that horde base is really impressive and creative! ive always liked to make buildings as high as the game will let and test out all the physics and etc
I like to play with the wild West mod, and it is a little more difficult to build a horde base because of the time period it is set in. a lot of those base defenses are not available. This type of hoard base would work perfectly in that mod. I've been trying to figure out for the longest time what I could do about that, and now I have to thank you for potentially ending my search!
I like the hangar style of this base and the wide fighting position while keeping the horde in a single line. A weakness of your setup with the electric door is if that switch gets destroyed, (at that position vomits can hit it through that plate) that door goes in closed mode and you lose the dropper. Normally I do a combination of both electric posts and a dropper in my horde bases. I put the electric posts before the dropper to slow them down and let me shoot at them before they drop back to the ground. But I lose the ability to melee them
Yes good pickup on the door position and switch, the switch, like the electric fences was more a demonstration of options and not how I'd build if designed from the ground up, but the door rotation is good, another way to plan for it to be either afk or combat should the power get interrupted.
Sounds pretty laborious but damn it look so amazing, im more of a compact bases with tons of utility but this one made me want for a flying castle or one of those flying ships from final fantasy
I loved the look of this base CPC. Maybe the base would have needed less support by being multi story rather than on a large platform? It would also have stopped the bullet damage to the building down your firing range. That said, loved the look of it and this is what 7DTD is all about: making dream bases. Loved too the winding stairs and bugger the zombies! Great work as usual.
Thanks Monte Carlo! Not sure it would have needed less support, but having the horde base section two story and stray bullets going over the hanger would be good for sure! Thanks for the input and the support!
@@donnakennedy430 awesome! main concern I had with this base is if you use the dropper, cops that fall may drop below 33% from repeat fall damage, and trigger their self-detonation. Which could explode near or at the entrance, which would be bad :) So if you're using the dropper, I'd add additional invisible supports, or other mitigations for that scenario.
Nice! I think this setup would do even on ground level. Or at least lower to the ground. Probably just make that bottleneck with a vault entrance at the top and nerd pole up to get into the cage. I like this setup! Nice!
Too high up for a nice consistent horde and a lot of room for error when zombies start attacking pillars at ground level and stairs on the way up. But it looks pretty cool.
Yeah, this one's more for show for sure :D It actually wasn't as bad as you might expect - once the zombies started coming they were pretty constant, and because everything was > 11 blocks away there's no rage, so they don't stop on the stairs much - just a little at the front door due to how they path. But it'll never beat a combat designed base :)
I really love this base build! I've been wanting to build a "Jetson's" type house like this and was wondering how to deal with the stability stuff and now that I learned about the invisible blocks stuff, I can make it happen.
Add elec fence to drop base to hang them at the hanger door to get some kills and cause some damage. Then the ones that get through can drop to a pit that has dart traps and fences and all sorts of bad things to kill them. Fun fun.
Nice, I do love these sky bases. I think I tried to build one back in A19, but like you mentioned with the additional supports it just looks ugly. Might give this idea a try in my world. Thanks, mate!
On your zombie drop you could have at the bottom a raised platform say 20ft above where the zombies come in and on top of the platform have Spike blocks so they kill themselves when they fall from above down on to the Spikes below.
That would be awesome, but unfortunately spikes don't do any extra damage when zombies fall on them - just normal amounts - it's not added to the fall damage for some bizarre reason!
@@CautiousPancake I'd be worried about the stairs up being also the base support too... But I get that it's not a practical base, just a fun idea :) And it is!
Thanks! It will be interesting with the push for 1.0 release and beyond if they ever bother with changing pathing anymore for forcefield blocks or drop blocks. I suspect they wont as the focus on achieving the release goals now.
@@CautiousPancake I'm seriously considering the trench tactic to protect my current horde base. The idiots plow through the electric fence and do serious damage to the tower. Electric fences aren't enough and turrets are expensive. 🙃
@@GamingAfter50 Yeah trenches are good for just holding the zombies away from things that you don't want to have to inspect for damage in the morning :)
@@CautiousPancake Just gave it a test in creative, works like a charm! I used the window arch things. I hope I can get that work done before the next horde night along with everything else that needs to be done! Thank you for the valuable info! 😃
I use to use the switch to open the hatch but I found using the pressure plate is easier. All I have to do is step back when it gets crazy and flush them zambies.
Nice and beautiful build. I dont like invisible connection between blocks. But i wish that the funpimps include a better statics so you can build this tower without invisible blocks. Have a nice time and greetings from germany
Love the aesthetics, but I'm confused why the dropped buggers don't go into digging mode - did this behavior change since 12 months ago or did I fundamentally misunderstand it in the first place?
When you say digging mode, do you mean rage mode/destroy area? If so, then they don't do this because I'm outside the rage mode limit. Back in A20 I worked out that if you stand in your base more than 11 blocks away from zombies they don't go into rage mode at all (until they get to 11 blocks away or less). So they could potentially rage once they get close within the combat area, but they won't rage on the rest of the stairway. Where they were attacking at the entrance was due to getting "stuck" on a block where the pathing isn't as smooth. Hope this makes sense! Oh and if you're after the original video on this, it's here: czcams.com/video/EE8Tt2c8Ogo/video.html
LOL at 9:32, them just dropping is hilarious. Question tho, don't they enter rage mode after taking fall damage, where they'll just start beating on your support blocks at the bottom?
Good question - and no they don't :) One thing I worked out back in A20 is that if you are more than 11 blocks away from the zombies, they don't go into rage mode. So the whole way up that central pillar they don't attack anything, and even when they get to the top. Only once they are at the start of the hangar will they go into rage mode, and at that point you can shoot them to interrupt it (or put some other traps there - any damage will stop it).
I just built three blocks out away from trader then dug a trench deep enough where the ground could not be destroyed in case the Z’s got too overwhelming
The good thing with this game is 12 years passed trying to build the best blood base , by myself ... without looking other build. and eatch time you think you can do better ... Your tower is nice but i hate helicopter so .....
I thought zombies went into destroy mode when they were a certain distance from you? how are they all going up the center without just wrecking everything?
The do, but only from 11 blocks of fewer distance away from you (or another player). So for the whole stairway, they are too far away and won't rage mode, and once they come out the top, they only will start to rage once they hit the hangar door, at which point you can just shoot them to interrupt it. I have a video back from alpha 20 where I originally worked out the "11-block rule" if you're interested :)
That's a good idea - the only trick with it is that if the zombies are running and just fall straight down they don't (or didn't last time I tested it) get hit by blade traps. You have to make them ragdoll first, then when they fall through the traps they will get hit. A bit silly I know but that's how it works.
@@CautiousPancakeThe horde base design is nice too, ofc. I love the automated "redirect zeds" option. The lack of redundant pathing worries me a bit, but stairs do solve the problem of dogs beating up the ground level blocks.
@@Firebuck You're 100% on the money with the lack of redundant pathing - it mostly held up well though. The issues at the entrance were more on the walls than the stairs, and the middle pillar a bit, so you'd need to repair in between. Copsplosions triggered from fall damage (if doing afk or partial afk) is also a risk if they get into the stairway before they go boom!
Hey - thanks for watching! The spitters will only start up once they clear the top of the stairway - you'll still have to watch out for it but shouldn't be too bad. If it's an issue you can switch the defensive poles that I used out, and use the scaffold ladder as it (currently) blocks the cop spit. Birds actually get stuck underneath the platform - as they spawn underneath and have to fly up to get to you, but they don't know how to fly out far enough to clear the platform. That's why in the walkthrough I have the 4 smg turrets on the catwalk underneath - just to stop the squawking :D
I'm wracking my brains trying to figure out how you did the spiral tower staircase. I'm hoping you can provide some guide on how to do the whole thing. I'm guessing you did a 5m Round with a 1m Pillar in the center, but I can't reproduce the staircase.
Hey AlexTechie - sure thing: * The outside of the pillar is the Cube 1/4 7m round series, but missing some of the tiny inserts on the interior of the circle * Inside that is the Cube 5m Round series - it looked too thin with just these, which is why the 7m was added around the outside * The stairs are "Wedge Tip Stairs" and "Stairs Winder" on top and "Cube 1/2 ramp" underneath * And as you guessed 1m Pillar in the center. Let me know if that doesn't make sense!
Are the other videos mentioned linked in the info and I missed it? This is cool but I would love to see how its built. Seeing a horde night is blah to me. I like to see the mechanics
Yeah yet are in the description - here you are though :) Invisible Stability: czcams.com/video/64edNelNS1U/video.html Zombie forcefields for Alpha21: czcams.com/video/Ej0SO04MnBc/video.html Or if you want to binge - all my more mechanic focussed vids are in this playlist: czcams.com/video/YhWGmP_VGcQ/video.html
@CautiousPancake Sweet thank you! You just mentioned 2 different videos and I could only find the one under info bit if they're both the same video then my bad 🤦♀️ I've been playing a while and just now like branching out and learning others techniques/tips now that I have the hang of it. I wish I knew how to do proper videos and I'd share my home and base. I'll check the link out, thanks again
@@ShadowWolf2023-yp5zg my daughter and I have been playing the Xbox x/s version which is a slightly nerfed version of alpha 19. It's been loads of fun, but we figured out how to make a zombie proof wall that none of them can climb up so horde nights have gotten too easy. I heard they fixed this issue. Alpha 19 also has limited zombies and no vultures or even the gyrocopter. Like I said it's pretty nerfed. Most we got is the minibike. There's also no turrets.
In the beginning of this one I think it's more that they were getting caught on a block sticking out somewhere, but there's certainly more rage mode in A21!
Very well designed base, just not for me. I can't see myself moving away from "boom box type", unless TFP changes it. My goal is finish horde night asap and there is no design (to my knowledge) that's more efficient. That being said. I believe adding double electric fences post (by using timer wire relay, in my horde defence design second electric fence line goes online at 1 am), dart traps on top (with trip wire) you could get an afk base that could potencially kill the horde.
Depends what you mean by kill the horde? Afk bases with traps will kill a bunch of zombies for sure, but at higher gamestages they won't get through all the zombies before horde night is over. That being said I've not seen any base that (in A21) is able to defeat a high end horde before the night is done (at least on insane). On single player at least.
@@CautiousPancake I assume you thinking 60 minutes day. I play 120 minutes that's why I can defeat it (insane) in the boombox design (not a pit though, they run down a ramp to get me, then get trapped by electric fences and die to pipe bombs). It's not easy though, that's why I have two electric fence posts settings to cover most of the night. Still, I'm going to burn a lot of pipe bombs (usually grenades only for demolishers because they are unstoppable beasts). In my horde defense, I have installed a gun safe for extra boom, otherwise it's not going to cut it.
Hey thanks for asking! This one was too big to make a build guide, but happy to give some tips on how I did it, if there's something in particular you're stuck on?
No need - I just like it for videos sometimes to bring the noise down. With the urban combat book series complete there's no damage penalty, so you can use it then.
That's a nice base you have there.😃👍🏼 However, I prefer to not see the Zeds up close and personal on horde night, I see enough of their ugly faces during my travels in the game.🤔🤢 I liked ur "Zombie Drop" idea though.😆👏🏼👏🏼👏🏼👏🏼 Btw, do they take damage with each fall?🤔 I never use a pistol for that many zeds always a full auto rifle, in fact, I've quit using pistols and just go rat-a-tat, sniper, and shotgun on them.😄
Hey Conniee, yeah zombies still take some fall damage, but it's capped at 33% so you need three big falls to kill them, and it won't work for rads due to their healing. I like the pistols for something a bit different, but agree that using the bigger ones is better for most hordes!
Coming soon to Alpha 24 - the Gyro-CROP-ter - a corn-based, biofuel-powered vehicle that is even harder to land than the current gyro...
they'll patch this within a year and rework all the skills as usual
@@TabiTheCat Maybe! Until then, I'm enjoying as many sky bases as I can :D
@@TabiTheCati dont know they could ever patch out the gyrocropters.
Landing the gyro is not hard at all. It's all about energy management. Prior to landing, flare up to shed speed, bring the nose back down. That's it.
1.0 out now! Heck yeah!!
Rich people in the apocalypse
😂
That reminds me, what ever happened to blimps? 😂
If I was rich I'd definitely have a blimp, it could land in water sure
@justbplz Blimps are very slow and too damn big. Although maybe a giant zeppelin like the adventurer dude from the movie UP could work.
@@justbplz Hell yeah! Blimps are cool!
But did you grind bro?
that horde base is really impressive and creative! ive always liked to make buildings as high as the game will let and test out all the physics and etc
Thanks! Sounds like we both like messing with tall buildings!
I like to play with the wild West mod, and it is a little more difficult to build a horde base because of the time period it is set in. a lot of those base defenses are not available. This type of hoard base would work perfectly in that mod. I've been trying to figure out for the longest time what I could do about that, and now I have to thank you for potentially ending my search!
I like the hangar style of this base and the wide fighting position while keeping the horde in a single line. A weakness of your setup with the electric door is if that switch gets destroyed, (at that position vomits can hit it through that plate) that door goes in closed mode and you lose the dropper.
Normally I do a combination of both electric posts and a dropper in my horde bases. I put the electric posts before the dropper to slow them down and let me shoot at them before they drop back to the ground. But I lose the ability to melee them
Yes good pickup on the door position and switch, the switch, like the electric fences was more a demonstration of options and not how I'd build if designed from the ground up, but the door rotation is good, another way to plan for it to be either afk or combat should the power get interrupted.
Sounds pretty laborious but damn it look so amazing, im more of a compact bases with tons of utility but this one made me want for a flying castle or one of those flying ships from final fantasy
Yeah, it's not a quick build, but something I've always wanted to do!
Flying castle would be EPIC!
Your bases get more and more awesomely designed every single video i love it!~
Thank you so much!
@@CautiousPancakeЕсли зомби застрянут и сломают хоть одну ступеньку лестницы, вам конец.
You Sir, are the Jimi Hendrix of 7 Days
I'll take that, thanks 👍
The videos produced for this channel are incredibly stylish. Thank you, for aesthetics matter.
Thanks so much!
It's going to take years before Neebs gaming is smart enough to figure this out😂
🤣🤣
But do you really want them to be smart enough to figure this out?😂
No not really.
It would be nice if people like this curious pancake could pop in every now and again and put them too shame.
Zero demons, spitters, fireballs so not impressed
I like the hatch to be able to control how many zombies you're fighting.
Thanks - I'm sure I'm not the first to do it, but it's a great safety valve in case it gets a bit busy!
This catwalk under the platform really gave me anxiety.
Haha what could go wrooooooooooong... 🤣
Same
that is one of the coolest bases I have seen. might be worth adding a couple more support columns just to remove the red from the stability map
For sure - I wanted to show that it can work with minimal additional supports, but I'd add more for sure for redundancy in a longer playthrough!
Sure, first you add support columns then you start adding levels upon levels and before you know it Darth Vader is there looking for Princess Leia.
I remember when zombies would take fall damage. Kinda miss that.
Yeah fall damage i miss that also .
Yeah, with the new caps it's less fun (but probably more balanced).
Thanks for continually giving us cool things to try. I just love building (in any game).
It's my pleasure, thanks for watching and supporting!
I thoroughly enjoyed watching this! I've always loved building in this game.
Same - the building and horde bases are what set it apart from so many other survival games!
I loved the look of this base CPC. Maybe the base would have needed less support by being multi story rather than on a large platform? It would also have stopped the bullet damage to the building down your firing range. That said, loved the look of it and this is what 7DTD is all about: making dream bases. Loved too the winding stairs and bugger the zombies! Great work as usual.
Thanks Monte Carlo! Not sure it would have needed less support, but having the horde base section two story and stray bullets going over the hanger would be good for sure! Thanks for the input and the support!
Finally, a horde base build that shows room for more than one person to fight!
For a base this size, you'll probably need the help building it :)
@@CautiousPancake Yep. Help our builder has. 3 gathering, 1 building. We're going to try it in the snow area, which we're moving to next.
@@donnakennedy430 awesome! main concern I had with this base is if you use the dropper, cops that fall may drop below 33% from repeat fall damage, and trigger their self-detonation. Which could explode near or at the entrance, which would be bad :) So if you're using the dropper, I'd add additional invisible supports, or other mitigations for that scenario.
@@CautiousPancake ty
When he first went down the hatch I immediately thought “bro got the Ark base set up”😂
Nice! I think this setup would do even on ground level. Or at least lower to the ground. Probably just make that bottleneck with a vault entrance at the top and nerd pole up to get into the cage. I like this setup! Nice!
Thanks and yes - absolutely you don't need all that height, that was just for fun!
Too high up for a nice consistent horde and a lot of room for error when zombies start attacking pillars at ground level and stairs on the way up.
But it looks pretty cool.
Yeah, this one's more for show for sure :D It actually wasn't as bad as you might expect - once the zombies started coming they were pretty constant, and because everything was > 11 blocks away there's no rage, so they don't stop on the stairs much - just a little at the front door due to how they path. But it'll never beat a combat designed base :)
I really love this base build! I've been wanting to build a "Jetson's" type house like this and was wondering how to deal with the stability stuff and now that I learned about the invisible blocks stuff, I can make it happen.
That sounds awesome!
I'm beyond amazed. That must have taken so much time to do.
Thanks - and yeah, took a minute or two :)
Add elec fence to drop base to hang them at the hanger door to get some kills and cause some damage. Then the ones that get through can drop to a pit that has dart traps and fences and all sorts of bad things to kill them. Fun fun.
Never thought of doing a base like this, thanks for the ideas ❤
You're welcome, enjoy! 😀
Graphics look much better than last time I tried playing this game. 5 years ago!
Yeah, it's coming along each release!
There's a great mod for electric fence sound. Makes it sound more like a taser instead of the deafening roar that it currently is.
Neat design!
Cool, thanks! I'll go check it out
Love your work mate!
Thank you so much!
Nice, I do love these sky bases. I think I tried to build one back in A19, but like you mentioned with the additional supports it just looks ugly. Might give this idea a try in my world. Thanks, mate!
Thanks Wiz! Have fun with the build!
Love the base. Looks great!!!
Thankyou!
Also a big proponent of the gyrocropter
Professor Pancake you must be the hardest working 7 day You tuber. Thanks for your time and effort involved in doing this.
Thanks - I appreciate the thought! I'll bet I'm not, but I'm doing my best!
Wow! That’s quite the set up! Thanks for sharing!
Thankyou - and thanks for watching!
On your zombie drop you could have at the bottom a raised platform say 20ft above where the zombies come in and on top of the platform have Spike blocks so they kill themselves when they fall from above down on to the Spikes below.
That would be awesome, but unfortunately spikes don't do any extra damage when zombies fall on them - just normal amounts - it's not added to the fall damage for some bizarre reason!
Style-wise, i love it.
Looks like you'll shoot up your hangar though.
Yeah, my base-tetris failed to find a better spot, definitely shot out the window in the hangar every time... :D
@@CautiousPancake I'd be worried about the stairs up being also the base support too... But I get that it's not a practical base, just a fun idea :) And it is!
@@kathrynck That's exactly right - this one's just for fun and looks!
btw, the vertical plates are still not considered as bridge by zombies, but they dont try to cross them at all anymore, ie not falling
Thanks! It will be interesting with the push for 1.0 release and beyond if they ever bother with changing pathing anymore for forcefield blocks or drop blocks. I suspect they wont as the focus on achieving the release goals now.
Cool base. Thanks for these invisible block videos!
You're welcome! Hope they come in handy for your base builds :)
@@CautiousPancake I'm seriously considering the trench tactic to protect my current horde base. The idiots plow through the electric fence and do serious damage to the tower. Electric fences aren't enough and turrets are expensive. 🙃
@@GamingAfter50 Yeah trenches are good for just holding the zombies away from things that you don't want to have to inspect for damage in the morning :)
@@CautiousPancake Just gave it a test in creative, works like a charm! I used the window arch things. I hope I can get that work done before the next horde night along with everything else that needs to be done! Thank you for the valuable info! 😃
@@GamingAfter50 No worries at all - and good luck with the Alone series!
LOL. Love it! Is there a betting pool for how long it takes the Fun Pimps to "patch" this block glitch? Put me down for February 2024.
I'm still hoping for never!
I would have fallen off the side in the first 10 seconds
🤣🤣🤣 that's a risk for sure!
отличное и познавательная инструкция для выживания в 7 Days to Die можно подобное увидеть в новой версии игры (7 Days to Die v1.0)
That steel door though 😮 I need to try this game! 💜
You should - usually pretty cheap to pickup during a Steam sale!
Definitely wait for the next steam sale. Usually like $7 or so then.
@@bdubyah89 heck yeah!!
I've been catching up and enjoying the back catalogue. Your designs always look amazing, the ideas, how you get them I'll never know lol.
Thanks PJF - good to hear from you again!
I use to use the switch to open the hatch but I found using the pressure plate is easier. All I have to do is step back when it gets crazy and flush them zambies.
Nice work!
Nice and beautiful build. I dont like invisible connection between blocks. But i wish that the funpimps include a better statics so you can build this tower without invisible blocks.
Have a nice time and greetings from germany
Yeah, I'd love a more complex stability system that meant larger builds were possible - thanks for the comment and hope you're staying warm!
Great idea and very interesting base!
Thank you! Cheers!
Really nice base design. AFK bases never made sense to me - How to make the most fun part of the game into the most boring. heh.
Yeah I get that, some love em some hate em, it's all good! 👍
Looks awesome man ! Love the ending 😂 we've all been there haha
haha hey Prydwen, and yeah, one day I will land things first go :D
Holly fuck can’t wait for alpha 23 on consoles 😂 this is insane! Well done!
Haha coming ... soon? (but hopefully soon!)
@@CautiousPancake on pax event, they said this summer
@@Gaara7809 That would be awesome!
Love the aesthetics, but I'm confused why the dropped buggers don't go into digging mode - did this behavior change since 12 months ago or did I fundamentally misunderstand it in the first place?
When you say digging mode, do you mean rage mode/destroy area? If so, then they don't do this because I'm outside the rage mode limit. Back in A20 I worked out that if you stand in your base more than 11 blocks away from zombies they don't go into rage mode at all (until they get to 11 blocks away or less). So they could potentially rage once they get close within the combat area, but they won't rage on the rest of the stairway. Where they were attacking at the entrance was due to getting "stuck" on a block where the pathing isn't as smooth. Hope this makes sense! Oh and if you're after the original video on this, it's here: czcams.com/video/EE8Tt2c8Ogo/video.html
@@CautiousPancake much obliged - that was what I was looking for before I got distracted ^^;
@@TheMeanAdmin 😀
LOL at 9:32, them just dropping is hilarious. Question tho, don't they enter rage mode after taking fall damage, where they'll just start beating on your support blocks at the bottom?
Good question - and no they don't :) One thing I worked out back in A20 is that if you are more than 11 blocks away from the zombies, they don't go into rage mode. So the whole way up that central pillar they don't attack anything, and even when they get to the top. Only once they are at the start of the hangar will they go into rage mode, and at that point you can shoot them to interrupt it (or put some other traps there - any damage will stop it).
As usual, a really cool base from Mr. Pancake...... speaking of pancakes, time for breakfast.
mmmmmmmm breakfast!
My oh my. What a posh lad. Lol
just start the game and saw this ^^ lol my god i think this game is really awesome .....
It's pretty fun for sure!
I just built three blocks out away from trader then dug a trench deep enough where the ground could not be destroyed in case the Z’s got too overwhelming
Yep, that'll work :)
the zombie dropper is so cool
Thanks :)
I love the design but I know I’d hit the edge more often than not. But practice, practice, practice right?
Haha absolutely, I'm terrible with gyro landings!
Cool base, man. 👍😆
Thanks mate!
this is very creative!!
Thanks!
The good thing with this game is 12 years passed trying to build the best blood base , by myself ... without looking other build. and eatch time you think you can do better ...
Your tower is nice but i hate helicopter so .....
Fair enough on the gyro hate - but, try it in 1.0 if you haven't already - it's so much easier to fly!
Your base needs a meat grinder installed after the zombie fall through the floor.
That would certainly add to the carnage!
I thought zombies went into destroy mode when they were a certain distance from you? how are they all going up the center without just wrecking everything?
The do, but only from 11 blocks of fewer distance away from you (or another player). So for the whole stairway, they are too far away and won't rage mode, and once they come out the top, they only will start to rage once they hit the hangar door, at which point you can just shoot them to interrupt it. I have a video back from alpha 20 where I originally worked out the "11-block rule" if you're interested :)
Really like that base
Thanks, it turned out alright!
what about installing blade traps below the dropper that would slash them up as they fall down
That's a good idea - the only trick with it is that if the zombies are running and just fall straight down they don't (or didn't last time I tested it) get hit by blade traps. You have to make them ragdoll first, then when they fall through the traps they will get hit. A bit silly I know but that's how it works.
You sound like that guy that makes war boats in ark survival
Haha - I've had a few people say that :)
Awesome design!
Thank you! Cheers!
The devs are going to watch this video and somehow nerf something you're doing in their next update, lol.
Yeah they might, I hope not though, I love the invisible supports!
Base: Don't jump
Me: Geronimo oOoOO oOoOO
haha love it!
Зомбячий дождь- алилуя, дождь из зомбаков - оуеее.
LOL Now put that to the pointer Sisters melody.
I had a smaller idea but i might build it with pillares instead of full frame
Sounds great!
Super pomysł na bazę🙂👍.Ciekawy jestem jak by się sprawdziła w ,,Darkness Falls,,Pozdrawiam.
Thanks! Darkness falls may cause some difficulties with the small stairway, but I'm not sure!
Really nice esthetic. I had to double check which game this was. 😁
Haha thanks!
@@CautiousPancakeThe horde base design is nice too, ofc. I love the automated "redirect zeds" option. The lack of redundant pathing worries me a bit, but stairs do solve the problem of dogs beating up the ground level blocks.
@@Firebuck You're 100% on the money with the lack of redundant pathing - it mostly held up well though. The issues at the entrance were more on the walls than the stairs, and the middle pillar a bit, so you'd need to repair in between. Copsplosions triggered from fall damage (if doing afk or partial afk) is also a risk if they get into the stairway before they go boom!
I haven’t played this since 2015 got it 2014 df this has changed
It's changed a bit :)
Love this! Do you not need to protect yourself from spitters? And do birds get up there?
Hey - thanks for watching!
The spitters will only start up once they clear the top of the stairway - you'll still have to watch out for it but shouldn't be too bad. If it's an issue you can switch the defensive poles that I used out, and use the scaffold ladder as it (currently) blocks the cop spit.
Birds actually get stuck underneath the platform - as they spawn underneath and have to fly up to get to you, but they don't know how to fly out far enough to clear the platform. That's why in the walkthrough I have the 4 smg turrets on the catwalk underneath - just to stop the squawking :D
Really min maxing the shit out of it. Pop a Pam to steady the hand and all 😂
🤣 Man at 10:18 when the song started I seriously wanted it to be Bag Raiders - Shooting Stars. 🤣 All those z's falling off...into outer space. lol😂😂😂
Hahah - if only I could use those sort of tracks! That would fit well for sure!
@@CautiousPancakewhats the name of the song you used? I love it
Do you have a guide about the drop ramp for alt 2?
I don't at the moment, but I might need to do one!
Imagine one day this gets patched, and the moment you login your base just falls to the ground in front of your eyes
That would be both epic and tragic 🤣
I'm wracking my brains trying to figure out how you did the spiral tower staircase. I'm hoping you can provide some guide on how to do the whole thing. I'm guessing you did a 5m Round with a 1m Pillar in the center, but I can't reproduce the staircase.
Hey AlexTechie - sure thing:
* The outside of the pillar is the Cube 1/4 7m round series, but missing some of the tiny inserts on the interior of the circle
* Inside that is the Cube 5m Round series - it looked too thin with just these, which is why the 7m was added around the outside
* The stairs are "Wedge Tip Stairs" and "Stairs Winder" on top and "Cube 1/2 ramp" underneath
* And as you guessed 1m Pillar in the center.
Let me know if that doesn't make sense!
@@CautiousPancake Thank you, I was able to build it!
@@AlexTechie Awesome - nice work!
Wouldn't an external spiral allow for some pathing shenanigans?
Absolutely it would, but I didn't want to do something too similar to my lemming tower, which does that sort of external patching tricks on a tower.
Gah I wish you would do a build tutorial for this base!
the thought of that ... scares me :D it would probably be over an hour long and pretty boring!
@CautiousPancake ive been trying to replicate it and it's pain staking. I love your builds!
Are the other videos mentioned linked in the info and I missed it? This is cool but I would love to see how its built. Seeing a horde night is blah to me. I like to see the mechanics
Yeah yet are in the description - here you are though :)
Invisible Stability: czcams.com/video/64edNelNS1U/video.html
Zombie forcefields for Alpha21: czcams.com/video/Ej0SO04MnBc/video.html
Or if you want to binge - all my more mechanic focussed vids are in this playlist: czcams.com/video/YhWGmP_VGcQ/video.html
@CautiousPancake Sweet thank you! You just mentioned 2 different videos and I could only find the one under info bit if they're both the same video then my bad 🤦♀️ I've been playing a while and just now like branching out and learning others techniques/tips now that I have the hang of it. I wish I knew how to do proper videos and I'd share my home and base. I'll check the link out, thanks again
Have you thought about a full 8 hours of sleep? lol
Hahaha, who needs sleep! 🤣
you should make the base so you can use planes, uh60 and the other helicopters
Ooh that would have been a good idea to include the vehicles mods for this 🤯
@@CautiousPancake that's what i am here for to eep you on your toes
This game needs to hurry up and get updated for Xbox x/s
100%
It needs to get finished before I even think about wanting to try it out.
@@ShadowWolf2023-yp5zg my daughter and I have been playing the Xbox x/s version which is a slightly nerfed version of alpha 19. It's been loads of fun, but we figured out how to make a zombie proof wall that none of them can climb up so horde nights have gotten too easy. I heard they fixed this issue. Alpha 19 also has limited zombies and no vultures or even the gyrocopter. Like I said it's pretty nerfed. Most we got is the minibike. There's also no turrets.
I love it!
Thanks!
Yo this guy sounds just like this one red dead youtuber I watch
oooh do I have a voice doppelganger?
wow looks diffirent 👍
Thanks!
Whats with this rage mode. It always looks like it activates no matter what.
In the beginning of this one I think it's more that they were getting caught on a block sticking out somewhere, but there's certainly more rage mode in A21!
Very well designed base, just not for me. I can't see myself moving away from "boom box type", unless TFP changes it. My goal is finish horde night asap and there is no design (to my knowledge) that's more efficient.
That being said. I believe adding double electric fences post (by using timer wire relay, in my horde defence design second electric fence line goes online at 1 am), dart traps on top (with trip wire) you could get an afk base that could potencially kill the horde.
Depends what you mean by kill the horde? Afk bases with traps will kill a bunch of zombies for sure, but at higher gamestages they won't get through all the zombies before horde night is over.
That being said I've not seen any base that (in A21) is able to defeat a high end horde before the night is done (at least on insane). On single player at least.
@@CautiousPancake I assume you thinking 60 minutes day. I play 120 minutes that's why I can defeat it (insane) in the boombox design (not a pit though, they run down a ramp to get me, then get trapped by electric fences and die to pipe bombs). It's not easy though, that's why I have two electric fence posts settings to cover most of the night. Still, I'm going to burn a lot of pipe bombs (usually grenades only for demolishers because they are unstoppable beasts). In my horde defense, I have installed a gun safe for extra boom, otherwise it's not going to cut it.
@@mattemodin666 Ah that makes sense! And agree on the fences - they are great to keep cops under control while you throw pipe bombs.
grate job !!!
Thanks!
I’ve always been the opposite. Shovel out straight to the ground till I hit bedrock.
A good bedrock base is always fun, just gotta watch the extra digging in A21
@@CautiousPancake
Yeah. You’re not a real miner till you’ve had your first collapse. 🤣.
@@leeshepherdtrading 😆
Digging zombies just turn it into an elaborate grave
Отличная база! Можно увидеть видео как вы её строили? Хочу такую же! :)
Hey thanks for asking! This one was too big to make a build guide, but happy to give some tips on how I did it, if there's something in particular you're stuck on?
NICE
Thanks
Рухнет все это строение рано или поздно,жилая база должна быть обязательно отдельно от базы кн.
SOOOO cool!!!
Are you Teachers Game Too from ARK? You have the same voice! :O
Haha not me! But great channel 👍
It looks great but my flying skills will have me only surviving every 6 landings
You and me both 😂
Jeff Bezos horde base 😮
Do you have a tutorial on how this vehicle works? I still got no clue
Is there a need for the silencer? Wouldn't other mods be better, at least until you are back downstairs again.
No need - I just like it for videos sometimes to bring the noise down. With the urban combat book series complete there's no damage penalty, so you can use it then.
@@CautiousPancake Oh, very interesting about the "no penalty" bit. Thanks for keeping the noise down.
That's a nice base you have there.😃👍🏼 However, I prefer to not see the Zeds up close and personal on horde night, I see enough of their ugly faces during my travels in the game.🤔🤢 I liked ur "Zombie Drop" idea though.😆👏🏼👏🏼👏🏼👏🏼 Btw, do they take damage with each fall?🤔 I never use a pistol for that many zeds always a full auto rifle, in fact, I've quit using pistols and just go rat-a-tat, sniper, and shotgun on them.😄
Hey Conniee, yeah zombies still take some fall damage, but it's capped at 33% so you need three big falls to kill them, and it won't work for rads due to their healing. I like the pistols for something a bit different, but agree that using the bigger ones is better for most hordes!
Hilariously, a Pistol with a Full-Auto mod (haven't tested with the Desert Vulture) has a rather short time-to-kill.
@@Myomer104 That'd work if you can handle the recoil!
@@CautiousPancake - 😊👍🏼