Did Halo Infinite Really SOLVE Sprint?

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  • čas přidán 30. 09. 2021
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    Infinite Warfare map design: • Modern Warfare Remaste...
    Halo Infinite is like Halo 2: • Halo: Infinite is Like...
    Halo Infinite solved Sprint: • Halo Infinite solved t...
    Did Halo Infinite really solve the problems created by the introduction of sprint to Halo? or is it just a band-aid for a flesh wound?
    Thanks again to members of the nerd army for providing footage:
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    #HaloInfinite #Halonews #HaloMultiplayer
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Komentáře • 626

  • @daklr2501
    @daklr2501 Před 2 lety +177

    That "it's not 2015 anymore" line is actually fucking hilarious, lmao!

    • @hrthrhs
      @hrthrhs Před 2 lety +6

      Yeah it was. Could even say sprint has been in Halo longer thank it hasn't, so it's time for a change.

    • @morky3673
      @morky3673 Před 2 lety +6

      @@hrthrhs its been in for a decade.

    • @hrthrhs
      @hrthrhs Před 2 lety +12

      @@morky3673 If you include Reach it's been in longer than that.

  • @carbodude5414
    @carbodude5414 Před 2 lety +48

    "Doesn't it just make sense that a supersoldier would be able to shoot while running?"
    Doomguy: *smiles*

    • @Matrixthehedgehog9
      @Matrixthehedgehog9 Před 2 lety

      Yeah but, doomguy has a ton of gadgets lol

    • @elpunetaz5116
      @elpunetaz5116 Před 2 lety

      Its for gameplay reasons, just because the DoomSlayer is immortal in lore doesn't mean you shouldn't be able to die in game

    • @tanodz7635
      @tanodz7635 Před rokem

      He doesn't sprint.

  • @basedsneedclave175
    @basedsneedclave175 Před 2 lety +75

    My main issue with infinite
    Vehicles blow up worse than they do in halo 2
    There is no smoke, fire or electricity on the wreckage of vehicles. That pales in comparison to every previous game.

    • @mmlol1248
      @mmlol1248 Před 2 lety +1

      Dud take it easy it's just a beta

    • @PlainOlSoapBar
      @PlainOlSoapBar Před 2 lety +7

      There is a lot lacking in the vfx department...I really hope they will be fully fleshed out at launch because it is really a disappointment.

    • @namelessstranger1270
      @namelessstranger1270 Před 2 lety +5

      There's a lack of detail and polish across the board. The gameplay is... Somewhat solid, but it doesn't have the 30 seconds of fun.

    • @yewtewbstew547
      @yewtewbstew547 Před 2 lety +9

      @@mmlol1248 Beta = feature complete bug testing. If it was an alpha, then you'd have a point. But aside from bug fixes and balance tweaks, the game you're playing now is the one you'll be playing on release day.

    • @coldresult7460
      @coldresult7460 Před 2 lety +2

      @@yewtewbstew547 It’s not a beta nor an alpha. They attempted to classify it as a flight to not categorize it. Things are still being altered and with the modern way gaming works things will continue to be altered even after release. I expect there to be more changes before December 8th. They have already proven they are willing to change things between the first and second flight.

  • @underthemayo
    @underthemayo Před 2 lety +156

    Cinematic 30 frames per second. You kill me dude. But you should probably try to find a way to knock it down to 24 for a more authentically immersive experience.

  • @TheContrarian09
    @TheContrarian09 Před 2 lety +67

    What’s really sad is despite the fact everyone was so hyped when chief first picked up that fusion coil, no one really talked about it again. My mind when nuts. What if they made it where we could pick up pallets and use it as a deteriorating shield. It’s just one of those features that no other game has really done, but will not be expanded upon, and it’s really disappointing knowing this.

    • @Dillman502
      @Dillman502 Před 2 lety +12

      I never expected it to be a feature, but I always thought it would be cool to use the grapple to pull boxes toward you, like the interactable boxes that Bungie littered their maps with. In a game with a slower TTK, it would create interesting opportunities to create/influence cover, and would be amazing for splatter kills. The grapple feels great in Infinite, but it's essentially a personal power-up, with next to no opportunity for team play or secondary uses.

    • @itsjustyash2750
      @itsjustyash2750 Před 2 lety +1

      @@Dillman502 this game has higher ttk than most halo's btw
      and i def agree with the grapple
      its gonna be outclassed and over used by ppl similar to sprint in reach

    • @Dillman502
      @Dillman502 Před 2 lety +2

      @@itsjustyash2750 I have had some good drawn out gun duels in Infinite, but IMO the sandbox needs some rather heavy tweaking to make gun fights more consistent, the AR kills faster than the BR thanks to headshot multipliers for non-precision weapons, and the over-reliance on bloom makes most gunfights feel like a crapshoot.

  • @thereisaplaceineastmelbourne

    I like how sprint doesn't ever feel like too quick meaning maps can stay relatively small. while still feeling fast. I like how sprint feels in this Halo.

    • @Freelancer837
      @Freelancer837 Před 5 měsíci +2

      It's literally useless

    • @KampzOnXbox
      @KampzOnXbox Před 5 měsíci +2

      even though sprint in infinite feels like you're going slower than just walking, but okay

  • @lebendigesgespenst7669
    @lebendigesgespenst7669 Před 2 lety +20

    5:55 that reversal was fucking priceless. I love it

  • @gabethebabe3337
    @gabethebabe3337 Před 2 lety +65

    I went into custom games and disabled sprint, increased base player speed to 110%, jump height to 140%, and gravity to 100%. I also kept clamber because why not and it feels so much better. I really hope they add a “classic” playlist to multiplayer with these options because it plays exactly how I want it to. That’s all they have to do, but they are so focused on pleasing the modern crowd. I’m not asking for the removal of sprint, but simply the option to get xp in game modes that play like classic Halo.

    • @epicon6
      @epicon6 Před 2 lety +5

      I agree. They turned Halo into a modern PC shooter and PC mouse+keyboard players will always have the advantage even without bullet magnetism and with a controller it's not even possible to jump over a player and instantly ninja them in the back.

    • @Matrixthehedgehog9
      @Matrixthehedgehog9 Před 2 lety +2

      @@epicon6 thats because Classic Halo has preference in consoles, something that PC players were bitching for a long time

    • @edsoad
      @edsoad Před 2 lety

      @@epicon6 it is possible? up your sens

    • @epicon6
      @epicon6 Před 2 lety +1

      @@edsoad Not possible with a controller. Sensitivity doesn't go that high and if it did it would be impossible to aim normally. With a mouse it's easy.

    • @itsuko3205
      @itsuko3205 Před 2 lety

      @@epicon6 why jump over player when you can just punch the dude like all halo game play, approach the player, and then mele them

  • @vaniellys
    @vaniellys Před 2 lety +77

    Holy shit that passage at 6:00 when you're using H5 players' typical arguments against them... Pure gold !

    • @Julianrocker200
      @Julianrocker200 Před 2 lety +5

      IKR

    • @peterpoli2839
      @peterpoli2839 Před 2 lety

      Im dying

    • @CUSTARDP00DLETK
      @CUSTARDP00DLETK Před 2 lety +17

      I waited 6 years for this moment, and was not disappointed.

    • @Feshman117
      @Feshman117 Před 2 lety +22

      I like pointing out how Halo has had sprint for 11 years and no sprint for 8 years, so removing sprint is actually changing up the formula.

    • @MrUploader14
      @MrUploader14 Před 2 lety +4

      @@Feshman117 most of these guys are halo boomers they don't want a new game they want halo 3 anniversary.

  • @underthemayo
    @underthemayo Před 2 lety +156

    And how dare you suggest that the ability to sprint and shoot at the same time just because you can see master chief doing that in the cutscenes? That would be like saying Kratos should be able to jump because you see him jumping in the cutscenes oh wait...

    • @DT25659
      @DT25659 Před 2 lety +19

      Kratos can lift the world with Atlas but struggles to open a chess. 0/10 no immersion.

    • @fase1doughnut
      @fase1doughnut Před 2 lety

      Well I mean, you used to in 1-3. Always sprinting really

    • @Optimusprime56241
      @Optimusprime56241 Před 2 lety +2

      @@fase1doughnut light jogging

    • @kevboard
      @kevboard Před 2 lety +8

      @@thunderslug1066 noone is talking about balance when it comes to sprint. the sprint as we know it from CoD or recent hale games is simply a bad game mechanic for an arena shooter

    • @ChanakyanStudent7971
      @ChanakyanStudent7971 Před 2 lety +1

      So they should make cutscene Kratos playable right?... RIGHT?

  • @kritheekbeemadi407
    @kritheekbeemadi407 Před 2 lety +28

    Did sprint get solved? No. Are people complaining about it to the same degree as Halo 4/5? Hell no. This is good

    • @forever-fm1rw
      @forever-fm1rw Před 2 lety

      Yes they did walking speed can easily keep up with sprinting

  • @ExplosiveBolts
    @ExplosiveBolts Před 2 lety +69

    I guess at this point we just have to hope 343 has a "classic" playlist that turns off sprint and clamber.

    • @userRDSM
      @userRDSM Před 2 lety +13

      If they add a classic playlist o think they wouldn't turn off clamber since all jumps in the maps depend on clamber, you literally cannot make most jumps without clamber

    • @ceoofgex7552
      @ceoofgex7552 Před 2 lety +22

      @@userRDSM you can tune the jump.

    • @userRDSM
      @userRDSM Před 2 lety +2

      @@ceoofgex7552 true

    • @KCAssassin98
      @KCAssassin98 Před 2 lety +25

      In customs you can turn it off. Don't know why anybody cares though I'm an og fan and infinite's sprint isn't a problem.

    • @ceoofgex7552
      @ceoofgex7552 Před 2 lety +3

      @@KCAssassin98 i kinda agree. and CE’s my favorite. infinite might change that.

  • @robloxazo
    @robloxazo Před 2 lety +9

    "I wanna compare Live Fire with Guardian", that's like getting Brock Lesnar to beat the shit out of a 9 year old

  • @sagebias2251
    @sagebias2251 Před 2 lety +5

    Infinite weapons all have massive range. Nobody is talking about the impact this has on gameplay

    • @Slender_Man_186
      @Slender_Man_186 Před 2 lety

      I noticed it with the AR, the damn thing still feels like a precision weapon.

    • @sagebias2251
      @sagebias2251 Před 2 lety

      @@Slender_Man_186 Exactly. Halo 3 solved this with bullet travel time. Halo is best at close range.

  • @KOBULT92
    @KOBULT92 Před 2 lety +10

    Thank god somebody else mentions the boring ass arena maps. People have been trying to gaslight me so hard that bazaar, and recharge arent the same box standard, boring human arenas from H5. I keep telling people, and they keep trying to bullshit me.

    • @MrUploader14
      @MrUploader14 Před 2 lety +1

      I think recharge is a great slayer map and bizarre is a great ctf map

    • @KOBULT92
      @KOBULT92 Před 2 lety +4

      @@MrUploader14 good for you, but that doesn't change my opinion that these maps are boring and way too safe.

    • @Dillman502
      @Dillman502 Před 2 lety +1

      I do think they're overall "eh" maps, but I'll never miss an opportunity to point out how ridiculous it is for 343 to keep forcing clamber spots into the map. It absolutely ruins the flow for no good reason, clamber should be a punishment for bad jumps, not as a main avenue for traversal.

    • @shaheer1172
      @shaheer1172 Před 2 lety

      @@MrUploader14 its not bizzare its bazzar.

    • @MrUploader14
      @MrUploader14 Před 2 lety

      @@shaheer1172 apparently you never heard of auto correct

  • @TheBatmanNPC
    @TheBatmanNPC Před 2 lety +22

    The only thing I think this game is lacking is Spartan Voice customization. I’d like a more tough silent Spartan. Not one straight out of academy.

    • @ParagonBourne
      @ParagonBourne Před 2 lety +4

      You can change the voice. When I was trying out the waypoint app beta they had a list of multiple voices to choose from

    • @TheBatmanNPC
      @TheBatmanNPC Před 2 lety +1

      @@ParagonBourne good because I can’t stand that college freshman voice they give this guy😂😂

    • @exilestudios9546
      @exilestudios9546 Před 2 lety

      but the whole point is your spartan is in the academy. you are essentially a raw recruit who just underwent augmentation and is now training under commander agrina. that is the entire premise of multiplayer in halo infinite

    • @zod5628
      @zod5628 Před 2 lety +4

      @@exilestudios9546 idfc I wanna be Christ himself in power armor so the lore can fuck right off

    • @Inf4mousKidGames
      @Inf4mousKidGames Před 2 lety

      @@zod5628 even Jesus died

  • @peterpoli2839
    @peterpoli2839 Před 2 lety +13

    7:50 "control base spawns are not based" you're killing me man

  • @BevvRatBites
    @BevvRatBites Před 2 lety +9

    How has no one mentioned titanfall's run and gun perk when talking about sprint in halo? It feels so badass!

    • @MrTheta-lc8zy
      @MrTheta-lc8zy Před 2 lety +3

      I’ve always put that on every gun I could in titanfall 2.

  • @snider029
    @snider029 Před 2 lety +4

    Honestly I think the only bonus sprint has is giving melee weapons/attacks a bit better when chasing someone down. But honestly could just give the Melee weapons a small speed boost.

    • @chocov1233
      @chocov1233 Před rokem

      Doesn't the knife do this in Counter Strike?

  • @lance8515
    @lance8515 Před 2 lety +11

    It’s not just a visual thing it allows another mechanic “slide” to exist

    • @CryWolfFilms
      @CryWolfFilms Před 2 lety +1

      and also you literally go faster, lol. not a lot, but it's not just a visual thing.

    • @lance8515
      @lance8515 Před 2 lety

      @@CryWolfFilms ya true

  • @Dara-mm9ne
    @Dara-mm9ne Před 2 lety +11

    Honestly at this point I don't care about sprint. If the game is fun, then the game is fun. It's the best way they could of implemented it and make no mistake it was always going to be implemented.

    • @KBergs
      @KBergs Před 2 lety +2

      You were always sprinting in older shooters. Sonic button is for plebs.

    • @SteinCodes
      @SteinCodes Před 2 lety

      Well I played like MCC for 2 months in hopes for Infinite, then tried, Splitgate, Sprint broke me... LOL
      Although it's main mechanic is Portals but Sprint adds a lot of meaning as strafing without sprint is too easy to track, and with sprint it will take a pro to even touch you if you strafe, run and ctrl enough. Though if you get caught in front of a shotgun close range you are done.
      So I can confirm Halo 5 sprint would be shitty in Infinite, this is much better, not sure why someone will use it though, I would rather just shoot than run, ctrl(crouch) and some strafing is the most you would want to do in Infinite which is for the best, at least it means I don't need to be able to track lighting bolts for each kill...

  • @tico117
    @tico117 Před 2 lety +27

    i wouldn't say it solved it, as that's literally impossible unless you remove it, but realistically it's the closest we'll probably ever get to classic gameplay (aside from maybe a classic mode playlist/custom games)

    • @tico117
      @tico117 Před 2 lety +2

      ​@@thunderslug1066 yeah i love it too, its the most fun i've had in halo since halo 3

    • @slythe5719
      @slythe5719 Před 2 lety

      I love the game but sprint is still my biggest issue with it

    • @slythe5719
      @slythe5719 Před 2 lety

      Along with the progression system and high level of micro transactions

  • @dblevins343
    @dblevins343 Před 2 lety +4

    I really think the answer to how to evolve Halo isn't the addition of sprint but instead the addition of moving parts in maps. On BTB maps why not have light bridges that can be controlled? What about doors that can open and close? What about some destructible environmental features similar to Halo 2 just enhanced and not as map breaking? Halo has always been designed around map control. Thus, why not improve the maps instead of player mobility? Sprint is better here and I don't hate the slide mechanic but I'd still prefer no sprint.
    My answer is to just get more creative with the maps. For arena game modes add doors and telaporters that cut in and out. Maybe have a grav lift that rotates around the bottom of a vertical circular map? Idk if that idea would work but why not give it a shot? Creating maps that require movement but yet still provide powerful strongholds is a great place to start.

    • @Slender_Man_186
      @Slender_Man_186 Před 2 lety +1

      Exactly! For another idea, why not take some inspiration from the Crysis games? We can already pick up and yeet fusion coils, but why not barrels, why not be able to kick dumpsters and cars into enemy’s faces?
      Man, now I wanna play Crysis 3’s MP again.

  • @haramsaddam238
    @haramsaddam238 Před 2 lety +18

    I'll take boring reach-like armor over fugly gundam wannabe armor any day. I'm hoping 343 are just playing it safe design wise for now and are focusing on feedback before they make more adventurous designs later on. That being said, good points on everything else. Great vid.

  • @tuckerkrause5838
    @tuckerkrause5838 Před 2 lety +7

    Overall Infinite just feels too safe and sort of bland. But one big thing you didn’t mention, is a lot of the new items seem to just be old abilities taken from one weapon and put into a new one. No more grenades jumps, use the repulsor instead. No more Plasma Pistol emp, use the shock rifle instead, etc. False creativity in a way

    • @Dillman502
      @Dillman502 Před 2 lety

      Yup, I find it weird that the repulsor is basically the Halo 3 gravity hammer, but with a few more interactions, and almost no damage output.

    • @exilestudios9546
      @exilestudios9546 Před 2 lety

      it feels like a lazy rehash of old ideas because new ideas are scary for the fanbase that Microsoft desperately wants to milk for all of their worth. this game is the old that killed halo for me as instead of going forward it went back to pander to people who haven't played halo in a decade

    • @Dillman502
      @Dillman502 Před 2 lety

      @@exilestudios9546 Lol, 343 could try coming up with a new idea, first, before you start saying that a game which plays 70% like Halo 5 is a rehash of the Bungie games.

    • @sirdeadcat5371
      @sirdeadcat5371 Před 2 lety

      @@Gridlocked Oh it definitely appeals more to the classic crowd than to the Halo 5 crowd. You're a straight up liar just by attempting to say that it doesn't.

    • @sirdeadcat5371
      @sirdeadcat5371 Před 2 lety

      @@Gridlocked Reduction of sprint emphasis, no permanent thrust, a lot less emphasis on slide, no actual crouch jump / spring jump capability (tested that out in the training grounds), removal of ground pound and spartan charge (glad they're gone but still was a major component of Halo 5), alterations in graphics to resemble the classic art style over the modern art style, emphasis on the AR with the magnum treated more like what it was in Halo 2, the list goes on.

  • @kingdomkey2262
    @kingdomkey2262 Před 2 lety +2

    I would honestly love it if they did sprint like classic fps games, you move faster but can still do everything you could i.e jump/shoot at the walking speed.

  • @nagger8216
    @nagger8216 Před 2 lety +12

    The best way to solve the issue with Sprint is to just increase the default movement speed and cut out the middle man altogether like DOOM Eternal, but if 343 really needs that Sprint animation for 12 year olds that still play CoD then I guess this is the next best thing

    • @vaniellys
      @vaniellys Před 2 lety +5

      I think that sprint is more the 20-years old who never played Halo and grew up with CoD. Infinite could be the first FPS of an entire generation, and they would have accepted the absence of sprint.

    • @nagger8216
      @nagger8216 Před 2 lety +2

      @@vaniellys Agreed, I get wanting a faster paced game (and I agree), but you don't need to make it into a completely different game to do that

    • @Lord_Tigerr
      @Lord_Tigerr Před 2 lety

      Sprint is basically there for sliding and to provide a slight speed boost. Comes in handy in BTB and a large campaign. I don’t want to turn Halo into Quake or Doom. What is there to complain about anymore anyway? You can shoot instantly and reload in sprint. It’s slower paced like Halo 1-3 with modern elements.

    • @nagger8216
      @nagger8216 Před 2 lety +3

      @@Lord_Tigerr "I don’t want to turn Halo into Quake or Doom" lol But why is that a bad thing? I'd lose my shit and immediately toss money at the screen if they made it more like DOOM Eternal, it's certainly better than making it more like CoD like they did with Halo 4 and 5. And I don't disagree at all, in fact that's my point, if you can reload while sprinting, shoot instantly, and if it's barely faster than the normal running speed, then why even have it there at all? It really seems like it's there for the animation itself more than anything else

    • @OnAtuesday7
      @OnAtuesday7 Před 2 lety

      @@nagger8216
      Being able to launch you in a slide. The slide works with maps which can make some interesting interactions like giving that launch boost which is pretty satisfying and fun but not necessary is what I'm going with so far. Just my guessing

  • @JustinBA007
    @JustinBA007 Před 2 lety +2

    It's definitely the least bad form of sprint we've ever had, but still is a problem. People still turn and run from fights. I was playing while my friend was watching and I popped someone's shield, only for them to run around corner after corner while I chased them. He made the joke: "This guy is running from you line 343 runs from the classic shotgun.

  • @Corey8687
    @Corey8687 Před 2 lety +1

    I personally always loved the battle within the battle to contol power weapons and vehicles. When you have them the challenge of keeping them and when you don't the challenge of taking them away from the other side. In some cases it was a real unfair advantage. But in most cases it would go back and forth and force you to act more as a team as opposed to just individuals.

  • @PlainOlSoapBar
    @PlainOlSoapBar Před 2 lety

    The point about vehicles and power weapons, I very much agree. A few hours ago I had a BTB game and the enemy team got the power weapons first and could just dominate our team with vehicles. It's super hard to counter the vehicles when all the counters to vehicles are locked behind control system or whatever and when the enemy team gate keeps access to these weapons.

  • @exilestudios9546
    @exilestudios9546 Před 2 lety +1

    so in every btb match i played i never experienced this so called control based weapon spawn system in fact it seems like they have listed to criticism and returned it tp a timer system as every time i was defending the flag i would grap a bulldog or heatwave and take out anyone who came close and even after grabbing the weapon the the timer would reset and it started ticking back almost instantly up so i think this concern has been addressed either that or it was a bug that happened in every capture the flag match i had

  • @HazopGaze
    @HazopGaze Před 2 lety +18

    My greatest concern right now is the potential degree of judgement made based on nostalgia and a greater than reasonable desire to return to the old. Not saying that's you, ShreddedNerd. Just in general. Among my friends, I've been strongly advocating for an avoidance of 'putting Halo on a pedestal', and judging it in a way that is, in my opinion, unfairly biased toward a different age.
    "It's not 2007", but without the snark. Essentially, I am of the opinion that, in general, our ability to accurately judge Halo infinite is biased too heavily toward circumstances that no longer exist in the industry. This isn't a mechanics or design thing, either. It's more about the corporate side of things and the expectations of shooters as a whole, dictated by the larger audience across multiple franchises, not just CoD vs Halo.
    These factors, from the consumer level all the way up to the corporate level, is why I consider it to be astronomically unlikely that we will see any preexisting franchise return to it's former glory. It cannot hold up to modern standards and expectations and also completely outdo our memories of what came before. In a sad sort of metaphor, it's like addictive substances... The first high is always the best, and in trying to reach that again, we only ever continue to disappoint ourselves, or sink further into experimentation with the hopes that something new will give the desired result.
    I think this is why all too often something that has existed a while grows sour over time. The lowermost to the uppermost circumstances of development change, and the continuing quest to either relive or exceed the 'first high' through newer iterations leads to greater and greater disappointment.
    I don't think Halo infinite can ever reach the standards it's being held to. This isn't to say it shouldn't try, mind. It's more that I think people need to realize those standards can never be fully met, even if all compromises were stripped and the game was pure Halo.

    • @acrazedgunman3388
      @acrazedgunman3388 Před 2 lety +2

      so far i prefer halo 5 and halo 3 over infinite which are my two favorite halos for gameplay

    • @REALMARCHINADER
      @REALMARCHINADER Před 2 lety +2

      Exactly!! Halo infinite is it's own game. It shouldn't be hated because it doesn't try to be Halo 3 v2

    • @noble3515
      @noble3515 Před 2 lety

      I really wish more people would understand this comment about games. There are a lot of games today that will never reach the level of games like Halo 3 or Halo 2, it's not possible because of how the industry has changed, but that does not mean you can't enjoy the game either. Halo Infinite is simply not going to be Halo 3, it will never live up to that title, but that does not mean that it won't live up to the title of Halo Infinite.

    • @acrazedgunman3388
      @acrazedgunman3388 Před 2 lety

      @@noble3515 yeah it's a shame that we will have to wait longer for someone to actually improve on decade old games

    • @noble3515
      @noble3515 Před 2 lety

      @@acrazedgunman3388 you don't have to improve on decade old games, you can create new ideas based off of the franchise they have. Like picture a flood zombie survival halo game, or hell even though it doesn't need to be in Halo, make a standalone Halo BR that is separate from the base Halo games.

  • @josanchez1536
    @josanchez1536 Před rokem +1

    My issue with the pulse carbine is not only is the storm rifle gone(thank gosh). But the plasma rifle is still gone and now the carbine is gone. And it feels like the pulse carbine is intended to be an in-between to the plasma rifle and carbine. And is not a good mix. I wouldn't mind having the plasma rifle. Carbine and pulse rifle all together in the game

  • @sliquidator0123
    @sliquidator0123 Před 11 měsíci +1

    Imagine using sprint to break through walls or do a signature melee that has a lot of knockback, there are things that can give sprint a tangible purpose, devs just need to be creative and ballsy.

  • @clichedan7812
    @clichedan7812 Před 2 lety +2

    “Compromise: an agreement or a settlement of a dispute that is reached by each side making concessions.”
    So if there is a “Perfect” compromise both sides are pleased with the settlement.

    • @thebigyes8482
      @thebigyes8482 Před 2 lety

      But not as pleased as they would be if they didn’t have to make concessions.

    • @clichedan7812
      @clichedan7812 Před 2 lety +2

      @@thebigyes8482 yes, but in the context of a compromise this is the perfect result as the goal of a compromise is to ensure the best possible outcome for both parties.
      So while no party in the exchange receives a perfect outcome, the compromise itself is perfect.
      This is all just a semantics argument really.

  • @cvet0246
    @cvet0246 Před 2 lety +21

    Sliding doesn’t make sense the Spartan would just scrape across the floor like a razor scooter, or slip and slide and make craters in the mud

    • @iinova2147
      @iinova2147 Před 2 lety +17

      it's fun tho. and Halo games have never been about realism

    • @simplynotthere4726
      @simplynotthere4726 Před 2 lety +6

      It's fun and provides really awesome enhanced mobility options that aren't as invasive or button spammy as Halo 5 or 4 or reach

    • @MrUploader14
      @MrUploader14 Před 2 lety

      @@simplynotthere4726 Halo reach still gives me ptsd.

    • @CertifiedFresh7
      @CertifiedFresh7 Před 2 lety

      @@MrUploader14 Halo Reach is still way better than 4 and 5

    • @ShawFujikawa
      @ShawFujikawa Před 2 lety +1

      It actually does make sense because of their shields.
      There is a moment in Fall of Reach (I think) where Chief has to run through a minefield and he boosts the shields on his feet as a precaution, and he notes that it feels a lot more slippery to walk on.

  • @sheriffjester8473
    @sheriffjester8473 Před 3 měsíci +2

    2 years later still not nerfed

  • @chameleoncamo1554
    @chameleoncamo1554 Před 2 lety +3

    13:23 I know this is kind of a joke, but imagine how cool it would be if they got someone like Rick Wakeman to noodle over the top of the theme with organs and synths a bit like they got Steve Vai to in halo 2

  • @dhv2852
    @dhv2852 Před 2 lety +2

    Do you know who truly solved sprinting? Doom 2016. Just make the base speed faster and remove sprint all-together

  • @UnderTheBun
    @UnderTheBun Před 2 lety +1

    I haven't had a chance to play any of the flights yet, but I thought I was going insane watching the footage and hearing people say it was "classic Halo again!11"

  • @teneesh3376
    @teneesh3376 Před 2 lety +1

    My biggest issue is descoping. It's not on all weapons. Any weapon with smart scope has no descoping. This makes it so that some weapons are better to use long range than proper long range weapons. I would use the AR over the commando because it has no descoping

  • @TheLEGITstuff
    @TheLEGITstuff Před 2 lety +17

    sprint and mantle, i feel neutral towards them. however, my biggest question is, is this needed in halo? or is it just added because its a feature in every other shooter.
    halo was always unique compared to almost all other fps games, is it worth it to add features that are "standard" in other games? I know some things like pinging are good, but then again.. h1-3 didnt have sprint and was the most successful halo games with the most players for the longest time. the balance was great although not perfect. everyone moved at the same speed.
    imagine if quake, valorant, fortnite (even tho its "always run" by default), csgo added sprint. but no, they stick to their formula and their games are good still. seems like halo infinite, although fun, is the most streamlined and mainstream halo game target for casuals. it is f2p tho so what can you expect.

    • @Fllemingo
      @Fllemingo Před 2 lety +6

      Just like the dude in the video, you're missing the entire point of sprint in this game. You don't seem to understand that the sprint mechanic is specifically used to use movement tech like slope sliding, drop/curb slides etc which is only possible while gaining that small speed increase when sprinting.

    • @SacredWo1f04
      @SacredWo1f04 Před 2 lety

      Balance in Halo 3 was busted. Whomever has Sniper wins.

    • @jaydenharrison1436
      @jaydenharrison1436 Před 2 lety +2

      @@Fllemingo you're acting like sliding is such a unique mechanic, it's not. A unique mechanic would be the grapple shot or the repulser.

    • @noble3515
      @noble3515 Před 2 lety

      @@jaydenharrison1436 yeah but some people are also acting like grabbing onto a ledge to make a jump completely ruining halo. So you have to keep that in mind about some halo fans.

    • @jaydenharrison1436
      @jaydenharrison1436 Před 2 lety

      @@noble3515 True, but what they should have done is increased the base jump height. Clamber should be used as a secondary option if you miss the jump. Instead clamber is forced on almost every ledge.

  • @KenyaSG
    @KenyaSG Před 2 lety

    I managed to capture alot of flags on btb holding an overshield or holding a stealth and using it as tactically as possible, the idea does change the game entirely for those two items alone. Plus I randomly picked one up off someone who forgot to use it or panicked, ended up doing gods work to the unfortunate people around me, even used the overshield to run tf away and completely ignore a fight while I was a pure meatbag. Also the sniper is god awful it feels like a cod sniper which is extremely awkward as I am playing halo, and i am depending on the halo engines mathematics to use it the way I do, its too stressful to use on mouse.

  • @requiemagent3014
    @requiemagent3014 Před 2 lety +4

    Doom eternal already solved the problem of sprint. It doesn't exist. The Slayer is just an absolute Chad. Why can't the Halo community be more like the Doom one. They get it.

  • @Nikkerman
    @Nikkerman Před 2 lety +2

    Think you summed it up best, it's fantastic that halo is back to being halo but it's probably still not going to top 2 or 3

  • @theduckking5720
    @theduckking5720 Před 2 lety +2

    Something I'm nervous about is the forge map 343 didn't do very good in past games. Reach did it perfect you could make so many environments by only adding on to it not having to make something entirely different your could use different parts of the map to make a smaller map in reach it had a amazing forge world

    • @chocov1233
      @chocov1233 Před rokem

      What's your opinion on the Halo Infinite Forge we got?

  • @vaniellys
    @vaniellys Před 2 lety +10

    As an old-school Halo player who hated Halo 5, I have been very disappointed by Infinite. The game feels more like like a tone downed version of Guardians than Halo 3+. I personally won't use sprint and slide at all when playing. Can't wait to see your opinion !

    • @Julianrocker200
      @Julianrocker200 Před 2 lety +8

      I agree it definitely feels more like halo 5 than halo 3. I don’t enjoy 5 that much but this one is a bit better I’m honestly more excited for the campaign though.

    • @Qballiz2kool
      @Qballiz2kool Před 2 lety +8

      @@Julianrocker200 Same, about the only reason I really want to play Infinite is for the story, I just hope they don’t botch it like they did with 5, I’m really wondering how their going to write themselves out of the stuff they did with Cortana, although from the trailers it seems like Cortana is just going to be captured by Chief or someone else off screen……idk.

    • @ThatGuy-ky2yf
      @ThatGuy-ky2yf Před 2 lety +1

      @@Qballiz2kool The Mendicant Bias will prob have some role too judging by imagery, plus the banished are a hundred times better than the covenant remnants in 4 and 5. The open world zones make me a little worried in regard to story focus though the sandbox might work well with it and differ from Multiplayer.

    • @skylertremblay3395
      @skylertremblay3395 Před 2 lety +1

      cant really say i agree, placement still matters

  • @OMSOFFICIALS
    @OMSOFFICIALS Před 2 lety +14

    Halo Infinite is the step in the right direction, I just hope the progression get fix and there's really good map. I love halo and I will play this at launch. Cause I feel 343 do really about Halo

    • @m16-a2
      @m16-a2 Před 2 lety +2

      I agree

    • @JimmmmmmmmmmmY
      @JimmmmmmmmmmmY Před 2 lety +3

      LMAO! Sad to see many of you still defending this junk lololol... Just being honest here giving out my thoughts. Noo co-op campaign and forge at launch day so it's definitely not worth getting.

    • @m16-a2
      @m16-a2 Před 2 lety +5

      @@JimmmmmmmmmmmY troll

    • @hrthrhs
      @hrthrhs Před 2 lety

      Infinite is a step in the right direction yes but remember 343 put Halo in the wrong direction in the first place. With Infinite they are fixing issues they created.

    • @JimmmmmmmmmmmY
      @JimmmmmmmmmmmY Před 2 lety

      @@hrthrhs Lol halo infinite is trash... I like how halo 3 and reach are actually still better halo games.

  • @bradpierstorff1367
    @bradpierstorff1367 Před 2 lety +1

    Its interesting that you say that the Assault Rifle is over powered because, at least when I have been using it, i get the opposite impression. I’m not sure if I am having major issues with hit registration or something (I have good internet) but at mid range targets im lucky if I even get a kill with a full magazine. Im having many instances where i fight someone at close range and don’t do a bad job landing my shots and i might get the kill in the last 3 or 4 bullets. I know, in theory, the AR should be able to get 2 kills if every bullet were to hit the target but not what I have been seeing this far… to be honest ive been frustrated with infinite thus far because of it. The problem even extends over to the commando and BR… yesterday, from my point of view, i landed every shot with the commando, all 20 rounds, and the guy straight up did not die. Its so weird that im having just a complete opposite experience… that being said, I am playing on Xbox Series X, so maybe that might have something to do with it. Other games I play work pretty well and i don’t have excessive issue with hit registration

  • @YourHaloCreations
    @YourHaloCreations Před 2 lety

    Behemoth is a nice looking map; however, not a fan of being cross-mapped on gentle slopes and mostly flat terrain by high-velocity projectiles. This is what makes the 3-lane maps work in this iteration of the weapon balance, separate from other design choices like Bazaar’s stand-offish nature with flank routes reliant on clambering and an open, trench-like center. Definitely thinking an AR in the style of CE would be more fun - higher mag capacity and rate of fire with a larger spread and lesser range (maybe done via slower projectile speed). Can keep the recoil if desired. Think this would help differentiate the pistol and AR, as they perform the same roles, except one is precision and the other automatic.

  • @Hhanavan
    @Hhanavan Před 2 lety +1

    you got to the point but then just went past it, placebos are a thing, and they work. doesn't really matter if sprint works all that much, as long the placebo effect is there it works. also just because 343 had to compromise and meet in the middle doesn't inherently make it a bad thing. but evrything else was on point. good video :)

  • @MeMyselfAndKgore
    @MeMyselfAndKgore Před 2 lety

    Marty sent out your video about him through band camp and that's how I found you. I don't agree with a bit if what you said in this video but I really appreciate that you have informed opinions

  • @Julianrocker200
    @Julianrocker200 Před 2 lety +3

    5:55 LOL you’re awesome for this

    • @sirdeadcat5371
      @sirdeadcat5371 Před 2 lety

      He's awesome because he just described the hypocrisy behind the nostalgic classis casual playerbase?

  • @ds3497
    @ds3497 Před 2 lety +6

    You're the best ShreddedNerd!
    Haven't even watched the video yet lol.

    • @ds3497
      @ds3497 Před 2 lety +2

      I'm surprised that the plasma pistol doesn't emp. That seems like a rather odd change.

  • @fwamable394
    @fwamable394 Před 2 lety

    13:47 to 16:30
    i had that problem with bazar and especially life fire but i feel ,especially on control/supremacy, recharge did have that problem because there so many different paths. In bazar if you go down to the middle most of the time your dead which restricted me to the sides and made it 2 lane. Life fire is super 3 lane and feels like your just going down a lane, dying repeat.
    In recharge i feel like you have so many different options that work because middle is not a death trap 99% of the time, most lanes have sub lanes (if that makes sense) and there are spots like the stair well window in-between c-a with the commando/battle rifle spawn and and the big dome area that give you an advantage if you hold them. The stair well gives you quick access to a and c with an overview of mid. The dome has very quick access to a and b with direct sight line of c.
    Idk might just have been my experience. Good video.

  • @MrDgf97
    @MrDgf97 Před 2 lety

    While 3-lane can be uninspired, I feel like the content and flow of the maps differs a lot, to the point where I forget it’s 3-lane design.
    If you think about it, even maps like Guardian and The Pit are 3-lane designed, but they were distinctive enough in aesthetic and creativity on how each lane plays out to forget about it / notice

  • @UntilChill
    @UntilChill Před 2 lety

    In order to help counter vehicles, they need to increase the charged plasma pistol shot to closer to previous Halo entries. It should disable vehicles as well as in previous entries.

  • @joey7308
    @joey7308 Před 2 lety

    I really liked the video, I disagree with the maps, I personally loved all the maps. My reason I love how unique each one has been so far, Bazzar how it takes place in a rebuilt Mombasa or Live Fire in a spartan training facility dedicated to Johnson. The three lane maps I do see now that you pointed them out but I personally don't mind them, they don't look or feel the exact same for me like a Call Of Duty map would feel. That's just my opinion on it though, great video and hopefully we'll get one on BTB!!!

  • @bb8328
    @bb8328 Před 2 lety

    5:55 Love it! lol
    Great video and analysis.

  • @morky3673
    @morky3673 Před 2 lety

    I couldnt make out wether you're making a case against weapon control as a whole or just the way they handled more tertiary guns.

  • @wiggy009
    @wiggy009 Před 9 měsíci +2

    Earned a sub when you said you wanted more of a progressive rock influence in the soundtrack lol

  • @crackhair3998
    @crackhair3998 Před 2 lety +2

    Sprint is also a trade off for the slide though

  • @melohopkins5480
    @melohopkins5480 Před 2 lety +1

    Sprint is mostly used to get into slide which increases speed dramatically if used correctly . It’s the main use of sprint

    • @fruitylerlups530
      @fruitylerlups530 Před 2 lety

      Damn imagine if we.. get this.. got rid of sprint.. and instead u can just double tap crouch to slide????

    • @gracecalis5421
      @gracecalis5421 Před 2 lety

      @@fruitylerlups530 That... would feel horrible.

  • @DrunkenMoose100
    @DrunkenMoose100 Před 2 lety

    Speaking of counters to vehicles @10:18 there's even more that make vehicles a death trap rather than a "power weapon" you get to first. After playing BTB and getting the grappling hook and shock wave or pulse thing, literally every vehicle I saw was easy to board or kill. The grapple doesn't break no matter what the driver does, and the push back from the pulse is absurd. I killed people who got stuck after getting knocked back and partially flipped, or just boarded anything within grapple range.
    In terms of clutter, the audio bothered me so much trying to hear footstep was impossible until I changed my audio mode to compressed. But for outlines and other visuals it's just awful. I've had times mistaking teammates for enemies because of this, while also spotting enemies super faraway who were only peaking their head out. Sometimes I'd kill enemies and when their grenades dropped I'd see the glow and think they'd already thrown them and jump away only to realize they didn't.
    Overall I think the game play in the flight, barring major outcry and issues will be exactly the same when the game launches. Which is a shame and crazy to think about considering they were going to release it a year ago.

  • @itranscendencei7964
    @itranscendencei7964 Před měsícem

    That Broken Halo article from 05 gave me a pretty good chuckle. People are always quick to call something worse than its predecessor because they inherently don't like change. 20 years later, and H2 is still the best Halo ever made. I'll d!e one that hill.

  • @poly_g6068
    @poly_g6068 Před 2 lety +1

    16:58 I swear I always drop gravity to 90% every time I load up a custom game in Halo 5 and now Infinite. 343's games have way too much gravity. Jumping just doesn't feel good and the physics interaction are low too.

  • @fatpenguin5030
    @fatpenguin5030 Před 2 lety +3

    ShreddedNerd video? Yessirrrr

  • @abysschef5078
    @abysschef5078 Před 2 lety +1

    I don’t know if infinite “solved” sprint or not but the fact that it’s relatively slow when compared to walking is already a win for me, I’ve played all infinite flights so far and the only time I felt like I needed to sprint was in btb. (Also crouch jumping is back so that’s great, I rarely used clamber thx to that.)
    What I will say is that I don’t see anything bad with sprint being a placebo in infinite, as long as it stays that way and doesn’t get faster just let the sprint fans go “fast” because “a sUpEr SoLdIEr sHoUlD sPrInT”.
    Edit: I gotta say tho overall I’m liking infinite way more than I thought I would, it ain’t quite there yet but it’s a damn good effort. Hell, so far I think I prefer infinite’s pvp over reach’s (at least gameplay-wise).

  • @The_Wizyrd
    @The_Wizyrd Před 2 lety

    Must be nice to get into the flight
    I was invited and I'm trying to get in rn but it's saying "you're too early"

  • @discoprince9065
    @discoprince9065 Před 2 lety

    For the Oct 1-3 flight I had some fun... I liked the maps, but they were three lanes, I do think they have a bit more freedom then your average cod map but I do hope not every halo map in infinite is this design.

  • @staunchystal
    @staunchystal Před 2 lety

    Yeah I got xbox both times, but the first time I didn't even have my xbox so I only managed this flight. That being said using the friend codes I managed to get a steam code. My computer is technically underspec but I was getting a constant 40 frames on low so I was happy

  • @stonar6323
    @stonar6323 Před 2 lety +1

    The game is "out" and all of these issues persist .

  • @PlainOlSoapBar
    @PlainOlSoapBar Před 2 lety

    For the part where you show how when you step on the props not breaking, they do. There's many videos of it. Perhaps it's tied to a graphical setting.

  • @tarking5670
    @tarking5670 Před 2 lety

    I enjoyed the weapon balance. All of the weapons felt unforgiving and hard to use. There seems to be a good skill curve with each atleast on PC.

  • @Chyguy
    @Chyguy Před 2 lety

    As long as the map design isn't massively bloated for the sake of sprinting, I'm good with it. I actually enjoy being able to shift into a slide from time to time to cross a small gap in cover quicker, or come out of cover with more momentum and surprise a guy who didn't expect it.

  • @essendoh_7592
    @essendoh_7592 Před 2 lety

    What's your opinion on the heatwave since you didn't mention it in the video?

  • @aaronstallings4996
    @aaronstallings4996 Před 2 lety

    Well it's a compromise, it's also a tool for slide which is a tool for advanced movement options where advanced movement is much harder to pull off. Idk, I think it's halo as every other game has been halo, they're all quite different from each other.

  • @greedyclown851
    @greedyclown851 Před rokem +1

    15:10 you had to say UNLIMITED POWER

  • @gabbo004
    @gabbo004 Před 2 lety +1

    The pulse carabine is amazing to take off shields

    • @MrUploader14
      @MrUploader14 Před 2 lety +3

      Totally agree plasma carbine feels great. They just need to fix the plasma pistol, as of right it feel like it has no place in the sandbox. Overcharge doesn't EMP vehicles and tracking is not good at mid range where it should be most viable. It takes a long time to drain shields and a long time to kill

  • @epicon6
    @epicon6 Před 2 lety

    I don't like the shield charging while running but don't have a big problem with sprint. I think the maps are a little too big for 4v4 and many of them don't feel like halo maps and there's way too many power up gimmicks. Also don't like bloom but i know it's there so PC mouse players don't have all the advantage because they could 5 shot players within 0.25 seconds from far away if there was no bloom.
    I switched to PC myself because it's an obvious advantage but designing the game for PC and Xbox from the ground up turned into a PC shooter that doesn't feel like Halo as much as it could with Xbox only.

  • @teneesh3376
    @teneesh3376 Před 2 lety +1

    I personally want shoot from sprint to be instant. That delay is a annoying to me.
    To me, the way to make sprint not viable everywhere is to bring back sprint not regenerating shields

    • @Boo_351
      @Boo_351 Před 2 lety

      Well, shoot from sprint is instant in infinite. The only instance it wasn't from my experience is when you try to shoot right after you start sprinting, but it only happened with the assault rifle (though that might be a bug/performance thing, since sometimes it doesn't occur).

    • @teneesh3376
      @teneesh3376 Před 2 lety

      @@Boo_351 it's not. I tried it out myself with every weapon. The sidekick is instant. The BR is sometimes instant. It's inconsistent. But most weapons have an animation of the Spartan pulling up their gun

  • @lebendigesgespenst7669

    I too had to play it on my 2013 launch xbox one brother ✊🏻😔. Still had fun though

  • @a8333
    @a8333 Před 2 lety +2

    Idk why you think the ghost should be nerfed , the ghost was one of the only things in halo that was shit for no reason , and i don't really think its overpowered at all here , and even if i would nerf it i would nerf its speed rather than the projectile speed

  • @Lord_Tigerr
    @Lord_Tigerr Před 2 lety +6

    You can shoot instantaneously out of sprint though man. You can’t shoot while in sprint, but there’s no delay whatsoever.

  • @pawnix4122
    @pawnix4122 Před 2 lety

    We're so early that the video still is in 360p

  • @DEADSARGENT
    @DEADSARGENT Před 2 lety +11

    We know more AI's are in the files so hopefully they aren't as cringy, but yeah besides the AR shitting on the whole match its pretty good, I love how 343 are reinventing these weapons with new functions. There are also more weapons in custom games that are fun to play with so hopefully we get to use them before the flight ends. I think the larger, BTB-esk maps will be amazing, but yeah 4v4 is kinda a slog if you're playing Slayer.

  • @mackojacko
    @mackojacko Před 2 lety

    I just don't sprint unless I'm readying a slide. Especially in swat, it means I get the first strike on people who sprint around corners

  • @nathaniel3152
    @nathaniel3152 Před 2 lety

    you can turn off the chatter without losing the info on weapon spawns an all

  • @SacredWo1f04
    @SacredWo1f04 Před 2 lety

    In all honesty i like the classic gameplay without sprint, but having it allows for more things to do in game.
    Someone in the comments states that he likes sprint for the creative purposes in theater mode.
    I guess i should state i dont like any 343 created halo.
    That being said custom games are still fun with or without sprint which, btw can be toggled on or off in match settings.

  • @KylePhantomK94
    @KylePhantomK94 Před 2 lety

    I would say yes and no. Half and half. To be honest when it comes to sprint being in Halo I've always been on the fence on it, I don't mind sprint in Halo at all, it's how it's executed. Halo Infinite is probably the best executed with sprint so far, but Halo 5, 4 and Reach were poorly executed with sprint. Clamber is the same thing, clamber has it's moments where it it's really nice to have, like almost backing over a ledge and then falling to your death and your saved by clambering back up and continuing to fight, but the downsides of the map changes itself. Hell Doom Eternal and Doom 2016 had clamber and no one bat an eye towards that.
    I agree we should be able to sprint while shooting, even if if they have to reduce the speed for balancing purposes.
    Funny though how people complained when Halo changed it's "formula" ever since Reach and got nailed to hell for it. And when God of War drastically changed it's formula and gameplay from it's previous iterations in God of War 2018 and turned the "Last of God of War." and people praised it. Fucking hypocrisy with people.

  • @teneesh3376
    @teneesh3376 Před 2 lety

    I hope they nerf the ravanger. Though it should shred shields, I don't think it should shred health. It takes 3-6 bolts to kill with it. That's 2 body shots or one headshot

  • @thekietnguyen2673
    @thekietnguyen2673 Před 2 lety +13

    Now that quality content

  • @Lumbago-box
    @Lumbago-box Před 2 lety

    I was playing on behemoth with bots, and THREE BOTS THREW DYNAMO GRENADES IN PERFECT SYNC.

  • @Clockwork0nions
    @Clockwork0nions Před 2 lety

    the tower is primo territory in oddball though.

  • @whenisdinner2137
    @whenisdinner2137 Před 2 lety

    They literally already said the button combos are fixed internally

  • @skylertremblay3395
    @skylertremblay3395 Před 2 lety +2

    im not big on sprint in halo and play almost exclusively 1-3 but people in these comments are overreacting, also i wouldn't ay the maps are as much stretched as they are scaled up, which is exactly what halo 3 did

  • @Chrisspru
    @Chrisspru Před 9 měsíci

    i'd call halo infinites sprint more a synthesis than a compromise. fast sprint and no sprint have their pros and cons, but i think halo infinites system is a better than either system. of course it compromises between the two, but it creates a result greater than the parts.
    for example:
    - the barely faster (10% exactly, ignoring windup time) nature of sprint makes it behave exactly like halo 3 mlg speed (110% base movement speed), which increases engagement density on base movement speed scaled maps.
    - it not being permanent 110% speed keeps the required aim assist low and keeps the combat focused map scale, so sprint actualy has a speed advantage instead of just equaling shrunken players.
    so its more a synthesis of the best aspects of base halo 3 and halo 3 mlg speed. it fascilitating sliding is just a bonus on that.
    halo infinite having 10% too high player acceleration and base movement speed, making things a bit to jittery and hectic (effectively sweaty) and to wide gremade radius to conter these two facts are another issue.

  • @sweetgav9163
    @sweetgav9163 Před 2 lety

    Great review bro. I agree with everything you said. I want Guilty Spark as a AI.

  • @Feshman117
    @Feshman117 Před 2 lety +1

    6:00 Yo im stealling that lmao

  • @ParadoxISPower
    @ParadoxISPower Před 2 lety

    Halo not having sprint kinda subtracted from the "super soldier" the Spartans are, they can flip a warthog but can only stroll along at a jog... really they should be able to outrun a warthog, but I digress.