...I never quite figured out why, but I cried like a babe at the end of this game. It wasn't so much a game for me...more an experience that I couldn't quite figure out. I played it from start to finish in one sitting, finishing in the early hours of the morning. It was raining outside. No other gaming experience has moved me quite like Esther.
It's a very sad story, but not really laid out to you. Your character was Esther's husband or partner, but they are estranged. Donnely is part of a love triangle involving them. Esther was killed in a drink driving incident, which your character is implied to have caused. The game is him coming to terms with what he's done, and accepting the results.
I may be hearing things, but can’t you hear a flatline at the end? Then a voice saying “come back”. Since it’s the narrator’s voice, I can only assume that this is Esther making her way through death.
From what I gather is this - Esther is dead which is why the narrator reads a letter in pieces called "Dear Esther,", however, it's assumed that the MC that we play as is the narrator himself as he says "I have burnt my death certificate" and then kills himself soon after. It's apparent that the shadowy figure is Esther but she disappears before you can get to her (i.e. the main character/you being stuck in purgatory) and at the end, he doesn't "kill himself", he passes over to the other side. It's also interesting to note that there are two possible routes for this - either he was intoxicated and caused the car crash which killed Esther or a drunk driver did. Also, the "come back" bit does sound like a flat line.
Sometimes I wish I could leave everything behind, travel to some beautiful remote island off the coast of scotland, ascend to the top of a tower like this, and take in the beauty all around me, before jumping.
This wasn’t a game . No this wasn’t something I get excited about when I finish work and crack Open a beer and sit on my chair and enjoy the night . This was an experience. A blessing . I never played a game that made me so amazed and sad at the same time I cried so much through out the game listening to the narrator talk about the letters. This is by far most emotional game ever so Far for me and it wasn’t even that long of a game . Dear Esther is one of a kind ❤️❤️❤️
@@interlude44 ahaha, sorry to confuse you, mate. You just described your sentiment on this game so good I really felt connected to you. Like, I am not the only one in this world that experiences things so poignantly.
It was written by the same woman behind the silent hill games, Siren games, Amnesia games, .hack franchise, Shadow of The Colussus, Gravity Daze, Layers of Fear games, Black Bulter, Everyone's Gone To The Rapture. Co-writer of Tyoko Ghoul, Bloodborne, Made in Abyss, and Cowboy Bebop (cowboy bebop being her first). Naoko Sato is her name btw. That's also all her works btw. Her wife is more famous then her btw.
@@lordcthulhu1609 not sure where you got this info, but I do not think it’s correct. The game was written by Dan Pinchbeck, now creative director of The Chinese Room. What is your source about Naoki Sato?
@@Ahab71290 Frictional didn't work on this game. And on that note, none of the Silent Hill games, except 2 & 3, shared the same writer; they were all written by different people.
Picked this up as it was free on Steam. I honestly got bored after a few minutes as there's nothing to do except walk around aimlessly. I just searched for the ending to see if anything worthwhile happens, and... well... no. Saved myself some time!
i got it for free too and honestly only played it for achievement but it was quite the enjoyable experience, the director's comments gave a lot of insight to the meaning and making of the game. i'd suggest using one of steam's guides (e.g. the one for getting all the voice overs) to avoid walking around aimlessly and not knowing where to go
When someone says that video games cannot be considered art, I show them Dear Esther.
...I never quite figured out why, but I cried like a babe at the end of this game. It wasn't so much a game for me...more an experience that I couldn't quite figure out. I played it from start to finish in one sitting, finishing in the early hours of the morning. It was raining outside. No other gaming experience has moved me quite like Esther.
It's a very sad story, but not really laid out to you. Your character was Esther's husband or partner, but they are estranged. Donnely is part of a love triangle involving them. Esther was killed in a drink driving incident, which your character is implied to have caused. The game is him coming to terms with what he's done, and accepting the results.
@@philbateman1989 But that's only a theory too, you made it sound like it's the exact official story.
Oh my God. Early morning and rain and Dear Esther. Must be such a unique and inspiring memory.
is a good game, good music, excellent voice for the protagonist, good graphics and awakens feelings in you =D
I may be hearing things, but can’t you hear a flatline at the end? Then a voice saying “come back”. Since it’s the narrator’s voice, I can only assume that this is Esther making her way through death.
From what I gather is this -
Esther is dead which is why the narrator reads a letter in pieces called "Dear Esther,", however, it's assumed that the MC that we play as is the narrator himself as he says "I have burnt my death certificate" and then kills himself soon after. It's apparent that the shadowy figure is Esther but she disappears before you can get to her (i.e. the main character/you being stuck in purgatory) and at the end, he doesn't "kill himself", he passes over to the other side.
It's also interesting to note that there are two possible routes for this - either he was intoxicated and caused the car crash which killed Esther or a drunk driver did.
Also, the "come back" bit does sound like a flat line.
Sometimes I wish I could leave everything behind, travel to some beautiful remote island off the coast of scotland, ascend to the top of a tower like this, and take in the beauty all around me, before jumping.
Take a holiday in Orkney mate
It is one of the kind masterpice! Not just a game. But Art.
such a sad game
ending is awsome, )
This wasn’t a game . No this wasn’t something I get excited about when I finish work and crack
Open a beer and sit on my chair and enjoy the night . This was an experience. A blessing . I never played a game that made me so amazed and sad at the same time I cried so much through out the game listening to the narrator talk about the letters. This is by far most emotional game ever so
Far for me and it wasn’t even that long of a game . Dear Esther is one of a kind ❤️❤️❤️
I love you
@@crestfallenknight7983 ???
@@interlude44 ahaha, sorry to confuse you, mate. You just described your sentiment on this game so good I really felt connected to you. Like, I am not the only one in this world that experiences things so poignantly.
@@crestfallenknight7983 I feel ya lol . Till this date the game is amazing
No recuerdo como conocí este juego, pero al final lo amé y su soundtrack me hizo encontrar otro muy similar llamado "Everybody's Gone to the Rapture".
es d ela misma compositora Jessica Curry si no me equivoco, su trabajo en Amnesia a Machine for pigs también es muy bueno.
I loved this game
We leave in this game.
Is this a book ? Can it be ? I wanna know more about the characters in this game . This was beautiful
It was written by the same woman behind the silent hill games, Siren games, Amnesia games, .hack franchise, Shadow of The Colussus, Gravity Daze, Layers of Fear games, Black Bulter, Everyone's Gone To The Rapture. Co-writer of Tyoko Ghoul, Bloodborne, Made in Abyss, and Cowboy Bebop (cowboy bebop being her first). Naoko Sato is her name btw. That's also all her works btw. Her wife is more famous then her btw.
@@lordcthulhu1609 not sure where you got this info, but I do not think it’s correct. The game was written by Dan Pinchbeck, now creative director of The Chinese Room. What is your source about Naoki Sato?
@@Ahab71290 a wiki article for Frictional
@@lordcthulhu1609 surprised, as far as I know Frictional had nothing to do with Dear Esther, but maybe I’m wrong
@@Ahab71290 Frictional didn't work on this game. And on that note, none of the Silent Hill games, except 2 & 3, shared the same writer; they were all written by different people.
We were birds that's why we couldnt see hands and legs
Imagine, John Lennon?
Picked this up as it was free on Steam. I honestly got bored after a few minutes as there's nothing to do except walk around aimlessly. I just searched for the ending to see if anything worthwhile happens, and... well... no. Saved myself some time!
i got it for free too and honestly only played it for achievement but it was quite the enjoyable experience, the director's comments gave a lot of insight to the meaning and making of the game. i'd suggest using one of steam's guides (e.g. the one for getting all the voice overs) to avoid walking around aimlessly and not knowing where to go
obviously these type of games are not for you. go play your meaningless FPS games.
@@kittiefloyd it’s not a game. It’s a walking simulator.
@@Stabby666 we all enjoyed it, so maybe its just you that cant enjoy a beautiful scenary.
@@kittiefloyd who is “we”? Do you hear voices?