One thing Zee did not mention was the cards that replace the guilds in Age 3 are much more balanced and less swingy. Often times, a single guild card would decide the outcome of a game in the base game and I am glad to see them replaced.
I disagree that the original guild cards were not swingy. Swingy may not the the correct term but they consistently determined who was going to win. Whoever could get two or more pretty much had in the bag at that point, depending on what guilds they were. The expansion eliminates that. We used to save up our second action wonders to use in the third age to grab guild cards.....now most of the time we don't even bother with them unless they're easy to obtain.
You're right in the sense that grabbing all three of either the old guilds or the new cards will pretty much guarantee a win. In my experience though, grabbing two of the new cards will NOT guarantee a win while grabbing two of the original guilds usually would. The military one was fairly useless depending on what you played but most of time, the guild was quite useful. Especially the brown/gray one and the money one. I could win the game with that one alone, if I grab it early enough. Anyway, that's my point. In my experience two of the new cards is not a big deal whereas two guilds could win you the game.
Completely agree with Mikolaj. There were times when a Guild Card helped a player win and times where it didn't mean anything. Particularly for Science/Military victories. My favorite Guild Card was the money one but you have to hope it is there and use it as a last ditch effort when all your other plans have failed and you happen to have a lot of money. I've won 2 games that I would've otherwise lost because the other player didn't notice it and I had a lot of money.
It's important to note though that you benefit from whoever has the most in their city. So you yourself could have only have 3 gold at the end of them game (1 Point) but if you have that guild card and your opponent has 18 gold, you then score an extra 6 points.
Nice review Zee. I really like Pantheon. It adds a bit more to the complexity, but I really like the way it plays. It spices it up and I'm not sure I'll play the game without the expansion now.
Definitely agree with you on this. Adds complexity, and until you get used to the expansion over a couple of games that decision of which God to place where is surprisingly tricky, but really shakes up the game in a good, if a bit heady, way once you're familiar with the base game.
Pantheon, for me, seems to enable too much of snowballing. For example, once you get to activate Baal, and steal your opponent's resource structure, then you can really screw over the opponent. Also, once you get the "Economy" Science trophy, you get so much money to a point that you get to activate all of divinity cards in a row. Now that I think about it... the problem might just be the Economy trophy, not the Pantheon expansion lol
Looks awesome! The one issue in this game is science victory is almost impossible and military victory is also really hard. It seems this opens more science and military possibilites making the sudden death victory a bigger threat. A must in my book.
Science victory is almost impossible? HOW? lol. My fiance and I played last night and I lost via science. And I've seen many videos where military wins.
@@GretSeat Dont let someone get 4 tokens in age 2 and they cant complete science anymore (unless law is on the table). If someone goes military just buy your own. If they need 6 more military to win, buying a 3 shields card yourself requires them to buy 9 shields suddenly.
If you're still looking for a good 2 player game, check out Aeons End. Absolutly fantastic game. It's 1-4 players but best played with 2. There are a bunch of different sets that can be mix and matched. New Age or Legacy would be best place to start IMO.
May I please ask a question: If you have control of the Decree token chamber which is a "Blue card +2". You have just acquired a Senate card. Which is correct? If you have No Blue cards, do you have 2 Senate actions 0+2=2 OR If you have No Blue cards, do you have 1 Senate actions 0+1=1 Thanking you in advance to settle this.
Technically, only the top 2 of the god cards will ever be used then, so the 3rd card might as well be thrown away at the beginning of the game. Unless you're supposed to shuffle the deck (the 2 remaining cards, that is) after a god card is chosen in age 1?
I dont know if you will see this reply but there is a wonder that allows you to chose any mythological deck use one of its divinities then return the rest whether that being 2 or 1 or none in any order.
There are two tokens for each of the God decks and they are picked randomly so it's possible to need to look at the top two twice, the second time seeing the 3rd card.
Because, guilds were busted in 7 Wonders duel to begin with. Some of them didn't added any benefit for the builder and they would go straight to the discard, while others may strictly win you the game. Also, you could not prepare for guilds, while with the new cards you can do some advanced preparation.
@@munteanucatalin9833 In my experience, there's a real battle during Age III to get the Temples. I mean, you're not just gonna let your opponent take 21 points, are you?
Thanks, this was a good explanation. After watching this, I feel prepared for this awesome game. I have question, can you make play through of Tail Feathers, please?
Zee Garcia is hands-down one of my favorite reviewers!
The black table and the hand flourishes make me think you are going to do magic tricks
Nice review. Pantheon is a must for us now. I might leave it out for new players but otherwise, it's part of the game from now on.
One thing Zee did not mention was the cards that replace the guilds in Age 3 are much more balanced and less swingy. Often times, a single guild card would decide the outcome of a game in the base game and I am glad to see them replaced.
I disagree that the original guild cards were not swingy. Swingy may not the the correct term but they consistently determined who was going to win. Whoever could get two or more pretty much had in the bag at that point, depending on what guilds they were.
The expansion eliminates that. We used to save up our second action wonders to use in the third age to grab guild cards.....now most of the time we don't even bother with them unless they're easy to obtain.
You're right in the sense that grabbing all three of either the old guilds or the new cards will pretty much guarantee a win. In my experience though, grabbing two of the new cards will NOT guarantee a win while grabbing two of the original guilds usually would.
The military one was fairly useless depending on what you played but most of time, the guild was quite useful. Especially the brown/gray one and the money one. I could win the game with that one alone, if I grab it early enough.
Anyway, that's my point. In my experience two of the new cards is not a big deal whereas two guilds could win you the game.
Completely agree with Mikolaj. There were times when a Guild Card helped a player win and times where it didn't mean anything. Particularly for Science/Military victories. My favorite Guild Card was the money one but you have to hope it is there and use it as a last ditch effort when all your other plans have failed and you happen to have a lot of money. I've won 2 games that I would've otherwise lost because the other player didn't notice it and I had a lot of money.
It's important to note though that you benefit from whoever has the most in their city. So you yourself could have only have 3 gold at the end of them game (1 Point) but if you have that guild card and your opponent has 18 gold, you then score an extra 6 points.
Nice review Zee. I really like Pantheon. It adds a bit more to the complexity, but I really like the way it plays. It spices it up and I'm not sure I'll play the game without the expansion now.
Pantheon actually gives me a chance to beat my wife for a change. Coincidentally, she doesn't like the expansion all that much. :)
Thanks so much, I thought the rulebook for this was awful didn't understand a thing, but this helped immensely!
Agreed I screwed up on a couple of rules before watching this..didn't even know you turn the gods face up..
I think most rules are awefully explained in all rule books for beginners.
Rule book is fine, although a bit boring. Seems like some people have trouble with basic reading comprehension
@@skvan Yeah I don't understand the criticism here. The rulebook is perfectly clear for me.
Definitely agree with you on this. Adds complexity, and until you get used to the expansion over a couple of games that decision of which God to place where is surprisingly tricky, but really shakes up the game in a good, if a bit heady, way once you're familiar with the base game.
* god 😁
Pantheon, for me, seems to enable too much of snowballing.
For example, once you get to activate Baal, and steal your opponent's resource structure, then you can really screw over the opponent.
Also, once you get the "Economy" Science trophy, you get so much money to a point that you get to activate all of divinity cards in a row.
Now that I think about it... the problem might just be the Economy trophy, not the Pantheon expansion lol
Amazing review, thanks Zee
Looks awesome!
The one issue in this game is science victory is almost impossible and military victory is also really hard.
It seems this opens more science and military possibilites making the sudden death victory a bigger threat. A must in my book.
Science victory is almost impossible? HOW? lol. My fiance and I played last night and I lost via science. And I've seen many videos where military wins.
@@GretSeat Dont let someone get 4 tokens in age 2 and they cant complete science anymore (unless law is on the table). If someone goes military just buy your own. If they need 6 more military to win, buying a 3 shields card yourself requires them to buy 9 shields suddenly.
Science and especially military are both viable win conditions,with strategy and law tokens present more so.
@@GretSeat I have never seen it happen when I play. The opponent starts pushing back or burning sciense7military cards (or builds wonderrs with them).
@@jamez62982 Yes, we starte dplaying with those two always available to make sciense a threat and military more scary :)
Fun fact: Mesopotamian Ishtar became Phoenician Astarte, who became Greek Aphrodite :)
Good review, helped me to make a decision about this expansion, thanks.
Hi Zee, thanks for the review. I loved it. Can you please recommend more games for 2 players? Thank you and have a nice day
If you're still looking for a good 2 player game, check out Aeons End. Absolutly fantastic game. It's 1-4 players but best played with 2. There are a bunch of different sets that can be mix and matched. New Age or Legacy would be best place to start IMO.
Good stuff!
Just bought it.
Thank you.
Please make a video on the fans expansion for 7WD: Leaders!! Thanks, great video!
great review
May I please ask a question:
If you have control of the Decree token chamber which is a "Blue card +2".
You have just acquired a Senate card.
Which is correct?
If you have No Blue cards, do you have
2 Senate actions 0+2=2
OR
If you have No Blue cards, do you have
1 Senate actions 0+1=1
Thanking you in advance to settle this.
0+2=2
nice video !
Cool. Anyone here who could explain what to do if I construct a wonder with a building that has an offering or other token on it?
The card you use to construct the wonder has its cost and effect replaced by what is outlined on the wonder card.
Technically, only the top 2 of the god cards will ever be used then, so the 3rd card might as well be thrown away at the beginning of the game. Unless you're supposed to shuffle the deck (the 2 remaining cards, that is) after a god card is chosen in age 1?
I dont know if you will see this reply but there is a wonder that allows you to chose any mythological deck use one of its divinities then return the rest whether that being 2 or 1 or none in any order.
There are two tokens for each of the God decks and they are picked randomly so it's possible to need to look at the top two twice, the second time seeing the 3rd card.
im kinda bummed that the guilds are replaced. i wonder why
I'm looking to buy this in the near future so I'll try mixing in new cards without removing 3 guilds from age 3 deck
Because, guilds were busted in 7 Wonders duel to begin with. Some of them didn't added any benefit for the builder and they would go straight to the discard, while others may strictly win you the game. Also, you could not prepare for guilds, while with the new cards you can do some advanced preparation.
@@munteanucatalin9833 In my experience, there's a real battle during Age III to get the Temples. I mean, you're not just gonna let your opponent take 21 points, are you?
Thanks, this was a good explanation.
After watching this, I feel prepared for this awesome game.
I have question, can you make play through of Tail Feathers, please?
Dont under stand when to get a pantheon token. Do I have to buy one or do i get one every round?
shabby