RimWorld Anomaly Melee Gods Full Run | Fully Edited! | 500% No Pause
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- čas přidán 5. 08. 2024
- No guns, no turrets, no mortars, no EMP's, no Psycasts. Just how strong can a melee pawn become in RimWorld Anomaly? Can they become a god?
This RimWorld playthrough is played against Randy Random, on Losing is Fun difficulty bumped up to 500% (the maximum).
Hope you enjoy this RimWorld Challenge Run!
Full length version: czcams.com/users/livelWBoFJ0gnHY
Order a drink: gamersupps.gg/adam
My candid drink thoughts: / 1976717995
MODS
No Pause Challenge
Fahrenheit and Celsius
P-Music
Ideology / Memes
Fluid - High Life Start
Genes
MELEE GODS
DETAILS
This playthrough was recorded LIVE. As such, I am speaking with chat throughout.
*No Pause - I am using a mod that disables pause in every portion of the game. This means it is impossible for me to pause with a key press and the game will not pause during events or trade, making things much more difficult.
** Losing is Fun set to +500% is the hardest difficulty in unmodded RimWorld
WATCH LIVE
Adam is LIVE on 5+ days a week! Come hang out, watch, participate, or quietly lurk! Everyone is welcome.
CONNECT
► Subscribe: czcams.com/users/AdamVsEvery...
► Channel Membership: / @adamvseverything
► Twitch: / adamvseverything
► Twitter: / adamvstweet
► Website: www.adamvseverything.com
► Support: www.adamvseverything.com/support
► Discord: / discord
► Patreon: / adamvseverything
TIMESTAMPS
0:00 - Start
0:20 - Previous Melee Runs
1:20 - Disclaimer
1:45 - Scenario
1:53 - Storyteller & Difficulty
2:32 - Map Choice
2:46 - Ideology Setup
3:17 - Pawn Selection
4:01 - Genes
4:47 - Part One: The Landing
33:00 - Part Two: A New God
1:00:52 - Part Three: War With the Ritualists
1:31:05 - Parth Four: Human Sacrifice
2:04:02 - Part Five: Melee Block or Die
2:34:07 - Part Six: Night of the Living Dead
3:00:00 - Part Seven: Divide and Conquer
3:32:18 - Part Eight: Parasite Among Us
4:03:45 - Part Nine: Empire of Drugs
4:30:00 - Part Ten: The Flesh Pit
4:51:20 - Part Eleven: Darkness and the Heart
5:21:40 - Part Twelve: END GAME
#RimWorld #rimworldanomaly #rimworldchallenge
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Adam: "We fed the first kid to the horrors, why stop doing something that works?"
CZcams immediately starts an ad about feeding starving children.
Rare CZcams W
Those fully edited movies are incredible and make me watch rimworld again, thanks for all the work
Love these massive edited runs so much,please keep doing it
Each time I watch Adam I have an "itch" to play "without mods". But then I remember how I love mods XD
Once you start playing with mods you cannot get rid of it, especially quality of life mods.
@@t_gabiuel6058true, the only time I don't use mods is to complete a new ending.Well I do use performance mods tho but those are necessary.
playing without the mod that makes it so pawns add stuff to their gathering inventory when hauling sounds like a nightmare, but also stuff like Lynxs technically being braindead and untrainable due to not having an intelligence level for training, and other weird animal related problems, make me outright need them to play normally
@@fusrosandvich3738 I think you mean the "Pick up and haul" mod in the workshop. Yeah, that mod is certainly a must have. It makes hauling much more efficient and realistic.
Nice, been waiting for this. Thank you editor!!
Did bioferrite longswords get fixed?
Man... 5 hours of EDITED footage. I'm in for a good time.
anomaly run where you go really fast. you can call it Death Paul's Drag Race
let us give this comment to the algorithm gods, i love this content, please YT give adam a good cycling in recommanded again !! 🙏
I really hope these perform great for your channel, because I wanna keep seeing them!
Great job
I've been watching this when im in bed about to sleep so end up skipping entire episodes by mistake. finally a way for me to binge it all in one workday! thank you adam and editor!
I adore these fully edited runs! Cheers to the editor and to you, Adam, for the high quality Rimworld content. I know it probably feels like a grind at times, but us lesser mortals really appreciate it.
Oh so this was what's removed! Glad to see it back, Adam and editor!
Sweet, thanks for the reup!
Hey, I got here before that Bot downvoted you! Looking forward to this one.
Is there a bot targeting our homie Adam? out of the loop..
@@thespunkman8 He's mentioned it a few times how someone/something immediately down-votes his videos as soon as they go up. I don't know if it is still the case. I hope not. I just noticed I was viewer Number 1 or 2 and it hadn't down-voted him yet.
@@Mahdcathow nice of the bot to give adam a free view and some extra engagement for the algorithm!
@@Cacemomarerona That's true, a view and a downvote is better than nothing at all, a dislike counts as an interaction, and only a few dislikes won't do damage
Do you mean dislikes? Then, if you see it I assume you have the show dislikes extension but that means the bot must have it too
I was most of the way through the first vod when you released this. Good timing!
Was waiting for it to be re-upload!! Love the supercuts ❤❤❤
This was an awesome run, loved to see it all edited too! Always happy to see another video come up from your channel :)
The editing has gotten so good!!! Who is doing them now???? Plz share this EDIT GOD
Says at the beginning of each edited playthrough in the bottom left corner.
I also love Golem of Time's edits lol
Melee Gods be like: *casually shrugs off antigrain warhead*
Thanks adam and editor. Missed your edited runs
Krizifta Getting brain wiped a bunch of times was hilarious. That guys experience would have be troubling.
Hi Adam! I heard you lose money on these editted vids.
Just wanted to let you know that I appreciate these vids and found your channel because of them
Great edit, Funny asf moments and some questionable actions but nonetheless I'm happy to watch another amazing Rimworld playthrough! Adam Great job and as for V.Editor well let the human bean know we appreciate this video and their work!!
Four minutes in: RETURN OF KRIZTIFA! Also, loving the editing so far!
thank you adam and mr golem
5:39:10 pawns with juggernaut serum, masterwork bioferrite longsword, and strong melee gene can do easily over 120 dmg. with 9 pawns instantly hitting sphere, that's way more than it can take. so yeah it was instakill, dont forget sphere has insane amount of hp so all hits do full dmg, and it dies to dmg threshold mechanic.
This was such a great live play. I'm glad it got re-uploaded because I missed it the first time around.
I love edited runs. You help me skip time at work
Yay, it’s back, perfect timing, thanks a lot Adam and editor ❤
Mentioning it here as well Adam.24:30 to 24:55 has a repeated clip of "Alright SUS... you just need to survive for... perhaps several years". Love the video so far, still working my way through it!
This run was so much fun to watch! 😂 love the vids adam thanks for doin what you do!
Finished watching it after a few dies of slowly seeing it. That was fun, the melee gods continue to persevere and prosper!
Great vid as always!!! Best way to watch Rimworld content
I was about halfway through the VOD's on CZcams for this run when the edit came out, swapped over. I love the melee gods so much.
Yessss let's go! I've been working my way backwards through the Rimworld content waiting for another edited run. xD I just finished the pacifist run.
Finally! I will watch from the beginning :)
The 'prophet' idea is honestly a cool challenge
Neat thanks for the fixed edit
Excited to see this in edited form!
Damn. That was one fun playthrough
One of my favorite series of all time
It's Heyzooz's time to shine!
Love the VODS but dang if I aint watching the edited runs too! Entertainment^2
Aaand we're back for more Rimworld.... Wait ....wrong channel. Thanks for the reupload.
I like longer edited videos like this, something put on in the background during my own rimworld sessions.
I hope Spieglas is feeling better after that Nurgle Cough
great run!
Game: "Neutroamine"
Francis: "Neutronamine"
Adam: "Neutramine"
😄
Excellent, already watched the full run but love the edits for these.
Love the editor give him a raise
Interactivity to feed algorithm spirits
Commenting again since I commented last time.Again, should be fun.
Also I am glad they added ambient horror, or I may not use anomaly again if they had not. Was a fun playthrough, but takes over too much. But now that it can be sprinkled into a playthrough by an amount you set? Good stuff
Better description of kiting:
Think of it like keeping them on a string. You run to keep the kite in the air and away from you. More maintaining distance than get close and back off if possible. Though most games have made it sort of a stutter step. The ones you could do it in before allowed attack and movement at the same time.
Comment for alligator rhythm. Good video, much enjoyed.
Anyone looking to make true super-ghouls, know that for arm upgrades, a power claw on one arm and a flesh tentacle (NOT flesh whip) on the other is optimal, due to the way melee actions work. The more options the pawn has to do a different weapon attack (including things like blades or even the simple punch action), the less likely it is to use whichever attack is strongest.
So, since a power claw is the strongest attack a ghoul can do, a flesh tentacle eliminates the option for the ghoul to do a simple, weak punch-and unlike having two power claws (which would also guarantee the power claw attack is used), there's less movement speed penalty AND the tentacle adds extra manipulation. A wooden hand is also a potential substitute for the flesh tentacle, but it doesn't get the manipulation bonus.
This is all from a guide about min-maxing ghouls that was put on Reddit. Instead of spending two power claws on one ghoul and reducing the ghoul's speed by 16%, you can give two ghouls a power claw and only slow each by 8%!
I'm gonna enjoy watching this
cool run
I love those for Fun runs
Omg finally, again!
YEEESSSS, it's back!!!!
it’s back wooo!!!!
What Iquana towards the end? That was definitely a cat.
For future melee runs you might want to consider the Search & Destroy mod (It's now merged into "Tacticowl Continued") -- It's basically doing what you're doing with setting pawns to fight back against threats, only you won't need to constantly micro them in and out of being drafted to keep them attacking different targets (eg against shamblers or cultist hoardes in the open map). I know you're mod-averse but it's at least one small QoL mod for managing melee pawns en-masse.
Can't wait to finish it
loved it
Been looking forward to this at least since the first release. No worries that the first upload wasnt perfect. Hope it doesnt affect the views.
id love to see some kind of pacifist/ghoul melee god run, where actual pawns are weak and cant fight but you have a swarm of jogger and fast walker ghouls with adrenal heart just sprint and rip apart raids
which mod is it that allows you to use presets and change colonists pre colony setup?
I believe the only mod that he is using for pawn creation he is using is called "random plus"
What were the graves by the doors for?
It shouldn't be particularly complicated to add Z levels to Rimworld (the game already stores 3 coordinates for every object, Z is just always set to zero). At most, the pathfinding algorithm would have to be changed slightly to look for connections between levels (the same way that it looks for doors between separate areas). But if the performance is this bad with a single level, it would probably get unplayable very quickly with more.
just started this as i needed ambiance to sleep to, assuming i remember i shall reply to this comment with the timestamp of my awakening
2:14:56
last i remember you were explaining the ideology lmao
all hail the melee gods
We back!
The Go-Juice theme song reminds me of music created through OpenAI's Jukebox algorithm... no idea if it's true, just reminds me of the kinda output you'd get using a clip of Eye of the Tiger as the source
These are the animals I've settled on, depending on priorities:
Food only: Cows
Food, fast caravans: Horses
Food, wool and caravans: Muffalo (or Bison)
Hauling outdoors (if not using lifters) and combat: (Polar) Bears
Hauling indoors (if not using lifters): Huskies (or Labradors)
Combat and caravans, expensive: Elephants
Combat only (can't carry cargo), very expensive: Thrumbos
I wouldn't bother with chickens (and other small animals); they pretty much raise themselves but slaughtering / butchering them wastes too much time for the amount of meat they produce.
Comment to support adam
I really wish they'd make the Search & Destroy mod part of the base game, it feels really dumb that you have to micromanage everything melee pawns do or they just stand there
Imagine a hardcore Viking warrior with a big axe out on the battlefield
But instead of going on a rampage...he just stands there
Ranged pawns shoot targets independently so it'd be really cool if melee pawns could do their own thing too
I know that technically you can sorta do this by undrafting them if they're set to fight threats but as soon as an enemy isn't in their immediate area they'll head back to base or whatever, so that's not really super reliable
It's just like melee pawns are ONLY expected to block doorways or whatever, which is certainly useful but it's a bit boring how that's all they're optimized for
Yay!
Let's go!
Time to continue the chaos
Heard of you in the Rinworld reddit. Following campaigns across 30 is kinda bland and hard to follow. These ln the other hand, best RimWorld content I've seen in literal years ( How long ago was A17? )
Back for round 2!
WOOO!
Why was the video removed in the first place anyway
Editing error with chapters in wrong places IIRC
Nice
GG
I have so many mods that it takes me game around 3 minutes to load :) I have never played vanilla
this is infinitely more digestible
thanks for editing this together it was a blast to watch
If you butchered and cooked Rice, would that count as a cannibal vegetarian meal?
MELEEEEEEE GOOOOOODS!!! RAAAAA
I wonder which mods is he using, I do know its mostly vanilla though
Check the description or the beginning. But basically nothing.
2:34:39 - Why even use the sword, then? Wouldn't just punching them be a lot safer?
Melee gods best gods
I wonder why he uses rice, are the other food options worse?
I ask after doing some basic math, the math I did is, yeild×nutrition/growth time. This math ends up with Corn"0.78
Potato"0.47
Rice"0.36
If I remove the nutrition value corn = 1.95
Potatoes = 1.90
Rice = 2
1:24:00 as I started to pack a bowl
For the tip jar.
Thanks a ton for the support!
why arent there normal raids? like bandits/cannibals etc.
Did you skip the beginning? It is explained. Melee Gods 1 was against all the base game stuff. Melee Gods 2 is to see how they would do against anomaly threats.
Here's melee gods 1: czcams.com/video/pPTtkDfqCcw/video.html
@@AdamVsEverything yea I’m currently watching your melee gods with slaves run) it’s amazing 🤩 I even copied everything into my game and trying out myself but I’m struggling hard with research, cuz slaves don’t do researching)
1:31:24
They lied on their resume
adam: trauma savant was common there for awhile because thumpers were just poppin people in the brain
me: no 😭😭😭😭 thumpers should be thumpin peoples brain, this is deeply unsatisfying. basically video ruining 🙃
czcams.com/video/Yo8K2lLM9H4/video.html waiting for this mod