Future for video games deployment?

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  • čas přidán 31. 05. 2024
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    00:00 - Introduction
    02:00 - Interview Starts
    04:26 - Flash Killed by Steve Jobs
    06:39 - Ray
    10:00 - Why it's better and what it does
    17:22 - Getting started with Ray & WebGPU

Komentáře • 27

  • @jeffmccloud905
    @jeffmccloud905 Před 17 dny +8

    Also, Flash was a security nightmare.

    • @beardordie5308
      @beardordie5308 Před 17 dny +1

      Yep, and Steve Jobs' refusal to support it in Safari put the nail in its coffin. That's the history I remember, anyway, but now that I've said it, I realize I don't actually know this for sure but that's what was in my brain for years.

  • @alec_almartson
    @alec_almartson Před 17 dny +3

    Let's wait & see how this evolves. 👀
    Maybe in the future this becomes a thing.

  • @HE360_Games
    @HE360_Games Před 14 dny +1

    Some of the games that I put together were made for Desktop and I've always been wishing that there was some technology where I could make those games playable in the browser to where a person doesn't have to download anything. If I could find that, then I'll be making ALL of my games playable in the browser.

  • @AyyoNevNev
    @AyyoNevNev Před 17 dny +2

    Very sick. Building the future.

  • @daniel3dart
    @daniel3dart Před 17 dny +2

    It would be awesome to see this platform take off.

  • @GoodNewsJim
    @GoodNewsJim Před 17 dny +2

    Man, this is wild, you'd think GPU web would have been out in 2004... We're so late to the game. This is LONG overdo.

    • @strandion7393
      @strandion7393 Před 16 dny +1

      Internet bandwidth was nowhere near it.. hmm or was it 🤔

    • @strandion7393
      @strandion7393 Před 16 dny

      I remember I had like 128 kbps in that era id not like 50kb tops
      Lived in 2nd world country but still I remember my family being charged a ton cus my bro downloaded a HD picture of a Ferrari car

  • @juleswombat5309
    @juleswombat5309 Před 15 dny

    We have a long wait for WebGL to become a well recognised and supported standard?

  • @KHos73
    @KHos73 Před 17 dny

    Will platforms like steam allow this type build, anyone know?

  • @HypoRexVR
    @HypoRexVR Před 5 dny

    I need help, every time there is a text TMP in my game, the letters don’t show, and it’s just a floating T logo. Do you know how to fix this?

    • @Unity3dCollege
      @Unity3dCollege  Před 5 dny +1

      Make sure the tmp essentials pack installed. It under the window menu but should also pop up when you add tmp text to the scene

    • @HypoRexVR
      @HypoRexVR Před 5 dny

      @@Unity3dCollege thanks man!

  • @free3dnft485
    @free3dnft485 Před 17 dny +1

    13:13 🤔 I'll have to check this out

  • @lightoflifegames7227
    @lightoflifegames7227 Před 17 dny +2

    i dont understand, what if the game has 40 GB ?? is there a GB limit for these web gpu games?

    • @jdl-raybrowser
      @jdl-raybrowser Před 15 dny

      Hey, not sure if it made the cut in this interview but I did briefly touch upon that. We have some plans in the works for exactly that scenario, both as a way to preload assets, as well as streaming assets. Unlike generalist browsers one of the unique things we can do as a gaming first browser is change how the cache behaves so users can declare certain games as "important", but as a content delivery platform we can do similar things like other storefronts do and download your games in the background.

  • @pedropc5824
    @pedropc5824 Před 15 dny

    Wow, amazing!

  • @Hazzel31337
    @Hazzel31337 Před 17 dny +3

    getting people to switch browser sounds like a hard thing to do

    • @GoodNewsJim
      @GoodNewsJim Před 17 dny

      Nah, we NEED MORE BROWSERS!
      Firefox and Chrome do sh*T they shouldn't do just because they market dominance, like denying macro clicks etc. Manifest v3 is just nerfing devs

    • @purplevincent4454
      @purplevincent4454 Před 17 dny

      You don't need to webgpu is for the future not now. It's not adopted widely enough yet.

  • @fokeyjo
    @fokeyjo Před 6 dny

    Great to see this happening. In combination with things like AI upscalers and procedural generation, maybe the amount of data required for games may not need to be so large. What worries me, will Steam or one of the other big tech giants come for you with some kind of patent infringement?

  • @StuffedGamer
    @StuffedGamer Před 17 dny

    This sounds interesting, currently Unity WebGl exports are annoyingly slow to load (and reload) in the browser, which is why I kinda voted against it for a project recently, despite the concept being ideal for browser based usage.
    But what I am curious about it what this Ray browser might have over say Opera GX, because as far as i know the concept kinda sounds the same.

  • @dreamingacacia
    @dreamingacacia Před 16 dny

    Thinking about flash games era, it was fun. So many simple but good games. Those small games have their own charms. Right now it'd be at least medium to large games for indies and the AAA games kinda bloated large games with huge production value. I'd love to make well polished small games like how people made back then. Not game jam's style btw, it's completely different.

  • @ScottPrice7
    @ScottPrice7 Před 17 dny +2

    My Biggest issue with web as a platform, it will become like Appstore games. Where they are all some whale hunting, microtransaction first game second. At least on the App store you have apple curating to not allow malicious software or games. This will have no one, and though while cool, i think it will be even worse then the app store when it comes to malicious actors.

    • @noamerlich6413
      @noamerlich6413 Před 16 dny +1

      that's assuming there's no curation happening on Ray.