Captain's Clinic - Tips and Tricks for New Players | Star Wars Armada
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- čas přidán 21. 07. 2024
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Intel Officer Luke gives us his tips and tricks for new players starting out in Armada.
Please support us to get a Scarif Gate!
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Wow, I've been playing this game for awhile now and I still learned a lot from this video for "new" players.
Belisarius we’re definitely been trying to make these videos somewhat helpful for intermediate and expert players as well; and it’s always good to have a refresher!
What did you learn in particular?
- Intel Officer Luke
The inside turn, using the range ruler, and probably the biggest new thing I learned was obstruction blocks engagement for squadrons. That blew my mind.
You can use the movement tool to measure at any time during your movement phase, you don’t have to commit to the move as long as you don’t click it on the base. ~roughly quoted from the European space boat king!
All due respect to Ben the European space boat king, but are you sure you have that quote accurate? I doubt that he’s unaware of the fact that you most certainly cannot use the movement tool to measure at any time.
Page 9, of the Rules Reference Guide, under Premeasuring (emphasis mine):
‘-Players can measure with either side of the RANGE RULER at any time.
-The MANEUVER TOOL can be placed and adjusted freely during the “DETERMINE COURSE” STEP OF EXECUTING A MANEUVER to assist in determining a course. A ship is not committed to a course until the guides of the maneuver are tool inserted into the ship’s base.’
EDIT: Ah I see, your edited version - yes that’s correct.
I am so glad I found this channel
I want to thank you for all of your videos but these one's the Captain's Clinics especially, My son loves this game and I am such a poor teacher.. So thank your for helping me teach him properly
Thanks for your kind words!
Thats awesome that you and your son are playing together, PM us your postal address and we'll send you guys some goodies to enjoy the game even more!
It's a really wonderful thing that you're playing with your son if that's what he loves! My grandpa did the same for me with the Lord of the Rings Strategy Battle Game when I was a kid, and I'll never forget the time he took to do that.
- Intel Officer Luke
Tom demers can’t wait for my kids to get a little older to start playing. I started played hero quest with my dad when I was a child, best memories.
Jason Ford it is awesome to bring your kids into your hobby,
I really like these videos. Thank you for making them
Thanks for this video. Loving your stuff by the way. This "obstruction blocks engagement" is a huge game changer for me. Looked it up to be sure and you are so right! It's not in the Rule book!!!! It's in the Rules REFERENCE under engagement! It's how I missed it...
I was in a tournament... Hid a bomber or two in an asteroid to save damage... and then realized he engaged me and permalocked me and I could do no damage to him (Because my pool was only 1 black, lost due to obstruction). I assumed from that point on, that terrain against bombers is just permalock engagement waiting to happen... We played it wrong!!!
Had I known this... Asteroids are perfect bombing strike points... not bomber deathlock traps...
Thanks for the heads up.
Very helpful. I haven't played a game yet, but I feel very ready to.
Thanks a LOT for this video, and friend and ofcourse myself just started playing and some of your tips really help us learning the game :)
Obsctruction blocks engagement? That's much more flavorful than inside turn nonsense. I like it because its like you're hiding your fighters in an asteroid field.
See this is what happens when you're the only player at your local game store and your freeloading friends just use your ships. You go a year or more without knowing these rules and everyone else has been playing wrong because of it. Oh well they should have bought their own ships and watched these helpful videos.
Haha its also a good way to protect yourself from Mauler's effect.
You have a fascinating way of pronouncing the MC-80.
This video was really helpful thanks
I’ve never heard MC80 pronounced as “mic80”
Indeed.. the Pickle Ship has a few nick names.
The Spacepickles have some really funny nick names, it depends on the communities you are playing with, which ones you hear more often :D
I have to say one of my favorite things to do is roll my dice, concentrate fire token, dual turbolaser turrents. That way you get to if you roll a blank you can still get another dice. And remember that turbolaser turrents you can remove any dice not just a red. I had a guy mad that I removed a blank black for a double causing him to die
Concentrate Fire Token and Dual Turbolaser Turrets are both re-roll effects so the formula holds true, albiet Dual Turbolaser Turrets is a round about way of getting a better re-roll! (sort of)
In your example (assuming front arc of an Arquittens Light Cruiser), i would have used the Concentrate Fire Token first to reroll the blank black in hopes of getting a Hit/Crit and then used Dual Turbolaser Turrets (assuming no other possible attacks) to fish for an Accuracy or Double and then remove the Red Dice after.
This would give you the optimal result of either 4 damage with a critical or 2 damage with and Accuracy and a critical vs your 3 dmg.
Hope that helps!
-Vet.Cap Ken
It also works great with salvation and sato when you roll blank black dice now you get to try again even if you don't have a token to try and get that crit in out the front arc
Except it will be a red crit not a black one!
Thanks, im just a casual gamer mainly for fun but these are pretty good tips
Great stuff!!!
Do you have any videos or plans to do videos on the various objectives coupled with deployment strategies? I have heard from some podcasts that a bad deployment can sink you
Kevin Fretz we do, they’ll probably be one of the harder videos to do just because there is so many variables in deployment and objective strategies. It is very true though that games are won and lost on deployment and objectives! I’ll have a think about it how we can do it.
-Intel Officer Luke
thx guys
Loving this series guys. If you're ever up Brisbane way will need to meet up for a game... I'm a Noob so it'll be an easy slaughter but all games are fun.
We were last up there for the 2016 Nationals! Most fun we ever had with the guys at Irresistible Force.
Don't forget the current National Champ is from Queensland too!
-Vet. Cap Ken
Not much in the way of Armada or X-Win groups in my area sadly... not that I've found yet but when I have a bit more time I'll be looking hard for sure.
Ah dang, have you checked out the qld fb page?
facebook.com/groups/1288218721189788/
Have now... I've also been in contact with Irrestible Force to check groups out but they're about a 2 hour drive from me.
ah man that really sucks! Feel for you mate, it such a great game!
Good video.
If you use Sato, and fire from long range and switch for black dice they use concrete fire, can you add another black die or does it have to be red?
Kevin Fretz you can add a black! Concentrate Fire allows you to add a die of any colour already in the pool, so once you get it in the pool with Sato then you’re good.
The secret word of the day is: FLAK!
How do you counter people that bring a bunch of Intel officsers and IX7
Nice tips for newbies aka me 👍
Some of these tricks really made me scratch my beard.
I thought you could use the maneuver tool to gauge your movement prior to making it, so long as you don’t insert it into the ship’s movement slots before actually moving. Am I doing this wrong?
No you are correct, but as Intel Officer Luke pointed out you can only do that in Maneuver step of the ship phase. So his tip is about if you wanted to guestimate your next maneuvers outside this step, such as in your opponents turn.
-Vet.Cap Ken
Master Of The Fleet Got it. Thanks!
anytime!
Maybe you guys could make a new one of these? It's my go-to to introduce new players.;p
Can you chose to attack a ship once, and then use your second attack to flack?
Sure can, but not from the same arc unless you have Gunnery Teams
What is the price of the code game
Are you guys gonna do the battle of scarif or attalon
both! we need more donations for the scarif gate and we are waiting for our Mandalorian fighter packs to arrive to do Attalon
-Vet.Cap Ken
Master Of The Fleet how much do you need for the gate?
we need approximately $300 AUD to purchase the Ultra High Detail Version, another $50 or so to get it here and another $50 to get our painters supplies to paint it!
www.patreon.com/motf
You said to always use your flak shots if you can but what is flaking?
Anti squadron attacks
Does anyone else use the death by 1000 cuts strategy
I don't understand the brace bracket thing. What does odd numbers have to do with anything?
So basically if you go look at the rules for Brace it reduces the damage by half rounded up. If you Brace 2 damage it halves to 1. If you Brace 3 damage it halves to 1.5 which then rounds up to 2. This creates what we mean by ‘Brace Brackets’ where effectively every higher odd number pushes the end damage higher (5 braces to 3, 7 braces to 4 and so on).
This can be important when considering re-rolls and other cards / means of improving your result. Say you’re the attacker, if you currently have 3 damage, but the best a re-roll could give you is 4, unless you’re trying to acquire some other result for a specific purpose (i.e. a Critical or an Accuracy) then this is probably not worth it assuming your opponent has a Brace.
Hope that helps explain!
@@motf7552 Thanks for the clarification! Now it make sense.
You're interesting and you sound smart.
Where is the "This is the captain. Brace for impact" line from? It sounds incredibly familiar, but I can't place it.
It's Tom Hanks from Sully
First and foremost, before you do *anything* - GO LOOK AT YOUR OPPONENT'S LIST. The biggest mistake I see newer players make is they don't know what they're going against until you blind-side them with key stuff later in the game. It will effect every decision you make, especially pre-deployment decisions like initiative, objectives and naturally, deployments.
Understanding what their key components are in their list is integral to success before anything even touches the play area.
And a tip for all you teachers out there - let your newbies make mistakes and teach them *after*. Don't correct them mid-game. Mistakes help people learn.
Now, go read Sun Tzu's Art of War.
How many times can you shoot with your ship!!!!
lol what do you mean?
Master Of The Fleet cause u guys are talking about double arcs on the same ship
oh yes, thats because a ship can naturally attack up to 2 times in total but only once out of each arc. Hence the incentive to double arc.
These videos are the titties! You guys make great content & these clinics are some of the greatest. I'm a 5 total game newb & I watch your stuff all the time to get better. Honestly, I've done more "simulations" than actual games. Watching your videos I wreck opponents balls when I actually play someone. Keep it up fellas, if I'm ever in Aus I'll look forward to playing you circus freaks. Again, thanks fellas & all the best to you all.
We're glad our content helps!
Don't worry, we did a lot of simulations early in the game too!
- Vet. Cap Ken
Double arc on one side from 2 side of your ship doesn't exist. It's 1 to 1. From the yellow point of your side to the yellow point of the ennemy side. And you can't cross the infinity line of your arc. But you can attaque 2 side of the same ship with 2 side of your ship.
Incorrect. Under Line Of Sight, second last point, page 7 of the Rules Reference Guide it states "the attacker's hullzone does not block line of sight".
Therefore double arc is possible and a very much fundamental part of the game.
@@motf7552 OOOh! thx, i didn't read this little part ^_^
At 2:26, when you temporarily reduce the speed, how come you can overlap the tool? Quoting the RRG, page 8 under "overlapping": "If a ship executes a maneuver and its final position
would overlap another ship, it cannot finish its maneuver
normally. Instead, temporarily reduce its speed by one
(without changing the speed dial) and move the ship at the
new speed. This process continues until the ship can finish
its maneuver, even if that maneuver is to remain in place
at speed “0.” ..."
This indicates to me that the measurement tool could indeed be changed to a legal configuration ("reduce its speed by one ... and move the ship at the
new speed"). Nothing in the rules say that you cannot, or should not, change the measurement tool when reducing the speed. Nor do I see an exception that this move can overlap the measurement tool. Just referencing a normal move at slower speed.
Is this in a FAQ? Read as written, it looks illegal to me.
Cheers and thanks for the content.
Hey mate!
Sorry to take so long to get back to you.
By the sounds of it you're misinterpreting the RRG. When you temporarily reduce your speed it does not allow you to change the maneuver tool (in fact this would be a little broken to be honest).
If you look at the example shown on Page 18 of the Learn to Play it shows an example of this, basically you're just temporarily reducing your speed, checking if the maneuver at the lower speed (without changing the tool) allows you to physically place the model and if it does moving to that speed (checking each lower speed if it doesn't).
This is supported by the fact that if you read the Overlapping section on Page 8 of the RRG fully (third dot point in that section) you'll notice that it says, and I quote, "If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position".
If you were allowed to change the yaw of the tool as you suggest this point wouldn't make much sense. Also helpfully shows the exception I'm referring to.
Cheers!
- Intel Officer Luke
Quite clear. Silly me for not reading more carefully. Good tip for me obviously, and thanks for your time!
New videos?
the yellow dice are aweful to see.. just use the standard black ones
As this video was made years ago, you will be happy to know we no longer have the World Championship 2016 dice to use.
INSIDE TURNS!? GTFOOH
Too bad star destroyers are pretty much sold out and cost $100