BREAKING: PATCH 9.5 REVERTED IN SMITE!
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- čas přidán 5. 06. 2024
- Full post: www.smitegame.com/news/develo...
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On the topic of long match time, I recently got a 55 minute BEHEMOTH of a game where I went something like 23-4 as Cu Chulainn and LOST because our Ymir dced
Smite moment
And
cu chulainn my goat
Yep happens to me pretty frequently. My team will be up a good 5-6 kills. One of us dies and then the enemy team ends up killing every objective in like 10 seconds.
Tbh the only reason I ever get long games is either because teammates refuse to surrender (mostly for games where it's unwinnable despite trying to play as a team) or because people just straight up do not know how to close out a game/infinite stalemating.
Nothings more annoying than being 40+ minutes into a game and half the players are still farming xp camps. 😂😂😂
This along with players care more about kills than objectives are why games go long. Might even give a minor nod to poor building making things take longer too.
How different would the reactions have been if instead of just t2 getting passives they took those concepts and just made a crap ton of glyphs there would have been massive hype if they dropped 12 more glyphs in a patch
That would be insane in a good way
i think every t3 item should build into a glyph. Every item tree should have at least 2 glyphs that are just passives and 1 passive can be added to every item. first glyph is free at lvl 20, following glyphs get more and more expensive
Did everyone suddenly forget WHY 9.5 came about in the first place? The frustration from the burstiness was all over the place, for flipper's sake!
Granted, the tankiness increase didn't seem to be the best approach... I personally loved 10.6 The Nerfening 2: Item Boogaloo way more! As you may remember, after 9.5 there was one more Nerfening on 10.6 with significant Item power creep nerfs.
I'm assuming 10.6 item nerfs are staying? Hey, I've always been interested in that scenario: reverting 9.5 tankiness but keeping 10.6 lowered item powers. I'm hoping that will be the case, because I think it'll have potential to be a good state.
The problem with the tank meta (9.5) is that it drastically lowered the skill gap…..and that’s why you’re seeing games go longer and longer.
When you have full tank supports being able to trade with junglers late game and WIN…..there’s a serious problem. The Burst meta offered a higher skill gap….and mages were actually valuable. Mages do nothing for damage until the 20 minute mark unless you’re Zeus….and then fall off again late game bc everyone is so tanky and you’re on CD
Making everyone more tanky was the best approach tho, especially when Support's were building a few power items since it didn't matter if they got bursted down within 3 or 2 seconds when it meant they could at least have some power.
@@Dwr12187the idea that shorter TTK means more skill is a big fallacy. In order to get kills having to hit multiple abilities is actually more skill expressive not less
@@Malstrx High level players disagree. It should not take MULTIPLE ability rotations to get kills, that’s asinine. 9.5 made the game more rewarding to players who are not as skillful. SPL players and high level ranked players have almost unanimously agreed on this point. You can implement balance changes to lessen one shotting without making every single character in your game more healthy at a %. People have been complaining about tank metas, 9.5 is large factor why tanks will not go away.
@naterodriguez993 tank meta has been around since s3 and 9.5 actually took us out of tank meta for a while because hunters were good.
I think people were wayyyy to mean about this update. I thought the tier twos were really interesting. I always get excited when I build tier two doom orb and now they are all like that and it’s not the biggest change but I think that’s still cool
They can’t just make tier 2’s that don’t correlate with a tier 3 because after not even 5 minutes that tier 2 has zero value anymore
@@DaunteNicholson15to be fair 5 minutes is supposed to be a large portion of a match. 20-30 minutes is the intended time.
i feel like they did it because smite 2 you sometimes have to build multiple tier 2. But im sorry LosFlores, it was a trash update. HiRez give us new t3 or glyphs or new starters.
This update completely destroyed entire game, and this guy gonna say people are "way to mean" about this update, fucking hell xD
@@sunshineandrei2569 for me, games that end between 20-25 just feel bad, snowbally, unfair (especially if it was a casual match) and not fun. i like games that go 35-45 minutes because it gives both teams a fair chance to actually fight with the most that their god is capable of, 45 minute games are the skilled games because its even for everyone unless theres a dc or something near the end
Had a 50m assault match last week 😭😂
I'd just shoot myself 😂
I think I was in that match
a 50 minute assault match is due to the quality of players in that match, not because of anything hirez has done lets be real
Gonna be honest, probably gonna drop Smite 1 until 2 becomes available then. I don't enjoy the one shot insta death pre-9.5 had.
Check out predecesor bro its lot fun and refreshing
I have lot more fun with it than smite 1 ill be playing that till smite 2 drops smite 1 stopped been fun years ago ive played that game for 11 years lol
im quitting too, arena mains ruling the game with that balancing. They balance the game for kids with 10 second long attention spans that cant handle macro and need constant dopamine from getting kills. Fuck this, this aint a moba no more.
This is going to be so annoying. One shots where the only counter play is beads/ageis are not fun or skillful. This is just going to make the game one shot or be one shot and it's going to be infuriating.
Aegis is stupid I hate it 😭
Nobody’s going to be hitting for 2k damage except ranged characters which is a skill issue for the person being hit. Name 1 ability you can’t avoid that will 1 shot you.. plus that’s why there’s different classes and different prots, to mitigate that and to tank that. You’re right tho, they should make it different for tanks and melee characters because they inherently are at a disadvantage when they have to be close to attack and can get hit by a 3k damaging ability or ult instantly. Like you said the changes apply to both people so maybe we’ll see more guardian damage players and etc
just wait until nobody plays warriors because they are completely worthless again, solo lane is going to be dominated by mages (im spamming poseidon every single solo match), mids going to be overswept by ability assassins and adcs, and duo is going to turn into a double hunter meta again. No point in playing tanky gods when they get swept by a full rotation of their abilities and you cant output enough damage to compete. Like i said, poseidon solo all fucking day baby.
@@ajzorger93ur gonna have 350 health bro… you’re getting murked just as fast as anyone else now. That’s the thing. The game is gonna be more overall jungle centered, go in, damage, get out if you can, support could still be viable, especially cc heavy gods. Who knows bro we’ll see when the changes come out there’s a ton of new gods and new items and god buffs they’re gonna make too
@@kimilo4064 hahahaha oh yah bro I was playing the game during season 9 I know Poseidon sweeps solo lane.
Yesterday I heard Bobby and Kurt saying it is literally just Lermy and Rowe working on Smite 1. Not sure how true that is but that's the word on the street.
Checks out, tho.
Honestly, I'm not thrilled with reverting 9.5. The quick time to kill was just too extreme. If you were a squishy, you pretty much died to a regular combo (not an ult) if beads were down.
Even tanks didn't feel very tanky (although, that's one of the most frequent things to shift in the meta: tanks being overpowered or dying way too easily, so I'm less committed in giving that as a reason).
I'm not saying that characters like Ullr and Susano don't take skill or anything. They do take skill, but with a bit of skill there just isn't enough counterplay. You burn beads and then die the next time they have combo up.
When does this patch come live?
I didn't play during season 9 and I'm only used to the slower TTK that we have now. I feel like you already can get bursted down so fast that making it even faster is going to feel miserable. Stalemates are usually where most of the fun happens in competitive games. I guess it will be interesting to see how it feels, but I'm not very excited for it.
I can’t wait to use the same gilded arrow crit build with hunters since day one of its release.
I think this isn't quite nearly the mass shared sentiment that they're claiming it is. Pre 9.5, the game had devolved to a state where whoever it the other first win the fight. Consequently, there were usually at least 4 blinks on a team. The tower offered zero deterrent factor.
But at least the game has naturally devolved to such a state. Just doing a spontaneous full-revert in some areas sounds like compounded frustrations.
If the community's already at a point of peak frustration, this could easily be one of the worst routes they could take.
It also happening to be one of the easiest routes that they could take, it seems like they're looking for a quick easy way to accomplish the feeling of a game changing mid season update without the labor/time investment that a healthy one would require.
We'll see how things go.
As long as this dont affect Smite2 too much, this is a good change. Will definetly break the game, but at least people will get distracted for a while until S2 release
Let's hope, but I think smite 2's success hangs on the continued interest in smite 1 until things are much more polished and there's a lot more content than there currently is.
If smite 2 has to build a playerbase from scratch... well let's just count the graves of aspiring mobas past and compare to the longstanding successful mobas. The latter you can count with 2 hands. The former would require far more than your household, counting fingers AND toes.
Statistically speaking, that's a struggle smite 2 needs to avoid at all costs.
@@lupuslogos2018 Tbh when they announced Smite 2 I knew Smite was dead af. But idc as long as Smite 2 is okay. But that's where my concern lies. Although. If Smite 2 is at least big on console, at least there's crossplay lol
The problem with 9.5 after effects were mostly the changes done AFTER 9.5, not 9.5 itself. I loved 9.5 because it promoted teamplay, grouping, and positioning over snowballing, punishing mistakes early, and carrying games solo; that's why there we so many early surrenders.
But they basically added more bloat to the game and items: worse CC, more CDR on items, more flat pen on items, etc... So all those changes meant nothing, and instead of more survivability, we went back to being bursted down. Ultimately, the problem is that people have more fun bursting and steam-rolling rather than working on a team to take down a difficult target, or focus on their backline. People complained about warriors killing and being unkillable, despite being a mid-game ADC with poor positioning...
It boils down to people having more fun bursting down folks, even if it's not healthy for skill expression and pro-play. What really bothered me the most was the healing rework; certain gods healing capabilities went to crap because they weren't buffed, and gods like aphrodite became insufferable to go up against, because she can build tank and still get a ton of heals off.
So what's a good balance, then? I'm not sure, but changing how healing works, along with removing hybrid items, really killed the game for me; not the TTK change.
So what you're saying is more snowball
I feel like the best changes done should involve the towers and titan and making them have less health but more damage or removing the healing. So matches that you want to end will just end qiicker.
I don't know if they need to fully revert the 9.5 changes, but I do like direction they're going generally with this. They definitely made the game significantly slower, but you could just get absolutely blasted before. Maybe it would work do like a half revert? Who knows. It should be fun to play around on anyway.
Honestly big ball move from Hi-Rez and also very considerate to be this quick with a response to the community input. To me the only thing that should be reverted is the base hp and scaling changes made. Making towers, minions waves, and objectives tankier was a smart move to slow down the game, but making everyone tankier in the early game just made early pressure feel meaningless. On top of the 9.5 patch, plenty of anti-snowball mechanics have been added to the game like shutdown bonus, chest camp, reduced xp and gold from getting kills when ahead, etc. On top of all this, the season of souls update, that happened in year 10, reduced power across the board by 30% which drastically reduced dmg on top of the fact that everyone is just tankier from 9.5. The last 2 years of Conquest has been all about late game and every game is nearly guaranteed to be over 30 minutes long just bc u can hardly do anything with early game leads. I am very excited to see how this plays out and even if it sucks, the devs can always cut back on the changes.
Maybe you read this maybe you don’t but I’ve been playing smite for two years now and I love the game and I would really like to get my other friends like 4 of them to play the game but we are all competitive and like to play the ranked game modes in games that we play do you think smite 2 will have groups of five be able to play in ranked again ?
Very unlikely I'm affraid, but If you have enough people for a full team you can join a leauge. Its all organized through discord and websites but its a way to get into the tournament scene. Otherwise you will have to stick to casuals or playing something like Joust where you can 3 stack.
Thank you for the help, Mast 🙏
Well, things just got very interesting
6:03 I’ve heard from a lot of people that there is currently only 2 devs on smite 1 (Lermy and Rowe) and the rest got put on smite 2
9.5 changes were extremely needed when they released, I'm worried about the oneshot meta coming back.
Its a valid worry tbh, this only encourages more tower hugging and passive plays. But at least it may distract the community so HiRez can actually finish Smite2 in piece
Yall twins@@jomaroal22
poseidon solo all day baby
However you can be the one one shotting, the games never gonna be balanced they just wanna make shit interesting and mix it up, I wish they'd make ttk even lower and make gods that don't get much play viable
I don’t think the one shot meta will return since power as a stat has been nerfed considerably in season 10. Plus there are lots of new items and dozens more that have been removed and changed like the shield item tree, like remember when berserker’s had %pen😅 (granted they removed that before 9.5 if I recall correctly but still) the game has changed so much since 9.5 and too many aspects are different, changed, new, or removed/ replaced for the true “return to pre 9.5” to happen. One such example is Lono’s and Ranga’s becoming starters and having revamped passive effects. Personally I like the revert of the health increase, so now things like heartseeker, quins, and soul reaver will be less effective on squishy targets and hopefully will actually be used as anti tank items as intended instead of the way they’ve been used for the past couple years, that being a free 300 or more additional damage for the mechanical skill requirement of being able to open the item store
A big point of the new engine was the ability to create tech limited by the old engine. I doubt it's a consideration with that in mind
Lol. Bring back the bruiser items too while you're at it, keep the items closer to Smite 2 items instead of uber stat sticks.
Hybrid items were a problem
@@christianrivera5694Barely, y’all just didn’t use good Gods and complain when y’all lost to bruiser items
@@christianrivera5694 Like how burst was a problem? Psych, it was never a problem. Terrible item balance was the problem- always.
Explain how the items existed for years non-problematically?;
no audio
Thank Mast for this. After his recent vid it really put into words how I feel. Played since console beta and 9.5 just made it seem like it doesnt matter how I play, just farm and hope to pick someone off.
I prefer the longer TTK as we can have actual fights and not burst downs. But, I get get why they did it.
Yeah we could use some lower stats, with the buffed, new, and reintroduced items coming around. Especially for tanks; you scale a little less but you also get better value out of your items, making the impetus to clear through bullying more panicky, allowing people to mess up. Lastly, reverting the hp boosts means less brawling in lanes and more quick ambushes to kill and from there quickly rotate into gold fury and/or BDK.
As always, may the bug squiddy hit the griddy.
🦑🕺
Excited to see how this goes! Def think the change was great for new players, learning all 120 god kits is way harder when you are dying to 2 buttons one item in for most the game for sure. But this change is welcome to me and prob every other veteran! Focus on longtime fans for smite 1 and make smite 2 more new player focused at first IMO
See, I like this perspective! Cuz it feels like a lot of veterans want both games to cater to them. When we need to get more new people onboard for smite 2, lest we end up in a stitch where the population is small in both.
How long did games go on for before?
Idk I've had games go an hour plus since season 2. Rarely see that these days so seems interesting. Avg game time heavily skewed by surrenders I feel
But I liked not getting one shot by 2 adc aa.....
The time for kill was bad în 9,4..... tanks got melted and mages deleted at high lavel play....
Solodoublej is going crazy rn lmao
lol yeah then he'll be going "omg I got one shot fuck this game that's broken"
@@chillpengeru cause it is broken, i dont like the guy but can agree. If you want a 1 second TTK go play CoD. There is literally 0 skill in hitting 1 combo and killing your oponent lvl 5. You dont need no map awareness, no rotating, no nothing, just land 2 things, kill, and push like a mindless golem or go back to base to snowball.
Tell me how landing a 2k dmg poseidon ult through the wall that kills 3 ppl is supposed to be counterplayed or fun.
people that advocate for reverts on hp changes and are happy that the game is back to the fast ttk should just play arena. Your tiktok rotten brain cannot deal with the lack of constant dopamine and only "haha big damage I kill now hahaha" can satisfy you.
Its like crying that chess is boring and that you should do laser tag after every pawn taken. If you want short ttk's because your brain cant handle strategy, macro and patience you should not play mobas, period. MOBA games were designed around principles you dont like and now you want smite to drive away their core, most hardcore fanbase (conquest mains) because "boo hoo its boring when i dont kill". Bro just go play joust or arena but dont force those shitty ass changes on players that want a real expirience and have an attention span longer than 15 seconds.
there's only 2 devs working on smite 1 right now, and its pretty sad. I feel bad for them.
I’ve been loving smith through season 10 and 11? Saw the patch notes and it looked interesting?
I haven’t been playing smite daily but I always go back to it I’ve just been busy playing other games :p. Idk what the hell this is all about, my gut says it’s a mistake.
hold on smite MIGHT be back 😭🙏🏽
It smight be back.
Hahahaaaa
@@sanga1380I'm going to SMIGHT you.
Keeping holding, we need to see the details of this revert. Dont celebrate just yet.
Hold on, entire brainwashed Inter community gonna jump on you xD
Smite will always be where smite is. It came too late. Moba fans will only ever care about League and Dota 2
This will be a nice change. It has just felt like whoever has 2 dec3nt tanks wins.
how will this be nice, now its just gonna be whoever gets the first kills wins just like it was pre 9.5 and one shots everywhere.
the comedy of me only hearing about fineokay’s ‘smite dead’ vid this morning and then seeing this right now, this reversion seems pretty unwarranted but hey lets hope it helps people f6 less
So, building tank willworth nothing, so everybody will go full dmg solo and full dmg supp i guess...
They can fix that by bringing back hybrid items, build tank items with damage on it and still do damage.
@@michaelrosier2807 we both know it damn well that not gonna happen
Good. Fuck 9.5.
Warriors are back on the menu, boys!
this is a nerf to warriors LMAO, back to the mage solo meta and shiva dying before casting his ult. You must be crazy if you think that those changes benefit tankier gods.
@@bartoszduda9759 All I know is 9.5 neutered warriors, so logic dictates reverting it would give them their testicles back.
i honestly liked the 9.5 changes and think it was needed, what has happened since is from the other stuff they did. bring on smite 2
i never playing during 9.4, i started at the end of season 9 and ive always liked how the game is and the duration of the matches. 30+ minute matches are almost always fun for me unless its just me and someone else trying to carry 3 people having a horrible game. i hope they dont fully revert 9.5 but maybe a 50% revert as late game tanks cant die in most comps
I think I need to see what the actually differences that remain. It has been 2 years of change I am more curious on what there could be left to revert. Also expecting huge changes in Smite 1 while Smite 2 is in production is kinda shallow. I would rather they do fun changes in Smite but a 2 year old patch revert seems like a strange reaction.
I remember really disliking how bursty things were pre 9.5 but also as a casual player tank heavy comps currently seem too strong. Is there no middle ground where tanks can live a little bit longer but not also be the strongest choice?
Look at S7 and S8, basically before S9 or 9.5.
9.5 was objectively a good change 'AT THE TIME' and anyone saying otherwise is misremembering why it happened. But a lot of the stuff since the 6 has rendered it mostly redundant.
For example, 10.6 nerfed basically every item in the game by a significant amount. 9.5 was necessary because of how much power-creep damage there was in the game, but because 10.6 did a good job of scaling back the power creep a lot of the problems that 9.5 tried to deal with were subsequently largely fixed in other patches, which has caused 9.5 to age poorly despite having been great when it actually happened.
As for this patch - still very meh. Reverting 9.5 doesn't give us anything new to try. If they wanted a 'T2s' patch, bring back the concept of ~1700g bridge items (remember old Ichaival etc, probably not the same actual items but the same concept of being able to choose between a cheap fast spike vs a T3 that will be good all game)
i liked it when it first came out then after it felt like i only lived 1 to 2 more seconds. but overall i thought it was good for the game at least for new players as an average gamer im always getting better but if someone had even a bit more skill than me you died in half a second its hard to get better when you just dont live. ive gotten way better at the game just cause i can live those few extra seconds.
Good to see them be willing to try something like this fwiw
cant wait for everyone to build aegis!
Shifters Shield.. My beloved come back.. 💔
hybrid items brake the game
@@christianrivera5694 Break*, Minor spelling mistake. I win.
Noooo
So the Auto Attack tank meta got big and instead of nerfing items or removing items that are problematic, they decided to make crits better and the early game about cringe ganks and one shotting people. Not sure if this is the best route to go but we will see.
My Kuku puff one shots gonna increase ❤
Honestly I like long matches. That usually means you’re having a good back and forth. Like they said, mobas are about being able to come back no matter how far behind you get. What I don’t like are how simple they’re making the game. They took out “high iq“ playstyle for the sake of making the game more casual focus. And it’s only getting worse with how they’re starting off Smite 2. Tho it seems like they’re moving in the right direction with these recent updates.
Also I couldn’t give a damn about new god releases. I always hated how it got to the point that they were focused on adding new gods with nearly every update instead of focusing on making the game itself better. Make sure the game is in a good state before you start bombarding us with extra content
Yeah, and the chance of both teams back-dooring Titan at the end of a game is always exciting
@@ClayAdams that’s on you guys if you let them back door. Map awareness isn’t that hard. You can literally see on the map the whole time when someone is splitting. That’s in your control. What’s not in your control is if the enemy team wins solely because they picked early game dominant gods where you literally have no chance of coming back because the same ends too quickly. This is a strategic team game. You should have the opportunity to push back early game dominance through proper farming, planning, and outplays. The match shouldn’t be determined in the first 5 minutes or even in picks and bans.
yeah they should just keep tweaking numbers instead of releasing new content, surely this will increase profit and player retention
Especially when i queue conquest, who wants to have 10-12 minute conquest matches determined off the first kill. I queue conquest to have a longer game where my brain is on, if I want to queue something quick and turn my brain off ill fire up slash/arena/joust. Also a lot of games that go long are usually on either team not understanding how to end the game with EFG, force fights to end, or the classic where you get kills and then your team goes and kills all 3 phoenix instead of just killing 1 and ending or runs off to do oni/fg.
I really dont want to go back to pre 9.5
@@Slowbo Your brain must be quite limited if it's working constantly in 50 minutes conquest games of which PvE is like 80%. No wonder why you don't want it to speed up. It's too fast and you probably overheat when you queue joust huh? And you just give up and turn the brain off?
Osiris- Unga buga Gank violence.
I didn't even know this was a thing lol
At least ra one shot will be back(True one shot) So, when does this drop?
im going to spam poseidon in solo and make everyone hate this update. i am going to make my goal to get as many people to quit this game as possible.
Idunno I think they were right to call it a mid season %)
I have been playing a lot of jousts in Smite, and it has always been about the early game - early kills, early builds. After patch 9.5, the gamemode just wasn’t the same for me. Regarding conquest and gameplay overall, I remember before 9.5, I knew exactly when to attack to secure a kill, especially with mages that rely on combos. It was like a hunch rooted in my mind: I see the enemy’s HP, press the buttons, and get the kill - always accurate. After 9.5, it felt like I had to relearn these combos. It hasn’t felt good, especially since the number of kill opportunities dropped drastically. It became a much better and safer option to wait and farm until the later stages of the game rather than attack. I’m happy they are bringing the fun back to the game.
The case with me, I agree with you 100%!
O agree but wouldnt it be better to chabge how fast Gods get XP and gold? So that game last 20 min with everyone finishing their builds? And sell items to counter each other i feel like that would be fun. People would die faster i think
@@christianrivera5694 That would cause t1 and t2 items to be irrelevant, or rather, keep them irrelevant as they already are. It's interesting to see how a build evolves and what each new item gives you in fights, etc. Also, would there be any real change if that happened? You'd just reach level 20 faster and start killing others faster, but in the meantime, everything else would stay the same. At this point, why not give everyone level 20 at the start of the game with full builds instantly so they can kill...
Any diversity in gold and XP - yes - more for kills, less for minions. But increasing it for everyone only shortens the game time and keeps other issues alive.
Mast is being listened
LETS FUCKING GOOOOOOOOO!!!!!!
Mid laners and adc mains are jumping with joy 💀
You forgot junglers who can kill both the mid and ADC in 1 rotation of abilities
With the new update I didn't understand why they were continuing to give items more power and pen despite doing 9.5 saying the game was unhealthy. Like we were just slowly heading back to 9.5 every patch which I guess the realized so they said fuck it let's just make it official
Why when smite 2 is coming?🤣
9.5 only affects early game. Items still have reduced power due to stat crunch but now bad players won't be able to coast along while they get carried to 20. If you are a good player you should be able to push your lead and 9.5 made that way harder. Late game will barely feel any different. GOOD CHANGE TBH
i honestly think they should re release s8-9
Some best news ever - now change 10.6 back and we're golden. Damage dealer should do just that... damage. Early surrenders and shit like that are an excuse for horrible ass matchmaking.
I'm glad they aren't adding a new God. I hate when games get bloated with characters to the point you need to devote a large portion of your brain capacity to have encyclopedic knowledge of hundreds of characters
This is a step in the right direction kindve. But they’re panicking due to a massive loss of players in smite 2’s alpha. Games dying, and they realized revamping tier 2’s isn’t going to make smite 1 interesting. This is cool as it’ll really shake up the meta but also the game is gonna become unplayable for some players. The bullying is going to be insane. I’ve played since season 3. Today in my ranked match as cu chu. I was bursted down from 100-0 by a Thor. I can only imagine how bad it’s gonna be now. I also see the flip side though as this is what the game needs to stay interesting and relevant.
I’ve been sick of the tank & support mid meta for what feels like years now.
So my issue with the game is that from my perspective is that they did so much to make it where you win the game by team fighting and getting objectives that solo carrying is so much harder where I feel like even in upper ranked games one person can't win the game by themself but one person sure as hell can throw the game by themself. As well as how the classes currently feel adc is like the most important role in the game since you can't do objectives if your adc is dead but the role is so fucking unfun this season I feel like I don't do anything at all till I get qins if I'm not playing an ability based adc and if I am playing one of those our objective dps plummets and since the adc staying alive is so important I don't get to get in there and swing the fights as much as in previous seasons, I also feel like jungle doesn't have much to do this season and is super stagnant, and the roles that make the biggest impact in team fights and are the most fun to play this season are mid solo and support but solo and support still have the issue of you can't make your dps play around you and mid while I feel more impactful in fights I feel like I don't get to do a lot to really affect the game outside of team fights and I can't really threaten the enemy jungle/solo enough to prevent them from diving me so I have to play further back which leads to the game going longer since they have made it so much worse of a punishment to die than it is to play more aggressively and push what advantage you have.
Just change how fast everyone gets gold and XP, this leads to shorter games and having complete builds faster. everyone would die faster too it would be more fun to finish my builds more often so that i can sell items and adapt to the enemy
I think the main problem with 9.5 was the free protections. You can still increase the time to kill by simply giving people more health, but giving people more protections feels bad because their damage was taken away.
For example, you hit someone for say over 1500 with an all-out one shot build pre 9.5. Then you do that after 9.5 and hit for a little under 1000 damage instead. That feels shitty. But if they had just increased the health pools and not touched the protections, people could still get their big dopamine indusing numbers while still increasing the games time to kill.
The 9.5 backlash was primarily for psychological reasons.
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Now, with that said. I don't believe they needed to increase the time to kill. As others have pointed out, ever since 9.5, Warriors and Guardians can just dip s*** their ass into the middle of the whole enemy team and make it out without any problems. Where before 9.5, they would have blown up if they did that. Pre 9.5 tanks had to think about their engages, and now they don't.
Also, pre-9.5, you could make a one-shot build, but if you did that, you would also be able to be one shot because you were super squishy. So the game was balanced in that way.
ah well, I might be the only one who liked this , now everyone will burst again if a mage looks at them funny
Why
Why did they do that
That patch was like the best thing they ever did
Bring back old warfrag
If they are gonna revert/nerf the tanks, they need to nerf quin sais (not sure how to spell it) maybe sure it will do less damage but you are still gonna die pretty fast to any aa god just because they built quin sais.
I do think it will help deal damage to gods that just build tank with heartseeker quin sais soul reaver. So that’s something.
Idk I’m not a competitive player. But I know some stuff about the game. So we will see where this takes us.
They don’t need to nerf Qin’s. lower HP means less damage from the passive. I’m far more worried about crit making a huge come back. Crit against lower HP targets is far far scarier. Be prepared to be 100-0’d in a matter of 4-5 autos as a tank with spectral
Thank god man. 9.5 completely ruined being a jungler for me. Trying to gank solo laners in the first 10 minutes, who built a single defense item, was basically impossible if you couldn’t dump your full kit into them twice.
I will happily take the opportunity for mages to finally be viable before the 20 minute mark if the only thing we have to sacrifice is tanks complaining. Y’all got to run the game for like 3 months at the start of year 10, and everyone agreed the game was probably in one of the worst states/metas it had ever been in.
I’m gonna spam Thoth for the one shots it’s gonna be glorious.
man, as a thoth main, seing that 9.5 update and then the nerf to power for all items really destroyed my enjoyment of the game.
I actually like this i think, but its weird that a couple youtubers randomly blame that patch from 2 years ago for smite dying and they suddenly revert it lol
Kinda seems like a significant portion of the community is never gonna be satisfied. Grass is always greener on the other side.
Tbh they just need to bring back the old items and I feel like a lot more people would be happy with the game again. Removing those hybrid items took a lot of fun out of the game for me.
Awesome! Cant wait to go back to tanks being worthless and everyone is playing double hunters or hunter mage in duo! So healthy for the game...
Better that than the constant 50 minute games
@@AndrewH1994no
@@AndrewH1994I agree, TTK changes led to a massive decrease in skill expression/meta god pools in my opinion. Many gods have not been viable because they can’t utilize their kits efficiently.
@@AndrewH1994 yeah. 10 minute surrendering 3 out of every 5 games due to snowballing is so much better.
@@naterodriguez993 how is longer ttk less skillfull? it requires you to hit more stuff and manage resources like cooldowns and mana better, not even talking about positioning. You must be high if you think that hitting 2 abilities for a oneshot and running away is more skillfull than landing 3 ability rotations during 25 second time while watching your position, watching minimap if no enemies are rotating and watching if you have mana. Brainrotten arena main lmao
Will this also be active in Smite 2? Because if they're keeping the slow TTK in Smite 2 it's a bit lame.
If 9.5 is coming back then buff healers back to season of hope
I guess I'm the only person that exists that thought 9.5 was a huge win. A lot more people like getting one shot then I realized. Can't wait to get hit by one ability and die or vice versa, skill/counter play be damned!
U arent the only one.... Can't wait to get 1 shot under tower as a full tank guardian again...
Not the only one. Just the complainers are always gonna be louder
fact is that people who understand moba's and want tactics, macro, positioning and playing around the whole thing (wave management, rotations, objectives etc.) are just overshadowed by the loud complainers who want this game to be like cod because their tiktok rotten brains require constant dopamine hits achieved through seeing big damage numbers.
@@bartoszduda9759 sad but true
when fights take 2/3 rotations of abilities to kill someone, every ability you launch has less value. More braindead spammy kind of gameplay than decision making. It also rewards worse players and nerfs players with better mechanics.
why did they make smite 2's map like league? like if I wanted to play league I would just do that. feel like they are trying to do that to get their players base but are losing smites own charm and identity such a shame
The problem wasn't that there was too much power the problem was the item effects. It doesn't matter how much you shift power and protections around when you don't change item effects it doesn't really change much. Honestly this sounds like they're pandering to certain people to try to keep interest while Smite 2 is being developed. This revert isn't going to change anything and will in fact cause even more division and headaches for them. This could have been avoided if they kept it business as usual.
Now hopefully they revert 10.6 please Hi rez please
Solodoublej is gonna love this
If i can't box and tank and it's double adc hyper carry meta again i'll put smite down for a while. I stopped for 3 years until 9.5 rolled in, until tanks could in fact tank. If at the moment even at 270+ prots with cap mitigations i i won't be looking forward for the future.
i feel like they could have reverted the power nerf but left the tankiness of gods. the tankiness wouldn't matter if they revert the power on items anyway imo.
I would've done it the other way but yeah. The problem with 9.5 was the power/damage decrease along with tankyness increases.
But Hi-rez and the Smite community like to over react.
@nathaniels9141 maybe they could have also deleted aegis
@@dragomondirectorTotally agree! aegis is the worst designed relic in the game. Even more than beads
@@AndrewH1994aegis is really annoying and that's it, aegis beads is basically a middle finger to a large amount of Ultimates but is doing diddly squat for your team.
Finally warriors and guardians can do meaningful damage from support again. It only took 2 seasons. Tanks being on the loosing end for far too long it’s good to finally win. Watching the pro league and seeing solo lane being hunters and mages should have been a real eye opener into the problem as well as supports maxing out soul reaver/qins etc by level 12 and 2 items was stupid most guardians would max them out in a full damage build so jungle guardians became impossible
warriors and guardians will finally be bullied and worthless. Cant wait for another double adc duo or mage/adc duo with mages on solo. You are so dumb if you think that reverting durability changes benefit warriors. We will be back to oneshot meta and your tanky picks will be so useless youll have to play poseidon solo again. Have fun
YOU SAY MORRI GONNA ONESHOT IN THE LATE AGAIN?? HELL YEAH!!
Honestly, kind of hyped for this. 9.5 was the only update that made me take an extended break from smite.
9.5 is what brought me back to the game. Dying to Scylla 1+2 from full hp without her being fed or using ult is terrible gameplay. Same with dying from Artemis pig plus autos. Not to mention many assassins will now have true one shot combos where they also provide their own hard Cc.
Same! 9.5 was one of the worst updates they ever did. Making everyone tanky AND removing a significant amount of power from items was a nightmare. That one patch was basically the revival of the dirty bubble from S2
@@crazyblade9441scylla is a late game god, you’re not getting one shot by a Scylla 1-2 early game
All of my friends left smite after this change. Faster games are better. I don’t want to play 50 minute games
@@crazyblade9441 definitely a fair point, I think it’s going to take them a couple of patches to bring characters and items back into balance. My main hope is that it speeds up the game again.
They working on smite 2, i could careless if there is less content on mid season of a game thats gonna die out eventually lets be honest smite doesnt have enuff players to keep both games open sooner or later smite 1 will be dead when smite 2 beta opens up and pros and everyone moves to smite 2
thank god
They basically f-ed themselves by saying, during the Smite 2 announcement, that they were not removing support for Smite 1, but then basically making us feel like they removed support for Smite 1. As one of my (previously) most played games week over week, I am very disappointed in how the game feels. It feels like Smite 1 has become a testing ground for what might work in Smite2. F the players who are still trying to enjoy the game that still exists right now. Only one new god all year. Hardly any events or map changes. No SPL. They killed a lot of Smite 2 hype just by making Smite 1 suck this year. With each passing day I am looking less forward to Smite 2, and almost regretting supporting the founders pack. I hope hirez can turn it around, cause for right now it is not looking good from where I am standing. I wouldnhate to abandon a game I have spent over 3000 hours playing, but thatbis how I am feeling now. Your posts are awesome though, keep up the good work.
I think people are coping about how smite felt in 9.4 honestly 9.0-9.4 was some of the worst smite ever felt. Everyone died to a breath and it was literally just a shoot out to see who landed a single ability or 2 autos first. And I think this is horrible for the health of smite. I think people were trying to pinpoint something on their frustrations on current smite and 9.5 was the scapegoat
Because that was planned and intended lol, the same with boots being removed. As a jungler I agree at the end of S8 and Early S9 it was just absurd, so it would be good to aim for something around before that era
Screw 9.5. I couldn't play for like a month after that came out. They said time to kill increased, but I was getting killed quicker than ever before. My first 9.5 had me in duo against a Cthulhu who just erased me... Yes, the guardian. And every game was exactly the same, get into lane, go to clear my wave and just die because I'd get bursted.
As an ex smite player (~4.8k hours on steam) my interest in the game just died cuz solo queuing ranked sucked new characters seemed super overtuned the good joust map was swapped out and ow2 dropped... I wonder how many players left cuz of 9.5 this seems like cope