NEW Heroic Fantasy TTRPG | What is DC20?

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  • čas přidán 10. 06. 2024
  • DC20 is a NEW TTRPG with a Fresh and Intuitive design ⏬More Below⏬
    📃 Get the DC20 PDF: thedungeoncoach.com/products/...
    🔑 Unlock Rewards on Patreon: / thedungeoncoach
    🐲 DC20 Kickstarter Preview: www.kickstarter.com/projects/...
    === 📢 Videos Mentioned ===
    1️⃣ DC20 Ancestries System: • CUSTOM Ancestry System...
    2️⃣ DC20 Spell Duels: • STOP Using Counterspel...
    === 🔗 DC Links ===
    💜 DC20 Website: thedungeoncoach.com/pages/dc20
    🔮 The Dungeon Coach Website: thedungeoncoach.com/collectio...
    👕 Merch: teespring.com/stores/the-dung...
    📚🤺🎲 Books, Minis, and Supplies: www.amazon.com/shop/thedungeo...
    📓 Notion Link: affiliate.notion.so/q93vztreakiy
    === 🎁 D&D Stuff ===
    📃 FREE 5e Playbook Sample PDF: / 95251719
    🐲 Alkander’s Almanac D&D 5e Expansion: thedungeoncoach.com/products/...
    === 📱 More Content ===
    🥇 Dungeon Coach Playlists: / thedungeoncoach
    🎮 DC Gaming Channel: / @dungeoncoachgaming
    ⌨️ Discord: / discord
    💬 TikTok: Search "The Dungeon Coach"
    === 🏆 Channel Goal ===
    I want to inspire others to unlock their own creativity and “Think Outside the Box”! I want to help people customize their games and have more FUN! Thank you so much for your support in growing this channel with likes, comments, subscribes, and shares! I really do feel the love of this community and appreciate it SO much!
    === 📍 Credits ===
    🖱️ Video Editor: Zack Newman
    🖌️ Channel Artists: Bug
    🔗 Affiliate Links - I get a small % from these links
    0:00 Intro
    3:18 Action Points
    9:07 Damage
    13:55 Prime Modifier
    17:34 Mana, Stamina, Maneuvers
    20:07 Spell Duels, Death's Door, Spell Rolls
    23:29 Closing
    #DC20
  • Hry

Komentáře • 173

  • @JottoHearthStone
    @JottoHearthStone Před 5 měsíci +71

    I would encourage people to give this one a shot, the action point system is the best I've seen, and the multiclassing talent system has made the process of thematic character building the easiest I've seen in a dnd like system

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +5

      Wow thank you for the high praise! 💜💜💜

  • @salvadorsturla4772
    @salvadorsturla4772 Před 5 měsíci +23

    LOVED the combining the same spell to boost it rule. Brilliant.
    You made the worst thing of playing two spell casters the best. Great job!

  • @marcusjones6098
    @marcusjones6098 Před 3 měsíci +5

    initially, I was kind of hesitant about the action points thing, but when you illustrated how people at the table can be constantly engaged even if it isn't their "turn," it completely changed my mind. I've played dnd with some pretty massive groups over the last couple years, and it's always a drudge to sit there and take your turn for maybe 60 seconds then wait 10 minutes to get through everyone else at the table.

  • @toufexisk
    @toufexisk Před 5 měsíci +11

    This system seems exceptionally promising!!
    I had a big "oh..." moment when I heard about the damage initially but I'm starting to see why the design choice was made. I believe it will grow on people very quickly.
    I wish you all the best!
    Very excited for this!

  • @allstatejake
    @allstatejake Před 5 měsíci +13

    Just got the .5 and I am going to have my players try it out. The Coach does a great job of talking with his community and customers and builds a lot of respect just from his love of the game and his gratitude for everything. Great guy and I am hyping this up to everyone who will listen. Can't wait to see how it builds up over time.

  • @jarsqui
    @jarsqui Před měsícem +4

    Halfway thru the video and I wanna play this right now!

  • @TheSpiritBolt
    @TheSpiritBolt Před 5 měsíci +8

    Best things about DC20, it has a great feel across the board, however the lack of additional dice takes back some of the crazy feel we love however it does save time for each player.

  • @RulesandRulings
    @RulesandRulings Před 5 měsíci +11

    I turned up to listen to Alan tell me things I already know, for the algorithm.

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +3

      You know more than most people in the world on this system! Lol
      Thanks bro!

  • @campydraper
    @campydraper Před 5 měsíci +7

    All the combat stuff sounds super interesting. I'd love for you to give us a peek into the social/exploration changes!

  • @wftghw
    @wftghw Před 5 měsíci +4

    Its crazy how the more i chew on DC20's incentive for *unique* teamplay, from party combinations, to character creation options.
    The more im reminded of how individual focused dnd5e is.
    Love what your doing cant wair for more updates!!!

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +1

      I’ve had those exact same realizations! Appreciate you, bro!

    • @n.ludemann9199
      @n.ludemann9199 Před 13 dny

      For teamplay, party combinations and character options are completely irrelevant. Anything quantifiable and written down on the character record is irrelevant (besides maybe individual flaws...) Numbers are irrelevant for teamplay, player ideas and creativity are.

  • @calebfasnacht8698
    @calebfasnacht8698 Před 5 měsíci +9

    I'm with you, but i will say, my table loves it when the rogue or the sorcerer collects dice. It's a "hold our breath" moment that we really like.

    • @JonathanDano
      @JonathanDano Před 5 měsíci +1

      I see that, but I can also imagine your players would get excited counting up all the bonuses in the same way. If your rogue uses a sneak attack and adds plus 2 and all the other bonuses to add up to 7 damage for that one strike, that would be exciting to me

    • @n.ludemann9199
      @n.ludemann9199 Před 13 dny +1

      @@JonathanDano this is all just dice and numbers. what about interesting effects...

    • @JonathanDano
      @JonathanDano Před 13 dny

      ​@@n.ludemann9199interesting effects would also be cool

    • @Lunarvandross
      @Lunarvandross Před 6 dny

      Ya, it is very exciting collecting dice!! It is irksome to count em up. I also like the feeling of counting up bonuses by holding up fingers. Pretty cool. :)

  • @BIGBENMACDOUCE
    @BIGBENMACDOUCE Před 5 měsíci +2

    DC20 FTW. HAPPY NEW year, let this one be great for DC20. Can’t wait for that kickstarter !!

  • @Blitzkrieg7498
    @Blitzkrieg7498 Před dnem

    Im just finding your channel thanks to BobWorldBuilder's recent video on DC20 so i came here to check it out. Im digging on this new system. So much of this just makes sense. I will miss rolling dice for damage assuming i heard that correctly

  • @davehealey8765
    @davehealey8765 Před 7 dny

    Actually this sounds really interesting, very creative. I’ll give it a whirl for sure!
    Love your enthusiasm too.

  • @frk0788
    @frk0788 Před 19 dny

    Ok I’m sold this looks awesome. Looking forward the kickstarter.

  • @Chris3s
    @Chris3s Před 5 měsíci +2

    Was there a time where dynamic spellcasting was considered? So depending on class or spell type, you have a list you can choose from and enhance it by spending mana.
    Example (made up numbers):
    Healing 1 action, for each mana spent you choose either; increase healing by X points, increase targets by 1 (or it gets an aoe, which grows with mana spent), the healing also damages enemies, affected allies get a small buff etc.
    For each action point spent: there could also be some kind of effect here, maybe even same as above
    So there would be just 1 healing spell, but you could modify it to be big single target, affect enemies, be AoE and more.

  • @johnenglert2204
    @johnenglert2204 Před 5 měsíci +1

    I DMed a one shot for my table. I had 2 people who said they would try it, but were on edge about learning a new system. After playing, mechanics have been brought up during our CoS campaign, and I’m already writing a completely fresh campaign featuring DC 20 and adjusting and adding as new alphas come out.
    Highly recommend everyone give this a try.

  • @Umbra_Canine
    @Umbra_Canine Před 5 měsíci +6

    Hello coach.
    It's nice to see a recent video about DC20 on your channel. But most of those who will see this video
    are subscribers who already know DC20.
    I hope that you have the opportunity for other CZcamsrs to link this video for you.
    Like Treatmonk did with an older video. I'm thinking of Bob Worldbilder DM Laier and of course Duke,
    from one Shot Questers. Maybe you'll find more where you're willing to do it.
    I personally only know DC20 because of treantmonk. Without him i probably would never have heard of DC20 until now.

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +5

      Welcome! And yes 100% I felt like I NEEDED to make this video, and I will be sending it out to all 40+ content creators on the DC20 Influencer List soon as well.
      Thank you Umbra!

  • @stephenharris8041
    @stephenharris8041 Před 2 měsíci +2

    This actually sounds really good. I played a campaign with the Level Up advanced 5E system and there are some parallels there to what you say about the direction of pathfinder as it split off from 3e. That said, this sounds like a bigger deviation from 5e but in a good way. I'll be grabbing the pdf now and having a read!

  • @johnmason5592
    @johnmason5592 Před 5 měsíci +7

    Hey been playtesting DC20 for a bit and I love what you have done. Unfortunatly my players are really not down for flat damage. Even if I don't get to play it I'm excited to see what you do and you bet I will be at the day 1 release.

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci

      Have they PLAYED IT?? 😆

    • @fred_derf
      @fred_derf Před 5 měsíci +1

      @@TheDungeonCoach He said he's been play testing it... So my guess is; yes.

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci

      @@fred_derf I was thinking that HE playtested it (like on discord, other groups in the community etc) but I didn’t know if his players did yet 👍🏼

    • @fred_derf
      @fred_derf Před 5 měsíci

      @@TheDungeonCoach, the way it came across to me is that you think, if someone doesn't like something about your game it can only be because they haven't tried it.

  • @BIGBENMACDOUCE
    @BIGBENMACDOUCE Před 2 měsíci

    Watch it again so I could be sure everything was good to send to friends that I’m trying to convince, but the first time I heard no roll for dmg, I wasn’t sure, but now it makes so much sense! Guys i’m telling you, You Won’t Even Notice because everything else is so dynamic and cool! Once again DC20 FTW!!

  • @insertphrasehere15
    @insertphrasehere15 Před 2 měsíci +2

    I actually love this action point system.

    • @TheDungeonCoach
      @TheDungeonCoach  Před 2 měsíci

      Thank you!! You’ll love it even more once you play with it!

  • @TheGloryXros
    @TheGloryXros Před 5 měsíci +8

    Question about the 4-Point Advantage Boost system: Does this apply to non-combat/social events? How would it apply there? Or does it only function within combat? I'd assume not, since there's not much of an "Action Pool" in these

    • @caretz4121
      @caretz4121 Před 5 měsíci +1

      Only functions within combat

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +8

      Action points are only “a thing” during combat. You can still take actions out of combat, but you just do the action, you can’t just give yourself ADV constantly etc 👍🏼
      This simulates the adrenaline surge during combat of pushing yourself farther than you normally could

    • @TheGloryXros
      @TheGloryXros Před 5 měsíci

      @@TheDungeonCoach Ah, makes total sense! Thanks!

    • @n.ludemann9199
      @n.ludemann9199 Před 13 dny

      @@TheDungeonCoach I don't think it is something should happen constantly, but I can well think of social conflict following a combat like sequence, like a political debate, a courteous confrontation of two nobles, a bards singing contest, the possibilities are many. You included mental damage into your game - do you remember the ancient D&D psi combat rules? Very much like this... And if there are no rules for it, rule it...

  • @thejarred7921
    @thejarred7921 Před 5 měsíci

    As someone that’s also designing a game system, I honestly think your system seems really promising. We seem to have had some vaguely similar ideas which makes me excited to check this out since my game is in a completely different genre. Keep up the great work!

  • @DorBiTt
    @DorBiTt Před 2 měsíci

    Action points and mental+physical defense immediately reminds me of Divinity Original Sin, and because of that plus this video, I’ve subbed / gotten the alpha. Excited to see updates.

  • @InnerMedium
    @InnerMedium Před 5 měsíci

    I am so excited for this! My group will be playing this rpg for the first time tomorrow with me dming. They created their characters last week and are really excited.

  • @bradbee9874
    @bradbee9874 Před 2 měsíci

    I watched Dungeon Craft explaining a homebrew rule about not rolling to hit
    I thought at the time why not the opposite. I tried to theory craft it out with static damage with no success
    Love how the damage scales upward with higher roles excellent

  • @shamanspointofview8083
    @shamanspointofview8083 Před 5 měsíci +5

    As a ttrpg system designer and a martial artist and mma practitioner of two decades, I will say that the roll to hit and damage roll are based in reality, just because a hit lands doesn’t mean it landed well, combat is quick and chaotic, the bad damage thing should be base damage, not total, and it should include a modifier so it scales

    • @Apeiron242
      @Apeiron242 Před 5 měsíci +1

      For D&D it should be called "roll to damage". You're rolling to see if you do damage.
      You are probably hitting more often than the dice would indicate, but not always hitting well enough to damage the target.
      I imagine two warriors are making attacks, blocks and feints *continuously* during a round of combat.
      The "to damage" roll represents one of those attacks being your best effort.
      This model is a holdover from the olden days that needs to go away.
      It's bad game design to roll a hit and do only 1 damage with your big honkin' sword.
      Even worse, to crit and do only 2.
      I prefer to either just roll to hit (DC20) and to damage based on the weapon or roll your weapon damage and subtract armor (Nimble).
      DC20 makes the numbers on the dice matter more than just a binary hit/miss.

    • @shamanspointofview8083
      @shamanspointofview8083 Před 5 měsíci

      @@Apeiron242 disagree entirely
      What’s a hold up from old systems is ac and not having a Dodge rating
      Think about it, ac is how hard you are to hit, but how would heavy armor make you harder to hit?
      It should make you easier to hit (lower dodge rating) and absorb more damage
      To hit is about defeating Dodge rating
      Damage roll is about how well it hit, did the sword glance of the armor doing minimal damage or did it land cleanly and cut in because the damage die critted doing extra damage and causing a status effect
      Again, martial artist and mama practitioner including live melee weapons, the way I’m describing it fits actual reality of melee combat, I’ve also been doing this stuff starting at 8 years old and I’m 35 now, and never stopped

    • @colbyboucher6391
      @colbyboucher6391 Před 5 měsíci

      If you're concerned about this sort of thing, you should really check out Mythras.

    • @m.b.8701
      @m.b.8701 Před 5 měsíci

      If anything this seems to support the Coach's approach: the 'level' of the hit roll, i.e. how effective it was, determining how much damage is dealt.
      PS: I think the reasoning for heavy armor making you harder to hit is that you're harder to "hurt." And it does sort of simulate that.

    • @shamanspointofview8083
      @shamanspointofview8083 Před 5 měsíci

      @@m.b.8701 not really, harder to hit doesn’t have anything to do with damage reduction, besides a way that should belong to light armor or no armor, not heavy
      It’s just utterly unrealistic

  • @tbiafore371
    @tbiafore371 Před 2 měsíci

    This sounds really impressive. I cant wait to try this out.

  • @theprimordialbean2155
    @theprimordialbean2155 Před 5 měsíci

    Hearing you talk about the Action Points was very interesting. I myself am designing a new TTRPG and we had a very similar Action Point system. Your idea of how to make consecutive actions, especially attacks, less useful is honestly very well thought out, as dumping all Action Points on attacking proved similarly problematic in our early designs. I will definitely be keeping an eye out for this system, as it definitely sounds very intriguing and something I could learn a lot from

  • @partimentieveryday
    @partimentieveryday Před 5 měsíci +6

    I sure do love having notifications on for DC20 videos! Ring the bell!

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +1

      Heck yea!! It helps more than you know! Thank you!

  • @steelmongoose4956
    @steelmongoose4956 Před měsícem

    There are a lot of concepts here that are similar to what I’m trying to do in my homebrew stuff (mechanical differences notwithstanding). I’m excited to investigate your work.

  • @alchemicalcreations
    @alchemicalcreations Před 5 měsíci

    Excellent system! Even in its alpha state I prefer it over DnD & Pathfinder. Your innovations are refreshing and much needed in the ttrpg space that give the player more freedom in their character creation and more agency over the expression of that character. You've took out the excess steps and calculations that slow down combat and disengage the players from the table. Can't wait for the finished product! Happy New Year! Blessings to You and Yours!

  • @HeathenPlays
    @HeathenPlays Před 2 měsíci

    I will be buying this alpha and investing in the kickstarter I have watched two actual play and it looks amazing

  • @thatmarlerguy
    @thatmarlerguy Před 5 měsíci +1

    So smooth!

  • @odinforce29
    @odinforce29 Před 5 měsíci

    DC20 just made Magic Magical again.
    It's the first system to make me hyped to play a caster in many years.

  • @AJBernard
    @AJBernard Před 5 měsíci +3

    Great stuff, Coach!! Can't wait to back the Kickstarter!!

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +1

      It’s gonna be crazy when it goes live!

    • @Apeiron242
      @Apeiron242 Před 5 měsíci

      @@TheDungeonCoach When live?

    • @AJBernard
      @AJBernard Před 5 měsíci

      @@Apeiron242 Middle of 2024. Maybe late spring or summer timeframe.

  • @Invader_Rin13
    @Invader_Rin13 Před 5 měsíci +4

    The more I hear about how Stamina works, the more I think the word doesn't exactly fit. I was thinking something like adrenaline, but when I tried to use it within the context of the game it doesn't have the same ring to it. So I can see why you stayed with Stamina, even though I find it weird to think you gain stamina from getting hit or expanding maneuvers.
    I also thought about "exertion" being another word that might fit better. But that's being used by Level Up Advanced 5e. Which the way they decided to balance the whole martial vs spellcaster issue, they went with maneuvers for martial classes too. Martials get traditions and maneuvers, akin to spellcasters and their schools of magic and spells.

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +2

      I went down that same thought rabbit hole too! BUT I am going to make a note of "Exertion", that is a good word!
      Thank you for the feedback!

    • @Tzarakiel
      @Tzarakiel Před 5 měsíci +2

      Maybe Flow as in a flow state? Athletes sometimes get flow states where they perform better than usual don't they?

    • @LeFlamel
      @LeFlamel Před 5 měsíci

      ​@@TheDungeonCoachmaybe Spirit as in fighting spirit could work

    • @campydraper
      @campydraper Před 5 měsíci

      Mettle?@@TheDungeonCoach

  • @commonviewer2488
    @commonviewer2488 Před 5 měsíci

    I'm really liking the action economy for this system

  • @abjak2026
    @abjak2026 Před 5 měsíci +6

    I see dungeon coach video, I click.

  • @john-lenin
    @john-lenin Před měsícem +1

    A game should encourage heroic actions each turn - but only one.

  • @Lunarvandross
    @Lunarvandross Před 6 dny

    Have you considered linking the extra damage on the d20 to the character stat and not the monster defense? Would make it even more immediately exciting. :)

  • @autumnson
    @autumnson Před 2 měsíci +1

    This looks incredibly promising!!

  • @samburchard9921
    @samburchard9921 Před 2 měsíci

    This all sounds very cool. I have tried some similar tweaks to 5E. My question is what about Clerics. You mention healers, but it seems to me that divine magic should be something different then wizard magic with a different spell list and some tweaks. Your interactions with the divine should matter in interesting ways. Perhaps this is a future add on or a stretch goal. Best of luck.
    Mana sounds like improved spell slots. I tried a system of rolling to cast spells. Higher level spells a more difficult roll to cast. Always a chance of a misfire on a wild magic table. I like having less things to track all the time and I don't like access to magic feeling like a finite resource. I like it being a great power that your struggling to bend to your will.

  • @quickanddirtyroleplaying
    @quickanddirtyroleplaying Před 5 měsíci

    I've actually been toying around with a 4 AP action economy but instead of using d20 for an accuracy + damage check, I used a d6 for a straight damage roll. As a way to defend yourself against an attack, the target can spend 1 AP out of turn to make an active defense roll, which lowers the attacker's roll by d6 (so lowering an attack down to zero negates the attack).
    Another thing I did different was that AP refreshes at the beginning of the turn, not after the turn ends. Like this, if a combatant doesn't want to be left at the mercy of others, they'll need to save some AP for incoming attacks.
    Last thing I did different was that whenever an attack roll or active defense roll was a 6, that granted a bonus AP that goes away at the start of the next turn of not used. This bonus AP can be used for a counterattack if earned from a 6 on an active defense roll.
    So essentially, it was a sort of mix of DC20 and MCDM in that regard. Very rudimentary but still fun.

  • @YoungFox78
    @YoungFox78 Před 5 měsíci +4

    Just played over the weekend, tons of fun!

  • @simmonslucas
    @simmonslucas Před 5 měsíci +1

    Any ttrpg that removes spell slots has my eyes.

  • @ronturner3598
    @ronturner3598 Před dnem

    Do not rest until the forests are gone and all that remains is game systems blowing around the dustlands.

  • @lipezepil
    @lipezepil Před 5 měsíci +1

    I didn't play a game of DC20 yet, but been a game designer, I have a feedback about numbers/values: I think values at the moment is too low (and I understand why you choose this), maybe doing the players have a little excitement, because numbers are too far for the regular d20's result rolls. For example, player roll a 18 in an attack roll, dealing "only" 2+1 damage (heavy damage). But if everything in the system will be doubled, there is more excitement, the feeling is better (in this example, the player deal 4+2 damage = 6).
    Everything that I read and saw about DC20 is too good! I'm very excited about your system. Congrats!!! And an Happy New Year =D

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +2

      Love the feedback! Genuinely, thank you for that!
      My mindset on the damage numbers is that lower numbers are easier to "track / count / etc" and I didnt want HP to get too high too soon. At higher levels there is definitley a possiblity that the "heavy and Bruatl" hits deal +2 more, but right now I wanted to keep the numbers low :)

  • @GMToolbox
    @GMToolbox Před 5 měsíci

    I hope to see DC20 come to Foundry VTT. I do a lot of virtual play and this system is going to be amazing.

  • @GMToolbox
    @GMToolbox Před 5 měsíci

    I am so excited about this game.

  • @JonathanDano
    @JonathanDano Před 5 měsíci +2

    Every single time i hear about what you can do here, i get excited. I have Alkander's Almanac so i know you know what you are doing and how to make rules fun and fair. This is the system for me. I backed Tales of the Valiant and while i am still happy to receive the product, nothing excites me quite like DC20.
    The monotony of 5e combat with its "I rolled a 16 to hit" "yes that hits" okay i roll a d10 plus a d6 for that and another d4 for that... Okay thats 8 damage" "awesome you strike the spider for 8 damage and its still fine but good job" just BLAH i want my players to get excited to roll a 16. Once they figure out the AC of the spider is 14, any roll above that except for a crit is just ...woo...

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +3

      Wow I was smiling from ear to ear reading your comment!! Thank you SO much! I appreciate that!!

    • @B0ltd
      @B0ltd Před 5 měsíci +2

      Rolling damage in D&D is basically Rolling on Disadvantage for Fun.
      If either Attack or Damage is Low, then the other doesn't matter.

  • @craigkinsel2477
    @craigkinsel2477 Před 2 měsíci

    ❤LOVE THIS!

  • @alexkent204
    @alexkent204 Před 5 měsíci

    I've already told my players that I plan to switch to this ruleset once it is released.

  • @PHJcz
    @PHJcz Před 5 měsíci +5

    Well made. Very fun experience. I highly recommend the DC20. 👍🏻

  • @leontio7161
    @leontio7161 Před 5 dny

    Video came out 5 mounts ago but I'll still ask. So if on my turn I used only 2 or 1 action point can i use rest of them off turn? Or will they just burn at the turn end?

  • @drewmalesky9869
    @drewmalesky9869 Před měsícem

    I love DC 20 concept. But you need a catchier name.

  • @catherinedavis6635
    @catherinedavis6635 Před 2 měsíci

    Some of DC20 has features in common with “Warrior, Rogue and Mage”

  • @Smittumi
    @Smittumi Před 4 měsíci

    Could you use DC20 to play a full Skill Challenge session, or even campaign?

  • @Chris3s
    @Chris3s Před 5 měsíci

    Was it also considered to have a mana system for martials too? Why was it chosen to go to the current stamina system instead?

  • @1stleveldmgames798
    @1stleveldmgames798 Před 5 měsíci

    Damage rolls. Less math work equals more play time good call on that mechanic

  • @WanderingDM
    @WanderingDM Před 5 měsíci

    I've always wanted to know if there's a place, like a discord or something like that, to indie TTRPG systems, cause I think is so hard to show it if you're not a influencer in some sort of way

  • @dane3038
    @dane3038 Před měsícem

    If I buy this PDF is it printer friendly or is it locked in such a why that I can't take it to an office store and print it? What about the final product? Will it go PDF only, require 2 full cartridges of ink to print and have an encryted PDF like 90% of all the other current RPGs on the market? I'm a serious buyer and ready to drop money today if I can get it into the hands of my players.

  • @benjaminsanderson6416
    @benjaminsanderson6416 Před 4 měsíci

    Just a thought with action points say you wanted a second attack but needed it to not be at disadvantage, or maybe a first attack at advantage could spending 2 action points to allow that make sense?

  • @user-nv3ue3rf4g
    @user-nv3ue3rf4g Před měsícem

    Sounds really cool but I wish it addressed the old "Stirge vs Mammoth" dynamic. Stirges are small, fast, and hard to hit but easy to kill when hit. An armored mammoth is really easy to hit but hard to damage. D&D has never handled this well which goes to the rock-paper-scissors aspect of combat. Fighting stirges? You need area effect or rapid fire weapons and their damage level doesn't matter. Fighting a huge armored mammoth? You need something that hits hard and penetrates armor but number of attacks doesn't matter since the target is huge. Combat still comes down to "my big number vs your big number."

  • @IsaacLaraWolfen13
    @IsaacLaraWolfen13 Před 6 dny

    Is compatible with all the D&D5 books? (Subclases...)

  •  Před 2 měsíci

    Really good ideas eg. action points à la RoleMaster which also has 4 AP per turn. Yet I'd ditch the [heavy, 5% increments] d20; use d12 instead! Modifiers on d20 are not fun; dont say I'm an expert because I get +3 modifier on a d20 as this is insignificant.

  • @taamgames3155
    @taamgames3155 Před 5 měsíci +1

    Is there a Character Sheet in roll20? :) Already got the Alpha and can wait to play with my friends!

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +1

      All VTT integrations are in the works now! I have a whole team now that is working on this stuff! I CANT WAIT EITHER :)

  • @jordellfreshbreeze7133
    @jordellfreshbreeze7133 Před měsícem

    Can I steal some of these awesome ideas?

  • @SolSister10596
    @SolSister10596 Před měsícem

    There are few things more disappointing than finally rolling a Nat 20 on an attack, only to roll all Nat 1's on the damage dice. I am very interested in this new damage system

  • @jordellfreshbreeze7133
    @jordellfreshbreeze7133 Před měsícem +1

    What made you pick 4 action points, verses like 2 or 3?

  • @michaelsmith7561
    @michaelsmith7561 Před měsícem

    I'm very curious about the non-combat rules. 5e rules were weak and non-engaging, relying mostly on boring skill checks. looking forward to finding out more about this part of your game.

  • @Xeros08
    @Xeros08 Před 3 měsíci

    So... As someone who loves playing DND 5e monk, my playstyle is just screwed as I cant do multiple attacks in one turn without having disadvantage? And I'm penalized for wanting to do big number earlygame because I know late game I just SUCK?
    I'll just stick to 5e thanks. Will finish the video tho.

  • @user-wh7rp2dv2l
    @user-wh7rp2dv2l Před 20 dny +1

    So do you gain an additional 5th action point when your fighter gains a 2nd attack?

    • @TheDungeonCoach
      @TheDungeonCoach  Před 20 dny

      That’s the beautiful part. There is no need for a fighter to gain “a second attack” because the action system already is great from level 1 👍🏼

    • @user-wh7rp2dv2l
      @user-wh7rp2dv2l Před 20 dny

      @@TheDungeonCoach Ah so this is not a class feature for fighters any longer? Got it....understood. Do monsters get action points also? Do you have a video to cover that? Lastly, I just found your videos and very interested in getting the alpha and then sign up for the kickstart if not too late....Where can I find this informaition to sign up to get the pdfs and later the book(s)?

  • @Chris3s
    @Chris3s Před 5 měsíci

    I am most excited to see how gish characters behave here, it is my only worry currently.

  • @dannytangeloribaldreviews6310

    Bought!

  • @JKevinCarrier
    @JKevinCarrier Před 5 měsíci

    I'm curious how Action Points interact with initiative. Let's say you go early in the round. Can you say, "I'm going to use 3 Action Points now, and then save the other 1 in case I need to take a reaction later in the round"? And if you can do that, and it turns out that you don't end up needing a reaction after all, can you then jump in at the end of the round and use that 1 point for something else? Or are you just out of luck because your turn is over? Either way, it seems to create a situation where everyone will want to go last, because that gives them the most flexibility in spending their points ("Yay, I'm last in the initiative order! That means I can take a reaction if I need to, but if I don't, then I can take a big swing at the end with Triple Advantage!").

    • @Umbra_Canine
      @Umbra_Canine Před 5 měsíci +4

      You Start the Combat with 4Action Points. You can use your reaction befor your first turn. And you dont have to save your Action Points on you turn because you gain your Action Point at the end of your Turn not at the start like i other TTRPG. And if you have one Action point left at the end and dosent know waht to do with it you can always give you self advantage on your last Spell, Attack or Grappel chek. And if you dosen t need advantage you can always use the doge action.
      I hope that this helps.

  • @c-bass9367
    @c-bass9367 Před 12 dny

    Will there be a Roll20 version?

  • @JonathanDano
    @JonathanDano Před 5 měsíci +1

    Does using multiple actions points to move also follow the same disadvantage style? Lke, do you move less distance per point used?

    • @Umbra_Canine
      @Umbra_Canine Před 5 měsíci +1

      Movment is no Cheks. Spells are checks attack are cheks grappels are cheks . All cheks gain disadvantage. There are somethings wich arent chejs wich become better if you do it twice for exempel: Doge action the next spell/attak cheks target your Physikal Defens have disantvantage if you Doge twice all Attak/Spells checks against your physical defens have disadvantage.
      I hope this helps.

    • @fred_derf
      @fred_derf Před 5 měsíci

      @@Umbra_Canine Why can I move four times without penalty, but I can't swing a sword four times without a penalty?

    • @Umbra_Canine
      @Umbra_Canine Před 5 měsíci

      @@fred_derf like i tryd to explains all cheks gain disentvantag if you repeat them. Everything that you do what needs a dicroll (D20) is a chek. Movment is no chek its just movment. The only thing that get worse how is technical a dice roll is the help action.

    • @fred_derf
      @fred_derf Před 5 měsíci +1

      @@Umbra_Canine, writes _"like i tryd to explains all cheks gain disentvantag if you repeat them [...]"_
      No, I get that. But what I don't understand is why... lets see if I can put this another way, why doesn't move require a check when everything else does?
      You want to apply a -2 or something on second actions (all second actions, not just second actions that are the same as previous actions) I'm down with that. But adding multiple disadvantage is just ridiculously punishing.

    • @Umbra_Canine
      @Umbra_Canine Před 5 měsíci

      @@fred_derf yes its punaching but its not nearly so bad as its looks on first sigth.
      Lets say you fail a Grappel with your first try. You can now grappel with two Action points so that the disantvantage an advantage cancel each out. Or you can grappel with 2 Action point in the first time that you grappel with Advantage.
      Know Attak cheks. If you duel wild the second attak dosent get disentvantage and the third attack gains Disantvantage 1. and nor disentvantage 2.
      Beside that many Martial Class have some way to gain Advatage on all there attaks its not only barbarian with reckless attack.
      You can also use a extra Action point to give extra bony to weapon attaks adlong you playing a martial class. For exempel if you can always give a Attak the trip trait with a action Point. When you attak the enemy he has to make a save no matter if you hit or not and if he fails he is prone and all Attak Cheks aginst this enemy has advantage.
      Now Spells . Spells wich cost mana only fail if you roll a one. They can get bad if you role low. But they can also can get better if you roll well. Of course ther is still Saves how can impact the spell.
      Most Spells need two Action Points. Im not sure if you can use two spell in one turn but if you can its make Spell Casters more balanced if the second Spell Chek have disantvantage

  • @not-a-theist8251
    @not-a-theist8251 Před 5 měsíci

    The player mechanics are realy interesting but what about monster design?

  • @WorgenGrrl
    @WorgenGrrl Před 2 dny

    Will this be demoed at GenCon this year?

  • @insertphrasehere15
    @insertphrasehere15 Před 2 měsíci +3

    $17 just to read through the basic rules though? Pretty much every other TTRPG has at least the base rules for free so that you can read through and try it out to see if it is for you.

  • @KentaQiric
    @KentaQiric Před 5 měsíci +1

    🎉

  • @Leniathan
    @Leniathan Před 5 měsíci +1

    💜

  • @cistern
    @cistern Před 5 měsíci +3

    Can I recommend that you simply change the name from "mana" to "spell" points. Mana has such a video gamey vibe to it. It completely takes me out of the feel for the game, plus the name has associations to Oceanian religions. It's a little suggestion, but one I think is worth considering.

  • @sillymonger
    @sillymonger Před 5 měsíci

    Fuck yeah excited

  • @alexdoerofthings
    @alexdoerofthings Před měsícem

    I’m impressed. I don’t like D&D anymore because of the static complexity that it is. This game seems more dynamic in ways that excite. It seems to engender more interaction.

  • @illogicerr3769
    @illogicerr3769 Před 5 dny

    Oh NO! I have to collect dice to determine something. Hell, that's part of the fun. I feel like I'm being sold something here. On the other hand, I will probably be stealing some of the concepts for my game. This is sounding rather GURPS-like.

  • @b0therme
    @b0therme Před 3 měsíci

    Cantankerous Curmudgeon says...
    First, it was one action per round. Then it was action reaction. Then a 3 action economy. Now a 4 action economy. Each time we are told this will streamline play. Well, why don't we skip to infinity action economy. Let our CMs adjudicate Everything Everywhere All At Once!
    Melee, missile, magic, bind wounds, move. Pick one, or half movement plus one other action. Your reaction is called Round 2! How is a 4 action economy different from 4 rounds of combat. A "Help" action? Tell me exactly how you intend to help, and I'll tell you what effect it has. Maybe blowing raspberries and pulling faces at the big nasty orc attacking your fighter actually distracts him. He's probably never seen that before. Maybe he thinks you're putting a curse on him...maybe.

  • @BittyVids
    @BittyVids Před 5 měsíci +2

    Wait, you’re charging 15$ for playtest material before the kickstarter has even launched?

  • @moonlight2870
    @moonlight2870 Před 5 měsíci +1

    But dnd can do some of those things. You can use a 7 instead of a d12, you can cast a first level spell with 2 spell points instead if a first level spell slot. It's all alternative rules but so are feats and multi class. I also disagree with you that rolling 15 dice for damage is boring for everyone else. The excitement from doing 7 damage can and often is felt by the whole table.
    Still, I love a few things from your system (I by coincidence thought about a similar system to your stanina one and action points are pretty interesting) and I admire your enthusiasm.

    • @fred_derf
      @fred_derf Před 5 měsíci

      +moonlight2870, writes _"[...] and I admire your enthusiasm."_
      His enthusiasm puts me off. If the system is that good why does he have to hype it that much? Reminds me of a snake-oil salesman. But, I react negatively to high-pressure sales techniques too.

    • @moonlight2870
      @moonlight2870 Před 5 měsíci +1

      @@fred_derf I mean, it's his job, more or less. You're not expacting him to put his own system DOWN, do you?

    • @MrFinnyous
      @MrFinnyous Před 5 měsíci +1

      @@fred_derf You sound like an incredibly cynical person, he's just really excited/excitable and is hoping other's get excited too.

    • @fred_derf
      @fred_derf Před 5 měsíci

      @@MrFinnyous, writes _"[...] he's just really excited/excitable and is hoping other's get excited too."_
      I get that, but that rubs me the wrong way. To me it seems like an attempt to "get everyone excited so they don't look too closely at what is being sold and just buy, buy, buy!

    • @fred_derf
      @fred_derf Před 5 měsíci

      @@moonlight2870, writes _"You're not expacting him to put his own system DOWN, do you?"_
      Of course not, but I would like to see him discuss the system without all the hype. Hype is what you use when you have no substance and to me this all looks like hype.

  • @hershmergersh6733
    @hershmergersh6733 Před 2 měsíci +2

    With every new system or new take on a system I see I get ever more hopeful for WotC's eventual death

  • @Slit518
    @Slit518 Před 5 měsíci +1

    Rolling a 17 to hit in D&D is exciting if you need a 17 (or higher) on a d20 🤣
    Stop saying #3d20 and perhaps say 4d20 instead! 😂 (if you know, you know, not a 420 joke btw)
    I literally started on one side of the spectrum when I first heard of this game, but as timed progressed and I learned more, I am interested in the final product. It seems interesting. Though I still feel 4 Action Points a turn is too many.

    • @descrom683
      @descrom683 Před 5 měsíci +2

      4 is like, the same as 5e right now... 1 Action, 1 Bonus Action, 1 Reaction, 1 Movement. except now you dont "have" to waste anything because youre already where you want to be, your class doesnt have BA, etc etc...

    • @TheDungeonCoach
      @TheDungeonCoach  Před 5 měsíci +2

      I heavily monitored and evaluated if I should go to 3 instead of 4… but man o man… 4 is just too perfect to not do that! Thank you for your growing interest 👌🏼💜

    • @Slit518
      @Slit518 Před 5 měsíci

      @@descrom683 , yeah, and that could be tedious and cumbersome, or overwhelming to folks new to the game/edition. Though this (DC20) is more streamlined.

    • @Slit518
      @Slit518 Před 5 měsíci

      @@TheDungeonCoach , 2; 3, there's always homebrew 😃
      And if I am not mistaken, we get more AP as we level?

    • @Apeiron242
      @Apeiron242 Před 5 měsíci

      The awesomeness comes from the fact that you get all your AP at the end of your turn and you use them to fuel your reactions in exchange for what you can do in your turn.
      4th Edition was closer to this 4AP system because you could trade down your actions. You can trade your move down to a minor (bonus), you can trade your standard (one action, spell/attack) for a move or a minor. Thus you could have three minor actions. DC20 simplifies this in an elegant way.

  • @override367
    @override367 Před 2 měsíci

    It really sounds like the action point system makes melee even worse than it is in 5e, unless you're a kind of melee that is entirely optimized around a single, massive attack, and the fantasy of being a quick attacking dual wielder is impossible. I'm extremely skeptical, I'm all for streamlining, but more or less making stats not matter because, fuck it, you can cast spells with your abs or charm people with your...agility... it seems absurdly silly, why even have stats at all? Just have a single number based on your level and ditch stats entirely. I am desperately looking for a D&D like, but between these and making this an MMO with the holy trinity required... I am NOT going to force my players to put together an optimized party composition to be able to play, its why we wont play PF2

  • @mattiagalantini
    @mattiagalantini Před měsícem +1

    Bro really trimmed D&D and attached some pathfinder 2e mechanics and called it a new system 💀
    The lengths D&D player will go to not try new systems is ridiculous

  • @hectorgutierrez7673
    @hectorgutierrez7673 Před 5 měsíci +1

    first

  • @slickblueskin5852
    @slickblueskin5852 Před měsícem +1

    Saw this got excited about the system. Not going to pay to playtest a game. Thank you for your hard work but no.

  • @wolfthunderspirit2709
    @wolfthunderspirit2709 Před 5 měsíci

    So, the only gateway for me to get onboard is the actual combat balance. As a DM, I can say that the CR system is hot steaming garbage in D&D & PF. Doesn't matter what edition or game, I find that expectations do not actually fit reality.
    How many DMs have wanted to do level 20 campaigns, and found that 4 level 20 characters can blink and that ever-so-mighty Tarrasque - The Most Feared Creature in D&D - is laying on the ground, eyes open and bereft of life, tongue out on the deck and it's blood everywhere? Or you have a full party of level 2s get TPKd by a pair of Shadows?
    Hot steaming garbage. It's like that in most TTRPGs.
    So I'm wondering if we're gonna get a good quality combat metric, and full monster compendium, to give us good battles? From minimum to maximum levels.
    Also, of personal note, are we going to get creatures with good habitat and background information? When I put combats together, I try for accurate representation. So it makes sense to find wererats in sewer hideouts, and kobolds in their warrens. I wanna know we're getting that kind of quality. Some monsters in D&D get a statblock with no meaningful background.
    Lastly - once those hurdles are cleared - we absolutely MUST have this on Foundry! Even as Premium content, I'm hoping a Javascripter is already making up the PC/ NPC sheets and Fleshing out the Action Point System & Stamina/ Mana pools.
    Dungeon Coach, I absolutely love your enthusiasm for this product, your dedication to it's creation. I truly believe it is a D&D killer, which - bc of the C Suite & Hasbro corporate bull - needs to happen. It's simple for those of us who like playing 5e, just crunchy enough for those who like PF, and strips away all the fat and gets us back to Old School style play - as someone who started TTRPGs with AD&D 2e and the old Red Box, I can truly appreciate the death mechanic (or to call it as it is, the lack of one ... lol ...). Death is real in your game like it was in the Red Box. You know what that means? I don't think you mentioned this in your mechanic yet, but I think you should: it makes level 20 feel real and earned for the godhood it is. I'm hoping that your raising dead mechanic is similar. Maybe it's a monkey's paw and you get the person back but not like they were. Or you lose 5 levels, or an attribute like Str or your primary drops by 1. Or the caster of the spell has to give up something more dear to them than diamonds. Or the raised character is now constantly haunted by shadows from the land of the dead who want their own back. One of the worse things in D&D is how cheap a life is and raising dead is so easy. Yrs it costs diamonds. Raid a dragon's treasure. Problem solved. Seems cheap (though killing the dragon is no easy task).
    Anyway, always look forward to seeing this game system progress, and would love to write some novels for it in exchange for lifetime access to its content! 😊

  • @n.ludemann9199
    @n.ludemann9199 Před 13 dny

    First of all, I had to turn down speed. This is way to fast for me... And I am not convinced at all, sorry.
    By reducing the number of ability scores/attributes, the number of possible combinations for characters is reduced. What I see is lowered difficulty, but much more complexity. You created a system highly relying on attributes, class and skills - I don't think this is a seasonable, up-to-date concept. It is just D&D in a fancy dress, and it restrains character development. I did not find anything innovative in this video whatsoever. It is all mechanisms, mechanisms, mechanisms. Rules, rules, rules. Maybe this is this era of gamings bane, but putting everything into a formula was popular in the elder days of roleplaying. Neither is the introduction of ranks of success something new, Mana Points and Stamina? Talents? Those are concepts of the 70s.
    The most important question in DMing and gamedesign is for me: What can a character do? Those things which are on their character sheet - or what a player can imagine, think of and describe? I think this game takes the wrong path. One subsystem here, another subsystem there. The multitude of exception based subsystems creates an untameable overcomplexity for a DM, just like all contemporary d20 derivates. This confronts the DM and players with micromanagement all over, like 5e a minmaxers dream. And a nightmare for me. How does this system support the GM? Very important question...
    To me the concept of the d20 system has worn out after 24 years, and it is all just homebrewing Third Edition, the success is all bandwagoning, people don't dare thinking beyond Attribute, Class, Level und Difficulty Numbers anymore. I am disappointed, even more after I read through the Alpha documents.
    If you are looking for player interaction, agency and support, look at Modophius' Star Trek Adventures or even simple games like Gumshoe.
    Want Stamina and Mana? Look at the venerable Runequest/BRP system.
    A class- and levelless system with talents, skills and spells which relate to each other and activate additional possibilities, look at The Dark Eye.
    How about streamlining the Stamina and Mana Systems? Midgard lets their magic-users cast spells cast with stamina points.
    I prefer rulings over rules, but if I play a rules-heavy game, I expect an easy, singular mechanism which always works the same. Like Rolemaster.
    I am sorry, I am disappointed by d20 for years, and your take on it did not make it any better. It's just another homebrewed d20 again and not an alternative to D&D... Not for me, of course... Others my like the concept very much, and play it with much enthusiasm. One cannot tell people how to have fun... so enjoy what you love, everyone.

  • @bamboozledgreatcrowd8982
    @bamboozledgreatcrowd8982 Před 5 měsíci +1

    5 min in does not sound like a fun game.