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"Provisions" | Perpetual Testing | Portal 2 Community Maps & Mods
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- čas přidán 30. 05. 2024
- Perpetual Testing (390)
“Provisions”
By bob (aka qquash)
Portal 2 Community Maps & Mods
A very atmospheric and experimental style entry to the Portal Mapping and Modding “Abandonment” competition.
The aim of the contest was to take an existing part from the story and modify it to create an "abandoned" aesthetic or feeling.
Featuring various well hydrated fruits and fungi.
Also, turns out turrets are weatherproof.
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Map: “Provisions” by bob (aka qquash)
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More maps by bob (aka qquash)
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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This video is not intended for children.
Feels like a really nice update of Portal chamber #16. I have no idea why my brain remembers Portal chamber #16 from over a decade ago but can't remember important information from a meeting an hour ago, but here we are ;)
its actually a modification of one of "Turret Intro" from the main campaign.
Is turret intro not chamber 16 in the main campaign?
@@savasyn chamber 13 i think. ill check in a bit and get back to you
Ah ok, I see my confusion. Turrets are introduced in chamber 16 in Portal by chamber 13 in Portal 2.
This chamber looks like an alternative version to a Portal 2 campaign chamber
It is a change from base game
This is not Cave Johnson but Ground Johnson 😂 We can see the sky
😂 noooooo stop
1:25 - Task failed successfully!
2:22 - "Damp" is today's word of the day, duly noted!
3:06 - Pointlessly pedantic nitpick: in this map, lightning and thunder always strike at the same time, meaning you should be getting shockingly warmed up from all this dampness, if you catch my drift
5:19 - Is this you trying to get deliberately killed to be able to go to the bathroom? 😏
5:37 - There you go, you got your bathroom break!
7:15 - Well, I mean, it is a Portal 2 campaign puzzle, so it's unsurprising
Great episode as per usual! We gotta find you some cool Friday maps, those are super scarce 😅
This is a fun re-skin! I love the thunder sound.
now i wonder how tf did bob actually added this lighting that moves as the turret moves
1:25 - Looks like we're polar opposites when it comes to "Turret Management". But I gotta admit, that was a pretty cool flip, even if purely accidental!
2:52 - I share the same opinions on that matter. It's one of the first things I often look for when rain is featured. I have absolutely no idea how to do it myself, but it can't be *_THAT_* difficult to implement, right?
5:02 - Turrets shooting other Turrets doesn't destroy them. But you could certainly throw Turrets at other Turrets if you _really_ want to go for a friendly fire, although that's probably more in the direction of _assisted friendly fire. Probably.
The rain entity in source just does this automatically, its really cool actually
@@Qquash rain entity?
@@MrGermandeutsch func_precipitation, its a brush entity
you will need to copy over infra's particles and add its particles manifest to portal 2s, portal doesnt have the particles for some reason
@@Qquash Oh! Somehow I never really paid attention to that brush entity before. Thanks!
the cube shield is a hard skill to master
Your quota for drug references was not met this video
Bro I'm subscribed to you omg
what is the quota? He referenced mushrooms that would give him pretty dreams
Big fan here
I love the wheatley-o end credit scenes in your videos. There is something so charming about the scenes you choose within the map. Just a great outro I always look forward to how you compose the last shot
Love the rain idea!
1:30 lmao. ngeruma is a changed man. he no longer keeps turrets observing the corner for eternity
3:20 I've actually found it slightly easier to program rain as a proper entity in source. most of AAA games just use a shader to constantly have the rain effect on.
can't believe you died in a hammerization of a story map. you can solve demon arisen difficult puzzles my guy. how do you die like this?
nice, you didnt interact with the pineapple through
THE PINEAPPLE! FAINALY THEY ARE REAL!!! 🍍🍍🍍🍍
Is that facepalm panel Picard? It is, isn't it?
Hey I was looking up community maps and mods cause I was bored, I don’t have portal 2 on pc but there’s an interesting mod/community map I found called Lambda labs or something like that it looked cool, is there a chance you could have a look
HOLY MOLY 8 MINUTES AGO I'M SO EARLY
hello
bye
im the 380th person to veiw this vid yay
How about people spend less time on the "pretty" and more time making an actual test chamber that is fun and engaging? This was very pretty, but the puzzle was something my dog could come up with.
respectfully agree
Well, it was just a chamber from Portal 2 they made look different.
VALVe made this chamber. it is designed to let the player know how to deal with turrets without them dying. if this chamber was harder, people who didnt know how to kill turrets they would spend most of the chamber in a loading screen.
Also these maps aren't about the puzzle, thousands of those exist, these maps are only about how pretty they can make it.
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