Is the games industry losing its creative ambition?

Sdílet
Vložit
  • čas přidán 9. 06. 2024
  • Hades 2's early access release is a resounding success in so many regards, and further proof that Supergiant games is the best of the best when it comes to indie dev studios.
    But the release comes in the shadow of mass layoffs and studio closures in the industry.
    Can the games industry take a leaf out of Supergiant's book in the way companies are run? probably not...
    articles:
    The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations - Nathan Grayson - Kotaku:
    kotaku.com/the-secret-to-the-...
    Mikami Reveals New Studio Plans, 3D Ambitions - Leigh Alexander - Game Developer:
    www.gamedeveloper.com/game-pl...
    Catch me on Twitch: Twitch.tv/jakeitup
    Twitter: / jake_it_up
    00:00-01:24 - intro + Hades 2 "review"
    01:24-03:47 - Supergiant games
    03:47-06:37 - Closure of Arkane Austin and Tango Gameworks
    06:37-08:26 - Closure of Roll7 and Intercept Games
    08:26-10:18 - Xbox live arcade
    10:18-11:51 - Outro
  • Hry

Komentáře • 534

  • @Jake_It_Up
    @Jake_It_Up  Před 24 dny +133

    Thank you all for the lovely response on this so far, I’m a little overwhelmed!
    Gunna be cheeky and ask anyone to follow me over on Twitch if you so desire! I stream once a week ish, and it’s a nice community: twitch.tv/jakeitup

    • @SwatterKFP
      @SwatterKFP Před 24 dny +1

      Can highly recommend the streams, always a delight to watch and I aim to never miss it!

    • @uria3679
      @uria3679 Před 22 dny +1

      This toxic praise is only going to buff the ego of indie developers to the point where they make the same mistakes as Triple A developers, in fact it has already happened with Slipgate Ironworks

  • @austinsager912
    @austinsager912 Před 24 dny +1828

    This year has convinced me that we’re entering a new era of indie domination. The most discussed and most beloved hits this year have been small team projects like Helldivers 2, Palworld, Hades 2 and Animal Well. Hopefully the continuous failures of AAA companies both in their big budget releases and their handling of indie companies will make new devs think twice before selling their souls.

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +122

      I agree! Indies have been so strong for years, but alongside failings of AAA they just keep getting stronger! Seeing an indie like Palworld completely saturate both seasoned and casual game markets alike is crazy to see!

    • @JustaHollowKnightFan-xq9js
      @JustaHollowKnightFan-xq9js Před 24 dny +76

      If only silksong released

    • @yuichikita6018
      @yuichikita6018 Před 24 dny +29

      Agreed. Just when my hope for AAA games was restored a little, with games such as HiFi Rush, it quickly came crashing down when Xbox decided to close down tango and other studios without an apparent reason.

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +50

      @@JustaHollowKnightFan-xq9js the world will never be the same once Silksong releases

    • @l1ghtd3m0n3
      @l1ghtd3m0n3 Před 24 dny +31

      Helldivers 2 is AA. It’s published by Sony.

  • @rinarina6247
    @rinarina6247 Před 24 dny +1063

    I love how “game development should be run ethically” went from a fringe opinion among gamers to basically becoming the discourse. Goes to show a little empathy can go a long way.

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +85

      I suppose people are seeing through the bullshit more and are just getting fed up!

    • @rinarina6247
      @rinarina6247 Před 23 dny +4

      @@Jake_It_Upindeed!! It is much appreciated

    • @geremysorlinigiguere9535
      @geremysorlinigiguere9535 Před 22 dny +19

      It only makes sense that you wanna be nice to the goose when you have a golden goose.
      People are turning around to the obvious realization that wanting to turnt he goose into ''Foie gras'' is absolutely insane.

    • @rinarina6247
      @rinarina6247 Před 22 dny

      @@geremysorlinigiguere9535👊🏼

    • @orrissonpereira1070
      @orrissonpereira1070 Před 22 dny +3

      I think it applies to all entertainment industries. Movies and video games have created terrible "artistic" abominations because they "followed the money".

  • @DillonMeyer
    @DillonMeyer Před 23 dny +606

    It isn't that the games industry is losing creative ambition. It's that they're losing creative freedom. A lot of the times game designers are unable to express their creative visions effectively, especially when they reach out to wealthy groups to help them be financially stable and be able to afford the expense of spending years of their life and years of their team's life for making a game. When they do get these deals to have a publisher, or other larger corporate entity over top of them, they're no longer at liberty to fully make their creative design their own anymore.
    It's why Indie games come out just 'better' these days. They're unaltered products, true to the original creative idea of the designer, and not modified to fit some ruleset or message that someone funding them has.
    Crowdfunding services allow developers to have full control of their product while still getting desirable funding to make their game. The community that pays them may have a say, but the community can't directly stop the developers from doing what they want, while a "Boss" can.

    • @Jake_It_Up
      @Jake_It_Up  Před 23 dny +58

      Absolutely agree, Hopefully indies and smaller studios can find a more sustainable alternative to corporate ownership moving forward.

    • @TheAbyssalStorm
      @TheAbyssalStorm Před 22 dny +11

      This is why when I start designing my own games I will never sell my soul to a larger company. I am not going to let the story I have been working on for the past year be restrained by a higher up who just wants the green papers.

    • @clovernacknime6984
      @clovernacknime6984 Před 20 dny +5

      All true, but I'd add that even the biggest crowsourced games are pretty low budget and thus small compared to AAA standards, with the notable exception of Star Citizen. Because they are small they have a relatively low need for project management. As the scope grows project management becomes a full-time job, which risks either a de facto bureaucratic coup or a situation like SC where the project is in a perpetual near-unplayable alpha stage due to uncontrolled feature creep.
      Basically, transitioning from a small indie studio to mid-size one without losing your way is hard, and growing to AAA size is near impossible. Not entirely, like Larian showed, but hard. You can't run a business without businessmen, and you can't expect an average businessman to care about your creative vision, so pretty much your only option is to learn both crafts yourself. And this isn't limited to games, just look at what happened to Boeing.

    • @MrLordLowbob
      @MrLordLowbob Před 20 dny +2

      also a lot of the smaller indie game studios actually work with the community nowadays, with own discord servers which allows better communication with the players even in early access, allowing to get rid of unfun stuff or picking up some cool feature ideas that weren't thought about before if the developer so wants to

    • @Ralathar44
      @Ralathar44 Před 20 dny +7

      Survivorship bias. You only remember the 1% of indie games that succeed and become popular, not the 99% that fail or have modest success at best. And the end result of every indie company is to shut down or to eventually grow to the point they become the AAA companies you're critical of today. EA, Bioware, Ubisoft, Activision, Blizzard, etc were all once scrappy indie companies who did exactly the things you're talking about. But you cant stay that forever. The situation you're in changes, people reitre or move on or die. Management changes. Etc. The only consistent is change. Both for the better and for the worst both. And as old indies lose their edge OR become more mass market (which is fine, its just a different demographic they serve) new indies will rise up to take their place. This is the cycle that keeps gaming fresh and serves EVERYONE, not just you or me or mass market. The games industry hasn't lost anything. It's only gained. It has more creative freedom today than ever before. Just gotta look in the right places.

  • @M.A.R.S.
    @M.A.R.S. Před 21 dnem +161

    The fact that Animal Well is as popular as Hades 2 AND THAT IT'S ENTIRELY MADE BY 1 GUY really does speak to how liberating the indie game market is. That's how it should be.

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem +17

      Animal Well is such an impressive feat from one person! Especially as Billy Basso (great name) made the engine and everything! Just a pure passion project through and through!

    • @fatraccoongames7026
      @fatraccoongames7026 Před 19 dny +14

      as popular is probably not the right word, but it is pretty successful yes and impressive nonetheless. Hades II sold 10x more copies

    • @SlegiarDryke
      @SlegiarDryke Před 19 dny +6

      ​@@fatraccoongames7026to be fair, the fact that it is still so popular is a slap to the face of many naysayers. People swore up one side and down the other that Dunky was off his rocker branching into publishing, and now animal well is a smasher for its scale and style.
      Arguably i'd say this says more than just the triple failure market needs to keep their eyes and ears open. The indie community can't let themselves get too prideful.

  • @Anergyne
    @Anergyne Před 23 dny +159

    I wish all
    game developers
    a very
    unionize

  • @shilohreisz6243
    @shilohreisz6243 Před 21 dnem +121

    Any time I have heard news from AAA studios its how they are hurting developers and creatives. Stealing ideas, destroying projects that are beloved, and talking publicly and shamelessly about how they want more money. These past few years have made me so happy to see how people are giving the Indie studios I've loved for years, so much love. New Indie Renaissance,

    • @Ralathar44
      @Ralathar44 Před 20 dny +1

      The AAA today are the indies of yesteryear and the indies of today will oft be the AAA of tomorrow. Larian games is a good example, BG 3 was their official transition from indie to AAA. They had a bigger team working on that game than Starfield lol. But because of people's brand loyaly towards them and ignorance people still consider them indie or at most AA. CDPR went through that same journey not long back with the old witcher games being indie, TW 3 launching them into AAA, but people still trying to treat them as indie, and Cyberpunk making people suddenly decide they were AAA after all.

    • @Ikanamable
      @Ikanamable Před 19 dny +1

      @@Ralathar44 Larian ARE indie.
      Being indie isn't about how much money you have or the scale of your studio, it's about your independence from a publisher. Larian are self published and also don't publish games from other studios they are therefore an indie studio by definition.

    • @Ralathar44
      @Ralathar44 Před 18 dny +1

      @@Ikanamable If self publishing makes you indie then Nintendo is indie because they self publish. Publishing has NOTHING to do with indie or not. It's a separate very different set of considerations both AAA an indies alike have to carefully weigh the pros and cons of.

    • @Ikanamable
      @Ikanamable Před 18 dny

      ​@@Ralathar44 Nintendo IS a publisher which has numerous studios working under it. And what do you think indie studios are independent from? The indie movement came to be specifically because the publishing system gave publishers creative hegemony over studios because they were the main source of capital for any project during the late 90s and 2000s.
      You didn't even read my comment correctly and yet you're spewing this uninformed garbage all over the entire comment section. Don't talk with this much confidence about things you obviously don't know about and have no actual contact with.

    • @Ralathar44
      @Ralathar44 Před 18 dny

      @@Ikanamable Type all you want, your definition doesn't even make any sense. Stardew Valley is one of the best examples of a indie game. It was published by Chucklefish. Later on publishing rights returned to ConcernedApe for many platforms. So under your definition neither a developer nor a game would be indie, but an individual platform release since Stardew was self published for some platforms/sales and puiblished by Chucklefish for most of the platforms/sales. Or is Stardew Valley somehow both an indie game and not an indie game at the same time? Maybe you should spend more time making sure your definition is logical and consistent, while spending less time insulting others.
      Colloquially people basically use the term indie to mean "small studios independent of big outside money". Meaning they don't have direct ties to a big AAA, they're not beholden to some board of directors, and they're able to be agile and creative and take more risks because of this. Usually with smaller scale, production value, and price and with the understanding that things will potentially be smaller and slightly less polished than normal because they don't have the $$$ or manpower to do many things. But its working within those limitations that helps them be creative. Indie games can be published by any size of publisher or self published.

  • @chillinc5158
    @chillinc5158 Před 24 dny +172

    The closure of tango gameworks and roll7 makes me actually cry my eyes out. So many EXTREMELY creative games that has been fundamentaly closed, is so fucking awfull i cant even describe.

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +13

      It’s so sad! Hoping the devs are able to land on their feet and keep making great games!

    • @alexrogers9051
      @alexrogers9051 Před 23 dny +4

      And Mimimi, creators of Desperado 3, shadow blade, and deaths gambit cursed crew games. Sucks because I just recently bought those games and they’re definitely unique in a world of copycats.

    • @iamerror1699
      @iamerror1699 Před 19 dny

      Don't know, don't care tbf.

    • @chillinc5158
      @chillinc5158 Před 19 dny

      @@iamerror1699 Matt booty?

    • @sebastianschoefl
      @sebastianschoefl Před 10 dny

      @@iamerror1699then don‘t comment!

  • @pianissimo7121
    @pianissimo7121 Před 24 dny +119

    Congrats the algorithm caught you. For good reason too.

  • @54365100
    @54365100 Před 23 dny +173

    I find it fascinating that white collar workers in the US are so oblivious to the creation of cooperatives despite being explored and dumped time after time

    • @Jake_It_Up
      @Jake_It_Up  Před 22 dny +41

      people at the top have too much power to saturate any industry that looks to be forming co-ops or unionize, so any company looking to do the right thing gets wiped out. I'm in the UK so cant speak too much to it in the US, but that's what it feels like anyway.

    • @tylerblue9691
      @tylerblue9691 Před 22 dny +5

      Spread this message! We need to build class consciousness.

  • @melaniewilson1742
    @melaniewilson1742 Před 19 dny +12

    It does kind of feel like indie games have been taking center stage more lately. I’ve noticed my usual retinue of go-to games used to be mostly AAA, but over the last few years has slowly been replaced by a combination of older games and indie titles.

  • @cloudy978
    @cloudy978 Před 24 dny +69

    Yeah indie games right now are like lowkey the best things you can get. The recently released another crab's treasure for example. Got it close to release and it feels just as good as a Triple A game when it comes to gameplay music writing (or rather what it should be because Trip A right now for the most part is...) and it was my favorite game of this year so far.

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +5

      Hell yeah! I bought Another Crab’s Treasure on Steam to play it on deck but then Hades 2 and Animal Well came out so haven’t got round to it yet. Next on the list for sure!

    • @victory8928
      @victory8928 Před 14 dny

      Another crab’s treasure is quite good though I wished they utilised the platforming better cause the devs really hit the nail on the soul-like formula for their game it’s amazing in that regard though one can argue that one boss falls flat the final boss is a lovely one to end it on.
      Honestly felt like a love approach to a soul-like

  • @Caspenar
    @Caspenar Před 21 dnem +21

    Prey from the design perspective is an actual masterpiece. It's criminal that Arcane Austin was closed.

    • @Jet-ij9zc
      @Jet-ij9zc Před 18 dny +1

      Prey was 7 years ago and considering how redfall turned out it's safe to say that whoever was responsible for prey hasn't worked there for some time

    • @Caspenar
      @Caspenar Před 18 dny +1

      @@Jet-ij9zc I'm sure there's some truth to that but the studio was forced to make a game that was completely opposite to what their skillset was.
      If Larian was bought tomorrow and told to make a live service BG4 I wouldn't be surprised if it turned out badly. The only reason BG3 was so good was because the studio kept making essentialy the same game over and over improving on every try. Similar thing happened with CD Projekt and The Witcher etc.
      Still like you said 7 years is a long time so there must've been some stuff going on internally that we don't know about.

    • @Moji55a
      @Moji55a Před 17 dny

      It's up there with FNV, Dark Souls and Deus Ex, it's just a shame mainstream gamers don't care.

  • @LeakyOrifices
    @LeakyOrifices Před 18 dny +5

    Something I will add to the conversation, I dunno if anyone caught the iii initiative, but that seems to be a great platform moving indie games forward. I think people describe it like the E3 of indie games, and it's a very apt description. I hope it continues to shine a light on great upcoming indie games that deserve such recognition!

  • @BasementMinions
    @BasementMinions Před 22 dny +13

    It is so exciting to see Indy studios thriving when these larger companies are tearing the industry apart. All these layoffs are going to throw talented developers out into the indie scene and I hope the fruits of that can develop new studios that have better creative intention at heart.

    • @Jake_It_Up
      @Jake_It_Up  Před 22 dny +4

      That would be a great outcome! If the indies have the capacity to expand with laid of devs, or if those devs are in a position to open their own studios etc.

  • @Iteration456-8_codename_goblin

    Hades 2 is SOOO incredible in the time I’ve had with it
    Every one is hotter than ever and I can’t wait for Narcissisus to get his design finished
    Also yes the second boss is absolutely stunning but damn can it be overwhelming the first time you see them

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +10

      I’m so excited to get deeper into it! It’s gripped me so much harder than the first, and I loved that game!

    • @nicolaszamudio8699
      @nicolaszamudio8699 Před 22 dny +2

      Zues is underwhelming in my opinion otherwise I agree.

    • @haekla4743
      @haekla4743 Před 21 dnem

      the game is just a bit too easy and that's my main problem this why games like enter the gungeon will always be the best roguelike ever because it's incredibly hard and the no of creative variations and possibilities is almost endless with so many secrets

    • @tacticaltrooper2206
      @tacticaltrooper2206 Před 21 dnem +8

      @@haekla4743 You are correct, tho i like to think that Hades and Hades 2 are more of story games than rogue-lites if that makes sense.

    • @jeanjacques9365
      @jeanjacques9365 Před 20 dny +4

      ​@@haekla4743yeah i agree for the story part but with the difficulty levels like heat and darkness or whatever its called in this game you can get it to be difficult to a fun point.

  • @SplinterInYourEye
    @SplinterInYourEye Před 21 dnem +14

    This is the result of our modern economic system. The stock market is so focused on short term profit, rather than systemic stability.

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem +4

      And cares more for shareholders than the people generating that wealth in the first place.

    • @sharp7j
      @sharp7j Před 19 dny +2

      Its not. Stock market has existed for ages yet the recent layoffs are brand new in their complete and utter nonsensicalness.
      Its the studios themselves fault. They shouldn't have sold their financial existence to extremely stupid large companies. They gave away ownership, the number one mistake.

    • @sebastianschoefl
      @sebastianschoefl Před 10 dny

      @@sharp7jstill the fault of the stock market. It demands infinite growth to satiate the people wanting to gain money in the now. Those stock and shareholders then demand that the company close off parts and fire individuals that stand in the way of their profit.

    • @zitronekoma30
      @zitronekoma30 Před 3 dny

      @@sebastianschoefl The stock market works great for some things. Creative businesses just aren't meant to be publicly traded, it just doesnt work. But there's a solution: just don't let your studio get bought up by a publicly traded company. You can still be a huge successful company without the stock market playing any part, publisher need to go that route, then there's no more detached shareholders demanding the billionth hero shooter.

    • @sebastianschoefl
      @sebastianschoefl Před 3 dny

      @@zitronekoma30 There is still a problem with that. If you are successful, then larger companies will try to buy you up regardless. If you say no to that, then they will start smear campaigns and make sure your customer base plummets until you have no other choice. The current market is stacked in favor of the ones on top, and they will squash any competition they can find.

  • @cr4zyhand581
    @cr4zyhand581 Před 22 dny +11

    As someone who's now only a year into the industry, this really resonates with me. I got my job because I'm passionate about games and allowing people's ideas to manifest on the screen.
    The more the megacorps hold of those smaller indie studios with novel ideas and ways of working the more they seem to squander any opportunity for the very things that make those studios brilliant.

  • @jjstarrprod
    @jjstarrprod Před 24 dny +54

    Hi mate.
    Great video ! Nice bait to hook us in with Hades 2's success to follow it up with the overall state of the gaming industry. I'm working in the animation industry, and gotta tell you, things are not looking pink here neither. I've always felt the gaming and the VFX industries are the 2 that share the same amount of pain and disrespect as we do in general. You put it pretty clearly in words, and it's crazy to see that you don't have much subs or views. Guess it's your turn to have been blessed by the algorithm, now. Enjoy your run !
    And cheers to a world where indie devs and animators can thrive once the big studios have tanked all their budgets into lifeless franchises that no one wants to pay 70-80$+DLC anymore.

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +5

      I work in TV, feels similar over here as well. (Thought I think TV has all ways been a bit creatively bankrupt) hopefully everything can come out of this the other side better for everyone! I have my doubts but can always hope! Thank you as well!

    • @jjstarrprod
      @jjstarrprod Před 24 dny +1

      @@Jake_It_Up Well, I feel like everybody is being all doom and gloom with the entrance of generative AI and how it's going to massively disrupt (to not say destroy) the whole industry, but I try to see things a bit farther up in time : Sure, in the few coming years, everybody will feel like they have to adapt or die, and the market will be flooded by more or less watchable AI ... stuff (series, animations, games, movies, music, comics, novels, whatever...). And at first, the audience will gobble it up just for the novelty factor.
      Then, something interesting might happen. If you've got Netflix, you might be familiar with the browsing curse. The browsing curse is basically staying stuck on the homepage trying to peruse what you're gonna watch tonight... for 10 minutes... 20 minutes... only to call it quits after 30 minutes of indecision in front of the 3000 shows that are on the frontpage.
      With the flood of AI content, imagine that... times 1 million ! And in the million of content, only a dozen within will be somewhat watchable.
      My educated guess is that the audience will tire out of this REAL QUICK, and crave back for actual human made stories, and all the studios who have massively laid off their creative teams and heavily invested on AI hardware and software will feel the same heat they're feeling right now for cryptocurrencies, VR, or streaming platforms. AI is only the new shiny thing that promises mounts and marvels, but ultimately, will feel like an old emptied and deserted goldmine. Like all the other shiny things.
      It will keep the pockets of big studios dry for a while (just look at Paramount being in talks of being bought by Sony), and it's only a matter of time before some other big studios crumble down under all their bad investments decisions. And when they finally wake up and realize how deep they've got themselves in shit, they'll come crawling begging for the creatives they unceremoniously fired a few years ago... only to find that said creators are now thriving with their own little studios, with their own domesticated and self-tuned AI and don't need big studios budgets anymore.
      Accelerating even more the downfall of bigwigs like Disney, WB, and Sony, ushering a new age of content creation.
      But one can dream, can we ?
      Who's to know if creators will have the luxury to survive until said scenario happens... ?

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +3

      Damn! This is basically a very well articulated telling of my exact thoughts about the generative AI situation!
      History of art does tell us that changes come, but creatives always adapt and overcome to have something better thereafter.

  • @Wolf_Spark
    @Wolf_Spark Před 23 dny +20

    Hades 2 it's quite a masterpiece, it feels so familiar yet so different from Hades 1. I put 10 hours into it and i reached the final boss and even tho I didn't beat it, I still felt fulfilled. Like I wasn't disappointed or mad, I was just amazed of how good the journey was. I wished more games like this would come out and slap this toxic AAA industry and those people that keep buying them because the Graphics look realistic >.>. Like c'mon you don't need hyper realistic graphics to achieve a good game, just look at Hi Fi Rush, Hades and AnimalWell.

    • @Jake_It_Up
      @Jake_It_Up  Před 23 dny +2

      Absolutely agree, I think games that go for a more stylized look are far more interesting anyway, can generally run on weaker hardware because they're less focused on detail, AND age better! Its a win win win.

    • @victory8928
      @victory8928 Před 19 dny

      Best part there is more to explore and see after you beat the final boss, cause like hades the first kill starts the chain to endgame.

  • @ViktorTrifonov_
    @ViktorTrifonov_ Před 24 dny +60

    Finished the vid and just clicked off and for a breif second i saw only 70 subs, man are u underrated ur video was so well structured and amazingly edited well done mate ill show it to some friends hope u get recognition and the views u need. Keep up the hard work mate

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +3

      Thank you so much, that means a lot! Going to do my best to keep it consistent

  • @GnarledStaff
    @GnarledStaff Před 19 dny +6

    Y’all. Lets try and call studios AA. Big difference between a team of dozens in a AA studio and a 3 person industry team.

  • @daltongalke8745
    @daltongalke8745 Před 18 dny +3

    The only way to preserve creativity as a driving force in the game development industry is for game developers to unionize. Standing together and fighting corporate greed through collective bargaining is the best way to preserve jobs and artistic integrity.

  • @valence7
    @valence7 Před 18 dny +2

    Shocked that you aren't a bigger channel. This is so good!

    • @Jake_It_Up
      @Jake_It_Up  Před 18 dny +1

      Thank you so much! This video has definitely helped kickstart the channel growth haha!

  • @21kaduku
    @21kaduku Před 23 dny +8

    It’s important that we be aware of the conditions under which our games are made. It doesn’t necessarily ruin my experience to know that devs had to crunch to make something, but it definitely doesn’t feel good (looking at you Red Dead 2). In contrast, I love playing games made by studios that treat their devs well. When I talk about supergiant’s games I also always include that they’re a great studio for their workers.
    I’m excited to check out the rest of your content. I really enjoyed this video.

    • @Jake_It_Up
      @Jake_It_Up  Před 23 dny +3

      Absolutely, I think the Industry has got a bit better over the past few years due to general public backlash, but of course there will still be studios/publishers that try to push those boundaries. I definitely agree that when you know the devs have been allowed more time and decent working conditions there something subconscious that makes the game feel that little bit better!
      Thanks you so much, I really appreciate it!

  • @rowan3902
    @rowan3902 Před 14 dny +3

    It scares me for the future of good art when so many industries are effectively destroying any hope of new creators being mentored by existing successful creators, when those existing successful creators are being laid off/their studios closed. So many great games come from a lineage of other amazing games, but execs only care about Number Always Go Up profits.

    • @Jake_It_Up
      @Jake_It_Up  Před 13 dny +2

      It really is rough to be a creative in any industry. Layoffs, very few entry level opportunities, AI. Hopefully the “successful” artists can start creating better platforms for nurturing new talent, but only time will tell.

  • @hexmaniacciaran
    @hexmaniacciaran Před 21 dnem +3

    it's very much the Netflix effect in action - a diverse portfolio is floated with easy commercial successes to allow the platform to survive while it finances creative risks that may not succeed from a commercial perspective, but they’re art. Netflix has to an increasing extent abandoned that principle and shutters off interesting shows after 1 or 2 seasons, the games industry is committing the same thing, and I get it, game conglomerates exist within our society to make money, but for their scale, they can make money AND art.

  • @thechris4374
    @thechris4374 Před 25 dny +20

    Amazing video! Your voice is just pulling me in the video, really fits for narrating

    • @Jake_It_Up
      @Jake_It_Up  Před 25 dny +1

      Thank you so much! I’ll keep doing it 😃

  • @rhenn4621
    @rhenn4621 Před 24 dny +14

    Great video! Really well structured; I like the narrative you've set up :)

  • @VivBrodock
    @VivBrodock Před 19 dny +1

    "plays into range a bit more"
    me swinging a great axe around: .... yeah.... range

    • @Jake_It_Up
      @Jake_It_Up  Před 19 dny +1

      I mean, even the axe has pretty powerful range attacks!

  • @riofredericco7147
    @riofredericco7147 Před 23 dny +10

    dont know why utube recommended this to me but im glad i clicked it. nice one man, i got to hit that sub button 🍻

  • @tostxd9266
    @tostxd9266 Před 20 dny +3

    The quality here is insane 🔥

  • @jpope125
    @jpope125 Před 22 dny +5

    Here’s a comment for the algorithm! Thanks for this thoughtful and important piece. I hope your channel thrives.

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem +2

      Thank you so much! I hope so too!

  • @user-tk2bm5gi6u
    @user-tk2bm5gi6u Před 22 dny +13

    Everyone is so hot in hades 2. That's why I bought it. Super giant knows how to cater to its audience.

  • @kirin7945
    @kirin7945 Před 20 dny +1

    Great video, I think you have a real knack for creating these news like videos from the gaming industry plus the review segment of hades. :D

  • @joshb3879
    @joshb3879 Před 25 dny +8

    Very good video my dude! Love how you looked back on xbox arcade, I had no idea about that. But I do remember constantly finding new fun smaller games to play with my mates back in the day on the 360.
    Sad to see how far the big X has fallen 😭

    • @Jake_It_Up
      @Jake_It_Up  Před 25 dny +2

      It was such a good service! I remembered after I had recorded this but Minecraft's original console release was also on xbox live Arcade! what a world.

  • @joeltheowl3299
    @joeltheowl3299 Před 24 dny +19

    I'm glad everyone is having fun with Hades 2, ill get to it eventually. I was kinda disappointed when it got announced because not only was Hades, Supergiant's safest game but also the one that least needed a sequel. A Bastion or Transistor sequel would've been perfect but oh well, i know it's still gonna be good, i just miss the uncertain excitement of seeing a new Supergiant games project annouced

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +5

      I do know what you mean, I remember having a ‘meh’ feeling when it was first announced, but playing swept that feeling away instantly.

    • @comrademessy118
      @comrademessy118 Před 21 dnem +1

      I hope you have fun when you get to it! For early access it’s been a blast! The music is also amazing. I have a feeling they’ll skip doing a sequel for their next game though and come up with something new, fingers crossed for way in the future

  • @greob
    @greob Před 21 dnem +3

    Must have been a lot of work to edit this video, stitching together all these different video game clips. Good work!

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem +1

      Thank you! Definitely took some time, but it’s fun!

  • @jmcauley650
    @jmcauley650 Před 21 dnem +1

    The 2nd Boss in Hades 2 is phenomenal. The songs for it is up on their YT channel

  • @oliviarodrigo6777
    @oliviarodrigo6777 Před 24 dny +9

    GREAT VIDEO! Took me until I left a like to realize you only have 100 subs. Great work keep it up. Well-edited and engaging.

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +1

      Thank you!! At the start of the day I had around 70 so definitely getting there! 😂

  • @yeeyw
    @yeeyw Před 20 dny +4

    I will never understand people who complained about how different HADES 2 combat was. ZAGREUS IS A WARRIOR HE IS STRONG PHYSICALLY and yall expect MELIONE WHO’S A MAGE TO HAVE THE SAME PHYSICAL FITNESS TO HIM??? for GODS SAKE HER DASH ALSO USE MAGIC

    • @Jake_It_Up
      @Jake_It_Up  Před 20 dny

      Exactly! It’s great how different the characters feel. Makes the games stand side by side rather than the sequel overtaking the first!

    • @OakenTome
      @OakenTome Před 19 dny

      I find fast-paced ranged combat generally jarring/awkward so I can understand the complaint. I imagine there's some overzealousness irritation as per usual but its a fine preference to have.

  • @yashuastryfe125
    @yashuastryfe125 Před 15 dny +3

    business bro overheads killing most industries tbh

  • @connort3186
    @connort3186 Před 21 dnem +2

    It’s almost like being beholden to shareholders and people who don’t work but have money causes stress and rushed games.

  • @humblemudgames
    @humblemudgames Před 20 dny +2

    Congratulations getting in on that algorithmic wave. You deserve more subscribers, and I I know you'll get there. Great stuff, just subbed. 🤝 Hopefully I'll catch one of these waves one day too. I hope it keeps pushing you out further!!

    • @Jake_It_Up
      @Jake_It_Up  Před 20 dny +2

      Thank you so much! I’m of course not really in any position to give advice, but I just checked out your videos and they’re really good! With this video I found it wasn’t doing great in the first couple hours, so I changed the title and thumbnail to something more specific and intriguing, and it popped off! It’s always worth experimenting with that sort of stuff, and being a bit brash with title ideas. You’ll get there, you have a great foundation of content for sure!

    • @humblemudgames
      @humblemudgames Před 20 dny

      @@Jake_It_Up Thank you so much, that means a whole lot! And this advice is great, I'll for sure try this!

  • @Bee_Mavrick
    @Bee_Mavrick Před 20 dny +1

    Depends on if they were really coming up with the creative ips on their own. Cause if they didnt and was given the blueprints, its still on the studios to make the games unique. Sometimes when i do consulting my ideas are not always used. Sometimes they are not used at all. So i get to see studios fail sometimes. And all the time im not involved in the public success or collapse, if any

  • @snowballeffect7812
    @snowballeffect7812 Před 21 dnem +4

    good shit, homie. subscribed. best of luck moving forward!

  • @asdfasdas119
    @asdfasdas119 Před 23 dny +2

    great video! also can somebody tell what music is playing in the background at 6:02?

    • @Jake_It_Up
      @Jake_It_Up  Před 23 dny +1

      This was a Lo-Fi remix of Hollow knight OST, I cant quite identify which song specifically but I think it would be either Greenpath or Fungal Wastes! - czcams.com/video/WctVCLsRpWI/video.html

  • @OMGKITTENMEWMEW1
    @OMGKITTENMEWMEW1 Před 19 dny +2

    Corporations are trying to take gaming into the "easy, repeatable, guaranteed" realm of gaming. They don't want new IPs, they don't want innovation or change. They want all gaming to be Call of Duty and they want new versions being sold at a premium every six months.
    Their goals are diametrically opposed to creative ventures. Growth mentality does not work for artistic expression, especially in video games.

  • @tharrock337
    @tharrock337 Před 19 dny +3

    I love how mainstream this whole discussion is becoming. it used to be different, people used to not care because the next assassins creed, the next Need for Speed, next Fifa or Call of Duty would be a hit again, but I feel like we are reaching a point where the "too big to fail" IPs are so consistantly not the most fun games of the year that people are actually looking into the why.
    Of course it is a deep well and because at the very bottom of it is the same structure that underlies our whole society it is very hard to look at it, but at least we are having this discussion now.
    In my opinion the reason why we can't seem to get together to fight climate change or end stupid wars is actually connected to why AAA games kinda suck these days. Obviously this is not to say the failure of Anthem or whatever videogame sucked this year is of global importance, but I think that our profit driven society that is chasing perpetual growtth is the mechanism that produced both and while we can improve one or the other individually a lot real solutions would affect both in a way.

  • @justindiaz91
    @justindiaz91 Před 21 dnem +1

    it is a rare thing that i watch a video on the internet and come away agreeing with everything that was said. Well done.

  • @scruffmutt
    @scruffmutt Před 20 dny +1

    As someone with a lot of friends in the industry, the current state of working for a studio makes me want to tear my hair out.
    In many ways I agree, indies are the future - it’s where we see new ideas and big stylistic swings - but I wish game devs who just want to work with a team on one thing and get dental coverage wouldn’t keep getting shafted like this

  • @aguest5394
    @aguest5394 Před 16 dny

    does it have mouse click to move or is it still not accessible? Id love to play it just really need them to consider other play style for accessibility reasons.

  • @EmyN
    @EmyN Před 23 dny +4

    Now this is a quality video if I ever seen one, subscribed

  • @TheLyricalWrdsmth
    @TheLyricalWrdsmth Před 21 dnem +1

    You pulled the words right out of my mouth. I'm done with corporate game management. They have no real respect for what they're doing. They act like these studios exist to serve their financial goals, when it should be the other way around.

  • @euclidesribeiro8810
    @euclidesribeiro8810 Před 22 dny

    It is happening everywhere, from the arts to movie making and music, I think this phenomenon is way more general than just videogames

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem +1

      Oh for sure, similar points could be made in so many industries at the moment!

  • @javierinDeutschland4155
    @javierinDeutschland4155 Před 24 dny +2

    Great video, commenting for the algorithm to push this.

  • @madnessarcade7447
    @madnessarcade7447 Před 21 dnem +2

    8:34 I think Nintendo did more for indie gaming than anyone else hot take

  • @PandemoniumGameDev
    @PandemoniumGameDev Před 24 dny +3

    This is an unfortunate reality and the root of it is the fact that the decision makers don't understand the culture. I'm glad to see new indie successes pop out of nowhere but I believe that more independent creators should take charge, make good financial decisions and stop relying on corpos

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +2

      Exactly! Games have become so profitable that businesses are getting taken over by money people more than people that understand games

  • @A.Useless.Goddess
    @A.Useless.Goddess Před 24 dny +13

    if GTA 6 gets pushed back to 2026 then Hades 2 may have a real chance at game of the year

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +4

      GTA 6 is penned for 2025 anyway right? so would be next years awards!

    • @A.Useless.Goddess
      @A.Useless.Goddess Před 24 dny +5

      @@Jake_It_Up it is but rockstar is known to push off their games so i'm actually hoping they do this time to give an indie game like hades 2 the limelight in 2025 😆

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny +2

      Oohhh truuueee! I’m sure they will knowing how ambitious they’ll be with it!

  • @TheZackshow
    @TheZackshow Před 14 dny +1

    If a prey sequel ever comes into existence, it will never maintain the exact same charm and that makes me incredibly sad

    • @BestWayKilla
      @BestWayKilla Před 9 dny

      If a Prey sequel comes out, at least it'll actually _*come out.*_I can't think of any fate more cruel and unjust than what Bethesda did to the original Prey's sequel.

  • @Newmansos
    @Newmansos Před 19 dny +2

    Why would ceo's/upper management re-invest their profits in making their company better, when they can just take the profits, and say fuck the workers.

  • @JShortle
    @JShortle Před 25 dny +3

    Fantastic as always Jake!

  • @SwatterKFP
    @SwatterKFP Před 25 dny +2

    Enjoyed listening to your insights on this topic. It's a sad time to see so many amazing games and creative minds coming out recently but the reward for doing so is to stop them in their tracks. Hopefully things will get better and big game companies stop shooting themselves in the foot and focus on games being fun rather than a quick buck

    • @Jake_It_Up
      @Jake_It_Up  Před 25 dny +1

      Thank you, lad! Yeeah it’s rough, but the indie games industry is consistently great so hopefully it can stay nice and strong going forward!

  • @vpmkhang
    @vpmkhang Před 24 dny +1

    great video man! Surprised you don't have more recognition

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny

      Thank you! Just starting again so not much content yet!

  • @soirema
    @soirema Před 24 dny +2

    BRO WHERE IS THE LINK TO TWIIITCH NOOOOOOOOOOOOOOOO

    • @Jake_It_Up
      @Jake_It_Up  Před 24 dny

      There one in the description!! But here you go - twitch.tv/jakeitup
      No idea if links actually work on CZcams comments…

  • @pinjimin7696
    @pinjimin7696 Před 21 dnem

    Shout out to my girl Ashley Barrett. Amazing vocalist for Super Giant Games.

  • @Fridebuh
    @Fridebuh Před 23 dny +1

    The morale at the end could be applied to far more than video games... If only !
    Nice video anyway :)

  • @hinatau2
    @hinatau2 Před 17 dny +2

    Logan Cunningham is amazing lol

  • @maxschw.5239
    @maxschw.5239 Před 18 dny

    less than 1k subs is criminal. This video was phenomenal!

  • @MrSneakSneak
    @MrSneakSneak Před 23 dny +2

    I have 2 amazing ideas for games but learning to program or code is so overwhelming 😢😢

    • @Jake_It_Up
      @Jake_It_Up  Před 23 dny

      I know the feeling! Tried a C# course a couple years ago, code is hard!

  • @sober667
    @sober667 Před 23 dny +2

    There are great publiszers outhere like hooded horse publishing manor lords and against the storm

  • @derdiedaswasndas
    @derdiedaswasndas Před 22 dny +3

    it doesnt matter where i go , i always find myself back at the commentary videos with hollow knight music in the background xd, nice video btw

  • @DefensiveLettuce
    @DefensiveLettuce Před 21 dnem +1

    This is my first time watching a video of yours. I love how well thought-out and thorough you are with how you express your thoughts. Subscribed.
    Also, thanks for reminding me to cancel my Gamepass subscription.
    We vote with our wallets.

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem

      Thank you so much! Absolutely, one of the best ways to get our point across!

  • @Neoyoshi-FFXIV
    @Neoyoshi-FFXIV Před 20 dny +1

    It's just... really frustrating to watch what's happening on the sidelines. Why isn't it there something we can all do about this? I mean... isn't there?

    • @Jake_It_Up
      @Jake_It_Up  Před 19 dny +1

      Going forward I think the most effective thing we can do is vote with our wallets.

  • @CY3ER
    @CY3ER Před 20 dny

    1:54 anyobe else think that looks like the soul tonic from Hades 2? Maybe a small easter egg?

  • @peach_plsx
    @peach_plsx Před 22 dny +2

    Nice work, Jake!!!

  • @larrywoolfolk8224
    @larrywoolfolk8224 Před 22 dny +1

    SG games is eating good amongst the current AAA apocalypse

  • @zackkwam134
    @zackkwam134 Před 22 dny

    I love Pyre, the funny wizard purgatory basketball game that it was.

  • @TheNarrator497
    @TheNarrator497 Před 10 dny

    Here’s to hoping the curse of big industries failing doesn’t taint FromSoft when they release Elden Ring 2

  • @3emad.065
    @3emad.065 Před 17 dny

    I’m positive a boy these decisions that corps makes, some of us will wake up to the cruelty of these companies and understand it’s not worth the risk at all. And with less to none barrier for indies to publish their games? I’m pretty confident it’s going for the better for us… gamers should just look hard enough.

  • @tassiasmith
    @tassiasmith Před 21 dnem

    I've played Super Giant's releases for over a decade now, and Hades was absolutely a culmination of all the different talents of a team that was able to stay together over those years. It really felt like all the strengths of the studio's developers came together and perfectly aligned with their vision for the game. Profits above all else is ultimately short sighted and short term because there are so many factors that can't be accounted for or tallied easily that are greatly beneficial and often key to the success of games. And yeah, I want to see more games with worse graphics, that are smaller in scope and pay their devs better.

  • @Meme_King139
    @Meme_King139 Před 5 dny

    At this point, there are very few triple AAA games I think have creativity still
    Mainly just God of War, Monster Hunter, and Fromsoft's lineup

  • @blackout0938
    @blackout0938 Před 22 dny +1

    This is one of the unique industries where Indi devs can compete on the same level as AAA with some effort and love put into their works. AAA has to pump out good games because if they don't provide then Indi will, and we are seeing the consequences of their failures live as Indi surpasses AAA games in sales.

  • @brycedery9596
    @brycedery9596 Před 19 dny

    The big players lost it a decade ago, funnily it has an inverse relationship to the influence of shareholders.

  • @kustomkure
    @kustomkure Před 20 dny

    wait, for me the game ended when I killed the first boss. how did you make it to the second floor? did we play different versions?

    • @Jake_It_Up
      @Jake_It_Up  Před 20 dny

      That may have been for the technical test? Early access has a lot more!

    • @kustomkure
      @kustomkure Před 20 dny

      @@Jake_It_Up yeah, it was

  • @adamfarmer7665
    @adamfarmer7665 Před 23 dny +1

    after I finished hades 2 I started hades 1 again, and I have to say, hades 2 is way more smooth with its animations and combat. So it improved upon hades 1 and made it better, which was already good.

    • @Jake_It_Up
      @Jake_It_Up  Před 22 dny

      Absolutely, while the structure is pretty similar, the improvement do make a world of difference.

  • @darthmaul8952
    @darthmaul8952 Před 23 dny +3

    Great video, Prey - what an awesome game - shame

    • @Jake_It_Up
      @Jake_It_Up  Před 23 dny

      Thank you! It is a real shame, and for such a strong studio to go out on such a low is rough!

  • @NostalJake_
    @NostalJake_ Před 21 dnem +2

    Hello fellow Jake
    Great video! Clean, concise, interesting, attention grabbing. Looking forward to more 👍

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem

      I see we are both fans of name based play on words as well! Thank you so much!

  • @LunauticalDev
    @LunauticalDev Před 21 dnem +1

    I've also noticed a trend for the past few years that a lot of these AAA games are just becoming more and more cash grabs. Majority of my time and money I spend are now towards smaller game studios that put more love and creative work into their games (such as Hades, Risk of Rain franchise, etc).
    I've been put off from buying and playing games that just throw a live-service system into it, because there just isn't any sense for me into doing it (Diablo 4, Payday 3, recent CODs [which all to me now seems like copy and pastes of the previous one and minimal effort put in]).
    I currently have a lot of games I'm looking forward to this year, and funnily enough, not a single one of them are massive AAA studios. Streets of Rogue 2 (made by a few people), Darkest Dungeon 2, Slay the Spire 2, and much more, just naming a few.
    Recently, studios have come together to creative the Triple-i Initiative (iii) where they livestream featuring upcoming indie games and massive content update for them. Definitely worth taking a look into if you're interested.

    • @Jake_It_Up
      @Jake_It_Up  Před 21 dnem +1

      Oh yeah, I remember the triple I initiative did a showcase recently? I never checked it out, I’ll do that!

  • @blahblahgdp
    @blahblahgdp Před 19 dny

    Ive always said, once you make one good game, the next one is more of that, with new toys and a couple of spins and you got gold.
    But theres a reason why indie ultimately stayed king. Once those triple A companies fully devolved into pure money machines, it was the beginning of the end.
    What was once trailblazers, helmed by passionate people thay fought hard for their ideals and ambitions, slowly the leaders changed and became replaced with business men.

  • @JuiceEternal
    @JuiceEternal Před 21 dnem

    Its absolutely insane how much the enhanced this game. I am only 20 runs in so i havent beaten chronos yet.

  • @nickhames7150
    @nickhames7150 Před 21 dnem

    You have some fantastic editing for only 600 subscribers, may the algorithm gods be kind to you

    • @Jake_It_Up
      @Jake_It_Up  Před 20 dny

      Thank you! They seem to have been kind with this one!

  • @red-templar
    @red-templar Před 16 dny

    Is it me or the audio volume keeps dropping randomly?

  • @SylvesterAshcroft88
    @SylvesterAshcroft88 Před 20 dny

    I still wish they made Bastion II, but it's nice that they've finally found their stride with Hades and the sequel.

  • @lizzieqq
    @lizzieqq Před 23 dny +1

    good video, commenting to to pay it forward for the algorithm o7

  • @johnathancactus
    @johnathancactus Před 20 dny +1

    PREY MENTIONED!!!
    i finished it recently, and when i was told that arkane was being shut down i was DEVASTATED… its such a good game and its disappointing to see how every studio must make constant hits to stay afloat :-[

    • @Jake_It_Up
      @Jake_It_Up  Před 20 dny +1

      I know! It’s such a horrible situation. Such a strong history, and to be given zero shot at redemption before being shut down sucks!

    • @johnathancactus
      @johnathancactus Před 19 dny +1

      @@Jake_It_Up Here’s to hoping that this can stop in the future… which it hopefully will!

  • @nicolaszamudio8699
    @nicolaszamudio8699 Před 22 dny

    Nice vid man, crazy youve only got ~400 subs but 30K views on a video is great, keep it up brother

    • @Jake_It_Up
      @Jake_It_Up  Před 22 dny

      Thank you! When i posted this video i only had around 70, its kind of blown up haha!

  • @Cuiasodo
    @Cuiasodo Před 20 dny +1

    I'm curious to see if Microsoft's decision to shutter a bunch of studios will wind up shooting them in the foot in regards to acquiring new talent. I'd wager indie studios are less likely to sign contracts with big producers if they have a history of shutting down ones that they acquire, and since most indie studios aren't publicly traded, a contract that both parties agree to is the only way that I know a merger could or would happen.

    • @Jake_It_Up
      @Jake_It_Up  Před 19 dny +1

      I think with the acquisition of Activision Blizzard, Xbox won’t be in the market for buying smaller studios going forward. Which I guess is a good thing for the future?

  • @squibbles_
    @squibbles_ Před 8 dny

    at this point, game publishing companies have lost any amount of respect or trust I had for them before. Heck, an example of this can be seen in Rain World, a phenomenal indie game and one of my favorites, personally. the devs, Videocult, can't seem to catch a break with their publishers, having started with Adult Swim Games, who they left due to a toxic relationship that limited the creative control and ownership they had over their _own game,_ and moved on to Akupara, who were fine for a while... until they tried partnering Rain World with a game recording software (think something like GeForce) which made use of AI art. It took backlash not only from the devs, but an overwhelming amount of the community, including the official discord server staff, for Akupara to pull out on that one.
    Anecdotes like this are all too common, and it's got me concerned for the future of the industry. Something needs to be done, and I feel like it does begin with more indie devs striving for independent publishing, like Supergiant has.

  • @matok2426
    @matok2426 Před 23 dny +3

    Yeah, corporate greed is largely at fault for the state of things, but there's also a portion that belongs to the players. The huge shift toward highly monetized shovelware is due to it being profitable, and it is profitable because gamers spend on it. Deprive it of what gives it life, and it'll die off.
    But there's a lot of phycological trickery going on in modern games to get people to spend spend spend, and it is unfortunately very effective. Until a time comes when gamers get educated about this enough that they largely abstain from these types of games, this will continue to be the only kind of games that large corporations want to make, because at the very top level, the only thing they care about is extracting more money out of you. They're not your buddy, they don't care if you're having a good time. They care about how quickly they can get you to give them money.

    • @Jake_It_Up
      @Jake_It_Up  Před 23 dny

      I do agree that there is a bit of a burden on players to be a more more 'responsible consumer' I think It largely come down to where publishers push their marketing budgets. Especially when it comes to more 'Casual' gamers people play what they know. And that is more often than not where the egregious monetization also comes in, hence why Call of Duty continues to be so popular and one of the worst offenders for aggressive monetization. But yeah there is also a hell of a lot of gross things going on to influence people to keep coming back and spending money.