3 simple things MASSIVELY improved our game.

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  • čas přidán 30. 06. 2024
  • like and sub so we know to make more of these micro-devlogs.
    we're just two brothers trying to make it as indie game devs.
  • Hry

Komentáře • 62

  • @ill-FatedStudios
    @ill-FatedStudios Před 6 dny +7

    I actually haven't thought of stalling a single "damaged" sprite, rather than that I was making an animation. Thank you for this I shall include it in my game's next update.

  • @bananapeelonhead
    @bananapeelonhead Před 6 dny +2

    I really enjoy your bite-sized devlogs. And thanks for sharing some of the code, I love knowing how things are made!

    • @BrosMakeGames
      @BrosMakeGames  Před 5 dny +1

      I try to show JUST enough code to be intriguing but not daunting, glad to hear it's doing the trick, thanks for the helpful feedback!

  • @sethjackson2010
    @sethjackson2010 Před 3 dny

    So much info in so little time. This is what we need.

  • @mohLuk7121
    @mohLuk7121 Před 6 dny +8

    Great video like always!! I needed a reminder to add some screen shake to a game I'm working on.

  • @JreesOSRS
    @JreesOSRS Před 6 dny +4

    Love the short dev vlogs. keep em coming!

  • @shpleemcgert
    @shpleemcgert Před 5 dny

    Oh man this video was really well made. I think you’ve inspired me.

  • @SilverDSlite
    @SilverDSlite Před 4 dny +2

    To kick the damage poses up another notch-which would require a little bit of extra coding-you could make it so it can't pick the pose it's already on, making sure each hit gives you a different pose.
    That, or a slight shake on the enemy when hit.

  • @thefufuu3157
    @thefufuu3157 Před 5 dny

    i like how the biggest addition was the musik at the end

  • @RKIOrbMage
    @RKIOrbMage Před 6 dny

    The damage frames are adorable haha

  • @abdo_pro151
    @abdo_pro151 Před 6 dny

    Looks great! Definitely gonna play when it releases!

  • @apebabel
    @apebabel Před 5 dny

    That random damage pose is amazing! 😂 Every time they get hit they start to vogue.

  • @_AngeloDev
    @_AngeloDev Před 6 dny +1

    Broo I LOVE THIS GAME :O ,your tutorials is the best imo ,you should rly make a steam release when u get more done in development :D

    • @BrosMakeGames
      @BrosMakeGames  Před 6 dny

      we definitely will be creating a steampage for this game in the near future.

  • @brysonmcbee
    @brysonmcbee Před 6 dny

    you guys rock!!!

  • @jayman1462
    @jayman1462 Před 6 dny +1

    let's go i'd been waiting for another vid

  • @futabaanzu1876
    @futabaanzu1876 Před 5 dny +1

    I've been enjoying the devlogs.
    Is there a benefit to using a noise texture over something like godots random float?
    The new animations are such a nice touch.

    • @BrosMakeGames
      @BrosMakeGames  Před 2 dny

      Thanks! the noise is handy because it naturally gives a smooth movement over time, but for sure you could achieve this in other ways too.

  • @Big-Secret
    @Big-Secret Před 5 dny

    Love this vid. Keep it up!

    • @BrosMakeGames
      @BrosMakeGames  Před 5 dny

      thanks for the feedback, and we certainly will!

  • @ImWeaver
    @ImWeaver Před 5 dny

    This looks great!
    For the random "hit" animation, maybe keep track of the previous index (animation index) used, or increment through the indices so that the same animation doesn't play twice in a row? I had similar logic in a previous project and didn't like that sometimes the same animation would play concurrently (just personal preference).

    • @BrosMakeGames
      @BrosMakeGames  Před 5 dny +1

      yes! definitely had this in mind when I wrote it but didn't implement yet. appreciate the idea.

    • @ImWeaver
      @ImWeaver Před 5 dny

      @@BrosMakeGames Of course! Game looks awesome, excited to see more

  • @floaredor4178
    @floaredor4178 Před 6 dny +1

    love this!

  • @itsmidge
    @itsmidge Před 5 dny

    Nice, simple, juicy.

  • @DavidArt
    @DavidArt Před 5 dny

    quick, simple .. KISS principle. Good job 👍

  • @godofpumpkins
    @godofpumpkins Před 6 dny

    I am definitely going to add damage frames and hit flash to my game
    as always, good video

  • @AIAdev
    @AIAdev Před 6 dny +2

    just started the video... gonna take a guess at what they are...
    1. sounds
    2. camera shake
    3. particle effects
    i'll let you know how I do

    • @AIAdev
      @AIAdev Před 6 dny

      okay... I only got one.
      the camera shake is really good!. it instantly made the game feel so much punchier

    • @BrosMakeGames
      @BrosMakeGames  Před 5 dny +1

      to be fair though, your list is probably a better top 3 to level up a game prototype. without good sounds none of the other effects will 'hit' right.

  • @uhdpixels2
    @uhdpixels2 Před 6 dny

    Nice work but to make it better maybe add smoothing to the camera

    • @BrosMakeGames
      @BrosMakeGames  Před 5 dny +1

      right now this game is fully low res but yep if we scale it up we will definitely smooth the cam. thanks!

  • @Gorillaking-nn5yl
    @Gorillaking-nn5yl Před 6 dny +1

    When is level 2 of bat to bed coming out I’m so excited

  • @felixp535
    @felixp535 Před 4 dny +1

    Why are you sampling from a noise texture? Can't you just create a random vector?

  • @sapbucry
    @sapbucry Před 4 dny

    What is the block that assigns module = color ? I know that in godot 4 to have modulate you need to do COLOR *= COLOR but I curious what’s your approach there
    Good video, thanks

    • @BrosMakeGames
      @BrosMakeGames  Před 2 dny

      As far as I know, this is the only way to store the modulate color by itself for use later in the shader. It's not really needed in this one now, but we might use it later

  • @TheErer1243
    @TheErer1243 Před 3 dny

    Juice it or lose it

  • @dbweb.creative
    @dbweb.creative Před 5 dny

    camera shake should be: 1. minimal. 2. direction should account for recoil direction, otherwise it looks plain horrible.

    • @not_ever
      @not_ever Před 5 dny +1

      3. Optional

    • @dbweb.creative
      @dbweb.creative Před 5 dny

      @@not_ever yea, definitely should be a way to turn it off.

  • @b16d0n
    @b16d0n Před 6 dny +1

    No dodges?😢

    • @BrosMakeGames
      @BrosMakeGames  Před 5 dny +1

      there actually is a very basic dodge but I don't think I used it in this vid at all. maybe a topic for a future devlog.

  • @funlabsdesignstudio
    @funlabsdesignstudio Před 20 hodinami

    FuNtimes!

  • @nawhz6292
    @nawhz6292 Před 4 dny

    Instead of shaking the characters you chose the shake the entire camera. What the fu?

  • @nawhz6292
    @nawhz6292 Před 4 dny

    Camera shake is not good. Try making the game fun first instead of giving people motion sickness

    • @AVeryCooIName
      @AVeryCooIName Před 3 dny

      Juice is a large part of what makes games fun. It's fine if you don't like it, but most do.

    • @nawhz6292
      @nawhz6292 Před 3 dny

      @@AVeryCooIName wouldn't it be if the characters shook instead?

  • @voidipoyo
    @voidipoyo Před 6 dny

    The enemy should insantly die or have a death animation because the stun at damage ani is high which causes the player to think that enwmy is alive.