EotS Basics: Amphibious Assault

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  • čas přidán 18. 07. 2015
  • We explore the wonderful world of amphibious assault, and important considerations for conducting them successfully. A variety of examples are included. "Show More" for table of contents:
    0:01 Intro
    5:25 Japanese AA in the early game with examples
    20:05 Allied AA in the mid and late game
    26:42 Allied Example #1
    31:55 Allied Example #2 (If you only have 15 minutes - watch this...)
    46:13 Useful rules of thumb - Can I kill that unit?
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Komentáře • 12

  • @kevinnowak5065
    @kevinnowak5065 Před 9 lety +3

    John, thanks for posting these videos. They have definitely made the learning curve less steep for this great game.

  • @sentient02970
    @sentient02970 Před 7 lety

    Thank you for this. A couple of solo tries had me second guessing my understandng of the Amphib Assault Defensive modifier as I couldn't make any of them stick with it! I needed another example to prove to me how incredibly hard it is to win an Amphib Assault. This also helped me understand the options available for ground offensives.

  • @war_gamer
    @war_gamer Před 6 lety +1

    Excellent stuff!!!!!

  • @JimLederer
    @JimLederer Před 4 lety +1

    Around 17:00, shouldn't the CVL get a chance to damage the Dutch ground unit via air-naval combat, before the Japanese ground unit even attacks?

    • @johnsteidl293
      @johnsteidl293  Před 4 lety +1

      Hi Jim - an air/naval attack can never eliminate the last ground step in a hex and the Dutch regiment is only a one-step unit.

    • @JimLederer
      @JimLederer Před 4 lety +1

      John Steidl Wow, didn’t catch that!

  • @thehappywargamer9122
    @thehappywargamer9122 Před 7 lety

    I a ground unit moves by land into the hex and a unit does amphibious asault the hex are both attacking units half defense value and does the defender receive the +3 offensive die roll for Amphibious Transport?

    • @johnsteidl293
      @johnsteidl293  Před 7 lety

      The +3 applies if the reaction player had a ground unit at the beginning of the operation and the offensive player is conducting an AA. Other participating units don't change that. Only the AA units themselves are halved.

  • @johnsy4306
    @johnsy4306 Před 5 lety

    Did you ever put out that mid game card planning video you talked about?

    • @johnsteidl293
      @johnsteidl293  Před 3 lety +1

      General mid-game strategy for the Allies is covered in "Playing the Allies: Pt 2". As far as hand strategy for the Allies, you'll find that scattered through the AAR of my game with Antero.

  • @leehanna8435
    @leehanna8435 Před 5 lety

    At 9:34, you say amphibiously assaulting ground units' defense strengths are halved; where is that in the rules?

    • @chryssalidpunk1996
      @chryssalidpunk1996 Před 5 lety +1

      in the latest version of the rules (v3.1) it's section 9.4B5 "9.4 Ground Combat Procedure B. How to Apply Hits 5. Offensive ground units that conducted amphibious assault..." note this only applies to offensive units, not ground units reacting amphibiously