Soulmask Losing Players Fast Here's Why

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  • čas přidán 26. 06. 2024
  • In this SoulMask video, we talk about why everyone is quitting the game and what they can do to fix it.
    Video About Main Characters: • Soulmask Has A Big Pro...
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    Escaping a deadly sacrificial ritual, you find an ancient mystical mask on your journey. This mask holds potent knowledge, changing the world you knew. Face the harsh challenges of nature, survive, rally followers, and build your own tribe. Explore and unveil the truths behind the enigmatic mask. ~Steam Store
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    Firespark81 is best known for games like Conan Exiles, Cyberpunk 2077, Baldur's Gate 3, Valheim, Soulmask and more. He creates guides covering everything from exploits to full walkthroughs. Be sure to subscribe so you can always be up to date with the best info on trending games.
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Komentáře • 432

  • @kazumablackwing4270
    @kazumablackwing4270 Před 6 dny +15

    "It's too complicated" nah, a lot of gamers are too simple, and have gotten used to being handheld and given everything

    • @josephforeman1935
      @josephforeman1935 Před 5 dny

      And thats why the player base is gone. People aren't use to it

    • @TheCreativePal
      @TheCreativePal Před 5 dny

      Finally !!! Someone with a brain playing the game !!! Yes ! This game is not for casual players people !!! Please play something else if you want something old and easy. Yes it’s grind alot and bunch of new things to learn but hey, that’s a whole survival tribesmen and running stuffs with them… if it’s lack of contents to do, it’s pretty dead game instead 😂

  • @RangerX3X
    @RangerX3X Před 6 dny +9

    They shouldn't dumb down anything. What they do need to do is document things much better in the game.

  • @cj5376
    @cj5376 Před 6 dny +5

    The lack of fast travel is what makes the game good....if not you'd miss the awesomeness of the map and design.

  • @shaneWARs1
    @shaneWARs1 Před 5 dny +5

    I actually really like the game, one thing I see that's kinda frustrating is building a base to close to the starting area and no real easy way to move it .

  • @christiannunez7122
    @christiannunez7122 Před 6 dny +5

    My biggest number one issue is how fast gear breaks, even with durability mods it feels like it goes way to fast, I'm on official

    • @Shywer
      @Shywer Před 6 dny

      Jeah very annoying!

    • @Firespark81
      @Firespark81  Před 6 dny +1

      Yea durability is trash in SM. So much so I just turned it off.

  • @INTROSPEKTRAL
    @INTROSPEKTRAL Před 6 dny +13

    every game loses players as the time goes on, that's just how game curves work. soulmask is masterpiece and it will have its core playerbase no matter what, so no worries.

    • @kondabuddyTV
      @kondabuddyTV Před 6 dny

      I agree

    • @chinesepopsongs00
      @chinesepopsongs00 Před 6 dny

      If that player base is too small then there is not enough money into it for the developers to keep spending time on it and to keep official servers up. Both are a problem. As more and more survival games come out the pool of money (wallets of players) is not growing but if number of games increase then they get a smaller share. We are already way past the point that those shares are sufficient for all developers to live from. So a game has to do better as average to keep on living. Players only see the one time big hits of games when starting studios had their first big hit and made "a lot of money". If that "lot of money" is just a one time thing you would be surprised how fast that money is gone if you pay official servers from that and just reasonable monthly salaries (not living like gods just living). Sure it will the bills paid for 1 maybe 2 or 3 years, but then they must have a new hit same size to keep that running, how many small studio's have that big of a hit every 2-3 years??? People just seem to think 1 million dollars or so is a lot. Try to live with 4 households from that and rent 100 servers for 2 years from that kind of money and you see that it's probably not even enough. Learn to calculate and do stare to something you do not get in your wallet in one go. Most people in western countries make multiple those amounts in their working lifetime, just not in one go but in weekly or monthly paychecks.

    • @INTROSPEKTRAL
      @INTROSPEKTRAL Před 6 dny

      @@chinesepopsongs00 conan exiles has already proven that 5-10k playerbase isn't small at all if they're willing to support the game. so no - core players who are into conan and soulmask, don't really care for other survival games unless they deliver similar experience which they don't. how long was conan out 10 years or something?! - and only now we get soulmask, how long do u assume next game comes out that serves same playerbase? i doubt it will anytime soon. as for other survival games - i bought aska and refunded it in 12 minutes because it was such a garbage so nope, more survival games != us spending money on them. but guess what i'm buying on day one - any DLC (even if it's useless cosmetic) that comes out next for soulmask, because devs deserve all the support from me. i consider myself core player and that's what core players do. 5k core players can and will be more profitable than 100k casuals with only initial purchase on the long run.

    • @Firespark81
      @Firespark81  Před 6 dny +1

      Lmao this bro thinks Conan Exiles has a 5 to 10k playerbase. You do realize it's on consoles and we can't see its numbers on there and it was constantly in the 18 - 25k range if not more just on steam clear up until they announced the battlepass nonsense. But has been bleeding players ever since because of just straight up poor choices from the people in charge.
      They will end most if not all support for it whenever Dune drops. You watch.
      And to those that say a game just loses players over time acting as if they should not or do not gain new ones or have the ability to hold high consistent numbers. Go tell that to the Rust, Destiny 2, or GTA5 devs. Tbh I could list more there but why bother. Some of you will probably still try to argue I don't know what I am talking about lmao. Cheers! 😁

    • @venchergaming
      @venchergaming Před 6 dny +2

      ​@@Firespark81i remembwr your upbeat valheim videos. I guess doom and drama pay the bills.

  • @jongaskell3438
    @jongaskell3438 Před 6 dny +36

    .... playing elden ring DLC

    • @lenteslocas1
      @lenteslocas1 Před 6 dny

      I love game but they need adjust alot stuff or balance more game

    • @IgnisGodkin6472
      @IgnisGodkin6472 Před 6 dny

      Also, 7days2die 1.0
      This game is so underrated it needs some balance and some changes, but it's the most fleshed out and content heavy early access game I've played in a while.

    • @Willow8880
      @Willow8880 Před 6 dny +1

      Yeah! So many games and this one is just in early access...

    • @charlieindiaalpha2194
      @charlieindiaalpha2194 Před 5 dny

      The 71st DLC boss is by far the best one I encountered

    • @Geo-FaFa
      @Geo-FaFa Před 3 dny

      ​@@lenteslocas1the game is great. It doesn't need a whole lot of anything.

  • @TypicalJacobb
    @TypicalJacobb Před 6 dny +6

    I don't get how people don't know what the proficiency perks are for weapons. There's 3 bars in your main UI. Red/green/Yellow. Red is obvious. Green is also obvious. Yellow?...process of elimination. Stam down means it does more damage to their stamina, Res down means it does more damage to their...you guessed it. Resilience. Anyone who has done combat has experienced what happens when their resilience gets depleted. So you can imagine what that does to an enemy.
    Some people say it's "over complicated" but it really isn't. Games now adays are just dumbed down and simplified to a point where it requires almost no learning. It's indeed complicated, but with a little effort it's easily understood. I think what people are having the hardest time with is just the sheer amount of content in the game, as it can feel overwhelming. I'd even argue that's what makes this game so good. Especially for an EA title. Not everyone will like that, but then again games aren't ever released to be for everyone. With that being said, it's early access. And with how often they update and improve, this game has a bright future for a full release.

    • @godfreyofbouillon966
      @godfreyofbouillon966 Před 6 dny +1

      See you are doing this thing called "using your brain" which 90 % of modern gamers haven't unlocked yet. They can't even relate to your experience.

    • @INTROSPEKTRAL
      @INTROSPEKTRAL Před 6 dny +1

      @@godfreyofbouillon966 it's a good thing - i'll go out on a limb and say that from its design perspective, soulmask wasn't even meant for 90% of gamers, it's very nieche like conan and us who love it - will enjoy and support it.

    • @godfreyofbouillon966
      @godfreyofbouillon966 Před 6 dny +1

      @@INTROSPEKTRAL I would say its much more challenging than Conan Exiles, and not only because its newer and people dont have as much experience and skill yet. But anyway I couldn't agree more on a general idea. It's for people who want some challenge, not for people who just want an illusion of a challenge.

    • @INTROSPEKTRAL
      @INTROSPEKTRAL Před 6 dny

      @@godfreyofbouillon966 definitely it's basically conan on steroids. only game that made me drop conan.

  • @slashrocks19801
    @slashrocks19801 Před 6 dny +3

    The problem is there're so many games to play I jumped to another but definitely coming back to soul mask.

  • @geek921
    @geek921 Před 6 dny +4

    Wak was partially right- the grind is long, but it doesn't stop at mid game. My friend has over 500 hours into the game and just hit awareness 60 (afk overnight crafting optimized items every night for over a week). That's ridiculous and needs to be changed. I think people get to around 30-40 and realize they are only scratching the surface and give up. A lot of gamers don't have the best attention spans, and the experience required to level up increases exponentially. It's honestly absurd. You have to run your PC afk crafting for over a week to get to end game. If you're not afk crafting overnight, and crafting the correct items at that, you'll probably never even make it close to 60. That can't be the intended gameplay loop. The game isn't fun when you spend all of your time "playing" farming materials just so you can afk craft overnight to progress levels.
    All of that aside, the AI is incredibly inconsistent and buggy. Official servers are laggy- way too much rubber banding that doesn't effect the mobs/tribesmen which can easily get you killed. The damage/hp values need a lot of tweaking. Higher level elite mobs can one shot you and have so much health that you will wear through 40% of your weapon/armor durability killing them. It's usually not even worth fighting them after you factor in the time wasted and durability cost. The entire durability system needs an overhaul. Permanently losing durability when you repair an item is a horrible mechanic. Losing your mods when you repair an item is a horrible mechanic. You need to be able to save more than 3 tribesmen in the mask console.
    I could go on and on. The game has great potential and can be a lot of fun, but in it's current state I can't say I'm surprised it's dying quickly.

  • @puddlefoot
    @puddlefoot Před 6 dny +10

    I worked so hard for more than 3 days farming the Ancient Ruins Dungeon and I finally crafted and placed two portals! I was so excited, all the hard work was going to pay off. I clicked the portal and selected the destination and it said "Portal Node Locked" so just like 90% of the mechanics in the game I went to google for answers. I can't express how incredibly disappointed I was to find out that killing the Ape boss is required to "Unlock" the portal nodes!
    Before that moment I could barely defeat the Berserk Saber-tooth only due to the few iron items I was able to craft after multiple days of farming. My goal was to craft the saber-tooth armor, which was not available after killing the Fierce Saber-tooth. After researching I found the requirement was to kill the second saber boss so I killed it. After researching I found that the adhesive component ONLY drops in a level 50 area up in the desert so another goal was put on the backburner, almost there but nope not accomplishable at my level as a solo player.
    My map was maybe 1/5 revealed at that time and the distance and struggle to defeat the frog then the ape was just too much so I quit. After 2 days of intense boredom, I started playing again. I have had several days that I enter the game, open the map, sigh and leave the game.
    I am still playing after over 310 hours of solo play but with reduced ambition, fearing the next out of the blue roadblock that will prevent my progress. I love the game, it's an incredible game, they have done a fantastic job and I applaud the devs but I agree with Wak & Firespark, several factors have more than dampened my intrest in playing. However, I am encouraged that things will improve due to the developers attention to player feedback. Sorry for the rambling, meandering post, I doubt many will read to this point but wanted to ackowledge the poor quality of my post. Cheers!

    • @mantisdragon6322
      @mantisdragon6322 Před 6 dny +1

      just want to ask, do you use "lock on" as it makes the saber and frog a cakewalk(ive found that alot of players, didnt realize or forgot it was even a function)

    • @puddlefoot
      @puddlefoot Před 6 dny

      @@mantisdragon6322 I use lock on occasionally, when I remember to. I haven't fought the frog yet, I've been farming poison resist stuff. I plan on going after the toad today.

  • @P1DZz
    @P1DZz Před 6 dny +7

    If the Devs listen to the player base, it will hold up. Conan died because the devs didn't.

  • @HOWUDOING24
    @HOWUDOING24 Před 4 dny +5

    Why do people need to know the level area before hand? That kind of defeats the point of exploration. You will find out when you get there.

  • @ninjagame9337
    @ninjagame9337 Před 6 dny +8

    The problem is not the game. The problem is how dumb and lazy people are now a days.

    • @INTROSPEKTRAL
      @INTROSPEKTRAL Před 6 dny +1

      exactly. "boo-hoo, give me instant teleport so i can zoom-zoom around the map instead of riding my mount for 2 minutes - it's so hard, i'm bored easily because i have adhd" - jesus just slap them.

    • @MaksHKKZ
      @MaksHKKZ Před 6 dny +1

      wHy R tHeRe No NuKe StReAkS i CaN dRoP?! Oh A sQuIrReL.....

  • @bmacmillan
    @bmacmillan Před 6 dny +3

    They need to make tribe's cloth craftable. He base gear is so fuggly. And I don't want to have to fight a whole village 8+ times to make gear.

    • @seamusoconaill8265
      @seamusoconaill8265 Před 6 dny +1

      I agree. If you capture a master porter so you can build the gear in the first place, you'd think they'd know how to craft the fabric. Or at the very least make it drop as often as cotton seed does.

    • @Ming1975
      @Ming1975 Před 6 dny

      YES! I had the same complain too. The only bikini is from the claw tribe and the drop rate sucks😩
      Got bored from the grind and travelling too.

  • @mekboy7403
    @mekboy7403 Před 6 dny +3

    After about 100 hours my main issues are:
    the main character being useless after the first couple hours. There needs to be some mechanic to keep them relevant.
    Better distribution of some ores.
    Option to tell tribesmens to only collect or make up to X amount of material so they'll only go for more when storage goes below that
    Reduce the number of predators because its crazy how densely packed they are in many areas. Especially with how fast and powerful jaguars are and some places have them every 100 ft.
    Awareness past 20 becomes way too grindy especially past iron. Then when you get to steel the requirements to build anything are a little high and take resources that are sparse so I can see that being a wall that stops many players in their tracks.
    Some buildings that help with automation should probably be unlocked a little earlier.
    Considering the distances we have to deal with and how important getting better tribesman are we need more mounts have the ability to carry unconscious people or at least let us deploy more than one person.

  • @ELPOLEMICO56
    @ELPOLEMICO56 Před 6 dny +4

    I want to start by saying that it is totally normal for a game to lose some Players.And regarding the main character, I think the problem here is that they don't let The Players know that here the real character is the mask.
    And with the main character I did this, in order to give him greater prominence in the game.
    When you are in that process that has the character grabbed by the neck and you are going to put him in a coma, there should be two options number one. that of leaving him in a coma so that you can take him to your base, or number two that he can steal his soul or his spirit and when you steal his spirit all the skills and talents of that character, and it passes to you to your main character and every time you find a better member you can do that and a table where you can change the image

  • @420xerro
    @420xerro Před 6 dny +7

    Guy who makes tutorials on CZcams complaining about having to watch a video is kinda epic...

    • @kazumablackwing4270
      @kazumablackwing4270 Před 6 dny +2

      Kinda pathetic, really. It's no surprise he's been doing more vanilla valheim content lately. No shade to valheim, it's good...but its simple and lacks depth

  • @DXX12311
    @DXX12311 Před 4 dny +5

    As an official/vanilla PVP players for years, i have to say that this game promotes grinding over skill in official servers. No matter how good you are, whoever has higher gear tier from you will win 99% of the time. There is simply no counterplay, Nothing. At this point if a tribe with better gear comes to raid you...well its GG, Nothing can be done about it. On the other hand, Conan exiles promotes skill over gear as i have managed to kill countless time people with maxxed out gear just with my daggers and no armor. Its unrealistic to have my PC turned on for 2 weeks to autolevel up by crafting 16/24H a day too.

    • @toon3885
      @toon3885 Před 3 dny +1

      Yeah tier gap between iron and bronze is insane. It feels really bad when you parry a guy 10 times in a fight just for it to be meaningless because they have tier advantage. To think I won’t be able to touch these guys for another 10-15 levels.

  • @alxmrtnz
    @alxmrtnz Před 6 dny +8

    player skill issue

  • @cors4302
    @cors4302 Před 6 dny +3

    Still playing this game, got 3 massive bases on an offical server, which we can now teleport to each one using portals and now the large portal locations make it so much easier to travel.
    Only killed the first 3 pyramid boss’s. The ape one is very fun.
    Managed to kill plunderers for steel weapons and armour. With bronze gear.

  • @godfreyofbouillon966
    @godfreyofbouillon966 Před 6 dny +4

    How about we dont dumb it down? Dumb people have enough games already. Lack of information is indeed a problem though, and it should be fixed by providing said info in game.

  • @karlschafer1715
    @karlschafer1715 Před 4 dny +2

    I want the main character to be a king that can very slowly build their proficiencies by being trained by their more skilled tribesman, and make the main character buff the base in like crafting speeds, output, moral building etc

  • @AusDespoiler1
    @AusDespoiler1 Před 6 dny +3

    An easy fix for the main character, add a sacrifice table so you can pull a proficiency from a tribesman, and a throne that the main character can sit on that gives settlement mood bonus, as some tribesman have the mood enhance if nearby legendary leader

    • @Narruin
      @Narruin Před 6 dny

      Add sacrifice table so you can kill starting character for good, because it not needed

    • @AusDespoiler1
      @AusDespoiler1 Před 6 dny

      @Narruin in the case of pvp servers, need something to fall back to if completely wiped

  • @godfreyofbouillon966
    @godfreyofbouillon966 Před 6 dny +6

    Soulmask had 20k players today according to Steam Charts, which places it in 79th most played games place. Conan Exiles does not make it to the top 100.

  • @LucasWolf220
    @LucasWolf220 Před 4 dny +3

    As someone who never plays on officials, I'm realy wondering why people even play on officials. For me official server = countless swarm of idiots, griefers, PK and more. I guess it's a nice thing for masochists.

  • @MrCrilliver
    @MrCrilliver Před 4 dny +3

    Every gamer: “I miss the old games that didn’t hold your hand”
    Also gamers: “this game is too hard” 😂😂😂

  • @thetattoodmini
    @thetattoodmini Před 6 dny +2

    i loves the idea of the game, but it became more of a Pokemon game trying to hunt down the best followers so that i had good crafters, good warriors, and there's really nothing to denote which is which... it's all up to RNGesus.

    • @SanJingSho
      @SanJingSho Před 4 dny

      You cam simply not to choose better tribesman.....
      How to play this game is up to everyone,so

  • @Alphablight
    @Alphablight Před 6 dny +2

    This happens with all EA games. I own about 50 of them. I progress to a point and then I jump to another game. Release a full game and it will be played through. It’s obvious that most of us do this

  • @HansenSWE
    @HansenSWE Před 6 dny +3

    It's very grindy. And it's summer.
    People rather stand by the barbeque with a cold one than play this game, right now.
    I've just bought it and started a solo game and it is alright.

    • @HansenSWE
      @HansenSWE Před 6 dny +2

      Oh, and the PORTALS! I got and built the portals very early. Right after I killed the sabertooth.
      I built it once. I built it twice! And.... NOPE. I can't use it. I can't use it until I kill the 3rd boss. That was a barbeque/beer time, right there.

    • @ChristopherPunton
      @ChristopherPunton Před 6 dny +1

      @HansenSWE Yeah that's very annoying happened to me too got 3 portals built and all setup but no you can't use them until you defeat the Ape. Like why don't they just make the Ape drop the portals then. Would be better then getting excited then annoyed straight after 😡😤

    • @HansenSWE
      @HansenSWE Před 6 dny

      @@ChristopherPunton Yeah, the "getting annoyed"-part was quite overwhelming. And should have been super-ultra-obvious for the developers. The dungeon I got the portals from was difficult enough. Just let me fkng have them so I can enjoy the map.

  • @Tonakis_Maximus
    @Tonakis_Maximus Před 6 dny +2

    Me and my friends put in 200 hours together on a private server. We've all been playing Elden Ring DLC instead. We'll be going back once we beat the dlc.

  • @argophontes
    @argophontes Před 6 dny +3

    As others have said, it's likely people playing Elden Ring's DLC. Most games in early access go through these peaks and slumps for the same reason. That said, people not being able to get their head around the fact that you're the spirit in the mask and not the human is so weird, it seems so self-evident to me. The "main character" isn't useless, several people have made videos on how to effectively use that human. I'm SO tired of everyone wanting to "dumb down" games. Every single time people start calling for this, we wind up with the same game that's been made a thousand times, just with a new skin on it. That's exactly what the problem is starting to be with Nightingale, parts of it are "hard" or "complicated" and in their effort to try to please everyone the devs are making Just Another Survival Game™ How about we just let a game be different.

    • @DtWolfwood
      @DtWolfwood Před 6 dny

      This was not evident to me until I watched these vids. Why they even let you customize a character is what made this.
      I honestly thought I can level up later. But after I realized this I get the gameplay loop of looking for better and better tribesman.

  • @SCCipher
    @SCCipher Před 5 dny +2

    This is my reason for stopping:
    My biggest annoyance is travel and tribesmen. The fact you can only take one with at a time is omg so stupid. Worse is that if you free one from being kidnapped they won't go home unless you control them or deploy them. Meaning if you brought someone to help free them one still has to stay on the spot!!!!
    If you want to move your base and move tribesmen from one base to another FFS you have to hold each one of their hands. It's so boring busy work.

  • @SoldierElite99
    @SoldierElite99 Před 6 dny +2

    I disagree with some points, I like the complexity of the game because it gives you more to do and figure out. Also I like the fact that I cant just run around the full map and be able to kill everyone just because I can block and roll, I like the fact that I have to progress to get to new areas without being stomped by the enemies as it have a feel of progress

  • @josephforeman1935
    @josephforeman1935 Před 5 dny +2

    I think the game might be better if there was iron/obsidian and others in every region. Kinda like ark, metal on every mountain. Would be less traveling

  • @GuillermoDefilippo
    @GuillermoDefilippo Před 6 dny +2

    It's a hard game. for tough and patient people. the mechanics about
    The main character's cap is unique and is what makes the game wonderful. They should never remove that feature.
    Surely they have to balance and add more things, but don't forget that it is early access. Even so, it has much more content than many 1.0 games. Great Game. so far.

    • @gronkdamage
      @gronkdamage Před 6 dny +1

      Totally disagree - it's what most people hate. Don't make me create a character if I can't play it. If they don't fix this feature, I for one won't be playing it past launch - nor will any of my friends. We can just go back to Conan.

    • @KnightSerbian
      @KnightSerbian Před 6 dny

      so, tough and patient people will continue to play , others wont. Thats bad, for any game, specialy for new ones.

  • @VoldemBald
    @VoldemBald Před 6 dny +2

    Hi there, I talked on your live stream today. Then I watched this and I wanna say: Leveling is easier now. More exp in dungeons (Mechanical creatures), Comfort level has raised to level 10(which means more exp) Then I heared you talk about the ''main character'' I am gonna stop you right there, its not idle sitting there iff you know the game a bit better. I have 300+ hours into the game on official and I found out that you can put your ''main character'' on ANY working station+soup then turn your camera around to another follower (human npc you captured and put on follow) and just press the Control button. Your ''main character'' will just continue his work.And you can enjoy the game on a follower! I hope this helps you with the game further! Greetz VoldemBald

  • @bravocharlie68
    @bravocharlie68 Před 6 dny +1

    I have a quick fix, for the grind... let the xp from followers gathering tasks be closer to full. When I craft it I get say 160 XP toward awareness; when my Tribesman does it, I get ...1. How about 80 in the middle, so I am not having to constantly grind because we shouldn't be penalized for automating crafting and gathering?

  • @ChapterZaandam
    @ChapterZaandam Před 4 dny +1

    You are right, traveling is a point after wandering around the rainforest for over 99 hours. I did find tin and copper. Went looking for coal, I knew that all my tribe members who were high enough. Bam, dead, had 18 after 5 hours, only 10. All my tribe members with lvl 27 and RED gone. Then I was done with it for a while. I haven't touched the game for over 5 days. Now I'm trying my Chief. But yes, that's not really what he's for. But yes, I'll get him back at my home base.

  • @Oluz1975
    @Oluz1975 Před 2 dny +7

    Do you ever think to your self, that you are part of the problem with videos titled "DOA, Game Is Dead, Here Is Why The Game Is Dying"?
    With the quantity of survival games we have in this genre these days, there is no wonder why numbers go up and down. Plus, we just had some pretty big updates within the same genre. Maybe give games some time to breath before calling them DOA...
    Anyway, I'm tired of listening to the "too grindy" in a survival game. You used to make good content, now you're just feeding the algorithm. Hopefully you'll start making good content again in the future…

  • @xStacinatorx
    @xStacinatorx Před 6 dny +1

    I have like 300 hours on here so far, the only issue I'm having is the durability on higher level gears is way too low, and they keep the levels and proficiency I've accumulated while playing on them if I have to remodel

  • @jamessteele4236
    @jamessteele4236 Před 6 dny +1

    The main issue I have is the amount of RNG in the game with "followers". I know I can hold "Q" on them to see what they are but I still need to knock them out to find out if they have level 120 in bow. Still not sure why some are red and some are yellow if they all can have 120 in stats. I have to knock out every Hunter just to see if there is potential and hope I dont accidently kill them in the process.

  • @shiinaere
    @shiinaere Před 6 dny +2

    My guy... It's summer and the Steam Summer Sale just dropped. People are going on vacation and picking up cheap games they've been waiting to play. Does Soulmask have issues atm? Yes. Is it as bad as you make it seem? Doubt it.

  • @longtinma06
    @longtinma06 Před 6 dny +3

    Its still early access. There is no release date. Please do not get mad or make videos about being mad. Give this time. They released a patch recently that fixed a lot of stuff.

    • @gronkdamage
      @gronkdamage Před 6 dny +2

      He's literaly explaining why people are quitting - he didn't get mad, nor did he mention anyone getting mad: just they're not playing anymore...

    • @longtinma06
      @longtinma06 Před 6 dny

      @@gronkdamage Yup. I know. Sorry. I wasnt judging. Just hoping people saw and just gave the benifit of the doubt. I am personally addicted. Flaws and all.

  • @darkrebel123
    @darkrebel123 Před 6 dny +1

    I think the main character "problem" is not a problem at all. I think it's silly that people think it's a problem. Sure there's a learning curve to figuring out the gameplay loop, but once you understand it, the main character role is so good in its current state. If people really care so much about maintaining the aesthetics if the initial character they created (which I think is silly) then the simple solution would be for the devs to allow aesthetic customization if the thralls to match that template if the original character. "Problem" solved. I think the current state of the game using thralls, and forgetting about the main character is actually one of the coolest features of the game.

  • @copperclawz
    @copperclawz Před 6 dny +1

    A teleport to a bonfire node on the Mask would be awesome. Still loving the game.

  • @tobiasdahlqvist7596
    @tobiasdahlqvist7596 Před 2 dny +3

    Whats with content creators looking for games to fail so they can comment on it. So all the dead game dudes can say their line.

  • @frognutz0o
    @frognutz0o Před dnem +2

    i dont agree with not being able to fight higher level mobs. i only play solo on official and at awareness 20 i go to the volcano area plunderers and kill them non stop for steel armor and weapons. common sense would tell you not to pull more than 1 at a time and if you somehow aggro a mob, run away and reset. gotta play like a solo to be a solo

  • @domakesaythink2
    @domakesaythink2 Před 6 dny +1

    Agreed, fast travel to bonfire location would be great. I really like the fast travel system in enshrouded, they could just make bonfires and portal destinations you can travel to from wherever you are maybe

  • @murccc
    @murccc Před 6 dny +1

    nah...the decline started when Shadow of the erd tree came out. myself included, a lot of people are playing that. but your points are valid as well. the main character thing is really disappointing and it takes too long to get the save tribes person item/unlock.

  • @bluegoggles8822
    @bluegoggles8822 Před 6 dny +1

    At this moment I do think it's Elden Ring DLC, but it's not all. Progression revamp is needed. Getting tin/copper for bronze is fairly easy early, but iron has a multi biome gap (lots of land with same tin/copper resources). Knowing where to go is very limited and the difficulty to get there is more of a painful chore trek than a challenge. Story quests to give information and acquire advantages in the environment would be beneficial. Places like Holy Ruins is a rough grind just to get to a dungeon. I know it's a huge turn off for many with Plunderers being "OP". Plunderers being tough as they are now is fine, but the density needs serious toning down imo. There's a lot that can be and maybe they are already working on it. I've been having a lot of fun, but the grind and sometimes over challenging tasks to progress is tiresome.

  • @pumpkin_k1ng338
    @pumpkin_k1ng338 Před 6 dny +1

    For the Sta-Down and Resil-down, I believe they refer to the damage you do to stamina when someone blocks and the later being the damage you do to the yellow bar that when reduced to 0 causes the induvial to become stunned

  • @rodneyhenry9835
    @rodneyhenry9835 Před 6 dny +2

    I agree with a lot of things being said in the video. Progression is for sure an issue. Im playing single player and before I could recreate tribesmen which btw is a flawed system too id go to the first dungeon and on my way out all enemies are respawned and I get killed my loot drops so I have nothing and had to go back 3000ms with weaker armor to get said loot with my unleveled tribesmen. I dont mind the game being hard but that almost made me quit. Im still playing but im trying out aska which is a much more chill experience. The combat needs work. AI dodge arrows like they are neo from the matrix. I know this got picked up in the patch notes but makes bows almost useless in open areas. Overall I like the game but its very much micro management simulator with walking simulator as a bonus lol. Going from bronze to iron really shouldn't be the pain it currently is. Feel like you need to hit iron age to have fun and thats turning off a lot of players. And don't get me started on the plunderer camp. They have so many npcs stacked up there even with max prof characters and bronze armor and a follower with the same stats its such a grind. I still haven't done it as I was getting hit by 5 people at once in that camp and its just not fun as a solo person. Good game overall. Just a lot of little things make it very frustrating. I also have increased rates. My awareness level is about 37 and I feel things getting easier but not more fun.

  • @shadowTKA
    @shadowTKA Před 2 dny +1

    This game is brutal and beautiful. I have screamed, cried, laughed, been in awe and almost quit I 100 times but I have stayed because this has scratched an itch I didn’t even knew I had.
    If I had to compare it to something it would be the elden ring / dark souls survival. One moment you are feeling like a god then the next moment you can get rent because you got cocky in a place you have "out leveled" because you did not pay attention. There are recipes that I feel would do better earlier like getting to make the pills to reset stats for tribesmen so it would be easier for the early game when fresh players can’t have many tribesmen you can use as a decent fighter.
    I also wish that when you register a tribesman in the station that you could respawn it like the main character on campfires and not have to wait 30 min to remodel.
    Sure it has some issues that I would be nice to fix but from what I have experienced from new early access games the past few years is that few have been this developed and polished from the get go. This could have been release as a finished game with the standard that AAA games are released with today.
    All in all I love the game, can’t wait to see where it’s going! 😊

  • @ExiledTraitor
    @ExiledTraitor Před 6 dny +1

    My biggest gripe is the Map terrain. It's soo mount reliant. So many cliffs and hills that you can't climb and usually just one way around. Getting to the Mammoth from the teleporter was such a pain since it's on the west side. Can't get there from anywhere else unless you have a mount. And plunderers are just beefy even the low level bronze ones when you're in steel. But just give us something like skill books to find and I'd be happy. Cause I hate finding a good tribesman and they don't have the skills I want.

    • @Firespark81
      @Firespark81  Před 6 dny

      Yea the RNG on top of RNG is kinda nuts.

  • @MaksHKKZ
    @MaksHKKZ Před 6 dny +3

    Ive watched your whole video. All points are reasonable. Solo players will have a hard time, true. But NPC Humans just wanting to get top geared after 2 hrs and see the whole map just to put this game to the graveyard are not welcome. Its great to have a game which in the lvl of a character means something. Its brings back everything we missed the past 15 years. It has mechanics for MMO experience where everyone can deepdive in a one of the roles to get part of a tribe. The -at this time- simplified Soulslike fighting system focused on timing and Opponent-Awareness is such a exciting type of play for PVE AND PVP. Howgreat is that? Faqq PVE Coop Games. Faqq them players. Faqq those Forza Horizon and CoD dampars NPC Humans. Soulmask will bring the new era. If this game falls, the few Humans we have on Earth not totally brainwashed will receive a big loss in the war against the Industry.

    • @Sadi4MashUp
      @Sadi4MashUp Před 6 dny

      AMEN!!!11 no for real soulmask is the best new game ever. The devs are doing a great job and i hope they will not listen to some npc gamer comments.

  • @epplekaka
    @epplekaka Před 6 dny +1

    I had a blast with soulmask. I'm taking a paus to play the elden ring dlc but after that i will come back to soulmask. There are a lot of great games being released now so I think this has more to do with that than the game itself.

  • @Gyledresch
    @Gyledresch Před 6 dny +2

    The game is super complicated, which i love, but i know a lot of people who are just never going to get it. Its too many menus, too many points, levels, and perk on too many tribesmen. Also, the grind is just way too much. I play on like 3x rates for everything in my solo game, and TBH i am still burned out on the grind. There are 100 benches, 30 different plants to farm, 1000 recipes for crafting items, my base has to be absolutely massive, and by the time i get my base up and running smoothly its time to move because i am past all of the nearby resources.
    I can't imagine how anyone plays PvP on official. This game would require more of your time than Rust, which is not a good metric.
    I love that there is a lot, but the scale gets lost in the tedium.

  • @Scibiorek
    @Scibiorek Před 6 dny +1

    I agree with a "back to base" system, it'd be neat. Other than that, the game's fine, just needs polish and not necessarily making it less complex...

  • @larryhinkle9390
    @larryhinkle9390 Před 6 dny +1

    I hate the dungeons and the boss fights need work. At the same time I'm OP but feel completely underpowered with Elites and bosses. Since I dont like the dungeons at all, I have no motivation to keep going.

  • @steunte
    @steunte Před 6 dny +3

    Soulmask is "the" Best Survivalgame when it comes to an EA Start against all other Games, ppl would like to compare it with. That being said, doesnt mean it is perfect already, but when it comes to Content and what it already have in it, for an EA Start, it is just crazy. Of course they need to do a lot, but i pray they dont make it easier, only some ppl are maybe to lazy to invest time into a great game, to figure out to get better or beat the Issue they maybe have.
    I personally think, that Soulmask just have not that much ppl playing the game, as its more grindy compared to others (They should play Myth of Empires, then they know what a real grind is XD) and timing can be crucial for release. But not their fault, that this year so many good games are out or releasing their big Updates or getting into 1.0. Examples are V Rising 1.0, Valheim Update, ASKA Start, Palworld Big Update, Eldenring DLC, Conan Exiles Update, Ark Update, 7d2d 1.0 experimental and many others more. You barely can say, i play them all for some hours everyday, as then your friends would level away in the one or other Game and you miss to much. Just my opinion, as it happens to me and my friends.
    P.S.: I find it sad, when ppl say Game X lose many players, to make panic for maybe nothing as its not as bad as a title would suggest...

    • @seamusoconaill8265
      @seamusoconaill8265 Před 6 dny

      If you need the game easy, there's a setting for that.

    • @steunte
      @steunte Před 6 dny +1

      @@seamusoconaill8265 i know and i dont need it easy, but even after the settings, some are still saying its not easy enough. But maybe they dont know that there is something there to set, who knows.

  • @majinmesun
    @majinmesun Před 5 dny +1

    I can tell you why. A 60 player Zerg cleaned out a bunch of servers. I was on a 6 man tribe and we got raided by 18 people the first day. Next day our server was 60/60 when before it barely got over 20 people. Server transfers killed it

  • @Ggnoregg
    @Ggnoregg Před 5 dny +2

    I think they need to fix the cross server system on pvp servers. I have been wiped twice now by tribes that are so far ahead of everyone on my home server. They are showing up on lvl 60 tribesman with mechanical steel weapons and end game steel boss armor. I just don’t think it’s fair at all.

  • @jaxxdenimore7495
    @jaxxdenimore7495 Před 6 dny +2

    On official servers at least, having to constantly having enough resources to feed the bonfire and feed your tribesmen to keep them alive makes RL travel difficult. Seems the game is controlling me instead of other way around. Thinking about leaving the game.

    • @joelhaselow
      @joelhaselow Před 6 dny

      IF this is your biggest issue then you still need to learn how to play the game. You need wells or rain collectors and water tanks in their inventory to keep hydrated, for never ending food, make sure to have monkeys gathering. Have basic harvesting tools on a 30min timer for creation and you will never run out of tools for harvesting. You're welcome.

    • @brandonvazquez8585
      @brandonvazquez8585 Před 6 dny

      Yeah I just make like 160 steaks and put them on the dinning table . A rain collector solves thirst and that's about it. I just assign a worker to take care of the bonfire and it never goes out wdym. If they're in a tribe, which u can make for your clan, they sorta message u on the screen and tell u every then need or if bonfire gona go out, when they're assigned.

  • @Siamko
    @Siamko Před 2 dny +1

    Thralls, tribesmen, npc’s
    Call them what you want their progression not being persistent along with your main being useless is the killer for me.
    Really like the combat
    Menus are a lot but there is a lot to interact with
    Fast travel is fine the portals + base teleporters are fine
    Traveling the map is mostly difficult due to unclear traversal path and climbing is unreliable at best
    The grind isn’t an issue I don’t really find it grindy (I play on official)
    Npc need to be persistent that’s the killer for me.
    I would like to be able to breed mounts but mounts aren’t a break for me.

  • @shoo_nl
    @shoo_nl Před 6 dny +1

    running my own server, upped the % on growth, xp gains a bit to get rid of the official grindyness a bit and we having a blast in this game.

  • @jeffboom370
    @jeffboom370 Před 6 dny +3

    I think you were right on what you said, but missed the biggest problem. I dont know of any other game that has a mandatory hardcore mode for PVE. The death penalty is too high for a PVE game. When you die, you lose everything. You lose your gear. You lose your levels. You lose the actual character you are playing as. I know you can get the mysterious table. But it is way too far into the game and it only eliminates one of the three, and not the worst of them. And early on, chances are the barbarian lost probably wasn't that great anyway. If you look at the Steam Achievements, only 25% of players have beaten the sabretooth. It makes sense that even less than that has gotten the mysterious table which is supposed to come after. That means more than 75% of the people playing the game can not even resurrect their character. And when they do... they are trash that needs hours to relevel anyway. That is why my buddy quit. Right now he has 2 dead characters stored in the table that he has not even bothered to bring back... he has not played in 4 days since the death of his and his companion.

    • @godfreyofbouillon966
      @godfreyofbouillon966 Před 6 dny +2

      I feel for your buddy. Meanwhile those of us who dont have loser-quitter mentality just write off their losses and continue playing, learning the game, improving their player's skill, doing increasingly better, reducing the losses and replacing them since there's no shortage of tribesmen to recruit, and otherwise having good time.

    • @Firespark81
      @Firespark81  Před 6 dny

      This proves one of my points. Your main character can get the stone tablet. But people don't realize this. Like so many other things. However after that point you will need to swap to a follower though as the content will start to ramp up. Almost any private server you play on will let you rez a follower back at the level you last stored them. Honestly that should just be on by default and on officials because re-leveling them when they die is just stupid and overly punishing.
      Only 25% of players have beaten the Sabertooth because that stat takes into account everyone who owns the game rather they installed it or not. They claim to have sold 300k copies but have never reached even 50k concurrent players. So I'm sure most people who have stuck with the game can rez their followers.

    • @godfreyofbouillon966
      @godfreyofbouillon966 Před 6 dny

      @@Firespark81 And some people haven't beaten sabertooth yet because they focus on building, exploration, automatization, finding those perfect tribesmen and other things. Like myself.

    • @jeffboom370
      @jeffboom370 Před 6 dny

      @@Firespark81 Yeah we (now I) play on official. None of the gaming communities I am familiar with has a Soulmask private server. So that wasnt really an option and we didnt want to commit to shelling out the cash for a server on a game neither of us were familiar with yet. Anyway... yes, I agree with you. If they had level/proficiency retention on by default for PVE, It would be a big step towards keeping people.

  • @jampiecoetzee5158
    @jampiecoetzee5158 Před dnem

    problem is the cross servers of big clans going to a server just to wipe every one playing so you just loose weeks of grinding.

  • @davidcollins897
    @davidcollins897 Před 4 dny +8

    Wow. Calling to dumb down the game? No thank you. They just need to do a better job of presenting the mechanics to the player to make it all more approachable. The gaming market is littered with "dumbed down" games - we don't need this one to become another.

  • @michaelwolejszo6445
    @michaelwolejszo6445 Před 6 dny +1

    I still play but it needs a lot of quality of life and general fine tuning in early access. Sleeping (moral raising) takes waaaaay to long. At least let us control another tribesperson while doing it.

  • @Troy-gk8pr
    @Troy-gk8pr Před 6 dny +4

    Aren't things like this kinda what early access is for?

  • @gerpir
    @gerpir Před 6 dny +6

    B.S. There are just too many things to play. The game is great as it is. I agree with the throne thing and better utilization of the starter character, but other than that I disagree. Animations need polish as they feel junky but other than that game is a breeze of fresh air in survi genre. Dumming the game down will completely destroy it. and... what grind you talking about. You got your tribesman to do that. btw have 130h+ already and loving it. Teleport home???? you must be joking you got ultrafast mounts for that. Hope devs wont bow down to crying audience.

    • @Firespark81
      @Firespark81  Před 6 dny +2

      Most games these days have fast travel home. There is a reason for that. As for the dumb it down, like I said in the video I don't mean removing. I mean simplifying and condensing. Tell me another game that has had to release 5 FAQs just so people could figure out how to play the game because they were getting mad about non-issues. All because they couldn't figure out how to do the most simplest things in game like automate someone tending the bonfire. Thats a huge problem rather you agree or not the players walking away speaks volumes.

    • @cg4367
      @cg4367 Před 6 dny +2

      @@Firespark81 It also sounds like the players aren't the swiftest folks. I think what he means is that so many people want the easiest gameplay possible it makes games longevity trash because nothing is rewarding. The game does have issues but the amount of folks that struggle with simple dodging are generally the ones having the other issues as well. Sometimes games aren't for everyone.

    • @vik8382
      @vik8382 Před 23 hodinami

      ​​@@Firespark81Not everyone likes "fast travel home" option. It takes away from the gameplay. For example, Vrising. It has teleports everywhere and one you can build at your base. Also it has thralls who farm. Endgame is just you sitting in base 24/7, never farming or leaving. People complain there is no point in leaving base, they don't meet anyone outside the base for pvp or just simple interaction of an online game. Nobody likes that. Traveling is part of experience. Not everything needs to be filled with "fun" every second. 1-2 min travel is not going to ruin your experience.
      Simplifying also disagree. Some people (including myself) love challenging gameplay mechanics/systems. It's fun to learn, it's fun to experiment, it's fun when it's complex and not dumbed down. There are enough dumb games already, stop forcing other games into becoming same like others. I like googling, reading wiki, watching CZcams guides (including yours) in order to become better at a game if I cannot figure something out myself. Which is... I love when you figure out game mechanics, map, progress or even difficulty of the zones yourself. It is the most fun and rewarding experience of a new game - learning and exploring, becoming better along the way.
      FAQ I didn't read a single one but didn't have huge difficulties to learn how to play. It is just making easier to find out something that you didn't understand or know. It's not like a game is unplayable without it. it's just a nice gesture that developers made it. Some games are just more complex and nothing wrong with that. They could just add more descriptions in UI next to skills or whatever to make it more understandable from the beginning.
      Also how do you know why people are leaving? As I understand this video is based on your opinion and not on actual facts. People might be leaving because it's summer and they are going on vacation or whatever. It's normal. Also every game literally experiences downfall after a launch. It's natural. I follow many games too and it happens every single time.
      From what I see many people complain about pvp aspect and big tribes raiding them. That might be unbalanced and also more of a logical explanation. People don't have time, energy to defend their base especially in summer, especially against big clans. It's a problem of any survival pvp game including ark and conan.
      Overall the game is amazing. It already is on a better level in terms of most of mechanics in comparison with other games of same genre/style. Yes, it has issues, but from what I know developers are working on it and players really love the game as it is. Everything now is in developers hands.
      Btw if you would have read their discord you would see that most people complain about pvp, getting raided and cheating/using exploits. So the usual pvp survival game issues.

  • @theg0bl1n82
    @theg0bl1n82 Před 6 dny +1

    "Main character does nothing when you are playing another character" ... let me tell you a tip. Play as your main character, start a long crafting such as smelting a bunch of ore. WHILE CRAFTING look at another character and swap to other character. Main character will continue to craft. Put food and water in Main characters inventory and they will NOT STOP crafting until done or dead. ;) your welcome if you didn't know/try this yet

  • @brsubwayfc
    @brsubwayfc Před 6 dny +1

    The PvP is absurdly built around groups. If you are solo don’t bother unless it’s a private server with gather rates up x10.
    The solo play is fun imo. You can change settings on nosc to hit at half their rate while you double yours and it seems much more balanced especially if you’re undergeared.

  • @michaelwolejszo6445
    @michaelwolejszo6445 Před 6 dny +1

    my main character just got captured and is on the sacrificial alter atm. This should be interesting. They took the easy way out and made the tutorial all in written format that is overwhelming. I just didn't read any of it because it looked like I'd need a cup of coffee and 20 mins to get through each item.

    • @kazumablackwing4270
      @kazumablackwing4270 Před 6 dny

      It's not overwhelming..it's fairly simple with how it's presented. If you need "20 mins and a cup of coffee" to understand it, that's a you problem

  • @k7332
    @k7332 Před 6 dny +1

    I can agree with the return home part, some of us are playing after a long day, and that ride home... it's worse than anything in the game at the moment. Especially when your a teleporter away AND a good way away from the one you used. Grind, I don't mind, your leveling up, not just one character, but several. I just wish I could tell a crafter to keep doing their job with the mask on while I'm working :P

  • @grimlockdudz1530
    @grimlockdudz1530 Před 4 dny +8

    playing this game for 300hours, this game is not good for lazy player, you just need common sense and remember THE CHARACTER IS THE MASK AND NOT THE BODY, Fighting high level tribesmen, you just need time and patience to finish it, fighting a saber using beast armor and i killed it in solo, not hard in official but nowadays, players wanted spoonfeeding playstyle, btw im still playing and killed ape berserker in solo in official

    • @yusukenl01
      @yusukenl01 Před 4 dny

      Wrong, players are not playing the mask

    • @SuprSurfr
      @SuprSurfr Před 3 dny

      @@yusukenl01 No he is correct, you should be playing the mask taking control of higher level tribesmen.

  • @rjanuary
    @rjanuary Před 6 dny +2

    Could we please get a tribesman ability to repair broken tools? The choices now are either keep pumping out a constant new supply of tools or going back and manually repairing them. Is stupid that they can make tools, just not have the ability to drop them off at a workstation to be repaired by another tribesman. This is one of my bigger issues with the game. Would also be nice if more than one tribesman could follow you, as it's a royal pain moving bases. The option of having a mask ability to teleport back to base would help with this in removing one leg of the trip.

    • @Aleetoo
      @Aleetoo Před 5 dny

      I just drop'em in the repair station, press space and my tribe member assigned to that workstation repairs them all. You wan't them to go pick up the broken ones from a chest and repair on their own?

    • @rjanuary
      @rjanuary Před 5 dny +1

      Tribesman are smart enough to know to go grab a tool from a chest when they need one, though aren't programmed to do anything besides drop tools when they break, if that option is enabled. Instead of that logic, how about they just return the broke tool to a different chest, maybe labeled broke tools? Then you could set up another tribesman to monitor a chest for broke tools and take them to the repair station, where they could be restored, then returned back to the tool chest for the next automation cycle. Seems like a no brainer. Maybe there will be a mod come along to address this, if there's not one already.

    • @user-rk2hu5in9j
      @user-rk2hu5in9j Před 5 dny

      It's because they don't want u automating the game. Once u get higher skill guys and better materials u can have them working for days at a time

    • @corporateturtle6005
      @corporateturtle6005 Před 4 dny

      @@user-rk2hu5in9j Then entire game is geared towards automation. What are you on about clown-rk2hu5in9j?

  • @lilaughingwolf
    @lilaughingwolf Před 5 dny +1

    Mounts should be able to do more than just be mounts, kind of disappointed the big cats don't do anything not even defend themselves.

  • @IsaacChoo88
    @IsaacChoo88 Před 6 dny +1

    I always wondering how the first guy figured out the method of taming jaguars. Did the game tell you how?

    • @Firespark81
      @Firespark81  Před 6 dny

      It does actually yes. But like with many things it's not an easy find.

  • @Athasin
    @Athasin Před 2 dny +1

    Every game experiences a fall off. EVERY. GAME.

  • @JumblyJumble
    @JumblyJumble Před 6 dny +2

    3 college degrees? I only have 2. I guess I'll skip this one, then.

  • @Kyziel
    @Kyziel Před 4 hodinami

    I actually found the tutorial to be very overwhelming and decided to just turn it off and figure out the game by just playing it. I've been enjoying the game a lot more since doing that

  • @Aleetoo
    @Aleetoo Před 5 dny +1

    Maybe they can do a system where you can fuse with the tribe's member that you use overtime, so your MC can get improvements based on the tribesmen that you use the most or something like that. I really didn't like the idea of being so underpowered as the MC, I don't wanna use a random NPC forever.

    • @makeitmakesense2400
      @makeitmakesense2400 Před 5 dny

      The mask is the main character

    • @Aleetoo
      @Aleetoo Před 5 dny +1

      @@makeitmakesense2400 What is the first character you create then? Why did I create it in the first place?

    • @makeitmakesense2400
      @makeitmakesense2400 Před 5 dny

      @@Aleetoo u needed someone to star out with so u can grab other people I can’t believe I had to explain that. Only reason u think it’s the main character is because u had to add a little hair and color. Were u going to use a ghost to capture more tribesmen no u needed a starting char to do it

    • @Aleetoo
      @Aleetoo Před 5 dny +1

      @@makeitmakesense2400 You didn't have to, you're explaining it cause' ur so dumb to understand my point.

    • @corporateturtle6005
      @corporateturtle6005 Před 4 dny +1

      @@Aleetoo Don't be too hard on Clownsense2400, he lacks critical thinking skills. 🤡🎉

  • @SirPHz
    @SirPHz Před 6 dny

    Main bleed is the other games coming out. But one of my biggest headaches is moving to the next tier, needs to be fine tuned.

  • @granted105
    @granted105 Před 6 dny

    For the return home, it could be a return stone you have to get from a low level dungeon and put it at a home base. When you hit the return on the mask, it will only return you to that and you can have only one active.

  • @Vocu
    @Vocu Před 6 dny

    the progression system doesnt work well
    i need this item from this zone, but i cant survive the atmosphere of that zone because i cant craft this item, but that item is in that zone
    or you need 1 material to craft something thats wayyyy later in the tech tree and by the time you get to that point you dont need it anymore

  • @Vocu
    @Vocu Před 6 dny

    (official) server lag is also a big problem, enemies will sit at 1 hp while you smack them 3 times, or you get hit by things when you are no where near it (sabertooth boss for example)

  • @mrhockey7367
    @mrhockey7367 Před 6 dny +1

    Still playing, still love it. Elden Ring DLC could definitely be a reason

  • @Deimos866
    @Deimos866 Před 5 dny +1

    Don't care about the main person. The game is a long grind even midway through. Getting to max awareness is painfully long.

  • @Killergold88
    @Killergold88 Před 4 dny +2

    Personally. I love this game. This game is fantastic. Best survival craft basebuild managing game out there. I feel it takes the crown from Conan and Ark alike. The way the AI interacts with the world is insane. The depth in the mechanics are insane. The game is.. well.. insane.
    Aside from working I have basically been no lifing this game. Now I will say its been 100% solo/coop.
    My personal qualms with the game are the starting character. They are less than useless. At least make them like another outcast or what have you. I dont want them to be powerful, or the only character you play or anything like that, but once you get a tribesman if you arnt switching right away you do yourself a disservice. I think that needs to change. Someway. Somehow.
    Combat.. is.. weird. A little clunky. Its a combination of over the top anime style attacks and poking for openings. It just... doesnt flow well. You either go all in and hope you out DPS the enemy with the crazy over the top moves and skills or you are very patient and essentially try to get a perfect block and hope you dont get perfect blocked yourself. There really is no middle to this. Id like to see combat be a touch less flashy and more in rhythm... again... no idea how they accomplish this. I think this would also help tribe members too. As it stands combat with an additional AI in tow is.. well.. less than ideal. Its strange. For as revolutionary as the AI seems in the game for this style of game, it also feels.. well chunky.
    Finally. From what Ive seen.. more content would be a godsend. Other animals to farm aside from those in the starting jungle area. Like, give me alternatives for each biome. The Fangs have a pen of scorpions. Lets have that. etc... etc... etc...
    I personally think its an amazing game. Although I will say Im not the typical gamer, so in this I may be alone. CoD, CSGo, LoL, none of those even remotely kind of sort of interest me. Now my nearly 1000 hours in Rimworld maybe telling though....

  • @shuuichikun
    @shuuichikun Před 6 dny

    I picked up pax dei. Will be going back to it once i finish my main focus there tbh. Main issue is my friends are mute xD.

  • @KK-fs8rm
    @KK-fs8rm Před 6 dny

    There's lots of little things I want that would make this game better, but there's only two that I need them to do to keep me playing.
    1. FIX THE EFFING OFFICIAL SERVERS. I am sick of dying because of packet loss and rubberbanding. It makes it near impossible to perfect parry. I basically have to close my eyes and hope for the best. It's the only game that does this for me. Even Conan Exiles at its absolute worst didn't lag this consistently, especially in combat.
    2. Just let me carry inventory through my personal portals. Like, FFS. If there is an aspect of this game that is a straight up middle finger along with "We're trying to waste your time, and as much of it as you can stand" it is putting these portals so deep in the Awareness levels, and then we can't even use them to move base. We have to pack everything over in llamas, like we're playing Euro Truck Simulator but with smelly livestock.

  • @timf7354
    @timf7354 Před 6 dny +1

    Your take is similar to what i said when i first started playing Conan Exiles. That the map didnt tell you anything and youd walk into a too high level area and get killed. Everyone replied that this is a survival exploration game and that means youre supposed to figure it out. Ive also seen some streamers complain about the Guidance tasks telling you too much. 😂 This genre of game seems to have a wide range of what people are looking for. For me, im still playing but im starting to lose interest because there is so much dead space between POIs. Im tired of getting jumped by wolves and panthers. There needs to be more story elements that make you want to find that other barbarian camp that drops the sacrificial cups. Maybe more story to tie the different regions together will make it slightly better. But really there needs to be paths between areas where is makes sense as well as more variability in monsters and other enemies.

  • @booduh6458
    @booduh6458 Před 6 dny +2

    95% of you that say "game is too grindy", def arent grinders LMAO. Im guessing its the same people who quit valhiem/ark after 2 hours saying it was too hard.. lmao. some people want to grind for things, and not finish a game quickly. the grind is where its at. its survival for a reason.

    • @tearsoflight
      @tearsoflight Před 6 dny

      I don't consider any of those games grindy if you have the knowledge.... you can make them grindy by playing them an unintended way.

  • @september2437
    @september2437 Před 5 dny +1

    Bro theres no magical reason why it's losing players . People are just checking out the game and most of them dont like it or people already played a bunch of time and they are taking a break.
    Its still early access so don't expect it to blow up instantly.

  • @daltonrickman8650
    @daltonrickman8650 Před 6 dny +1

    its ok when you get the idea of it, i avoid spoilers if i can, but after a week i think im doing pretty well, runscape was more of a grind then this so its not too bad, the grinding is helping me learn the game, i have died a few times, sucks to lose good tribemates, i hate anacondas for they are like one hit kills once they wrap around you, me and a friend finally beat the cheiften and priest of the first camp, sadly the whole tribe responded before i even had the chance to even loot let alone see if i can unlock new armor, we lost everything and i lost a good tribe person. started over on a new server on what i learned after that loss.

  • @bkflex55
    @bkflex55 Před 6 dny +1

    Still playing because I think it is a great game, but I agree with everything you said! I end up just putting my toon at a crafting table and walking away for a while just so I don't have to grind for a while.

  • @mantisdragon6322
    @mantisdragon6322 Před 6 dny +1

    OK, I dont agree on what WAK said about the early game grind. mine clay early game is a power level.
    Agree on the main character issue, which the devs know about and have already said that they're looking into how to address that without changing the core of the Game. I guess the difficulty on that part is that YOU ARE the main character, BUT your soul is in the mask. so this leaves your body soulless, which is why it turns into a gimp in the corner.
    Gotta disagree that the proficiency screen is "very missable" especially as the tutorial "press N" explains these screens, however it doesnt explain them properly. Ive had a stroke and am now left a little "deficient" on the brain side, but taking a little time at the start of the game with either the guidance (that shows top left of screen) or Tutorial (that puts a BIG alert in the middle of the screen as you progress early on telling you to PRESS N) answers A WHOLE LOT of basic questions that people run to the discord to ask or get frustrated about. The BIG Problem with both the guidance and the Tutorial as well as the UI is the translation. They use wording that is "unusual" so to the average english speaker, doesnt make sense. when that is then translated to other languages, Id imagine it makes even less sense, so I would say its the UI exactly but the translation.
    I look at the combat and exploration from a different perspective. for instance i found the volcano area while i was still in iron gear around awareness 45 and found a plunderer camp full of steer geared plunderers level 60, manages to kill some and got some worn steel gear, but also a mechanical steel shield and legendary level mechanical dual swords. couldnt beat the boss though. but this actually helped to get me into steel. This is a method used by a lot of players, go to a harder area, kill or even better, deter barbarians and loot the better gear. though, yes it would be much better if there was an alert for higher areas though.
    The biggest point you missed I think is the PVP side. I play PVE but in the discord its usually the PVP players that are the most upset. want more servers, servers are dead, its apparently easy to cheat. people are teaming and so on...
    Soulmask is barely a month old in EA, they are still implementing changes based on suggestions from the player base, hopefully it will get a lot better in the future, dev team seem committed to this

    • @michaelsotomayor5001
      @michaelsotomayor5001 Před 6 dny

      you're trying to explain a point that everyone does not agree with you. We get what you're saying but it still stands.
      Power leveling by mining clay is not what we call a video game. It already feels like a job without the pay.
      Most points explained in the video would actually benefit the game but lets be honest, the Chinese company that made this game won't care.

    • @mantisdragon6322
      @mantisdragon6322 Před 6 dny

      @@michaelsotomayor5001 you obviously just read the first line (dont blame you as my comment is really long) but I do agree with most of the video to some degree. last line of your comment is pointless, as THEY HAVE been listening to feedback and changing the game bit by bit. thats why theres been so many updates. I just see them as an inexperience dev team, trying to make the game a success

    • @michaelsotomayor5001
      @michaelsotomayor5001 Před 6 dny

      @@mantisdragon6322 only time will tell if players come back due to them changing what should be changed.

  • @Retik7
    @Retik7 Před 6 dny

    My biggest complaint is with the automation. I either need to have them make x amount every y interval or manually set items to be made all the time. I'd love the option to tell my tribesmen "Hey, I want 300 planks at all times, if it gets below this I want you to craft and store more." Not to mention if I DON'T have planks, they just say "We dont have the resources" and just sit down... like... go make them or have them made then?