Trying Your Dumb Rimworld Ideas
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- čas přidán 27. 06. 2024
- I decided to play YOUR Rimworld colony ideas. on all my Rimworld videos I get a load of comments telling me what I should play next, sometimes they're not too bad, but most of the time they're absolutely awful.
In this video we cover 6 questionable Rimworld colonies, ranging from tribal people wielding logs as weapons, to a group of wasters trying to survive in a world where everything explodes for no reason, it was painful.
Rimworld's Steam description for the magical robot goblins -
Rimworld is a sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more, wowzers get a load of that.
Join the channel as a member to support what I do -
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00:00 - Intro
00:30 - Logge
05:14 - Sapling baby
06:05 - Shelf
08:00 - Breeder cult
11:43 - Horrible tox world
13:45 - No Pawn Left behind
Video title - I Played Your Terrible Rimworld Ideas
#rimworld #moddedrimworld - Hry
No Pawn Left Behind
Besides The One's That Died
Must pronounce *pawn* properly lest the robots hear.
Tea is best!!!
Always eat your colonists kids.
No -pawn- dwarf left behind
I'd love to see another No Pawn Left Behind run get its own video.
That was by far the most interesting one but I have other ideas that involve very large populations that are potentially more interesting.
@@HazzorPlaysGameshopefully more interesting than the breeding cult!
@@HazzorPlaysGames playing with Empire or Vanilla Outposts Expanded might improve it, you could build a whole network of settlements with all those people. Also, unwaveringly loyal pawns can still be enslaved, I believe, if you wanted to truly try to get *everyone.*
@@cuffedjeans7320I agree that rescuing unwaverlingly loyal pawns and releasing them is more in the spirit of no pawn left behind, although it does make it more difficult draining your resources. I believe mind wipe or mind break or whatever it's called in psycasts expanded also overrules unwaverlingly loyal so they can be recruited.
@@HazzorPlaysGames you put out great videos regardless, cant wait to see what you put out next.
Other ideas:
- Drunken raiders that want to party and drive fast vehicles
-Mutant colony, that only uses mutations / claws / whatever to fight
- Maybe a colony that relys on slaves for fighting?
- Or a mafia gang that runs a casino.
What about a colony that's all about industrialization and industry? Perhaps with a pinch of totalitarian architecture?
@@MixieCheekthat's just every normal colony ain't it?
So a 40K game?
Orks
Genestealer Cults
Tau
@@SollowP I don't think any of those factions run casinos. They should, though.
so what i'm getting is, fallout new vegas in rimworld
If the 'shelf' stands for 100 days then we can safely assume that Hazzor succeeded in one of the challenges.
Idea: make a flat map, with no rocks or ores or anything, but ramp up the asteroid spawn rate and get your resources through them
Edit for some clarification I just thought about: What I meant by flat map is by removing anything that’s mineable. Trees, berries, and maybe structures if you want, are unaffected. I mean, you could remove them if you really wanted to for that extra spike of masochism.
pp
it'd have to be riged right or his colony would just be crushed... maybe 1-5 times a quadrent...
Arent asteroids coded to not spawn too close to player made buildings?@@haydenrobbie7368
@@haydenrobbie7368 i mean this is basically it right? czcams.com/video/KuAJ5k9u9kU/video.htmlsi=-KoAsZGu88RkZ6o9
@@haydenrobbie7368 also meteors cant land on mountain tiles
You putting that "shelf" together actually terrified me. Warcrimes are one thing, but i draw the arbitrary line at poor power tool safety!
He also pulled a pp19 out of his ass
Yeah, that one hurt me physically.
This is what Construction level 1 looks like.
Australian maker channels be like
For very painful 5 or so seconds I really thought he would be driving a screw through his laminate just for the content.
I'm disappointed that the sapling baby run ended with the dryad accidentally committing infanticide. If only there was a way to do a _proper_ sapling baby run...
He could have just forbidden the door right?
@@pinkliongaming8769 I don't know; I haven't managed to get dryads in any of my colonies.
@@timothymcleanthey are like a dog mixed with a pawn (do the things that a dog can do but they can be recruited to fight like a normal pawn) so it would have been possible for the baby to grow to child if the dryad were recluted in the correct moments to prevent them from hauling the child, but that would have mean a lot of effort and micromanaging
@@sebastiannavarro9686 And it takes a while for a baby to grow into a child capable of feeding itself. Hm. That stinks.
@@timothymclean Yeah, the other option it would have been to recruit the dryads and place them in a room without food until they die of hunger, or send them to attack a more powerful adversary(a bear for example) to kill them, in both cases the risk of unwanted "rescue" of the baby is gone, with this come the real and huge risk of the turrets running out of ammo before the baby grow big enough to do hauling, because the only animal capable of doing hauling are now ded
Idea: Make the most morally upstanding colony you possibly can, only accept goodwill quest rewards. I'm genuinely curious how much harder rimworld is when you can't act like a psychopath.
Somehow you look exactly how i thought you would.
Congratulations, you're the first person who looks like their voice sounds i've ever encountered.
same here
Same!
Honestly, thought he would look similar to JackFrags.
I thought the complete opposite hahaha, but so glad we got a face reveal
i thought hed have a bigger beard funnily enough
Hey folks, here's something a bit different, should I make another?
If so, give me ideas.
In any case, this was fun to make so I hope you enjoy it.
im just surprised you have a face, you were just a voice in my head for a while.
Rimjobworld mod playthrough :D
only a few minutes it and its already a super interesting video! Would love a part two. Good vid!
love your shelf humor, do continue
Try to make 1 million silver using only children under 13, name your faction Nike and name your colony China
Suggestion 4, the breeder cult. That had me in stiches for a while. Chad brought his MOM. He's no chad. . . he's a Mama's Boy *points and laughs*
She was HEAVILY invested in being a grandmother i guess
What, he loves his mother?
Clearly, he's no Chad. He's a GIGA-CHAD.
Do a mega pain playthrough where you start out with a bunch of colonists with only one set of working appendages. One guy has only arms, one guy has only legs, etc etc. United they form one functional colonist.
Better alternative to the weird, boring, breeding colony idea: Maximise genetic chaos, by any means available, start with 3-5 colonists of distinct genotypes, see how scrambled you can make their genes and/or their clones'/offsprings' genes within a set timeframe whether by gene editing, gene siphons, splicing, whatever is available within your preferred mod set. Maybe have a big hazard or crisis set to occur at the end of the time period and see if your genetic circus can survive and overcome it.
I love doings this in some games, hybrids are so interesting due to how random they can be. Neanderthals make some interesting combo's, impids not so much. Plus throw in some modded types and your really cooking!
Or just do an incest only colony
@@OddHornedNinjathere's some that add stuff like dragon claws and stuff, so it could get really chaotic and fun
I have never seen your face. It is about what I expected. Perfection.
Hair was a bit of a surprise to me, but otherwise spot on :)
Hazzor building a shelf but then "suddenly gun" was not something i was expecting but it was funny
Beer only. For sustenance, weaponry, trade goods... There is only beer.
Idea: Make a raider colony with an ideology that needs to raid consistently to sustain the colony. Sort of like the Night Lords from 40K
finally a good one
call it Jugg, a traditional name from my people for robbing
You mean drukhari (dark eldar)
Night lords just like killing
I could be wrong but didnt he do that already in the with VE vehicules video?
@@t_gabiuel6058 I remember that video but this is less extermination and more capture the innocent and loot resources to sustain the colony
You've got an incredibly based shelf.
11:22 - I like how you've decided to put the grave of the mother inside the school-barracks that her kid will inevitably learn at and live in. Staring at a grave of hid mother who died to birth him, day in and day out, is surely not gonna fuck the kid up, lol.
You have just received a trade request from the Republic of Texas for as many shelves as you can make. We're not picky we just want as many as you can make.
21:36 bro hit almost all headshots on the guy dying on the floor. He knew what he was doing.
You look both exactly like you sound and not like it at all. International man of mystery, right here. Love the vid, as per usual, and keep up the great work.
Here’s an idea based on a run I’m currently doing. Select an island and try to get to space from that, starting as either crash landed survivors, a clan, or a tribe. I’ve done tropical but others might work as well. You can recruit whoever you deem fit, but with an island not only is your space limited, as are most of your resources, you can’t actually leave the island for quest locations and the like until you research drop pods. People can still raid you and caravans can still show up, but you can’t send either until you have the right tech.
The "No Pawn Left Behind" idea is just the start of my average Kenshi Playthrough, everyone joins.
Random slave? Welcome to freedom, friend! Now work for me.
A holy nation soldier i found almost dead? Prepare for reeducation, do not resists.
God do i love the "Recruit Prisoners" mod
I love your content Hazzor! Because of your wonderful quality I got convinced to buy Rimworld and expierience my own crazy stuff
Always a high point when a new upload appears!
I'd like to see a raider colony that never really stays in one place for more than 30 days, progressing to the final goal of defending the landed ship to escape the planet. Ideally with stuff like Rim Cities for more interesting over-world generation.
For some weird (but not that hard) colony ideas: Hospitalers / "Do No Harm" colony.
TL;DR before the long post: No violence allowed for pawns. Only autonomous weapons/traps. Be the kindest colony with the greatest medical care for everyone (including prisoners). No slaves. Child eductation, not child labor.
Specifics:
You'd have to:
- Keep all your pawns unarmed (non-violent pawns are preferable). Armour and shield-belts are fine and encouraged;
- Have an ideology where Charity is at least at the Important level;
- Focus on having the greatest and most advanced hospital possible, and as many medical-trained pawns as possible;
- In general, only do surgery if it will be actively helpful, no organ harvesting or human skin industry, and overall be a nice guy colony with genuinely good care for all, including prisoners.
- Like in "No Pawn left Behind" you gotta save everyone you can, but you don't have to recruit them - just make sure they're healthy and release them. Buy and free any slave you can.
- If you want to raise children, focus on educating them (if you get a choice of medicine skill passion, or a medicine-boosting trait, you gotta choose that) and letting them play, rather than forcing them to work.
- If you want to run Vanilla Ideology Expanded mod, then the suggested ideology memes are: Pacifist, Healthcare, and Emancipation;
For combat, you CAN use:
- traps;
- turrets;
- Mechanoids (though that would probably turn the playthrough into a somewhat regular mechanitor run, and it might end up boring, so your choice);
- Non-violent psycasts are ok (so buffs/debuffs and even stuns are valid, but stuff like berserk or flashstorm aren't).
- The only exception is if you get something like a toxifier/defoliator/psychic drop ship that you *have to* attack to activate - you can do that, for sanity's sake;
Weapons that are not hand-carried, but are still operated by a pawn (such as mortars, or piles of chemfuel that are manually detonated by a mlotov, or the single-use orbital cannons/lasers) are disallowed, as they require the pawn to do the shooting/burning.
Idea: Make a char who uses only guns and can only make money by selling weapons and components. Also tanks, because tanks are cool.
So an arms dealer
Fabrique Nationale gameplay(except they are not selling tanks)
He wrote char as in character. I read that as “Char” aka “The Red Comet”
(Please get Profitable Weapons mod if you do this, Hazzor.)
@@KujiArgisia Didn't even know that was a mod. Thanks. Now I can turn my colony into a manufacturer of fine reproductions of historical small arms.
Theres a mod called "spread the word" that allows you to free ideologically converted pawns and convert factions to your ideology. Maybe try a run where you convert as many of the factions to your ideology? Would make it an interesting balance of recruiting who you want but having to let some go so your goal can be achieved.
Oh, the Civ religious victory option!
I bet it's as much of a PITA in Rimworld as it is in Civ.
you do know unwaveringly loyal pawns CAN be Enslaved they're not particularly easy to keep but they can be enslaved
Ah Logge, The only weapon that can roll down stairs (Both alone or in pairs), is great for a snack, & can fit on your back!
Change the scenario settings when you start a game so that a worksite spawns every day. You're only allowed to use resources you take by force.
Cannibal raiders is how you'd win that. Food would probably be too difficult to obtain otherwise.
The Shelf Colony was absolutely bloody marvelous 😂
7:29
I actually laughed out loud when I saw the RW Crafting Logic spawn a gun out of your Recipe. It's too bad you couldn't get a shelf, though.
Tribal Start in the Swamp with Medieval overhaul with the objective of actually getting to the space ship.
A colony where you need to build some kind of structure for every pawn you get. In exchange, they get some buff (or they don't, you're the boss).
You mean wonderful ideas?
No I'm pretty sure I hit the nail on the head with Terrible
You mean ideas?
Yea The ideas was original and quite good
"Locked into the Bonk Zone." My new favorite line.
that breeding colony kinda reminded me of the sliders episode where 99% of men died and are now religated to breeding centers and basicaly turned into sprem banks (yes im old leave me alone)
You've got a good eye for fun scenarios. Even though these were "bad" suggestions I think you did well with them and showed the potential they have.
With vanilla psycasts expanded you can use the tribal psycast tree to summon brambles. Those are logs but less loggier but for a cheaper price per log
>Talks about the chad being a cavedweller
>expresses shock he brought his mum with him
For a moment, I was certain you were going to screw that wood into your floor.
While we're throwing ideas at the wall to see what sticks, what about a frostpunk dystopia to utopia? The end goal being to create a massive greenhouse/indoor park.
Bonus points if its a mainly phytokin colony
King for a day; each season a new colony leader is selected and gets to live in extreme luxury. For bonus points; the person who is lowest in the leader's social tab has to live in utter squalor, preferably with corpses and rats, for the season. Optionally administer beatings to improve morale.
Here is an idea for a rimworld colony. You crank up that maximum number of colonies as high as you can (possibly using a mod to make it infinite) then use the extra small map size. This way you end up with a cluster of small interdependant colonies and require a large population.
Your narrating style totally cracks me up. You even make the failures entertaining. Well done! Liked and subscribed!
Yoooooo, Warhammer! Dude those Troggoths on the top shelf look sick
They're top shelf Troggoths.
you look even better than i thought you would. Thank you Hazzor for making this year more enjoyable
Convoy: Using the vehicles and set up camp mods, you play as a nomadic convoy, living off whatever items you can carry in your vehicles. Limit of 3-5 days per camp. You constantly have to balance resources, while constantly expanding your convoy with new vehicles etc
"Abort, ABORT! ITS HIS MOM!" That killed me, I legit was not expecting anything of the sort. xD
Another Hazzor banger! Also loving the face reveal 👀
You should play no pawns left behind + HAL 5000 improved combat ai mod for rimworld, might be fun to see how you deal with smart raiders.
I loved this. Also, idea: instead of a breeding facility, have a sterile bunch that kidnaps exclusively children from the surrounding neighbors and speeds up their growth before genetically sterilizing and inducting them into the kidnapping horde. The more that can be converted, the better the imaginary score. :) Survival is, of course, optional.
a mildly interesting one: only one of your colonists can fight, you are also not allowed turrets, you can make them a sanguophage or a custom xenotype and you are allowed to hand pick their traits, i do recommend Vanilla psycasts expanded to help increase this characters power further, if this character dies you can replace them
TLDR: a supersoldier run, but the supersoldier and only the supersoldier can fight
Thats the best shelf making I've seen.
A whole colony that runs on Luciferium. 4 to 5 colonist at the start with 20 Lucis. You can use whatever start you want. If you want to add the extra challenge, you can try to recruit more colonists and give them lucis as well.
As a construction worker the shelf was excruciating to watch.
This is going to be fun
You actually did it, respect.
Here's some ideas:
"The Carrington Event:" a world locked in a permanent solar flare.
A colony of Jedi: melee only, everyone is psychic, and have a code to forswear possessions and to defend the innocent. Also you're permanent enemies of the empire.
Jurassic Diner: a Hospitality playthrough where you have to run a successful inn and restaurant on a map overrun with dinosaurs.
Corpse Party:
Corpses must always be present in all working and living spaces
Squirrel King:
One man and his army of squirrels
Keeping it in the Family:
All pawns must be inbred
Turrets Syndrome:
Your pawns cannot engage in direct combat. Only turrets and possibly mortars allowed.
I have a bad idea for you.
Androids only, vs zombies.
"The old masters fell, and now they rise again."
Use vanilla expanded androids in a zombie mod. That way your colonists aren't screwed over with a single bite, but getting new colonists and fixing your current ones is more difficult
What is bow if not log draw out and with a piece of string, firing smaller logs at enemies?
Stun-log people
damn, missed a trick.
@@HazzorPlaysGames a wooden spear is a thinner log, right?
Coloniy of Hanzos from the early days of Overwatch.
That shelf would make an amazing extra-curricular school project.
This is the first time I've seen one of your vids, instant sub!
As other suggested a long form No Pawn Left Behind would be a fun watch.
Wood + 660 GPU = PP - 19 appearntly ... good to know
I still think a zero waste challenge is a good idea
Idea: Using Biotech, create a colony where most menial tasks (digging, harvesting, defense, etc) are performed by your lab grown mutants. Leniency rule: your starting pawn(s) may perform such actions up until the first mutant is born, so you don't die because nobody planted anything.
*Rimworld but you can only fight using capybaras*
At the after party
Can we get Monica as a semi regular colonist to show up in other videos ...she's hilarious and whenever she's not on screen the other characters should be saying "Where's Monica?"
Or rather "where the f**k is that f**king f**kface of a genie?"
I knew that voice came with a beard 😂
Two ideas: Leper Colony: Every pawn must be missing one limb and one eye - if Leprosy isn't something you can actually give them, it's been awhile since I played Rimworld. Every new pawn must also have one eye and a limb removed.
"Scavengers" You get nothing, you can create nothing. Everything must be looted from the surrounding area, given to you by Randy, or taken off a dead raider.
The random AoE 2 Soundtrack at 2:50 surprised me, but well appreciated to hear.
HAZZOR FACE REVEAL?? Unless I'm being stupid and you stream on twitch
It's been here and there already.
Do rimworld but you cant research
A colony where the only nutrition your colonists can receive is alcohol
tranquilizer guns would've been epic for No Pawn Left Behind
This was such a good video idea, i hope we can suggest another for a next (also that was a great shelf)
Basically FO4 Raiders- You cant research, the entire map is permanant toxic fallout, you cannot trade, but you can do quests as well as pick your own xenotype and starter scenario :)
The Yes-Men: Accept every quest and do your best to carry it out immediately. The endgame quests are the exception.
the amount of work in that video. Bravo Hazzor, love it
You actually could do the "start with only the sapling child" start! The dryad race creates food while in sunlight, so so long as the dryads don't rescue her, and she continues to sit outside on the ground, she will generate her own food and survive. So long as the temperature does not kill her.
Idea: do a naked brutality run where you cannot recruit any other pawn. Essentially one permanent pawn. You can have refugees help you though but they have to leave and you cannot accept any refugee wishing to join you. You can have up to three slaves but must emancipated them at the end of the quandrum.
I tried this one scenario that I called "The dark world" where you have two pawns, both blind. They must survive in a world infested with insects, mechs, and other colonies, the Rimworld. It is VERY hard to get things going at first. There are ways around it and each time you try it can change up depending on what the story dictates.
No pawn left behind reminds me of the time I had a 1:6 colonist to voluntary worker ratio before the end of the first year, and with four colonists I somehow never starved, it was just a really big raid that 25 unarmed pawns can’t stop.
Idea: install the highlanders immortals mod and make an organ harvesting colony based on harvesting organs from this one single immortal. They basically can't die unless they are specifically decapitated. If one immortal decapitates another, the winner grows stronger (allowing them to regrow limbs, organs, ect), you could have a bunch of lesser immortals or one super tough one or whatever.
I didn't know I needed a Hazzor DIY channel but now I do
I didn’t know what I expected you to look like but for some reason I love it
i gotta get a close up of those minis in the back Hazzor- are those skaven I see? 👀👀
I have a game going right now where i got up to like 30 megasloths, found out that they are actually great haulers and fighters, you should do a run where you breed an army of animals like bears or sloths or elephants and see if you can use them for all of your combat.
The 'recruit everyone' game would be awesome with the mod that turns off unwaveringly loyal
Could have gone my whole life without seeing that mug
these sorts of odd theme runs are where Oscar Obnoxious comes in handy. forcing you to use different stuff then you might normally
A real Rimworld challenge is not having kill boxes and just letting your enemy rush across an open field to you.
Perchance one suggestion for a fine, and perhaps slightly insane, man: Rimworld but multiplayer mod where a bunch of creators each control their one pawn (maybe even design each others for that extra layer of "friendship").
In example: I make your pawn, give it the undergrounder modifier (better to stay indoors n all). Then you make spiffing brit, give him a too smart pawn with the corporate manager trait so he can be the honorable cul- I mean organization leader, etc. Ambiguous amphibian is somewhere to the side managing an underground mushroom farm and definitely not plotting a crazy insect rebellion at all.
Nomad is a a great way to play. No settling down- the longest you can stay in one place is however long you'll risk being on a map after a caravan event!
I had a teenager who had never done any work and was constantly binging on food, beer, and smokeleaf, saved the entire colony by executing a mechanoid with a log, and proceeded to get both legs and arms blown off
22:34 "its nice to play with a lot of colonists" *me laughing in the background with my 127 colonists* pathetic
Unreal video for hazzor lore, face reveal, warhammer reveal, guitar reveal AND an illegal weapon reveal?! Amazing