Tears of the Kingdom reminds me of Elden Ring

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  • čas přidán 14. 05. 2023
  • Tears of the Kingdom reminds me of Elden Ring. It really feels like Tears of the Kingdom took notes from Elden Ring. Could be that the devs ACTUALLY took inspiration from From Sofware's Dark Souls series in all reality. Especially since Elden Ring JUST released last year. But it's fun to imagine they took inspiration from Elden Ring lol
    Music used
    • Wii Shop Bossa Nova Cover
    Links
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    #totk #tearsofthekingdom #eldenring
  • Hry

Komentáře • 216

  • @carbonfibercarpet4655
    @carbonfibercarpet4655 Před rokem +75

    Honestly the Depths gave me the same feeling of "I want to go home" as Blighttown in Dark Souls 1

    • @1wayroad935
      @1wayroad935 Před rokem +3

      I had Tomb of the Giants flashbacks because of how dark it is

    • @PickledKong64
      @PickledKong64 Před rokem

      Unlike blighttown you can just warp out

    • @summerycast7936
      @summerycast7936 Před rokem +1

      All hail the might TP points!

  • @MachiriReviews
    @MachiriReviews Před rokem +23

    Elden Ring: “BotW you’ve inspired me.”
    Tears of the Kingdom: “Elden Ring you’ve inspired me.”

    • @skywam2077
      @skywam2077 Před rokem +1

      BOTW : "Dark souls you've inspired me"

    • @PomuLeafEveryday
      @PomuLeafEveryday Před rokem

      ​@@skywam2077BOTW takes more from open world games like Skyrim than Dark Souls

    • @skywam2077
      @skywam2077 Před rokem

      Absence of traditional narration, main character who must uncover what happened through exploration, no specific path to follow, survival aspect where death comes easily, no OST, just a small music accompanying the sound of our footsteps, ruins to discover telling a past story, weapons that break, campfire for resting ...

  • @AutismGaming489
    @AutismGaming489 Před rokem +48

    Let’s just hope mommy is at the end of this area like last time.

    • @-howtomake999
      @-howtomake999 Před rokem +2

      Nope mommy is in the sky turned into a furry

    • @shiranui2844
      @shiranui2844 Před rokem +1

      @@-howtomake999 Mommy is dead.

    • @judaiyuki5597
      @judaiyuki5597 Před rokem

      @@-howtomake999 i'm sorry what the fuck did you just say XD

    • @fseiba6718
      @fseiba6718 Před rokem

      ​@@shiranui2844who are we talking about

    • @tj778
      @tj778 Před rokem

      @@fseiba6718probably Ranni, that or Fia

  • @megamicromanager2449
    @megamicromanager2449 Před rokem +32

    i doubt they'd add key locations to their map increasing their workload just because they were inspired last year. Not a lot of time to add more to the map design and flesh it out.they'll keep the idea for the next game instead.

    • @PoisonDuckAnimations
      @PoisonDuckAnimations Před rokem +6

      I thought this exact thing. I was like "there's no way Eldin Ring inspired this when the development cycles were more or less congruent... At least not enough for the entire map to be made in just a tiny bit over a year."

    • @riqoz
      @riqoz  Před rokem +2

      yeah i said this in the description lol

    • @megamicromanager2449
      @megamicromanager2449 Před rokem

      @@riqoz goddang im obsolete

    • @edwardl1344
      @edwardl1344 Před rokem +2

      @@PoisonDuckAnimations i think they definitely decided to increase/adjust the underground map size a little bit after Elden ring' release last year, thats why Nintendo delays the game to the mid of this year. Small changes or impact from Elden Ring is defintely there, like ER literlly took the gaming space by storm last year, and even broke into mainstream.

    • @wace9174
      @wace9174 Před rokem

      There are key locations in the underground alot in fact in totk

  •  Před rokem +10

    I am glad they implemented Blackreach from Skyrim :D

  • @Dildtherapper
    @Dildtherapper Před rokem +110

    to be fair, eldin ring takes a lot of ideas from breath of the wild

    • @riqoz
      @riqoz  Před rokem +16

      this is fax

    • @friend4596
      @friend4596 Před rokem +1

      Genuine question I havent played much botw what ideas did er take ?

    • @elmerglue21
      @elmerglue21 Před rokem +6

      and vice versa...

    • @Link.ispada
      @Link.ispada Před rokem +11

      @@friend4596 think about it this way
      dark souls series are zelda games dark moments

    • @incomplet1396
      @incomplet1396 Před rokem +9

      @Friend the entire exploration aspect of the game, how you can go wherever you want. whenever you want. and how the map is divided in to a few very distinct regions.
      also horse summon but thats a bit of a stretch

  • @bryanromero7206
    @bryanromero7206 Před rokem +7

    Definitely reminds me of Elden Ring as well!

  • @megaman37456
    @megaman37456 Před rokem +4

    All I hear when entering the depths is "Entering Ecological dead zone, are you sure whatever you're doing is worth it?"

  • @Zailenoz
    @Zailenoz Před rokem +5

    Puuuffff.... Dragon's Dogma laughs, since he was the first to implement a spooky underground...

    • @riqoz
      @riqoz  Před rokem +1

      i want to try an play that game again

    • @Link.ispada
      @Link.ispada Před rokem +1

      every zelda game sips it's coffee in silence

    • @PickledKong64
      @PickledKong64 Před rokem +1

      @@Link.ispada you keep saying things like this without providing any actual feedback

    • @Link.ispada
      @Link.ispada Před rokem

      @@PickledKong64 do you really need a feedback about zelda having caves and underground areas ?

    • @FelixS.
      @FelixS. Před rokem +1

      Nope, FFIV had an underground world in 1991. Many of Dragons Dogmas devs were children back then.

  • @samcordero
    @samcordero Před rokem +1

    also the powers you gain from the wind temple is literally like summoning spirits

  • @troysaxon8740
    @troysaxon8740 Před rokem

    THE =3 TRANSITION LETS GOOOO BOYYYY

  • @blue_lux
    @blue_lux Před rokem +5

    The depths reminds me more of Bionis' insides from xenoblade chronicles 1. The whole vibe and scenery

  • @yunits
    @yunits Před rokem +2

    i still haven’t played a game as interactive as botw and totk. i’m pretty sure there’s closed off parts in elden ring as to where in Zelda you can literally climb and go wherever the hell you want

    • @riqoz
      @riqoz  Před rokem +3

      well yeah you literally cannot climb anything in elden ring 😂
      but i wouldn’t say there are closed off parts in elden ring you can go anywhere you want in that game too. you just can’t scale a freakin mountain 💀

    • @PickledKong64
      @PickledKong64 Před rokem +2

      You didn't play elden ring did you?

    • @friend4596
      @friend4596 Před rokem +2

      Elden ring has a very different world design philosophy, it uses terrain and restrictive movement to create a world a lot more dense, you can't just run up to anything and everything you see like a robot you have to think of how to get there, every place is still explorable, just takes time to get there and makes traversal a bit more engaging by making you think and the map ends up feeling a lot larger too because of all the extra time you spend in the areas. And also leads to a lot of scenarios where you get lost in the process of getting somewhere and just end up going all kinds of different places and getting lost in the world (in a good way)
      Think this approach is just better since I personally don't think climbing up rocks is very entertaining, the freedom to go anywhere is cool but id like if the way to get there wouldn't be just holding your stick that way.

    • @wace9174
      @wace9174 Před rokem

      ​@@friend4596 thank God they fixed in this game especially in the rain it was a real chore in botw but other than that the game was very entertaining

    • @summerycast7936
      @summerycast7936 Před rokem +1

      ​​@@friend4596
      TOTK offers you the freedom to tackle how you want, but the outcome can range from success to a hilarious failure. The stamina wheel also restricts you on how far you can scale a wall, and there are places you can't reach with stamina alone. You gotta have to be creative with your zonai devices (scarce at the start), make use of the environment, or find an alternative way to reach the destination through other means. It's not always "hold up." It encourages lateral thinking pretty often. I don't doubt Elden Ring doesn't encourage the same. But it's less experimental in scale to TOTK, and more of adventuring while scanning the land, and paying attention to the hints in the environment. Am I right?

  • @jk3jk35
    @jk3jk35 Před 3 měsíci

    imagine digging deep in Minecraft and falling into the Nether

  • @RaidenKaiser
    @RaidenKaiser Před rokem +3

    Wait until you meet a frox....you'll be scarred lol

    • @riqoz
      @riqoz  Před rokem

      oh no 😂

    • @PickledKong64
      @PickledKong64 Před rokem

      They're pretty easy to beat. Killed one when I had only 4 hearts

    • @RaidenKaiser
      @RaidenKaiser Před rokem +1

      @@PickledKong64 talking about jumpscare factor

    • @PickledKong64
      @PickledKong64 Před rokem +1

      @RaidenKaiser oh yeah that's definitely a highlight. I shot a light arrow only for it to illuminate him. Scary Boss and he's fun but definitely a little easy

    • @RaidenKaiser
      @RaidenKaiser Před rokem

      @@PickledKong64 my first encounter was jumping into akalla chasm and having one scare shit outta me outta nowhere lol. Obsidian Frox almost gave me a heart attack haha. Doesn't help I was tired and it was 2am haha.

  • @ske7235
    @ske7235 Před rokem +4

    to be fair both games took massive inspiration from Nausicaa, a movie from ghibli studio

  • @Omgsuchacreativenamehuh
    @Omgsuchacreativenamehuh Před rokem +1

    Bro,that voice caught me off guard 💀

  • @axeg
    @axeg Před rokem +6

    wish it was as good as ER's underground though, this one feels a bit like a chore

    • @riqoz
      @riqoz  Před rokem

      mmmmmm

    • @wace9174
      @wace9174 Před rokem

      Its not really necessary to go down there tho and u can farm crystalized charges just by killing bosses down there

  • @judaiyuki5597
    @judaiyuki5597 Před rokem

    at least in the deeproot depths there is some natural light

  • @gollygosh
    @gollygosh Před rokem

    Spoiler
    You can also find the bosses from the dungeons down in the depths for a rematch, you even get a good fuse item afterwards

  • @Kladyos
    @Kladyos Před rokem +1

    Zelda Oracle of Seasons already had Subrosia as an underground land to explore. Zelda did it first.

    • @FelixS.
      @FelixS. Před rokem +3

      And Final Fantasy IV did the same thing in the early 90s. Even before A Link to the Past had been released.

    • @wace9174
      @wace9174 Před rokem +1

      It doesn't matter who did it first as long as they have original elements

  • @1wayroad935
    @1wayroad935 Před rokem +3

    Now to see what Genshin Impact will steal from this

  • @Thirteen13551355
    @Thirteen13551355 Před rokem

    It keeps making me want to play Elden Ring instead lol. That makes me a little sad.

  • @overdrive112
    @overdrive112 Před rokem

    Do you play on emulator?

  • @duardo6666
    @duardo6666 Před rokem

    You souds like Arthur morgan

  • @PinkRival-xt4em
    @PinkRival-xt4em Před rokem

    Close the channel we got a br

  • @DropoutJerome
    @DropoutJerome Před rokem +8

    I'm so glad the Souls games exist, they're what LoZ should have evolved to, not a fortnite sandbox.

    • @Link.ispada
      @Link.ispada Před rokem +1

      i mean dark souls is a zelda game less adventure more fights

    • @DropoutJerome
      @DropoutJerome Před rokem +5

      @@Link.ispada you clearly haven't played any if the Souls titles if you say it has "less" adventure... the journey in each game is literally the point of the story in each game. If you're talking the open-world aspect Elden Ring has everything that BoTW & ToTK has.

    • @Dermester27
      @Dermester27 Před rokem

      Dumbest opinion ive ever read

    • @wace9174
      @wace9174 Před rokem +1

      Omg here we go again y do people compare Fortnite with Zelda please name three things in common with them that Fortnite had come up with originally please enlighten me

  • @PickledKong64
    @PickledKong64 Před rokem +10

    Elden Ring did it better

    • @Link.ispada
      @Link.ispada Před rokem +6

      what no actual gamer ever thought

    • @PickledKong64
      @PickledKong64 Před rokem +6

      @@Link.ispada English pls

    • @rbggsc6719
      @rbggsc6719 Před rokem +5

      ​@@Link.ispada
      Elden ring thousands of times better

    • @FelixS.
      @FelixS. Před rokem +6

      @@Link.ispada TotK is great, but sorry. ER is vastly better.

    • @Link.ispada
      @Link.ispada Před rokem

      @@PickledKong64 as i always said ''remove every boos from elden ring and let's see what else you can do in game''

  • @bloodlinegate7
    @bloodlinegate7 Před rokem +3

    Since i read the comments, there is no argument here, from one side you have Elden Ring, a new title that sold over 20 million copies and raised the bar to open world games with fantastic lore, the best combat system out of every action rpg out there, and the most rewarding game you can find out.
    On the other side you have a supposedly sandbox game that was inspired by Minecraft and Terraria, with mediocre sandboxing (if you have played Minecraft and Terraria you know what im talking about), with huge barren maps, with the most basic combat born out of the 80's and one of the most unrewarding games you can ever play full of technical issues, adding zelda to the title for nostalgia and being forced as a masterpiece by the media because of nintendo's incompetence.

    • @wace9174
      @wace9174 Před rokem

      First of all totks map is not barren at all filled with towns, monster camps, caves, sky islands, mini puzzles, camps, hideouts and more. Second of all how is it like Minecraft (haven't played terraria so idk) Minecraft is focused on building for ur space to look good or farms with bad combat and boring exploration. Third of all it barely has technical issues I know switch is not the best hardware for this game but surprisingly there is hardly anything bad about it technology wise. Fourth of all most people didn't believe the game would turn out good but most of them changed their minds after they played it maybe u should try it to before speaking trash on it (btw the game sold 10 mil copies on release date and the only incompetent thing Nintendo did was pokemon scarlet and Violet but there even in charge of developing the series gamefreak is, all Nintendo does is market it).

    • @bloodlinegate7
      @bloodlinegate7 Před rokem +2

      @@wace9174 That's what im saying, minecraft and terraria do very well what they are supposed to do, sandboxing with terraria also excelling in combat as well.
      On the other hand zelda is a mash of things that end up being average, sandboxing and battle. They are both average at best because if you have played both games mentioned its noticable.
      And im telling you this while i tried totk, i did a couple of shrines which was enough for me. At least if zelda had concentrated more on combat with a good rewarding system it would have been better and it would also complement the bad sandboxing.

    • @nikvett
      @nikvett Před rokem +1

      @@bloodlinegate7 I used to think that the combat was bad too. You just got to get more creative, what the game doesn't have in swordplay, has in creative ways to approach combat.
      Elden Ring (in my opinion) is the opposite, you can't approach the combat in the same way as BOTW/TOTK but it's swordplay compensates for that.

    • @bloodlinegate7
      @bloodlinegate7 Před rokem +2

      @@nikvett Nik i tried to like it because just hating on a game for the sake of hating would be stupid when it could offer you entertainment instead, but no, it never worked for me and for many others. The director of this game thinks that making it as big as possible makes it amazing.

  • @ForeverKite42
    @ForeverKite42 Před rokem +1

    I honestly uninstalled this game. I'm sure if I had max HP and Stam; it would be a great time waster with a wonderful story; but fucking hell the introphase is too long; the monsters can mostly one shot you; The Sky Towers just being blocked off for no reason was mega annoying; and no endless bomb to go mining and hunting with to help you build up an easy cashe of rupees and arrows! I spent ten hours playing this game screaming "I am not having fun!" which is a first for the series.
    if they ever allow save data transfers, like someone already unlocked all the overworld towers, I will gladly give it another try! HOwever if there is ANY PART of Breath of the Wild that annoyed the hell out of you as a player, Tears of the Kingdom DOUBLES DOWN and spits in your face.

    • @astrojeet
      @astrojeet Před rokem +11

      Sounds like a skill issue.

    • @katzelol
      @katzelol Před rokem +8

      Yes I can certainly verify that this is indeed a skill issue.

    • @xxle0ru1zxx10
      @xxle0ru1zxx10 Před rokem +8

      I’ve never seen such a perfect definition of skill issue in my whole life

    • @CarbyGuuGuu
      @CarbyGuuGuu Před rokem

      Did you, like, upgrade your armor and feed decayed weapons to Rock Octoroks?

    • @xxle0ru1zxx10
      @xxle0ru1zxx10 Před rokem +2

      @@CarbyGuuGuu i have no doubt that he was using raw weapons

  • @tokindaily7103
    @tokindaily7103 Před rokem

    Mid ring is mid tho