell. It depends on how complex your object is, but if it’s a simple enough plate I would imagine 60-70 pictures to be enough.
      Just make sure that you’re not using really high setting when solving the cameras or when creating the point cloud.

  • @infographie
    @infographie Před 2 měsíci

    Excellent.

  • @ozgepehlivan1085
    @ozgepehlivan1085 Před 3 měsíci

    Hello, thank you for this special video. I'm trying Photocatch for a while and export the models as .obj file and export as glb file from Blender for viewing in AR on a webpage. Generally the glb files sizes 7-8 mb. But some glb files become big size like 70 mb espacially if I took 40-50 pictures of the model. How can I minimize the glb file sizes? Thanks.

    • @marvelousdecay
      @marvelousdecay  Před 3 měsíci +1

      Not sure what the solution could be without looking at the files but I suspect it has to do with polygon count and textures. Try reducing the polygon count and textures to something that fits the small file size you have in mind.

  • @stephenturcotte
    @stephenturcotte Před rokem

    Thanks for the comparison! Do you have a good workflow for generating the textures for these scans?

    • @marvelousdecay
      @marvelousdecay  Před rokem +1

      Yes I do. It requires Zbrush and you can find all the details about the process in another video of mine here:
      czcams.com/video/HhW5wLXDVVY/video.html

    • @stephenturcotte
      @stephenturcotte Před rokem

      @@marvelousdecay Fantastic, thank you!

  • @scannedworld
    @scannedworld Před rokem

    Hey, thanks for the comparison! What computer specs do you use?

  • @polarnick239
    @polarnick239 Před rokem

    Hi, nice video! Have you used Build Model from Dense Cloud in Metashape? If so - it can be the reason of sub-optimal performance. In my experience Build Model from Depth Maps works much better (i.e. skipping completely stage of Dense Cloud building).

    • @marvelousdecay
      @marvelousdecay  Před rokem +1

      If I'm not mistaken I used Depth maps. I'll give it another try though just to make sure.

  • @HapZungLam
    @HapZungLam Před rokem +1

    sampler can't process any flat surface unless I tilt my camera to get some high perspective images

  • @shilohv
    @shilohv Před rokem +1

    I’ve been using Polycam. The latest updates are really nice. Does anyone have any thoughts on the comparison of that as photogrammetry? Or how well it imports to Substance Sampler?

    • @marvelousdecay
      @marvelousdecay  Před rokem +2

      Hey Shiloh. Do you mean how well Polycam performs compared to other photogrammetry apps? That's a good suggestion. I'll give it a try and report back with another video probably. It'll take some time to do proper testing.
      As for importing in to Sampler:
      Adding your textures and adjusting them won't be an issue.
      But importing your mesh in order to evaluate those textures, is not possible. Unfortunately this is a huge limitation and one that doesn't seem to be high on Adobe's priority list. Have a look at this thread here:
      community.adobe.com/t5/substance-3d-sampler-discussions/import-custom-mesh-in-3d-viwer/m-p/12411688
      I wanted to mention that in the video too, but in my effort to keep things short and sweet it ended up in the cutting board.

  • @Ben-rz9cf
    @Ben-rz9cf Před 5 měsíci

    How do you deal with converting the UDIMs that come out of Photocatch into a single retopologized texture map? Zbrush doesn't support UDIMs.

    • @marvelousdecay
      @marvelousdecay  Před 5 měsíci

      The RAW version in Photocatch exports a model that’s made out of several pieces. Each of these pieces has its own texture. That’s what I import in Zbrush. Check my photogrammetry playlist for the whole process. This is the video you need: czcams.com/video/HhW5wLXDVVY/video.html

  • @thomasleclech2917
    @thomasleclech2917 Před rokem

    Excellent comparison! Did you have issues with RAM using Substance Sampler? I tried on my MacBook Air M1 8GB RAM but it's unusable, it uses up to 48GB

    • @marvelousdecay
      @marvelousdecay  Před rokem +1

      Yeah unfortunately 8GB is a bit on the low side. Photogrammetry can eat up a lot of memory! I have 64GB and sometimes it’s all eaten up.
      I didn’t have any issues in that regard but I’ve stumbled on a lot of bugs. Like scrolling a menu item and all the options disappearing, crashes, of course the bug I mentioned in the video and so on and so forth.

    • @thomasleclech2917
      @thomasleclech2917 Před rokem

      @@marvelousdecay I guess so… no problem with PhotoCatch though! You convinced me to stick with it :)

    • @marvelousdecay
      @marvelousdecay  Před rokem +1

      Very interesting to hear that Photocatch can run on 8GB of memory! I'm guessing at some point it will utilise virtual memory but it's nice that it can do all the work with limited resources!

  • @ceferinodeelias7500
    @ceferinodeelias7500 Před rokem

    from what i saw in the video, photocatch is very good for small or medium objects. But is it capable of capturing larger or more massive objects? What was the largest object you could capture with photocatch? I saw people with reality capture making a 3d model of a house or even a mountain

    • @marvelousdecay
      @marvelousdecay  Před rokem +2

      Photocatch can work with bigger objects. Have a look at this video where I'm scanning a big interior: czcams.com/video/xPkB6I30cxg/video.html

    • @ceferinodeelias7500
      @ceferinodeelias7500 Před rokem +1

      @@marvelousdecay Awesome! Congrats on your content, very cool stuff. Keep it up!

  • @rohansinha6454
    @rohansinha6454 Před 4 měsíci

    what abput polycam?

  • @VivaldiHeroes
    @VivaldiHeroes Před rokem

    hey, nice comparison! A weird issue I am having when running 3D capture from 3D sampler on mac is that I don't have the mesh construction option; instead, I only have dataset & alignment -> post process. I can't find any reference to that online. Hence, I'm curious, have you encountered this?

    • @marvelousdecay
      @marvelousdecay  Před rokem +1

      Hmm not sure what the issue might be. Maybe your computer doesn’t meet the specs for the mesh reconstruction part (memory, cpu etc)? Better contact Adobe’s support.

  • @hgahsiea
    @hgahsiea Před rokem +1

    Is this a Mac only channel? Just want to be sure before I subscribe.

    • @marvelousdecay
      @marvelousdecay  Před rokem

      I'm a Mac user but a lot of the videos apply to both platforms

  • @BigAl444
    @BigAl444 Před rokem

    Curious if the Sampler adds that missing detail with a normal map?

    • @marvelousdecay
      @marvelousdecay  Před rokem

      The RAW option which is the one I’m using in the video, focuses on geometry only. It tries to produce the most detailed mesh possible and doesn’t output any other maps other than diffuse.
      That option assumes that you will then create your own maps based on the high resolution geometry.

  • @lawrence9713
    @lawrence9713 Před 9 měsíci

    hmm. photocatch seems good, but it seems there is no windows app? so it disqualified itself here, isnt it?

  • @g8610g
    @g8610g Před 7 měsíci

    Is it still bad after the updates?

    • @marvelousdecay
      @marvelousdecay  Před 7 měsíci +1

      I haven’t tried it myself but the dev team has contacted me about the issues and after sharing the files with them, they have informed me that they have fixed the underlying bugs.

    • @g8610g
      @g8610g Před 7 měsíci

      @@marvelousdecay Thats great. Will there be a new video to see if its a proper contender now? 🤩

  • @sargonassarg4356
    @sargonassarg4356 Před rokem

    You didn't specify what equipment you used to capture the images. I take it you used an iPhone 13/14 pro with lidar/depth sensor which benefits Apple's Photocatch greatly moreso than the other two alternatives.

    • @marvelousdecay
      @marvelousdecay  Před rokem

      The images were captured with my camera. The Panasonic GH5. There's no benefit for photo catch.

  • @KitsuneFuzzy
    @KitsuneFuzzy Před rokem +1

    At 1:52 in sampler you chose "Precision: Low". I would assume this has to do with the less detailed result.

    • @marvelousdecay
      @marvelousdecay  Před rokem

      Nope that’s not the reason. That has to do with how meticulous the matching of points between photographs has to be. Even in high the result is the same.

  • @unrealdevop
    @unrealdevop Před rokem

    Jesus Christ Photocatch looks amazing....too bad it requires a Mac

  • @optimomaximo9875
    @optimomaximo9875 Před 11 měsíci +2

    as long as i keep my computer and myself free from the apple filth, Substance Sampler is THE solution. Output UVs suck anyway and a remapping would be needed in all cases from any of these apps, so fragmented workflow won't go away. For what i got in my tests, whatever they spit out at 8K can fit well at same texel density in a well packed UV at 2K.

  • @danilodjurovic8445
    @danilodjurovic8445 Před 7 měsíci +1

    no reality capture in the comparison... LOL

    • @marvelousdecay
      @marvelousdecay  Před 7 měsíci

      It's not available for the mac... LOL

    • @danilodjurovic8445
      @danilodjurovic8445 Před 7 měsíci +1

      @@marvelousdecay leaving the industry leading solution out of a comparison makes it... less usable.. LOL

    • @marvelousdecay
      @marvelousdecay  Před 7 měsíci

      @@danilodjurovic8445 find a useable video then and watch that... LOL

    • @danilodjurovic8445
      @danilodjurovic8445 Před 7 měsíci +1

      @@marvelousdecay all jokes aside, you did your best and I appreciate it.
      .
      .. LOL

  • @Theexplorographer
    @Theexplorographer Před rokem +10

    Adobe's half-baked 3D solution as usual. Just wait another 4-5 years and it will be perfect...so they will remove it.

  • @joelmulder
    @joelmulder Před měsícem

    Why is everything Adobe makes so bad even though they charge you and arm and a leg for it

  • @cgrosbeck
    @cgrosbeck Před 4 měsíci

    CRAPPLE GGGGGGG let me go get an Apple product only to be able to use a sub par camara and lens that is built in then do the prosses on a 6 inch long screen. Garbage of convenience! Bottom line there is no way to get a good scan for cheap!!! If you can live with good enough then go for it!!! OOO lets do a rock easy vary arbitrary.

  • @prokremelskidezolati1426

    Strange results...at least when it comes to Agisoft Metashape. I tested 89 20MPx photos on almost 4 years old laptop:
    Win 10 Home (installed on more than 13 years old 128GB SATA SSDwith only 42GB free space!)
    CPU i7-9750H
    GPU 1660Ti (6GB)
    32GB RAM
    It took 17:30 (ca 1:36 "align photos", the rest "build mesh") - all at high settings.

    • @prokremelskidezolati1426
      @prokremelskidezolati1426 Před rokem

      Of course I don't have the same photos, but still 89 20MPx photos.

    • @prokremelskidezolati1426
      @prokremelskidezolati1426 Před rokem +1

      So, the same photos, same HW, but the new Metashape 2:
      It took 16:28 min.!
      I really don't know, what old crappaton do you have :)))