SkyrimJob Review - The Rageaholic
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- čas přidán 10. 09. 2024
- As promised, here is a Christmas gift for all my fellow Rageaholics, wherein the most overhyped, irrationally extolled slice of digital entertainment in recent memory takes an arrow to the knee. Without further delay, let us delve into the successes and - for once - the failures of a game that, despite having only been released two weeks prior, was nevertheless called game of the year.
Intro Music: King Diamond - Cremation
Ending Music: Manowar - Sons of Odin
I've actually heard people call this game too complicated...sigh
Skyrim was my first elder scrolls game I enjoyed its a good starting point for the series for a new comer like me but seeing what came before I'm kind of let down as this game had so much potential if it was more like its ancestors.
***** in fact most of the old games I play like company of heroes, and such blow new games out of the water. new games are to easy, to simple and take you by the hand lead you throw the whole game. they never take your training wheels off.
***** what next will the game kill the enemies for you.
***** then they will give it game of the year awards and claim its a revolutionary idea.
It's not that it's that it's complicated... it's just that I'm a horse shit gamer who can hardly beat the game without God mode on.
Lol
This is why I keep coming back to Razor's game reviews. The long-winded rants are the auditory version of a John Wick gun fight: free-flowing and flawless.
It’s surprising in 2018 how right he was about Bethesda at the end of the video
Ikr?? Fucking Nostradamus material over here
This and GamingBrit's review are some of my favorite on this game. This piece of shit is so sterile and dull, and pretty much has no redeeming qualities as an RPG.
Don't go overboard. It's a great game. But it could have been better.
chiip90 Nearly every facet of play, including dialogue options, world reactivity, the journal system, magic, melee combat, controls, the UI, enemy variety and questing has significant flaws or is completely broken. I stand by my opinion, this game is an abhorrent piece of shit, and its only redeemable quality is serving as groundwork for some really great modders.
DrearierSpider1 Fucking right! Modders are the reason I call Skyrim the biggest porno in video games since Oblivion.
DrearierSpider1 drama queen.
Daggerfall was the best one of the elder scrolls if you ask me.
Damn straight.
As much as I like Skyrim, the thing I miss most was the bonus to skills when choosing a class. You get the small race bonus to certain skills, and it's not like the game is imbalanced, but it does kinda take a dump on noncombat skills particularly. Especially in the case of enchanting.
Euthanasia um, there ARE race bonuses.
Well, just gather enough money and go buy skills from those who know them.
@@DaBeezNeez Yeah, but if I want to play a Khajiit Mage, I'm building from a deficit, as I don't get the "started as a mage" pack of skills/bonuses, so I need to spend extra time getting money to train or using those skills.
Same goes for any other mismatch.
I was pissed that the acrobat skill was nowhere to be found. Slowly being able to jump higher and run faster was an awesome part of previous TES games. I still had the tendency to jump around Skyrim like Mario on meth, but it not granting me level ups over time was somewhat of a drag. And having no immediate alchemy perks sucked...but I liked the fact that smithing and alchemy are now stationary. Who the fuck carries around all that glass and is still able to sneak around? Just saying.
Haha I fell the same way mate remeber the chapel climber, I must have spent days climbing up into places where you shouldn't go. My only complaint would be is I forgot how to do the roll dodge and it seemed to only tell you once.
I've just started playing Oblivion, and that's my class. Though I have no idea how Acrobatics can be used in combat. I'm just gonna use the Thief perks to sneak and kill - I do miss the smithing feature.
GaiR BaeR
As far as I remember, I think it's sprinting while blocking. I mean pressing shift while the shield is up.
merkabah47 I'm pissed at how they removed essentially EVERY skill that actually mattered; or at least dumbed it down to the point that it's half as fun. I mean come on! They took acrobatics and athletics out, then they finished the stupidity they started in Oblivion by dumbing down the weapon skill system; in morrowind you have Long Blade, Short Blade, Axe, Blunt, Marksman etc.. and for some reason in Oblivion they figured "oh it doesn't matter, as long as you've had practice with a tiny dagger you can EASILY kill hordes of demons with a Claymore even though you've never used one before!" and turned Long Blade and Short Blade into "Blade" Then did the same thinking "If you can swing dat der Woodcutting Axe then you'll be JUST FINE with a Daedric Warhammer!" and made Axe and Blunt into just "Blunt". Then they fucked up Marksmen by limiting to "Archery" and taking out the Throwing Knives, Darts, Shuriken etc.. which made it far less fun even though they improved the overall Archery combat with bows (less variety is a HUGE factor in limiting the fun of a game). Then in Skyrim they went even further by taking the system of Blade and Blunt and simply making it One Handed and Two Handed, so now having practice with a dagger not only makes you a master with Short Swords, Long Swords, and Greatswords but also with War Axes, Battle Axes, Maces, and Hammers...sigh -___-
And don't even get me started on how they destroyed the magic system. In Morrowind with Conjuration you could summon
Summon Ancestral Ghost | Summon Skeleton | Summon Lesser | Summon Bonewalker | Summon Greater Bonewalker | Summon Bonelord | Summon Scamp | Summon Clannfear | Summon Hunger | Summon Flame Atronach | Summon Frost Atronach | Summon Storm Atronach | Summon Dremora | Summon Daedroth | Summon Winged Twilight | Summon Golden Saint | Summon Dwarven Centurian Sphere | Bound Battle Axe | Bound Spear | Bound Dagger | Bound Longbow | Bound Longsword | Bound Mace | Bound Shield | Bound Boots | Bound Cuirass | Bound Gloves | Bound Helm | Command Creature | Command Human | Turn Undead
In Oblivion you had a similarly long list (although lacks some of the best summons from Morrowind, but still far better than Skyrim)
Summon Bear | Summon Skeleton | Summon Skeleton Champion | Summon Skeleton Guardian | Summon Skeleton Hero | Summon Ghost | Summon Ancestor Guardian | Summon Faided Wraith | Summon Gloom Wraith | Summon Lich | Summon Zombie | Summon Headless Zombie | Summon Scamp | Summon Flame Atronach | Summon Frost Atronach | Summon Storm Atronach | Summon Clannfear | Summon Daedroth | Summon Dremora | Summon Dremora Lord | Summon Spiderling | Summon Spider Daedra | Summon Xivilai | Bound Boots | Bound Dagger | Bound Gauntlets | Bound Helmet | Bound Greaves | Bound War Axe | Bound Bow | Bound Cuirass | Bound Mace | Bound Shield | Bound Sword | Rebuke Undead | Turn Undead | Repulse Undead | Dismiss Undead
Then in the main game of Skyrim we're down to.....this
Bound Dagger | Bound Sword | Bound Battleaxe | Bound Bow | Summon Familiar | Flaming Familiar | Summon Flame Atronach | Summon Frost Atronach | Summon Storm Atronach | Summon Dremora Lord | Raise Zombie | Reanimate Corpse | Revenant | Dread Zombie | Dead Thrall | Flame Thrall | Frost Thrall | Storm Thrall | Soul Trap | Banish Daedra | Expel Daedra | Command Daedra |
That's 21 total conjuration spells in Skyrim vs 38 in Oblivion and 31 in Morrowind; and this doesn't count special summons etc.. from like DLC's which would tilt things even more in morrowind/oblivion's favor.
Yeah I miss acrobatics the most. Skyrim also lacked things going on I'll take the church climber over generic NPC #247
Nice to see that the fanboy assault on this video has been stopped in it's tracks looking at the like/dislike ratio years later :D
Whats that?
@@HungNguyen-qr7bt the disparity between likes and dislikes, this particular video has far more likes, which means that the psychotic Skyrim retoids were ratioed.
Remember when dislikes were a thing?
@@nightlord6653I member
That "P.C. Master Race" dig at the end was spot on XD
Looks at the PS3 version.....yup.....game of the year material herp derp
Modding isn't for finishing games, it's for fixing problems devs won't. As well as making bad games good, and good games even better.
Like adding cheese to your Big Mac. Except the cheese doesn't cost anything extra.
This, this should be legendary
Skyrim. 6.5-10
Skyrim with 20 gigs of mods 10-10
more like 40 gigs
@@raferalstonisgoat4457 Minimum.
im playing morrwoind now.... and I have skyrim
what does that mean?? nostalgia?? FUCK NO means morrowind is better
+Tarek Chamas I am doing the same thing. I am amazed that I am still finding new things in Morrowind. It is sad Bethesda forgot how to make a series they themselves created.
There is no universe in which Morrowind & Oblivion are better than Skyrim
Thank for you mentioning DaggerFall.
I miss Daggerfall. It's seemed every ES game has traded vision and scope for graphical fidelity since.
While I do enjoy playing Skyrim I cannot deny that the game has so many removed and stream lined elements from the past games that it could almost not be called an Elder Scrolls game. The significant removal of skills, spells, armor, and so much more. Why did the attribute system need to die? Hell, why is it being removed in so many RPGs? The same goes for classes. If you did not like any of the classes that were in the past games you could just make your own...which I did...all the time. Not to mention the slow removal of the difference between the races. At this point it does not matter what race I play as because they all play the same. That is not to say it is a bad thing, but some races should make playing certain roles far easier than others. For example, Argonians were once immune to poison, had 75% resistance to disease, breath under water, and had proficiency in medium armor and spears (which would make a hell of a lot of sense since they are masters of guerrilla warfare), beast feet, and the inability to wear certain armors. Now, they have lost almost all of that except now a 50% resistance to disease and water breathing. Hell, with Skyrim they have no combat abilities which makes no sense since they were able to hold back Oblivion by themselves and conquer a good part of Morrowind. Their choices for the Argonians do not even make sense with the lore they themselves created. Other problems like the linearity of dungeons, stupidly easy puzzles, lack luster guilds and their story lines, and so much more. I could go one, but I am just going to stop at this point before I write another thesis (already had to do two of them for college). Honestly I just hope that one day I can make an Argonian Battlemage who wears medium armor and uses a spear, but with the way the series is going I am not going to hold my breath.
dont tell him about TES online
I like the fact you called out the PC master race fanboys.
Although I love the hell outta Skyrim, I agree with a lot of points here. Skyrim did many things better but also did many things worse. If they could just make a TES game the combined everything the past entries did right then they'd have something great.
At least he said streamlined and not "casulized."
Son of Tiamat (formerly known as tiakpark) : In hindsight, because this game aped so much of its design from Fallout 3, you have to wonder why didn't they leave in the Skill tagging system as well. Or use the Major/Minor skill tagging from past games.
It's not a substitute for picking a class, but how quickly it was dropped with no substitute says something about Bethesda's design team.
After playing through the majesty that is TES IV: Oblivion, I couldn't help but hold the series as a whole to an unreasonably high standard. Sure, Oblivion may not be the best in its long lineage of classic games but by god it was damn close wasn't it? I mean for one thing, it wasn't a bug-riddled mess and as far as I'm concerned, it also wasn't pushed out to retail too early, but I digress.
So to my surprise, Skyrim didn't even hold a candle to its predecessor.
Every time I tried to get into Skyrim, I never felt the same magic that Oblivion provided me. It's a shame considering that it had so much potential and it was all but squandered. I suppose you could blame the fact that I never watched ads for Oblivion before I played it to be the reason I enjoyed it more as a result. Whereas with Skyrim, it was advertised up the ass, hyping up consumers such as myself.
The level scaling in Oblivion makes it borderline unplayable.
Namu Tree I must not have taken notice of that then because I sunk many, many hours into this game and I can say it was most certainly playable.
MikamiFan92 Maybe I shouldn't tell you about it. Not noticing the level scaling makes it 50x less annoying.
I love Skyrim, but this review was hilarious xD
Damn dude, love your vids. So funny, and so many great points. You gotta keep these up. I'd watch this over ZeroPunctuation any day of the week.
Never played Daggerfall but I practically splooged all over oblivion. I played Skyrim trying to role play as a badass who kills things with his fists. Instead of being the action star Chuck Norris I was present day broken ass old Chucklefuck Norris. I mean come on not only do you gut hand-to-hand combat, but to add insult to injury you make one enchantment that helps and the Khajiit race special is just hand to hand damage. Not to mention the fact that top and bottom armor have congealed into the cuirass, thanks so as a khajiit I have become every cartoon animal ever. I never understood why I didn't have that much fun in the game till way later it is simple. It takes forever to do anything cool. I mean the faction/guild quests were great but took to long to get to. Do not even get me started on that regen health bull shit. Remember when health pots and spells were useful, NOT ANY MORE!!!
Just sayin'.. My favorite game system is stick and sand cause pen and paper is too mainstream. (Graphics are too good.) Fuck this game.
fuck off
Skyrim is still my favorite game of all time to this day.
You havent played a lot of games I guess.
I love this video, your channel is badass and your reviews are truthful and funny, keep it up! godfknspeed.
I like Skyrim, I don't have an issue with the classes & I liked the idea of doing certain skills more to get better at them, and there *is* replayability. I played through the game once as kinda a mix of Warrior & Sage with a little bit of Alchemy throw in when I found so many ingredients to make potions. I created some other characters and I'm having fun playing as a Khajiit, who is better with Thief skills.
I don't agree with other issues people keep bringing up like the whole streamline thing. So what if the game was made a little more easier for new gamers to get into, at least it wasn't too much change to the point that the game would've become unrecognizable(I'm looking at you, Resident Evil).
So you like the fact that a role playing game removes a core role playing element? Get out.
***** What did Skyrim remove? If its about the classes, how are they an issue in this game? Granted, I haven't played the past Elder Scrolls games, but don't we have tons of RPGs, where we can chose different classes, and level our characters' skills up from there? What's the issue in Skyrim?
TheGameKeeper94 In Skyrim, due to the lack of classes, you ALWAYS start out with default skills in everything. But let's say it has classes. I could choose to be a thief for example, and I would start out with boosts to all thief related skills (stealth, lockpick, pickpocket etc). But in Skyrim, second, third, fourth etc playthroughs quickly get boring because I start out as the same exact generic default character. The elder scrolls takes a lot of inspiration from it's parent games, most notably of these is Dungeons and Dragons. Removing classes is a slap in the face to D&D.
***** Same default skills? Last I checked, depending on the race of the character, they have a different ability than the rest, are better at certain skills, or resistant to certain things. The Khajit is a better thief, the Argonan are resistant to diseases, can breathe underwater, and have the Histskin ability that regenerates health quicker, the Imperials are skilled in combat & magic, they can find more gold, and have an ability to calm enemies, Wood Elves are also good thieves, but are also good archers, they're resistant to poisons & diseases, and they the ability to command animals to fight for them, so on & so forth. I don't see that as a bad thing. If it is, just wait until the next Elder Scrolls game. I got a feeling if selecting classes was put back in, some people might complain that the game was too easy, or that it was too easy to level up skills because your character already has a boost in some of them.
TheGameKeeper94 I'm not even going t bother reading all of that. I'm talking about classes, not races. They are two different things. Clearly you're not much of an RPG player. I for one know quite a bit about them. What you're saying is complete nonsense.
I just started playing skyrim in the past few weeks or so. I'm really just fucking around with shit though. Should I just get Oblivian?
Oblivion is the second best game in the TES series. It's a bit old, but just intall the unoficial patches, Oblivion Character Overhaul, and you have an amazing action RPG. Daggerfall is the best game in the series, especially after Daggerfall Unity gave a more modern gameplay, but it take a bit getting used to.
I know this is a late reply, but if you haven't already, get Oblivion. It has classes, attributes, more skills and more customization options overall. It has other advantages, but there are a million Oblivion/Skyrim comparison videos out there if you're still on the fence.
I'm sorry to say it, but anybody who disagrees with absolutely any part of this video is wrong.
Skyrim gets a lot better with Requiem - The old school RPG overhaul.
But what will save Skyrim is Enderal - The Shards of Order, the total conversion by SureAI. Just like Nehrim - At Fate's Edge saved Oblivion for me. I hated that game for what it was back when it was still a thing. SureAI just made masterpieces with out of what Bethesda gave them to work with.
Little offended by that PC master race comment but meh
He did have a point there though. I mean, it's great pc users can hack/mod games to perfection, but that doesn't mean it's a good reason to satisfy yourself with a lacking product which you paid full price for.
With the millions poured into these games, you shoudl be able to expect an almost perfect (good/complete/working) game and mods should only be variants of the game, not improvements on the lacking initial game.
SoulSc0rcher 100% agree with you. I'm buying the pc version because Bethesda has failed to make the PS3 version marginally playable.
SoulSc0rcher I agree too but that's the devs fault, the fact that we CAN fix the game is just that much more better. We need to have higher standards for games these days but people are content on buying the same crap every year as long as it has a new coat of paint, mostly console gamers. Not being a "PC elitist" but it's true. Since the gaming industry is mostly run by consoles (though that's false as PC sells more games) then the people who continue to buy broken, unfinished games are supporting bad business practices with their wallets.
Shatto Most of the gamers kinda forgot why they are buying ps3, xbox360 or any consoles. I follow the games, not the consoles. It's kinda shame that Pc kinda lose it's exclusive games from time to time. Sorry for my grammar i am from Finland.
Maxiga Actually PC loses less games than the consoles do but it is still sad. Buying for games only is fine till you realize that if you just worry about the games you'll be buying every platform for $4-500 just for a game or two and people don't have that money nor is it worth it. You'd also be funding bad business practices with your wallet simply because you choose not to care about what system it's on, you'd be shooting yourself in the foot in the long run and wasting money.
Coming back to watch the ending of this video after playing Starfield.
The on rail first person setpiece is meant to be a contradictory to the the game main idea (the freedom and openness of the world).
That's why the first quest was called "Unbound" and that's why in every TES you begin as a prisoner
I actually like the class free system, its great for first timers who want to play the game however they want. I think it does nothing to take away from replay value as you can play however (limiting) you want your second time across. The opening is tedious and I found myself having a save fill right before the end of the first cave so I can remake my character however I want quickly, though I do think it is a great introduction to the problems that the player will encounter throughout the game.
Have you ever played Oblivion? It had an on-rails opening sequence as well.
No it doesn't. Linear level =/= on-rails opening sequence.
Tomi Golob
"but only by a mere technicality"
No, not really. There's a huge difference between the prison escape in Oblivion or the entirety of Half-Life 2 and the level "The Coup" in Call of Duty 4, in that they aren't similar in any way. You're an utter fucking idiot.
Tomi Golob The dragons are easy to beat as soon as you're a decent level.
Whiterun Guard How does that NOT make sense. Bribing people for political gain makes sense to me.
Whiterun Guard They're all cheap.
And as I said in my other comment, it takes an incredible amount of time to level a skill to 100. Imagine how long it would take to max out all skills, it would take ages and not to mention that some skills are harder to increase than others. That alone is a good reason not to try. But if someone has it's only fair that they gain the full benefits because they have worked very hard for it.
JEEEEZZZZZUUUUUSSSS!
Does anybody know where the "Jesus! There was 5 of 'em" soundclip from the start of the video is from? I've heard it in a couple of Razorfist's videos but I can't find the source.
Holy corp. No shades Batman!
That intro song was epic bro as well as your Skyrim rhyme-roast :D
You have a lot of valid criticisms of Skyrim, your arguments are wisely researched, you have a fount of experience to draw from, and your video is well-edited. But your incessant use of innuendo and constant references to popular culture are extremely distracting. I understand that that's a major part of your appeal, but it's very difficult to follow your line of reasoning when you consistently invoke an obscene comparison to every point you're making.
i say a true rpg has an open world, sidequests, some depth, good immersion, and interesting characters.
As much as I love old-school, D&D style RPGs, I actually like the classless system Skyrim has. It allows for a lot of customization, and what is The Elder Scrolls all about? Open ended gameplay. And as for the whole regenerating health issue, you seem to be exaggerating the rate health is gained. I'm guessing it's supposed to emulate the way you would slowly heal in real life.
Creating new characters and having an entirely different experience is the point of an RPG. Case in point, you don't specialize in anything in Skyrim, so there's never any reason to be anything but your one character.
***** And every time, you were similarly skilled in lockpicking, alchemy, enchanting, and magic.
So you were the exact same character, able to take every path and do everything in the game, meaning that there's literally nothing new between playthroughs.
majesty327 Except for the branching choices, like Imperial vs Stormcloak, join vs destroy the Dark Brotherhood, or Dawnguard vs Vampire. Granted, other games like Morrowind had choices like Redoran vs Hlaalu vs Telvanni, but there are still choices in Skyrim that require a later visit.
Oh boy, I get to either destroy a quest hub, or not destroy a quest hub. So many fucking choices. In what way are any of these choices meaningful?
@xRazorFistx You hit the nail on the head with the "Oh, you can just mod the game if you don't like it" bit. Also, compared to other RPGs I noticed Skyrim is mainstreamed so that all stats aside from Attack and Defense are removed. Not to mention the lack of any official class system makes it painful. After watching your Elder Scrolls Retrospective I must say, Daggerfall is looking reeeaaalll good about now.
Let's hate on a game everyone and their mother likes comment section...originality.
Trolls. You're comment is late bub. We are making fun of Elder Scrolls Online now.
I saw this video show up in my suggested box the other night right as I was reloading the page. I frantically tried to find the video again, and I'm glad I did because you are fucking awesome.
console peasents are why games are being dumbed down
One game completely changed my view on RPGs and it is Dark Messiah.
It kicks fucking ass in all the aspects in which most productions (including the whole Bethesda's series!) suck hard.
Such a shame it is so underrated.
There are also other rather older releases (like Gothic 1 and 2) that may not look good anymore but no one will ever dare to call them bad.
Since I am new to the Elder Scrolls franchise (unfortunately) which game should I start out with Oblivion or Skyrim?
What is the name of the song playing during the ending credits?
Was that a picture of andy gavin at 7:27?
Sure the first 20 minutes of streamlining and having to pick an escape partner without knowing anything about the war was a bit of a pain, but the half hour or longer linear tunnel crawl in Oblivion was totally okay.
MaddBadgerr Do you mean... the first dungeon of the game. In a game where one of the primary draws is dungeon crawling. Sure it's a simplistic, uninteresting dungeon, that really takes too much control near the beginning and right before the end, but considering it was the first dungeon of the game, it wasn't so bad. Skyrim's first dungeon is similar in that respect, except it expects you to make significant (though ultimately reversible) choices about a situation you know nothing about, and is preceded by a glorified sightseeing tour.
64UPAllGOD That makes sense.
MaddBadgerr In oblivion you have the option to change everything about your character right before you walk out into the world.
So, if you posses even basic sapience, you save right before that door, and then you never have to go through that dungeon again.
I've played those [except daggerfall].Some people will say Fallout 1 and 2 are real rpg's while the newer ones aren't or they say Mass Effect 1 is a rpg but 2 isn't so I guess I was trying to find what attributes make a rpg.Is it choices with consequences that change the story or is it skills that can be leveled up or a combination.Thanks for the reply.
(Spoilers, if anyone still hasn't played it.) Which you can speed run through. You don't have to stop and listen to Olfric and Ralof talk, you don't have to wait for Alduin to land and breath fire both times and you can run to either door into Helgan Keep to side with Hadvar or Ralof without hearing them Argue over who get's custody of you. And if you REALLY don't want to do the character creation again, you could always make a permanent save with a build you like outside the cave out of Helgan.
The point I'm trying to make is that the only way to actually make your character truly efficient in that skill set is by using perks which completely undermines the level of your skill. Also there is the fact that there are perks that will actually increase the same stats that would have been effective by levelling your skill, even higher. You can actually increase damage of any weapon skill by 20% simply by applying the perk, 100% if you selected it 5 times.
Razor, i know its been a while since this video, but i just want to ask, what is your views on the new Elder Scrolls game that is soon to be coming out? The one that is supposedly going to be an MMO of sorts.
Hey razor? what do you think of skyrim with all the expansions?
Also:I hear that you can take off the quest arrow.
Your eyeliner is glistening and lustrous! As if you should be chiseled in relief in some subterranean Valley of the Kings monument.
2008 -- Enjoy your Oblivion with Guns 2011--- enjoy your Fallout with Swords
The lock picking in Skyrim is not in anyway luck based. While the "sweet spot" is randomized every time, as the lock difficulty increases the "sweet spot" shrinks. That means that if you don't throw away perks making lock picking easier at higher levels, you pretty much going to lose at least one pick for a master lock save for when it is a your start position. Using a mouse you can get through the game never losing more than 1 pick per lock with zero perk upgrades.
Unlocktube lmao, if i can reliably open expert and even master locks without breaking a single pick or just 1 at most with a lockpick skill of ~15 then something is DEFINITELY wrong with the games mechanics. I means come on! Have you even played the game much? If you've put any kind of time into Skyrim you'd realize that there is zero skill to lockpicking aside from "getting the hang of how it works" which is extremely fast even if you haven't played fallout 3; and if you have played FO3 then it's just mind numbingly easy from the start lol. It reminds me of a far more simplified and easier version of Kingdoms of Amalur's magic lock system (forget the real name; the one where it has a mini-game where you touch the runes in the right order to unlock but you only have a couple tries to get it right. It was real easy even with low skill to just breeze through magic locked chests/doors etc.. simply by the "player" (us) being skilled at moving their hands fast; having nothing to do with the skill of the actual character which is what should matter. Although at least in that game you have some kind of reason to raise the skill as certain perks would increase the number of failed tries you had before the chest blew up on you. Although iirc you would STILL get the items inside even if it blew up as long as you survived the explosion lol. i mean come on! The chest should've just magically "perma-sealed" itself. -___-)
xXDarkxIdealsXx But if you want the skill of the game character to be the deciding factor in failure or success, then the mechanic can't really have anything to do with the player's skill.
xXDarkxIdealsXx Could do the same in Oblivion.
I like all the points you made in your Elder Scrolls Retrospective video. Are you thinking of making a video, on what you would like to see in the next game? What they should add, remove, what have you?
@FPietros
What about Deus Ex? Besides it's bad boss fights?
True but the only way to get certain bonuses is to be that race. High Elves for example are the only race that start with an illusion spell. What if I want to be a nightblade type build but don't want to be a high elf? You cant, at least not right from the start
@676Suffering Not being able to get simple directions from guards is what pisses me off most about Skyrim. Also why are they all faceless clones?
i fully agree on the class thing. being able to start the game with certain bonuses based on what you want your character to be was really awsome, and greatly added to the immersion of the game. where as games like fallout 4 leave me thinking, ''why the fuck is nate incapable of modding his weapons to even a basic extent? he was in the fucking military and yet for some reason he cant attach a fucking bayonet to a rifle he most likely had to use in a war that was the prologue to the near destruction of the human race? but these bandits who are using weapons made out of rusty plumbing and wood are able to do that? dafuq?''
I'm on my 17th character in Skyrim and I can honestly say that I've never played the same way twice. There may not be a class system but there certainly is a limited number of perk points that you can get, so you do still have to plan ahead about what you want your character to be.
@9:30 I AM NOSTRADAMUS
I agreed with alot of things in your review, but I need to point out that there is a class system in skyrim. Except there is no obligation to stick with any class you choose. The standing stones throughout the game will give you the effect of a class and only one can be used at a time, but you can always choose to activate another at the cost of your current class. The first three stones (warrior, mage and theif) are found while following your npc buddy after the game's intro.
My sides are in heaven.
Also one last thought being non-partisan in today's gaming world is something of a diamond in the rough which is why I appreciate it all the more. Also also apologies for the awful grammar. Ps: curious question for razor. What do you feel about fans following Game companies, instead of the designers and developers? An example would be bioware, people still feel that bioware will be top notch even though the majority of it's top developers have resigned from their posts. To me this is the-
It gives you like two basic spells. That way you actually feel like an illusion mage and you can start training right away. Rather than starting as a blank slate that was somehow pulled out of stasis and thrown onto the cart to helgen
I'm a bit confused on where you stand on the elder series. You think that Daggerfall is the best game in the series and that it is as close to an RPG that the series has been. Then it goes downhill from there. You gave Morrowind the hardest time, but the other games have lost even more RPG elements. You think the newest games are good on there own, but horrible as a TES game. Please explain to me. Thankyou.
@MPSecare No, you can't repair anything in Skyrim, there are no Repair Hammers or any actual weapon/armour health. Instead you get a blacksmith system just to upgrade your weapons/armour to better quality. That means the durable-excellent-fine versions that were scattered through oblivion are now made by you in Skyrim.
As much as i love Skyrim its true the intro sequence is so boring that without live another life mod its a pain in the ass to make a new character. plus all the glitches
Was that the salute from "The Wave" at the end?
it's not lazy, it's the next stage of the series' evolution. i guess attributes would be pretty cool and would make the game even more awesome, but i didn't really miss it and perks are better anyway :)
btw, what do you mean by "de-leveling" getting weaker? getting your attributes/skills demaged? i don't miss that at all, my main goal when i buy an rpg is becoming OP.
Is there any chance of you reviewing you reviewing what many others consider this games competition, Dark Souls? I reckon you'd like the game but some of the shit that happens would fuel your rage.
what is the footage at 7.23 ?
that still dosnt change the fact that there should not have been a rail segment in the game let alone the first thing in the game
@Kidzilla99 So how many times can one person say "The game is broken" in 1 review?
I'm loving the game myself. But I also haven't played the older TES games. But I think I would still love it regardless. It's a game with a ton of interesting quests each dripping with lore. Is the game perfect? No, not by a long shot. It's combat is clunky, Glitches abound, and....well, whatever the hell you ranting about I will accept as a fault. But those are faults I for one have no problem with 9.5/10 for me.
filipinowhiteboy Do yourself a favor and play the past games. Then you will understand his complaints. I get that you are new to the series, but to fully comprehend why older fans of the series take issue with Skyrim you need to play the past game.
@xRazorFistx
You didn't say anything about how they removed the attributes system as well. That was one of the many things that ruined the role-playing aspect for me. Gone are the days of me trying to decide which attribute I want next. Now I just choose to raise my Magika, Health, and Stamina in rotation. Gee, what joy.
T.T
What is that opening video from?
yeah, around 14 times, not completely sure of the number, but somewhere around there. it's really compelling and fun trying new builds :D
Somebody didn't keep the save it makes just before the character creation screen. I have only watched the wagon ride 4 times since I got the game and I have made over a dozen characters to try different things in different ways.
About the gripe about starting a new game, I completely agree, but there IS a trick (at least on the PC version). The game autosaves right before the character creation, so you can start a new character and at least skip the most bothersome part of the beginning.
What do you think of this?
I almost didn't believe it when recently Bethesda updated Skyrim with "Legendary" skills. It allows players to keep their perks and re-level the skills, getting more perks than before, and it can be repeated. Basically it removes the level cap, the only thing that could possibly make different characters unique, since there are no classes or attributes. It isn't an RPG anymore. There are no "roles". Every level 250 character ends up being identical.
Dear Razorfist, your retro reviews are very funny and smartly worded. A real treat!
Is it even worth mentioning I never heard of the guy before Razorfist mentioned him?
Bout time you review this, great review as always fist.
Yup. It falls back to the decade old tradition of a single game turning water into wine for the simple reason because the fucking title of the game contains the holy name engraved into it, like Resident Evil 5 has to be good because it has Resident Evil in the title. I'd throw in a comparison chart I discovered for Elder Scrolls but youtube's comment system apparently hates URLs.
I'm not retarded, that's always been in the series. My grievance is that it's the ONLY thing that effects your skills, where as recently as Oblivion you had Birth Signs, Races, Stats, and Classes/Jobs to do that.
....And they lived happily ever after.
The end.
In Oblivion, a Redguard who wanted to be a Healer would have ~30 starting Alchemy, Restoration, etc., now they start at 15, not having a bloody clue how to mix anything or cast a more powerful healing spell than "Mommy Kisses on Boo-boos".
That's shit, and it makes it harder to ROLEPLAY in a ROLEPLAYing Game.
Did you get around to Dark Souls? It's like Demon's Souls but EVEN better. But then again, you didn't like Demon's Souls.
I'm not gonna lie before I even touched Skyrim I watched this review and decided not to check this game out then I actually played it and discovered despite my best efforts and a bore of an opening, I was having fun.
Listening to this today is even more hilarious, as modding gets so complicated, you basically have to learn an obscure code/compiler, les your game be bugged to shit (that is, if you've got +200 mods, and average modder usually has that count).
Heck, I got 200 mods right now, and there are so many disorders, instabilities, overwrites and missing plugin dependants, might as well stop modding entirely.
There are modpacks, but most of them are "adult", and I'm not talking about gore types, but the "creating a dent right under your desk" type of adult.
8:34 makes a good point. What's so great about mods?
Joke's on you Razorfist, I don't think Todd's ever going to give us any more sequels. Unless barely updated versions of Skyrim counts are sequels to Skyrim.
You hit every possible point for undermining this game. Well played