As an achievement hunter myself, Deep Rock is one of those rare games that I want to keep playing even after I got all the achievements and if I'm being completely honest, I wouldn't mind them even adding an achievement for a legendary 3 promotion, it would just be something more to strive for. Then again I do understand that some people don't like those kinds of achievements where you would have to simply play the game for a long time
Damn, what a good video. I started playing like a year ago, currently got all achievements but the gold x4 one. I was grinding it for some time till silver rank for all my non-main characters, but at some point I thought for myself - why not just chill and play the game. Like, eventually I'll get the achievement "naturally", so why even bother
The legendary team does take a bunch of time and investment, and I am still a while away from unlocking it, but I don't see it a super grindy achievement. There should be something that does show dedication to this game, while it's nice you can get all the achievements in under 2 hours in some games, it's a bit weird to have someone that plays for hundreds of hours but isn't a full completionist have most achievements, while someone else has 35 minutes in and already has all 69 because he looked up a guide and really focused on just that. If you said to yourself to get all the achievements, that's on you, no one is forcing you. I can't truly understand people who want to get everything in a game, realize they set their bar too high, and instead of accepting it they complain about how dumb those things that require a lot of grind, so players need to be playing much longer to not have something to work towards are. The fact the journey there is unengaging can really be only tied to the lack of content and not "just the existence of the idea It is at least something to reward promoting a dwarf, the matrix core rewards quickly become useless when you reach silver, the cosmetical star is not something to brag about, so at least we have the achievement, we shoudl be happy there isn't one for promoting to legendary, that would be a tough nut But gotta fully agree with clown pool, the only achievement that slaps you in the face with demanding a mostly coordinated team. Anytime I did bring it up, others we're either uninterested or we couldn't find the harvester again. Still even if an achievement isn't tons of fun or teaches you something important, it's existence isn't so bad it should get removed simply because completionists don't want to overcommit to a game. The only critique could be it fills a slot for different better potential achievements, which they won't add because 69 is a funny number and we cannot have increasing that, nope
NGL this whole review felt odd to me. Achievements have always been an optional thing, and I don't think a game needs to balance itself around achievements. It's there as you said as a reward for players who love the game. You set an arbitrary restriction that you needed to get all the achievements and when you weren't having fun you blamed the game instead of maybe deciding this wasn't a game you would have fun getting the achievements for. And the thing is it was clear from the start you didn't fully enjoy the game, you said you found the progression lacking and thought you had fully experienced the game after only 20 hours. The players who you see with 1000s of hours didn't think that. There's so much build variety and interesting decision making. The guns are so unique, and with OC's I'd argue there is way more variety than helldivers 2. That and there's so much depth to the gameplay, the mobility tools, the ammo economy, target prioritization, the gunplay. It felt to me like you set an arbitrary rule that you needed to get all the achievements and when you hyper focused on them it tampered your experience.
Thanks for your feedback and taking your time to write it all. I just want to clarify a few things from my side. First of all, I agree with you that a game doesn't have to balance itself around achievements. Clearly it should be the other way around, though with DRG it felt like it wasn't balanced to the right degree in a few cases, and I wanted to share my opinion on that specifically. This video is not a review of the game, and I would say it's closer to a review of its achievements. The restriction to get them all is certainly arbitrary, but so is anything else. When are you done with the game? After you played one match? After you unlocked all weapons? All overclocks? The most reasonable answer would probably be the simplest one - when you choose to. For each person that moment would be different, and for me - I enjoy completing games. I want to think that I can judge games fairly, and for that I want to see them from start to finish. My arbitrary definition for that is achievement completion, as depending on the game, one play-through might only be one side of a coin. And as arbitrary as it is, it's not some random milestone I set up for myself out of nowhere. Achievements are chosen by the developers, and while their main use can be argued about, what interests me specifically is how they can be used to enhance the overall experience with the game. Because, they definitely can do that, and I gave a few examples with DRG, so why wouldn't you want this extra system making your time with the game better? Maybe I should've only played for 20 hours and dropped it for not really 'feeling' the game's progression. But then I wouldn't have found the fun in missions after playing solo, wouldn't see the cool stuff hidden in the lobby, and wouldn't challenge myself on higher difficulties. I like DRG a lot more now than I did 20h into the game. And that was partially thanks to respective achievements. I just wish that was also the case with the 'Legendary Team' and 'Car Pool'
@@Umbriferous as a person who is newer to deep rock and someone who has a interest in achievements grinds DRG is a game I would never do that to ask to me the achievements are just there the goal of DRG is to have fun regardless of it being solo or co-op. You said you judged it fairly but I don’t think you did as while you did say this was a review of the achievements side of things you could of also given you experience of how you did/didn’t like the game when just playing it to have fun and not achievement grind.
6:25 the reason why deep rock has so few progression/time related cosmetics is because ghost ship is trying to hammer fomo out of players (fear of missing out), they want cosmetics to be as accessible as possible, so nobody has to log in at a set time or do a bunch of things in order to get a majority of the cosmetics. I do wish progression related cosmetics stretched beyond scale brigade armour, but we'd just run into the exact same issue only at later progression levels.
Randomly Finding DRG modded servers is the most fun I think I’ve ever had In a game, especially because I literally had no idea about them when I first joined one
Completely agree about the car pool. It was a hell of a mess and just too much of trying to do something that doesn't make any sense just to get this sweet steam bleep confirming that you got the achievement
Yeah at least with the dotty equivalent, there's an incentive to stay on top of molly. On higher hazards a friend group can get that achievement without even realizing. Then they decided one stand on top of thing and get x amount of kills achievement wasn't enough.
I asked rando team in public lobby to do the Car Pool achievement with me once. After the many games, we actually managed to get it right and 2 out of us 4 got the achievement. I was not one of them. Pain....
The description of the achievement is actually incorrect - only the person who wants the achievement has to kill the enemies. So I guess you didn't get those 5 kills. I've been there myself, multiple times.. Better luck next time, you got this!
I'm a achievemt hunter as well. But I dont understand the rush to promote all the dwarves to gold, take your time, it took me a year to do that, and I didnt burn myself out for a single achievement. I played other games in the mean time when I got bored of DRG. But eventually came a did one or two missions in a week. I got bunch of other achivements as well from other games. To not get burned out of a single game, for a single achivement, you need to branch out and play other games and not cage yourself in a single game until you get that achievement. Put simply dont rush. Enjoy the game be it, a single mission a day.
well if you like playing the game a certain way, maybe just play the game a certain way, some achievements are more like badges of honour for being involved or skilled (or both) at the game instead of an "enhancement" of the expierience, yeah you will suffer, yeah it's probably not gonna get you more than a png with some text on steam, but a medal for succeding in a sport you love would also be just a hunk of metal to someone who doesn't really care about it or what it represents, if you don't look at it like that it's fine but I doubt you would say olympic sports have to be held to a higher standard because you don't like swimming and it got boring for you after 20 minutes in a pool.
In real life you're not getting medals for spending X number of hours in the pool. You do so by beating records, getting better at the sport than other athletes. It's a challenge, and there certainly is a place for that in games as well, as I said
@@Umbriferous well yea and you dont get legendary team in deeprock by staying in the lobby doing nothing, you gotta get good enough to do dangerous missions consistently (skilled) or grind a whole lotta easier missions (involved), exactly my point.
I agree with a lot of the points made here except Car Pool. Seems like a skill issue. With a coordinated team and some preparation I was able to manage it in a single attempt, and I personally feel that it really does encourage and reward teamwork. Only achievement I truly think feels "grindy" is the barrel hoop one. FUCK that achievement just let me play the real game
I get the criticism of Legendary Team as well but I had a vastly different experience with it. If you enjoy the game enough you will get there without even thinking about it. A lot of people complain about how hard it is to get certain overclocks but if you just play the game and dont focus on rushing small things like that you will enjoy the path a lot more.
And how is that important? I wasn't comparing Helldivers battle pass with Deep Rock's non-battle pass system. I simply said that I personally preferred the overall progression in one of the games. A terrible preference indeed
Greybeard here, gonna get the final achievement (3000 pts in
Best of luck! And happy birthday in advance!
@@Umbriferous Thank you, small content creator :)
Gonna do 1000 hits to the soft spots)
@@user-kc3bi5ej8v Don't be gentle!
another graybeard whos final achievement was that stupid barrel game.
0:20 So funny that Deep Rock turning into Deep *ock and back
Deep Cock Gal-ass-tic is the best joke from the game imo.
then "Cock and Bone!" as the second best
As an achievement hunter myself, Deep Rock is one of those rare games that I want to keep playing even after I got all the achievements and if I'm being completely honest, I wouldn't mind them even adding an achievement for a legendary 3 promotion, it would just be something more to strive for. Then again I do understand that some people don't like those kinds of achievements where you would have to simply play the game for a long time
Damn, what a good video.
I started playing like a year ago, currently got all achievements but the gold x4 one. I was grinding it for some time till silver rank for all my non-main characters, but at some point I thought for myself - why not just chill and play the game. Like, eventually I'll get the achievement "naturally", so why even bother
Thank you! And yeah, your approach is certainly the most enjoyable
I've gotten all the harder achievements, now I just gotta do
100 solo missions
Silver Class All
Gold Class All
Have fun collecting aquarqs!
The legendary team does take a bunch of time and investment, and I am still a while away from unlocking it, but I don't see it a super grindy achievement.
There should be something that does show dedication to this game, while it's nice you can get all the achievements in under 2 hours in some games, it's a bit weird to have someone that plays for hundreds of hours but isn't a full completionist have most achievements, while someone else has 35 minutes in and already has all 69 because he looked up a guide and really focused on just that. If you said to yourself to get all the achievements, that's on you, no one is forcing you. I can't truly understand people who want to get everything in a game, realize they set their bar too high, and instead of accepting it they complain about how dumb those things that require a lot of grind, so players need to be playing much longer to not have something to work towards are. The fact the journey there is unengaging can really be only tied to the lack of content and not "just the existence of the idea
It is at least something to reward promoting a dwarf, the matrix core rewards quickly become useless when you reach silver, the cosmetical star is not something to brag about, so at least we have the achievement, we shoudl be happy there isn't one for promoting to legendary, that would be a tough nut
But gotta fully agree with clown pool, the only achievement that slaps you in the face with demanding a mostly coordinated team. Anytime I did bring it up, others we're either uninterested or we couldn't find the harvester again. Still even if an achievement isn't tons of fun or teaches you something important, it's existence isn't so bad it should get removed simply because completionists don't want to overcommit to a game. The only critique could be it fills a slot for different better potential achievements, which they won't add because 69 is a funny number and we cannot have increasing that, nope
KARL WOULD BE PROUD,THATS WHY. SIMPLE AS THAT
Damn, good point. I take everything back
NGL this whole review felt odd to me. Achievements have always been an optional thing, and I don't think a game needs to balance itself around achievements. It's there as you said as a reward for players who love the game.
You set an arbitrary restriction that you needed to get all the achievements and when you weren't having fun you blamed the game instead of maybe deciding this wasn't a game you would have fun getting the achievements for.
And the thing is it was clear from the start you didn't fully enjoy the game, you said you found the progression lacking and thought you had fully experienced the game after only 20 hours.
The players who you see with 1000s of hours didn't think that. There's so much build variety and interesting decision making. The guns are so unique, and with OC's I'd argue there is way more variety than helldivers 2. That and there's so much depth to the gameplay, the mobility tools, the ammo economy, target prioritization, the gunplay.
It felt to me like you set an arbitrary rule that you needed to get all the achievements and when you hyper focused on them it tampered your experience.
Thanks for your feedback and taking your time to write it all. I just want to clarify a few things from my side.
First of all, I agree with you that a game doesn't have to balance itself around achievements. Clearly it should be the other way around, though with DRG it felt like it wasn't balanced to the right degree in a few cases, and I wanted to share my opinion on that specifically. This video is not a review of the game, and I would say it's closer to a review of its achievements.
The restriction to get them all is certainly arbitrary, but so is anything else. When are you done with the game? After you played one match? After you unlocked all weapons? All overclocks? The most reasonable answer would probably be the simplest one - when you choose to. For each person that moment would be different, and for me - I enjoy completing games. I want to think that I can judge games fairly, and for that I want to see them from start to finish.
My arbitrary definition for that is achievement completion, as depending on the game, one play-through might only be one side of a coin. And as arbitrary as it is, it's not some random milestone I set up for myself out of nowhere. Achievements are chosen by the developers, and while their main use can be argued about, what interests me specifically is how they can be used to enhance the overall experience with the game. Because, they definitely can do that, and I gave a few examples with DRG, so why wouldn't you want this extra system making your time with the game better?
Maybe I should've only played for 20 hours and dropped it for not really 'feeling' the game's progression. But then I wouldn't have found the fun in missions after playing solo, wouldn't see the cool stuff hidden in the lobby, and wouldn't challenge myself on higher difficulties. I like DRG a lot more now than I did 20h into the game. And that was partially thanks to respective achievements. I just wish that was also the case with the 'Legendary Team' and 'Car Pool'
@@Umbriferous as a person who is newer to deep rock and someone who has a interest in achievements grinds DRG is a game I would never do that to ask to me the achievements are just there the goal of DRG is to have fun regardless of it being solo or co-op. You said you judged it fairly but I don’t think you did as while you did say this was a review of the achievements side of things you could of also given you experience of how you did/didn’t like the game when just playing it to have fun and not achievement grind.
6:25 the reason why deep rock has so few progression/time related cosmetics is because ghost ship is trying to hammer fomo out of players (fear of missing out), they want cosmetics to be as accessible as possible, so nobody has to log in at a set time or do a bunch of things in order to get a majority of the cosmetics. I do wish progression related cosmetics stretched beyond scale brigade armour, but we'd just run into the exact same issue only at later progression levels.
Randomly Finding DRG modded servers is the most fun I think I’ve ever had In a game, especially because I literally had no idea about them when I first joined one
Completely agree about the car pool. It was a hell of a mess and just too much of trying to do something that doesn't make any sense just to get this sweet steam bleep confirming that you got the achievement
Yeah at least with the dotty equivalent, there's an incentive to stay on top of molly. On higher hazards a friend group can get that achievement without even realizing. Then they decided one stand on top of thing and get x amount of kills achievement wasn't enough.
@@Jenna_Talia I actually did that accidentaly XD
did it with randoms first try Xd
@@ceaselessavarice same
Try custom difficulties.higher hazards. 6x2,7x2,8x2...9x2!!!!
Super fun and challenging.
I asked rando team in public lobby to do the Car Pool achievement with me once. After the many games, we actually managed to get it right and 2 out of us 4 got the achievement. I was not one of them. Pain....
The description of the achievement is actually incorrect - only the person who wants the achievement has to kill the enemies. So I guess you didn't get those 5 kills. I've been there myself, multiple times.. Better luck next time, you got this!
DO NOT compare drg to helldivers 2. THEY DO NOT BELONG IN THE SAME UNIVERSE - mission control
Gosh, I love this video. Thanks
Glad you enjoyed it!
I'm a achievemt hunter as well. But I dont understand the rush to promote all the dwarves to gold, take your time, it took me a year to do that, and I didnt burn myself out for a single achievement.
I played other games in the mean time when I got bored of DRG. But eventually came a did one or two missions in a week. I got bunch of other achivements as well from other games.
To not get burned out of a single game, for a single achivement, you need to branch out and play other games and not cage yourself in a single game until you get that achievement.
Put simply dont rush. Enjoy the game be it, a single mission a day.
well if you like playing the game a certain way, maybe just play the game a certain way, some achievements are more like badges of honour for being involved or skilled (or both) at the game instead of an "enhancement" of the expierience, yeah you will suffer, yeah it's probably not gonna get you more than a png with some text on steam, but a medal for succeding in a sport you love would also be just a hunk of metal to someone who doesn't really care about it or what it represents, if you don't look at it like that it's fine but I doubt you would say olympic sports have to be held to a higher standard because you don't like swimming and it got boring for you after 20 minutes in a pool.
In real life you're not getting medals for spending X number of hours in the pool. You do so by beating records, getting better at the sport than other athletes. It's a challenge, and there certainly is a place for that in games as well, as I said
@@Umbriferous well yea and you dont get legendary team in deeprock by staying in the lobby doing nothing, you gotta get good enough to do dangerous missions consistently (skilled) or grind a whole lotta easier missions (involved), exactly my point.
I love this guys videos
I agree with a lot of the points made here except Car Pool. Seems like a skill issue. With a coordinated team and some preparation I was able to manage it in a single attempt, and I personally feel that it really does encourage and reward teamwork. Only achievement I truly think feels "grindy" is the barrel hoop one. FUCK that achievement just let me play the real game
I get the criticism of Legendary Team as well but I had a vastly different experience with it. If you enjoy the game enough you will get there without even thinking about it. A lot of people complain about how hard it is to get certain overclocks but if you just play the game and dont focus on rushing small things like that you will enjoy the path a lot more.
carl would be proud
For Rock and Democracy?
Very nice title.
Imo the worst achievements are the ones where you have to do something with 3 other people, nobody ever does those things.
Really helldivers battle pass progression is better than deep rock? Terrible take lol
you know deep rock has battle passes too, right?
@Umbriferous you know that that isn't the main form of progression right?
And how is that important? I wasn't comparing Helldivers battle pass with Deep Rock's non-battle pass system. I simply said that I personally preferred the overall progression in one of the games. A terrible preference indeed
@@Umbriferous you said you liked the progression of helldivers over deep rocks even though helldivers is a battle pass system its over done and lame
@@HotPocketEnjoyer that's your opinion, people can have their own opinions and like battle passes better
This is a great review of the game! I even found the gun unlocks a bit meh, completely agreed.
The gun unlocks are very good. Depends on the character tho.
Wouldn't call it a review, but thanks :)
Love being worried bout people playing a game they enjoy for fun but then admitting to caring about stats on a digital game storefront.
Don't worry 😘
That swarm of grabbers are TERRIFYING.