Lobby and rooms in Multiplayer Fishnet [Fish-Net #12][Tutorial]

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  • čas přidán 19. 06. 2024
  • We start diving into the lobby and rooms / worlds mechanic to ensure all different group of players can have their own instance and play only with their respective group on a single server
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    0:00 Intro
    2:00 Service locator
    4:10 Setting up a network manager
    8:15 Modification to startup.cs
    14:35 Creating the Lobby prefab
    18:40 Creating EscapeLobby.cs
    29:40 Creating LobbyScene.cs
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Komentáře • 11

  • @Misiogry
    @Misiogry Před 2 měsíci +1

    Wow! My favorite Unity creator is back! ❤

  • @alleyesonme1432
    @alleyesonme1432 Před měsícem +1

    Thx for videos!

  • @caglar_ylmz
    @caglar_ylmz Před měsícem +1

    thx for videos

  • @andrgntl
    @andrgntl Před 2 měsíci +1

    Amazing video! Could you make one about Fishnet in VR multiplayer? No one has ever done that

  • @Jimaniki
    @Jimaniki Před 2 měsíci

    Fishnet is the sytem multiplayer of Unity ?
    Its better than Photon Engine (Fusion/Quantum) or Mirror ?

    • @N3KMercenaryCamp
      @N3KMercenaryCamp  Před 2 měsíci +1

      Fishnet is a well maintained branch of mirror.
      The unity Net code for gameobject(NGO) is also a branch of mirror

  • @molsencanadian
    @molsencanadian Před měsícem

    Is this the pro version of FishNet?