Blender Tutorial - Beginner Unity Character - Part 2 of 9: Sculpting Details
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- čas přidán 9. 07. 2024
- Part 2 of 9 of a beginner character course where we make a Unity game character in Blender 2.9. In this part we join the pieces of our blockout together and add in details using the sculpting tools.
Chapters
0:00 Introduction & Course Overview
0:25 Joining the Objects of our Blockout
1:55 Getting Familiar with the Voxel Remesh Function
3:51 Smoothing our Remeshed Model
5:33 Sculpting in Details & the Sculpt Mask
10:26 The Box & Lasso Masks
13:25 Minor Details like the Tail & Fingernails
14:10 Adding in Eyes
14:39 Adding in Eyebrows with Snap-to-Face
16:44: Adding in Teeth
17:45 Adding in a Tongue
18:20 Wrap-up, Next Video, & Shoutouts!
Let's Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: / blend...
Discord: russellmidfield9667
Twitch: / russellmidfield
Music
CZcams Audio Library
#blender #unity #gamedev - Krátké a kreslené filmy
Chapters
0:01 Introduction & Course Overview
0:25 Joining the Objects of our Blockout
1:55 Getting Familiar with the Voxel Remesh Function
3:51 Smoothing our Remeshed Model
5:33 Sculpting in Details & the Sculpt Mask
10:26 The Box & Lasso Masks
13:25 Minor Details like the Tail & Fingernails
14:10 Adding in Eyes
14:39 Adding in Eyebrows with Snap-to-Face
16:44: Adding in Teeth
17:45 Adding in a Tongue
18:20 Wrap-up, Next Video, & Shoutouts!
Pure gold! Thank you!
Thanks Michael! I hope your little monster is starting to look like he could cutely terrorize something pretty soon!
Great video, really learning a lot from you, thank you so much!
Thanks Halidon! I'm happy to hear there are some useful bits in there!
Learn a lot, thank you Russell :)👌
Thanks Xuan, I appreciate your support! :)
Nice video. I get frustrated sometimes, when little tricks like Shift+R and Ctrl+R are mentioned really fast, but then I remember the frustration from long and boring tutorials from other channels when the frustration was even worse. Good pace, keeps me in tonus.
Haha yeah sorry, it's hard to find the right pace sometimes, it's truly an art form in itself, editing tutorial videos to keep it engaging and informative at the same time. Thanks for watching! I'm glad if there is a tip or two in there to help you along your way.
@@RussellMidfield Oh, yeah, definitely it was very helpful. Although my Pokemon looks more like a devil with fingers drawn by 3 years old, not as neat as yours :)
Haha yeah fingers are always a battle haha, show me when you're done I wanna see it!
Aoo is that blueberry ice cream man?! Yas...how majestic ....🤓
Haha yeah, works with the cookie stealer from part 1 😅
Thank you for actually explaining the theory behind what you are doing not just saying click this now click this now click this lol
Haha lol yeah no worries, I'm glad it helped!
I discover a lot thank to you .
I didnt know about the mesh remesh grid and the mesh filter ( and i am only at 4 min ) .
Thank you
Thank you so much! I am happy it has some helpful information for you!
@@RussellMidfield I just finish the video and yes, it was really usefull . I try to make a character following your tutorial and i hope i could share it with everyone soon .
Your vidéos are very well written and done and i cant wait to see the next part.
Thanks ordi! I'm glad to hear! Yes please show me when you're done your character! I love seeing character art, its my favorite!
@@RussellMidfield For now , i am more at the blocking part but there is a Wip drive.google.com/file/d/1MVacw2SCVsDp3Jh__cQsiVuWRdt82ofH/view?usp=sharing
Next update will be when i finish the sculpting :P
nice work bro
Thanks man!
@@RussellMidfield bro having issues with retopologizing
Yeah it's pretty tough, takes a lot of practice! I still have a tough time and I've done it a lot!
Спасибо 😍 я люблю тебя
Пожалуйста!!!
You did not mention how to mirror while in sculpting mode. I tried adding a mirror modifier in object mode but it only resulted in strange behaviour. I then found out you need to enable symmetry by first pressing tools (at the top of the toolbar where the modifiers are) and under symmetry enable "mirror X". You should first press numpad 1 before doing this.
Oh my bad sorry about that! Good work resolving the issue though!
Ha, good one. Just stumbled upon that issue. thx for sharing.
Awesome tutorials! Wish it was finished XD but helpful so far! Btw at the part where "Getting Familiar with the Voxel Remesh Function" whenever I remesh my model, it gets over 10 million vertices and my Blender stops responding after that. Is there anyway to fix that?
Thanks Papi! Make the voxel size bigger, this will lower the number or vertices. So if you have a voxel size of 0.01 and it gives 10M vertices, try 0.02 or 0.03 and you should get less vertices.
In the video 7:36, the mask suddenly disappeared, may I know what is the shortcut to remove the mask?
Alt+M!
Be aware if some part all the sudden vanished you proably entered ALT+H. And if that doesn't work turn off other apps like Intel ARC. Took me 30 mins to figure that out. XD
Oh gosh, sorry if I left that part out Rick! I'm glad you eventually found a solution in any event!
Like the modele
Thanks 3D Modeler!
cant find the Mask tool in 3.4.1 i have just box- lasso- and line mask, but not the one for drawing, any tipp?
I believe it's still on the side toolbar in 3.4.1, could be wrong though! The area that you're looking that has the box-lasso-line masks is not the spot where the mask painting option is. The mask painting option is a bit higher I believe, the icon is white and grey and has a paint brush, it's called just Mask in 3.1.2 at least. Let me know if that helps!
remember to select the tail :D to join
Haha oh good point! It holds a lot of cuteness in there!
How do you make 2 brushes paint simultaneously left and right eyes?
Symmetry!
When i press ctrl to invert the sculpting brush it just sets lasso select, found an ancient thread about it but no solution.
Edit: When i set the mirror modifier on the top right bar to X it made it work.
Oh weird, what version of Blender are you running?
The newest one available for download but like I said as soon as I matched your screen so at the top right of viewport I selected x axis where mirror modifier was showing it worked perfectly
Oh ok thats good! Oh right I recall 2.92 has sculpting symmetry off by default if I remember correctly. Might be the reason there is a slight difference now to my video since I'm still using 2.90.
Ya I thought I would post the edit just in case anyone had a similar issue but thank you for the great tutorials
when i click only rim the inside part of the eye brows goes missing. Does anyone know how to fix this?
Hmm, try tabbing into Edit mode, then press A to select all, then press Shift+N to recalculate the normals.
Just a question, why do you use Clay Strip tool before flat something and do not flat it directly with flat tool?
Maybe you commented on the video but cannot find it.
Oh yeah you could certainly flatten directly with the flatten tool first, that's probably better than the way I did it haha
@@RussellMidfield I don't want to abuse... hahaha, but i'll ask you another question :D
I want to put an "red scarf" on the nech of the character, like the cowboy bandits hehehe, Do you recommend sculpti in the same mesh or make a new mesh that can be putted on and of like real life?
Haha no it's OK! Oh I would recommend sculpting a separate mesh for the scarf.
Mostly nice
Thanks krutoy!
I'm in blender version 2.91 and SHIFT + R no longer remeshes anything. Nor does CTRL + R right after that in the same sculpt mode.
Oh darn, good to know thanks!
I am at 2.93.4, it works fine.
When I was making my model I didn't know how he started mirror sculpting, mine just sculpts on separate sides
Oh yes it seems in the newer versions of Blender, sculpting symmetry is not on by default I think. You're going to want to go to the Toolbar -> Tool -> Symmetry if that's the case. Sorry for the confusion!
When I got to 3:20 and I change my Remesh, it messes up my mesh or model. I don't know why. I'm totally new to this but I followed you exactly
What do you mean messes up your model?
@@RussellMidfield I'm not sure how to explain it. I have screenshots if you maybe have an email or discord. But basically, if I do 0.2, it gets that pixelated look that you had mentioned earlier but gets it all over the body. If I do any lower, blender freezes. And any higher it gets sharp edges all over.
Try scaling your model up in Edit mode. Select everything and press "S" and then make it bigger by moving your mouse.
@Russell Midfield Nope :( looks the exact same. Should I just create my own loop cuts with the loop cut tool? I think that was the purpose of remesh right?
@@RussellMidfield I made a super short video if it helps! czcams.com/video/CHdtSbjDLpw/video.html
Apply all modifiers - what's this? Why and where to apply?
It's an add-on, I think I talk about it in the first video, can't remember it's been so long since I did these!
Hard
It's true, comes with practice!
i hope you make a discord channel as well :)
Haha thanks man! Yeah a few people have mentioned Discord, I'll have to set one up one of these days!
Excellent tutorials but avoid copying Grant Abbit
Thanks man!