Evolution of Beam Struggles (1993-2024)
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- Äas pĆidĂĄn 21. 03. 2024
- đ„ Dive into the electrifying history of beam struggles in Dragon Ball video games with our latest video! From their humble beginnings to the jaw-dropping visual spectacles we see today, beam struggles have been a cornerstone of the Dragon Ball gaming experience, capturing the intensity and excitement of the anime and manga series.
00:11 Dragon Ball Z Super Butoden 2 1993
00:46 Dragon Ball Z Super Butoden 3 1994
01:19 Dragon Ball Z Ultimate Battle 22 1995
01:28 Dragon Ball Z Hyper Dimension 1996
01:40 Dragon Ball GT Final Bout 1997
02:04 Dragon Ball Z Budokai 2002
02:19 Dragon Ball Z The Legacy of Goku II 2003
03:44 Dragon Ball Z Budokai 2 2003
04:07 Dragon Ball Z Budokai 3 2004
04:34 Dragon Ball Z Sagas 2005
04:44 Dragon Ball Z Budokai Tenkaichi 2005
05:17 Dragon Ball Z Shin Budokai 2006
05:29 Dragon Ball Z Budokai Tenkaichi 2 2006
05:42 Dragon Ball Z Budokai Tenkaichi 3 2007
06:35 Dragon Ball Z Burst Limit 2008
06:50 Dragon Ball Z Infinite World 2008
07:03 Dragon Ball Z Tenkaichi Tag Team 2010
07:16 Dragon Ball Raging Blast 2 2010
07:54 Dragon Ball Z Ultimate Tenkaichi 2011
08:21 J-Stars Victory Vs 2014
08:36 Dragon Ball Xenoverse 2015
08:57 Dragon Ball Fusions 2016
09:16 Dragon Ball Xenoverse 2 2016
09:32 Dragon Ball FighterZ 2018
10:44 Dragon Ball Legends 2018
11:08 Jump Force 2019
11:48 Dragon Ball Z Kakarot 2020
12:09 Fortnite Dragon Ball 2023
12:33 Dragon Ball Z Sparking! Zero 2024
âš What's Inside: âš
Historical Overview: Trace the origins of beam struggles in the earliest Dragon Ball games, exploring how they were initially implemented and the technological limitations of the time.
Technological Advancements: See how advancements in gaming technology have allowed developers to create more dynamic and visually stunning beam struggles, with detailed breakdowns of game mechanics from different gaming eras.
Iconic Games Analyzed: We'll take a closer look at key titles that have defined and redefined beam struggles in Dragon Ball games, including "Dragon Ball Z: Budokai," "Dragon Ball Z: Budokai Tenkaichi 3," and the recent "Dragon Ball FighterZ."
Fan Favorites: Hear from the Dragon Ball gaming community as we discuss fan-favorite beam struggles and what makes them so memorable.
Behind The Scenes: Get insights from game developers on the challenges and triumphs of bringing these epic confrontations to life in a gaming format.
Future of Beam Struggles: Speculate on the future of beam struggles in Dragon Ball games, considering emerging technologies like VR and how they could further evolve this thrilling aspect of gameplay.
đź Join Us On This Power-Packed Journey: Whether you're a long-time fan of Dragon Ball games or new to the series, you'll find fascinating insights into how beam struggles have evolved to become a beloved feature that continues to excite and challenge players around the world.
đŸ Don't Forget to Subscribe: For more content on Dragon Ball games, anime, and everything in between, make sure to subscribe to our channel and hit the bell icon so you never miss an update!
đŹ We Want to Hear From You! What's your favorite beam struggle in a Dragon Ball game? Share your thoughts and experiences in the comments below!
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Fighterz cutscene graphics are extremely therapeutic.
I agree so much, it was a pleasure playing and recording
It has like 100M graphics
Watching only a few seconds of this kicks my muscle memory. I suddenly rapidly tap something lol
RIP Toriyama 1955 - 2024
RIP KING
Dragon ball legends has an actual beam clash mechanic in the gameplay
Itâs really weird how in Super Butoden 3 the Final Flash was blue and the Kamehameha was yellow, should be the other way around
i thought the same thing, so i asked my friend, and he said the kamehameha was yellow and the final flash was blue in the manga which the anime was based on.
Kamehame ha is yellow in manga
Huh, that makes sense. I donât think Iâve seen any panels from the manga that werenât in black and whiteâŠseems I have some rereading to do đ€
Thereâs a more in depth explanation of this on Reddit lol. But basically everyoneâs right. The anime just made the colors different for the cool factor
Kamehameha was originally yellow
Budokai 1 and 2, Goku had 'breaktrough' and Vegeta didn't. which is why his Kamehameha kept winning
????
Whats a break through
@@obai1593 so a breakthrough was a skill you could unlock (by collecting the seven dragonballs) that gave a character ALL their moves. In the budokai games, you only had seven skill slots for your character. So if I did this with goku:
Kamehameha
Kaioken
Kaioken Ă10
Kaioken Ă 20
Ssj
Spirit bomb
Dragon fist
I had no more room. Breakthrough was all of them plus more and you're attacks doubled in power as you could assign 2 Kamehamehas to a slot each
oh so if u get a break through u can unlock moves outside the ones u listed?@@rorymcnamara1
budokai 3 is goated. they need to make a remake with hella characters
I always thought the beam struggles were one of the best part of the game!
In Burst Limit, it clashes when theyÂŽre 2 beams, 'cause Broly attack didn't count as beam
RIP Akira Toriyama â€
Creator Dragon Ball.
RIP Akira Toriyama đđđż
I love these Dragon Ball Z games!
Burst limit really has a ki clash like budokai 3
Fighterz is just amazing.
I love the tails theme at the beginning lmao
there is no beam struggle in DBZ figthers đą
I still don't know why infinite world remove the beam struggle, i mean its the same budokai 3 but with extra content but they remove those beam struggle
That was a step back for me in those old days
Rip akira toriyama
Gogega and Saibeman đ
Yellow Kamehameha Vs Blue Final Flash is hilarious đ
1:06 Why are the colors swapped?
Probably manga colours
What are you talking about?
I definitely remember in Burst Limit. Try two beams or two ultimate abilities instead
No.... there is no coming back from losing to a SAIBAMAN. You are not Yamcha, Gogeta.
This is what's lacking from Xenoverse 2, a proper beam struggle
Arc System Works They are the only ones for almost three decades making beauties with anime introduced in video games.
Manda salve sou seu fĂŁ
BUDOKAI 3 FOI GENIAL GRANDE EVOLUĂĂO!
Se tivesse muito perto explodiria e os lutadores seriam jogados pra trĂĄs e se tivesse longe ficaria a disputa de mais poder no analĂłgico!
In the intro bottom left corner, what dbz game is that?
You can beam struggle in burst limit
Infinite world!
Raging Blast 1?
It's a pity Ultimate Battle 22 Saturn is missing
Burst limit has ki Clash, bro just chose the only character that hasn't
Yo querĂa que el zero tambiĂ©n fuera de ps4
Mal jaja
Actually burst limits can struggle
bro dragon ball fighterZ is 2018 game not 2016
You know db Legends actually has beam struggles instead of that summon cut scene right?
I dont like legends, was boring trying to record an actual scene from this mobile game so, i used this and fit perfectly:)
@@AndrewLouis gotcha, like these types a vids tho, show that evo.
Good vid still
@@AndrewLouis db fighterz wasnât made in 2016
@@AndrewLouisit was made in 2018
Should have a flashing lights warning.
O do Ultimate Battle 22 foi tĂŁo mal feito...
Concordo, Ă© horrĂvel xD
4:13
6:25
Do Nintendo era da hora eu. Gostava muita da animação do confronto de poderes
Tem o primeiro Tenkaichi para wii
bruh final bout's english voice actors sound a.i. generatedđđđđ
Song intro name please đđœ ??
Interesting. I see fornite but no ESF: Final.
So are we including non official games or no?
The disrespect to burst limit must stop why would you not include a power struggle
ultimate teankichi best
Mais o confronto de Kamehameha do Dragon ball legends nĂŁo Ă© assim.....
Budokai 3 did it the best
Saturn version???
ć°æłąćźćŸäžæŻć·Šéćż èŒžć?æéșŒćœ±çæČæç毊ćçŸXD
BT3 always the best!
What about the ones in Dragon Ball Super Sonic Warriors 2?
First likeđ
Dragon ball fighterZ 2018, no 2016
Dragon ball sparking zero no split screen = boycott
FigtherZ no tiene choque de poderes. Ănicamente son cinemĂĄticas. Sin duda es un juego decepcionante.
Si hay choques de poderes, pero no hay q apretar los botones como un simio para ganar, simplemente se neutralizan entre di, aunque hay excepciones dĂłnde algunos ataques ganan porque se estiran o son mucho mĂĄs potentes q otros... Aunque igual nadie en su sano juicio lanza un ataque a lo loco en ese juego, al ser un juego de pelea normalmente se usan para finalizar combos... Tirar un ataque especial asĂ de la nada es completamente inĂștil si es q otro jugador se lo va cubrir
Vegito is better than gogeta