All Ultrakill enemy changes on BRUTAL difficulty

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  • čas přidán 15. 04. 2024
  • Only includes enemies that spawn in Cyber Grind, I will make a part two for boss once I can beat them 😅.

Komentáře • 534

  • @JinxTheCatFan26
    @JinxTheCatFan26 Před 4 měsíci +1850

    Ferryman isn't unchanged. In difficulties under Brutal, he only summons lightning on you when you're far away. In Brutal, he uses it as an attack at close range.

    • @Deasty
      @Deasty Před 4 měsíci +103

      It also tracks more accurately for a bit, and he moves slightly faster

    • @karotgamin790
      @karotgamin790 Před 4 měsíci +42

      the strike can also attack while he’s attacking you with other moves

    • @AnakinFury
      @AnakinFury Před 4 měsíci +19

      Weirdly can make him easier as it leaves him open to getting hit alot during the summoning animation

    • @kingofpigs6630
      @kingofpigs6630 Před 4 měsíci +8

      Basically a nerf because funny coin lightning redirect

    • @Dawnanims
      @Dawnanims Před 4 měsíci

      guttertanks are also not unchanged... they "unnerfed" the guttertank back to when their punch was unparriable

  • @cofe7744
    @cofe7744 Před 4 měsíci +1598

    4:55
    caught trying to parry with the knuckleblaster

    • @1thedanfan949
      @1thedanfan949 Před 4 měsíci +13

      I've seen it work tho

    • @kingerdinger
      @kingerdinger Před 4 měsíci +137

      ​@@1thedanfan949 knuckleblaster can't parry, you're probably thinking of when it breaks gutterman shield

    • @Superkuzia15
      @Superkuzia15 Před 4 měsíci +52

      @@kingerdinger and also punching the saw on the red shotgun variant

    • @thej62
      @thej62 Před 4 měsíci +17

      legit what went through my head, went to the comments to see if anyone mentioned it and this comments appears lol

    • @That_Soldier_Nick
      @That_Soldier_Nick Před 4 měsíci +6

      Yeah the saw can be parried with the knuckleblaster not with the.... i dont remember 💀👍

  • @igmilkyway5888
    @igmilkyway5888 Před 4 měsíci +1777

    Guttertank isnt unchanged, it no longer slips and falls after missing a punch on the player

  • @mrsneakypl6379
    @mrsneakypl6379 Před 4 měsíci +904

    A stalker that cannot die is giving me p-2 flashbacks ngl

  • @aimrurt
    @aimrurt Před 4 měsíci +810

    "Maurice: Shoots lots more bullets in a spread"
    Kid named sharpshooter:

    • @VortexF
      @VortexF Před 4 měsíci +43

      Finally,I don't have to aim

    • @ubadlol
      @ubadlol Před 4 měsíci +33

      Kid named parry:

    • @someonewithsomekindofsense5860
      @someonewithsomekindofsense5860 Před 4 měsíci +6

      Kid named explosion :

    • @imfade415
      @imfade415 Před 4 měsíci +9

      literally made it easier to hit lol

    • @kidneybean4399
      @kidneybean4399 Před 4 měsíci +6

      honestly feels like a nerf. Now it feels like landing a parry with the projectile hitting maurice it always ends in an instakill whereas before it wasnt as consistent

  • @TRDRHDB
    @TRDRHDB Před 4 měsíci +168

    Its cool that enemies have new behaviors on higher difficulties and not just "they hit harder"

    • @duccline
      @duccline Před 4 měsíci +23

      Wouldn't expect less from ultrakill

    • @TRDRHDB
      @TRDRHDB Před 4 měsíci +5

      @@sukigdwastaken oh damn i knew some things with like flesh prison but i didnt know that there was more than that

    • @intranube
      @intranube Před 4 měsíci +11

      Agreed.That balance decision is just horrible, bullet sponge enemies that one shot kill you just make a game slower. "Oh, i just emptied 2 bullet clips on you but you get me once and now its game over... great"

    • @TRDRHDB
      @TRDRHDB Před 4 měsíci +2

      @@intranube yeah like ik its not comparable gameplay wise but, even though i love the new god of war games, higher difficulties are a slog to get through because every enemy takes no less than 3 business days to kill and it just gets frustrating. I'm always happy to see more unique ways to make a game harder

    • @he3004
      @he3004 Před 3 měsíci +2

      ​@@TRDRHDB the easiest difficulty malicious faces are almost afk, I keep thinking they are going to shoot but they just stare into my soul, and when they shoot it's just three balls, can't even one shot them with the Sharpshooter

  • @Xenocide333
    @Xenocide333 Před 4 měsíci +619

    Sending this to the guy that said "they only changed the mindflayers" you're insane my guy what the hell

  • @xilenator
    @xilenator Před 4 měsíci +915

    me on my way to tell this guy that virtue's beams also last longer than in previous difficulties:

    • @guerranoturna5860
      @guerranoturna5860 Před 4 měsíci +56

      Me on my way to tell this guy that Virtue's beams also try to predict where you're going to go:

    • @xilenator
      @xilenator Před 4 měsíci +18

      @@guerranoturna5860 wait so it's no longer enraged form only in brutal mode? Cuz I can only remember normal beams trying to predict where you will go from flesh prison/panopticon

    • @guerranoturna5860
      @guerranoturna5860 Před 4 měsíci +11

      ​​@@xilenator I don't think Flesh Prision/Panopticon's beams predict where you're going, I think it's just bc they're really big
      Virtue's beams now try to predict you like in the video (I will put a timestamp here) (nvm I think it's just when enraged, could they always do that?)

    • @epikrussiansans5716
      @epikrussiansans5716 Před 4 měsíci +4

      ​@@guerranoturna5860both beams do.

    • @guerranoturna5860
      @guerranoturna5860 Před 4 měsíci

      @@epikrussiansans5716 o ok tnx

  • @clairdoidao
    @clairdoidao Před 4 měsíci +278

    Imagine hakita saying "V2 can parry now"

  • @rightman5554
    @rightman5554 Před 4 měsíci +592

    You miss TOO MUCH things
    Ferryman can now summon lighting bolts even if he close to you
    Mindflyer can't be one shot with red railcannon
    Streetcleaners can now shoot upward
    Guttertank can't be parried if he miss his hit (you can parry if there is oil under his legs)
    Mannequin now melee attack you 2 times in a row(check update log idk what that means)
    Virtue's beam last longer
    Gabriel, apostate if hate in second phase can spawn swords around you and then stab
    Gabriel judge if he'll can attack with spear from any direction
    Sisyphus 2nd phase: You can't escape after last stomp will spawn exploding dust
    And be gone attack will spawn dust

    • @okyhars
      @okyhars Před 4 měsíci +77

      gabriel is vergil now fr

    • @colee5524
      @colee5524 Před 4 měsíci +153

      STREETCLEANERS CAN FUCKING WHAT?????

    • @aldenlalduhpeka1782
      @aldenlalduhpeka1782 Před 4 měsíci +59

      ​@@colee5524 Also they travel at mach 3

    • @GokuFromFornite
      @GokuFromFornite Před 4 měsíci +28

      HE ARE SO FUCKING COOKED 💀​@@colee5524

    • @something1285
      @something1285 Před 4 měsíci

      Sissyphus does what
      He sure loves his pocket sand

  • @wooloovoodoo467
    @wooloovoodoo467 Před 4 měsíci +197

    This makes me scared for Ultrakill must die difficulty.

    • @SomeCowguy
      @SomeCowguy Před 4 měsíci +97

      The filth will get arms

    • @af2547
      @af2547 Před 4 měsíci +34

      @@SomeCowguyoh god now it does Minos attacks

    • @silksongoutyet
      @silksongoutyet Před 4 měsíci +30

      @@af2547 filth prime

    • @Saxjon
      @Saxjon Před 4 měsíci +23

      My guess is that they'll implement radiant enemies and bosses on top of it all.
      ...Y'know, like when enemies get devil trigger in Dante Must Die

    • @blamgit
      @blamgit Před 4 měsíci +2

      Filth gonna have arms frfr

  • @FetusDeletus_E
    @FetusDeletus_E Před 4 měsíci +214

    They gave the stalker that P-2 treatment

  • @puficica
    @puficica Před 4 měsíci +257

    Schism think he can be maurice lmao

  • @Reinoiro
    @Reinoiro Před 4 měsíci +124

    4:25 Lebron James spotted trying to parry a sentry shot directly

    • @anshsgh6092
      @anshsgh6092 Před 4 měsíci

      uhm u can do that (even i didnt know that i found out yesterday on accident (is it harmless only))

    • @void1895
      @void1895 Před 4 měsíci

      @@anshsgh6092 probs had to be, otherwise it just works like the Maurice beam parry

    • @anshsgh6092
      @anshsgh6092 Před 4 měsíci

      @@void1895 ok thx

    • @diamondyoshi6649
      @diamondyoshi6649 Před 3 měsíci

      @@anshsgh6092 You can only parry them by punching them directly with the feedbacker or by chargebacking them.

  • @Farnciss
    @Farnciss Před 4 měsíci +16

    1:22 *acorn drop* "SHOTS FIRED"

  • @nombre8527
    @nombre8527 Před 4 měsíci +33

    Cerberus' double dash is just pure evil

  • @someone7804
    @someone7804 Před 4 měsíci +76

    You did miss a couple of changes, these are the ones that I spotted were missing.
    -Soilders: Can now jump to higher/lower ground and across platforms.
    -Streetcleaners: Can now angle their flamethrowers up and down.

    • @schcumcutter_3000
      @schcumcutter_3000 Před 4 měsíci +7

      they can angle WHAT!?

    • @Sov_spoiled
      @Sov_spoiled Před 4 měsíci +18

      Stress cleaners got that y axis

    • @ebluegamer5397
      @ebluegamer5397 Před 4 měsíci +1

      Mannequins move much more erratically.
      Ferrymen now mix in thunder spell.

    • @someone7804
      @someone7804 Před 4 měsíci

      Thank you! I didnt know this.

  • @Content_Deleted
    @Content_Deleted Před 4 měsíci +17

    - Ferryman uses lightning at close range, isn't unchanged
    - Stalker seemingly has a shorter interval between its mode changes
    - Guttertank no longer staggers after missing a punch
    - Virtue doesn't just have increased attack speed, its beams last much longer

    • @pieperson444
      @pieperson444 Před 4 měsíci

      bro i just hit my moniter what the fuck

    • @UH-60_Blackhawk
      @UH-60_Blackhawk Před 4 měsíci +3

      ​@@pieperson444
      dude doesnt even have the fake pfp centred how did you fall for this

  • @Techmoblad
    @Techmoblad Před 4 měsíci +42

    2:40 The ferryman can now decide to charge up its lightning attack even if you're on the same vertical level and near it. It also charges up much faster

  • @mayrapenaranda9035
    @mayrapenaranda9035 Před 4 měsíci +35

    Brutal difficulty giving us PTSD from P-2, Specifically that one room with the idolled Stalker

  • @marinauder
    @marinauder Před 4 měsíci +44

    Sentries got that AN-940 module installed

    • @altf4755
      @altf4755 Před 4 měsíci +2

      AN-94 hyperburst feature being installed on sentries (they have to be Russian)

  • @avacado4706
    @avacado4706 Před 4 měsíci +11

    can we just appreciate how cool enraged gutterman looks

    • @z6847
      @z6847 Před 4 měsíci +2

      It already gave me Bioshock vibes and now it has the yellow “eyes” to boot, love it

    • @FrahdChikun
      @FrahdChikun Před 4 měsíci +2

      Ubercharged Heavy

  • @Shaolinraichu
    @Shaolinraichu Před 4 měsíci +7

    filth jumping scared the shit out of me the first time

  • @Error_Snow.
    @Error_Snow. Před 4 měsíci +54

    Farryman also isn't unchanged, he does the lighting strike even when your on the ground

  • @epicvids491
    @epicvids491 Před 4 měsíci +7

    I think the scariest part about this is that instead of just buffing the big enemys it buffs the fodder in particular so the basic husks are even more of a threat
    btw first form sword machine can aim with shot gun instead of where its facing.

  • @sansgaming.mp4
    @sansgaming.mp4 Před 4 měsíci +7

    4:55 ULTRAKILL PLAYER CAUGHT TRYING TO PARRY WITH KNUCKLEBLASTER 🗣

  • @outzymes3636
    @outzymes3636 Před 4 měsíci +27

    Soldier doing combat rolls is so unbelievably badass

    • @redmadness265
      @redmadness265 Před 4 měsíci +5

      And they get up in your face way more often, making you see more of their melee

    • @memelord3986
      @memelord3986 Před 4 měsíci +13

      I guess they heard an acorn fall

    • @anshsgh6092
      @anshsgh6092 Před 4 měsíci

      @@memelord3986 💀

    • @ebluegamer5397
      @ebluegamer5397 Před 4 měsíci

      Gungeoneers

  • @memelord8611
    @memelord8611 Před 4 měsíci +7

    so brutal is basically ULTRAKILL but the enemies are way smarter
    this may be difficult to deal with

  • @Polar_Ratio
    @Polar_Ratio Před 4 měsíci +22

    4:55
    Lebron James spotted trying to parry with the knuckleblaster

  • @vaccaria6391
    @vaccaria6391 Před 4 měsíci +11

    Not just increased speed for Streetcleaners: A few seconds once they start aiming that they'll start aiming upwards if you're jumping.

  • @chilling_here9
    @chilling_here9 Před 4 měsíci +2

    street cleaners now have the ability to aim up if you are airborn

  • @levibruner7553
    @levibruner7553 Před 4 měsíci +2

    Strays actually have incredibly accurate target leading. If you are dash jumping and slide hopping, you will get hit if you don't change directions often.
    Edit: Streetcleaners can aim up while they are shooting fire (they only shoot horizontally in violent).

  • @idk-eepy
    @idk-eepy Před 4 měsíci +10

    The street cleaners can now aim at you while you are in mid air

    • @idk-eepy
      @idk-eepy Před 3 měsíci

      correction: i tested, and they cannot dodge coins, my bad

  • @daenite2480
    @daenite2480 Před 2 měsíci +3

    "Insurrectionist has a minor speed increase"
    The minor speed increase: 2:23

  • @baronbacku9984
    @baronbacku9984 Před 4 měsíci +5

    the stalkers man, the FUCKING STALKERS

  • @josip812gamingandreacting4
    @josip812gamingandreacting4 Před 4 měsíci +10

    7:54 and the beam stays longer

  • @Vror_TF
    @Vror_TF Před 4 měsíci +6

    Insurrectionists get up way faster after being stunned

  • @inhalerisinsane
    @inhalerisinsane Před 4 měsíci +10

    swordsmachine can also use shotgun attack when enraged, in difficulties under brutal it does not use the shotgun when enraged

  • @jambles3752
    @jambles3752 Před 4 měsíci

    Some notes from my playthrough:
    - Mindflayer gets enraged more often, I don't know what causes it but I noticed it was a lot more common
    - Mannequins move and attack MUCH faster
    - Virtues' light attack stays for a lot longer

  • @acoolbugproductions1936
    @acoolbugproductions1936 Před 4 měsíci +2

    another thing! streetcleaners can now cancel their flamethrower if you get too far, along with aiming the flames upwards.

  • @cloudy7092
    @cloudy7092 Před 4 měsíci +1

    2:22 fast motion insurrectionist sounds like a isaac zombie

  • @digitalizedmind6784
    @digitalizedmind6784 Před 4 měsíci +1

    "Stalker: LITERALLY CAN NOT KILL ITSELF!" so like me

  • @bradydeanda3243
    @bradydeanda3243 Před 4 měsíci +1

    Blud pulled out the doohickey thingamajig contraption machination at 0:26

  • @enn1924
    @enn1924 Před 4 měsíci +1

    Drones also seem to move in a more chaotic way

  • @SmugBab
    @SmugBab Před 4 měsíci +1

    Bro the massive changes from soldiers, schisms and filths like damn, they read a book

  • @pray7056
    @pray7056 Před 4 měsíci +1

    The Virtue's attack also lasts longer than usual

  • @SlabMarksman
    @SlabMarksman Před 4 měsíci +8

    missed a bunch of changes
    pyros can now aim slightly up and down, ferry randomly summons lightning, guttertanks cant slip, mindflayers charge faster, maurice charges beam much faster, virtue beam stays for much loger, drones' amount of crack depends on amount of other drones

  • @theoverseer1775
    @theoverseer1775 Před 3 měsíci

    From what I can tell, Virtue beams linger for a much longer time after being shot out. On Violent, they disappear pretty fast after being shot.

  • @90z79
    @90z79 Před 3 měsíci

    The mindflayers aren't unchanged, the projectiles have been changed so that they can no longer be knocked directly back into the mindflayer by explosions, negating things like overpump and red railgun instakills, instead, they disperse and occasionally have the chance to recover and once again chase the player.
    |
    Maurices also charge their beam noticeably faster than before.
    |
    Mannequin attacks 4 times with its melee instead of the usual 3
    |
    Sisyphus and Minos both attack noticeably faster and likely have some technical changes in regards to their "energy" system.

  • @weirdibibfishiplop3644
    @weirdibibfishiplop3644 Před 4 měsíci +1

    filth leap when you're at a distance, soldiers are more aggressive in their behavior, street cleaners can aim up, and I'm not sure on this one but I believe virtues no longer wait when chaining with eachother

  • @pitchvantablack7005
    @pitchvantablack7005 Před 4 měsíci +1

    That stalker change is crazy.
    I'm horrified to see what they're going to do for the final(?) difficulty

  • @raff4874
    @raff4874 Před 4 měsíci +3

    every enemy is atleast SLIGHTLY changed, besides obvious behavior changes, almost every enemy does something faster, either speed, attack speed , projectile speed or other actions like teleporting

  • @SwaginatorX
    @SwaginatorX Před 4 měsíci +1

    4:55
    shotmcduck caught trying to parry using knuckleblaster.

  • @VamsgavrDrews
    @VamsgavrDrews Před 4 měsíci +1

    Streetcleaners can also shoot their fire upwards and directly at you.

  • @harmlesstherobot7181
    @harmlesstherobot7181 Před 3 měsíci

    The stalker being immortal is giving me P-2 flashbacks and I’m afraid.

  • @basicnodes7029
    @basicnodes7029 Před 4 měsíci +1

    streetcleaners can also now aim upwards if you are in the air. Guttertanks cannot be parried. Virtue beams now stay for much longer

  • @nenudiable-7649
    @nenudiable-7649 Před 4 měsíci

    Oh, here's a funny one-
    Earthmover's Defense System has all 3 components active at once, and the Homing Beam moves 2x as fast when the shield drops.

  • @Phakinw
    @Phakinw Před 4 měsíci

    The street cleaner isn’t allergic to water anymore

  • @LiamDaToast
    @LiamDaToast Před 4 měsíci +1

    0:10 "GO LONG!"

  • @kamilslup7743
    @kamilslup7743 Před 4 měsíci +1

    streetcleaners also start aiming upwards on brutal

  • @bahencio
    @bahencio Před 4 měsíci

    Streetcleaners are not just running speed, but their attacks have more verticality now

  • @vapreom
    @vapreom Před 4 měsíci +1

    Combat roll cool as hell

  • @Firelegs101
    @Firelegs101 Před 4 měsíci +1

    Also something i noticed you wont find in sandbox
    Street cleaner spawns seems to be 2x for every one cleaner. I swear i witnessed rooms with more street cleaners than usual

  • @strawhatdac
    @strawhatdac Před 4 měsíci +1

    mindflayers aren’t unchanged, they can’t be hurt by their own projectiles in brutal meaning instakills are now impossible

    • @kevintheboi_
      @kevintheboi_ Před 3 měsíci +1

      They also attempt to track you as opposed to shooting in a circular way.

  • @LastFromFallenClan
    @LastFromFallenClan Před 4 měsíci

    When i played 1-3 on brutal i remember how first swordsmachine's attack cant be parried anymore, it flicked blue

  • @DavidFan
    @DavidFan Před 4 měsíci

    Note for the mindflayer: The friendly fire instakill setup no longer works on Brutal.

  • @obelix8492
    @obelix8492 Před 4 měsíci

    Basically: changes are either making annoying weak enemies more annoying, doesn't changing power of pushovers, add another rage condition, or make filth actually scary

  • @bloorb0569
    @bloorb0569 Před 4 měsíci

    I believe streetcleaners couldn't aim up before but now I think they do, making the air game a lot less safe with them around.

  • @The.eternal.sillyness
    @The.eternal.sillyness Před 4 měsíci

    5:08 no longer staggered when missing an attack, can be countered by the firestarter

  • @AnotherPlagueDoctorGaming

    Virtue:
    -Attack speed increased
    -Faster enrage
    -The beam lasts longer

    • @artman40
      @artman40 Před 7 dny

      Also, moves sideways more often.

  • @OllieDM910
    @OllieDM910 Před 4 měsíci

    Ferryman uses lowtiergod, streetcleaners can aim up, mindflayers have a more concentrated beam, insurrectionist now has an AOE every time he uses Maurice, Guttertank cannot be parried anymore, maurice has a faster beam charge, Minos and Sisyphus I’m gonna let y’all find out.

  • @Dipshit619
    @Dipshit619 Před 4 měsíci

    People getting P-2 vibes with that stalker

  • @Frying-the-snow
    @Frying-the-snow Před 4 měsíci +1

    Soldiers will also now do melee attacks when able

    • @luettexiv
      @luettexiv Před 4 měsíci

      They've done this in harmless lmao

  • @a52productions
    @a52productions Před 4 měsíci

    Maurice looks like he's charging up his laser a lot faster and shooting faster bullets, unless you sped up the video at that point. Virtue also looks like it enrages faster.

  • @lupham1
    @lupham1 Před 26 dny

    2:23 not only that but he can jump through ceilings if you are under one

  • @menacingarc2297
    @menacingarc2297 Před 4 měsíci

    Ferryman is changed in 5-2 boss fight.
    Also virtue light strike sticks around longer before dissipating

  • @Etwisted_
    @Etwisted_ Před 4 měsíci

    4:55
    shotmcduck caught trying to parry with the knuckleblaster

  • @levibruner7553
    @levibruner7553 Před 4 měsíci +1

    7:54 Attack speed? That's all? Really, that's all you notice? What about the GIANT DEADLY LASER THAT LASTS FOR 5 WHOLE SECONDS?

  • @Superawsomnetheifguy85fromcc

    Soldiers went from fodder to a god damn explosive tanking high speed projectile spammer who has even higher speed kicks who will knock you into more enemies

  • @CreatorofSecks
    @CreatorofSecks Před 4 měsíci

    Mannequins deal two melee attacks in a row now, I believe

  • @mashedpotato7219
    @mashedpotato7219 Před 4 měsíci

    The street cleaners can now also aim up if you jump while they are attacking

  • @codycraft3005
    @codycraft3005 Před 4 měsíci

    also for virtues they now enrage after 2 shots instead of 3 and the light beams stay for like 5 seconds straight

  • @4g3nt06
    @4g3nt06 Před 4 měsíci

    Hakita goofed in P2 and realized: Damn this a good idea actually

  • @dezsodebreceni4829
    @dezsodebreceni4829 Před 3 měsíci

    Ultrakill must die mindflayer: spawns another mindflayer and 2 idols with it

  • @Benshamman
    @Benshamman Před 13 dny

    Mind flayer is changed, they will teleport a lot like Gabriel 2 in his 2nd phase right before they attack..

  • @madnard8744
    @madnard8744 Před 4 měsíci +1

    another detail for streetcleaners: they can now target you

  • @obelix8492
    @obelix8492 Před 4 měsíci

    Stalker became truly terrifying

  • @6ftfemboy
    @6ftfemboy Před 4 měsíci

    nice spaceballs reference on the drone

  • @isthischannelstillalive9062
    @isthischannelstillalive9062 Před 4 měsíci

    Streetcleaners are more than just fast. Now they can look up slightly to get you while airborne.

  • @Limofeus
    @Limofeus Před 3 měsíci

    Also, street cleaner can now aim slightly upwards

  • @Mastersab2
    @Mastersab2 Před 4 měsíci +3

    My brother
    Street cleaner isn't unchanged
    While airborn now he will aim at you

  • @pieperson444
    @pieperson444 Před 4 měsíci

    guttertank isnt unchanged, he's completely unparryable now

  • @ProfessionalFascist
    @ProfessionalFascist Před 4 měsíci

    virtue isnt just speed, the beams now last longer in one spot

  • @MielBeta
    @MielBeta Před 4 měsíci +1

    The mindflayer actually uses her beam more smarter! Previously it started far from you going where you were, now it starts where you were and tries to follow you. I think we'll notice this more on P-2

    • @Graymonke-
      @Graymonke- Před 4 měsíci

      it makes it kinda easier since its way more predictable

    • @Nekowobbler
      @Nekowobbler Před 4 měsíci

      it*

  • @knightaxolotl
    @knightaxolotl Před 4 měsíci

    Double charge back bout to be crazy

  • @CommanderFoxy
    @CommanderFoxy Před 4 měsíci

    street cleaners are also able to shoot fire upwards if you are airborne, instead of only straight forwards

  • @somedudewithabat
    @somedudewithabat Před 3 měsíci

    street cleaners can also do a terrifying attack...
    aiming upwards

  • @redspy5011
    @redspy5011 Před 3 měsíci

    4:56 LeBron James caught trying to PARRY with the KNUCKLEBLASTER

  • @Vertix07911
    @Vertix07911 Před 4 měsíci

    brutal ferryman spams lightning and guttertank got unnerfed

  • @Cherries-N-demonicentities
    @Cherries-N-demonicentities Před 4 měsíci

    in all my days of ultrakill i didnt know you could punch the skewer