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Conflict at Mylok IV: Tie Fighter Total Conversion Reimagined - #9

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  • čas přidán 31. 05. 2023
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Komentáře • 91

  • @MagzGTV
    @MagzGTV  Před rokem +26

    Sorry for the delay on this week’s Tie Fighter everyone, had quite a few appointments and check-ups for my eyes. Planning on having the next two up Tuesday and Thursday next week, Monday will be cold waters and I'll do I video on the new lens on one of the days leftover.
    Hope everyone has had a great week and as always I hope you enjoy the gameplay!

  • @bubbasbigblast8563
    @bubbasbigblast8563 Před rokem +22

    Skiprays were only in Star Wars: X-Wing Alliance, not Tie Fighter.
    As for the hyperdrive tech, Empire fighters with a hyperdrive will pretty much always be reacting to an attack, so there are extra considerations:
    1. The calculations would need to be quick, despite not having an astromech droid.
    2. The hyperdrive needs to be fast enough to at least keep up with capital ships.
    3. It can't be so big that it substantially reduces speed.
    4. It needs to be very reliable, as there's no room for a backup.
    5. All of this together needs to happen even where there aren't known hyperlanes, as the ships have to operate anywhere.
    Rebel ships can either afford to go slower, because they're the ones who get to pick when and where to attack, or they have room for Astromechs who can let them react much faster. As such, the Empire would either need a better hyperdrive than the Rebels, or the Empire would need to drastically change its fighter tactics to accommodate bigger and slower fighter designs, which could take years to shift for a military as big as the Empire.

    • @greyed
      @greyed Před rokem +5

      Not only that but going back to the Clone Wars the Republic did have small fighters which were incapable of mounting hyperdrives of their own. The Delta-7 could only achieve hyperspace on its own via a supplemental booster ring. So, the in universe reasoning was the small size of the TIEs.

    • @fkreller1
      @fkreller1 Před 10 měsíci

      I thought they were being developed for the Tie Defender?

    • @arielwilson9293
      @arielwilson9293 Před 8 měsíci

      Tie defenders use the same hyperdrive parts as the tie advanced, a facility that is making said parts becomes a plot point later

  • @ange1uk
    @ange1uk Před rokem +17

    This mission was a complete redesign for v1.3 from the old Reimagined version which was.... not nearly as fun as this let's say. I really wanted to make this a bit more than just dumping torpedoes at the big things and then clean up so it wasn't just another boring TIE Bomber mission. There's a heavy time pressure to take out those Y-Wings quickly enough whilst you're being chased by Z-95s. Do you try to hit at extreme range by manually aiming and fire? Or get closer enough for a lock by which time you'll be in a dogfight with Z-95s.
    I think its also a good test of your battlefield awareness and while I admit its likely to catch most people out on their first try, I think its also a good unexpected event that can keep a player on their toes for more unexpected things :)

    • @MagzGTV
      @MagzGTV  Před rokem +9

      I agree, also want to make it clear that my comment wasn’t a criticism of the mission design, loved the mission design just got totally blindsided by the Y-wings on my first attempt. Totally my fault for not paying enough attention and it was good to have to do the torp run into the hangers while knowing the Z-95’s were coming for me.
      Little bit of pressure is a good thing.

    • @taxag1134
      @taxag1134 Před rokem +1

      I had to do this mission around 10 times to beat it. It took me a while to realize I could kill those Y-wings before they appear. I had started each attempt by dumping my torpedo's into 2 of the corvettes to take them out immediately, before finally going for the Y-wings. This was definitely one of my more favorite missions in the mod! So chaotic!

  • @tirirana
    @tirirana Před rokem +10

    Also don't forget, that a Tie, even the advanced is only about 6 to 7 metres on one side, while the X-wing is about 13metres long and 12 metres wide, the Y-Wing is even 23 metres long. So there is a lot more space in the rebel fighters. Also rebel fighters don't have a nav computer, but use their astromech droids to save precalculated coordinates, while the Tie-advance had a full 10 jump capable navigation unit.

    • @Pyxis10
      @Pyxis10 Před rokem

      This is also where the age of this shows. The v19 torrent from the clone wars is 6 meters long and yas an inbuilt hyperdrive. Of course they weren't invented for I think about 6 to 10 years.

    • @tirirana
      @tirirana Před rokem +2

      @@Pyxis10 true, but a TIE is 6 by 6 by 6. (And that's only the wings for height. The cockpit area is only 3 metres high) The v19 is 6 by 9 by 12 (26 with extended wings, though that wouldn't improve the available volume) so it's still 3 to for times larger than a TIE

    • @sebastiannelson6355
      @sebastiannelson6355 Před rokem +1

      ​@Pyxis20 The V-19 Torrent does not have an internal Hyperdrive. It has specific Hyperdrive rings, you can see this in TCW show.

    • @tirirana
      @tirirana Před rokem

      @@sebastiannelson6355 the first variant had a hyperdrive ring, the second variant had an internal hyperdrive

  • @phill2065
    @phill2065 Před rokem +16

    I think 2 missions per video is a good format. That being said, great video.

    • @MagzGTV
      @MagzGTV  Před rokem +4

      Yeah that was the general consensus on the last video so I am sticking to it.

  • @Karelwolfpup
    @Karelwolfpup Před rokem +6

    clearly that guy reporting 12' death was the Eeyore of the squadron XD

  • @MrImperatorRoma
    @MrImperatorRoma Před rokem +17

    I love the voice acting for the briefing officer, feels like I'm listening to a WW2 RAF briefing before a mission.
    The hyperdrive technology for the TIEs might be more about miniaturization and compatibility, and it's possible that Sienar gutted anything related to the production of the X-1 at the behest of Lord Vader.

    • @ange1uk
      @ange1uk Před rokem +3

      Thank you! The voice seems both hated and loved in equal measure so far :D

    • @Matthew10950
      @Matthew10950 Před rokem +3

      ​@@ange1uk put me down for love.
      Words to live by, there.

    • @malusignatius
      @malusignatius Před rokem +1

      I think you might be on to something re; the hyperdrive... I have a feeling that the reason they needed 'special hyperdrive tech' was because standard fighter-scale hyperdrives were either too heavy/large or didn't integrate well with the TIE fighter's unique engines, and the hyperdrive in Vader's unique TIE fighter was a bespoke, far too expensive for regular use model. So the reason Zaaren's getting help from the races in the missions is because they cracked how to make the drives small enough and cheap enough to be used on the TIE advanced without compromising it's agility.
      I think it said something in the Field guide that came with TIE Fighter Special Edition, but I can't find my copy right now to check.

    • @MrImperatorRoma
      @MrImperatorRoma Před rokem

      @@malusignatius His later ambitions aside, Zaarin as even a Grand Admiral may be limited in funding or bargaining power for this project. Everyone after Yavin with a hairbrained superweapon for the military was jockeying for funding (for example Rom Mohc and the Dark Trooper Program) and Zaarin attaching the benefits of a new race joining the Empire while also outsourcing R&D costs would be viewed pretty favorably.

    • @malusignatius
      @malusignatius Před rokem

      @@MrImperatorRoma True that.

  • @Vyolette13
    @Vyolette13 Před rokem +2

    My dad and I have been eagerly watching your episodes on this mod as they come out (having played the original games he likes to see how they have been interpreted in this mod), we don't mind the pace of your releases. We send our best wishes with your procedures and tests regarding the eye situation!

    • @ange1uk
      @ange1uk Před rokem

      That's cool! What's your dad been thinking of it?

  • @michaelray3865
    @michaelray3865 Před rokem +9

    The TIE design is typically small to begin with, my own personal head canon on the production Advanced and so on is the crux is miniaturization required exotic material/production time/methods makes it a poor fit for line models until advancement in tech alters the equation, plus thrawn and Saarinen start pushing for more capability. And vaders ship, we’ll, second-in-command of the empire, need we say more? They threw money and resources at the X1.

    • @makky-kat3719
      @makky-kat3719 Před rokem

      If I recall correctly from some source material or another, Vader's TIE Advanced had like a class 4 hyperdrive, which is slower than just about anything else the Empire had. Fitting an actually useful class 2 in should require some better tech.

  • @kspectre21
    @kspectre21 Před rokem +1

    The Hanger just being in space off the bottom of the Gozanti is so goddamn cool, really nice touch by the team.
    We can also assume 12 wasn't well liked by the other members of the Squadron 😂

  • @neofulcrum5013
    @neofulcrum5013 Před rokem +1

    6:02 I’d say that perfectly sums up how much the empire cares about ether own lol

  • @shawncadugan7033
    @shawncadugan7033 Před rokem +3

    i agree with jibril 44 i love the voice acting of the brief officer too. It sounds so imperial to me, reminiscent of the imperial officers on the isd in the earlier movies. Awesome content magz!

  • @zeroscale7766
    @zeroscale7766 Před rokem +6

    I assume on the tubes carrying a tie on the Gozanti, there's a ladder connecting to a top hatch on the fighter and the pilot just drops in or something?
    I imagine the tie advanced X1's production version couldn't work with the X-Wing's hyperdrive or the hyperdrive in Vader's craft because that was probably a specific commission from Seinar

    • @MrFireSpy
      @MrFireSpy Před rokem

      There's a bungie cord ;) hehehe

    • @rakaman27
      @rakaman27 Před rokem

      probably zero g. The pilots just needs to float down and close the hatch since Ties have neither life support nor artificial gravity.

    • @videogenics86
      @videogenics86 Před 3 měsíci

      ​@@rakaman27yeah, just float "down" the tube.

  • @comradesoldat7827
    @comradesoldat7827 Před rokem +1

    18:45 No silly, you can't have nice things Magz :P Also, LMAO at the lack of emotion at the loss of twelve lol.

    • @5peciesunkn0wn
      @5peciesunkn0wn Před rokem

      Sounds like he wasn't well liked lol.

    • @MagzGTV
      @MagzGTV  Před rokem +1

      Well at some point they are going to stick me in a Tie Defender (Not the Disney bastardization of it, the REAL Tie Defender) and make me Vader’s wingman so. . . I can have nice things, just not yet it seems. :)

  • @Tuskin38
    @Tuskin38 Před rokem

    Star Wars Squadrons was also made because of passion of the fighter genre. It wasn’t a commissioned project by EA, a small team at the development studio built a prototype on their own time and then pitched it to EA and LucasFilm because they really wanted to do a Starfighter game.
    Which is probably why it was so small. They weren’t given full backing like with battlefront and fallen order/survivor

    • @MagzGTV
      @MagzGTV  Před rokem

      That was what was in the PR releases yes, the reality is all EA published games must receive EA approval for production and are subject to EA's performance requirements based on revenue spent and IP expectation, especially for IP's that they have to pay licensing fees and royalties post-production for (Yes EA has to pay Disney licensing fees to make Star Wars games and royalties) and anyone that says otherwise is lying through their teeth.
      It may have been a small team, that I can believe, they may have had a limited budget as well but if you think for a second that EA upper management didn't have its fingers in every single part of Squadrons development anyway I have a bridge to sell you.

  • @jenniferodette8100
    @jenniferodette8100 Před rokem

    The promise of this is so high part of me wonders what the team will do next. Remake X-Wing?
    I'd propose an oddball follow-up: a Clone Wars campaign, from Geonosis to Order 66. Big setpiece barrels, V-Wings and ARCs and LAATs against swarms of drone fighters. It'd be rad as hell imo

  • @malusignatius
    @malusignatius Před rokem +1

    Every time I see this mod I'm astounded at the amount of effort the developers have put into it... It's stunning.

  • @Armand-ue7om
    @Armand-ue7om Před rokem

    I remember Darth Vader's Tie Advanced didn't have hyperdrive. After the first Deathstar blew up his fighter just flew through space and never jumped. He needed to be picked up by other patrol vessels. Hyperdrive was never considered to the tie fighter because they were designed for sheer mass production (probably in the millions) and the lacking number of capital ships on the rebel's sided required hyperdrives on their limited number of fighters.

    • @MagzGTV
      @MagzGTV  Před rokem +1

      No, the X-1 had a hyperdrive, it also had a shield system. The X-1 was unique as it was a custom order by Vader for himself, essentially hand built by Sienar to his exact specifications as a one-off TIE design, it’s not actually a TIE advanced and was never intended to prototype any new starfighter line.
      The TIE Advanced are based on Vader’s X-1 but differ in several ways that allow for mass production.

  • @arihyvarinen9924
    @arihyvarinen9924 Před rokem

    Thumbnail arts have been pretty cool, love that style

  • @harrisonsimmons4833
    @harrisonsimmons4833 Před rokem +13

    According to the EU, the empire didn't equip their fighters with hyperdrives because they were afraid of desertion. Only special personal got fighters with hyperdrives

    • @MagzGTV
      @MagzGTV  Před rokem +4

      Yes and no, this game is part of the EU. The Empires naval doctrine relied on its capital ships to do the heavy work and used fighter swarm tactics to cover them hence the Tie Fighter, since a capital ship or platform would always be present a Hyperdrive was unnecessary on the core ships of the TIE line from an operational standpoint and such tactics also had a expected minimum percentage of casualties due to lost craft so the Hyperdrive also represented a manufacturing cost that wasn’t needed.
      But as you can see in game (and in the EU novels) the Empire absolutely did issue ships with hyperdrives to Imperial pilots regularly, I mean who flies the Imperial shuttles? the assault craft? The Gunboats? pretty much every other light transport the Empire operates both in and out of combat?
      If desertion was a truely a major concern in this way none of these ships would be able to operate.
      The Tie advanced program represents a doctrine shift in how the Empire deals with threats from a fighter standpoint having both a Hyperdrive and shields on what is essentially a line fighter but having access to such tech wasn’t exactly a new thing to Imperial pilots in general.

  • @brianpendell6085
    @brianpendell6085 Před rokem

    12:22 -- here's my lampshading of the hyperdrive issue, take it or leave it: 1) The Empire isn't fitting a hyperdrive to an X-wing, they're fitting it to a tie fighter, a ship never intended to have one. Like retrofitting a racing engine into a Honda Civic. It's ... challenging. Vader got it done for his craft, but I assume this is a prototype, custom made the equivalent of a Ferrari or a Lamborghini. That's fine for one ship owned by the Empire's #2 -- but imagine you're outfitting an entire police force with cars. A Lamborghini isn't going to cut it. You need to have something more like a Ford Thunderbird, something cheap enough for mass production but still efficient enough for pursuit work. Only the Habeen and Nharwaak were able to create one which was compact enough to fit in a TIE frame yet cheap enough to be mass-produced.

  • @ual002
    @ual002 Před rokem

    My head canon is that the cheapy hyperdrives don't come with the computers capable of processing multiple jump coordinates, or new jump coordinates on the fly and require astro droids or pre-programmed jump points, advanced hyperdrives can do it without astro droids, because their advanced computers are lightweight and can calculate on the fly.

  • @FarmHend
    @FarmHend Před rokem +2

    To develop your own technology is the key factor of stimulate your own industry. Also this will protect your forces from potential security breaches.

    • @MagzGTV
      @MagzGTV  Před rokem +2

      You say that and it would make sense, however the Incom company that developed the X-wing and it's Hyperdrive is under Imperial control at this time and the Habeen are not part of the Empire until the end of this campaign so the Hyperdrive that we are securing was developed outside of the Empire. As I said it's all a bit odd.

    • @FarmHend
      @FarmHend Před rokem

      @@MagzGTV Uhhh... maybe Imperial Command feared that Incom still tied with Rebels?
      Or maybe all of that "protecting technology from treacherous Nharwaaks" is just coverage for loyal pilots, and in reality it's just clean-up operation of some unlucky outsorce research company?
      I mean, leaking a secret is impossible if you just killed every person who knew about the secret.

  • @cnote6923
    @cnote6923 Před rokem +1

    I only have frame drops when launching/docking. I'm on a 5900X/2070S so not the fastest system by today's standards. The game does crash in between missions sometimes but it's hard to complain given the age of the engine and the quality of the content added by the modders. This mod is seriously better than most AAA games releasing these days.

  • @malusignatius
    @malusignatius Před rokem +2

    The Skipray didn't make it into TIE Fighter, though the book they fist appeared in (the old WEG Imperial Sourcebook) predates TIE Fighter from memory.

    • @brianwhedon8442
      @brianwhedon8442 Před rokem

      Yep, they appeared in the sourcebook, and around the same time they appeared in novelization in Heir to the Empire.

    • @iratepirate3896
      @iratepirate3896 Před rokem +1

      @@brianwhedon8442 I recall the Skipray being a big part of Heir to the Empire, with Luke using it to escape the base on Myrkr

    • @brianwhedon8442
      @brianwhedon8442 Před rokem

      @@iratepirate3896 it's been YEARS since I read the books but I believe they appear in all 3. Talon Karrde's pirate fleet is compromised mostly of them

  • @resurgam_b7
    @resurgam_b7 Před rokem +1

    The most recent missions seem to be super torpedo spammy :/ I don't remember the original game turning me into a CWIS nearly so much, or maybe I just didn't focus on the torpedoes and just went straight for the Y-Wings. Either way, still a fun video, looking forward to the next one :)

  • @ditzyneko637
    @ditzyneko637 Před rokem

    I think the "hyperdrive technology" they are referring to is actually along the lines of a compact jump computer that would operate without need of an astromech droid. The Rebels did have this ability with the A-wing but that fighter was state of the art at this point in time. The TIE fighters themselves were too small for a hyperdrive engine, its fuel cells, and a nav/Jump computer. no idea why they didn't adopt the Droid copilot thing though.

    • @talyrath
      @talyrath Před rokem +1

      Well, they did recently fight a war against an army of droids. That probably turned them off to the concept.
      Much better to just churn out large quantities of cheap fighters and stick a clone pilot into them. Clones are much more reliable. (Granted, this is later canon than TIE Fighter.)

  • @arielwilson9293
    @arielwilson9293 Před 8 měsíci

    The purpose of this campaign wasn't to find a hyperdrive that would work on a TIE so much as it was more about finding one that was cheap enough while still being safe and reliable. Fitting a handful of prototypes is one thing, mass production is another matter entirely

  • @gunraptor
    @gunraptor Před rokem

    So, regarding your confusion on this mission, the TIE line is SIGNIFICANTLY smaller than any Rebel fighter. The TIE Advanced X1 that Vader flies is a single high-technology prototype, which is itself a fair bit larger than the TIE/Ln. The TIE Advanced X2 "Avenger" is smaller than the TIE Advanced X1, and therefore needs a new advanced design. The strength of the TI series as a whole, most exemplified by the TIE Advanced X3 "Interceptor" and kind of abandoned with the TIE Defended is the incredibly small size...that's the whole point of the Twin Ion Engine design; the TIE engine has no moving parts and is incredibly small. A hyperdrive ring could have worked, but then your way in and out is dependent on a defenseless piece of equipment you can't keep with you.
    The new TIE Advanced V1 that Inquisitors fly is even smaller than the TIE Avenger, so it kind of shits the bed in regards to miniaturized hyperdrive tech. Still, a cool design.

  • @sarahts21
    @sarahts21 Před rokem +1

    No, the Skipray blastboat wasn't in the original TIE Fighter games.

  • @robertdubois3448
    @robertdubois3448 Před rokem

    I seem to recall a TIE mission where destroying some hangers kept the opposition from overrunning you. I wonder if this was it.

  • @spiritfoxmy6370
    @spiritfoxmy6370 Před rokem +1

    I'm assuming this whole thing is over some hyperdrive that's smaller/cheaper/lighter/longer ranged etc.? Anyway the Skiprays definitely weren't in the original though maybe they show up in the expansion.

  • @scullystie4389
    @scullystie4389 Před rokem

    I figure this hyperdrive tech isn't redundant, it's some sort of upgrade over what's already in use. It's either lighter and more compact, or faster, or more efficient. It's not necessary for either faction doctrinally but getting it for yourself and depriving it from the enemy is a win-win.
    Maybe the real craft this tech would benefit isnt the Advanced, its the Defender.

  • @MrFireSpy
    @MrFireSpy Před rokem +1

    Oh no.. we've lost twelve.. they were always my favourite.. This is an awesome mod tho.. Great Video Magz...
    There's a good reason why Squadron's wasn't the huge success it should have been. It never made you feel you were flying for the empire or rebellion, Not like Tie Fighter or X-Wing did. And you couldn't mod it, cause it was more of a live service than a single player thing. that and the stats of the ships were bullshit..

  • @Dies1r4e
    @Dies1r4e Před rokem

    "special" hyperdrive for the TIE...a hyperdrive that could run off low power, reliably, and cheaply, that wasn't complex to build and small, much smaller even then the A wings, so they wouldn't have to take anything out but the 2 da pilot storage to slot it in...aka a unicorn lol

  • @Worthiestnobody
    @Worthiestnobody Před rokem

    the GAT-12 was in XWing Alliance so maybe it was ported?

  • @baronjutter
    @baronjutter Před rokem

    Tie Fighter!!!!

  • @mitthrawnuruodo7517
    @mitthrawnuruodo7517 Před 4 měsíci +1

    😊

  • @creatorsfreedom6734
    @creatorsfreedom6734 Před rokem +1

    are we the baddy's ?

  • @atmosdwagon4656
    @atmosdwagon4656 Před rokem

    A bit of headcanon and reading-between-the-lines for Actual Star Wars lore. So avert ye eyes if you don't want to see an old nerd engaging in a mouthful of speculative fiction for a setting they love.
    Why does the TIE lack shields, hyperdrive, etc?
    1) TIE pilots cannot realistically go rogue with them.
    It's trivially easy to steal an X-Wing or Z-95 and escape to another star system. But to steal a TIE Fighter, Bomber, or Interceptor, you have to overpower everyone on board the ship carrying said TIEs. (this is usually a Star Destroyer....so uh, good luck with that)
    2) The minimalist design makes perfect sense for a conquered galaxy with plenty of spare bodies to man the craft, and enforced mainly by a battle-carrier approach to military doctrine. Star Destroyers are enormous flying military bases able to operate far away from home for long periods of time and are the true backbone of the Imperial Navy.
    TIEs fill in the roles the larger ships cannot do.
    This is mostly inverted for the Rebel Alliance because their war doctrine is pure guerilla tactics and stealth.
    2b) Incidentally, these two points are related to why there are so many Y-Wings in Rebel hands; the Empire discarded them late into the Clone Wars because they were no longer needed, and because the new military policy didn't need them. TIEs were just more economical, practical and harder to waltz off with if a soldier went rogue.
    3) Despite their lack of durability (no shields) TIEs are quite fast and carry powerful military grade lasers more than capable of destroying any starfighter of their era. This makes them a perfect boot for stomping on uppity civilians and swarming any other paramilitary hostiles.
    Consider how long the Empire went before the Rebellion started posing a serious threat to it; it took at least 15 years for another firm to develop the first craft capable of effectively destroying TIE Fighters while remaining fully self-sufficient (the X-Wing), and a skilled pilot in a TIE Interceptor can use the craft's superior speed and handling to take out X-wings just fine.
    4) Finally, the Empire has hyperdrive-capable starfighters; you've flown one! (the Assault Gunboat)
    So, that means the technological limitations are specific to TIEs. 'TIE' means "Twin Ion Engine"; a term that is purely fictional mumbo jumbo to us, in-universe it refers to an entirely different form of propulsion compared to conventional thrusters.
    Until the Rebel Alliance started slaughtering scores of TIE craft via hit-and-run raids, there wasn't a need to refine TIE technology in that direction. But being able to pursue hyperspace capable starfighters and small frigates independently of a mothership carrier becomes a new priority when fighting an enemy engaging in such tactics.

  • @aragmarverilian8238
    @aragmarverilian8238 Před rokem +1

    Where do you find these amazing Imperial posters?

    • @MagzGTV
      @MagzGTV  Před rokem +1

      for the thumbnails? They are the work of an artist by the name of Tommy Lee Edwards (name in the discription) who did a lot of the cover and poster art for the Tie Fighter comic series. Just using a couple of his pieces but dont want to use too many, with how long this series may go for I am thinking I'll probebly have to start painting a few of my own soon.

    • @aragmarverilian8238
      @aragmarverilian8238 Před rokem

      @@MagzGTV Thank you for the answer :D I asked because a great friend of mine, who does the covers for my #starshatter books, he is thinking of opening his commissions for youtubers. He is called Neutronboar and does mostly character art, but his book covers are awesome.

  • @jbeckley6849
    @jbeckley6849 Před rokem +2

    No one liked 12. Always borrowed money but never paid it back and was just a real jerk. I am sure there was no blue on blue involved. As for the TIE hyper drives, i think it had to do with the limited power TIEs have using their solar panel systems compared to other star ships like X-wings which is why most TIE ships did not have shields. Even a long time ago in a galaxy far, far, away, solar panels suck.

  • @videogenics86
    @videogenics86 Před 3 měsíci

    What the heck is a megalight? Sounds like a speed setting, but that doesn't make much sense because it can't be light speed.

  • @yester8039
    @yester8039 Před rokem

    Magz i suggest you play a campaign on Star Wars Empire At War with the Awakening of the Rebelion mod, it changes everything and adds pretty cool story, factions and up to date models on every unit!

    • @MagzGTV
      @MagzGTV  Před rokem

      I'll let you in on a little secret, I've never played more than a few hours of Empire at war at all. No idea why it's just one that dodged me.
      I'd love to correct that so I'll keep it in mind!

  • @jokeraceofhearts
    @jokeraceofhearts Před rokem

    one thing that confused me about SW combat ships, is i figure the Empire has shipyards all over the know galaxy, building tons of capital ships and fighters every day, and the rebels has a few scattered around, you can't just move a shipyard on a whim, so how do/did the rebels keep building new ships and fighters without the empire finding and destroying them? destroying a few empyreal shipyards won't/wouldn't have made a huge impact in the long run, but the rebels don't have the resources to mass produce like the empire does.

    • @MagzGTV
      @MagzGTV  Před rokem

      There are not as many as you may think, Capital ship-level shipyards exist on the end of a rather long logistics train. The Empire had 67 worlds with shipyards however only 27 of them could work on imperial capital ships and of those 27 only three could build a ship from start to finish without needing to exchange parts or manufacture with at least one other Shipyard and usually only had one dock large enough to build a star destroyer. The three largest shipyards, (that's Kuat, Corellia, and Fondor) could build an Imperial-class Star Destroyer in under a year and usually had multiple capital ship scale docks.
      Construction time in the big three for a Star Destroyer could take less than a year in each dock but most shipyards would take over a year per ship. The in-lore estimate is that the Empire could at best produce between 30 and 40 capital ships per year at most.
      Now while that sounds like a lot, the Empire had to police an area roughly 1/3rd the size of the galaxy using those ships so they were constantly short of ships and had to spread those capitals more thinly than they would have liked.
      The rebels on the other hand had access to a handful of shipyards, mostly in the outer rim outside of Imperial-controlled space. However, their production time was much faster as the Rebels rarely scratch-built capital ships, most of their fleet is either stolen from the Empire or overhauled and refit civilian craft. So for example the Mon Calamari Star Cruisers that make up the core of the Rebel capital ship fleet were actually built to be passenger ships, transports, or deep space exploration ships. When a new MC hull was found (Salvaged, Stolen, otherwise recovered) it was taken to the outer rim shipyards, overhauled, up-armoured and shielded, and then equipped with (usually stolen) capital ship-grade weapons.
      Since the Rebels didn't actually control any regions in the same way the Empire did the few ships they re-fit could all be used either in the core fleet with Home-One (the Rebels flagship under Admiral Akbar) or could be sent in small groups after specific targets or on specific missions. They could do more with less due to not having to police large sections of space.
      The balance here was the Imperial fleet was larger and better in terms of quality as they had purpose-built military ships, but they had to build every ship from scratch which was both time and resource intensive and they had a large area they needed to control and protect. The Rebels however when they got access to any suitable hull could turn over new ships faster as they didn't need to build them just refit them.
      As for why the Empire didn't destroy the shipyards? Well, they didn't know where they were. The outer rim territories are lawless space that never made the Empire very welcome largely controlled by pirates and criminal cartels such as the Hutts, Thing is they all used those shipyards as well for their own reasons so no one was all that eager to reveal the locations of those Shipyards to the Empire knowing what the Empire would do to them.

    • @jokeraceofhearts
      @jokeraceofhearts Před rokem

      @@MagzGTV thanks. wasn't aware of that. keep the videos coming.

  • @somersethuscarl2938
    @somersethuscarl2938 Před rokem +1

    Well 12 it appears owed no one any money, was not the love intrest of anyone and may well have been an FNG what no one yet cared about or choice to know yet ..... 12's death was just a reporting sta.
    Poor 12

  • @mitthrawnuruodo7517
    @mitthrawnuruodo7517 Před 4 měsíci


    😂

  • @truckerallikatuk
    @truckerallikatuk Před rokem

    If the Tie advanced could be approximately 8% bigger, they wouldn't need custom hyperdrives...

  • @the_flyattractor8656
    @the_flyattractor8656 Před rokem

    Why didn't the Empire put Hyperdrives on EVERYTHING like the Rebels? Simple. So they COULDN"T Easily Steal the Tie Fighers and Use them Against the Empie! Ties need Specail Launcing and Docking Equipment. The Empire can Afford it. The Rebels Can't. IT also kept the Emp Pilots From Defecting with them. At least that is how it was in the EU...

    • @MagzGTV
      @MagzGTV  Před rokem

      "So they COULDN"T Easily Steal the Tie Fighters and Use them Against the Empire!" - But they did anyway, hell even pirate factions stole tie fighters or cobbled together wrecks to build the infamous TIE uglies. Everyone stole or recovered ties and used them, the rebels also stole the X-wing and some of the tech for the B-wing right out from under the Empires nose. All of this is also from the EU so no, that's not the reason though it was also never my point or question.
      My question was why the Empire, who already had access to starfighter scale hyperdrive units for starfighters including access to all the original designs for units used by rebel craft simply adapt an existing design they already had for the T/A rather than recovering one from a non-Imperial race.
      That's the part that never made sense to me though someone here may have already come across the answer to that for me here in the comments, Astromech droids. All the rebel starfighters use astromechs for hyperspace calculations, Imperial fighters don’t carry astromechs so that functionality needs to not only be miniaturized but included in the Hyperdrive design itself.

    • @the_flyattractor8656
      @the_flyattractor8656 Před rokem

      @@MagzGTV Ingenuity Find away. That and Bad Writing. That and Current SW Fandoms put Way to Much IMPORTANCE into EVERYTHING Having a Hyperdrive. Doing so Breaks Already set in world rules. Like how to use a Hyperdrive you had to be out of a Gravity Well a good ways into space. That Rule got fully Crapped On in current Star Wars. Old School Vs New. Just Read/Watch Enjoy what you Like and IGNORE the Rest!

    • @MagzGTV
      @MagzGTV  Před rokem

      @@the_flyattractor8656 Not sure where you are coming up with old vs new here for. This has NOTHING to do with any of the new Star Wars. Tie Fighter came out in 1994, this remaster is an exact recreation of the 1994 games story in a heavily upgraded version of 1999's X-wing alliance engine just with the mission craft sets expanded.
      EVERYTHING here story wise and lore wise other than the newer ships that have been added are older than the prequel movies and nothing from the Disney cannon has been added. This game was made under the direction and approval of Lucas while he ran Lucasarts and literally takes place in the old EU, it’s characters and events are even referenced in some of the older EU novels, The art in some of the games cutscenes was even used as reference material for some of the Phantom Menace location designs.
      Mate. . . this IS old school Star Wars, or at least as about as old as golden age starwars EU development gets.

  • @fodderfortynine8706
    @fodderfortynine8706 Před rokem

    Like and a comment